Steven Spielberg is one of the most successful and influential directors in the film industry. He is known for classics like E.T. and Jurassic Park, as well as more recent films like Bridge of Spies. Some of his most notable works include Jaws (1975), which created suspense through techniques like minimal shark screen time set to a dramatic score, and Minority Report (2002), a neo-noir thriller about a future crime prediction system that questions the reliability of images and predictions. Spielberg continues to direct and produce popular films while also working in television. He has received many awards over his decades-long career and helped establish concepts like the blockbuster film.
The document outlines a student film project that explores the idea of a teenage boy playing a violent video game where the player takes on the role of a police officer chasing and killing criminals. The sequence would show the game being played from a first-person perspective and then reveal that the events actually occurred in real life. The document discusses the narrative, themes, target audience, practical details of filming over three days at different locations, addressing potential problems and incorporating thriller film conventions.
1) Inception was directed by Christopher Nolan and produced by Emma Thomas for Warner Bros. Pictures.
2) The target audience was teens to adults due to its 12 rating and complex plotline that could confuse and intrigue viewers of all ages.
3) The film is a thriller genre, featuring conventions like a confusing plot, action scenes, protagonists versus antagonists, and a soundtrack building tension. It leaves the viewer questioning what happened at the end, like typical thrillers.
The document discusses several narrative conventions and structures used in films. It defines narrative as a string of causally connected events unfolding in space and time. Common narrative structures discussed include the three-act structure with introduction, rising action, and crisis/falling action. Other structures covered are the narrative structure with set up, rising action, climax, falling action, and resolution, as well as Tzvetan Todorov's structure of equilibrium, disruption, recognition, attempt to repair, and new equilibrium. The document also discusses conventions for characters, including flat and round characters, and developing characters through conversations, groups, descriptions, and reactions. Common themes, techniques, and methods used in thriller films are also outlined.
This storyboard document outlines 22 shots to tell a story that begins as a realistic depiction of a policeman character playing a violent video game, but reveals itself to actually be depicting real events reported on the news, causing the boy playing the game to worry that his actions in the game somehow impacted real life. The storyboard provides details on camera angles, shot lengths, and music/sound effects for each shot to help visualize the unfolding narrative.
- The director of Taken was Pierre Morel and it was produced by Luc Besson's company Dune Entertainment. It was distributed by 20th Century Fox.
- The target audience was young adults who enjoy violent, thrilling movies. It was rated 15-18 due to strong drug themes.
- The genre is thriller and action adventure. It contains conventions of this genre like chase scenes, a protagonist vs antagonist, and fight scenes.
The document summarizes the opening scene of the film "The Dark Knight". It discusses the plot twists, multiple storylines, and misleading elements that create suspense. Technical elements like camerawork, editing, sound, and costumes are analyzed for how they build tension. While most conventions are followed, the criminals wear unusual bright colored masks. The opening is rated exciting but could provide more context after the robbery starts.
Steven Spielberg is one of the most successful and influential directors in the film industry. He is known for classics like E.T. and Jurassic Park, as well as more recent films like Bridge of Spies. Some of his most notable works include Jaws (1975), which created suspense through techniques like minimal shark screen time set to a dramatic score, and Minority Report (2002), a neo-noir thriller about a future crime prediction system that questions the reliability of images and predictions. Spielberg continues to direct and produce popular films while also working in television. He has received many awards over his decades-long career and helped establish concepts like the blockbuster film.
The document outlines a student film project that explores the idea of a teenage boy playing a violent video game where the player takes on the role of a police officer chasing and killing criminals. The sequence would show the game being played from a first-person perspective and then reveal that the events actually occurred in real life. The document discusses the narrative, themes, target audience, practical details of filming over three days at different locations, addressing potential problems and incorporating thriller film conventions.
1) Inception was directed by Christopher Nolan and produced by Emma Thomas for Warner Bros. Pictures.
2) The target audience was teens to adults due to its 12 rating and complex plotline that could confuse and intrigue viewers of all ages.
