SlideShare a Scribd company logo
Ring Documentation, Release 1.7
// Draw Head
glTranslatef(0.0, 1.0, 0.0)
glutSolidSphere(0.25,20,20)
// Draw Eyes
glPushMatrix()
glColor3f(0.0,0.0,0.0)
glTranslatef(0.05, 0.10, 0.18)
glutSolidSphere(0.05,10,10)
glTranslatef(-0.1, 0.0, 0.0)
glutSolidSphere(0.05,10,10)
glPopMatrix()
// Draw Nose
glColor3f(1.0, 0.5 , 0.5)
glRotatef(0.0,1.0, 0.0, 0.0)
glutSolidCone(0.08,0.5,10,2)
func computePos deltaMove
x += deltaMove * lx * 0.1
z += deltaMove * lz * 0.1
func renderScene
if deltaMove
computePos(deltaMove)
ok
// Clear Color and Depth Buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
// Reset transformations
glLoadIdentity()
// Set the camera
gluLookAt( x, 1.0, z,
x+lx, 1.0, z+lz,
0.0, 1.0, 0.0)
// Draw ground
glColor3f(0.9, 0.9, 0.9)
glBegin(GL_QUADS)
glVertex3f(-100.0, 0.0, -100.0)
glVertex3f(-100.0, 0.0, 100.0)
glVertex3f( 100.0, 0.0, 100.0)
glVertex3f( 100.0, 0.0, -100.0)
glEnd()
// Draw 36 SnowMen
for i = -3 to 2
for j=-3 to 2
glPushMatrix()
glTranslatef(i*10.0,0,j * 10.0)
drawSnowMan()
glPopMatrix()
57.11. Mouse Events 562
Ring Documentation, Release 1.7
next
next
glutSwapBuffers()
func processNormalKeys
key = glutEventKey()
if key = 27
shutdown()
ok
func pressKey
key = glutEventKey()
switch key
on GLUT_KEY_UP
deltaMove = 0.5
on GLUT_KEY_DOWN
deltaMove = -0.5
off
func releaseKey
key = glutEventKey()
switch key
on GLUT_KEY_UP
deltaMove = 0
on GLUT_KEY_DOWN
deltaMove = 0
off
func mouseMove
xx = glutEventX()
yy = glutEventY()
// this will only be true when the left button is down
if xOrigin >= 0
// update deltaAngle
deltaAngle = (xx - xOrigin) * 0.001
// update camera's direction
lx = sin(angle + deltaAngle)
lz = -cos(angle + deltaAngle)
ok
func mouseButton
button = glutEventButton()
state = glutEventState()
xx = glutEventX()
yy = glutEventY()
// only start motion if the left button is pressed
57.11. Mouse Events 563
Ring Documentation, Release 1.7
if button = GLUT_LEFT_BUTTON
// when the button is released
if state = GLUT_UP
angle += deltaAngle
xOrigin = -1
else
// state = GLUT_DOWN
xOrigin = xx
ok
fflush(stdout)
ok
func main
// init GLUT and create window
glutInit()
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA)
glutInitWindowPosition(100,100)
glutInitWindowSize(320,320)
glutCreateWindow("RingFreeGLUT - Test 9")
// register callbacks
glutDisplayFunc(:renderScene)
glutReshapeFunc(:changeSize)
glutIdleFunc(:renderScene)
glutIgnoreKeyRepeat(1)
glutKeyboardFunc(:processNormalKeys)
glutSpecialFunc(:pressKey)
glutSpecialUpFunc(:releaseKey)
// here are the two new functions
glutMouseFunc(:mouseButton)
glutMotionFunc(:mouseMove)
// OpenGL init
glEnable(GL_DEPTH_TEST)
// enter GLUT event processing cycle
glutMainLoop()
57.12 Menu Events
Example:
load "freeglut.ring"
load "opengl21lib.ring"
// angle of rotation for the camera direction
angle = 0.0
// actual vector representing the camera's direction
lx=0.0 lz=-1.0
// XZ position of the camera
57.12. Menu Events 564
Ring Documentation, Release 1.7
x=0.0 z=5.0
// the key states. These variables will be zero
//when no key is being presses
deltaAngle = 0.0
deltaMove = 0
xOrigin = -1
// Constant definitions for Menus
// for RingFreeGLUT - We must have different ID for each menu item
C_RED = 1
C_GREEN = 2
C_BLUE = 3
C_ORANGE = 4
C_FILL = 5
C_LINE = 6
C_SHRINK = 7
C_NORMAL = 8
// Pop up menu identifiers
fillMenu= 0
shrinkMenu= 0
mainMenu=0
colorMenu=0
// color for the nose
red = 1.0 blue=0.5 green=0.5
// scale of snowman
scale = 1.0
// menu status
menuFlag = 0
func changeSize
w = glutEventWidth()
h = glutEventHeight()
// Prevent a divide by zero, when window is too short
// (you cant make a window of zero width).
if h = 0
h = 1
ok
ratio = w * 1.0 / h
// Use the Projection Matrix
glMatrixMode(GL_PROJECTION)
// Reset Matrix
glLoadIdentity()
// Set the viewport to be the entire window
glViewport(0, 0, w, h)
57.12. Menu Events 565
Ring Documentation, Release 1.7
// Set the correct perspective.
gluPerspective(45.0, ratio, 0.1, 100.0)
// Get Back to the Modelview
glMatrixMode(GL_MODELVIEW)
func drawSnowMan
glScalef(scale, scale, scale)
glColor3f(1.0, 1.0, 1.0)
// Draw Body
glTranslatef(0.0 ,0.75, 0.0)
glutSolidSphere(0.75,20,20)
// Draw Head
glTranslatef(0.0, 1.0, 0.0)
glutSolidSphere(0.25,20,20)
// Draw Eyes
glPushMatrix()
glColor3f(0.0,0.0,0.0)
glTranslatef(0.05, 0.10, 0.18)
glutSolidSphere(0.05,10,10)
glTranslatef(-0.1, 0.0, 0.0)
glutSolidSphere(0.05,10,10)
glPopMatrix()
// Draw Nose
glColor3f(red, green, blue)
glRotatef(0.0,1.0, 0.0, 0.0)
glutSolidCone(0.08,0.5,10,2)
glColor3f(1.0, 1.0, 1.0)
func computePos deltaMove
x += deltaMove * lx * 0.1
z += deltaMove * lz * 0.1
func renderScene
