SlideShare a Scribd company logo
Ring Documentation, Release 1.8
• void glTexCoord2d(GLdouble s,GLdouble t)
• void glTexCoord3s(GLshort s,GLshort t,GLshort r)
• void glTexCoord3i(GLint s,GLint t,GLint r)
• void glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)
• void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)
• void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)
• void glTexCoord4i(GLint s,GLint t,GLint r,GLint q)
• void glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)
• void glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)
• void glTexCoord1sv(const GLshort * v)
• void glTexCoord1iv(const GLint * v)
• void glTexCoord1fv(const GLfloat * v)
• void glTexCoord1dv(const GLdouble * v)
• void glTexCoord2sv(const GLshort * v)
• void glTexCoord2iv(const GLint * v)
• void glTexCoord2fv(const GLfloat * v)
• void glTexCoord2dv(const GLdouble * v)
• void glTexCoord3sv(const GLshort * v)
• void glTexCoord3iv(const GLint * v)
• void glTexCoord3fv(const GLfloat * v)
• void glTexCoord3dv(const GLdouble * v)
• void glTexCoord4sv(const GLshort * v)
• void glTexCoord4iv(const GLint * v)
• void glTexCoord4fv(const GLfloat * v)
• void glTexCoord4dv(const GLdouble * v)
• void glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
• void glTexEnvf(GLenum target,GLenum pname,GLfloat param)
• void glTexEnvi(GLenum target,GLenum pname,GLint param)
• void glTexGeni(GLenum coord,GLenum pname,GLint param)
• void glTexGenf(GLenum coord,GLenum pname,GLfloat param)
• void glTexGend(GLenum coord,GLenum pname,GLdouble param)
• void glTexGeniv(GLenum coord,GLenum pname,const GLint * params)
• void glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)
• void glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)
• void glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum
format,GLenum type,const GLvoid * data)
1751
Ring Documentation, Release 1.8
• void glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint bor-
der,GLenum format,GLenum type,const GLvoid * data)
• void glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei
depth,GLint border,GLenum format,GLenum type,const GLvoid * data)
• void glTexParameterf(GLenum target,GLenum pname,GLfloat param)
• void glTexParameteri(GLenum target,GLenum pname,GLint param)
• void glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)
• void glTexParameteriv(GLenum target,GLenum pname,const GLint * params)
• void glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum
type,const GLvoid * data)
• void glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei
height,GLenum format,GLenum type,const GLvoid * data)
• void glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei
width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * data)
• void glTranslated(GLdouble x,GLdouble y,GLdouble z)
• void glTranslatef(GLfloat x,GLfloat y,GLfloat z)
• void glUniform1f(GLint location,GLfloat v0)
• void glUniform2f(GLint location,GLfloat v0,GLfloat v1)
• void glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)
• void glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)
• void glUniform1i(GLint location,GLint v0)
• void glUniform2i(GLint location,GLint v0,GLint v1)
• void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)
• void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)
• void glUniform1fv(GLint location,GLsizei count,const GLfloat *value)
• void glUniform2fv(GLint location,GLsizei count,const GLfloat *value)
• void glUniform3fv(GLint location,GLsizei count,const GLfloat *value)
• void glUniform4fv(GLint location,GLsizei count,const GLfloat *value)
• void glUniform1iv(GLint location,GLsizei count,const GLint *value)
• void glUniform2iv(GLint location,GLsizei count,const GLint *value)
• void glUniform3iv(GLint location,GLsizei count,const GLint *value)
• void glUniform4iv(GLint location,GLsizei count,const GLint *value)
• void glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
• void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
• void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
• void glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
• void glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
• void glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
1752
Ring Documentation, Release 1.8
• void glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
• void glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
• void glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
• void glUseProgram(GLuint program)
• void glValidateProgram(GLuint program)
• void glVertex2s(GLshort x,GLshort y)
• void glVertex2i(GLint x,GLint y)
• void glVertex2f(GLfloat x,GLfloat y)
• void glVertex2d(GLdouble x,GLdouble y)
• void glVertex3s(GLshort x,GLshort y,GLshort z)
• void glVertex3i(GLint x,GLint y,GLint z)
• void glVertex3f(GLfloat x,GLfloat y,GLfloat z)
• void glVertex3d(GLdouble x,GLdouble y,GLdouble z)
• void glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)
• void glVertex4i(GLint x,GLint y,GLint z,GLint w)
• void glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)
• void glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
• void glVertex2sv(const GLshort * v)
• void glVertex2iv(const GLint * v)
• void glVertex2fv(const GLfloat * v)
• void glVertex2dv(const GLdouble * v)
• void glVertex3sv(const GLshort * v)
• void glVertex3iv(const GLint * v)
• void glVertex3fv(const GLfloat * v)
• void glVertex3dv(const GLdouble * v)
• void glVertex4sv(const GLshort * v)
• void glVertex4iv(const GLint * v)
• void glVertex4fv(const GLfloat * v)
• void glVertex4dv(const GLdouble * v)
• void glVertexAttrib1f(GLuint index,GLfloat v0)
• void glVertexAttrib1s(GLuint index,GLshort v0)
• void glVertexAttrib1d(GLuint index,GLdouble v0)
• void glVertexAttrib2f(GLuint index,GLfloat v0,GLfloat v1)
• void glVertexAttrib2s(GLuint index,GLshort v0,GLshort v1)
• void glVertexAttrib2d(GLuint index,GLdouble v0,GLdouble v1)
• void glVertexAttrib3f(GLuint index,GLfloat v0,GLfloat v1,GLfloat v2)
1753
Ring Documentation, Release 1.8
• void glVertexAttrib3s(GLuint index,GLshort v0,GLshort v1,GLshort v2)
• void glVertexAttrib3d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2)
• void glVertexAttrib4f(GLuint index,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)
• void glVertexAttrib4s(GLuint index,GLshort v0,GLshort v1,GLshort v2,GLshort v3)
• void glVertexAttrib4d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)
• void glVertexAttrib4Nub(GLuint index,GLubyte v0,GLubyte v1,GLubyte v2,GLubyte v3)
• void glVertexAttrib1fv(GLuint index,const GLfloat *v)
• void glVertexAttrib1sv(GLuint index,const GLshort *v)
• void glVertexAttrib1dv(GLuint index,const GLdouble *v)
• void glVertexAttrib2fv(GLuint index,const GLfloat *v)
• void glVertexAttrib2sv(GLuint index,const GLshort *v)
• void glVertexAttrib2dv(GLuint index,const GLdouble *v)
• void glVertexAttrib3fv(GLuint index,const GLfloat *v)
• void glVertexAttrib3sv(GLuint index,const GLshort *v)
• void glVertexAttrib3dv(GLuint index,const GLdouble *v)
• void glVertexAttrib4fv(GLuint index,const GLfloat *v)
• void glVertexAttrib4sv(GLuint index,const GLshort *v)
• void glVertexAttrib4dv(GLuint index,const GLdouble *v)
