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1.
Ring Documentation, Release
1.8 ā¢ void glMap2f(GLenum target,GLļ¬oat u1,GLļ¬oat u2,GLint ustride,GLint uorder,GLļ¬oat v1,GLļ¬oat v2,GLint vstride,GLint vorder,const GLļ¬oat * points) ā¢ void glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points) ā¢ void * glMapBuffer(GLenum target,GLenum access) ā¢ void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2) ā¢ void glMapGrid1f(GLint un,GLļ¬oat u1,GLļ¬oat u2) ā¢ void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2) ā¢ void glMapGrid2f(GLint un,GLļ¬oat u1,GLļ¬oat u2,GLint vn,GLļ¬oat v1,GLļ¬oat v2) ā¢ void glMaterialf(GLenum face,GLenum pname,GLļ¬oat param) ā¢ void glMateriali(GLenum face,GLenum pname,GLint param) ā¢ void glMatrixMode(GLenum mode) ā¢ void glMinmax(GLenum target,GLenum internalformat,GLboolean sink) ā¢ void glMultMatrixd(const GLdouble * m) ā¢ void glMultMatrixf(const GLļ¬oat * m) ā¢ void glMultTransposeMatrixd(const GLdouble * m) ā¢ void glMultTransposeMatrixf(const GLļ¬oat * m) ā¢ void glMultiDrawArrays(GLenum mode,GLint * ļ¬rst,GLsizei * count,GLsizei primcount) ā¢ void glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** in- dices,GLsizei primcount) ā¢ void glMultiTexCoord1s(GLenum target,GLshort s) ā¢ void glMultiTexCoord1i(GLenum target,GLint s) ā¢ void glMultiTexCoord1f(GLenum target,GLļ¬oat s) ā¢ void glMultiTexCoord1d(GLenum target,GLdouble s) ā¢ void glMultiTexCoord2s(GLenum target,GLshort s,GLshort t) ā¢ void glMultiTexCoord2i(GLenum target,GLint s,GLint t) ā¢ void glMultiTexCoord2f(GLenum target,GLļ¬oat s,GLļ¬oat t) ā¢ void glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t) ā¢ void glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r) ā¢ void glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r) ā¢ void glMultiTexCoord3f(GLenum target,GLļ¬oat s,GLļ¬oat t,GLļ¬oat r) ā¢ void glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r) ā¢ void glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q) ā¢ void glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q) ā¢ void glMultiTexCoord4f(GLenum target,GLļ¬oat s,GLļ¬oat t,GLļ¬oat r,GLļ¬oat q) ā¢ void glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q) ā¢ void glMultiTexCoord1sv(GLenum target,const GLshort * v) 1841
2.
Ring Documentation, Release
1.8 ā¢ void glMultiTexCoord1iv(GLenum target,const GLint * v) ā¢ void glMultiTexCoord1fv(GLenum target,const GLļ¬oat * v) ā¢ void glMultiTexCoord1dv(GLenum target,const GLdouble * v) ā¢ void glMultiTexCoord2sv(GLenum target,const GLshort * v) ā¢ void glMultiTexCoord2iv(GLenum target,const GLint * v) ā¢ void glMultiTexCoord2fv(GLenum target,const GLļ¬oat * v) ā¢ void glMultiTexCoord2dv(GLenum target,const GLdouble * v) ā¢ void glMultiTexCoord3sv(GLenum target,const GLshort * v) ā¢ void glMultiTexCoord3iv(GLenum target,const GLint * v) ā¢ void glMultiTexCoord3fv(GLenum target,const GLļ¬oat * v) ā¢ void glMultiTexCoord3dv(GLenum target,const GLdouble * v) ā¢ void glMultiTexCoord4sv(GLenum target,const GLshort * v) ā¢ void glMultiTexCoord4iv(GLenum target,const GLint * v) ā¢ void glMultiTexCoord4fv(GLenum target,const GLļ¬oat * v) ā¢ void glMultiTexCoord4dv(GLenum target,const GLdouble * v) ā¢ void glNewList(GLuint list,GLenum mode) ā¢ void glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz) ā¢ void glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz) ā¢ void glNormal3f(GLļ¬oat nx,GLļ¬oat ny,GLļ¬oat nz) ā¢ void glNormal3i(GLint nx,GLint ny,GLint nz) ā¢ void glNormal3s(GLshort nx,GLshort ny,GLshort nz) ā¢ void glNormal3bv(const GLbyte * v) ā¢ void glNormal3dv(const GLdouble * v) ā¢ void glNormal3fv(const GLļ¬oat * v) ā¢ void glNormal3iv(const GLint * v) ā¢ void glNormal3sv(const GLshort * v) ā¢ void glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer) ā¢ void glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble far- Val) ā¢ void glPassThrough(GLļ¬oat token) ā¢ void glPixelMapfv(GLenum map,GLsizei mapsize,const GLļ¬oat * values) ā¢ void glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values) ā¢ void glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values) ā¢ void glPixelStoref(GLenum pname,GLļ¬oat param) ā¢ void glPixelStorei(GLenum pname,GLint param) ā¢ void glPixelTransferf(GLenum pname,GLļ¬oat param) 1842
3.
