SlideShare a Scribd company logo
1 of 10
Download to read offline
Ring Documentation, Release 1.8
ā€¢ void glMap2f(GLenum target,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint ustride,GLint uorder,GLļ¬‚oat v1,GLļ¬‚oat v2,GLint
vstride,GLint vorder,const GLļ¬‚oat * points)
ā€¢ void glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble
v2,GLint vstride,GLint vorder,const GLdouble * points)
ā€¢ void * glMapBuffer(GLenum target,GLenum access)
ā€¢ void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)
ā€¢ void glMapGrid1f(GLint un,GLļ¬‚oat u1,GLļ¬‚oat u2)
ā€¢ void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)
ā€¢ void glMapGrid2f(GLint un,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint vn,GLļ¬‚oat v1,GLļ¬‚oat v2)
ā€¢ void glMaterialf(GLenum face,GLenum pname,GLļ¬‚oat param)
ā€¢ void glMateriali(GLenum face,GLenum pname,GLint param)
ā€¢ void glMatrixMode(GLenum mode)
ā€¢ void glMinmax(GLenum target,GLenum internalformat,GLboolean sink)
ā€¢ void glMultMatrixd(const GLdouble * m)
ā€¢ void glMultMatrixf(const GLļ¬‚oat * m)
ā€¢ void glMultTransposeMatrixd(const GLdouble * m)
ā€¢ void glMultTransposeMatrixf(const GLļ¬‚oat * m)
ā€¢ void glMultiDrawArrays(GLenum mode,GLint * ļ¬rst,GLsizei * count,GLsizei primcount)
ā€¢ void glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** in-
dices,GLsizei primcount)
ā€¢ void glMultiTexCoord1s(GLenum target,GLshort s)
ā€¢ void glMultiTexCoord1i(GLenum target,GLint s)
ā€¢ void glMultiTexCoord1f(GLenum target,GLļ¬‚oat s)
ā€¢ void glMultiTexCoord1d(GLenum target,GLdouble s)
ā€¢ void glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)
ā€¢ void glMultiTexCoord2i(GLenum target,GLint s,GLint t)
ā€¢ void glMultiTexCoord2f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t)
ā€¢ void glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)
ā€¢ void glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)
ā€¢ void glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)
ā€¢ void glMultiTexCoord3f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r)
ā€¢ void glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)
ā€¢ void glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)
ā€¢ void glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)
ā€¢ void glMultiTexCoord4f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r,GLļ¬‚oat q)
ā€¢ void glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)
ā€¢ void glMultiTexCoord1sv(GLenum target,const GLshort * v)
1841
Ring Documentation, Release 1.8
ā€¢ void glMultiTexCoord1iv(GLenum target,const GLint * v)
ā€¢ void glMultiTexCoord1fv(GLenum target,const GLļ¬‚oat * v)
ā€¢ void glMultiTexCoord1dv(GLenum target,const GLdouble * v)
ā€¢ void glMultiTexCoord2sv(GLenum target,const GLshort * v)
ā€¢ void glMultiTexCoord2iv(GLenum target,const GLint * v)
ā€¢ void glMultiTexCoord2fv(GLenum target,const GLļ¬‚oat * v)
ā€¢ void glMultiTexCoord2dv(GLenum target,const GLdouble * v)
ā€¢ void glMultiTexCoord3sv(GLenum target,const GLshort * v)
ā€¢ void glMultiTexCoord3iv(GLenum target,const GLint * v)
ā€¢ void glMultiTexCoord3fv(GLenum target,const GLļ¬‚oat * v)
ā€¢ void glMultiTexCoord3dv(GLenum target,const GLdouble * v)
ā€¢ void glMultiTexCoord4sv(GLenum target,const GLshort * v)
ā€¢ void glMultiTexCoord4iv(GLenum target,const GLint * v)
ā€¢ void glMultiTexCoord4fv(GLenum target,const GLļ¬‚oat * v)
ā€¢ void glMultiTexCoord4dv(GLenum target,const GLdouble * v)
ā€¢ void glNewList(GLuint list,GLenum mode)
ā€¢ void glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)
ā€¢ void glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)
ā€¢ void glNormal3f(GLļ¬‚oat nx,GLļ¬‚oat ny,GLļ¬‚oat nz)
ā€¢ void glNormal3i(GLint nx,GLint ny,GLint nz)
ā€¢ void glNormal3s(GLshort nx,GLshort ny,GLshort nz)
ā€¢ void glNormal3bv(const GLbyte * v)
ā€¢ void glNormal3dv(const GLdouble * v)
ā€¢ void glNormal3fv(const GLļ¬‚oat * v)
ā€¢ void glNormal3iv(const GLint * v)
ā€¢ void glNormal3sv(const GLshort * v)
ā€¢ void glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble far-
Val)
ā€¢ void glPassThrough(GLļ¬‚oat token)
ā€¢ void glPixelMapfv(GLenum map,GLsizei mapsize,const GLļ¬‚oat * values)
ā€¢ void glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)
ā€¢ void glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)
ā€¢ void glPixelStoref(GLenum pname,GLļ¬‚oat param)
ā€¢ void glPixelStorei(GLenum pname,GLint param)
ā€¢ void glPixelTransferf(GLenum pname,GLļ¬‚oat param)
1842
Ring Documentation, Release 1.8
ā€¢ void glPixelTransferi(GLenum pname,GLint param)
ā€¢ void glPixelZoom(GLļ¬‚oat xfactor,GLļ¬‚oat yfactor)
ā€¢ void glPointParameterf(GLenum pname,GLļ¬‚oat param)
ā€¢ void glPointParameteri(GLenum pname,GLint param)
ā€¢ void glPointSize(GLļ¬‚oat size)
ā€¢ void glPolygonMode(GLenum face,GLenum mode)
ā€¢ void glPolygonOffset(GLļ¬‚oat factor,GLļ¬‚oat units)
ā€¢ void glPolygonStipple(const GLubyte * pattern)
ā€¢ void glPushAttrib(GLbitļ¬eld mask)
ā€¢ void glPushClientAttrib(GLbitļ¬eld mask)
ā€¢ void glPushMatrix(void)
ā€¢ void glPushName(GLuint name)
ā€¢ void glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLclampf * priorities)
ā€¢ void glPopMatrix(void)
ā€¢ void glRasterPos2s(GLshort x,GLshort y)
ā€¢ void glRasterPos2i(GLint x,GLint y)
ā€¢ void glRasterPos2f(GLļ¬‚oat x,GLļ¬‚oat y)
ā€¢ void glRasterPos2d(GLdouble x,GLdouble y)
ā€¢ void glRasterPos3s(GLshort x,GLshort y,GLshort z)
ā€¢ void glRasterPos3i(GLint x,GLint y,GLint z)
ā€¢ void glRasterPos3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)
ā€¢ void glRasterPos4i(GLint x,GLint y,GLint z,GLint w)
ā€¢ void glRasterPos4f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z,GLļ¬‚oat w)
ā€¢ void glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
ā€¢ void glReadBuffer(GLenum mode)
ā€¢ void glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * data)
ā€¢ void glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)
ā€¢ void glRectf(GLļ¬‚oat x1,GLļ¬‚oat y1,GLļ¬‚oat x2,GLļ¬‚oat y2)
ā€¢ void glRecti(GLint x1,GLint y1,GLint x2,GLint y2)
ā€¢ void glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)
ā€¢ void glRectdv(const GLdouble * v1,const GLdouble * v2)
ā€¢ void glRectfv(const GLļ¬‚oat * v1,const GLļ¬‚oat * v2)
ā€¢ void glRectiv(const GLint * v1,const GLint * v2)
ā€¢ void glRectsv(const GLshort * v1,const GLshort * v2)
1843
Ring Documentation, Release 1.8
ā€¢ GLint glRenderMode(GLenum mode)
ā€¢ void glResetHistogram(GLenum target)
ā€¢ void glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glRotatef(GLļ¬‚oat angle,GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glSampleCoverage(GLclampf value,GLboolean invert)
ā€¢ void glScaled(GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glScalef(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glScissor(GLint x,GLint y,GLsizei width,GLsizei height)
ā€¢ void glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)
ā€¢ void glSecondaryColor3s(GLshort red,GLshort green,GLshort blue)
ā€¢ void glSecondaryColor3i(GLint red,GLint green,GLint blue)
ā€¢ void glSecondaryColor3f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue)
ā€¢ void glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)
ā€¢ void glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)
ā€¢ void glSecondaryColor3us(GLushort red,GLushort green,GLushort blue)
ā€¢ void glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue)
ā€¢ void glSecondaryColor3bv(const GLbyte * v)
ā€¢ void glSecondaryColor3sv(const GLshort * v)
ā€¢ void glSecondaryColor3iv(const GLint * v)
ā€¢ void glSecondaryColor3fv(const GLļ¬‚oat * v)
ā€¢ void glSecondaryColor3dv(const GLdouble * v)
ā€¢ void glSecondaryColor3ubv(const GLubyte * v)
ā€¢ void glSecondaryColor3usv(const GLushort * v)
ā€¢ void glSecondaryColor3uiv(const GLuint * v)
ā€¢ void glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glSelectBuffer(GLsizei size,GLuint * buffer)
ā€¢ void glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum for-
mat,GLenum type,const GLvoid * row,const GLvoid * column)
ā€¢ void glShadeModel(GLenum mode)
ā€¢ void glShaderSource(GLuint shader,GLsizei count,const GLchar **string,const GLint *length)
ā€¢ void glStencilFunc(GLenum func,GLint ref,GLuint mask)
ā€¢ void glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)
ā€¢ void glStencilMask(GLuint mask)
ā€¢ void glStencilMaskSeparate(GLenum face,GLuint mask)
ā€¢ void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass)
ā€¢ void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)
1844
Ring Documentation, Release 1.8
ā€¢ void glTexCoord1s(GLshort s)
ā€¢ void glTexCoord1i(GLint s)
ā€¢ void glTexCoord1f(GLļ¬‚oat s)
ā€¢ void glTexCoord1d(GLdouble s)
ā€¢ void glTexCoord2s(GLshort s,GLshort t)
ā€¢ void glTexCoord2i(GLint s,GLint t)
ā€¢ void glTexCoord2f(GLļ¬‚oat s,GLļ¬‚oat t)
ā€¢ void glTexCoord2d(GLdouble s,GLdouble t)
ā€¢ void glTexCoord3s(GLshort s,GLshort t,GLshort r)
ā€¢ void glTexCoord3i(GLint s,GLint t,GLint r)
ā€¢ void glTexCoord3f(GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r)
ā€¢ void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)
ā€¢ void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)
ā€¢ void glTexCoord4i(GLint s,GLint t,GLint r,GLint q)
ā€¢ void glTexCoord4f(GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r,GLļ¬‚oat q)
ā€¢ void glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)
ā€¢ void glTexCoord1sv(const GLshort * v)
ā€¢ void glTexCoord1iv(const GLint * v)
ā€¢ void glTexCoord1fv(const GLļ¬‚oat * v)
ā€¢ void glTexCoord1dv(const GLdouble * v)
ā€¢ void glTexCoord2sv(const GLshort * v)
ā€¢ void glTexCoord2iv(const GLint * v)
ā€¢ void glTexCoord2fv(const GLļ¬‚oat * v)
ā€¢ void glTexCoord2dv(const GLdouble * v)
ā€¢ void glTexCoord3sv(const GLshort * v)
ā€¢ void glTexCoord3iv(const GLint * v)
ā€¢ void glTexCoord3fv(const GLļ¬‚oat * v)
ā€¢ void glTexCoord3dv(const GLdouble * v)
ā€¢ void glTexCoord4sv(const GLshort * v)
ā€¢ void glTexCoord4iv(const GLint * v)
ā€¢ void glTexCoord4fv(const GLļ¬‚oat * v)
ā€¢ void glTexCoord4dv(const GLdouble * v)
ā€¢ void glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glTexEnvf(GLenum target,GLenum pname,GLļ¬‚oat param)
ā€¢ void glTexEnvi(GLenum target,GLenum pname,GLint param)
ā€¢ void glTexGeni(GLenum coord,GLenum pname,GLint param)
1845
Ring Documentation, Release 1.8