• void glVertexAttrib4iv(GLuint index,const GLint *v)
• void glVertexAttrib4bv(GLuint index,const GLbyte *v)
• void glVertexAttrib4ubv(GLuint index,const GLubyte *v)
• void glVertexAttrib4usv(GLuint index,const GLushort *v)
• void glVertexAttrib4uiv(GLuint index,const GLuint *v)
• void glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const
GLvoid * pointer)
• void glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
• void glViewport(GLint x,GLint y,GLsizei width,GLsizei height)
• void glWindowPos2s(GLshort x,GLshort y)
• void glWindowPos2i(GLint x,GLint y)
• void glWindowPos2f(GLfloat x,GLfloat y)
• void glWindowPos2d(GLdouble x,GLdouble y)
• void glWindowPos3s(GLshort x,GLshort y,GLshort z)
• void glWindowPos3i(GLint x,GLint y,GLint z)
• void glWindowPos3f(GLfloat x,GLfloat y,GLfloat z)
• void glWindowPos3d(GLdouble x,GLdouble y,GLdouble z)
• void glWindowPos2sv(const GLshort * v)
1754
Ring Documentation, Release 1.8
• void glWindowPos2iv(const GLint * v)
• void glWindowPos2fv(const GLfloat * v)
• void glWindowPos2dv(const GLdouble * v)
• void glWindowPos3sv(const GLshort * v)
• void glWindowPos3iv(const GLint * v)
• void glWindowPos3fv(const GLfloat * v)
• void glWindowPos3dv(const GLdouble * v)
• void gluBeginCurve(GLUnurbs* nurb)
• void gluBeginPolygon(GLUtesselator* tess)
• void gluBeginSurface(GLUnurbs* nurb)
• void gluBeginTrim(GLUnurbs* nurb)
• void gluCylinder(GLUquadric* quad,GLdouble base,GLdouble top,GLdouble height,GLint slices,GLint stacks)
• void gluDeleteNurbsRenderer(GLUnurbs* nurb)
• void gluDeleteQuadric(GLUquadric* quad)
• void gluDeleteTess(GLUtesselator* tess)
• void gluDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops)
• void gluEndCurve(GLUnurbs* nurb)
• void gluEndPolygon(GLUtesselator* tess)
• void gluEndSurface(GLUnurbs* nurb)
• void gluEndTrim(GLUnurbs* nurb)
• const GLubyte * gluErrorString(GLenum error)
• void gluGetNurbsProperty(GLUnurbs* nurb,GLenum property,GLfloat* data)
• const GLubyte * gluGetString(GLenum name)
• void gluGetTessProperty(GLUtesselator* tess,GLenum which,GLdouble* data)
• void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLfloat * model,const GLfloat * perspective,const
GLint * view)
• void gluLookAt(GLdouble eyeX,GLdouble eyeY,GLdouble eyeZ,GLdouble centerX,GLdouble cen-
terY,GLdouble centerZ,GLdouble upX,GLdouble upY,GLdouble upZ)
• GLUnurbs *gluNewNurbsRenderer(void)
• GLUquadric *gluNewQuadric(void)
• GLUtesselator* gluNewTess(void)
• void gluNextContour(GLUtesselator* tess,GLenum type)
• void gluNurbsCurve(GLUnurbs* nurb,GLint knotCount,GLfloat * knots,GLint stride,GLfloat * control,GLint
order,GLenum type)
• void gluNurbsProperty(GLUnurbs* nurb,GLenum property,GLfloat value)
• void gluNurbsSurface(GLUnurbs* nurb,GLint sKnotCount,GLfloat* sKnots,GLint tKnotCount,GLfloat*
tKnots,GLint sStride,GLint tStride,GLfloat* control,GLint sOrder,GLint tOrder,GLenum type)
1755
Ring Documentation, Release 1.8
• void gluOrtho2D(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top)
• void gluPartialDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops,GLdouble
start,GLdouble sweep)
• void gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar)
• void gluPickMatrix(GLdouble x,GLdouble y,GLdouble delX,GLdouble delY,GLint * viewport)
• GLint gluProject(GLdouble objX,GLdouble objY,GLdouble objZ,const GLdouble * model,const GLdouble *
proj,const GLint * view,GLdouble* winX,GLdouble* winY,GLdouble* winZ)
• void gluPwlCurve(GLUnurbs* nurb,GLint count,GLfloat* data,GLint stride,GLenum type)
• void gluQuadricDrawStyle(GLUquadric* quad,GLenum draw)
• void gluQuadricNormals(GLUquadric* quad,GLenum normal)
• void gluQuadricOrientation(GLUquadric* quad,GLenum orientation)
• void gluQuadricTexture(GLUquadric* quad,GLboolean texture)
• GLint gluScaleImage(GLenum format,GLsizei wIn,GLsizei hIn,GLenum typeIn,const void * dataIn,GLsizei
wOut,GLsizei hOut,GLenum typeOut,GLvoid* dataOut)
• void gluSphere(GLUquadric* quad,GLdouble radius,GLint slices,GLint stacks)
• void gluTessBeginContour(GLUtesselator* tess)
• void gluTessBeginPolygon(GLUtesselator* tess,GLvoid* data)
• void gluTessEndContour(GLUtesselator* tess)
• void gluTessEndPolygon(GLUtesselator* tess)
• void gluTessNormal(GLUtesselator* tess,GLdouble valueX,GLdouble valueY,GLdouble valueZ)
• void gluTessProperty(GLUtesselator* tess,GLenum which,GLdouble data)
• void gluTessVertex(GLUtesselator* tess,GLdouble * location,GLvoid* data)
• GLint gluUnProject(GLdouble winX,GLdouble winY,GLdouble winZ,const GLdouble * model,const GLdou-
ble * proj,const GLint * view,GLdouble* objX,GLdouble* objY,GLdouble* objZ)
• void glDisable(GLenum cap)
1756
CHAPTER
SIX
RINGOPENGL (OPENGL 4.3) FUNCTIONS REFERENCE
• GL_ZERO
• GL_FALSE
• GL_LOGIC_OP
• GL_NONE
• GL_TEXTURE_COMPONENTS
• GL_NO_ERROR
• GL_POINTS
• GL_CURRENT_BIT
• GL_TRUE
• GL_ONE
• GL_CLIENT_PIXEL_STORE_BIT
• GL_LINES
• GL_LINE_LOOP
• GL_POINT_BIT
• GL_CLIENT_VERTEX_ARRAY_BIT
• GL_LINE_STRIP
• GL_LINE_BIT
• GL_TRIANGLES
• GL_TRIANGLE_STRIP
• GL_TRIANGLE_FAN
• GL_QUADS
• GL_QUAD_STRIP
• GL_POLYGON_BIT
• GL_POLYGON
• GL_POLYGON_STIPPLE_BIT
• GL_PIXEL_MODE_BIT
• GL_LIGHTING_BIT
1757
Ring Documentation, Release 1.8
• GL_FOG_BIT
• GL_DEPTH_BUFFER_BIT
• GL_ACCUM
• GL_LOAD
• GL_RETURN
• GL_MULT
• GL_ADD
• GL_NEVER
• GL_ACCUM_BUFFER_BIT
• GL_LESS
• GL_EQUAL
• GL_LEQUAL
• GL_GREATER
• GL_NOTEQUAL
• GL_GEQUAL
• GL_ALWAYS
• GL_SRC_COLOR
• GL_ONE_MINUS_SRC_COLOR
• GL_SRC_ALPHA
• GL_ONE_MINUS_SRC_ALPHA
• GL_DST_ALPHA
• GL_ONE_MINUS_DST_ALPHA
• GL_DST_COLOR
• GL_ONE_MINUS_DST_COLOR
• GL_SRC_ALPHA_SATURATE
• GL_STENCIL_BUFFER_BIT
• GL_FRONT_LEFT
• GL_FRONT_RIGHT
• GL_BACK_LEFT
• GL_BACK_RIGHT
• GL_FRONT
• GL_BACK
• GL_LEFT
• GL_RIGHT
• GL_FRONT_AND_BACK
• GL_AUX0
1758
Ring Documentation, Release 1.8
• GL_AUX1
• GL_AUX2
• GL_AUX3
• GL_INVALID_ENUM
• GL_INVALID_VALUE
• GL_INVALID_OPERATION
• GL_STACK_OVERFLOW
• GL_STACK_UNDERFLOW
• GL_OUT_OF_MEMORY
• GL_2D
• GL_3D
• GL_3D_COLOR
• GL_3D_COLOR_TEXTURE
• GL_4D_COLOR_TEXTURE
• GL_PASS_THROUGH_TOKEN
• GL_POINT_TOKEN
• GL_LINE_TOKEN
• GL_POLYGON_TOKEN
• GL_BITMAP_TOKEN
• GL_DRAW_PIXEL_TOKEN
• GL_COPY_PIXEL_TOKEN
• GL_LINE_RESET_TOKEN
• GL_EXP
• GL_VIEWPORT_BIT
• GL_EXP2
• GL_CW
• GL_CCW
• GL_COEFF
• GL_ORDER
• GL_DOMAIN
• GL_CURRENT_COLOR
• GL_CURRENT_INDEX
• GL_CURRENT_NORMAL
• GL_CURRENT_TEXTURE_COORDS
• GL_CURRENT_RASTER_COLOR
• GL_CURRENT_RASTER_INDEX
1759
Ring Documentation, Release 1.8
• GL_CURRENT_RASTER_TEXTURE_COORDS
• GL_CURRENT_RASTER_POSITION
• GL_CURRENT_RASTER_POSITION_VALID
• GL_CURRENT_RASTER_DISTANCE
• GL_POINT_SMOOTH
• GL_POINT_SIZE
• GL_POINT_SIZE_RANGE
• GL_POINT_SIZE_GRANULARITY
• GL_LINE_SMOOTH
• GL_LINE_WIDTH
• GL_LINE_WIDTH_RANGE
• GL_LINE_WIDTH_GRANULARITY
• GL_LINE_STIPPLE
• GL_LINE_STIPPLE_PATTERN
• GL_LINE_STIPPLE_REPEAT
• GL_LIST_MODE
• GL_MAX_LIST_NESTING
• GL_LIST_BASE
• GL_LIST_INDEX
• GL_POLYGON_MODE
• GL_POLYGON_SMOOTH
• GL_POLYGON_STIPPLE
• GL_EDGE_FLAG
• GL_CULL_FACE
• GL_CULL_FACE_MODE
• GL_FRONT_FACE
• GL_LIGHTING
• GL_LIGHT_MODEL_LOCAL_VIEWER
• GL_LIGHT_MODEL_TWO_SIDE
• GL_LIGHT_MODEL_AMBIENT
• GL_SHADE_MODEL
• GL_COLOR_MATERIAL_FACE
• GL_COLOR_MATERIAL_PARAMETER
• GL_COLOR_MATERIAL
• GL_FOG
• GL_FOG_INDEX
1760