if deltaMove
computePos(deltaMove)
ok
// Clear Color and Depth Buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
// Reset transformations
glLoadIdentity()
// Set the camera
gluLookAt( x, 1.0, z,
x+lx, 1.0, z+lz,
0.0, 1.0, 0.0)
57.12. Menu Events 566
Ring Documentation, Release 1.7
// Draw ground
glColor3f(0.9, 0.9, 0.9)
glBegin(GL_QUADS)
glVertex3f(-100.0, 0.0, -100.0)
glVertex3f(-100.0, 0.0, 100.0)
glVertex3f( 100.0, 0.0, 100.0)
glVertex3f( 100.0, 0.0, -100.0)
glEnd()
// Draw 36 SnowMen
for i = -3 to 2
for j = -3 to 2
glPushMatrix()
glTranslatef(i*10.0, 0.0, j * 10.0)
drawSnowMan()
glPopMatrix()
next
next
glutSwapBuffers()
// -----------------------------------
// KEYBOARD
// -----------------------------------
func processNormalKeys
key = glutEventKey()
xx = glutEventX()
yy = glutEventY()
glutSetMenu(mainMenu)
switch key
on 27
glutDestroyMenu(mainMenu)
glutDestroyMenu(fillMenu)
glutDestroyMenu(colorMenu)
glutDestroyMenu(shrinkMenu)
shutdown()
on 's'
if not menuFlag
glutChangeToSubMenu(2,"Shrink",shrinkMenu)
ok
on 'c'
if not menuFlag
glutChangeToSubMenu(2,"Color",colorMenu)
ok
off
if key = 27
shutdown()
ok
func pressKey
key = glutEventKey()
57.12. Menu Events 567
Ring Documentation, Release 1.7
xx = glutEventX()
yy = glutEventY()
switch key
on GLUT_KEY_UP
deltaMove = 0.5
on GLUT_KEY_DOWN
deltaMove = -0.5
off
func releaseKey
key = glutEventKey()
switch key
on GLUT_KEY_UP
deltaMove = 0
on GLUT_KEY_DOWN
deltaMove = 0
off
// -----------------------------------
// MOUSE
// -----------------------------------
func mouseMove
xx = glutEventX()
yy = glutEventY()
// this will only be true when the left button is down
if xOrigin >= 0
// update deltaAngle
deltaAngle = (xx - xOrigin) * 0.001
// update camera's direction
lx = sin(angle + deltaAngle)
lz = -cos(angle + deltaAngle)
ok
func mouseButton
button = glutEventButton()
state = glutEventState()
xx = glutEventX()
yy = glutEventY()
// only start motion if the left button is pressed
if button = GLUT_LEFT_BUTTON
// when the button is released
if state = GLUT_UP
angle += deltaAngle
xOrigin = -1
else
// state = GLUT_DOWN
57.12. Menu Events 568
Ring Documentation, Release 1.7
xOrigin = xx
ok
ok
// -----------------------------------
// MENUS
// -----------------------------------
func processMenuStatus
status = glutEventStatus()
xx = glutEventX()
yy = glutEventY()
if status = GLUT_MENU_IN_USE
menuFlag = 1
else
menuFlag = 0
ok
func processMainMenu
// nothing to do in here
// all actions are for submenus
func processFillMenu
option = glutEventValue()
switch option
on C_FILL
glPolygonMode(GL_FRONT, GL_FILL)
on C_LINE
glPolygonMode(GL_FRONT, GL_LINE)
off
func processShrinkMenu
option = glutEventValue()
switch option
on C_SHRINK
scale = 0.5
on C_NORMAL
scale = 1.0
off
func processColorMenu
option = glutEventValue()
57.12. Menu Events 569
Ring Documentation, Release 1.7
switch option
on C_RED
red = 1.0
green = 0.0
blue = 0.0
on C_GREEN
red = 0.0
green = 1.0
blue = 0.0
on C_BLUE
red = 0.0
green = 0.0
blue = 1.0
on C_ORANGE
red = 1.0
green = 0.5
blue = 0.5
off
func createPopupMenus
shrinkMenu = glutCreateMenu(:processShrinkMenu)
glutAddMenuEntry("Shrink",C_SHRINK)
glutAddMenuEntry("NORMAL",C_NORMAL)
fillMenu = glutCreateMenu(:processFillMenu)
glutAddMenuEntry("Fill",C_FILL)
glutAddMenuEntry("Line",C_LINE)
colorMenu = glutCreateMenu(:processColorMenu)
glutAddMenuEntry("Red",C_RED)
glutAddMenuEntry("Blue",C_BLUE)
glutAddMenuEntry("Green",C_GREEN)
glutAddMenuEntry("Orange",C_ORANGE)
mainMenu = glutCreateMenu(:processMainMenu)
glutAddSubMenu("Polygon Mode", fillMenu)
glutAddSubMenu("Color", colorMenu)
// attach the menu to the right button
glutAttachMenu(GLUT_RIGHT_BUTTON)
// this will allow us to know if the menu is active
glutMenuStatusFunc(:processMenuStatus)
// -----------------------------------
// MAIN
// -----------------------------------
func main
// init GLUT and create window
glutInit()
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA)
57.12. Menu Events 570
Ring Documentation, Release 1.7
glutInitWindowPosition(100,100)
glutInitWindowSize(320,320)
glutCreateWindow("RingFreeGLUT - Test 10")
// register callbacks
glutDisplayFunc(:renderScene)
glutReshapeFunc(:changeSize)
glutIdleFunc(:renderScene)
glutIgnoreKeyRepeat(1)
glutKeyboardFunc(:processNormalKeys)
glutSpecialFunc(:pressKey)
glutSpecialUpFunc(:releaseKey)
// here are the two new functions
glutMouseFunc(:mouseButton)
glutMotionFunc(:mouseMove)
// OpenGL init
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
// init Menus
createPopupMenus()
// enter GLUT event processing cycle
glutMainLoop()
Screen Shot
57.13 Using Fonts
Example:
57.13. Using Fonts 571

