An introduction to the company behind leading mobile sports apps theScore and theScore eSports, as well as free-to-play fantasy sports game QuickDraft.
theScore is an independent creator of mobile sports experiences. This presentation from October 20, 2016 recaps the company's Q4 and F2016 Year-End results.
Presentation given by CEO Jeff Weiner, and CFO Steve Sordello, at LinkedIn Q1 2016 Earnings Call. For more information, check out http://investors.linkedin.com/
Based on data received from 59 markets across the Americas, Asia Pacific and EMEA, Carat’s latest global advertising expenditure forecasts that global advertising spend will grow by +4.0% in 2015 to US$529billion, a slight decline from the +4.6% predicted in March 2015, and 2016 is predicted to grow by +4.7%, accounting for an additional US$25billion in spend.
This document brings together a set
of latest data points and publicly
available information relevant for
Banking Industry. We are very
excited to share this content and
believe that readers will benefit from
this periodic publication immensely.
I-Bytes Financial services and Insurance IndustryEGBG Services
This document brings together a set of latest data points and publicly available information relevant for Financial Services and Insurance Industry. We are very excited to share this content and believe that readers will benefit immensely from this periodic publication immensely.
An introduction to the company behind leading mobile sports apps theScore and theScore eSports, as well as free-to-play fantasy sports game QuickDraft.
theScore is an independent creator of mobile sports experiences. This presentation from October 20, 2016 recaps the company's Q4 and F2016 Year-End results.
Presentation given by CEO Jeff Weiner, and CFO Steve Sordello, at LinkedIn Q1 2016 Earnings Call. For more information, check out http://investors.linkedin.com/
Based on data received from 59 markets across the Americas, Asia Pacific and EMEA, Carat’s latest global advertising expenditure forecasts that global advertising spend will grow by +4.0% in 2015 to US$529billion, a slight decline from the +4.6% predicted in March 2015, and 2016 is predicted to grow by +4.7%, accounting for an additional US$25billion in spend.
This document brings together a set
of latest data points and publicly
available information relevant for
Banking Industry. We are very
excited to share this content and
believe that readers will benefit from
this periodic publication immensely.
I-Bytes Financial services and Insurance IndustryEGBG Services
This document brings together a set of latest data points and publicly available information relevant for Financial Services and Insurance Industry. We are very excited to share this content and believe that readers will benefit immensely from this periodic publication immensely.
Presentation delivered on January 13, 2021 for theScore's Q1 F2021 earnings. For the transcript of this presentation, please visitor our investor relations page at scoremediaandgaming.com.
Twitter Q1 2014 Press Release - First Ever TWTR Public Quarterly Resultslonelybrand
This presentation and the accompanying press release and conference call contain “forward-looking” statements about Twitter (TWTR) that are based on our management’s beliefs and assumptions and on information currently available to management. Forward-looking statements include statements about expected financial metrics, such as revenue, non-GAAP adjusted EBITDA and EPS, as well as non-financial metrics, such as average monthly active users, mobile monthly active users and timeline views, for the second quarter of 2014, the full fiscal year and beyond. They also include statements about our possible or assumed business strategies, competitive position, industry environment, potential growth opportunities, potential market opportunities and the effects of competition.
FiinPro Digest #3: Covid-19 Pandemic: Assessing the Impacts from Corporate Fi...FiinGroup JSC
This Report is part of “FiinPro Data Digest” series and prepared
primarily for subscribers of FiinGroup’s financial information and
data platforms. As noted in previous issues, FiinPro Data Digest
focuses on analyzing financial data to give commentaries and
findings with specific data-driven evidence in order to provide
independent and in-depth perspective on securities and financial
issues.
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One of the fastest growing creator-media companies, QYOU Media operates in India and the US producing, distributing and monetizing content created by social media influencers and digital content stars.
An overview of Score Media and Gaming Inc (TSX:SCR) media, gaming, and esports operations, including a forecast of the Canada and Ontario regulated sports betting and iGaming opportunity.
Presentation delivered on July 28, 2020 for theScore's Q3 F2020 earnings. For the transcript of this presentation, please visitor our investor relations page at scoremediaandgaming.com.
MUTUAL FUNDS (ICICI Prudential Mutual Fund) BY JAMES RODRIGUESWilliamRodrigues148
Mutual funds are investment vehicles that pool money from multiple investors to purchase a diversified portfolio of stocks, bonds, or other securities. They are managed by professional portfolio managers or investment companies who make investment decisions on behalf of the fund's investors.