More Related Content

What's hot

The Ring programming language version 1.8 book - Part 160 of 202
The Ring programming language version 1.8 book - Part 160 of 202The Ring programming language version 1.8 book - Part 160 of 202
The Ring programming language version 1.8 book - Part 160 of 202
Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 177 of 210
The Ring programming language version 1.9 book - Part 177 of 210The Ring programming language version 1.9 book - Part 177 of 210
The Ring programming language version 1.9 book - Part 177 of 210
Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 146 of 189
The Ring programming language version 1.6 book - Part 146 of 189The Ring programming language version 1.6 book - Part 146 of 189
The Ring programming language version 1.6 book - Part 146 of 189
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.3 book - Part 157 of 194
The Ring programming language version 1.5.3 book - Part 157 of 194The Ring programming language version 1.5.3 book - Part 157 of 194
The Ring programming language version 1.5.3 book - Part 157 of 194
Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 191 of 210
The Ring programming language version 1.9 book - Part 191 of 210The Ring programming language version 1.9 book - Part 191 of 210
The Ring programming language version 1.9 book - Part 191 of 210
Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 205 of 210
The Ring programming language version 1.9 book - Part 205 of 210The Ring programming language version 1.9 book - Part 205 of 210
The Ring programming language version 1.9 book - Part 205 of 210
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 128 of 185
The Ring programming language version 1.5.4 book - Part 128 of 185The Ring programming language version 1.5.4 book - Part 128 of 185
The Ring programming language version 1.5.4 book - Part 128 of 185
Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 132 of 189
The Ring programming language version 1.6 book - Part 132 of 189The Ring programming language version 1.6 book - Part 132 of 189
The Ring programming language version 1.6 book - Part 132 of 189
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 133 of 185
The Ring programming language version 1.5.4 book - Part 133 of 185The Ring programming language version 1.5.4 book - Part 133 of 185
The Ring programming language version 1.5.4 book - Part 133 of 185
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.3 book - Part 171 of 194
The Ring programming language version 1.5.3 book - Part 171 of 194The Ring programming language version 1.5.3 book - Part 171 of 194
The Ring programming language version 1.5.3 book - Part 171 of 194
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 174 of 202
The Ring programming language version 1.8 book - Part 174 of 202The Ring programming language version 1.8 book - Part 174 of 202
The Ring programming language version 1.8 book - Part 174 of 202
Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 158 of 210
The Ring programming language version 1.9 book - Part 158 of 210 The Ring programming language version 1.9 book - Part 158 of 210
The Ring programming language version 1.9 book - Part 158 of 210
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 116 of 181
The Ring programming language version 1.5.2 book - Part 116 of 181The Ring programming language version 1.5.2 book - Part 116 of 181
The Ring programming language version 1.5.2 book - Part 116 of 181
Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 159 of 196
The Ring programming language version 1.7 book - Part 159 of 196The Ring programming language version 1.7 book - Part 159 of 196
The Ring programming language version 1.7 book - Part 159 of 196
Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 164 of 196
The Ring programming language version 1.7 book - Part 164 of 196The Ring programming language version 1.7 book - Part 164 of 196
The Ring programming language version 1.7 book - Part 164 of 196
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 125 of 181
The Ring programming language version 1.5.2 book - Part 125 of 181The Ring programming language version 1.5.2 book - Part 125 of 181
The Ring programming language version 1.5.2 book - Part 125 of 181
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 138 of 185
The Ring programming language version 1.5.4 book - Part 138 of 185The Ring programming language version 1.5.4 book - Part 138 of 185
The Ring programming language version 1.5.4 book - Part 138 of 185
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.3 book - Part 124 of 184
The Ring programming language version 1.5.3 book - Part 124 of 184The Ring programming language version 1.5.3 book - Part 124 of 184
The Ring programming language version 1.5.3 book - Part 124 of 184
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.1 book - Part 120 of 180
The Ring programming language version 1.5.1 book - Part 120 of 180 The Ring programming language version 1.5.1 book - Part 120 of 180
The Ring programming language version 1.5.1 book - Part 120 of 180
Mahmoud Samir Fayed
 

What's hot (20)

The Ring programming language version 1.8 book - Part 160 of 202
The Ring programming language version 1.8 book - Part 160 of 202The Ring programming language version 1.8 book - Part 160 of 202
The Ring programming language version 1.8 book - Part 160 of 202
 
The Ring programming language version 1.9 book - Part 177 of 210
The Ring programming language version 1.9 book - Part 177 of 210The Ring programming language version 1.9 book - Part 177 of 210
The Ring programming language version 1.9 book - Part 177 of 210
 
The Ring programming language version 1.6 book - Part 146 of 189
The Ring programming language version 1.6 book - Part 146 of 189The Ring programming language version 1.6 book - Part 146 of 189
The Ring programming language version 1.6 book - Part 146 of 189
 
The Ring programming language version 1.5.3 book - Part 157 of 194
The Ring programming language version 1.5.3 book - Part 157 of 194The Ring programming language version 1.5.3 book - Part 157 of 194
The Ring programming language version 1.5.3 book - Part 157 of 194
 
The Ring programming language version 1.9 book - Part 191 of 210
The Ring programming language version 1.9 book - Part 191 of 210The Ring programming language version 1.9 book - Part 191 of 210
The Ring programming language version 1.9 book - Part 191 of 210
 