Ring Documentation, Release
1.8 ā¢ void glPixelTransferi(GLenum pname,GLint param) ā¢ void glPixelZoom(GLļ¬oat xfactor,GLļ¬oat yfactor) ā¢ void glPointParameterf(GLenum pname,GLļ¬oat param) ā¢ void glPointParameteri(GLenum pname,GLint param) ā¢ void glPointSize(GLļ¬oat size) ā¢ void glPolygonMode(GLenum face,GLenum mode) ā¢ void glPolygonOffset(GLļ¬oat factor,GLļ¬oat units) ā¢ void glPolygonStipple(const GLubyte * pattern) ā¢ void glPushAttrib(GLbitļ¬eld mask) ā¢ void glPushClientAttrib(GLbitļ¬eld mask) ā¢ void glPushMatrix(void) ā¢ void glPushName(GLuint name) ā¢ void glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLclampf * priorities) ā¢ void glPopMatrix(void) ā¢ void glRasterPos2s(GLshort x,GLshort y) ā¢ void glRasterPos2i(GLint x,GLint y) ā¢ void glRasterPos2f(GLļ¬oat x,GLļ¬oat y) ā¢ void glRasterPos2d(GLdouble x,GLdouble y) ā¢ void glRasterPos3s(GLshort x,GLshort y,GLshort z) ā¢ void glRasterPos3i(GLint x,GLint y,GLint z) ā¢ void glRasterPos3f(GLļ¬oat x,GLļ¬oat y,GLļ¬oat z) ā¢ void glRasterPos3d(GLdouble x,GLdouble y,GLdouble z) ā¢ void glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w) ā¢ void glRasterPos4i(GLint x,GLint y,GLint z,GLint w) ā¢ void glRasterPos4f(GLļ¬oat x,GLļ¬oat y,GLļ¬oat z,GLļ¬oat w) ā¢ void glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w) ā¢ void glReadBuffer(GLenum mode) ā¢ void glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * data) ā¢ void glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2) ā¢ void glRectf(GLļ¬oat x1,GLļ¬oat y1,GLļ¬oat x2,GLļ¬oat y2) ā¢ void glRecti(GLint x1,GLint y1,GLint x2,GLint y2) ā¢ void glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2) ā¢ void glRectdv(const GLdouble * v1,const GLdouble * v2) ā¢ void glRectfv(const GLļ¬oat * v1,const GLļ¬oat * v2) ā¢ void glRectiv(const GLint * v1,const GLint * v2) ā¢ void glRectsv(const GLshort * v1,const GLshort * v2) 1843
4.