ā€¢ void glTexGenf(GLenum coord,GLenum pname,GLļ¬‚oat param)
ā€¢ void glTexGend(GLenum coord,GLenum pname,GLdouble param)
ā€¢ void glTexGeniv(GLenum coord,GLenum pname,const GLint * params)
ā€¢ void glTexGenfv(GLenum coord,GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)
ā€¢ void glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum
format,GLenum type,const GLvoid * data)
ā€¢ void glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint bor-
der,GLenum format,GLenum type,const GLvoid * data)
ā€¢ void glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei
depth,GLint border,GLenum format,GLenum type,const GLvoid * data)
ā€¢ void glTexParameterf(GLenum target,GLenum pname,GLļ¬‚oat param)
ā€¢ void glTexParameteri(GLenum target,GLenum pname,GLint param)
ā€¢ void glTexParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glTexParameteriv(GLenum target,GLenum pname,const GLint * params)
ā€¢ void glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum
type,const GLvoid * data)
ā€¢ void glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei
height,GLenum format,GLenum type,const GLvoid * data)
ā€¢ void glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei
width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * data)
ā€¢ void glTranslated(GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glTranslatef(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glUniform1f(GLint location,GLļ¬‚oat v0)
ā€¢ void glUniform2f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1)
ā€¢ void glUniform3f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2)
ā€¢ void glUniform4f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2,GLļ¬‚oat v3)
ā€¢ void glUniform1i(GLint location,GLint v0)
ā€¢ void glUniform2i(GLint location,GLint v0,GLint v1)
ā€¢ void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)
ā€¢ void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)
ā€¢ void glUniform1fv(GLint location,GLsizei count,const GLļ¬‚oat *value)
ā€¢ void glUniform2fv(GLint location,GLsizei count,const GLļ¬‚oat *value)
ā€¢ void glUniform3fv(GLint location,GLsizei count,const GLļ¬‚oat *value)
ā€¢ void glUniform4fv(GLint location,GLsizei count,const GLļ¬‚oat *value)
ā€¢ void glUniform1iv(GLint location,GLsizei count,const GLint *value)
ā€¢ void glUniform2iv(GLint location,GLsizei count,const GLint *value)
ā€¢ void glUniform3iv(GLint location,GLsizei count,const GLint *value)
1846
Ring Documentation, Release 1.8
ā€¢ void glUniform4iv(GLint location,GLsizei count,const GLint *value)
ā€¢ void glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value)
ā€¢ void glUseProgram(GLuint program)
ā€¢ void glValidateProgram(GLuint program)
ā€¢ void glVertex2s(GLshort x,GLshort y)
ā€¢ void glVertex2i(GLint x,GLint y)
ā€¢ void glVertex2f(GLļ¬‚oat x,GLļ¬‚oat y)
ā€¢ void glVertex2d(GLdouble x,GLdouble y)
ā€¢ void glVertex3s(GLshort x,GLshort y,GLshort z)
ā€¢ void glVertex3i(GLint x,GLint y,GLint z)
ā€¢ void glVertex3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glVertex3d(GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)
ā€¢ void glVertex4i(GLint x,GLint y,GLint z,GLint w)
ā€¢ void glVertex4f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z,GLļ¬‚oat w)
ā€¢ void glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
ā€¢ void glVertex2sv(const GLshort * v)
ā€¢ void glVertex2iv(const GLint * v)
ā€¢ void glVertex2fv(const GLļ¬‚oat * v)
ā€¢ void glVertex2dv(const GLdouble * v)
ā€¢ void glVertex3sv(const GLshort * v)
ā€¢ void glVertex3iv(const GLint * v)
ā€¢ void glVertex3fv(const GLļ¬‚oat * v)
ā€¢ void glVertex3dv(const GLdouble * v)
ā€¢ void glVertex4sv(const GLshort * v)
ā€¢ void glVertex4iv(const GLint * v)
ā€¢ void glVertex4fv(const GLļ¬‚oat * v)
ā€¢ void glVertex4dv(const GLdouble * v)
1847
Ring Documentation, Release 1.8
ā€¢ void glVertexAttrib1f(GLuint index,GLļ¬‚oat v0)
ā€¢ void glVertexAttrib1s(GLuint index,GLshort v0)
ā€¢ void glVertexAttrib1d(GLuint index,GLdouble v0)
ā€¢ void glVertexAttrib2f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1)
ā€¢ void glVertexAttrib2s(GLuint index,GLshort v0,GLshort v1)
ā€¢ void glVertexAttrib2d(GLuint index,GLdouble v0,GLdouble v1)
ā€¢ void glVertexAttrib3f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2)
ā€¢ void glVertexAttrib3s(GLuint index,GLshort v0,GLshort v1,GLshort v2)
ā€¢ void glVertexAttrib3d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2)
ā€¢ void glVertexAttrib4f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2,GLļ¬‚oat v3)
ā€¢ void glVertexAttrib4s(GLuint index,GLshort v0,GLshort v1,GLshort v2,GLshort v3)
ā€¢ void glVertexAttrib4d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)
ā€¢ void glVertexAttrib4Nub(GLuint index,GLubyte v0,GLubyte v1,GLubyte v2,GLubyte v3)
ā€¢ void glVertexAttrib1fv(GLuint index,const GLļ¬‚oat *v)
ā€¢ void glVertexAttrib1sv(GLuint index,const GLshort *v)
ā€¢ void glVertexAttrib1dv(GLuint index,const GLdouble *v)
ā€¢ void glVertexAttrib2fv(GLuint index,const GLļ¬‚oat *v)
ā€¢ void glVertexAttrib2sv(GLuint index,const GLshort *v)
ā€¢ void glVertexAttrib2dv(GLuint index,const GLdouble *v)
ā€¢ void glVertexAttrib3fv(GLuint index,const GLļ¬‚oat *v)
ā€¢ void glVertexAttrib3sv(GLuint index,const GLshort *v)
ā€¢ void glVertexAttrib3dv(GLuint index,const GLdouble *v)
ā€¢ void glVertexAttrib4fv(GLuint index,const GLļ¬‚oat *v)
ā€¢ void glVertexAttrib4sv(GLuint index,const GLshort *v)
ā€¢ void glVertexAttrib4dv(GLuint index,const GLdouble *v)
ā€¢ void glVertexAttrib4iv(GLuint index,const GLint *v)
ā€¢ void glVertexAttrib4bv(GLuint index,const GLbyte *v)
ā€¢ void glVertexAttrib4ubv(GLuint index,const GLubyte *v)
ā€¢ void glVertexAttrib4usv(GLuint index,const GLushort *v)
ā€¢ void glVertexAttrib4uiv(GLuint index,const GLuint *v)
ā€¢ void glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const
GLvoid * pointer)
ā€¢ void glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glViewport(GLint x,GLint y,GLsizei width,GLsizei height)
ā€¢ void glWindowPos2s(GLshort x,GLshort y)
ā€¢ void glWindowPos2i(GLint x,GLint y)
1848
Ring Documentation, Release 1.8
ā€¢ void glWindowPos2f(GLļ¬‚oat x,GLļ¬‚oat y)
ā€¢ void glWindowPos2d(GLdouble x,GLdouble y)
ā€¢ void glWindowPos3s(GLshort x,GLshort y,GLshort z)
ā€¢ void glWindowPos3i(GLint x,GLint y,GLint z)
ā€¢ void glWindowPos3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z)
ā€¢ void glWindowPos3d(GLdouble x,GLdouble y,GLdouble z)
ā€¢ void glWindowPos2sv(const GLshort * v)
ā€¢ void glWindowPos2iv(const GLint * v)
ā€¢ void glWindowPos2fv(const GLļ¬‚oat * v)
ā€¢ void glWindowPos2dv(const GLdouble * v)
ā€¢ void glWindowPos3sv(const GLshort * v)
ā€¢ void glWindowPos3iv(const GLint * v)
ā€¢ void glWindowPos3fv(const GLļ¬‚oat * v)
ā€¢ void glWindowPos3dv(const GLdouble * v)
ā€¢ void gluBeginCurve(GLUnurbs* nurb)
ā€¢ void gluBeginPolygon(GLUtesselator* tess)
ā€¢ void gluBeginSurface(GLUnurbs* nurb)
ā€¢ void gluBeginTrim(GLUnurbs* nurb)
ā€¢ void gluCylinder(GLUquadric* quad,GLdouble base,GLdouble top,GLdouble height,GLint slices,GLint stacks)
ā€¢ void gluDeleteNurbsRenderer(GLUnurbs* nurb)
ā€¢ void gluDeleteQuadric(GLUquadric* quad)
ā€¢ void gluDeleteTess(GLUtesselator* tess)
ā€¢ void gluDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops)
ā€¢ void gluEndCurve(GLUnurbs* nurb)
ā€¢ void gluEndPolygon(GLUtesselator* tess)
ā€¢ void gluEndSurface(GLUnurbs* nurb)
ā€¢ void gluEndTrim(GLUnurbs* nurb)
ā€¢ const GLubyte * gluErrorString(GLenum error)
ā€¢ void gluGetNurbsProperty(GLUnurbs* nurb,GLenum property,GLļ¬‚oat* data)
ā€¢ const GLubyte * gluGetString(GLenum name)
ā€¢ void gluGetTessProperty(GLUtesselator* tess,GLenum which,GLdouble* data)
ā€¢ void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLļ¬‚oat * model,const GLļ¬‚oat * perspective,const
GLint * view)
ā€¢ void gluLookAt(GLdouble eyeX,GLdouble eyeY,GLdouble eyeZ,GLdouble centerX,GLdouble cen-
terY,GLdouble centerZ,GLdouble upX,GLdouble upY,GLdouble upZ)
ā€¢ GLUnurbs *gluNewNurbsRenderer(void)
ā€¢ GLUquadric *gluNewQuadric(void)
1849
Ring Documentation, Release 1.8
ā€¢ GLUtesselator* gluNewTess(void)
ā€¢ void gluNextContour(GLUtesselator* tess,GLenum type)
ā€¢ void gluNurbsCurve(GLUnurbs* nurb,GLint knotCount,GLļ¬‚oat * knots,GLint stride,GLļ¬‚oat * control,GLint
order,GLenum type)
ā€¢ void gluNurbsProperty(GLUnurbs* nurb,GLenum property,GLļ¬‚oat value)
ā€¢ void gluNurbsSurface(GLUnurbs* nurb,GLint sKnotCount,GLļ¬‚oat* sKnots,GLint tKnotCount,GLļ¬‚oat*
tKnots,GLint sStride,GLint tStride,GLļ¬‚oat* control,GLint sOrder,GLint tOrder,GLenum type)
ā€¢ void gluOrtho2D(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top)
ā€¢ void gluPartialDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops,GLdouble
start,GLdouble sweep)
ā€¢ void gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar)
ā€¢ void gluPickMatrix(GLdouble x,GLdouble y,GLdouble delX,GLdouble delY,GLint * viewport)
ā€¢ GLint gluProject(GLdouble objX,GLdouble objY,GLdouble objZ,const GLdouble * model,const GLdouble *
proj,const GLint * view,GLdouble* winX,GLdouble* winY,GLdouble* winZ)
ā€¢ void gluPwlCurve(GLUnurbs* nurb,GLint count,GLļ¬‚oat* data,GLint stride,GLenum type)
ā€¢ void gluQuadricDrawStyle(GLUquadric* quad,GLenum draw)
ā€¢ void gluQuadricNormals(GLUquadric* quad,GLenum normal)
ā€¢ void gluQuadricOrientation(GLUquadric* quad,GLenum orientation)
ā€¢ void gluQuadricTexture(GLUquadric* quad,GLboolean texture)
ā€¢ GLint gluScaleImage(GLenum format,GLsizei wIn,GLsizei hIn,GLenum typeIn,const void * dataIn,GLsizei
wOut,GLsizei hOut,GLenum typeOut,GLvoid* dataOut)
ā€¢ void gluSphere(GLUquadric* quad,GLdouble radius,GLint slices,GLint stacks)
ā€¢ void gluTessBeginContour(GLUtesselator* tess)
ā€¢ void gluTessBeginPolygon(GLUtesselator* tess,GLvoid* data)
ā€¢ void gluTessEndContour(GLUtesselator* tess)
ā€¢ void gluTessEndPolygon(GLUtesselator* tess)
ā€¢ void gluTessNormal(GLUtesselator* tess,GLdouble valueX,GLdouble valueY,GLdouble valueZ)
ā€¢ void gluTessProperty(GLUtesselator* tess,GLenum which,GLdouble data)
ā€¢ void gluTessVertex(GLUtesselator* tess,GLdouble * location,GLvoid* data)
ā€¢ GLint gluUnProject(GLdouble winX,GLdouble winY,GLdouble winZ,const GLdouble * model,const GLdou-
ble * proj,const GLint * view,GLdouble* objX,GLdouble* objY,GLdouble* objZ)
ā€¢ void glDisable(GLenum cap)
1850