The Ring programming language version 1.9 book - Part 205 of 210
The Ring programming language version 1.9 book - Part 205 of 210The Ring programming language version 1.9 book - Part 205 of 210
The Ring programming language version 1.9 book - Part 205 of 210
 
The Ring programming language version 1.5.4 book - Part 128 of 185
The Ring programming language version 1.5.4 book - Part 128 of 185The Ring programming language version 1.5.4 book - Part 128 of 185
The Ring programming language version 1.5.4 book - Part 128 of 185
 
The Ring programming language version 1.6 book - Part 132 of 189
The Ring programming language version 1.6 book - Part 132 of 189The Ring programming language version 1.6 book - Part 132 of 189
The Ring programming language version 1.6 book - Part 132 of 189
 
The Ring programming language version 1.5.4 book - Part 133 of 185
The Ring programming language version 1.5.4 book - Part 133 of 185The Ring programming language version 1.5.4 book - Part 133 of 185
The Ring programming language version 1.5.4 book - Part 133 of 185
 
The Ring programming language version 1.5.3 book - Part 171 of 194
The Ring programming language version 1.5.3 book - Part 171 of 194The Ring programming language version 1.5.3 book - Part 171 of 194
The Ring programming language version 1.5.3 book - Part 171 of 194
 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
 
The Ring programming language version 1.8 book - Part 174 of 202
The Ring programming language version 1.8 book - Part 174 of 202The Ring programming language version 1.8 book - Part 174 of 202
The Ring programming language version 1.8 book - Part 174 of 202
 
The Ring programming language version 1.9 book - Part 158 of 210
The Ring programming language version 1.9 book - Part 158 of 210 The Ring programming language version 1.9 book - Part 158 of 210
The Ring programming language version 1.9 book - Part 158 of 210
 
The Ring programming language version 1.5.2 book - Part 116 of 181
The Ring programming language version 1.5.2 book - Part 116 of 181The Ring programming language version 1.5.2 book - Part 116 of 181
The Ring programming language version 1.5.2 book - Part 116 of 181
 
The Ring programming language version 1.7 book - Part 159 of 196
The Ring programming language version 1.7 book - Part 159 of 196The Ring programming language version 1.7 book - Part 159 of 196
The Ring programming language version 1.7 book - Part 159 of 196
 
The Ring programming language version 1.7 book - Part 164 of 196
The Ring programming language version 1.7 book - Part 164 of 196The Ring programming language version 1.7 book - Part 164 of 196
The Ring programming language version 1.7 book - Part 164 of 196
 
The Ring programming language version 1.5.2 book - Part 125 of 181
The Ring programming language version 1.5.2 book - Part 125 of 181The Ring programming language version 1.5.2 book - Part 125 of 181
The Ring programming language version 1.5.2 book - Part 125 of 181
 
The Ring programming language version 1.5.4 book - Part 138 of 185
The Ring programming language version 1.5.4 book - Part 138 of 185The Ring programming language version 1.5.4 book - Part 138 of 185
The Ring programming language version 1.5.4 book - Part 138 of 185
 
The Ring programming language version 1.5.3 book - Part 124 of 184
The Ring programming language version 1.5.3 book - Part 124 of 184The Ring programming language version 1.5.3 book - Part 124 of 184
The Ring programming language version 1.5.3 book - Part 124 of 184
 
The Ring programming language version 1.5.1 book - Part 120 of 180
The Ring programming language version 1.5.1 book - Part 120 of 180 The Ring programming language version 1.5.1 book - Part 120 of 180
The Ring programming language version 1.5.1 book - Part 120 of 180
 

Similar to The Ring programming language version 1.8 book - Part 179 of 202

The Ring programming language version 1.5.2 book - Part 149 of 181
The Ring programming language version 1.5.2 book - Part 149 of 181The Ring programming language version 1.5.2 book - Part 149 of 181
The Ring programming language version 1.5.2 book - Part 149 of 181
Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 193 of 202
The Ring programming language version 1.8 book - Part 193 of 202The Ring programming language version 1.8 book - Part 193 of 202
The Ring programming language version 1.8 book - Part 193 of 202
Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 183 of 196
The Ring programming language version 1.7 book - Part 183 of 196The Ring programming language version 1.7 book - Part 183 of 196
The Ring programming language version 1.7 book - Part 183 of 196
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 184 of 212
The Ring programming language version 1.10 book - Part 184 of 212The Ring programming language version 1.10 book - Part 184 of 212
The Ring programming language version 1.10 book - Part 184 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.3 book - Part 129 of 184
The Ring programming language version 1.5.3 book - Part 129 of 184The Ring programming language version 1.5.3 book - Part 129 of 184
The Ring programming language version 1.5.3 book - Part 129 of 184
Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 137 of 189
The Ring programming language version 1.6 book - Part 137 of 189The Ring programming language version 1.6 book - Part 137 of 189
The Ring programming language version 1.6 book - Part 137 of 189
Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 198 of 202
The Ring programming language version 1.8 book - Part 198 of 202The Ring programming language version 1.8 book - Part 198 of 202
The Ring programming language version 1.8 book - Part 198 of 202
Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 151 of 202
The Ring programming language version 1.8 book - Part 151 of 202The Ring programming language version 1.8 book - Part 151 of 202
The Ring programming language version 1.8 book - Part 151 of 202
Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 163 of 210
The Ring programming language version 1.9 book - Part 163 of 210 The Ring programming language version 1.9 book - Part 163 of 210
The Ring programming language version 1.9 book - Part 163 of 210
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.3 book - Part 138 of 184
The Ring programming language version 1.5.3 book - Part 138 of 184The Ring programming language version 1.5.3 book - Part 138 of 184
The Ring programming language version 1.5.3 book - Part 138 of 184
Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 165 of 189
The Ring programming language version 1.6 book - Part 165 of 189The Ring programming language version 1.6 book - Part 165 of 189
The Ring programming language version 1.6 book - Part 165 of 189
Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 172 of 210
The Ring programming language version 1.9 book - Part 172 of 210 The Ring programming language version 1.9 book - Part 172 of 210
The Ring programming language version 1.9 book - Part 172 of 210
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 179 of 212
The Ring programming language version 1.10 book - Part 179 of 212The Ring programming language version 1.10 book - Part 179 of 212
The Ring programming language version 1.10 book - Part 179 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 165 of 212
The Ring programming language version 1.10 book - Part 165 of 212The Ring programming language version 1.10 book - Part 165 of 212
The Ring programming language version 1.10 book - Part 165 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 150 of 196
The Ring programming language version 1.7 book - Part 150 of 196The Ring programming language version 1.7 book - Part 150 of 196
The Ring programming language version 1.7 book - Part 150 of 196
Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 118 of 189
The Ring programming language version 1.6 book - Part 118 of 189The Ring programming language version 1.6 book - Part 118 of 189
The Ring programming language version 1.6 book - Part 118 of 189
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.1 book - Part 106 of 180
The Ring programming language version 1.5.1 book - Part 106 of 180The Ring programming language version 1.5.1 book - Part 106 of 180
The Ring programming language version 1.5.1 book - Part 106 of 180
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.1 book - Part 153 of 180
The Ring programming language version 1.5.1 book - Part 153 of 180 The Ring programming language version 1.5.1 book - Part 153 of 180
The Ring programming language version 1.5.1 book - Part 153 of 180
Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 165 of 202
The Ring programming language version 1.8 book - Part 165 of 202The Ring programming language version 1.8 book - Part 165 of 202
The Ring programming language version 1.8 book - Part 165 of 202
Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 188 of 202
The Ring programming language version 1.8 book - Part 188 of 202The Ring programming language version 1.8 book - Part 188 of 202
The Ring programming language version 1.8 book - Part 188 of 202
Mahmoud Samir Fayed
 

