The document provides an overview and financial summary of theScore's Q1 F2020 earnings webcast. Some key points:
- theScore launched its mobile sportsbook, theScore Bet, in New Jersey, becoming the first sports media company in North America to integrate media and sports betting. Over three-quarters of bets came from theScore's sports app users.
- Engagement on theScore's sports app reached record levels in the quarter. New integrations between the app and sportsbook were launched.
- Revenue declined slightly from programmatic advertising but was offset by strong direct sales. Expenses increased due to sports betting development.
- theScore Bet generated $8.8 million in wagers
An introduction to the company behind leading mobile sports apps theScore and theScore eSports, as well as free-to-play fantasy sports game QuickDraft.
An introduction to the company behind leading mobile sports apps theScore and theScore eSports, as well as free-to-play fantasy sports game QuickDraft.
theScore is an independent creator of mobile sports experiences. This presentation from October 20, 2016 recaps the company's Q4 and F2016 Year-End results.
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Based on data received from 59 markets across the Americas, Asia Pacific and EMEA, Carat’s latest global advertising expenditure forecasts that global advertising spend will grow by +4.0% in 2015 to US$529billion, a slight decline from the +4.6% predicted in March 2015, and 2016 is predicted to grow by +4.7%, accounting for an additional US$25billion in spend.
I-Bytes Financial services and Insurance IndustryEGBG Services
This document brings together a set of latest data points and publicly available information relevant for Financial Services and Insurance Industry. We are very excited to share this content and believe that readers will benefit immensely from this periodic publication immensely.
Presentation delivered on January 13, 2021 for theScore's Q1 F2021 earnings. For the transcript of this presentation, please visitor our investor relations page at scoremediaandgaming.com.
theScore is an independent creator of mobile sports experiences. This presentation from October 20, 2016 recaps the company's Q4 and F2016 Year-End results.
Presentation given by CEO Jeff Weiner, and CFO Steve Sordello, at LinkedIn Q1 2016 Earnings Call. For more information, check out http://investors.linkedin.com/
Based on data received from 59 markets across the Americas, Asia Pacific and EMEA, Carat’s latest global advertising expenditure forecasts that global advertising spend will grow by +4.0% in 2015 to US$529billion, a slight decline from the +4.6% predicted in March 2015, and 2016 is predicted to grow by +4.7%, accounting for an additional US$25billion in spend.
I-Bytes Financial services and Insurance IndustryEGBG Services
This document brings together a set of latest data points and publicly available information relevant for Financial Services and Insurance Industry. We are very excited to share this content and believe that readers will benefit immensely from this periodic publication immensely.
Presentation delivered on January 13, 2021 for theScore's Q1 F2021 earnings. For the transcript of this presentation, please visitor our investor relations page at scoremediaandgaming.com.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
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In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
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2. 2
All statements other than statements of historical facts included in this
presentation may constitute forward-looking information and are based on the
best estimates of Management of the current operating environment. These
forward-looking statements are related to, but not limited to, theScore’s
operations, anticipated financial performance, business prospects and
strategies. Forward looking information typically contains statements with
words such as ‘‘anticipate’’, ‘‘believe’’, ‘‘expect’’, ‘‘plan’’, ‘‘estimate’’, ‘intend’’,
‘‘will’’, ‘‘may’’, ‘‘should’’ or similar words suggesting future outcomes. These
statements reflect current assumptions and expectations regarding future
events and operating performance as of the date of November 30, 2019.
3. Q1 F2020 OVERVIEW
● The first sports media company in
North America to create and launch
a mobile sportsbook!
● Tightly integrated with our flagship
sports app, the launch of theScore
Bet in New Jersey created a unique
media and gaming ecosystem.
3
4. Q1 F2020 OVERVIEW
● Our innovative integration of media and gaming sets
us apart from the competition.
● Over three-quarters of fans who placed a wager on
theScore Bet in Q1 came directly from theScore sports
app.
● Media app users proving more valuable to our gaming
operations in terms of handle, GGR, and retention.
● Rolling out new and innovative integrations to further
strengthen the bond between our sports and gaming
platforms.
4
5. Q1 F2020 OVERVIEW
● FUSE by theScore - a new suite of seamless
integrations linking our media and sports betting
platforms.
○ Exclusive to theScore, users can now build a
betslip directly from theScore’s sports app then
complete their wager on theScore Bet.
○ FUSE is only the beginning of these
integrations. New product features and cross-
promotional capabilities to be rolled-out
throughout F2020 and beyond.
5
6. Q1 F2020 OVERVIEW
● Continuing to execute on the multi-
state rollout of theScore Bet.
● Anticipate launching theScore Bet in
Indiana this year under our multi-state
market access framework agreement
with Penn National Gaming.*
● Continuing to actively pursue additional
market access in additional states,
including Colorado which recently
voted to legalize sports wagering.
● Closely monitoring regulatory
developments in Ontario where the
provincial government is pursuing
expansion of sports betting and i-
gaming in the province.
6
*Subject to receiving all relevant licenses and approvals.
7. Q1 F2020 OVERVIEW
● Announced multi-year partnership to become an authorized
sports betting operator of the National Basketball Association
(“NBA”).