Ring Documentation, Release
1.8 ā¢ GLint glRenderMode(GLenum mode) ā¢ void glResetHistogram(GLenum target) ā¢ void glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z) ā¢ void glRotatef(GLļ¬oat angle,GLļ¬oat x,GLļ¬oat y,GLļ¬oat z) ā¢ void glSampleCoverage(GLclampf value,GLboolean invert) ā¢ void glScaled(GLdouble x,GLdouble y,GLdouble z) ā¢ void glScalef(GLļ¬oat x,GLļ¬oat y,GLļ¬oat z) ā¢ void glScissor(GLint x,GLint y,GLsizei width,GLsizei height) ā¢ void glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue) ā¢ void glSecondaryColor3s(GLshort red,GLshort green,GLshort blue) ā¢ void glSecondaryColor3i(GLint red,GLint green,GLint blue) ā¢ void glSecondaryColor3f(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue) ā¢ void glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue) ā¢ void glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue) ā¢ void glSecondaryColor3us(GLushort red,GLushort green,GLushort blue) ā¢ void glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue) ā¢ void glSecondaryColor3bv(const GLbyte * v) ā¢ void glSecondaryColor3sv(const GLshort * v) ā¢ void glSecondaryColor3iv(const GLint * v) ā¢ void glSecondaryColor3fv(const GLļ¬oat * v) ā¢ void glSecondaryColor3dv(const GLdouble * v) ā¢ void glSecondaryColor3ubv(const GLubyte * v) ā¢ void glSecondaryColor3usv(const GLushort * v) ā¢ void glSecondaryColor3uiv(const GLuint * v) ā¢ void glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā¢ void glSelectBuffer(GLsizei size,GLuint * buffer) ā¢ void glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum for- mat,GLenum type,const GLvoid * row,const GLvoid * column) ā¢ void glShadeModel(GLenum mode) ā¢ void glShaderSource(GLuint shader,GLsizei count,const GLchar **string,const GLint *length) ā¢ void glStencilFunc(GLenum func,GLint ref,GLuint mask) ā¢ void glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask) ā¢ void glStencilMask(GLuint mask) ā¢ void glStencilMaskSeparate(GLenum face,GLuint mask) ā¢ void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass) ā¢ void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass) 1844
5.
Ring Documentation, Release
1.8 ā¢ void glTexCoord1s(GLshort s) ā¢ void glTexCoord1i(GLint s) ā¢ void glTexCoord1f(GLļ¬oat s) ā¢ void glTexCoord1d(GLdouble s) ā¢ void glTexCoord2s(GLshort s,GLshort t) ā¢ void glTexCoord2i(GLint s,GLint t) ā¢ void glTexCoord2f(GLļ¬oat s,GLļ¬oat t) ā¢ void glTexCoord2d(GLdouble s,GLdouble t) ā¢ void glTexCoord3s(GLshort s,GLshort t,GLshort r) ā¢ void glTexCoord3i(GLint s,GLint t,GLint r) ā¢ void glTexCoord3f(GLļ¬oat s,GLļ¬oat t,GLļ¬oat r) ā¢ void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r) ā¢ void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q) ā¢ void glTexCoord4i(GLint s,GLint t,GLint r,GLint q) ā¢ void glTexCoord4f(GLļ¬oat s,GLļ¬oat t,GLļ¬oat r,GLļ¬oat q) ā¢ void glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q) ā¢ void glTexCoord1sv(const GLshort * v) ā¢ void glTexCoord1iv(const GLint * v) ā¢ void glTexCoord1fv(const GLļ¬oat * v) ā¢ void glTexCoord1dv(const GLdouble * v) ā¢ void glTexCoord2sv(const GLshort * v) ā¢ void glTexCoord2iv(const GLint * v) ā¢ void glTexCoord2fv(const GLļ¬oat * v) ā¢ void glTexCoord2dv(const GLdouble * v) ā¢ void glTexCoord3sv(const GLshort * v) ā¢ void glTexCoord3iv(const GLint * v) ā¢ void glTexCoord3fv(const GLļ¬oat * v) ā¢ void glTexCoord3dv(const GLdouble * v) ā¢ void glTexCoord4sv(const GLshort * v) ā¢ void glTexCoord4iv(const GLint * v) ā¢ void glTexCoord4fv(const GLļ¬oat * v) ā¢ void glTexCoord4dv(const GLdouble * v) ā¢ void glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā¢ void glTexEnvf(GLenum target,GLenum pname,GLļ¬oat param) ā¢ void glTexEnvi(GLenum target,GLenum pname,GLint param) ā¢ void glTexGeni(GLenum coord,GLenum pname,GLint param) 1845
6.