More Related Content

What's hot

The Ring programming language version 1.6 book - Part 57 of 189
The Ring programming language version 1.6 book - Part 57 of 189The Ring programming language version 1.6 book - Part 57 of 189
The Ring programming language version 1.6 book - Part 57 of 189
Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 59 of 189
The Ring programming language version 1.6 book - Part 59 of 189The Ring programming language version 1.6 book - Part 59 of 189
The Ring programming language version 1.6 book - Part 59 of 189
Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 59 of 196
The Ring programming language version 1.7 book - Part 59 of 196The Ring programming language version 1.7 book - Part 59 of 196
The Ring programming language version 1.7 book - Part 59 of 196
Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 62 of 202
The Ring programming language version 1.8 book - Part 62 of 202The Ring programming language version 1.8 book - Part 62 of 202
The Ring programming language version 1.8 book - Part 62 of 202
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 55 of 185
The Ring programming language version 1.5.4 book - Part 55 of 185The Ring programming language version 1.5.4 book - Part 55 of 185
The Ring programming language version 1.5.4 book - Part 55 of 185
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.1 book - Part 54 of 180
The Ring programming language version 1.5.1 book - Part 54 of 180The Ring programming language version 1.5.1 book - Part 54 of 180
The Ring programming language version 1.5.1 book - Part 54 of 180
Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 64 of 202
The Ring programming language version 1.8 book - Part 64 of 202The Ring programming language version 1.8 book - Part 64 of 202
The Ring programming language version 1.8 book - Part 64 of 202
Mahmoud Samir Fayed
 