Similar to The Ring programming language version 1.8 book - Part 179 of 202 (20)

The Ring programming language version 1.5.2 book - Part 149 of 181
The Ring programming language version 1.5.2 book - Part 149 of 181The Ring programming language version 1.5.2 book - Part 149 of 181
The Ring programming language version 1.5.2 book - Part 149 of 181
 
The Ring programming language version 1.8 book - Part 193 of 202
The Ring programming language version 1.8 book - Part 193 of 202The Ring programming language version 1.8 book - Part 193 of 202
The Ring programming language version 1.8 book - Part 193 of 202
 
The Ring programming language version 1.7 book - Part 183 of 196
The Ring programming language version 1.7 book - Part 183 of 196The Ring programming language version 1.7 book - Part 183 of 196
The Ring programming language version 1.7 book - Part 183 of 196
 
The Ring programming language version 1.10 book - Part 184 of 212
The Ring programming language version 1.10 book - Part 184 of 212The Ring programming language version 1.10 book - Part 184 of 212
The Ring programming language version 1.10 book - Part 184 of 212
 
The Ring programming language version 1.5.3 book - Part 129 of 184
The Ring programming language version 1.5.3 book - Part 129 of 184The Ring programming language version 1.5.3 book - Part 129 of 184
The Ring programming language version 1.5.3 book - Part 129 of 184
 
The Ring programming language version 1.6 book - Part 137 of 189
The Ring programming language version 1.6 book - Part 137 of 189The Ring programming language version 1.6 book - Part 137 of 189
The Ring programming language version 1.6 book - Part 137 of 189
 
The Ring programming language version 1.8 book - Part 198 of 202
The Ring programming language version 1.8 book - Part 198 of 202The Ring programming language version 1.8 book - Part 198 of 202
The Ring programming language version 1.8 book - Part 198 of 202
 
The Ring programming language version 1.8 book - Part 151 of 202
The Ring programming language version 1.8 book - Part 151 of 202The Ring programming language version 1.8 book - Part 151 of 202
The Ring programming language version 1.8 book - Part 151 of 202
 
The Ring programming language version 1.9 book - Part 163 of 210
The Ring programming language version 1.9 book - Part 163 of 210 The Ring programming language version 1.9 book - Part 163 of 210
The Ring programming language version 1.9 book - Part 163 of 210
 
The Ring programming language version 1.5.3 book - Part 138 of 184
The Ring programming language version 1.5.3 book - Part 138 of 184The Ring programming language version 1.5.3 book - Part 138 of 184
The Ring programming language version 1.5.3 book - Part 138 of 184
 
The Ring programming language version 1.6 book - Part 165 of 189
The Ring programming language version 1.6 book - Part 165 of 189The Ring programming language version 1.6 book - Part 165 of 189
The Ring programming language version 1.6 book - Part 165 of 189
 
The Ring programming language version 1.9 book - Part 172 of 210
The Ring programming language version 1.9 book - Part 172 of 210 The Ring programming language version 1.9 book - Part 172 of 210
The Ring programming language version 1.9 book - Part 172 of 210
 
The Ring programming language version 1.10 book - Part 179 of 212
The Ring programming language version 1.10 book - Part 179 of 212The Ring programming language version 1.10 book - Part 179 of 212
The Ring programming language version 1.10 book - Part 179 of 212
 
The Ring programming language version 1.10 book - Part 165 of 212
The Ring programming language version 1.10 book - Part 165 of 212The Ring programming language version 1.10 book - Part 165 of 212
The Ring programming language version 1.10 book - Part 165 of 212
 
The Ring programming language version 1.7 book - Part 150 of 196
The Ring programming language version 1.7 book - Part 150 of 196The Ring programming language version 1.7 book - Part 150 of 196
The Ring programming language version 1.7 book - Part 150 of 196
 
The Ring programming language version 1.6 book - Part 118 of 189
The Ring programming language version 1.6 book - Part 118 of 189The Ring programming language version 1.6 book - Part 118 of 189
The Ring programming language version 1.6 book - Part 118 of 189
 
The Ring programming language version 1.5.1 book - Part 106 of 180
The Ring programming language version 1.5.1 book - Part 106 of 180The Ring programming language version 1.5.1 book - Part 106 of 180
The Ring programming language version 1.5.1 book - Part 106 of 180
 
The Ring programming language version 1.5.1 book - Part 153 of 180
The Ring programming language version 1.5.1 book - Part 153 of 180 The Ring programming language version 1.5.1 book - Part 153 of 180
The Ring programming language version 1.5.1 book - Part 153 of 180
 
The Ring programming language version 1.8 book - Part 165 of 202
The Ring programming language version 1.8 book - Part 165 of 202The Ring programming language version 1.8 book - Part 165 of 202
The Ring programming language version 1.8 book - Part 165 of 202
 
The Ring programming language version 1.8 book - Part 188 of 202
The Ring programming language version 1.8 book - Part 188 of 202The Ring programming language version 1.8 book - Part 188 of 202
The Ring programming language version 1.8 book - Part 188 of 202
 

More from Mahmoud Samir Fayed

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 190 of 212
The Ring programming language version 1.10 book - Part 190 of 212The Ring programming language version 1.10 book - Part 190 of 212
The Ring programming language version 1.10 book - Part 190 of 212
Mahmoud Samir Fayed
 

More from Mahmoud Samir Fayed (20)

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
 
The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212
 
The Ring programming language version 1.10 book - Part 190 of 212
The Ring programming language version 1.10 book - Part 190 of 212The Ring programming language version 1.10 book - Part 190 of 212
The Ring programming language version 1.10 book - Part 190 of 212
 

Recently uploaded

Cyaniclab : Software Development Agency Portfolio.pdf
Cyaniclab : Software Development Agency Portfolio.pdfCyaniclab : Software Development Agency Portfolio.pdf
Cyaniclab : Software Development Agency Portfolio.pdf
Cyanic lab
 
Visitor Management System in India- Vizman.app
Visitor Management System in India- Vizman.appVisitor Management System in India- Vizman.app
Visitor Management System in India- Vizman.app
NaapbooksPrivateLimi
 
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Globus
 
Multiple Your Crypto Portfolio with the Innovative Features of Advanced Crypt...
Multiple Your Crypto Portfolio with the Innovative Features of Advanced Crypt...Multiple Your Crypto Portfolio with the Innovative Features of Advanced Crypt...
Multiple Your Crypto Portfolio with the Innovative Features of Advanced Crypt...
Hivelance Technology
 
De mooiste recreatieve routes ontdekken met RouteYou en FME
De mooiste recreatieve routes ontdekken met RouteYou en FMEDe mooiste recreatieve routes ontdekken met RouteYou en FME
De mooiste recreatieve routes ontdekken met RouteYou en FME
Jelle | Nordend
 
Globus Compute wth IRI Workflows - GlobusWorld 2024
Globus Compute wth IRI Workflows - GlobusWorld 2024Globus Compute wth IRI Workflows - GlobusWorld 2024
Globus Compute wth IRI Workflows - GlobusWorld 2024
Globus
 
How to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good PracticesHow to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good Practices
Globus
 
2024 RoOUG Security model for the cloud.pptx
2024 RoOUG Security model for the cloud.pptx2024 RoOUG Security model for the cloud.pptx
2024 RoOUG Security model for the cloud.pptx
Georgi Kodinov
 
A Comprehensive Look at Generative AI in Retail App Testing.pdf
A Comprehensive Look at Generative AI in Retail App Testing.pdfA Comprehensive Look at Generative AI in Retail App Testing.pdf
A Comprehensive Look at Generative AI in Retail App Testing.pdf
kalichargn70th171
 