More Related Content

What's hot

The Ring programming language version 1.5.3 book - Part 124 of 184
The Ring programming language version 1.5.3 book - Part 124 of 184The Ring programming language version 1.5.3 book - Part 124 of 184
The Ring programming language version 1.5.3 book - Part 124 of 184Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.4 book - Part 133 of 185
The Ring programming language version 1.5.4 book - Part 133 of 185The Ring programming language version 1.5.4 book - Part 133 of 185
The Ring programming language version 1.5.4 book - Part 133 of 185Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 116 of 181
The Ring programming language version 1.5.2 book - Part 116 of 181The Ring programming language version 1.5.2 book - Part 116 of 181
The Ring programming language version 1.5.2 book - Part 116 of 181Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.1 book - Part 115 of 180
The Ring programming language version 1.5.1 book - Part 115 of 180 The Ring programming language version 1.5.1 book - Part 115 of 180
The Ring programming language version 1.5.1 book - Part 115 of 180 Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 158 of 210
The Ring programming language version 1.9 book - Part 158 of 210 The Ring programming language version 1.9 book - Part 158 of 210
The Ring programming language version 1.9 book - Part 158 of 210 Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.6 book - Part 118 of 189
The Ring programming language version 1.6 book - Part 118 of 189The Ring programming language version 1.6 book - Part 118 of 189
The Ring programming language version 1.6 book - Part 118 of 189Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 130 of 181
The Ring programming language version 1.5.2 book - Part 130 of 181The Ring programming language version 1.5.2 book - Part 130 of 181
The Ring programming language version 1.5.2 book - Part 130 of 181Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 133 of 184
The Ring programming language version 1.5.3 book - Part 133 of 184The Ring programming language version 1.5.3 book - Part 133 of 184
The Ring programming language version 1.5.3 book - Part 133 of 184Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 164 of 196
The Ring programming language version 1.7 book - Part 164 of 196The Ring programming language version 1.7 book - Part 164 of 196
The Ring programming language version 1.7 book - Part 164 of 196Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 150 of 196
The Ring programming language version 1.7 book - Part 150 of 196The Ring programming language version 1.7 book - Part 150 of 196
The Ring programming language version 1.7 book - Part 150 of 196Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 165 of 212
The Ring programming language version 1.10 book - Part 165 of 212The Ring programming language version 1.10 book - Part 165 of 212
The Ring programming language version 1.10 book - Part 165 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 179 of 212
The Ring programming language version 1.10 book - Part 179 of 212The Ring programming language version 1.10 book - Part 179 of 212
The Ring programming language version 1.10 book - Part 179 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.6 book - Part 165 of 189
The Ring programming language version 1.6 book - Part 165 of 189The Ring programming language version 1.6 book - Part 165 of 189
The Ring programming language version 1.6 book - Part 165 of 189Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 171 of 194
The Ring programming language version 1.5.3 book - Part 171 of 194The Ring programming language version 1.5.3 book - Part 171 of 194
The Ring programming language version 1.5.3 book - Part 171 of 194Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.4 book - Part 128 of 185
The Ring programming language version 1.5.4 book - Part 128 of 185The Ring programming language version 1.5.4 book - Part 128 of 185
The Ring programming language version 1.5.4 book - Part 128 of 185Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.6 book - Part 137 of 189
The Ring programming language version 1.6 book - Part 137 of 189The Ring programming language version 1.6 book - Part 137 of 189
The Ring programming language version 1.6 book - Part 137 of 189Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5 book - Part 21 of 31
The Ring programming language version 1.5 book - Part 21 of 31The Ring programming language version 1.5 book - Part 21 of 31
The Ring programming language version 1.5 book - Part 21 of 31Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 186 of 210
The Ring programming language version 1.9 book - Part 186 of 210The Ring programming language version 1.9 book - Part 186 of 210
The Ring programming language version 1.9 book - Part 186 of 210Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 163 of 210
The Ring programming language version 1.9 book - Part 163 of 210 The Ring programming language version 1.9 book - Part 163 of 210
The Ring programming language version 1.9 book - Part 163 of 210 Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 167 of 210
The Ring programming language version 1.9 book - Part 167 of 210 The Ring programming language version 1.9 book - Part 167 of 210
The Ring programming language version 1.9 book - Part 167 of 210 Mahmoud Samir Fayed
Ā 

