This document contains code for a 3D snowman scene rendered with OpenGL and GLUT. It includes functions for drawing the snowman, handling camera movement with keyboard controls, and displaying the frames per second. Popup menus are created for selecting the font, fill/line drawing mode, and color. The frames per second are computed and displayed using bitmap text rendering.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 3
The Ring programming language version 1.5.4 book - Part 57 of 185
1. Ring Documentation, Release 1.5.4
switch (option) {
on C_INT_GLUT_BITMAP_8_BY_13
font = GLUT_BITMAP_8_BY_13
on C_INT_GLUT_BITMAP_9_BY_15
font = GLUT_BITMAP_9_BY_15
on C_INT_GLUT_BITMAP_TIMES_ROMAN_10
font = GLUT_BITMAP_TIMES_ROMAN_10
on C_INT_GLUT_BITMAP_TIMES_ROMAN_24
font = GLUT_BITMAP_TIMES_ROMAN_24
on C_INT_GLUT_BITMAP_HELVETICA_10
font = GLUT_BITMAP_HELVETICA_10
on C_INT_GLUT_BITMAP_HELVETICA_12
font = GLUT_BITMAP_HELVETICA_12
on C_INT_GLUT_BITMAP_HELVETICA_18
font = GLUT_BITMAP_HELVETICA_18
off
func processColorMenu
option = glutEventValue()
switch option
on C_RED
red = 1.0
green = 0.0
blue = 0.0
on C_GREEN
red = 0.0
green = 1.0
blue = 0.0
on C_BLUE
red = 0.0
green = 0.0
blue = 1.0
on C_ORANGE
red = 1.0
green = 0.5
blue = 0.5
off
func createPopupMenus
fontMenu = glutCreateMenu(:processFontMenu)
glutAddMenuEntry("BITMAP_8_BY_13 ",C_INT_GLUT_BITMAP_8_BY_13 )
glutAddMenuEntry("BITMAP_9_BY_15",C_INT_GLUT_BITMAP_9_BY_15 )
glutAddMenuEntry("BITMAP_TIMES_ROMAN_10 ",C_INT_GLUT_BITMAP_TIMES_ROMAN_10 )
glutAddMenuEntry("BITMAP_TIMES_ROMAN_24",C_INT_GLUT_BITMAP_TIMES_ROMAN_24 )
glutAddMenuEntry("BITMAP_HELVETICA_10 ",C_INT_GLUT_BITMAP_HELVETICA_10 )
glutAddMenuEntry("BITMAP_HELVETICA_12",C_INT_GLUT_BITMAP_HELVETICA_12 )
glutAddMenuEntry("BITMAP_HELVETICA_18",C_INT_GLUT_BITMAP_HELVETICA_18 )
fillMenu = glutCreateMenu(:processFillMenu)
glutAddMenuEntry("Fill",C_FILL)
glutAddMenuEntry("Line",C_LINE)
54.13. Using Fonts 535
2. Ring Documentation, Release 1.5.4
colorMenu = glutCreateMenu(:processColorMenu)
glutAddMenuEntry("Red",C_RED);
glutAddMenuEntry("Blue",C_BLUE);
glutAddMenuEntry("Green",C_GREEN);
glutAddMenuEntry("Orange",C_ORANGE);
mainMenu = glutCreateMenu(:processMainMenu)
glutAddSubMenu("Polygon Mode", fillMenu)
glutAddSubMenu("Color", colorMenu)
glutAddSubMenu("Font",fontMenu)
// attach the menu to the right button
glutAttachMenu(GLUT_RIGHT_BUTTON)
// this will allow us to know if the menu is active
glutMenuStatusFunc(:processMenuStatus)
// -----------------------------------
// MAIN
// -----------------------------------
func main
// init GLUT and create window
glutInit()
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA)
glutInitWindowPosition(100,100)
glutInitWindowSize(320,320)
glutCreateWindow("RingFreeGLUT - Test 11")
// register callbacks
glutDisplayFunc(:renderScene)
glutReshapeFunc(:changeSize)
glutIdleFunc(:renderScene)