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamOpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
takuyayamamoto1800
 
WSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital Transformation
WSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital TransformationWSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital Transformation
WSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital Transformation
WSO2
 
Dominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdf
Dominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdfDominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdf
Dominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdf
AMB-Review
 
Quarkus Hidden and Forbidden Extensions
Quarkus Hidden and Forbidden ExtensionsQuarkus Hidden and Forbidden Extensions
Quarkus Hidden and Forbidden Extensions
Max Andersen
 
Advanced Flow Concepts Every Developer Should Know
Advanced Flow Concepts Every Developer Should KnowAdvanced Flow Concepts Every Developer Should Know
Advanced Flow Concepts Every Developer Should Know
Peter Caitens
 
How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?
How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?
How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?
XfilesPro
 
Beyond Event Sourcing - Embracing CRUD for Wix Platform - Java.IL
Beyond Event Sourcing - Embracing CRUD for Wix Platform - Java.ILBeyond Event Sourcing - Embracing CRUD for Wix Platform - Java.IL
Beyond Event Sourcing - Embracing CRUD for Wix Platform - Java.IL
Natan Silnitsky
 
Explore Modern SharePoint Templates for 2024
Explore Modern SharePoint Templates for 2024Explore Modern SharePoint Templates for 2024
Explore Modern SharePoint Templates for 2024
Sharepoint Designs
 
Providing Globus Services to Users of JASMIN for Environmental Data Analysis
Providing Globus Services to Users of JASMIN for Environmental Data AnalysisProviding Globus Services to Users of JASMIN for Environmental Data Analysis
Providing Globus Services to Users of JASMIN for Environmental Data Analysis
Globus
 
TROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERROR
TROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERRORTROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERROR
TROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERROR
Tier1 app
 
Globus Compute Introduction - GlobusWorld 2024
Globus Compute Introduction - GlobusWorld 2024Globus Compute Introduction - GlobusWorld 2024
Globus Compute Introduction - GlobusWorld 2024
Globus
 

Recently uploaded (20)

Cyaniclab : Software Development Agency Portfolio.pdf
Cyaniclab : Software Development Agency Portfolio.pdfCyaniclab : Software Development Agency Portfolio.pdf
Cyaniclab : Software Development Agency Portfolio.pdf
 
Visitor Management System in India- Vizman.app
Visitor Management System in India- Vizman.appVisitor Management System in India- Vizman.app
Visitor Management System in India- Vizman.app
 
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...
 
Multiple Your Crypto Portfolio with the Innovative Features of Advanced Crypt...
Multiple Your Crypto Portfolio with the Innovative Features of Advanced Crypt...Multiple Your Crypto Portfolio with the Innovative Features of Advanced Crypt...
Multiple Your Crypto Portfolio with the Innovative Features of Advanced Crypt...
 
De mooiste recreatieve routes ontdekken met RouteYou en FME
De mooiste recreatieve routes ontdekken met RouteYou en FMEDe mooiste recreatieve routes ontdekken met RouteYou en FME
De mooiste recreatieve routes ontdekken met RouteYou en FME
 
Globus Compute wth IRI Workflows - GlobusWorld 2024
Globus Compute wth IRI Workflows - GlobusWorld 2024Globus Compute wth IRI Workflows - GlobusWorld 2024
Globus Compute wth IRI Workflows - GlobusWorld 2024
 
How to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good PracticesHow to Position Your Globus Data Portal for Success Ten Good Practices
How to Position Your Globus Data Portal for Success Ten Good Practices
 
2024 RoOUG Security model for the cloud.pptx
2024 RoOUG Security model for the cloud.pptx2024 RoOUG Security model for the cloud.pptx
2024 RoOUG Security model for the cloud.pptx
 
A Comprehensive Look at Generative AI in Retail App Testing.pdf
A Comprehensive Look at Generative AI in Retail App Testing.pdfA Comprehensive Look at Generative AI in Retail App Testing.pdf
A Comprehensive Look at Generative AI in Retail App Testing.pdf
 
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamOpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoam
 
WSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital Transformation
WSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital TransformationWSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital Transformation
WSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital Transformation
 
Dominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdf
Dominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdfDominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdf
Dominate Social Media with TubeTrivia AI’s Addictive Quiz Videos.pdf
 
Quarkus Hidden and Forbidden Extensions
Quarkus Hidden and Forbidden ExtensionsQuarkus Hidden and Forbidden Extensions
Quarkus Hidden and Forbidden Extensions
 
Advanced Flow Concepts Every Developer Should Know
Advanced Flow Concepts Every Developer Should KnowAdvanced Flow Concepts Every Developer Should Know
Advanced Flow Concepts Every Developer Should Know
 
How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?
How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?
How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?
 
Beyond Event Sourcing - Embracing CRUD for Wix Platform - Java.IL
Beyond Event Sourcing - Embracing CRUD for Wix Platform - Java.ILBeyond Event Sourcing - Embracing CRUD for Wix Platform - Java.IL
Beyond Event Sourcing - Embracing CRUD for Wix Platform - Java.IL
 
Explore Modern SharePoint Templates for 2024
Explore Modern SharePoint Templates for 2024Explore Modern SharePoint Templates for 2024
Explore Modern SharePoint Templates for 2024
 
Providing Globus Services to Users of JASMIN for Environmental Data Analysis
Providing Globus Services to Users of JASMIN for Environmental Data AnalysisProviding Globus Services to Users of JASMIN for Environmental Data Analysis
Providing Globus Services to Users of JASMIN for Environmental Data Analysis
 
TROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERROR
TROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERRORTROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERROR
TROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERROR
 
Globus Compute Introduction - GlobusWorld 2024
Globus Compute Introduction - GlobusWorld 2024Globus Compute Introduction - GlobusWorld 2024
Globus Compute Introduction - GlobusWorld 2024
 

