This document discusses threshold concepts and how making students aware of their own thought processes can help them learn more effectively. It provides examples of threshold concepts in different subject areas like graphic design, mathematics, and language skills. Threshold concepts are crucial concepts that students must understand to progress further in a subject, but can be difficult to grasp. The document advocates for teachers to explicitly identify threshold concepts, find their root causes, and help students work through challenging concepts to break down cognitive barriers to learning. It provides feedback from students on how learning about threshold concepts and meta-cognition has helped improve their confidence and independent learning.
This document provides guidance on developing an art practice through reflective practice. It suggests asking questions about one's work, building references, understanding materials and processes, defining one's practice within social, political, personal, historical, and other contexts, and mapping one's practice over time through reflective journaling. Key aspects of developing a project include identifying interests, goals, scope, resources, timeline, budget, skills needed, and describing the intended content and how success will be achieved.
The document discusses redesigning information literacy workshops for visiting Year 13 students to introduce threshold concepts and incorporate feedback mechanisms. It outlines the backward design process used in the redesign. A pilot of the new workshops was conducted which included splitting the workshops into classroom and lab components and adding "3-2-1 assessment" for self-assessment. Feedback from the pilot would be used to further develop the IT-based sessions and feed into existing workshops for first-year students and widening participation programs.
This document discusses developing learning outcomes using threshold concepts and the Framework for Information Literacy. It provides background on why the standards changed to the new framework and introduces the six frames of the framework. It then explains how to develop learning outcomes using the assignment frame outcomes model, with examples of verbs for outcomes and the "in order to" structure. Attendees are guided through an activity of connecting frames to assignments, writing outcomes for an assigned frame, and reporting back to the group.
Linda Adler-Kassner: Threshold Concepts Presentationgeorgetownwriting
The document discusses threshold concepts in writing courses. It defines threshold concepts as concepts that are gateways to understanding a discipline and transform learners' perspectives. The document outlines several threshold concepts of composition, including that writing is situated within contexts, is never neutral, and qualities of good writing are site-specific. It also discusses threshold concepts of writing instruction, such as writing development being recursive and involving reflection and revision. The document provides examples of writing projects and goals for a Writing 2 course, including analyzing genres, applying knowledge to new contexts, and reflecting on learning.
Threshold Concepts and Postgraduate Struggles: The Development of a Framework...Jeffrey Keefer
The document discusses Jeffrey Keefer's presentation on threshold concepts and doctoral liminality. It proposes that completing a doctorate involves crossing a threshold as students transition from their original identity to having made an original contribution to their field. Doctoral students experience a liminal state of transition during which they face lack of confidence, isolation, and issues aligning their research. However, students are not alone and receive support from supervisors, friends, and theories. The presentation introduces the concept of a "Ladder of Liminality" that students must individually climb with scaffolding from others to complete their doctorate and cross the threshold.
Keys to Teaching the Six Threshold Concepts WorkshopALATechSource
The document provides guidance on teaching threshold concepts from the Framework for Information Literacy. It discusses six keys to teaching threshold concepts: 1) make lessons relevant, 2) provide practice and retrieval opportunities, 3) make lessons memorable, 4) make lessons challenging, 5) teach incrementally, and 6) assess learning. Examples are given for how to address each threshold concept through lesson planning and activities. Assessment and revision are emphasized as important for ensuring students understand the concepts.
Threshold concepts in higher ed (STLHE2015)Ashley Shaw
This document summarizes a workshop on threshold concepts in higher education. It defines threshold concepts as concepts that represent portals to understanding a discipline, often challenging existing knowledge. The workshop outlines characteristics of threshold concepts such as being transformative, integrative, and troublesome. It prompts participants to identify potential threshold concepts in their own fields and discusses how threshold concepts can impact approaches to teaching and learning.