What's hot (20)

The Ring programming language version 1.5.3 book - Part 124 of 184
The Ring programming language version 1.5.3 book - Part 124 of 184The Ring programming language version 1.5.3 book - Part 124 of 184
The Ring programming language version 1.5.3 book - Part 124 of 184
Ā 
The Ring programming language version 1.5.4 book - Part 133 of 185
The Ring programming language version 1.5.4 book - Part 133 of 185The Ring programming language version 1.5.4 book - Part 133 of 185
The Ring programming language version 1.5.4 book - Part 133 of 185
Ā 
The Ring programming language version 1.5.2 book - Part 116 of 181
The Ring programming language version 1.5.2 book - Part 116 of 181The Ring programming language version 1.5.2 book - Part 116 of 181
The Ring programming language version 1.5.2 book - Part 116 of 181
Ā 
The Ring programming language version 1.5.1 book - Part 115 of 180
The Ring programming language version 1.5.1 book - Part 115 of 180 The Ring programming language version 1.5.1 book - Part 115 of 180
The Ring programming language version 1.5.1 book - Part 115 of 180
Ā 
The Ring programming language version 1.9 book - Part 158 of 210
The Ring programming language version 1.9 book - Part 158 of 210 The Ring programming language version 1.9 book - Part 158 of 210
The Ring programming language version 1.9 book - Part 158 of 210
Ā 
The Ring programming language version 1.6 book - Part 118 of 189
The Ring programming language version 1.6 book - Part 118 of 189The Ring programming language version 1.6 book - Part 118 of 189
The Ring programming language version 1.6 book - Part 118 of 189
Ā 
The Ring programming language version 1.5.2 book - Part 130 of 181
The Ring programming language version 1.5.2 book - Part 130 of 181The Ring programming language version 1.5.2 book - Part 130 of 181
The Ring programming language version 1.5.2 book - Part 130 of 181
Ā 
The Ring programming language version 1.5.3 book - Part 133 of 184
The Ring programming language version 1.5.3 book - Part 133 of 184The Ring programming language version 1.5.3 book - Part 133 of 184
The Ring programming language version 1.5.3 book - Part 133 of 184
Ā 
The Ring programming language version 1.7 book - Part 164 of 196
The Ring programming language version 1.7 book - Part 164 of 196The Ring programming language version 1.7 book - Part 164 of 196
The Ring programming language version 1.7 book - Part 164 of 196
Ā 
The Ring programming language version 1.7 book - Part 150 of 196
The Ring programming language version 1.7 book - Part 150 of 196The Ring programming language version 1.7 book - Part 150 of 196
The Ring programming language version 1.7 book - Part 150 of 196
Ā 
The Ring programming language version 1.10 book - Part 165 of 212
The Ring programming language version 1.10 book - Part 165 of 212The Ring programming language version 1.10 book - Part 165 of 212
The Ring programming language version 1.10 book - Part 165 of 212
Ā 
The Ring programming language version 1.10 book - Part 179 of 212
The Ring programming language version 1.10 book - Part 179 of 212The Ring programming language version 1.10 book - Part 179 of 212
The Ring programming language version 1.10 book - Part 179 of 212
Ā 
The Ring programming language version 1.6 book - Part 165 of 189
The Ring programming language version 1.6 book - Part 165 of 189The Ring programming language version 1.6 book - Part 165 of 189
The Ring programming language version 1.6 book - Part 165 of 189
Ā 
The Ring programming language version 1.5.3 book - Part 171 of 194
The Ring programming language version 1.5.3 book - Part 171 of 194The Ring programming language version 1.5.3 book - Part 171 of 194
The Ring programming language version 1.5.3 book - Part 171 of 194
Ā 
The Ring programming language version 1.5.4 book - Part 128 of 185
The Ring programming language version 1.5.4 book - Part 128 of 185The Ring programming language version 1.5.4 book - Part 128 of 185
The Ring programming language version 1.5.4 book - Part 128 of 185
Ā 
The Ring programming language version 1.6 book - Part 137 of 189
The Ring programming language version 1.6 book - Part 137 of 189The Ring programming language version 1.6 book - Part 137 of 189
The Ring programming language version 1.6 book - Part 137 of 189
Ā 
The Ring programming language version 1.5 book - Part 21 of 31
The Ring programming language version 1.5 book - Part 21 of 31The Ring programming language version 1.5 book - Part 21 of 31
The Ring programming language version 1.5 book - Part 21 of 31
Ā 
The Ring programming language version 1.9 book - Part 186 of 210
The Ring programming language version 1.9 book - Part 186 of 210The Ring programming language version 1.9 book - Part 186 of 210
The Ring programming language version 1.9 book - Part 186 of 210
Ā 
The Ring programming language version 1.9 book - Part 163 of 210
The Ring programming language version 1.9 book - Part 163 of 210 The Ring programming language version 1.9 book - Part 163 of 210
The Ring programming language version 1.9 book - Part 163 of 210
Ā 
The Ring programming language version 1.9 book - Part 167 of 210
The Ring programming language version 1.9 book - Part 167 of 210 The Ring programming language version 1.9 book - Part 167 of 210
The Ring programming language version 1.9 book - Part 167 of 210
Ā 

Similar to The Ring programming language version 1.8 book - Part 188 of 202

The Ring programming language version 1.5.2 book - Part 144 of 181
The Ring programming language version 1.5.2 book - Part 144 of 181The Ring programming language version 1.5.2 book - Part 144 of 181
The Ring programming language version 1.5.2 book - Part 144 of 181Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.6 book - Part 132 of 189
The Ring programming language version 1.6 book - Part 132 of 189The Ring programming language version 1.6 book - Part 132 of 189
The Ring programming language version 1.6 book - Part 132 of 189Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 178 of 196
The Ring programming language version 1.7 book - Part 178 of 196The Ring programming language version 1.7 book - Part 178 of 196
The Ring programming language version 1.7 book - Part 178 of 196Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 152 of 194
The Ring programming language version 1.5.3 book - Part 152 of 194The Ring programming language version 1.5.3 book - Part 152 of 194
The Ring programming language version 1.5.3 book - Part 152 of 194Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.8 book - Part 160 of 202
The Ring programming language version 1.8 book - Part 160 of 202The Ring programming language version 1.8 book - Part 160 of 202
The Ring programming language version 1.8 book - Part 160 of 202Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.8 book - Part 146 of 202
The Ring programming language version 1.8 book - Part 146 of 202The Ring programming language version 1.8 book - Part 146 of 202
The Ring programming language version 1.8 book - Part 146 of 202Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 174 of 212
The Ring programming language version 1.10 book - Part 174 of 212The Ring programming language version 1.10 book - Part 174 of 212
The Ring programming language version 1.10 book - Part 174 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 172 of 210
The Ring programming language version 1.9 book - Part 172 of 210 The Ring programming language version 1.9 book - Part 172 of 210
The Ring programming language version 1.9 book - Part 172 of 210 Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 166 of 194
The Ring programming language version 1.5.3 book - Part 166 of 194The Ring programming language version 1.5.3 book - Part 166 of 194
The Ring programming language version 1.5.3 book - Part 166 of 194Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 200 of 210
The Ring programming language version 1.9 book - Part 200 of 210The Ring programming language version 1.9 book - Part 200 of 210
The Ring programming language version 1.9 book - Part 200 of 210Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 192 of 196
The Ring programming language version 1.7 book - Part 192 of 196The Ring programming language version 1.7 book - Part 192 of 196
The Ring programming language version 1.7 book - Part 192 of 196Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 158 of 181
The Ring programming language version 1.5.2 book - Part 158 of 181The Ring programming language version 1.5.2 book - Part 158 of 181
The Ring programming language version 1.5.2 book - Part 158 of 181Mahmoud Samir Fayed
Ā 

Similar to The Ring programming language version 1.8 book - Part 188 of 202 (12)