glutIgnoreKeyRepeat(1)
glutKeyboardFunc(:processNormalKeys)
glutSpecialFunc(:pressKey)
glutSpecialUpFunc(:releaseKey)
// here are the two new functions
glutMouseFunc(:mouseButton)
glutMotionFunc(:mouseMove)
// OpenGL init
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
// init Menus
createPopupMenus()
// enter GLUT event processing cycle
glutMainLoop()
Screen Shot
54.13. Using Fonts 536
3. Ring Documentation, Release 1.5.4
54.14 Frames Per Second
Example
load "freeglut.ring"
load "opengl21lib.ring"
// angle of rotation for the camera direction
angle = 0.0
// actual vector representing the camera's direction
lx=0.0 lz=-1.0
// XZ position of the camera
x=0.0 z=5.0
// the key states. These variables will be zero
//when no key is being presses
deltaAngle = 0.0
deltaMove = 0
xOrigin = -1
// Constant definitions for Menus
C_RED = 1
C_GREEN = 2
C_BLUE = 3
C_ORANGE = 4
C_FILL = 5
C_LINE = 6
// Pop up menu identifiers
fillMenu=NULL
54.14. Frames Per Second 537
4. Ring Documentation, Release 1.5.4
fontMenu=NULL
mainMenu=NULL
colorMenu=NULL
// color for the nose
red = 1.0
blue=0.5
green=0.5
// scale of snowman
scale = 1.0
// menu status
menuFlag = 0
// default font
font = GLUT_BITMAP_TIMES_ROMAN_24
C_INT_GLUT_BITMAP_8_BY_13 = 7
C_INT_GLUT_BITMAP_9_BY_15 = 8
C_INT_GLUT_BITMAP_TIMES_ROMAN_10 = 9
C_INT_GLUT_BITMAP_TIMES_ROMAN_24 = 10
C_INT_GLUT_BITMAP_HELVETICA_10 = 11
C_INT_GLUT_BITMAP_HELVETICA_12 = 12
C_INT_GLUT_BITMAP_HELVETICA_18 = 13
// width and height of the window
h = 0
w = 0
// variables to compute frames per second
frame=0
time=0
timebase=0
s = ""
func changeSize
w = glutEventWidth()
h = glutEventHeight()
// Prevent a divide by zero, when window is too short
// (you cant make a window of zero width).
if h = 0
h = 1
ok
ratio = w * 1.0 / h
// Use the Projection Matrix
glMatrixMode(GL_PROJECTION)
// Reset Matrix
glLoadIdentity()
// Set the viewport to be the entire window
glViewport(0, 0, w, h)
// Set the correct perspective.
54.14. Frames Per Second 538
5. Ring Documentation, Release 1.5.4
gluPerspective(45.0, ratio, 0.1, 100.0)
// Get Back to the Modelview
glMatrixMode(GL_MODELVIEW)
func drawSnowMan
glScalef(scale, scale, scale)
glColor3f(1.0, 1.0, 1.0)
// Draw Body
glTranslatef(0.0 ,0.75, 0.0)
glutSolidSphere(0.75,20,20)
// Draw Head
glTranslatef(0.0, 1.0, 0.0)
glutSolidSphere(0.25,20,20)
// Draw Eyes
glPushMatrix()
glColor3f(0.0,0.0,0.0)
glTranslatef(0.05, 0.10, 0.18)
glutSolidSphere(0.05,10,10)
glTranslatef(-0.1, 0.0, 0.0)
glutSolidSphere(0.05,10,10)
glPopMatrix()
// Draw Nose
glColor3f(red, green, blue)
glRotatef(0.0,1.0, 0.0, 0.0)
glutSolidCone(0.08,0.5,10,2)
glColor3f(1.0, 1.0, 1.0)
func renderBitmapString x,y,z,font,string
glRasterPos3f(x, y,z)
for c in string
glutBitmapCharacter(font,ascii(c))
next
func renderStrokeFontString x,y,z,font,string
glPushMatrix()
glTranslatef(x, y,z)
glScalef(0.002, 0.002, 0.002)
for c in string