3) The film is a thriller genre, featuring conventions like a confusing plot, action scenes, protagonists versus antagonists, and a soundtrack building tension. It leaves the viewer questioning what happened at the end, like typical thrillers.
The document discusses several narrative conventions and structures used in films. It defines narrative as a string of causally connected events unfolding in space and time. Common narrative structures discussed include the three-act structure with introduction, rising action, and crisis/falling action. Other structures covered are the narrative structure with set up, rising action, climax, falling action, and resolution, as well as Tzvetan Todorov's structure of equilibrium, disruption, recognition, attempt to repair, and new equilibrium. The document also discusses conventions for characters, including flat and round characters, and developing characters through conversations, groups, descriptions, and reactions. Common themes, techniques, and methods used in thriller films are also outlined.
This storyboard document outlines 22 shots to tell a story that begins as a realistic depiction of a policeman character playing a violent video game, but reveals itself to actually be depicting real events reported on the news, causing the boy playing the game to worry that his actions in the game somehow impacted real life. The storyboard provides details on camera angles, shot lengths, and music/sound effects for each shot to help visualize the unfolding narrative.
- The director of Taken was Pierre Morel and it was produced by Luc Besson's company Dune Entertainment. It was distributed by 20th Century Fox.
- The target audience was young adults who enjoy violent, thrilling movies. It was rated 15-18 due to strong drug themes.
- The genre is thriller and action adventure. It contains conventions of this genre like chase scenes, a protagonist vs antagonist, and fight scenes.
The document summarizes the opening scene of the film "The Dark Knight". It discusses the plot twists, multiple storylines, and misleading elements that create suspense. Technical elements like camerawork, editing, sound, and costumes are analyzed for how they build tension. While most conventions are followed, the criminals wear unusual bright colored masks. The opening is rated exciting but could provide more context after the robbery starts.
This document provides a summary of the 2010 film Shutter Island, directed by Martin Scorsese. It discusses the institutions involved in producing and distributing the film, including Phoenix Pictures and Paramount Pictures. The target audience is identified as young adults, due to its 15 rating. The genre is identified as thriller, with complex plotlines and riddles meant to engage viewers in solving the story. The main character is a detective portrayed as both clever and crazy, set on an isolated island housing patients.
The document provides guidance on title sequences for films, including:
1) Distribution companies and production logos should be included at the start and match the film's genre and tone. Co-productions with more than one company are also common.
2) The ordering of credits generally puts more famous people earlier, and often ends with "directed by".
3) Elements to include are the director, producers, cinematographer, composer, and title. The style and design should link to the film aesthetically.
4) Examples are given of title sequences from several films and how they ordered credits based on fame and role, with directors sometimes first if very well-known.
Christopher Nolan is an American film director known for directing complex thriller films such as Memento, the Dark Knight trilogy, and Interstellar. The document provides details about Nolan's background and career, including his most famous films. It then focuses on his 2008 film The Dark Knight, giving a plot summary and analyzing aspects of its direction, cinematography, editing, sound, and how it fits the thriller genre. The review praises the film's exhilarating action sequences and Heath Ledger's performance as the Joker.
This survey asks for feedback on a film titled either "The Game", "Playstation", "Mixed Reality", "Reality", or "Into Reality" as well as "The Game Is On". It asks whether the idea will work and why, how the film could be improved, what was liked about the film, and how many out of 5 stars the film deserves.
This storyboard document outlines 22 shots to tell a story that begins as a realistic depiction of a policeman character playing a violent video game, but reveals itself to actually be depicting real events reported on the news, causing the boy playing the game to worry that his actions in the game somehow impacted real life. The storyboard provides details on camera angles, shot lengths, and music/sound effects for each shot to develop this narrative across three acts: gameplay, reveal as actual news report, and the boy's reaction realizing it was not just a game.
The lesson notes consist of 7 questions worth 20 marks total that can be answered individually or in a group, requiring the use of 7 different technologies. To earn full marks, students must plan, script, and produce an evaluation using the technologies that achieves a level 3 or higher. The marking criteria focus on skills using appropriate digital technologies, understanding issues related to audience and production, ability to refer to choices made and outcomes, understanding personal development, and ability to communicate effectively.