Ring Documentation, Release
1.8 ā¢ void glTexGenf(GLenum coord,GLenum pname,GLļ¬oat param) ā¢ void glTexGend(GLenum coord,GLenum pname,GLdouble param) ā¢ void glTexGeniv(GLenum coord,GLenum pname,const GLint * params) ā¢ void glTexGenfv(GLenum coord,GLenum pname,const GLļ¬oat * params) ā¢ void glTexGendv(GLenum coord,GLenum pname,const GLdouble * params) ā¢ void glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * data) ā¢ void glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint bor- der,GLenum format,GLenum type,const GLvoid * data) ā¢ void glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * data) ā¢ void glTexParameterf(GLenum target,GLenum pname,GLļ¬oat param) ā¢ void glTexParameteri(GLenum target,GLenum pname,GLint param) ā¢ void glTexParameterfv(GLenum target,GLenum pname,const GLļ¬oat * params) ā¢ void glTexParameteriv(GLenum target,GLenum pname,const GLint * params) ā¢ void glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā¢ void glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā¢ void glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * data) ā¢ void glTranslated(GLdouble x,GLdouble y,GLdouble z) ā¢ void glTranslatef(GLļ¬oat x,GLļ¬oat y,GLļ¬oat z) ā¢ void glUniform1f(GLint location,GLļ¬oat v0) ā¢ void glUniform2f(GLint location,GLļ¬oat v0,GLļ¬oat v1) ā¢ void glUniform3f(GLint location,GLļ¬oat v0,GLļ¬oat v1,GLļ¬oat v2) ā¢ void glUniform4f(GLint location,GLļ¬oat v0,GLļ¬oat v1,GLļ¬oat v2,GLļ¬oat v3) ā¢ void glUniform1i(GLint location,GLint v0) ā¢ void glUniform2i(GLint location,GLint v0,GLint v1) ā¢ void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2) ā¢ void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3) ā¢ void glUniform1fv(GLint location,GLsizei count,const GLļ¬oat *value) ā¢ void glUniform2fv(GLint location,GLsizei count,const GLļ¬oat *value) ā¢ void glUniform3fv(GLint location,GLsizei count,const GLļ¬oat *value) ā¢ void glUniform4fv(GLint location,GLsizei count,const GLļ¬oat *value) ā¢ void glUniform1iv(GLint location,GLsizei count,const GLint *value) ā¢ void glUniform2iv(GLint location,GLsizei count,const GLint *value) ā¢ void glUniform3iv(GLint location,GLsizei count,const GLint *value) 1846
7.
Ring Documentation, Release
1.8 ā¢ void glUniform4iv(GLint location,GLsizei count,const GLint *value) ā¢ void glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬oat *value) ā¢ void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬oat *value) ā¢ void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬oat *value) ā¢ void glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬oat *value) ā¢ void glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬oat *value) ā¢ void glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬oat *value) ā¢ void glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬oat *value) ā¢ void glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬oat *value) ā¢ void glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLļ¬oat *value) ā¢ void glUseProgram(GLuint program) ā¢ void glValidateProgram(GLuint program) ā¢ void glVertex2s(GLshort x,GLshort y) ā¢ void glVertex2i(GLint x,GLint y) ā¢ void glVertex2f(GLļ¬oat x,GLļ¬oat y) ā¢ void glVertex2d(GLdouble x,GLdouble y) ā¢ void glVertex3s(GLshort x,GLshort y,GLshort z) ā¢ void glVertex3i(GLint x,GLint y,GLint z) ā¢ void glVertex3f(GLļ¬oat x,GLļ¬oat y,GLļ¬oat z) ā¢ void glVertex3d(GLdouble x,GLdouble y,GLdouble z) ā¢ void glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w) ā¢ void glVertex4i(GLint x,GLint y,GLint z,GLint w) ā¢ void glVertex4f(GLļ¬oat x,GLļ¬oat y,GLļ¬oat z,GLļ¬oat w) ā¢ void glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w) ā¢ void glVertex2sv(const GLshort * v) ā¢ void glVertex2iv(const GLint * v) ā¢ void glVertex2fv(const GLļ¬oat * v) ā¢ void glVertex2dv(const GLdouble * v) ā¢ void glVertex3sv(const GLshort * v) ā¢ void glVertex3iv(const GLint * v) ā¢ void glVertex3fv(const GLļ¬oat * v) ā¢ void glVertex3dv(const GLdouble * v) ā¢ void glVertex4sv(const GLshort * v) ā¢ void glVertex4iv(const GLint * v) ā¢ void glVertex4fv(const GLļ¬oat * v) ā¢ void glVertex4dv(const GLdouble * v) 1847
8.