2. 2
All statements other than statements of historical facts included in this
presentation may constitute forward-looking information and are based on the
best estimates of Management of the current operating environment. These
forward-looking statements are related to, but not limited to, theScore’s
operations, anticipated financial performance, business prospects and
strategies. Forward looking information typically contains statements with
words such as ‘‘anticipate’’, ‘‘believe’’, ‘‘expect’’, ‘‘plan’’, ‘‘estimate’’, ‘intend’’,
‘‘will’’, ‘‘may’’, ‘‘should’’ or similar words suggesting future outcomes. These
statements reflect current assumptions and expectations regarding future
events and operating performance as of the date of February 29, 2020.
5. Q2 F2020 OVERVIEW
5
● theScore Bet achieved quarter-over-quarter growth in
gaming handle (58%) and gross gaming revenue (83%).
Momentum supported by ongoing product enhancements
and deeper integrations between gaming and media
platforms.
● Secured market access to offer mobile sports betting in
Colorado via an agreement with a subsidiary of US gaming
operator Jacobs Entertainment Inc.
○ Subject to receiving all relevant licenses and
approvals, theScore anticipates launching in
Colorado later this year, as well as in Indiana
under our multi-state market access framework
agreement with Penn National Gaming.
○ Continuing to strategically pursue market access
opportunities across the U.S.
● Became an Authorized Sports Betting Operator of the
National Basketball Association in a multiyear partnership.
Provides theScore with access to official NBA betting data
and related marketing rights for theScore Bet.
6. Q2 F2020 OVERVIEW
6
● theScore sports app achieved a new Q2 record for
monthly active users sessions of 453 million, year-
over-year growth of 15%. This represents 110
sessions-per-user-per-month on a base of 4.1 million
monthly active users - the second quarter running
MAUs have grown year-over-year.
● theScore’s social content on Twitter, Facebook, and
Instagram reached an average of approx. 91 million
users in Q2 F2020. theScore’s TikTok account now
exceeds 1 million followers after launching in late Q4
F2019 and is now one of the most popular sports
media accounts on the platform.
● Total video views of theScore esports’ content
surpassed 78 million in Q2 F2020, representing year-
over-year growth of 92%. An additional 127,000
YouTube subscribers were added during the period,
with channel subscribers now surpassing 1.2 million.
7. COVID-19 RESPONSE
The Company is actively responding to the rapidly evolving COVID-19 pandemic by taking measures to ensure the
health and safety of its team members and to mitigate the business impact on the Company caused by the
unprecedented postponement, suspension or cancellation of global sporting events.
● Effective March 16, 2020 the Company successfully adopted a mandatory work-from-home program, keeping our team at full-strength
and remaining fully operational.
● Actively producing sports content designed to keep fans as engaged as possible on our sports app and social channels, while our
esports team continues to develop new and innovative video content for our growing cross-channel audience. We also continue to
execute on all product roadmap initiatives, including the multi-state rollout of theScore Bet.
● Given the disruption to the sporting calendar, we expect a decline in revenue beginning Q3 F2020 vs. last year.
● The Company is taking significant measures to manage costs, including the reduction in operating expenses and the exploration of
applicable government programs.
● This month, every member of our management team from VP level upwards, unanimously agreed to forego 25% of their salary from
May 1 to August 31 in exchange for an equivalent grant of Restricted Stock Units (“RSUs”) in the Company, with a variation of this
program also being made available on an optional basis to all full-time staff.
7
8. BOARD OF DIRECTORS APPOINTMENT
The Company is pleased to announce the appointment of veteran
sports business and marketing executive Brian Cooper to its Board of
Directors.
● Mr. Cooper, Chairman of award-winning marketing agency MKTG Canada and
former senior executive of Maple Leaf Sports and Entertainment, joins the
Board with immediate effect.
● An inductee to the Sponsorship Marketing Council of Canada’s Hall of Fame,
Mr. Cooper launched and built MKTG Canada, brokering over $1 billion in
sponsorships and spearheading its sale to Dentsu Aegis. Prior to that, he
served as VP, Business Development and Operations for MLSE, helping launch
the Toronto Raptors’ expansion franchise. He also serves as Chair of Canada
Basketball, is an advisor to the Wayne Gretzky Foundation, and sits on the
Advisory Board of Playmaker Capital.
● Concurrently, the Company also announced that Lorry Schneider and Mark
Zega would be stepping down from the Board with immediate effect. The
Company thanks them for their service.