This document provides guidance on creating title sequences for films. It notes that films typically begin with titles and discusses conventions like including the production company. It recommends including essential information like the title and production details, but avoiding superfluous text. The order and placement of titles within the film are also addressed. Design elements like font, color, size and transitions are highlighted as important to consider in relation to the film's overall aesthetic. Students are assigned homework to analyze title sequences from other films.
This document discusses conducting audience research for media products. It provides information on measuring audiences through demographic profiles that include factors like gender, age, income level. It also discusses psychographic profiles that examine lifestyle, attitudes and media consumption. The document outlines different audience segments classified by their values, aspirations, and responses to advertising appeals. These include mainstreamers, aspirers, succeeders, reformers, and individuals. It also discusses using a target audience grouping system to categorize audiences based on surveys of attitudes and behaviors. The goal is to help media producers better understand their target audiences.
Candidates should be prepared to discuss processes of media production, distribution, marketing and exchange as they relate to institutions and audiences. They should also be familiar with issues of media ownership, convergence across media platforms, new technologies, proliferation of media hardware and content, how technological convergence affects institutions and audiences, and how international institutions target local audiences.
The document lists past exam questions for a media studies course focusing on the film industry. The questions cover a range of topics including the effects of increased hardware/content in media industries on institutions and audiences, the role of digital technologies in marketing and consuming media products, the impact of media ownership on the diversity of products available to audiences, and the significance of digital distribution and technological convergence for marketing, production and consumption in the film industry.
This document provides an overview and guidance for Section B of an exam on institutions and audiences in media studies. It includes the following:
- An introduction to Section B which will assess understanding of how media institutions operate, how audiences use media, and the relationship between the two.
- A list of key terms related to institutions, production, distribution, and the relationship between media texts, institutions, and audiences.
- Examples of past exam questions and topics that could be covered.
- Five case studies of films from 2012-2013 to use for exam preparation, including their budgets, box office performances, and production/distribution companies.
1. The document outlines an evaluation plan for a film sequence using various presentation technologies. It discusses using VLOG, info-graphics, PowToon, Prezi, and Emaze to analyze elements like camerawork, editing, mise-en-scene, sound, and narrative.
2. The plan aims to show how borrowing from action-adventure appeals to target audiences and enhances thriller conventions. Elements like a tracking shot, jump cuts, costumes, and music are discussed.
3. Big media conglomerates that could co-produce the film are examined, including Warner Bros, Paramount, and Disney. Choosing Warner Bros is said to provide creative control while gaining wide distribution.
A storyboard visually tells a story through a series of panels like a comic book, providing enough detail that someone else could film it. An effective storyboard should depict the characters, their movements and dialogue between each frame, the time elapsed, and camera position. Creating a storyboard helps the creator think through their story, consider different shots and transitions, and prepare for filming by planning props, costumes, and shot order. Examples show a range in quality from very basic to highly detailed storyboards.
The document outlines an evaluation script containing 7 questions about a media product. Each question prompts the respondent to identify the technologies and visual elements they will use to answer in bullet points. The questions cover how the media product uses or challenges conventions, represents social groups, would be distributed, targets audiences, engages audiences, lessons learned about technologies during construction, and progression from preliminary tasks.
This document outlines the requirements for a media production assignment, including seven questions students must answer about their work. It discusses representing social groups, target audiences, technologies used, and progression from preliminary tasks. Students are evaluated on their understanding of audience, representation, forms and conventions as well as skills, referencing choices, and ability to communicate learning. Example student achievement levels are provided. The document advises reviewing past evaluations and analyzing three media examples to help address the requirements.
This document outlines 7 evaluation questions for a media production project. The questions address how the media product uses or challenges conventions; represents social groups; might be distributed; targets audiences; attracts audiences; incorporates learned technologies; and has progressed from an earlier task. Students must plan, script, and produce a project using multiple technologies to answer the questions in 3 or more sentences each, explaining their creative choices and demonstrating their learning.