○ Deal provides theScore with access to official NBA betting
data, league marks and logos for use across our media
and sports betting platforms.
● Further strengthened our leadership team to support the multi-
state rollout of theScore Bet, appointing experienced gaming
executives Alvin Lobo as CFO and Josh Sidsworth as General
Counsel and Chief Compliance Officer.
7
8. Q1 F2020 OVERVIEW
● We are live and taking bets!
● Sports fans love theScore Bet and our
integrated approach to media and betting.
● Building on this base with deeper
integrations and cross-promotional
capabilities.
● Now preparing to launch theScore Bet in
additional states, while capitalizing on our
early momentum in New Jersey.
8
9. PRODUCT & CONTENT
● Success of theScore’s gaming business will be product
and technology led, with a focus on a best-in-class
betting offering that is deeply integrated with theScore’s
highly engaging sports media platform.
● Achieved all-time record quarter for engagement on our
sports app, recording 523 million average monthly user
sessions, or 123 average sessions-per-user on a base of 4.3
million users.
● Launched FUSE suite of integrations in November,
connecting theScore and theScore Bet, ensuring a seamless
journey for users from one platform to the other.
9
10. PRODUCT & CONTENT
● General UI improvements around live bets and promotional
offers.
● Added support for other sports, including markets for combat
sports, tennis, and golf.
● Continue to develop key infrastructure to facilitate multi-state
rollout of theScore Bet, including account, wallet, payments and
additional cross-promotional components.
● Focus for Q2 F2020 includes:
○ Enhanced personalization and engagement features
including push notifications.
○ Even deeper integrations with theScore sports app via
continued FUSE innovations.
10
11. 11
Strong results from direct sales in Q1 F2020
substantially offset a decline in programmatic
revenues in the quarter.
● Executed major activations for returning clients including
DAZN, Audi, Disney and NBC Sports.
● New clients include Pfizer, Under Armour, Uber Eats
and Microsoft.
● Social campaigns booked with brands including Puma,
Head and Shoulders, Enterprise, and Trojan.
MEDIA SALES
12. 12
Solid quarter of growth for theScore’s social
content.
● Sports content across Twitter, Facebook, and Instagram
achieved an average monthly reach of approximately 97 million
in Q1 F2020, representing year-over-year growth of 44%.
● Continued on-the-ground presence at events, including the
Toronto Raptors’ championship ring ceremony and Red Bull
USA Basketball 3X Regionals.
SOCIAL MEDIA
13. 13
theScore esports continued its strong growth trajectory in Q1
F2020 and reinforced its position as a leader in competitive
gaming coverage.
● theScore esports has now surpassed 1 million subscribers on its
YouTube channel.
○ The milestone is a result of the channel’s strategy to break-down the
barriers that often make the subject of esports inaccessible for many,
producing content for hardcore and casual fans alike.
○ Added over 125,000 subscribers in Q1 F2020.
● Total video views reached 75 million in Q1 F2020, representing year-over-
year growth of 84%.
● Total watch hours for theScore esports’ YouTube channel reached 5.6
million, representing year-over-year growth of 28%.
ESPORTS
14. 14
● Ramped up the ‘Don’t @ Me’ franchise to 3-5 episodes per week, and
introduced new franchise ‘Spotlight’, shining a light on what’s trending in
esports.
● Completed inaugural sponsored content series with video game developer
Ubisoft, which included videos spanning various content franchises and
branded integrations helping to promote Ubisoft’s Pro League and
international events.
● Launched partnership with NVIDIA, a tech company that designs and
manufactures computer gaming products. Created branded integrations on
the channel as well as custom content on NVIDIA’s site.
ESPORTS
16. FINANCIALS
● Revenue for Q1 F2020 was $9.2 million vs. $9.5 million for the same period in the previous year. Strong performances from U.S. and Canadian direct sales were offset
slightly by a decline in programmatic revenue.
● Expenses for the quarter were $14.0 million compared to $8.5 million for the same period in the previous year, with the increase largely driven by expenditures related
to the development of our U.S. sports betting business.
● In the first quarter of our gaming operations, we generated $8.8 million in handle, and gross gaming revenue of $242,000. When taking into account promotional costs
and fair value adjustments on unsettled bets, this resulted in negative net gaming revenue of $26,000 for the period.
● Finished Q1 F2020 with cash of $32.1 million and $5 million of revolving credit facility that remains undrawn.
16
Q1 F2020 Q1 F2019
Total Revenue $9,219 $9,475
Operating Expenses $14,051 $8,510
EBITDA $(4,832) $965
Q1 F2020 Q1 F2019
Gaming Handle* $8,778 N/A
Gross Gaming Revenue** $242 N/A
Net Gaming Revenue*** $(26) N/A
*Handle is calculated as the total amount of money bet by customers in respect of bets that have settled in the applicable period. Handle does not include free bets or other promotional incentives, nor money bet by customers in respect of bets that are open at period end.
**Gross gaming revenue is calculated as dollar amounts bet by customers, less the dollar amounts paid out to customers in respect of such bets which have settled in the applicable period.
***Net gaming revenue is measured as gross gaming revenue, less free bets, promotional costs, bonuses and fair value adjustments on unsettled bets. Refer to Note 15 for more details on unsettled bets.