The Ring programming language version 1.8 book - Part 179 of 202

  • 1. Ring Documentation, Release 1.8 • void glTexCoord2d(GLdouble s,GLdouble t) • void glTexCoord3s(GLshort s,GLshort t,GLshort r) • void glTexCoord3i(GLint s,GLint t,GLint r) • void glTexCoord3f(GLfloat s,GLfloat t,GLfloat r) • void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r) • void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q) • void glTexCoord4i(GLint s,GLint t,GLint r,GLint q) • void glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q) • void glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q) • void glTexCoord1sv(const GLshort * v) • void glTexCoord1iv(const GLint * v) • void glTexCoord1fv(const GLfloat * v) • void glTexCoord1dv(const GLdouble * v) • void glTexCoord2sv(const GLshort * v) • void glTexCoord2iv(const GLint * v) • void glTexCoord2fv(const GLfloat * v) • void glTexCoord2dv(const GLdouble * v) • void glTexCoord3sv(const GLshort * v) • void glTexCoord3iv(const GLint * v) • void glTexCoord3fv(const GLfloat * v) • void glTexCoord3dv(const GLdouble * v) • void glTexCoord4sv(const GLshort * v) • void glTexCoord4iv(const GLint * v) • void glTexCoord4fv(const GLfloat * v) • void glTexCoord4dv(const GLdouble * v) • void glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) • void glTexEnvf(GLenum target,GLenum pname,GLfloat param) • void glTexEnvi(GLenum target,GLenum pname,GLint param) • void glTexGeni(GLenum coord,GLenum pname,GLint param) • void glTexGenf(GLenum coord,GLenum pname,GLfloat param) • void glTexGend(GLenum coord,GLenum pname,GLdouble param) • void glTexGeniv(GLenum coord,GLenum pname,const GLint * params) • void glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params) • void glTexGendv(GLenum coord,GLenum pname,const GLdouble * params) • void glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * data) 1751
  • 2. Ring Documentation, Release 1.8 • void glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint bor- der,GLenum format,GLenum type,const GLvoid * data) • void glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * data) • void glTexParameterf(GLenum target,GLenum pname,GLfloat param) • void glTexParameteri(GLenum target,GLenum pname,GLint param) • void glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params) • void glTexParameteriv(GLenum target,GLenum pname,const GLint * params) • void glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * data) • void glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) • void glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * data) • void glTranslated(GLdouble x,GLdouble y,GLdouble z) • void glTranslatef(GLfloat x,GLfloat y,GLfloat z) • void glUniform1f(GLint location,GLfloat v0) • void glUniform2f(GLint location,GLfloat v0,GLfloat v1) • void glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2) • void glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3) • void glUniform1i(GLint location,GLint v0) • void glUniform2i(GLint location,GLint v0,GLint v1) • void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2) • void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3) • void glUniform1fv(GLint location,GLsizei count,const GLfloat *value) • void glUniform2fv(GLint location,GLsizei count,const GLfloat *value) • void glUniform3fv(GLint location,GLsizei count,const GLfloat *value) • void glUniform4fv(GLint location,GLsizei count,const GLfloat *value) • void glUniform1iv(GLint location,GLsizei count,const GLint *value) • void glUniform2iv(GLint location,GLsizei count,const GLint *value) • void glUniform3iv(GLint location,GLsizei count,const GLint *value) • void glUniform4iv(GLint location,GLsizei count,const GLint *value) • void glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value) • void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value) • void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value) • void glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value) • void glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value) • void glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value) 1752
  • 3. Ring Documentation, Release 1.8 • void glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value) • void glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value) • void glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value) • void glUseProgram(GLuint program) • void glValidateProgram(GLuint program) • void glVertex2s(GLshort x,GLshort y) • void glVertex2i(GLint x,GLint y) • void glVertex2f(GLfloat x,GLfloat y) • void glVertex2d(GLdouble x,GLdouble y) • void glVertex3s(GLshort x,GLshort y,GLshort z) • void glVertex3i(GLint x,GLint y,GLint z) • void glVertex3f(GLfloat x,GLfloat y,GLfloat z) • void glVertex3d(GLdouble x,GLdouble y,GLdouble z) • void glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w) • void glVertex4i(GLint x,GLint y,GLint z,GLint w) • void glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w) • void glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w) • void glVertex2sv(const GLshort * v) • void glVertex2iv(const GLint * v) • void glVertex2fv(const GLfloat * v) • void glVertex2dv(const GLdouble * v) • void glVertex3sv(const GLshort * v) • void glVertex3iv(const GLint * v) • void glVertex3fv(const GLfloat * v) • void glVertex3dv(const GLdouble * v) • void glVertex4sv(const GLshort * v) • void glVertex4iv(const GLint * v) • void glVertex4fv(const GLfloat * v) • void glVertex4dv(const GLdouble * v) • void glVertexAttrib1f(GLuint index,GLfloat v0) • void glVertexAttrib1s(GLuint index,GLshort v0) • void glVertexAttrib1d(GLuint index,GLdouble v0) • void glVertexAttrib2f(GLuint index,GLfloat v0,GLfloat v1) • void glVertexAttrib2s(GLuint index,GLshort v0,GLshort v1) • void glVertexAttrib2d(GLuint index,GLdouble v0,GLdouble v1) • void glVertexAttrib3f(GLuint index,GLfloat v0,GLfloat v1,GLfloat v2) 1753
  • 4. Ring Documentation, Release 1.8 • void glVertexAttrib3s(GLuint index,GLshort v0,GLshort v1,GLshort v2) • void glVertexAttrib3d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2) • void glVertexAttrib4f(GLuint index,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3) • void glVertexAttrib4s(GLuint index,GLshort v0,GLshort v1,GLshort v2,GLshort v3) • void glVertexAttrib4d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3) • void glVertexAttrib4Nub(GLuint index,GLubyte v0,GLubyte v1,GLubyte v2,GLubyte v3) • void glVertexAttrib1fv(GLuint index,const GLfloat *v) • void glVertexAttrib1sv(GLuint index,const GLshort *v) • void glVertexAttrib1dv(GLuint index,const GLdouble *v) • void glVertexAttrib2fv(GLuint index,const GLfloat *v) • void glVertexAttrib2sv(GLuint index,const GLshort *v) • void glVertexAttrib2dv(GLuint index,const GLdouble *v) • void glVertexAttrib3fv(GLuint index,const GLfloat *v) • void glVertexAttrib3sv(GLuint index,const GLshort *v) • void glVertexAttrib3dv(GLuint index,const GLdouble *v) • void glVertexAttrib4fv(GLuint index,const GLfloat *v) • void glVertexAttrib4sv(GLuint index,const GLshort *v) • void glVertexAttrib4dv(GLuint index,const GLdouble *v) • void glVertexAttrib4iv(GLuint index,const GLint *v) • void glVertexAttrib4bv(GLuint index,const GLbyte *v) • void glVertexAttrib4ubv(GLuint index,const GLubyte *v) • void glVertexAttrib4usv(GLuint index,const GLushort *v) • void glVertexAttrib4uiv(GLuint index,const GLuint *v) • void glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer) • void glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) • void glViewport(GLint x,GLint y,GLsizei width,GLsizei height) • void glWindowPos2s(GLshort x,GLshort y) • void glWindowPos2i(GLint x,GLint y) • void glWindowPos2f(GLfloat x,GLfloat y) • void glWindowPos2d(GLdouble x,GLdouble y) • void glWindowPos3s(GLshort x,GLshort y,GLshort z) • void glWindowPos3i(GLint x,GLint y,GLint z) • void glWindowPos3f(GLfloat x,GLfloat y,GLfloat z) • void glWindowPos3d(GLdouble x,GLdouble y,GLdouble z) • void glWindowPos2sv(const GLshort * v) 1754