This survey asks respondents to choose the best idea from options presented, explain why, identify potential problems with each idea, highlight positives, and provide an overall rating out of 5 for the ideas collectively.
The document proposes a music video concept that features an actor singing and playing guitar in a post-apocalyptic world created through visual effects. The target audience is teenagers and young adults who listen to Ed Sheeran. The video will start slow and surreal, then increase in pace, using effects to depict a broken world. It will have a gritty, dark tone established through color grading and imagery of a desolate landscape. The goal is to explore a fantasy of what a post-apocalyptic world might look like set to popular music.
The document proposes music video ideas for three songs: "I See Fire" by Ed Sheeran, "Clouds" by Newton Faulkner, and "Summer of 69" by Bryan Adams. For "I See Fire", the idea is a narrative video showing the singer walking through a post-apocalyptic world, intercut with performance clips, using effects to create fire. For "Clouds", the idea is to film a guitarist playing in a field with clouds passing overhead. For "Summer of 69", the idea is to show a band aged 30+ performing and reminiscing about their summer of 69 through black-and-white flashbacks. All three proposals aim to connect the visuals to the
1) The opening scene uses a mirror and shots filmed through a mirror to represent the baby's fragile bone structure and foreshadow that something is abnormal about the baby.
2) When the protagonist goes through a train tunnel, the transition to artificial light foreshadows that something unnatural will occur.
3) The successful black doctor wears a suit that signifies his professional status and reinforces the initial information given about the baby's condition.
The document analyzes the opening scene of the film "The Sixth Sense" through its camera angles, mise-en-scene, sound, and editing techniques. The camera stays at a mid-shot as a girl goes into a dark wine cellar, putting the audience on edge. Close-ups of her worried face and a later wide shot of a terrified couple hiding imply a lurking threat. Broken items and darkness increase tension. Silence heightens unease before a jump scare. Slow pacing and a single continuous shot create realism and suspense from the start. An amplified gunshot hints the man shot may become a ghost.
This document provides a summary of the 2010 film Shutter Island, directed by Martin Scorsese. It discusses the institutions involved in producing and distributing the film, including Phoenix Pictures and Paramount Pictures. The target audience is identified as young adults, due to its 15 rating. The genre is identified as thriller, with complex plotlines and riddles meant to engage viewers in solving the story. The main character is a detective portrayed as both clever and crazy, set on an isolated island housing patients.
The document provides guidance on title sequences for films, including:
1) Distribution companies and production logos should be included at the start and match the film's genre and tone. Co-productions with more than one company are also common.
2) The ordering of credits generally puts more famous people earlier, and often ends with "directed by".
3) Elements to include are the director, producers, cinematographer, composer, and title. The style and design should link to the film aesthetically.
4) Examples are given of title sequences from several films and how they ordered credits based on fame and role, with directors sometimes first if very well-known.
Christopher Nolan is an American film director known for directing complex thriller films such as Memento, the Dark Knight trilogy, and Interstellar. The document provides details about Nolan's background and career, including his most famous films. It then focuses on his 2008 film The Dark Knight, giving a plot summary and analyzing aspects of its direction, cinematography, editing, sound, and how it fits the thriller genre. The review praises the film's exhilarating action sequences and Heath Ledger's performance as the Joker.
This survey asks for feedback on a film titled either "The Game", "Playstation", "Mixed Reality", "Reality", or "Into Reality" as well as "The Game Is On". It asks whether the idea will work and why, how the film could be improved, what was liked about the film, and how many out of 5 stars the film deserves.
This storyboard document outlines 22 shots to tell a story that begins as a realistic depiction of a policeman character playing a violent video game, but reveals itself to actually be depicting real events reported on the news, causing the boy playing the game to worry that his actions in the game somehow impacted real life. The storyboard provides details on camera angles, shot lengths, and music/sound effects for each shot to develop this narrative across three acts: gameplay, reveal as actual news report, and the boy's reaction realizing it was not just a game.