The Ring programming language version 1.5.2 book - Part 144 of 181
The Ring programming language version 1.5.2 book - Part 144 of 181The Ring programming language version 1.5.2 book - Part 144 of 181
The Ring programming language version 1.5.2 book - Part 144 of 181
Ā 
The Ring programming language version 1.6 book - Part 132 of 189
The Ring programming language version 1.6 book - Part 132 of 189The Ring programming language version 1.6 book - Part 132 of 189
The Ring programming language version 1.6 book - Part 132 of 189
Ā 
The Ring programming language version 1.7 book - Part 178 of 196
The Ring programming language version 1.7 book - Part 178 of 196The Ring programming language version 1.7 book - Part 178 of 196
The Ring programming language version 1.7 book - Part 178 of 196
Ā 
The Ring programming language version 1.5.3 book - Part 152 of 194
The Ring programming language version 1.5.3 book - Part 152 of 194The Ring programming language version 1.5.3 book - Part 152 of 194
The Ring programming language version 1.5.3 book - Part 152 of 194
Ā 
The Ring programming language version 1.8 book - Part 160 of 202
The Ring programming language version 1.8 book - Part 160 of 202The Ring programming language version 1.8 book - Part 160 of 202
The Ring programming language version 1.8 book - Part 160 of 202
Ā 
The Ring programming language version 1.8 book - Part 146 of 202
The Ring programming language version 1.8 book - Part 146 of 202The Ring programming language version 1.8 book - Part 146 of 202
The Ring programming language version 1.8 book - Part 146 of 202
Ā 
The Ring programming language version 1.10 book - Part 174 of 212
The Ring programming language version 1.10 book - Part 174 of 212The Ring programming language version 1.10 book - Part 174 of 212
The Ring programming language version 1.10 book - Part 174 of 212
Ā 
The Ring programming language version 1.9 book - Part 172 of 210
The Ring programming language version 1.9 book - Part 172 of 210 The Ring programming language version 1.9 book - Part 172 of 210
The Ring programming language version 1.9 book - Part 172 of 210
Ā 
The Ring programming language version 1.5.3 book - Part 166 of 194
The Ring programming language version 1.5.3 book - Part 166 of 194The Ring programming language version 1.5.3 book - Part 166 of 194
The Ring programming language version 1.5.3 book - Part 166 of 194
Ā 
The Ring programming language version 1.9 book - Part 200 of 210
The Ring programming language version 1.9 book - Part 200 of 210The Ring programming language version 1.9 book - Part 200 of 210
The Ring programming language version 1.9 book - Part 200 of 210
Ā 
The Ring programming language version 1.7 book - Part 192 of 196
The Ring programming language version 1.7 book - Part 192 of 196The Ring programming language version 1.7 book - Part 192 of 196
The Ring programming language version 1.7 book - Part 192 of 196
Ā 
The Ring programming language version 1.5.2 book - Part 158 of 181
The Ring programming language version 1.5.2 book - Part 158 of 181The Ring programming language version 1.5.2 book - Part 158 of 181
The Ring programming language version 1.5.2 book - Part 158 of 181
Ā 

More from Mahmoud Samir Fayed

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
Ā 

More from Mahmoud Samir Fayed (20)

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
Ā 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
Ā 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
Ā 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
Ā 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
Ā 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
Ā 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
Ā 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
Ā 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
Ā 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
Ā 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
Ā 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
Ā 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
Ā 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212
Ā 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
Ā 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
Ā 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
Ā 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
Ā 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
Ā 
The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212
Ā 

Recently uploaded

Microsoft AI Transformation Partner Playbook.pdf
Microsoft AI Transformation Partner Playbook.pdfMicrosoft AI Transformation Partner Playbook.pdf
Microsoft AI Transformation Partner Playbook.pdfWilly Marroquin (WillyDevNET)
Ā 
CHEAP Call Girls in Pushp Vihar (-DELHI )šŸ” 9953056974šŸ”(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Pushp Vihar (-DELHI )šŸ” 9953056974šŸ”(=)/CALL GIRLS SERVICECHEAP Call Girls in Pushp Vihar (-DELHI )šŸ” 9953056974šŸ”(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Pushp Vihar (-DELHI )šŸ” 9953056974šŸ”(=)/CALL GIRLS SERVICE9953056974 Low Rate Call Girls In Saket, Delhi NCR
Ā 
Announcing Codolex 2.0 from GDK Software
Announcing Codolex 2.0 from GDK SoftwareAnnouncing Codolex 2.0 from GDK Software
Announcing Codolex 2.0 from GDK SoftwareJim McKeeth
Ā 
Shapes for Sharing between Graph Data SpacesĀ - and Epistemic Querying of RDF-...
Shapes for Sharing between Graph Data SpacesĀ - and Epistemic Querying of RDF-...Shapes for Sharing between Graph Data SpacesĀ - and Epistemic Querying of RDF-...
Shapes for Sharing between Graph Data SpacesĀ - and Epistemic Querying of RDF-...Steffen Staab
Ā 
Architecture decision records - How not to get lost in the past
Architecture decision records - How not to get lost in the pastArchitecture decision records - How not to get lost in the past
Architecture decision records - How not to get lost in the pastPapp KrisztiƔn
Ā 
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...masabamasaba
Ā 
VTU technical seminar 8Th Sem on Scikit-learn
VTU technical seminar 8Th Sem on Scikit-learnVTU technical seminar 8Th Sem on Scikit-learn
VTU technical seminar 8Th Sem on Scikit-learnAmarnathKambale
Ā 
The Top App Development Trends Shaping the Industry in 2024-25 .pdf
The Top App Development Trends Shaping the Industry in 2024-25 .pdfThe Top App Development Trends Shaping the Industry in 2024-25 .pdf
The Top App Development Trends Shaping the Industry in 2024-25 .pdfayushiqss
Ā 
%+27788225528 love spells in Vancouver Psychic Readings, Attraction spells,Br...
%+27788225528 love spells in Vancouver Psychic Readings, Attraction spells,Br...%+27788225528 love spells in Vancouver Psychic Readings, Attraction spells,Br...
%+27788225528 love spells in Vancouver Psychic Readings, Attraction spells,Br...masabamasaba
Ā 
AI & Machine Learning Presentation Template
AI & Machine Learning Presentation TemplateAI & Machine Learning Presentation Template
AI & Machine Learning Presentation TemplatePresentation.STUDIO
Ā 
AI Mastery 201: Elevating Your Workflow with Advanced LLM Techniques
AI Mastery 201: Elevating Your Workflow with Advanced LLM TechniquesAI Mastery 201: Elevating Your Workflow with Advanced LLM Techniques
AI Mastery 201: Elevating Your Workflow with Advanced LLM TechniquesVictorSzoltysek
Ā 
OpenChain - The Ramifications of ISO/IEC 5230 and ISO/IEC 18974 for Legal Pro...
OpenChain - The Ramifications of ISO/IEC 5230 and ISO/IEC 18974 for Legal Pro...OpenChain - The Ramifications of ISO/IEC 5230 and ISO/IEC 18974 for Legal Pro...
OpenChain - The Ramifications of ISO/IEC 5230 and ISO/IEC 18974 for Legal Pro...Shane Coughlan
Ā 
Chinsurah Escorts ā˜Žļø8617697112 Starting From 5K to 15K High Profile Escorts ...
Chinsurah Escorts ā˜Žļø8617697112  Starting From 5K to 15K High Profile Escorts ...Chinsurah Escorts ā˜Žļø8617697112  Starting From 5K to 15K High Profile Escorts ...
Chinsurah Escorts ā˜Žļø8617697112 Starting From 5K to 15K High Profile Escorts ...Nitya salvi
Ā 
8257 interfacing 2 in microprocessor for btech students
8257 interfacing 2 in microprocessor for btech students8257 interfacing 2 in microprocessor for btech students
8257 interfacing 2 in microprocessor for btech studentsHimanshiGarg82
Ā 
%in Bahrain+277-882-255-28 abortion pills for sale in Bahrain
%in Bahrain+277-882-255-28 abortion pills for sale in Bahrain%in Bahrain+277-882-255-28 abortion pills for sale in Bahrain
%in Bahrain+277-882-255-28 abortion pills for sale in Bahrainmasabamasaba
Ā 
TECUNIQUE: Success Stories: IT Service provider
TECUNIQUE: Success Stories: IT Service providerTECUNIQUE: Success Stories: IT Service provider
TECUNIQUE: Success Stories: IT Service providermohitmore19
Ā 
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...panagenda
Ā 
Right Money Management App For Your Financial Goals
Right Money Management App For Your Financial GoalsRight Money Management App For Your Financial Goals
Right Money Management App For Your Financial GoalsJhone kinadey
Ā 
%in tembisa+277-882-255-28 abortion pills for sale in tembisa
%in tembisa+277-882-255-28 abortion pills for sale in tembisa%in tembisa+277-882-255-28 abortion pills for sale in tembisa
%in tembisa+277-882-255-28 abortion pills for sale in tembisamasabamasaba
Ā 
10 Trends Likely to Shape Enterprise Technology in 2024
10 Trends Likely to Shape Enterprise Technology in 202410 Trends Likely to Shape Enterprise Technology in 2024
10 Trends Likely to Shape Enterprise Technology in 2024Mind IT Systems
Ā 

Recently uploaded (20)