551 pd fsam_fayed_ring_doc_1.5.2
551 pd fsam_fayed_ring_doc_1.5.2551 pd fsam_fayed_ring_doc_1.5.2
551 pd fsam_fayed_ring_doc_1.5.2Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 54 of 185
The Ring programming language version 1.5.4 book - Part 54 of 185The Ring programming language version 1.5.4 book - Part 54 of 185
The Ring programming language version 1.5.4 book - Part 54 of 185
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 65 of 212
The Ring programming language version 1.10 book - Part 65 of 212The Ring programming language version 1.10 book - Part 65 of 212
The Ring programming language version 1.10 book - Part 65 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 8 of 181
The Ring programming language version 1.5.2 book - Part 8 of 181The Ring programming language version 1.5.2 book - Part 8 of 181
The Ring programming language version 1.5.2 book - Part 8 of 181
Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 62 of 196
The Ring programming language version 1.7 book - Part 62 of 196The Ring programming language version 1.7 book - Part 62 of 196
The Ring programming language version 1.7 book - Part 62 of 196
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.3 book - Part 64 of 184
The Ring programming language version 1.5.3 book - Part 64 of 184The Ring programming language version 1.5.3 book - Part 64 of 184
The Ring programming language version 1.5.3 book - Part 64 of 184
Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 14 of 210
The Ring programming language version 1.9 book - Part 14 of 210The Ring programming language version 1.9 book - Part 14 of 210
The Ring programming language version 1.9 book - Part 14 of 210
Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 12 of 202
The Ring programming language version 1.8 book - Part 12 of 202The Ring programming language version 1.8 book - Part 12 of 202
The Ring programming language version 1.8 book - Part 12 of 202
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.1 book - Part 56 of 180
The Ring programming language version 1.5.1 book - Part 56 of 180The Ring programming language version 1.5.1 book - Part 56 of 180
The Ring programming language version 1.5.1 book - Part 56 of 180
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.1 book - Part 55 of 180
The Ring programming language version 1.5.1 book - Part 55 of 180The Ring programming language version 1.5.1 book - Part 55 of 180
The Ring programming language version 1.5.1 book - Part 55 of 180
Mahmoud Samir Fayed
 
Robot Motion Source code
Robot Motion Source codeRobot Motion Source code
Robot Motion Source codeBrian Goggins
 
The Ring programming language version 1.8 book - Part 63 of 202
The Ring programming language version 1.8 book - Part 63 of 202The Ring programming language version 1.8 book - Part 63 of 202
The Ring programming language version 1.8 book - Part 63 of 202
Mahmoud Samir Fayed
 

What's hot (20)

The Ring programming language version 1.6 book - Part 57 of 189
The Ring programming language version 1.6 book - Part 57 of 189The Ring programming language version 1.6 book - Part 57 of 189
The Ring programming language version 1.6 book - Part 57 of 189
 
The Ring programming language version 1.6 book - Part 59 of 189
The Ring programming language version 1.6 book - Part 59 of 189The Ring programming language version 1.6 book - Part 59 of 189
The Ring programming language version 1.6 book - Part 59 of 189
 
The Ring programming language version 1.7 book - Part 59 of 196
The Ring programming language version 1.7 book - Part 59 of 196The Ring programming language version 1.7 book - Part 59 of 196
The Ring programming language version 1.7 book - Part 59 of 196
 
The Ring programming language version 1.8 book - Part 62 of 202
The Ring programming language version 1.8 book - Part 62 of 202The Ring programming language version 1.8 book - Part 62 of 202
The Ring programming language version 1.8 book - Part 62 of 202
 
The Ring programming language version 1.5.4 book - Part 55 of 185
The Ring programming language version 1.5.4 book - Part 55 of 185The Ring programming language version 1.5.4 book - Part 55 of 185
The Ring programming language version 1.5.4 book - Part 55 of 185
 
The Ring programming language version 1.5.1 book - Part 54 of 180
The Ring programming language version 1.5.1 book - Part 54 of 180The Ring programming language version 1.5.1 book - Part 54 of 180
The Ring programming language version 1.5.1 book - Part 54 of 180
 
The Ring programming language version 1.8 book - Part 64 of 202
The Ring programming language version 1.8 book - Part 64 of 202The Ring programming language version 1.8 book - Part 64 of 202
The Ring programming language version 1.8 book - Part 64 of 202
 
551 pd fsam_fayed_ring_doc_1.5.2
551 pd fsam_fayed_ring_doc_1.5.2551 pd fsam_fayed_ring_doc_1.5.2
551 pd fsam_fayed_ring_doc_1.5.2
 
The Ring programming language version 1.5.4 book - Part 54 of 185
The Ring programming language version 1.5.4 book - Part 54 of 185The Ring programming language version 1.5.4 book - Part 54 of 185
The Ring programming language version 1.5.4 book - Part 54 of 185
 
The Ring programming language version 1.10 book - Part 65 of 212
The Ring programming language version 1.10 book - Part 65 of 212The Ring programming language version 1.10 book - Part 65 of 212
The Ring programming language version 1.10 book - Part 65 of 212
 
The Ring programming language version 1.5.2 book - Part 8 of 181
The Ring programming language version 1.5.2 book - Part 8 of 181The Ring programming language version 1.5.2 book - Part 8 of 181
The Ring programming language version 1.5.2 book - Part 8 of 181
 
The Ring programming language version 1.7 book - Part 62 of 196
The Ring programming language version 1.7 book - Part 62 of 196The Ring programming language version 1.7 book - Part 62 of 196
The Ring programming language version 1.7 book - Part 62 of 196
 
The Ring programming language version 1.5.3 book - Part 64 of 184
The Ring programming language version 1.5.3 book - Part 64 of 184The Ring programming language version 1.5.3 book - Part 64 of 184
The Ring programming language version 1.5.3 book - Part 64 of 184
 
The Ring programming language version 1.9 book - Part 14 of 210
The Ring programming language version 1.9 book - Part 14 of 210The Ring programming language version 1.9 book - Part 14 of 210
The Ring programming language version 1.9 book - Part 14 of 210
 