The lesson notes consist of 7 questions worth 20 marks total that can be answered individually or in a group, requiring the use of 7 different technologies. To earn full marks, students must plan, script, and produce an evaluation using the technologies that achieves a level 3 or higher. The marking criteria focus on skills using appropriate digital technologies, understanding issues related to audience and production, ability to refer to choices made and outcomes, understanding personal development, and ability to communicate effectively.
This document provides guidance on creating title sequences for films. It notes that films typically begin with titles and discusses conventions like including the production company. It recommends including essential information like the title and production details, but avoiding superfluous text. The order and placement of titles within the film are also addressed. Design elements like font, color, size and transitions are highlighted as important to consider in relation to the film's overall aesthetic. Students are assigned homework to analyze title sequences from other films.
This document discusses conducting audience research for media products. It provides information on measuring audiences through demographic profiles that include factors like gender, age, income level. It also discusses psychographic profiles that examine lifestyle, attitudes and media consumption. The document outlines different audience segments classified by their values, aspirations, and responses to advertising appeals. These include mainstreamers, aspirers, succeeders, reformers, and individuals. It also discusses using a target audience grouping system to categorize audiences based on surveys of attitudes and behaviors. The goal is to help media producers better understand their target audiences.
Candidates should be prepared to discuss processes of media production, distribution, marketing and exchange as they relate to institutions and audiences. They should also be familiar with issues of media ownership, convergence across media platforms, new technologies, proliferation of media hardware and content, how technological convergence affects institutions and audiences, and how international institutions target local audiences.
The document lists past exam questions for a media studies course focusing on the film industry. The questions cover a range of topics including the effects of increased hardware/content in media industries on institutions and audiences, the role of digital technologies in marketing and consuming media products, the impact of media ownership on the diversity of products available to audiences, and the significance of digital distribution and technological convergence for marketing, production and consumption in the film industry.
This document provides an overview and guidance for Section B of an exam on institutions and audiences in media studies. It includes the following:
- An introduction to Section B which will assess understanding of how media institutions operate, how audiences use media, and the relationship between the two.
- A list of key terms related to institutions, production, distribution, and the relationship between media texts, institutions, and audiences.
- Examples of past exam questions and topics that could be covered.
- Five case studies of films from 2012-2013 to use for exam preparation, including their budgets, box office performances, and production/distribution companies.
1. The document outlines an evaluation plan for a film sequence using various presentation technologies. It discusses using VLOG, info-graphics, PowToon, Prezi, and Emaze to analyze elements like camerawork, editing, mise-en-scene, sound, and narrative.
2. The plan aims to show how borrowing from action-adventure appeals to target audiences and enhances thriller conventions. Elements like a tracking shot, jump cuts, costumes, and music are discussed.
3. Big media conglomerates that could co-produce the film are examined, including Warner Bros, Paramount, and Disney. Choosing Warner Bros is said to provide creative control while gaining wide distribution.
A storyboard visually tells a story through a series of panels like a comic book, providing enough detail that someone else could film it. An effective storyboard should depict the characters, their movements and dialogue between each frame, the time elapsed, and camera position. Creating a storyboard helps the creator think through their story, consider different shots and transitions, and prepare for filming by planning props, costumes, and shot order. Examples show a range in quality from very basic to highly detailed storyboards.
The document outlines an evaluation script containing 7 questions about a media product. Each question prompts the respondent to identify the technologies and visual elements they will use to answer in bullet points. The questions cover how the media product uses or challenges conventions, represents social groups, would be distributed, targets audiences, engages audiences, lessons learned about technologies during construction, and progression from preliminary tasks.
This document outlines the requirements for a media production assignment, including seven questions students must answer about their work. It discusses representing social groups, target audiences, technologies used, and progression from preliminary tasks. Students are evaluated on their understanding of audience, representation, forms and conventions as well as skills, referencing choices, and ability to communicate learning. Example student achievement levels are provided. The document advises reviewing past evaluations and analyzing three media examples to help address the requirements.