glutStrokeCharacter(font, Ascii(c));
next
glPopMatrix()
func restorePerspectiveProjection
glMatrixMode(GL_PROJECTION)
// restore previous projection matrix
glPopMatrix()
// get back to modelview mode
glMatrixMode(GL_MODELVIEW)
54.14. Frames Per Second 539
6. Ring Documentation, Release 1.5.4
func setOrthographicProjection
// switch to projection mode
glMatrixMode(GL_PROJECTION)
// save previous matrix which contains the
//settings for the perspective projection
glPushMatrix()
// reset matrix
glLoadIdentity()
// set a 2D orthographic projection
gluOrtho2D(0, w, h, 0)
// switch back to modelview mode
glMatrixMode(GL_MODELVIEW)
func computePos deltaMove
x += deltaMove * lx * 0.1
z += deltaMove * lz * 0.1
func renderScene
if deltaMove
computePos(deltaMove)
ok
// Clear Color and Depth Buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
// Reset transformations
glLoadIdentity()
// Set the camera
gluLookAt( x, 1.0, z,
x+lx, 1.0, z+lz,
0.0, 1.0, 0.0)
// Draw ground
glColor3f(0.9, 0.9, 0.9)
glBegin(GL_QUADS)
glVertex3f(-100.0, 0.0, -100.0)
glVertex3f(-100.0, 0.0, 100.0)
glVertex3f( 100.0, 0.0, 100.0)
glVertex3f( 100.0, 0.0, -100.0)
glEnd()
// Draw 9 SnowMen
for i = -3 to -1
for j = -3 to -1
glPushMatrix()
54.14. Frames Per Second 540
7. Ring Documentation, Release 1.5.4
glTranslatef(i*10.0, 0.0, j * 10.0)
drawSnowMan()
number = (i+3)*3+(j+3)
renderBitmapString(0.0, 0.5, 0.0,font ,""+number)
glPopMatrix()
next
next
// Code to compute frames per second
frame++
time=glutGet(GLUT_ELAPSED_TIME)
if time - timebase > 1000
s = "RingFreeGLUT - FPS: " + (frame*1000.0/(time-timebase))
timebase = time
frame = 0
ok
// Code to display a string (fps) with bitmap fonts
setOrthographicProjection()
glPushMatrix()
glLoadIdentity()
renderBitmapString(5,30,0,GLUT_BITMAP_HELVETICA_18,s)
glPopMatrix()
restorePerspectiveProjection()
glutSwapBuffers()
// -----------------------------------
// KEYBOARD
// -----------------------------------
func processNormalKeys
key = glutEventKey()
xx = glutEventX()
yy = glutEventY()
switch key
on 27
glutDestroyMenu(mainMenu)
glutDestroyMenu(fillMenu)
glutDestroyMenu(colorMenu)
glutDestroyMenu(fontMenu)
Shutdown()
off
func pressKey
key = glutEventKey()
xx = glutEventX()
yy = glutEventY()
switch key
on GLUT_KEY_UP
54.14. Frames Per Second 541
8. Ring Documentation, Release 1.5.4
deltaMove = 0.5
on GLUT_KEY_DOWN
deltaMove = -0.5
off
func releaseKey
key = glutEventKey()
switch key
on GLUT_KEY_UP
deltaMove = 0
on GLUT_KEY_DOWN
deltaMove = 0
off
// -----------------------------------
// MOUSE
// -----------------------------------
func mouseMove
xx = glutEventX()
yy = glutEventY()
// this will only be true when the left button is down
if xOrigin >= 0
// update deltaAngle
deltaAngle = (xx - xOrigin) * 0.001
// update camera's direction
lx = sin(angle + deltaAngle)
lz = -cos(angle + deltaAngle)
ok
func mouseButton
button = glutEventButton()