This document provides guidance on developing an art practice through reflective practice. It suggests asking questions about one's work, building references, understanding materials and processes, defining one's practice within social, political, personal, historical, and other contexts, and mapping one's practice over time through reflective journaling. Key aspects of developing a project include identifying interests, goals, scope, resources, timeline, budget, skills needed, and describing the intended content and how success will be achieved.
The document discusses redesigning information literacy workshops for visiting Year 13 students to introduce threshold concepts and incorporate feedback mechanisms. It outlines the backward design process used in the redesign. A pilot of the new workshops was conducted which included splitting the workshops into classroom and lab components and adding "3-2-1 assessment" for self-assessment. Feedback from the pilot would be used to further develop the IT-based sessions and feed into existing workshops for first-year students and widening participation programs.
This document discusses developing learning outcomes using threshold concepts and the Framework for Information Literacy. It provides background on why the standards changed to the new framework and introduces the six frames of the framework. It then explains how to develop learning outcomes using the assignment frame outcomes model, with examples of verbs for outcomes and the "in order to" structure. Attendees are guided through an activity of connecting frames to assignments, writing outcomes for an assigned frame, and reporting back to the group.
Linda Adler-Kassner: Threshold Concepts Presentationgeorgetownwriting
The document discusses threshold concepts in writing courses. It defines threshold concepts as concepts that are gateways to understanding a discipline and transform learners' perspectives. The document outlines several threshold concepts of composition, including that writing is situated within contexts, is never neutral, and qualities of good writing are site-specific. It also discusses threshold concepts of writing instruction, such as writing development being recursive and involving reflection and revision. The document provides examples of writing projects and goals for a Writing 2 course, including analyzing genres, applying knowledge to new contexts, and reflecting on learning.
Threshold Concepts and Postgraduate Struggles: The Development of a Framework...Jeffrey Keefer
The document discusses Jeffrey Keefer's presentation on threshold concepts and doctoral liminality. It proposes that completing a doctorate involves crossing a threshold as students transition from their original identity to having made an original contribution to their field. Doctoral students experience a liminal state of transition during which they face lack of confidence, isolation, and issues aligning their research. However, students are not alone and receive support from supervisors, friends, and theories. The presentation introduces the concept of a "Ladder of Liminality" that students must individually climb with scaffolding from others to complete their doctorate and cross the threshold.
Keys to Teaching the Six Threshold Concepts WorkshopALATechSource
The document provides guidance on teaching threshold concepts from the Framework for Information Literacy. It discusses six keys to teaching threshold concepts: 1) make lessons relevant, 2) provide practice and retrieval opportunities, 3) make lessons memorable, 4) make lessons challenging, 5) teach incrementally, and 6) assess learning. Examples are given for how to address each threshold concept through lesson planning and activities. Assessment and revision are emphasized as important for ensuring students understand the concepts.
Threshold concepts in higher ed (STLHE2015)Ashley Shaw
This document summarizes a workshop on threshold concepts in higher education. It defines threshold concepts as concepts that represent portals to understanding a discipline, often challenging existing knowledge. The workshop outlines characteristics of threshold concepts such as being transformative, integrative, and troublesome. It prompts participants to identify potential threshold concepts in their own fields and discusses how threshold concepts can impact approaches to teaching and learning.
This presentation will use a number of digital stories produced by students in the architectural technology and interior design departments at the Cape Peninsula University of Technology, to illustrate how learning can be fun. Rather than writing essays, students produce all the required written and graphic work (precis, story board, script etc.) towards producing a short (3-5 minute) multi-media artefact. These projects show how interesting unintended outcomes are achieved, through authentic and fun learning practice.
This document discusses implementing STEAM and 21st century skills in science classrooms using the Next Generation Science Standards. It describes the three dimensions of the NGSS - scientific and engineering practices, crosscutting concepts, and disciplinary core ideas. Examples are provided of how to integrate these dimensions through classroom activities that promote creativity, collaboration, and problem solving. The importance of conceptual understanding over factual recall is emphasized.