This document outlines 7 evaluation questions for a media production project. The questions address how the media product uses or challenges conventions; represents social groups; might be distributed; targets audiences; attracts audiences; incorporates learned technologies; and has progressed from an earlier task. Students must plan, script, and produce a project using multiple technologies to answer the questions in 3 or more sentences each, explaining their creative choices and demonstrating their learning.
This survey asks respondents to choose the best idea from options presented, explain why, identify potential problems with each idea, highlight positives, and provide an overall rating out of 5 for the ideas collectively.
The document proposes a music video concept that features an actor singing and playing guitar in a post-apocalyptic world created through visual effects. The target audience is teenagers and young adults who listen to Ed Sheeran. The video will start slow and surreal, then increase in pace, using effects to depict a broken world. It will have a gritty, dark tone established through color grading and imagery of a desolate landscape. The goal is to explore a fantasy of what a post-apocalyptic world might look like set to popular music.
The document proposes music video ideas for three songs: "I See Fire" by Ed Sheeran, "Clouds" by Newton Faulkner, and "Summer of 69" by Bryan Adams. For "I See Fire", the idea is a narrative video showing the singer walking through a post-apocalyptic world, intercut with performance clips, using effects to create fire. For "Clouds", the idea is to film a guitarist playing in a field with clouds passing overhead. For "Summer of 69", the idea is to show a band aged 30+ performing and reminiscing about their summer of 69 through black-and-white flashbacks. All three proposals aim to connect the visuals to the
1) The opening scene uses a mirror and shots filmed through a mirror to represent the baby's fragile bone structure and foreshadow that something is abnormal about the baby.
2) When the protagonist goes through a train tunnel, the transition to artificial light foreshadows that something unnatural will occur.
3) The successful black doctor wears a suit that signifies his professional status and reinforces the initial information given about the baby's condition.
The document analyzes the opening scene of the film "The Sixth Sense" through its camera angles, mise-en-scene, sound, and editing techniques. The camera stays at a mid-shot as a girl goes into a dark wine cellar, putting the audience on edge. Close-ups of her worried face and a later wide shot of a terrified couple hiding imply a lurking threat. Broken items and darkness increase tension. Silence heightens unease before a jump scare. Slow pacing and a single continuous shot create realism and suspense from the start. An amplified gunshot hints the man shot may become a ghost.
The document provides an analysis and critique of a student film. It summarizes the key scenes and techniques used in the film. It notes that while the film accomplished its comedic goals and had no continuity errors, some techniques like handheld camerawork, excessive slow motion editing, and loud diegetic sounds distracted from the story and could be improved in future films. Overall, the critique suggests paying closer attention to camera stability, sound mixing, and restraining editing gimmicks that lose their humor if overused.
The document discusses key elements of character goals, obstacles, choices, and conflicts that are central to any narrative. It notes that characters should have goals and encounter obstacles to create drama, and that they make choices that lead to consequences understood by viewers. There are five main types of conflict described: relational between characters; inner within a character; societal between a person and group; situational depending on events; and cosmic between a character and supernatural force. Examples of each type of conflict are given from the film Batman Vs Superman.
This document discusses different aspects of narrative structure in films. It explains that narratives follow a logical order of cause and effect that ties together character traits, goals, obstacles and actions to tell a story. It then provides an example of the three-act narrative structure from the movie "Taken", followed by definitions and explanations of common narrative structures like the three-act structure, setup/exposition, rising action, climax, falling action, and resolution. It also discusses how characters are developed and the importance of character traits in driving the narrative forward from the opening to late scenes.
This document discusses several key elements and conventions of thriller films. It notes that thriller films need specific conventions like dim colors to avoid becoming generic. It also highlights the importance of breaking conventions occasionally, such as having the "dumb blonde" character survive, in order to create variation and appeal to wider audiences. Finally, it defines thrillers as films that create thrill, excitement and intense emotions through the use of suspense, tension and excitement across various subgenres like crime or mystery films.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.