state = glutEventState()
xx = glutEventX()
yy = glutEventY()
// only start motion if the left button is pressed
if button = GLUT_LEFT_BUTTON
// when the button is released
if state = GLUT_UP
angle += deltaAngle
xOrigin = -1
else
// state = GLUT_DOWN
xOrigin = xx
ok
ok
54.14. Frames Per Second 542
9. Ring Documentation, Release 1.5.4
// -----------------------------------
// MENUS
// -----------------------------------
func processMenuStatus
status = glutEventStatus()
if status = GLUT_MENU_IN_USE
menuFlag = 1
else
menuFlag = 0
ok
func processMainMenu
// nothing to do in here
// all actions are for submenus
func processFillMenu
option = glutEventValue()
switch option
on C_FILL
glPolygonMode(GL_FRONT, GL_FILL)
on C_LINE
glPolygonMode(GL_FRONT, GL_LINE)
off
func processFontMenu
option = glutEventValue()
switch (option) {
on C_INT_GLUT_BITMAP_8_BY_13
font = GLUT_BITMAP_8_BY_13
on C_INT_GLUT_BITMAP_9_BY_15
font = GLUT_BITMAP_9_BY_15
on C_INT_GLUT_BITMAP_TIMES_ROMAN_10
font = GLUT_BITMAP_TIMES_ROMAN_10
on C_INT_GLUT_BITMAP_TIMES_ROMAN_24
font = GLUT_BITMAP_TIMES_ROMAN_24
on C_INT_GLUT_BITMAP_HELVETICA_10
font = GLUT_BITMAP_HELVETICA_10
on C_INT_GLUT_BITMAP_HELVETICA_12
font = GLUT_BITMAP_HELVETICA_12
on C_INT_GLUT_BITMAP_HELVETICA_18
font = GLUT_BITMAP_HELVETICA_18
off
func processColorMenu
option = glutEventValue()
54.14. Frames Per Second 543
10. Ring Documentation, Release 1.5.4
switch option
on C_RED
red = 1.0
green = 0.0
blue = 0.0
on C_GREEN
red = 0.0
green = 1.0
blue = 0.0
on C_BLUE
red = 0.0
green = 0.0
blue = 1.0
on C_ORANGE
red = 1.0
green = 0.5
blue = 0.5
off
func createPopupMenus
fontMenu = glutCreateMenu(:processFontMenu)
glutAddMenuEntry("BITMAP_8_BY_13 ",C_INT_GLUT_BITMAP_8_BY_13 )
glutAddMenuEntry("BITMAP_9_BY_15",C_INT_GLUT_BITMAP_9_BY_15 )
glutAddMenuEntry("BITMAP_TIMES_ROMAN_10 ",C_INT_GLUT_BITMAP_TIMES_ROMAN_10 )
glutAddMenuEntry("BITMAP_TIMES_ROMAN_24",C_INT_GLUT_BITMAP_TIMES_ROMAN_24 )
glutAddMenuEntry("BITMAP_HELVETICA_10 ",C_INT_GLUT_BITMAP_HELVETICA_10 )
glutAddMenuEntry("BITMAP_HELVETICA_12",C_INT_GLUT_BITMAP_HELVETICA_12 )
glutAddMenuEntry("BITMAP_HELVETICA_18",C_INT_GLUT_BITMAP_HELVETICA_18 )
fillMenu = glutCreateMenu(:processFillMenu)
glutAddMenuEntry("Fill",C_FILL)
glutAddMenuEntry("Line",C_LINE)
colorMenu = glutCreateMenu(:processColorMenu)
glutAddMenuEntry("Red",C_RED);
glutAddMenuEntry("Blue",C_BLUE);
glutAddMenuEntry("Green",C_GREEN);
glutAddMenuEntry("Orange",C_ORANGE);
mainMenu = glutCreateMenu(:processMainMenu)
glutAddSubMenu("Polygon Mode", fillMenu)
glutAddSubMenu("Color", colorMenu)
glutAddSubMenu("Font",fontMenu)
// attach the menu to the right button
glutAttachMenu(GLUT_RIGHT_BUTTON)
// this will allow us to know if the menu is active
glutMenuStatusFunc(:processMenuStatus)
// -----------------------------------
// MAIN
// -----------------------------------
54.14. Frames Per Second 544