Microsoft AI Transformation Partner Playbook.pdf
Microsoft AI Transformation Partner Playbook.pdfMicrosoft AI Transformation Partner Playbook.pdf
Microsoft AI Transformation Partner Playbook.pdf
Ā 
CHEAP Call Girls in Pushp Vihar (-DELHI )šŸ” 9953056974šŸ”(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Pushp Vihar (-DELHI )šŸ” 9953056974šŸ”(=)/CALL GIRLS SERVICECHEAP Call Girls in Pushp Vihar (-DELHI )šŸ” 9953056974šŸ”(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Pushp Vihar (-DELHI )šŸ” 9953056974šŸ”(=)/CALL GIRLS SERVICE
Ā 
Announcing Codolex 2.0 from GDK Software
Announcing Codolex 2.0 from GDK SoftwareAnnouncing Codolex 2.0 from GDK Software
Announcing Codolex 2.0 from GDK Software
Ā 
Shapes for Sharing between Graph Data SpacesĀ - and Epistemic Querying of RDF-...
Shapes for Sharing between Graph Data SpacesĀ - and Epistemic Querying of RDF-...Shapes for Sharing between Graph Data SpacesĀ - and Epistemic Querying of RDF-...
Shapes for Sharing between Graph Data SpacesĀ - and Epistemic Querying of RDF-...
Ā 
Architecture decision records - How not to get lost in the past
Architecture decision records - How not to get lost in the pastArchitecture decision records - How not to get lost in the past
Architecture decision records - How not to get lost in the past
Ā 
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...
Ā 
VTU technical seminar 8Th Sem on Scikit-learn
VTU technical seminar 8Th Sem on Scikit-learnVTU technical seminar 8Th Sem on Scikit-learn
VTU technical seminar 8Th Sem on Scikit-learn
Ā 
The Top App Development Trends Shaping the Industry in 2024-25 .pdf
The Top App Development Trends Shaping the Industry in 2024-25 .pdfThe Top App Development Trends Shaping the Industry in 2024-25 .pdf
The Top App Development Trends Shaping the Industry in 2024-25 .pdf
Ā 
%+27788225528 love spells in Vancouver Psychic Readings, Attraction spells,Br...
%+27788225528 love spells in Vancouver Psychic Readings, Attraction spells,Br...%+27788225528 love spells in Vancouver Psychic Readings, Attraction spells,Br...
%+27788225528 love spells in Vancouver Psychic Readings, Attraction spells,Br...
Ā 
AI & Machine Learning Presentation Template
AI & Machine Learning Presentation TemplateAI & Machine Learning Presentation Template
AI & Machine Learning Presentation Template
Ā 
AI Mastery 201: Elevating Your Workflow with Advanced LLM Techniques
AI Mastery 201: Elevating Your Workflow with Advanced LLM TechniquesAI Mastery 201: Elevating Your Workflow with Advanced LLM Techniques
AI Mastery 201: Elevating Your Workflow with Advanced LLM Techniques
Ā 
OpenChain - The Ramifications of ISO/IEC 5230 and ISO/IEC 18974 for Legal Pro...
OpenChain - The Ramifications of ISO/IEC 5230 and ISO/IEC 18974 for Legal Pro...OpenChain - The Ramifications of ISO/IEC 5230 and ISO/IEC 18974 for Legal Pro...
OpenChain - The Ramifications of ISO/IEC 5230 and ISO/IEC 18974 for Legal Pro...
Ā 
Chinsurah Escorts ā˜Žļø8617697112 Starting From 5K to 15K High Profile Escorts ...
Chinsurah Escorts ā˜Žļø8617697112  Starting From 5K to 15K High Profile Escorts ...Chinsurah Escorts ā˜Žļø8617697112  Starting From 5K to 15K High Profile Escorts ...
Chinsurah Escorts ā˜Žļø8617697112 Starting From 5K to 15K High Profile Escorts ...
Ā 
8257 interfacing 2 in microprocessor for btech students
8257 interfacing 2 in microprocessor for btech students8257 interfacing 2 in microprocessor for btech students
8257 interfacing 2 in microprocessor for btech students
Ā 
%in Bahrain+277-882-255-28 abortion pills for sale in Bahrain
%in Bahrain+277-882-255-28 abortion pills for sale in Bahrain%in Bahrain+277-882-255-28 abortion pills for sale in Bahrain
%in Bahrain+277-882-255-28 abortion pills for sale in Bahrain
Ā 
TECUNIQUE: Success Stories: IT Service provider
TECUNIQUE: Success Stories: IT Service providerTECUNIQUE: Success Stories: IT Service provider
TECUNIQUE: Success Stories: IT Service provider
Ā 
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
Ā 
Right Money Management App For Your Financial Goals
Right Money Management App For Your Financial GoalsRight Money Management App For Your Financial Goals
Right Money Management App For Your Financial Goals
Ā 
%in tembisa+277-882-255-28 abortion pills for sale in tembisa
%in tembisa+277-882-255-28 abortion pills for sale in tembisa%in tembisa+277-882-255-28 abortion pills for sale in tembisa
%in tembisa+277-882-255-28 abortion pills for sale in tembisa
Ā 
10 Trends Likely to Shape Enterprise Technology in 2024
10 Trends Likely to Shape Enterprise Technology in 202410 Trends Likely to Shape Enterprise Technology in 2024
10 Trends Likely to Shape Enterprise Technology in 2024
Ā 