This document outlines a lesson plan for a technology-integrated project on clouds for a first grade classroom. It includes sections on analyzing learners, justifying the use of technology, stating objectives, selecting methods and materials, utilizing media, required learner participation, evaluation, and reflection. The lesson involves students completing a webquest individually where they will create a song, story, or work of art describing three cloud characteristics. The teacher will introduce the content, demonstrate the webquest, assist students as they work, and have students present their projects. Students will be evaluated using a rubric and informal assessment of their presentations.
Teaching Object Oriented Programming Courses by Sandeep K Singh JIIT,NoidaDr. Sandeep Kumar Singh
The document discusses various approaches, innovations and experiences in teaching object-oriented programming courses. It describes difficulties students face in learning OOP concepts like data encapsulation, inheritance and polymorphism. It then outlines several pedagogical interventions like using an object-first approach, memory models, methodology first over language, collaborative designs, early design patterns, structured lab assignments, sequencing assignments, and animation environments. Game-based approaches and tools like Greenfoot, Sifteo cubes and BlueJ are also highlighted.
Designing eLearning: Art Science or Witchcraft?Phylise Banner
This document discusses different perspectives on instructional design: art, science, or craft. It explores how instructional design draws from both the science of learning as well as the art of creativity and inspiration. The document suggests that what lies hidden in the mystery of the craft of instructional design is what can guide designers to an enhanced mindset. It then summarizes different roles in instructional design - the engineer, manufacturer, architect, and craftsperson - and reflects on the tools and mindsets associated with each role. Overall, the document examines how instructional design balances science, art, and craft to create effective learning experiences.
This document provides information and resources for teaching STEM (Science, Technology, Engineering, and Math) lessons to beginners. It outlines key STEM concepts like the maker movement and genius hour projects. Procedures for running a successful STEM classroom are discussed. Several example STEM activities and lessons are then described in detail, including a parachute drop activity, circuit building with motors and batteries to create "jitterbugs," and using cups to build the tallest tower. Contact information is provided for the author who is a STEM coordinator and resources for further learning are shared.
ePortfolios:Digital Stories of Deep Learning
Dr. Helen Barrett
Research Project Director
The REFLECT Initiative
University of Alaska Anchorage (retired)
LBIS Professional Development Day 21/09/12davidjjenkins
This document provides an overview of a professional development day focused on 21st century education. It discusses using inquiry-based approaches and differentiating instruction to meet diverse student needs. Presenters will cover integrating technology and applying educational theory to practice. Teachers will participate in activities exploring the five senses in education and Bloom's taxonomy. Breakout sessions will address how to design inquiry-based units, assess student learning, and incorporate technology into various subject areas. The goal is to help teachers develop skills for student-centered, technology-rich instruction catering to different learning styles.
This document summarizes a professional development session on designing instruction for deep learning and diversity using the backward design model. The session focused on the first stage of backward design, which is identifying desired results by setting goals, enduring understandings, and essential questions. Teachers worked in groups to unpack learning goals, identify big ideas and conceptual understandings, and craft enduring understandings and essential questions. The document provides examples and guidance for these backward design elements. It emphasizes designing curriculum around important concepts rather than just covering topics. The overall summary is that the session introduced teachers to the first stage of backward design for setting instructional goals focused on deep understanding.
This document discusses the author's views on improving the teaching of mathematics to engineering students. The author observes that current students have poor mathematical understanding and problem-solving abilities. He believes teaching should use more real-world engineering examples to help students relate mathematics to their field. The author also provides several potential live examples from areas like image processing, coding, and biomechanics that could help elucidate mathematical concepts for students. Overall, the document focuses on how to enhance mathematics education for engineers by incorporating practical applications.
This document provides guidance on effective questioning techniques for teachers. It begins by outlining the learning objectives of being able to classify and ask questions according to different levels of comprehension. It then discusses why asking questions is important, such as making connections, predictions, ensuring understanding, and strengthening critical thinking. The document explains Bloom's Taxonomy for categorizing questions into different levels including remembering, understanding, applying, analyzing, evaluating, and creating. It provides examples of questions for each level. Finally, it offers tips for how questions should be asked in the classroom, such as reinforcing learning objectives, involving all students, encouraging speculation, and requiring complete answers.