The Ring programming language version 1.8 book - Part 12 of 202
The Ring programming language version 1.8 book - Part 12 of 202The Ring programming language version 1.8 book - Part 12 of 202
The Ring programming language version 1.8 book - Part 12 of 202
 
The Ring programming language version 1.5.1 book - Part 56 of 180
The Ring programming language version 1.5.1 book - Part 56 of 180The Ring programming language version 1.5.1 book - Part 56 of 180
The Ring programming language version 1.5.1 book - Part 56 of 180
 
The Ring programming language version 1.5.1 book - Part 55 of 180
The Ring programming language version 1.5.1 book - Part 55 of 180The Ring programming language version 1.5.1 book - Part 55 of 180
The Ring programming language version 1.5.1 book - Part 55 of 180
 
Robot Motion Source code
Robot Motion Source codeRobot Motion Source code
Robot Motion Source code
 
J2 me 07_5
J2 me 07_5J2 me 07_5
J2 me 07_5
 
The Ring programming language version 1.8 book - Part 63 of 202
The Ring programming language version 1.8 book - Part 63 of 202The Ring programming language version 1.8 book - Part 63 of 202
The Ring programming language version 1.8 book - Part 63 of 202
 

Similar to The Ring programming language version 1.7 book - Part 60 of 196

The Ring programming language version 1.5.4 book - Part 58 of 185
The Ring programming language version 1.5.4 book - Part 58 of 185The Ring programming language version 1.5.4 book - Part 58 of 185
The Ring programming language version 1.5.4 book - Part 58 of 185
Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 64 of 210
The Ring programming language version 1.9 book - Part 64 of 210The Ring programming language version 1.9 book - Part 64 of 210
The Ring programming language version 1.9 book - Part 64 of 210
Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 60 of 189
The Ring programming language version 1.6 book - Part 60 of 189The Ring programming language version 1.6 book - Part 60 of 189
The Ring programming language version 1.6 book - Part 60 of 189
Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 58 of 189
The Ring programming language version 1.6 book - Part 58 of 189The Ring programming language version 1.6 book - Part 58 of 189
The Ring programming language version 1.6 book - Part 58 of 189
Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 11 of 196
The Ring programming language version 1.7 book - Part 11 of 196The Ring programming language version 1.7 book - Part 11 of 196
The Ring programming language version 1.7 book - Part 11 of 196
Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 10 of 189
The Ring programming language version 1.6 book - Part 10 of 189The Ring programming language version 1.6 book - Part 10 of 189
The Ring programming language version 1.6 book - Part 10 of 189
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 55 of 181
The Ring programming language version 1.5.2 book - Part 55 of 181The Ring programming language version 1.5.2 book - Part 55 of 181
The Ring programming language version 1.5.2 book - Part 55 of 181
Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 56 of 189
The Ring programming language version 1.6 book - Part 56 of 189The Ring programming language version 1.6 book - Part 56 of 189
The Ring programming language version 1.6 book - Part 56 of 189
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 69 of 212
The Ring programming language version 1.10 book - Part 69 of 212The Ring programming language version 1.10 book - Part 69 of 212
The Ring programming language version 1.10 book - Part 69 of 212
Mahmoud Samir Fayed
 
Tutorial Open GL (Listing Code)
Tutorial Open GL (Listing Code)Tutorial Open GL (Listing Code)
Tutorial Open GL (Listing Code)
Aila Gema Safitri
 
The Ring programming language version 1.5.2 book - Part 53 of 181
The Ring programming language version 1.5.2 book - Part 53 of 181The Ring programming language version 1.5.2 book - Part 53 of 181
The Ring programming language version 1.5.2 book - Part 53 of 181
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 56 of 185
The Ring programming language version 1.5.4 book - Part 56 of 185The Ring programming language version 1.5.4 book - Part 56 of 185
The Ring programming language version 1.5.4 book - Part 56 of 185
Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 57 of 181
The Ring programming language version 1.5.2 book - Part 57 of 181The Ring programming language version 1.5.2 book - Part 57 of 181
The Ring programming language version 1.5.2 book - Part 57 of 181
Mahmoud Samir Fayed
 

Similar to The Ring programming language version 1.7 book - Part 60 of 196 (13)

The Ring programming language version 1.5.4 book - Part 58 of 185
The Ring programming language version 1.5.4 book - Part 58 of 185The Ring programming language version 1.5.4 book - Part 58 of 185
The Ring programming language version 1.5.4 book - Part 58 of 185
 
The Ring programming language version 1.9 book - Part 64 of 210
The Ring programming language version 1.9 book - Part 64 of 210The Ring programming language version 1.9 book - Part 64 of 210
The Ring programming language version 1.9 book - Part 64 of 210
 
The Ring programming language version 1.6 book - Part 60 of 189
The Ring programming language version 1.6 book - Part 60 of 189The Ring programming language version 1.6 book - Part 60 of 189
The Ring programming language version 1.6 book - Part 60 of 189
 