Ring Documentation, Release
1.8 ā¢ void glVertexAttrib1f(GLuint index,GLļ¬oat v0) ā¢ void glVertexAttrib1s(GLuint index,GLshort v0) ā¢ void glVertexAttrib1d(GLuint index,GLdouble v0) ā¢ void glVertexAttrib2f(GLuint index,GLļ¬oat v0,GLļ¬oat v1) ā¢ void glVertexAttrib2s(GLuint index,GLshort v0,GLshort v1) ā¢ void glVertexAttrib2d(GLuint index,GLdouble v0,GLdouble v1) ā¢ void glVertexAttrib3f(GLuint index,GLļ¬oat v0,GLļ¬oat v1,GLļ¬oat v2) ā¢ void glVertexAttrib3s(GLuint index,GLshort v0,GLshort v1,GLshort v2) ā¢ void glVertexAttrib3d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2) ā¢ void glVertexAttrib4f(GLuint index,GLļ¬oat v0,GLļ¬oat v1,GLļ¬oat v2,GLļ¬oat v3) ā¢ void glVertexAttrib4s(GLuint index,GLshort v0,GLshort v1,GLshort v2,GLshort v3) ā¢ void glVertexAttrib4d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3) ā¢ void glVertexAttrib4Nub(GLuint index,GLubyte v0,GLubyte v1,GLubyte v2,GLubyte v3) ā¢ void glVertexAttrib1fv(GLuint index,const GLļ¬oat *v) ā¢ void glVertexAttrib1sv(GLuint index,const GLshort *v) ā¢ void glVertexAttrib1dv(GLuint index,const GLdouble *v) ā¢ void glVertexAttrib2fv(GLuint index,const GLļ¬oat *v) ā¢ void glVertexAttrib2sv(GLuint index,const GLshort *v) ā¢ void glVertexAttrib2dv(GLuint index,const GLdouble *v) ā¢ void glVertexAttrib3fv(GLuint index,const GLļ¬oat *v) ā¢ void glVertexAttrib3sv(GLuint index,const GLshort *v) ā¢ void glVertexAttrib3dv(GLuint index,const GLdouble *v) ā¢ void glVertexAttrib4fv(GLuint index,const GLļ¬oat *v) ā¢ void glVertexAttrib4sv(GLuint index,const GLshort *v) ā¢ void glVertexAttrib4dv(GLuint index,const GLdouble *v) ā¢ void glVertexAttrib4iv(GLuint index,const GLint *v) ā¢ void glVertexAttrib4bv(GLuint index,const GLbyte *v) ā¢ void glVertexAttrib4ubv(GLuint index,const GLubyte *v) ā¢ void glVertexAttrib4usv(GLuint index,const GLushort *v) ā¢ void glVertexAttrib4uiv(GLuint index,const GLuint *v) ā¢ void glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer) ā¢ void glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā¢ void glViewport(GLint x,GLint y,GLsizei width,GLsizei height) ā¢ void glWindowPos2s(GLshort x,GLshort y) ā¢ void glWindowPos2i(GLint x,GLint y) 1848
9.
Ring Documentation, Release
1.8 ā¢ void glWindowPos2f(GLļ¬oat x,GLļ¬oat y) ā¢ void glWindowPos2d(GLdouble x,GLdouble y) ā¢ void glWindowPos3s(GLshort x,GLshort y,GLshort z) ā¢ void glWindowPos3i(GLint x,GLint y,GLint z) ā¢ void glWindowPos3f(GLļ¬oat x,GLļ¬oat y,GLļ¬oat z) ā¢ void glWindowPos3d(GLdouble x,GLdouble y,GLdouble z) ā¢ void glWindowPos2sv(const GLshort * v) ā¢ void glWindowPos2iv(const GLint * v) ā¢ void glWindowPos2fv(const GLļ¬oat * v) ā¢ void glWindowPos2dv(const GLdouble * v) ā¢ void glWindowPos3sv(const GLshort * v) ā¢ void glWindowPos3iv(const GLint * v) ā¢ void glWindowPos3fv(const GLļ¬oat * v) ā¢ void glWindowPos3dv(const GLdouble * v) ā¢ void gluBeginCurve(GLUnurbs* nurb) ā¢ void gluBeginPolygon(GLUtesselator* tess) ā¢ void gluBeginSurface(GLUnurbs* nurb) ā¢ void gluBeginTrim(GLUnurbs* nurb) ā¢ void gluCylinder(GLUquadric* quad,GLdouble base,GLdouble top,GLdouble height,GLint slices,GLint stacks) ā¢ void gluDeleteNurbsRenderer(GLUnurbs* nurb) ā¢ void