  • 5. Ring Documentation, Release 1.8 • void glWindowPos2iv(const GLint * v) • void glWindowPos2fv(const GLfloat * v) • void glWindowPos2dv(const GLdouble * v) • void glWindowPos3sv(const GLshort * v) • void glWindowPos3iv(const GLint * v) • void glWindowPos3fv(const GLfloat * v) • void glWindowPos3dv(const GLdouble * v) • void gluBeginCurve(GLUnurbs* nurb) • void gluBeginPolygon(GLUtesselator* tess) • void gluBeginSurface(GLUnurbs* nurb) • void gluBeginTrim(GLUnurbs* nurb) • void gluCylinder(GLUquadric* quad,GLdouble base,GLdouble top,GLdouble height,GLint slices,GLint stacks) • void gluDeleteNurbsRenderer(GLUnurbs* nurb) • void gluDeleteQuadric(GLUquadric* quad) • void gluDeleteTess(GLUtesselator* tess) • void gluDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops) • void gluEndCurve(GLUnurbs* nurb) • void gluEndPolygon(GLUtesselator* tess) • void gluEndSurface(GLUnurbs* nurb) • void gluEndTrim(GLUnurbs* nurb) • const GLubyte * gluErrorString(GLenum error) • void gluGetNurbsProperty(GLUnurbs* nurb,GLenum property,GLfloat* data) • const GLubyte * gluGetString(GLenum name) • void gluGetTessProperty(GLUtesselator* tess,GLenum which,GLdouble* data) • void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLfloat * model,const GLfloat * perspective,const GLint * view) • void gluLookAt(GLdouble eyeX,GLdouble eyeY,GLdouble eyeZ,GLdouble centerX,GLdouble cen- terY,GLdouble centerZ,GLdouble upX,GLdouble upY,GLdouble upZ) • GLUnurbs *gluNewNurbsRenderer(void) • GLUquadric *gluNewQuadric(void) • GLUtesselator* gluNewTess(void) • void gluNextContour(GLUtesselator* tess,GLenum type) • void gluNurbsCurve(GLUnurbs* nurb,GLint knotCount,GLfloat * knots,GLint stride,GLfloat * control,GLint order,GLenum type) • void gluNurbsProperty(GLUnurbs* nurb,GLenum property,GLfloat value) • void gluNurbsSurface(GLUnurbs* nurb,GLint sKnotCount,GLfloat* sKnots,GLint tKnotCount,GLfloat* tKnots,GLint sStride,GLint tStride,GLfloat* control,GLint sOrder,GLint tOrder,GLenum type) 1755
  • 6. Ring Documentation, Release 1.8 • void gluOrtho2D(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top) • void gluPartialDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops,GLdouble start,GLdouble sweep) • void gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar) • void gluPickMatrix(GLdouble x,GLdouble y,GLdouble delX,GLdouble delY,GLint * viewport) • GLint gluProject(GLdouble objX,GLdouble objY,GLdouble objZ,const GLdouble * model,const GLdouble * proj,const GLint * view,GLdouble* winX,GLdouble* winY,GLdouble* winZ) • void gluPwlCurve(GLUnurbs* nurb,GLint count,GLfloat* data,GLint stride,GLenum type) • void gluQuadricDrawStyle(GLUquadric* quad,GLenum draw) • void gluQuadricNormals(GLUquadric* quad,GLenum normal) • void gluQuadricOrientation(GLUquadric* quad,GLenum orientation) • void gluQuadricTexture(GLUquadric* quad,GLboolean texture) • GLint gluScaleImage(GLenum format,GLsizei wIn,GLsizei hIn,GLenum typeIn,const void * dataIn,GLsizei wOut,GLsizei hOut,GLenum typeOut,GLvoid* dataOut) • void gluSphere(GLUquadric* quad,GLdouble radius,GLint slices,GLint stacks) • void gluTessBeginContour(GLUtesselator* tess) • void gluTessBeginPolygon(GLUtesselator* tess,GLvoid* data) • void gluTessEndContour(GLUtesselator* tess) • void gluTessEndPolygon(GLUtesselator* tess) • void gluTessNormal(GLUtesselator* tess,GLdouble valueX,GLdouble valueY,GLdouble valueZ) • void gluTessProperty(GLUtesselator* tess,GLenum which,GLdouble data) • void gluTessVertex(GLUtesselator* tess,GLdouble * location,GLvoid* data) • GLint gluUnProject(GLdouble winX,GLdouble winY,GLdouble winZ,const GLdouble * model,const GLdou- ble * proj,const GLint * view,GLdouble* objX,GLdouble* objY,GLdouble* objZ) • void glDisable(GLenum cap) 1756
  • 7. CHAPTER SIX RINGOPENGL (OPENGL 4.3) FUNCTIONS REFERENCE • GL_ZERO • GL_FALSE • GL_LOGIC_OP • GL_NONE • GL_TEXTURE_COMPONENTS • GL_NO_ERROR • GL_POINTS • GL_CURRENT_BIT • GL_TRUE • GL_ONE • GL_CLIENT_PIXEL_STORE_BIT • GL_LINES • GL_LINE_LOOP • GL_POINT_BIT • GL_CLIENT_VERTEX_ARRAY_BIT • GL_LINE_STRIP • GL_LINE_BIT • GL_TRIANGLES • GL_TRIANGLE_STRIP • GL_TRIANGLE_FAN • GL_QUADS • GL_QUAD_STRIP • GL_POLYGON_BIT • GL_POLYGON • GL_POLYGON_STIPPLE_BIT • GL_PIXEL_MODE_BIT • GL_LIGHTING_BIT 1757
  • 8. Ring Documentation, Release 1.8 • GL_FOG_BIT • GL_DEPTH_BUFFER_BIT • GL_ACCUM • GL_LOAD • GL_RETURN • GL_MULT • GL_ADD • GL_NEVER • GL_ACCUM_BUFFER_BIT • GL_LESS • GL_EQUAL • GL_LEQUAL • GL_GREATER • GL_NOTEQUAL • GL_GEQUAL • GL_ALWAYS • GL_SRC_COLOR • GL_ONE_MINUS_SRC_COLOR • GL_SRC_ALPHA • GL_ONE_MINUS_SRC_ALPHA • GL_DST_ALPHA • GL_ONE_MINUS_DST_ALPHA • GL_DST_COLOR • GL_ONE_MINUS_DST_COLOR • GL_SRC_ALPHA_SATURATE • GL_STENCIL_BUFFER_BIT • GL_FRONT_LEFT • GL_FRONT_RIGHT • GL_BACK_LEFT • GL_BACK_RIGHT • GL_FRONT • GL_BACK • GL_LEFT • GL_RIGHT • GL_FRONT_AND_BACK • GL_AUX0 1758
  • 9. Ring Documentation, Release 1.8 • GL_AUX1 • GL_AUX2 • GL_AUX3 • GL_INVALID_ENUM • GL_INVALID_VALUE • GL_INVALID_OPERATION • GL_STACK_OVERFLOW • GL_STACK_UNDERFLOW • GL_OUT_OF_MEMORY • GL_2D • GL_3D • GL_3D_COLOR • GL_3D_COLOR_TEXTURE • GL_4D_COLOR_TEXTURE • GL_PASS_THROUGH_TOKEN • GL_POINT_TOKEN • GL_LINE_TOKEN • GL_POLYGON_TOKEN • GL_BITMAP_TOKEN • GL_DRAW_PIXEL_TOKEN • GL_COPY_PIXEL_TOKEN • GL_LINE_RESET_TOKEN • GL_EXP • GL_VIEWPORT_BIT • GL_EXP2 • GL_CW • GL_CCW • GL_COEFF • GL_ORDER • GL_DOMAIN • GL_CURRENT_COLOR • GL_CURRENT_INDEX • GL_CURRENT_NORMAL • GL_CURRENT_TEXTURE_COORDS • GL_CURRENT_RASTER_COLOR • GL_CURRENT_RASTER_INDEX 1759
  • 10. Ring Documentation, Release 1.8 • GL_CURRENT_RASTER_TEXTURE_COORDS • GL_CURRENT_RASTER_POSITION • GL_CURRENT_RASTER_POSITION_VALID • GL_CURRENT_RASTER_DISTANCE • GL_POINT_SMOOTH • GL_POINT_SIZE • GL_POINT_SIZE_RANGE • GL_POINT_SIZE_GRANULARITY • GL_LINE_SMOOTH • GL_LINE_WIDTH • GL_LINE_WIDTH_RANGE • GL_LINE_WIDTH_GRANULARITY • GL_LINE_STIPPLE • GL_LINE_STIPPLE_PATTERN • GL_LINE_STIPPLE_REPEAT • GL_LIST_MODE • GL_MAX_LIST_NESTING • GL_LIST_BASE • GL_LIST_INDEX • GL_POLYGON_MODE • GL_POLYGON_SMOOTH • GL_POLYGON_STIPPLE • GL_EDGE_FLAG • GL_CULL_FACE • GL_CULL_FACE_MODE • GL_FRONT_FACE • GL_LIGHTING • GL_LIGHT_MODEL_LOCAL_VIEWER • GL_LIGHT_MODEL_TWO_SIDE • GL_LIGHT_MODEL_AMBIENT • GL_SHADE_MODEL • GL_COLOR_MATERIAL_FACE • GL_COLOR_MATERIAL_PARAMETER • GL_COLOR_MATERIAL • GL_FOG • GL_FOG_INDEX 1760