The Ring programming language version 1.6 book - Part 58 of 189
The Ring programming language version 1.6 book - Part 58 of 189The Ring programming language version 1.6 book - Part 58 of 189
The Ring programming language version 1.6 book - Part 58 of 189
 
The Ring programming language version 1.7 book - Part 11 of 196
The Ring programming language version 1.7 book - Part 11 of 196The Ring programming language version 1.7 book - Part 11 of 196
The Ring programming language version 1.7 book - Part 11 of 196
 
The Ring programming language version 1.6 book - Part 10 of 189
The Ring programming language version 1.6 book - Part 10 of 189The Ring programming language version 1.6 book - Part 10 of 189
The Ring programming language version 1.6 book - Part 10 of 189
 
The Ring programming language version 1.5.2 book - Part 55 of 181
The Ring programming language version 1.5.2 book - Part 55 of 181The Ring programming language version 1.5.2 book - Part 55 of 181
The Ring programming language version 1.5.2 book - Part 55 of 181
 
The Ring programming language version 1.6 book - Part 56 of 189
The Ring programming language version 1.6 book - Part 56 of 189The Ring programming language version 1.6 book - Part 56 of 189
The Ring programming language version 1.6 book - Part 56 of 189
 
The Ring programming language version 1.10 book - Part 69 of 212
The Ring programming language version 1.10 book - Part 69 of 212The Ring programming language version 1.10 book - Part 69 of 212
The Ring programming language version 1.10 book - Part 69 of 212
 
Tutorial Open GL (Listing Code)
Tutorial Open GL (Listing Code)Tutorial Open GL (Listing Code)
Tutorial Open GL (Listing Code)
 
The Ring programming language version 1.5.2 book - Part 53 of 181
The Ring programming language version 1.5.2 book - Part 53 of 181The Ring programming language version 1.5.2 book - Part 53 of 181
The Ring programming language version 1.5.2 book - Part 53 of 181
 
The Ring programming language version 1.5.4 book - Part 56 of 185
The Ring programming language version 1.5.4 book - Part 56 of 185The Ring programming language version 1.5.4 book - Part 56 of 185
The Ring programming language version 1.5.4 book - Part 56 of 185
 
The Ring programming language version 1.5.2 book - Part 57 of 181
The Ring programming language version 1.5.2 book - Part 57 of 181The Ring programming language version 1.5.2 book - Part 57 of 181
The Ring programming language version 1.5.2 book - Part 57 of 181
 

More from Mahmoud Samir Fayed

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
Mahmoud Samir Fayed
 

More from Mahmoud Samir Fayed (20)

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212
 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
 

Recently uploaded

Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
Dorra BARTAGUIZ
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3
DianaGray10
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
Alison B. Lowndes
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
Product School
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Product School
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
DianaGray10
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance
 
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Jeffrey Haguewood
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
Alan Dix
 
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Product School
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
Thijs Feryn
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
ThousandEyes
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
Paul Groth
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
UiPathCommunity
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
Jemma Hussein Allen
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
Product School
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
Laura Byrne
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
DianaGray10
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
Sri Ambati
 

Recently uploaded (20)

Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
 
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
 
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
 

The Ring programming language version 1.7 book - Part 60 of 196

  • 1. Ring Documentation, Release 1.7 // Draw Head glTranslatef(0.0, 1.0, 0.0) glutSolidSphere(0.25,20,20) // Draw Eyes glPushMatrix() glColor3f(0.0,0.0,0.0) glTranslatef(0.05, 0.10, 0.18) glutSolidSphere(0.05,10,10) glTranslatef(-0.1, 0.0, 0.0) glutSolidSphere(0.05,10,10) glPopMatrix() // Draw Nose glColor3f(1.0, 0.5 , 0.5) glRotatef(0.0,1.0, 0.0, 0.0) glutSolidCone(0.08,0.5,10,2) func computePos deltaMove x += deltaMove * lx * 0.1 z += deltaMove * lz * 0.1 func renderScene if deltaMove computePos(deltaMove) ok // Clear Color and Depth Buffers glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) // Reset transformations glLoadIdentity() // Set the camera gluLookAt( x, 1.0, z, x+lx, 1.0, z+lz, 0.0, 1.0, 0.0) // Draw ground glColor3f(0.9, 0.9, 0.9) glBegin(GL_QUADS) glVertex3f(-100.0, 0.0, -100.0) glVertex3f(-100.0, 0.0, 100.0) glVertex3f( 100.0, 0.0, 100.0) glVertex3f( 100.0, 0.0, -100.0) glEnd() // Draw 36 SnowMen for i = -3 to 2 for j=-3 to 2 glPushMatrix() glTranslatef(i*10.0,0,j * 10.0) drawSnowMan() glPopMatrix() 57.11. Mouse Events 562
  • 2. Ring Documentation, Release 1.7 next next glutSwapBuffers() func processNormalKeys key = glutEventKey() if key = 27 shutdown() ok func pressKey key = glutEventKey() switch key on GLUT_KEY_UP deltaMove = 0.5 on GLUT_KEY_DOWN deltaMove = -0.5 off func releaseKey key = glutEventKey() switch key on GLUT_KEY_UP deltaMove = 0 on GLUT_KEY_DOWN deltaMove = 0 off func mouseMove xx = glutEventX() yy = glutEventY() // this will only be true when the left button is down if xOrigin >= 0 // update deltaAngle deltaAngle = (xx - xOrigin) * 0.001 // update camera's direction lx = sin(angle + deltaAngle) lz = -cos(angle + deltaAngle) ok func mouseButton button = glutEventButton() state = glutEventState() xx = glutEventX() yy = glutEventY() // only start motion if the left button is pressed 57.11. Mouse Events 563
  • 3. Ring Documentation, Release 1.7 if button = GLUT_LEFT_BUTTON // when the button is released if state = GLUT_UP angle += deltaAngle xOrigin = -1 else // state = GLUT_DOWN xOrigin = xx ok fflush(stdout) ok func main // init GLUT and create window glutInit() glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA) glutInitWindowPosition(100,100) glutInitWindowSize(320,320) glutCreateWindow("RingFreeGLUT - Test 9") // register callbacks glutDisplayFunc(:renderScene) glutReshapeFunc(:changeSize) glutIdleFunc(:renderScene) glutIgnoreKeyRepeat(1) glutKeyboardFunc(:processNormalKeys) glutSpecialFunc(:pressKey) glutSpecialUpFunc(:releaseKey) // here are the two new functions glutMouseFunc(:mouseButton) glutMotionFunc(:mouseMove) // OpenGL init glEnable(GL_DEPTH_TEST) // enter GLUT event processing cycle glutMainLoop() 57.12 Menu Events Example: load "freeglut.ring" load "opengl21lib.ring" // angle of rotation for the camera direction angle = 0.0 // actual vector representing the camera's direction lx=0.0 lz=-1.0 // XZ position of the camera 57.12. Menu Events 564
  • 4. Ring Documentation, Release 1.7 x=0.0 z=5.0 // the key states. These variables will be zero //when no key is being presses deltaAngle = 0.0 deltaMove = 0 xOrigin = -1 // Constant definitions for Menus // for RingFreeGLUT - We must have different ID for each menu item C_RED = 1 C_GREEN = 2 C_BLUE = 3 C_ORANGE = 4 C_FILL = 5 C_LINE = 6 C_SHRINK = 7 C_NORMAL = 8 // Pop up menu identifiers fillMenu= 0 shrinkMenu= 0 mainMenu=0 colorMenu=0 // color for the nose red = 1.0 blue=0.5 green=0.5 // scale of snowman scale = 1.0 // menu status menuFlag = 0 func changeSize w = glutEventWidth() h = glutEventHeight() // Prevent a divide by zero, when window is too short // (you cant make a window of zero width). if h = 0 h = 1 ok ratio = w * 1.0 / h // Use the Projection Matrix glMatrixMode(GL_PROJECTION) // Reset Matrix glLoadIdentity() // Set the viewport to be the entire window glViewport(0, 0, w, h) 57.12. Menu Events 565
  • 5. Ring Documentation, Release 1.7 // Set the correct perspective. gluPerspective(45.0, ratio, 0.1, 100.0) // Get Back to the Modelview glMatrixMode(GL_MODELVIEW) func drawSnowMan glScalef(scale, scale, scale) glColor3f(1.0, 1.0, 1.0) // Draw Body glTranslatef(0.0 ,0.75, 0.0) glutSolidSphere(0.75,20,20) // Draw Head glTranslatef(0.0, 1.0, 0.0) glutSolidSphere(0.25,20,20) // Draw Eyes glPushMatrix() glColor3f(0.0,0.0,0.0) glTranslatef(0.05, 0.10, 0.18) glutSolidSphere(0.05,10,10) glTranslatef(-0.1, 0.0, 0.0) glutSolidSphere(0.05,10,10) glPopMatrix() // Draw Nose glColor3f(red, green, blue) glRotatef(0.0,1.0, 0.0, 0.0) glutSolidCone(0.08,0.5,10,2) glColor3f(1.0, 1.0, 1.0) func computePos deltaMove x += deltaMove * lx * 0.1 z += deltaMove * lz * 0.1 func renderScene if deltaMove computePos(deltaMove) ok // Clear Color and Depth Buffers glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) // Reset transformations glLoadIdentity() // Set the camera gluLookAt( x, 1.0, z, x+lx, 1.0, z+lz, 0.0, 1.0, 0.0) 57.12. Menu Events 566
