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Community Research Project_Group 3_ Class 5 E.pptx
1. Research Project
Title: Exploring the Impact of Gadget Addiction
on Children's Mental Well-being
Subtitle: Understanding the Digital Dilemma
2. Research Project: Group 3
Participants:
1. Advikk Agarwal
2. Adhiraj Tomar
3. Anika Choudhary
4. Amayra Aneja
3. 5. Reyansh Sharma
6. Ruthvika Kanth
7. Shanaya Trehan
8. Swastik Chaudhary
Research Project: Group 3
Research Project: Group 3
4. Introduction
• In today's digital age, children are increasingly immersed in a world of
gadgets and technology, from smartphones and tablets to video games and
social media platforms.
• As these technologies become more prevalent, it's crucial to understand
the potential consequences they may have on children's mental health and
well-being.
• Prolonged gadget use has been linked to emotional challenges in
children, including increased irritability, impulsivity, and difficulty
managing emotions.
5. Introduction
• Children spending excessive time on gadgets may experience
decreased opportunities for real-world socialization, which is
crucial for forming meaningful relationships and developing social
competence.
• Excessive gadget use has been associated with an increased risk
of mental health disorders in children, including anxiety,
depression, and attention-deficit/hyperactivity disorder (ADHD).
• Excessive gadget use may lead to a decline in face-to-face social
interactions, potentially impacting the development of social
skills, empathy, and emotional intelligence.
10. Methodology -Survey/ Interview
• Our research employs a combination of quantitative and
qualitative methods.
• We have conducted surveys, interviews, and observations to
gather data from a diverse group of children, parents, and
educators.
• Additionally, we have consulted existing studies and
scholarly resources to enhance the depth of our analysis and
provide a comprehensive understanding of the topic.
•Our research employs a combination of quantitative and qualitative
methods.
•We have conducted surveys, interviews, and observations to gather
data from a diverse group of children, parents, and educators.
•Additionally, we have consulted existing studies and scholarly
resources to enhance the depth of our analysis and provide a
comprehensive understanding of the topic.
11. Significance
•This research is vital in addressing the growing concerns
surrounding gadget addiction and its potential impact on children's
mental health.
•By gaining insights into this topic, we hope to contribute to the
development of effective intervention strategies and guidelines for
parents, educators, and policymakers, ultimately fostering a
healthier digital environment for children.