8
10. PRODUCT & CONTENT - SPORTS BETTING
10
Quarter-over-quarter growth in both handle and gross gaming
revenue was underpinned by our technology-led focus of tightly
integrating our media and gaming platforms.
● Continued to build upon the Q1 launch of our FUSE initiative, where media
app users can browse and select bets from theScore sports app, before
easily navigating to theScore Bet to complete the wager.
● In Q2, we launched support for more sports, more betting options, and
expanded our cross-app integrations into MMA, golf and tennis sections.
● Native calls-to-action in our media app led to a 50% increase in cross-app
usage between theScore sports app and theScore Bet in Q2 versus the
prior quarter.
● Proactively standing-up new markets and support for additional sports on
theScore Bet in the wake of disruption to the regular sports calendar, as well
as additional props, including those for NFL Draft and eNascar, plus others.
11. PRODUCT & CONTENT - MEDIA
11
On theScore app, we launched innovative new content
offerings in response to the disruption on the sports
world to continue maximizing engagement.
● Created news rivers focused on the impact of COVID-19 on
the sports world, allowing users to subscribe to Breaking
News push notifications to stay on top of the latest news as it
impacts sports leagues, teams and players.
● Also incorporated in-app quizzes and polls, more long form
editorial content, new video franchises, and a free-to-enter
contest based around the NFL draft, where users can
compete for a top prize of $5,000 in return for correctly
predicting the order of the draft.
12. Leveraged theScore’s considerable monthly
social reach of ~91 million to drive brand reach
and engagement across our media platforms.
● Delivered exclusive ‘live’ Instagram content
featuring high-profile athletes and personalities,
including NBA stars Austin Rivers, Lance
Stephenson, and Stephon Marbury.
● Social channels also helped amplify public
service announcements from athletes and high-
profile figures to encourage responsible social
distancing behavior.
● theScore on TikTok continues to show explosive
growth, and now surpasses 1 million followers.
12
PRODUCT & CONTENT - SOCIAL
13. 13
Another powerful quarter for theScore esports, with total
video views reaching 78 million (up 92% YoY) and our
YouTube channel surpassing 1.2 million subscribers.
● Total watch hours for theScore esports’ YouTube channel
reached 5.1 million, representing year-over-year growth of
19%.
● Team continues to find new and engaging ways to entertain
fans of competitive gaming.
● Building off the success of our Q1 sponsored content series’
with video game developer Ubisoft and tech company
Nvidia, both of which exceeded viewership targets, we
continue to explore other direct monetization opportunities,
and recently executed direct deals to produce custom content
around the Mortal Kombat Finals, as well as a content
series with food delivery service GrubHub.
PRODUCT & CONTENT - ESPORTS
15. FINANCIALS
● As noted above, the Company is taking significant measures to manage costs in response to the anticipated decline in revenue caused by the disruption to the sports
calendar during the COVID-19 pandemic.
● Revenue for Q2 F2020 was $6.7 million vs. $6.8 million for the same period in the previous year. Strong performances from U.S. and Canadian direct sales were offset
by a decline in programmatic revenue.
● EBITDA loss for the quarter was $8.6 million compared to an EBITDA loss of $2.2 for the same period in the previous year, with the increase largely driven by
expenditures related to the development of our U.S. sports betting business.
● In the second quarter of our gaming operations, we generated $13.8 million in handle, and gross gaming revenue of $443,000. When taking into account promotional
costs and fair value adjustments on unsettled bets, this resulted in negative net gaming revenue of $195,000 for the period.
● Finished Q2 F2020 with cash of $21.5 million and $5 million of revolving credit facility that remains undrawn.
15
x Q2 F2020 Q2 F2019
Total Revenue $6,653 $6,776
Operating Expenses $15,278 $8,965
EBITDA $(8,625) $(2,189)
Q2 F2020 Q2 F2019
Gaming Handle* $13,845 N/A
Gross Gaming Revenue** $443 N/A
Net Gaming Revenue*** $(195) N/A
*Handle is calculated as the total amount of money bet by customers in respect of bets that have settled in the applicable period. Handle does not include free bets or other promotional incentives, nor money bet by customers in respect of bets that are open at period end.
**Gross gaming revenue is calculated as dollar amounts bet by customers, less the dollar amounts paid out to customers in respect of such bets which have settled in the applicable period.
***Net gaming revenue is measured as gross gaming revenue, less free bets, promotional costs, bonuses and fair value adjustments on unsettled bets. Refer to Note 15 for more details on unsettled bets.