  • 6. Ring Documentation, Release 1.7 // Draw ground glColor3f(0.9, 0.9, 0.9) glBegin(GL_QUADS) glVertex3f(-100.0, 0.0, -100.0) glVertex3f(-100.0, 0.0, 100.0) glVertex3f( 100.0, 0.0, 100.0) glVertex3f( 100.0, 0.0, -100.0) glEnd() // Draw 36 SnowMen for i = -3 to 2 for j = -3 to 2 glPushMatrix() glTranslatef(i*10.0, 0.0, j * 10.0) drawSnowMan() glPopMatrix() next next glutSwapBuffers() // ----------------------------------- // KEYBOARD // ----------------------------------- func processNormalKeys key = glutEventKey() xx = glutEventX() yy = glutEventY() glutSetMenu(mainMenu) switch key on 27 glutDestroyMenu(mainMenu) glutDestroyMenu(fillMenu) glutDestroyMenu(colorMenu) glutDestroyMenu(shrinkMenu) shutdown() on 's' if not menuFlag glutChangeToSubMenu(2,"Shrink",shrinkMenu) ok on 'c' if not menuFlag glutChangeToSubMenu(2,"Color",colorMenu) ok off if key = 27 shutdown() ok func pressKey key = glutEventKey() 57.12. Menu Events 567
  • 7. Ring Documentation, Release 1.7 xx = glutEventX() yy = glutEventY() switch key on GLUT_KEY_UP deltaMove = 0.5 on GLUT_KEY_DOWN deltaMove = -0.5 off func releaseKey key = glutEventKey() switch key on GLUT_KEY_UP deltaMove = 0 on GLUT_KEY_DOWN deltaMove = 0 off // ----------------------------------- // MOUSE // ----------------------------------- func mouseMove xx = glutEventX() yy = glutEventY() // this will only be true when the left button is down if xOrigin >= 0 // update deltaAngle deltaAngle = (xx - xOrigin) * 0.001 // update camera's direction lx = sin(angle + deltaAngle) lz = -cos(angle + deltaAngle) ok func mouseButton button = glutEventButton() state = glutEventState() xx = glutEventX() yy = glutEventY() // only start motion if the left button is pressed if button = GLUT_LEFT_BUTTON // when the button is released if state = GLUT_UP angle += deltaAngle xOrigin = -1 else // state = GLUT_DOWN 57.12. Menu Events 568
  • 8. Ring Documentation, Release 1.7 xOrigin = xx ok ok // ----------------------------------- // MENUS // ----------------------------------- func processMenuStatus status = glutEventStatus() xx = glutEventX() yy = glutEventY() if status = GLUT_MENU_IN_USE menuFlag = 1 else menuFlag = 0 ok func processMainMenu // nothing to do in here // all actions are for submenus func processFillMenu option = glutEventValue() switch option on C_FILL glPolygonMode(GL_FRONT, GL_FILL) on C_LINE glPolygonMode(GL_FRONT, GL_LINE) off func processShrinkMenu option = glutEventValue() switch option on C_SHRINK scale = 0.5 on C_NORMAL scale = 1.0 off func processColorMenu option = glutEventValue() 57.12. Menu Events 569
  • 9. Ring Documentation, Release 1.7 switch option on C_RED red = 1.0 green = 0.0 blue = 0.0 on C_GREEN red = 0.0 green = 1.0 blue = 0.0 on C_BLUE red = 0.0 green = 0.0 blue = 1.0 on C_ORANGE red = 1.0 green = 0.5 blue = 0.5 off func createPopupMenus shrinkMenu = glutCreateMenu(:processShrinkMenu) glutAddMenuEntry("Shrink",C_SHRINK) glutAddMenuEntry("NORMAL",C_NORMAL) fillMenu = glutCreateMenu(:processFillMenu) glutAddMenuEntry("Fill",C_FILL) glutAddMenuEntry("Line",C_LINE) colorMenu = glutCreateMenu(:processColorMenu) glutAddMenuEntry("Red",C_RED) glutAddMenuEntry("Blue",C_BLUE) glutAddMenuEntry("Green",C_GREEN) glutAddMenuEntry("Orange",C_ORANGE) mainMenu = glutCreateMenu(:processMainMenu) glutAddSubMenu("Polygon Mode", fillMenu) glutAddSubMenu("Color", colorMenu) // attach the menu to the right button glutAttachMenu(GLUT_RIGHT_BUTTON) // this will allow us to know if the menu is active glutMenuStatusFunc(:processMenuStatus) // ----------------------------------- // MAIN // ----------------------------------- func main // init GLUT and create window glutInit() glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA) 57.12. Menu Events 570
  • 10. Ring Documentation, Release 1.7 glutInitWindowPosition(100,100) glutInitWindowSize(320,320) glutCreateWindow("RingFreeGLUT - Test 10") // register callbacks glutDisplayFunc(:renderScene) glutReshapeFunc(:changeSize) glutIdleFunc(:renderScene) glutIgnoreKeyRepeat(1) glutKeyboardFunc(:processNormalKeys) glutSpecialFunc(:pressKey) glutSpecialUpFunc(:releaseKey) // here are the two new functions glutMouseFunc(:mouseButton) glutMotionFunc(:mouseMove) // OpenGL init glEnable(GL_DEPTH_TEST) glEnable(GL_CULL_FACE) // init Menus createPopupMenus() // enter GLUT event processing cycle glutMainLoop() Screen Shot 57.13 Using Fonts Example: 57.13. Using Fonts 571