The document provides guidance on designing an effective course. It discusses considering the course context, articulating student-centered and measurable goals, designing engaging activities that meet the goals, and planning formative and summative assessments with feedback. Specific strategies are presented, such as concept maps, minute papers, rubrics and cooperative exams. The overall message is that instructors should focus on higher-order thinking, design activities for active learning based on goals, and use assessments to improve student learning.
This document outlines a presentation on using improvisation and design thinking in science and mathematics teaching. It discusses how improvisation involves divergent thinking and an improvisational mindset. Design thinking is presented as a process that can enhance improvisation, with steps like empathizing with students, defining problems, ideating solutions, prototyping ideas, and testing. An example is given of how these approaches could be used in a lesson on Charles' Law, by developing a hands-on activity to demonstrate the concept using everyday objects. The presentation argues that improvisation and design thinking can make science and math more engaging, accessible and understandable for students.
The document discusses the design and business strategy for communicating the value of UC Forward. It proposes using the term "Transdisciplinary" to describe the new program concept and developing a corresponding sequence of courses and certificate. The messaging would focus on learning in a real world setting and gaining skills to solve problems. The communication strategy would use a casual tone, images of people and learning, and target honors students and advisors through various advertising channels.
This document outlines a design thinking workshop focused on making graphic design curriculums more inclusive. It discusses creating personas of student populations to better understand them and identify insights. An example persona "WoPa" is given of a working parent student. Insights for WoPa include having limited time for study outside of activities and feeling easily discouraged. The document provides examples of how insights could lead to solutions at different levels, such as rewriting program learning outcomes to allow for more flexibility. The overall goal is to apply the design thinking process to better understand students and address problems in the curriculum.
This presentation will use a number of digital stories produced by students in the architectural technology and interior design departments at the Cape Peninsula University of Technology, to illustrate how learning can be fun. Rather than writing essays, students produce all the required written and graphic work (precis, story board, script etc.) towards producing a short (3-5 minute) multi-media artefact. These projects show how interesting unintended outcomes are achieved, through authentic and fun learning practice.
This document discusses implementing STEAM and 21st century skills in science classrooms using the Next Generation Science Standards. It describes the three dimensions of the NGSS - scientific and engineering practices, crosscutting concepts, and disciplinary core ideas. Examples are provided of how to integrate these dimensions through classroom activities that promote creativity, collaboration, and problem solving. The importance of conceptual understanding over factual recall is emphasized.
This document outlines a lesson plan for a technology-integrated project on clouds for a first grade classroom. It includes sections on analyzing learners, justifying the use of technology, stating objectives, selecting methods and materials, utilizing media, required learner participation, evaluation, and reflection. The lesson involves students completing a webquest individually where they will create a song, story, or work of art describing three cloud characteristics. The teacher will introduce the content, demonstrate the webquest, assist students as they work, and have students present their projects. Students will be evaluated using a rubric and informal assessment of their presentations.
Teaching Object Oriented Programming Courses by Sandeep K Singh JIIT,NoidaDr. Sandeep Kumar Singh
The document discusses various approaches, innovations and experiences in teaching object-oriented programming courses. It describes difficulties students face in learning OOP concepts like data encapsulation, inheritance and polymorphism. It then outlines several pedagogical interventions like using an object-first approach, memory models, methodology first over language, collaborative designs, early design patterns, structured lab assignments, sequencing assignments, and animation environments. Game-based approaches and tools like Greenfoot, Sifteo cubes and BlueJ are also highlighted.