gluDeleteQuadric(GLUquadric* quad) ā¢ void gluDeleteTess(GLUtesselator* tess) ā¢ void gluDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops) ā¢ void gluEndCurve(GLUnurbs* nurb) ā¢ void gluEndPolygon(GLUtesselator* tess) ā¢ void gluEndSurface(GLUnurbs* nurb) ā¢ void gluEndTrim(GLUnurbs* nurb) ā¢ const GLubyte * gluErrorString(GLenum error) ā¢ void gluGetNurbsProperty(GLUnurbs* nurb,GLenum property,GLļ¬oat* data) ā¢ const GLubyte * gluGetString(GLenum name) ā¢ void gluGetTessProperty(GLUtesselator* tess,GLenum which,GLdouble* data) ā¢ void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLļ¬oat * model,const GLļ¬oat * perspective,const GLint * view) ā¢ void gluLookAt(GLdouble eyeX,GLdouble eyeY,GLdouble eyeZ,GLdouble centerX,GLdouble cen- terY,GLdouble centerZ,GLdouble upX,GLdouble upY,GLdouble upZ) ā¢ GLUnurbs *gluNewNurbsRenderer(void) ā¢ GLUquadric *gluNewQuadric(void) 1849
10.
Ring Documentation, Release
1.8 ā¢ GLUtesselator* gluNewTess(void) ā¢ void gluNextContour(GLUtesselator* tess,GLenum type) ā¢ void gluNurbsCurve(GLUnurbs* nurb,GLint knotCount,GLļ¬oat * knots,GLint stride,GLļ¬oat * control,GLint order,GLenum type) ā¢ void gluNurbsProperty(GLUnurbs* nurb,GLenum property,GLļ¬oat value) ā¢ void gluNurbsSurface(GLUnurbs* nurb,GLint sKnotCount,GLļ¬oat* sKnots,GLint tKnotCount,GLļ¬oat* tKnots,GLint sStride,GLint tStride,GLļ¬oat* control,GLint sOrder,GLint tOrder,GLenum type) ā¢ void gluOrtho2D(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top) ā¢ void gluPartialDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops,GLdouble start,GLdouble sweep) ā¢ void gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar) ā¢ void gluPickMatrix(GLdouble x,GLdouble y,GLdouble delX,GLdouble delY,GLint * viewport) ā¢ GLint gluProject(GLdouble objX,GLdouble objY,GLdouble objZ,const GLdouble * model,const GLdouble * proj,const GLint * view,GLdouble* winX,GLdouble* winY,GLdouble* winZ) ā¢ void gluPwlCurve(GLUnurbs* nurb,GLint count,GLļ¬oat* data,GLint stride,GLenum type) ā¢ void gluQuadricDrawStyle(GLUquadric* quad,GLenum draw) ā¢ void gluQuadricNormals(GLUquadric* quad,GLenum normal) ā¢ void gluQuadricOrientation(GLUquadric* quad,GLenum orientation) ā¢ void gluQuadricTexture(GLUquadric* quad,GLboolean texture) ā¢ GLint gluScaleImage(GLenum format,GLsizei wIn,GLsizei hIn,GLenum typeIn,const void * dataIn,GLsizei wOut,GLsizei hOut,GLenum typeOut,GLvoid* dataOut) ā¢ void gluSphere(GLUquadric* quad,GLdouble radius,GLint slices,GLint stacks) ā¢ void gluTessBeginContour(GLUtesselator* tess) ā¢ void gluTessBeginPolygon(GLUtesselator* tess,GLvoid* data) ā¢ void gluTessEndContour(GLUtesselator* tess) ā¢ void gluTessEndPolygon(GLUtesselator* tess) ā¢ void gluTessNormal(GLUtesselator* tess,GLdouble valueX,GLdouble valueY,GLdouble valueZ) ā¢ void gluTessProperty(GLUtesselator* tess,GLenum which,GLdouble data) ā¢ void gluTessVertex(GLUtesselator* tess,GLdouble * location,GLvoid* data) ā¢ GLint gluUnProject(GLdouble winX,GLdouble winY,GLdouble winZ,const GLdouble * model,const GLdou- ble * proj,const GLint * view,GLdouble* objX,GLdouble* objY,GLdouble* objZ) ā¢ void glDisable(GLenum cap) 1850
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