The Ring programming language version 1.8 book - Part 188 of 202

  • 1. Ring Documentation, Release 1.8 ā€¢ void glMap2f(GLenum target,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint ustride,GLint uorder,GLļ¬‚oat v1,GLļ¬‚oat v2,GLint vstride,GLint vorder,const GLļ¬‚oat * points) ā€¢ void glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points) ā€¢ void * glMapBuffer(GLenum target,GLenum access) ā€¢ void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2) ā€¢ void glMapGrid1f(GLint un,GLļ¬‚oat u1,GLļ¬‚oat u2) ā€¢ void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2) ā€¢ void glMapGrid2f(GLint un,GLļ¬‚oat u1,GLļ¬‚oat u2,GLint vn,GLļ¬‚oat v1,GLļ¬‚oat v2) ā€¢ void glMaterialf(GLenum face,GLenum pname,GLļ¬‚oat param) ā€¢ void glMateriali(GLenum face,GLenum pname,GLint param) ā€¢ void glMatrixMode(GLenum mode) ā€¢ void glMinmax(GLenum target,GLenum internalformat,GLboolean sink) ā€¢ void glMultMatrixd(const GLdouble * m) ā€¢ void glMultMatrixf(const GLļ¬‚oat * m) ā€¢ void glMultTransposeMatrixd(const GLdouble * m) ā€¢ void glMultTransposeMatrixf(const GLļ¬‚oat * m) ā€¢ void glMultiDrawArrays(GLenum mode,GLint * ļ¬rst,GLsizei * count,GLsizei primcount) ā€¢ void glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** in- dices,GLsizei primcount) ā€¢ void glMultiTexCoord1s(GLenum target,GLshort s) ā€¢ void glMultiTexCoord1i(GLenum target,GLint s) ā€¢ void glMultiTexCoord1f(GLenum target,GLļ¬‚oat s) ā€¢ void glMultiTexCoord1d(GLenum target,GLdouble s) ā€¢ void glMultiTexCoord2s(GLenum target,GLshort s,GLshort t) ā€¢ void glMultiTexCoord2i(GLenum target,GLint s,GLint t) ā€¢ void glMultiTexCoord2f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t) ā€¢ void glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t) ā€¢ void glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r) ā€¢ void glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r) ā€¢ void glMultiTexCoord3f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r) ā€¢ void glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r) ā€¢ void glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q) ā€¢ void glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q) ā€¢ void glMultiTexCoord4f(GLenum target,GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r,GLļ¬‚oat q) ā€¢ void glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q) ā€¢ void glMultiTexCoord1sv(GLenum target,const GLshort * v) 1841
  • 2. Ring Documentation, Release 1.8 ā€¢ void glMultiTexCoord1iv(GLenum target,const GLint * v) ā€¢ void glMultiTexCoord1fv(GLenum target,const GLļ¬‚oat * v) ā€¢ void glMultiTexCoord1dv(GLenum target,const GLdouble * v) ā€¢ void glMultiTexCoord2sv(GLenum target,const GLshort * v) ā€¢ void glMultiTexCoord2iv(GLenum target,const GLint * v) ā€¢ void glMultiTexCoord2fv(GLenum target,const GLļ¬‚oat * v) ā€¢ void glMultiTexCoord2dv(GLenum target,const GLdouble * v) ā€¢ void glMultiTexCoord3sv(GLenum target,const GLshort * v) ā€¢ void glMultiTexCoord3iv(GLenum target,const GLint * v) ā€¢ void glMultiTexCoord3fv(GLenum target,const GLļ¬‚oat * v) ā€¢ void glMultiTexCoord3dv(GLenum target,const GLdouble * v) ā€¢ void glMultiTexCoord4sv(GLenum target,const GLshort * v) ā€¢ void glMultiTexCoord4iv(GLenum target,const GLint * v) ā€¢ void glMultiTexCoord4fv(GLenum target,const GLļ¬‚oat * v) ā€¢ void glMultiTexCoord4dv(GLenum target,const GLdouble * v) ā€¢ void glNewList(GLuint list,GLenum mode) ā€¢ void glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz) ā€¢ void glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz) ā€¢ void glNormal3f(GLļ¬‚oat nx,GLļ¬‚oat ny,GLļ¬‚oat nz) ā€¢ void glNormal3i(GLint nx,GLint ny,GLint nz) ā€¢ void glNormal3s(GLshort nx,GLshort ny,GLshort nz) ā€¢ void glNormal3bv(const GLbyte * v) ā€¢ void glNormal3dv(const GLdouble * v) ā€¢ void glNormal3fv(const GLļ¬‚oat * v) ā€¢ void glNormal3iv(const GLint * v) ā€¢ void glNormal3sv(const GLshort * v) ā€¢ void glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble far- Val) ā€¢ void glPassThrough(GLļ¬‚oat token) ā€¢ void glPixelMapfv(GLenum map,GLsizei mapsize,const GLļ¬‚oat * values) ā€¢ void glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values) ā€¢ void glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values) ā€¢ void glPixelStoref(GLenum pname,GLļ¬‚oat param) ā€¢ void glPixelStorei(GLenum pname,GLint param) ā€¢ void glPixelTransferf(GLenum pname,GLļ¬‚oat param) 1842
  • 3. Ring Documentation, Release 1.8 ā€¢ void glPixelTransferi(GLenum pname,GLint param) ā€¢ void glPixelZoom(GLļ¬‚oat xfactor,GLļ¬‚oat yfactor) ā€¢ void glPointParameterf(GLenum pname,GLļ¬‚oat param) ā€¢ void glPointParameteri(GLenum pname,GLint param) ā€¢ void glPointSize(GLļ¬‚oat size) ā€¢ void glPolygonMode(GLenum face,GLenum mode) ā€¢ void glPolygonOffset(GLļ¬‚oat factor,GLļ¬‚oat units) ā€¢ void glPolygonStipple(const GLubyte * pattern) ā€¢ void glPushAttrib(GLbitļ¬eld mask) ā€¢ void glPushClientAttrib(GLbitļ¬eld mask) ā€¢ void glPushMatrix(void) ā€¢ void glPushName(GLuint name) ā€¢ void glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLclampf * priorities) ā€¢ void glPopMatrix(void) ā€¢ void glRasterPos2s(GLshort x,GLshort y) ā€¢ void glRasterPos2i(GLint x,GLint y) ā€¢ void glRasterPos2f(GLļ¬‚oat x,GLļ¬‚oat y) ā€¢ void glRasterPos2d(GLdouble x,GLdouble y) ā€¢ void glRasterPos3s(GLshort x,GLshort y,GLshort z) ā€¢ void glRasterPos3i(GLint x,GLint y,GLint z) ā€¢ void glRasterPos3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glRasterPos3d(GLdouble x,GLdouble y,GLdouble z) ā€¢ void glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w) ā€¢ void glRasterPos4i(GLint x,GLint y,GLint z,GLint w) ā€¢ void glRasterPos4f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z,GLļ¬‚oat w) ā€¢ void glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w) ā€¢ void glReadBuffer(GLenum mode) ā€¢ void glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * data) ā€¢ void glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2) ā€¢ void glRectf(GLļ¬‚oat x1,GLļ¬‚oat y1,GLļ¬‚oat x2,GLļ¬‚oat y2) ā€¢ void glRecti(GLint x1,GLint y1,GLint x2,GLint y2) ā€¢ void glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2) ā€¢ void glRectdv(const GLdouble * v1,const GLdouble * v2) ā€¢ void glRectfv(const GLļ¬‚oat * v1,const GLļ¬‚oat * v2) ā€¢ void glRectiv(const GLint * v1,const GLint * v2) ā€¢ void glRectsv(const GLshort * v1,const GLshort * v2) 1843
  • 4. Ring Documentation, Release 1.8 ā€¢ GLint glRenderMode(GLenum mode) ā€¢ void glResetHistogram(GLenum target) ā€¢ void glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z) ā€¢ void glRotatef(GLļ¬‚oat angle,GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glSampleCoverage(GLclampf value,GLboolean invert) ā€¢ void glScaled(GLdouble x,GLdouble y,GLdouble z) ā€¢ void glScalef(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glScissor(GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ void glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue) ā€¢ void glSecondaryColor3s(GLshort red,GLshort green,GLshort blue) ā€¢ void glSecondaryColor3i(GLint red,GLint green,GLint blue) ā€¢ void glSecondaryColor3f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue) ā€¢ void glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue) ā€¢ void glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue) ā€¢ void glSecondaryColor3us(GLushort red,GLushort green,GLushort blue) ā€¢ void glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue) ā€¢ void glSecondaryColor3bv(const GLbyte * v) ā€¢ void glSecondaryColor3sv(const GLshort * v) ā€¢ void glSecondaryColor3iv(const GLint * v) ā€¢ void glSecondaryColor3fv(const GLļ¬‚oat * v) ā€¢ void glSecondaryColor3dv(const GLdouble * v) ā€¢ void glSecondaryColor3ubv(const GLubyte * v) ā€¢ void glSecondaryColor3usv(const GLushort * v) ā€¢ void glSecondaryColor3uiv(const GLuint * v) ā€¢ void glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glSelectBuffer(GLsizei size,GLuint * buffer) ā€¢ void glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum for- mat,GLenum type,const GLvoid * row,const GLvoid * column) ā€¢ void glShadeModel(GLenum mode) ā€¢ void glShaderSource(GLuint shader,GLsizei count,const GLchar **string,const GLint *length) ā€¢ void glStencilFunc(GLenum func,GLint ref,GLuint mask) ā€¢ void glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask) ā€¢ void glStencilMask(GLuint mask) ā€¢ void glStencilMaskSeparate(GLenum face,GLuint mask) ā€¢ void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass) ā€¢ void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass) 1844
  • 5. Ring Documentation, Release 1.8 ā€¢ void glTexCoord1s(GLshort s) ā€¢ void glTexCoord1i(GLint s) ā€¢ void glTexCoord1f(GLļ¬‚oat s) ā€¢ void glTexCoord1d(GLdouble s) ā€¢ void glTexCoord2s(GLshort s,GLshort t) ā€¢ void glTexCoord2i(GLint s,GLint t) ā€¢ void glTexCoord2f(GLļ¬‚oat s,GLļ¬‚oat t) ā€¢ void glTexCoord2d(GLdouble s,GLdouble t) ā€¢ void glTexCoord3s(GLshort s,GLshort t,GLshort r) ā€¢ void glTexCoord3i(GLint s,GLint t,GLint r) ā€¢ void glTexCoord3f(GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r) ā€¢ void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r) ā€¢ void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q) ā€¢ void glTexCoord4i(GLint s,GLint t,GLint r,GLint q) ā€¢ void glTexCoord4f(GLļ¬‚oat s,GLļ¬‚oat t,GLļ¬‚oat r,GLļ¬‚oat q) ā€¢ void glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q) ā€¢ void glTexCoord1sv(const GLshort * v) ā€¢ void glTexCoord1iv(const GLint * v) ā€¢ void glTexCoord1fv(const GLļ¬‚oat * v) ā€¢ void glTexCoord1dv(const GLdouble * v) ā€¢ void glTexCoord2sv(const GLshort * v) ā€¢ void glTexCoord2iv(const GLint * v) ā€¢ void glTexCoord2fv(const GLļ¬‚oat * v) ā€¢ void glTexCoord2dv(const GLdouble * v) ā€¢ void glTexCoord3sv(const GLshort * v) ā€¢ void glTexCoord3iv(const GLint * v) ā€¢ void glTexCoord3fv(const GLļ¬‚oat * v) ā€¢ void glTexCoord3dv(const GLdouble * v) ā€¢ void glTexCoord4sv(const GLshort * v) ā€¢ void glTexCoord4iv(const GLint * v) ā€¢ void glTexCoord4fv(const GLļ¬‚oat * v) ā€¢ void glTexCoord4dv(const GLdouble * v) ā€¢ void glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glTexEnvf(GLenum target,GLenum pname,GLļ¬‚oat param) ā€¢ void glTexEnvi(GLenum target,GLenum pname,GLint param) ā€¢ void glTexGeni(GLenum coord,GLenum pname,GLint param) 1845