Designing eLearning: Art Science or Witchcraft?Phylise Banner
This document discusses different perspectives on instructional design: art, science, or craft. It explores how instructional design draws from both the science of learning as well as the art of creativity and inspiration. The document suggests that what lies hidden in the mystery of the craft of instructional design is what can guide designers to an enhanced mindset. It then summarizes different roles in instructional design - the engineer, manufacturer, architect, and craftsperson - and reflects on the tools and mindsets associated with each role. Overall, the document examines how instructional design balances science, art, and craft to create effective learning experiences.
This document provides information and resources for teaching STEM (Science, Technology, Engineering, and Math) lessons to beginners. It outlines key STEM concepts like the maker movement and genius hour projects. Procedures for running a successful STEM classroom are discussed. Several example STEM activities and lessons are then described in detail, including a parachute drop activity, circuit building with motors and batteries to create "jitterbugs," and using cups to build the tallest tower. Contact information is provided for the author who is a STEM coordinator and resources for further learning are shared.
ePortfolios:Digital Stories of Deep Learning
Dr. Helen Barrett
Research Project Director
The REFLECT Initiative
University of Alaska Anchorage (retired)
LBIS Professional Development Day 21/09/12davidjjenkins
This document provides an overview of a professional development day focused on 21st century education. It discusses using inquiry-based approaches and differentiating instruction to meet diverse student needs. Presenters will cover integrating technology and applying educational theory to practice. Teachers will participate in activities exploring the five senses in education and Bloom's taxonomy. Breakout sessions will address how to design inquiry-based units, assess student learning, and incorporate technology into various subject areas. The goal is to help teachers develop skills for student-centered, technology-rich instruction catering to different learning styles.
This document summarizes a professional development session on designing instruction for deep learning and diversity using the backward design model. The session focused on the first stage of backward design, which is identifying desired results by setting goals, enduring understandings, and essential questions. Teachers worked in groups to unpack learning goals, identify big ideas and conceptual understandings, and craft enduring understandings and essential questions. The document provides examples and guidance for these backward design elements. It emphasizes designing curriculum around important concepts rather than just covering topics. The overall summary is that the session introduced teachers to the first stage of backward design for setting instructional goals focused on deep understanding.
This document discusses the author's views on improving the teaching of mathematics to engineering students. The author observes that current students have poor mathematical understanding and problem-solving abilities. He believes teaching should use more real-world engineering examples to help students relate mathematics to their field. The author also provides several potential live examples from areas like image processing, coding, and biomechanics that could help elucidate mathematical concepts for students. Overall, the document focuses on how to enhance mathematics education for engineers by incorporating practical applications.
This document provides guidance on effective questioning techniques for teachers. It begins by outlining the learning objectives of being able to classify and ask questions according to different levels of comprehension. It then discusses why asking questions is important, such as making connections, predictions, ensuring understanding, and strengthening critical thinking. The document explains Bloom's Taxonomy for categorizing questions into different levels including remembering, understanding, applying, analyzing, evaluating, and creating. It provides examples of questions for each level. Finally, it offers tips for how questions should be asked in the classroom, such as reinforcing learning objectives, involving all students, encouraging speculation, and requiring complete answers.
The document provides guidance on designing an effective course. It discusses considering the course context, articulating student-centered and measurable goals, designing engaging activities that meet the goals, and planning formative and summative assessments with feedback. Specific strategies are presented, such as concept maps, minute papers, rubrics and cooperative exams. The overall message is that instructors should focus on higher-order thinking, design activities for active learning based on goals, and use assessments to improve student learning.
This document outlines a presentation on using improvisation and design thinking in science and mathematics teaching. It discusses how improvisation involves divergent thinking and an improvisational mindset. Design thinking is presented as a process that can enhance improvisation, with steps like empathizing with students, defining problems, ideating solutions, prototyping ideas, and testing. An example is given of how these approaches could be used in a lesson on Charles' Law, by developing a hands-on activity to demonstrate the concept using everyday objects. The presentation argues that improvisation and design thinking can make science and math more engaging, accessible and understandable for students.
The document discusses the design and business strategy for communicating the value of UC Forward. It proposes using the term "Transdisciplinary" to describe the new program concept and developing a corresponding sequence of courses and certificate. The messaging would focus on learning in a real world setting and gaining skills to solve problems. The communication strategy would use a casual tone, images of people and learning, and target honors students and advisors through various advertising channels.
This document outlines a design thinking workshop focused on making graphic design curriculums more inclusive. It discusses creating personas of student populations to better understand them and identify insights. An example persona "WoPa" is given of a working parent student. Insights for WoPa include having limited time for study outside of activities and feeling easily discouraged. The document provides examples of how insights could lead to solutions at different levels, such as rewriting program learning outcomes to allow for more flexibility. The overall goal is to apply the design thinking process to better understand students and address problems in the curriculum.
Similar to Threshold concepts - ECP symp. 2014 (20)
4. Subjects
• Graphic Design
• Surface Design
• Fashion Design
• Industrial Design
• Jewellery Design
• Interior Design
• Architectural
Technology
• Drawing
• Communication
Studies
• Professional
Business Practice:
– Life Skills
– Study Skills
– Research Skills
– Computer Literacy
– Numeracy
– Lang. & Comm. Skills
5.
6. The main-frame PC (the “shoulder-top”) - on
energy-saving sleep mode!
http://science.howstuffworks.com/life/amnesia-and-head-trauma2.htm
7. Teaching meta-cognitive skills explicitly….
Student Meta-cognition Strategies
• Meta-cognitive strategies are explicitly designed to help
students become aware of their own thought processes
and to modify them to make those processes more
effective. When students recognise their patterns of
thinking, they also can become aware of the signals that
tell them that they are having difficulty comprehending
or expressing. By guiding students to that understanding,
teachers can lead students to adopt specific strategies
that they can use to learn and improve on their own.
These strategies enable students to build their capacity
to learn independently, without the teacher’s continuing
demonstrations or intervention. (Thier, n. d.)
8. Cognitive and meta-cognitive skills
• Instinctive acquisition of knowledge and skills
in early childhood
• Conscious acquisition of knowledge and skills
as pupils and students
• Awareness of different (and personalised)
strategies for acquiring knowledge and skills
• Monitoring and regulating the acquisition of
knowledge …….. for SUCCESS! (meta-cognition)
9. Threshold Concepts (Meyer & Land)
• “A threshold concept
can be considered as
akin to a portal,
opening up a new and
previously inaccessible
way of thinking about
something. It represents
a transformed way of
understanding, or
interpreting, or viewing
something without
which the student
cannot progress."
(Meyer and Land, 2005)
http://www.ee.ucl.ac.uk/~mflanaga/thresholds.html
11. CORE threshold concepts in theory subjects:
• Define the concept of Classicism! (History of
Design)
• Metric conversions (Numeracy)
• Calculate the area of a plot of land (TRP)
• Chromatic greys (colour theory)
• Positive / negative imprints and casts for
dentures (Dental Technology)
• Trigonometry (ABS – Arch. Technology)
• Progressive block print (Surface Design)
12. ……. in the academic / professional discourse:
• History of Design / Architecture / Education …
• Research skills!
• Essay writing skills!
• Correct language usage!!
• READING!!
• Punctuality and deadlines…………
• Ethical behaviour / academic integrity
14. • Transformative (ontological
and conceptual shifts)
• Irreversible (BUT: can be
modified, even rejected)
• Integrative (allows student to
make important connections)
Hi Monika. Just thought of
you immediately. Came
across a new word ‘palatial’
which means resembling a
palace in being spacious and
splendid. Feels good when I
learn new words.”
15. Features of threshold concepts (cont.)
Boundaries (border on other threshold concepts)
Ordered
progression!
www.artyfactory.com
Francois Viljoen: repeat pattern
Damian Hans: Modelling with
colours
16. Features of threshold concepts (cont.)
Sometimes easily grasped
• Paragraph construction
– Leading sentence with
• Subject of par., and ….
• …controlling idea
– Body of paragraph
* Referencing
Need greater effort
• Academic essays!