  • 6. Ring Documentation, Release 1.8 ā€¢ void glTexGenf(GLenum coord,GLenum pname,GLļ¬‚oat param) ā€¢ void glTexGend(GLenum coord,GLenum pname,GLdouble param) ā€¢ void glTexGeniv(GLenum coord,GLenum pname,const GLint * params) ā€¢ void glTexGenfv(GLenum coord,GLenum pname,const GLļ¬‚oat * params) ā€¢ void glTexGendv(GLenum coord,GLenum pname,const GLdouble * params) ā€¢ void glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint bor- der,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTexParameterf(GLenum target,GLenum pname,GLļ¬‚oat param) ā€¢ void glTexParameteri(GLenum target,GLenum pname,GLint param) ā€¢ void glTexParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params) ā€¢ void glTexParameteriv(GLenum target,GLenum pname,const GLint * params) ā€¢ void glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glTranslated(GLdouble x,GLdouble y,GLdouble z) ā€¢ void glTranslatef(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glUniform1f(GLint location,GLļ¬‚oat v0) ā€¢ void glUniform2f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1) ā€¢ void glUniform3f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2) ā€¢ void glUniform4f(GLint location,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2,GLļ¬‚oat v3) ā€¢ void glUniform1i(GLint location,GLint v0) ā€¢ void glUniform2i(GLint location,GLint v0,GLint v1) ā€¢ void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2) ā€¢ void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3) ā€¢ void glUniform1fv(GLint location,GLsizei count,const GLļ¬‚oat *value) ā€¢ void glUniform2fv(GLint location,GLsizei count,const GLļ¬‚oat *value) ā€¢ void glUniform3fv(GLint location,GLsizei count,const GLļ¬‚oat *value) ā€¢ void glUniform4fv(GLint location,GLsizei count,const GLļ¬‚oat *value) ā€¢ void glUniform1iv(GLint location,GLsizei count,const GLint *value) ā€¢ void glUniform2iv(GLint location,GLsizei count,const GLint *value) ā€¢ void glUniform3iv(GLint location,GLsizei count,const GLint *value) 1846
  • 7. Ring Documentation, Release 1.8 ā€¢ void glUniform4iv(GLint location,GLsizei count,const GLint *value) ā€¢ void glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬‚oat *value) ā€¢ void glUseProgram(GLuint program) ā€¢ void glValidateProgram(GLuint program) ā€¢ void glVertex2s(GLshort x,GLshort y) ā€¢ void glVertex2i(GLint x,GLint y) ā€¢ void glVertex2f(GLļ¬‚oat x,GLļ¬‚oat y) ā€¢ void glVertex2d(GLdouble x,GLdouble y) ā€¢ void glVertex3s(GLshort x,GLshort y,GLshort z) ā€¢ void glVertex3i(GLint x,GLint y,GLint z) ā€¢ void glVertex3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glVertex3d(GLdouble x,GLdouble y,GLdouble z) ā€¢ void glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w) ā€¢ void glVertex4i(GLint x,GLint y,GLint z,GLint w) ā€¢ void glVertex4f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z,GLļ¬‚oat w) ā€¢ void glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w) ā€¢ void glVertex2sv(const GLshort * v) ā€¢ void glVertex2iv(const GLint * v) ā€¢ void glVertex2fv(const GLļ¬‚oat * v) ā€¢ void glVertex2dv(const GLdouble * v) ā€¢ void glVertex3sv(const GLshort * v) ā€¢ void glVertex3iv(const GLint * v) ā€¢ void glVertex3fv(const GLļ¬‚oat * v) ā€¢ void glVertex3dv(const GLdouble * v) ā€¢ void glVertex4sv(const GLshort * v) ā€¢ void glVertex4iv(const GLint * v) ā€¢ void glVertex4fv(const GLļ¬‚oat * v) ā€¢ void glVertex4dv(const GLdouble * v) 1847
  • 8. Ring Documentation, Release 1.8 ā€¢ void glVertexAttrib1f(GLuint index,GLļ¬‚oat v0) ā€¢ void glVertexAttrib1s(GLuint index,GLshort v0) ā€¢ void glVertexAttrib1d(GLuint index,GLdouble v0) ā€¢ void glVertexAttrib2f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1) ā€¢ void glVertexAttrib2s(GLuint index,GLshort v0,GLshort v1) ā€¢ void glVertexAttrib2d(GLuint index,GLdouble v0,GLdouble v1) ā€¢ void glVertexAttrib3f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2) ā€¢ void glVertexAttrib3s(GLuint index,GLshort v0,GLshort v1,GLshort v2) ā€¢ void glVertexAttrib3d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2) ā€¢ void glVertexAttrib4f(GLuint index,GLļ¬‚oat v0,GLļ¬‚oat v1,GLļ¬‚oat v2,GLļ¬‚oat v3) ā€¢ void glVertexAttrib4s(GLuint index,GLshort v0,GLshort v1,GLshort v2,GLshort v3) ā€¢ void glVertexAttrib4d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3) ā€¢ void glVertexAttrib4Nub(GLuint index,GLubyte v0,GLubyte v1,GLubyte v2,GLubyte v3) ā€¢ void glVertexAttrib1fv(GLuint index,const GLļ¬‚oat *v) ā€¢ void glVertexAttrib1sv(GLuint index,const GLshort *v) ā€¢ void glVertexAttrib1dv(GLuint index,const GLdouble *v) ā€¢ void glVertexAttrib2fv(GLuint index,const GLļ¬‚oat *v) ā€¢ void glVertexAttrib2sv(GLuint index,const GLshort *v) ā€¢ void glVertexAttrib2dv(GLuint index,const GLdouble *v) ā€¢ void glVertexAttrib3fv(GLuint index,const GLļ¬‚oat *v) ā€¢ void glVertexAttrib3sv(GLuint index,const GLshort *v) ā€¢ void glVertexAttrib3dv(GLuint index,const GLdouble *v) ā€¢ void glVertexAttrib4fv(GLuint index,const GLļ¬‚oat *v) ā€¢ void glVertexAttrib4sv(GLuint index,const GLshort *v) ā€¢ void glVertexAttrib4dv(GLuint index,const GLdouble *v) ā€¢ void glVertexAttrib4iv(GLuint index,const GLint *v) ā€¢ void glVertexAttrib4bv(GLuint index,const GLbyte *v) ā€¢ void glVertexAttrib4ubv(GLuint index,const GLubyte *v) ā€¢ void glVertexAttrib4usv(GLuint index,const GLushort *v) ā€¢ void glVertexAttrib4uiv(GLuint index,const GLuint *v) ā€¢ void glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer) ā€¢ void glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glViewport(GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ void glWindowPos2s(GLshort x,GLshort y) ā€¢ void glWindowPos2i(GLint x,GLint y) 1848
  • 9. Ring Documentation, Release 1.8 ā€¢ void glWindowPos2f(GLļ¬‚oat x,GLļ¬‚oat y) ā€¢ void glWindowPos2d(GLdouble x,GLdouble y) ā€¢ void glWindowPos3s(GLshort x,GLshort y,GLshort z) ā€¢ void glWindowPos3i(GLint x,GLint y,GLint z) ā€¢ void glWindowPos3f(GLļ¬‚oat x,GLļ¬‚oat y,GLļ¬‚oat z) ā€¢ void glWindowPos3d(GLdouble x,GLdouble y,GLdouble z) ā€¢ void glWindowPos2sv(const GLshort * v) ā€¢ void glWindowPos2iv(const GLint * v) ā€¢ void glWindowPos2fv(const GLļ¬‚oat * v) ā€¢ void glWindowPos2dv(const GLdouble * v) ā€¢ void glWindowPos3sv(const GLshort * v) ā€¢ void glWindowPos3iv(const GLint * v) ā€¢ void glWindowPos3fv(const GLļ¬‚oat * v) ā€¢ void glWindowPos3dv(const GLdouble * v) ā€¢ void gluBeginCurve(GLUnurbs* nurb) ā€¢ void gluBeginPolygon(GLUtesselator* tess) ā€¢ void gluBeginSurface(GLUnurbs* nurb) ā€¢ void gluBeginTrim(GLUnurbs* nurb) ā€¢ void gluCylinder(GLUquadric* quad,GLdouble base,GLdouble top,GLdouble height,GLint slices,GLint stacks) ā€¢ void gluDeleteNurbsRenderer(GLUnurbs* nurb) ā€¢ void gluDeleteQuadric(GLUquadric* quad) ā€¢ void gluDeleteTess(GLUtesselator* tess) ā€¢ void gluDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops) ā€¢ void gluEndCurve(GLUnurbs* nurb) ā€¢ void gluEndPolygon(GLUtesselator* tess) ā€¢ void gluEndSurface(GLUnurbs* nurb) ā€¢ void gluEndTrim(GLUnurbs* nurb) ā€¢ const GLubyte * gluErrorString(GLenum error) ā€¢ void gluGetNurbsProperty(GLUnurbs* nurb,GLenum property,GLļ¬‚oat* data) ā€¢ const GLubyte * gluGetString(GLenum name) ā€¢ void gluGetTessProperty(GLUtesselator* tess,GLenum which,GLdouble* data) ā€¢ void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLļ¬‚oat * model,const GLļ¬‚oat * perspective,const GLint * view) ā€¢ void gluLookAt(GLdouble eyeX,GLdouble eyeY,GLdouble eyeZ,GLdouble centerX,GLdouble cen- terY,GLdouble centerZ,GLdouble upX,GLdouble upY,GLdouble upZ) ā€¢ GLUnurbs *gluNewNurbsRenderer(void) ā€¢ GLUquadric *gluNewQuadric(void) 1849
  • 10. Ring Documentation, Release 1.8 ā€¢ GLUtesselator* gluNewTess(void) ā€¢ void gluNextContour(GLUtesselator* tess,GLenum type) ā€¢ void gluNurbsCurve(GLUnurbs* nurb,GLint knotCount,GLļ¬‚oat * knots,GLint stride,GLļ¬‚oat * control,GLint order,GLenum type) ā€¢ void gluNurbsProperty(GLUnurbs* nurb,GLenum property,GLļ¬‚oat value) ā€¢ void gluNurbsSurface(GLUnurbs* nurb,GLint sKnotCount,GLļ¬‚oat* sKnots,GLint tKnotCount,GLļ¬‚oat* tKnots,GLint sStride,GLint tStride,GLļ¬‚oat* control,GLint sOrder,GLint tOrder,GLenum type) ā€¢ void gluOrtho2D(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top) ā€¢ void gluPartialDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops,GLdouble start,GLdouble sweep) ā€¢ void gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar) ā€¢ void gluPickMatrix(GLdouble x,GLdouble y,GLdouble delX,GLdouble delY,GLint * viewport) ā€¢ GLint gluProject(GLdouble objX,GLdouble objY,GLdouble objZ,const GLdouble * model,const GLdouble * proj,const GLint * view,GLdouble* winX,GLdouble* winY,GLdouble* winZ) ā€¢ void gluPwlCurve(GLUnurbs* nurb,GLint count,GLļ¬‚oat* data,GLint stride,GLenum type) ā€¢ void gluQuadricDrawStyle(GLUquadric* quad,GLenum draw) ā€¢ void gluQuadricNormals(GLUquadric* quad,GLenum normal) ā€¢ void gluQuadricOrientation(GLUquadric* quad,GLenum orientation) ā€¢ void gluQuadricTexture(GLUquadric* quad,GLboolean texture) ā€¢ GLint gluScaleImage(GLenum format,GLsizei wIn,GLsizei hIn,GLenum typeIn,const void * dataIn,GLsizei wOut,GLsizei hOut,GLenum typeOut,GLvoid* dataOut) ā€¢ void gluSphere(GLUquadric* quad,GLdouble radius,GLint slices,GLint stacks) ā€¢ void gluTessBeginContour(GLUtesselator* tess) ā€¢ void gluTessBeginPolygon(GLUtesselator* tess,GLvoid* data) ā€¢ void gluTessEndContour(GLUtesselator* tess) ā€¢ void gluTessEndPolygon(GLUtesselator* tess) ā€¢ void gluTessNormal(GLUtesselator* tess,GLdouble valueX,GLdouble valueY,GLdouble valueZ) ā€¢ void gluTessProperty(GLUtesselator* tess,GLenum which,GLdouble data) ā€¢ void gluTessVertex(GLUtesselator* tess,GLdouble * location,GLvoid* data) ā€¢ GLint gluUnProject(GLdouble winX,GLdouble winY,GLdouble winZ,const GLdouble * model,const GLdou- ble * proj,const GLint * view,GLdouble* objX,GLdouble* objY,GLdouble* objZ) ā€¢ void glDisable(GLenum cap) 1850