– Analysing the brief
– Doing research
– Avoiding plagiarism
– Crafting a coherent
essay
17. Threshold concepts often involve …..
The student’s perspective:
“troublesome knowledge”
The lecturer’s perspective:
“transparent knowledge”
Images: Wikipedia
18. Types of “troublesome knowledge”
• No prior knowledge (“I didn’t have Art at school.”)
• ‘Un-learning’ old methods or concepts which
contradict new methods and knowledge (“But you can’t
start a sentence with ‘because’ ”!!)
“…reversal can involve an uncomfortable emotional repositioning.”
(Cousin, 2006)
• Concepts which seem to go against ‘common sense’
(How are we supposed to draw the model without looking at the
paper and charcoal as well?!)
• Concepts, in themselves, difficult to understand (total
surface area of regular prisms)
• Concepts avoided due to prior negative experiences (Maths!!)
19. Liminal (transitional) space
beyond the comfort zone – between
“getting it” in class - and “losing it”
over one’s homework – between a
sense of achievement and feelings
of self-doubt and apprehension …..http://rsowell.wordpress.com/
www.sacredcirclecreativelife.com
20. If students have not understood and
internalised core threshold concepts in
any particular subject, they are forced to
imitate. Atherton (2010): “They have
just managed to mimic satisfactory
performance well enough to pass
assessments” – and their course. They
will never BE a designer or engineer
from the inside out.
22. Students:
• Knowledge [of cognitive strategies] is power!
• Recognise – analyse – engage with - and
master threshold concepts that hinder your
progress.
• Courage and patience!
• Practice!
• Emersion……………
Breaking down cognitive barriers……
23. Lecturers:
identify and deconstruct
threshold concepts
a. mm – cm – m – km
b. cm vs cm² vs cmᶟ
Metric conversion steps:
a. (x) or (÷) ….. ??
b. …. by 1 plus how
many zeroes??
c. (,) to the right or
the left…..??
d. … and by how many
places??
Visual aids
24. Lecturers (cont.):
Find possible root cause for cognitive barrier
• (x) or (÷) ….. ??
• Prim. school: “When
you ‘times’ the
answer is bigger;
when you divide the
answer is smaller.”
• m³ to cm³: multiply!!
• cm³ to m³: divide!!
• 0°
25. Feedback:
• S’kumbuzo (3rd year Arch. Tech.):
“I use the idea of threshold concepts to
work through difficult new concepts. I
don’t mimic.”
• “A threshold concept is when you are
at the gateway of a new journey.”
(Keenan)
26. “Ma’am, you make me feel that I can accept
myself and breathe more proudly ‘coz you
understand my problem & give me hope.”
“The most thing that
I like, Monika, is that
you give us hope
even though we do
badly & this
motivates me to
work my best.”
“It helps build self-
confidence & the
ability to explore &
learn new things.”
“I’ve never heard about
meta-cognition, but I
will use this knowledge
long after I have
finished my studies.”
“I have learned
to change my
mind about how
to think about
things in life.”
28. List of References
• Atherton, J. 2010. Doceo: Introduction to Threshold Concepts. [Online].
Available: http://www.doceo.co.uk/tools/threshold 3.htm [23 July 2010].
• Cousins, G. 2006. An introduction to threshold concepts. Planet, 17. December.
• Meyer, J. H. F. & Land, R. 2003. Threshold Concepts and troublesome Knowledge. Linkages
to Ways of thinking and practising within the Disciplines. [Online]. Available:
http://www.colorado.edu/ftep/documents/ETLreport4-1.pdf
[23 April 2014].
* Meyer, J. H. F. & Land, R. 2005. Threshold concepts and troublesome knowledge (2):
epistemological considerations and a conceptual framework for teaching and learning.
Higher Education, 49 (3): 373-388.
• Thier, M. 2002. THE NEW SCIENCE LITERACY: USING LANGUAGE SKILLS TO HELP
STUDENTS LEARN SCIENCE