This document contains the source code for a Flappy Bird 3000 game built with the Ring game engine. It includes code for the game title screen, gameplay elements like the bird sprite and scrolling background pipes, and functions for game logic like collision detection, scoring, and win/lose conditions. The game aims to get the player's score to 3000 to win by navigating the bird through pipes using the space bar to flap.
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
The Ring programming language version 1.3 book - Part 41 of 88
1. Ring Documentation, Release 1.3
point = ogame.screen_h+30
nstep = 10
direction = ge_direction_incvertical
state = func oGame,oSelf {
x = oGame.aObjects[oGameState.playerindex]
if oself.x >= x.x and oself.y >= x.y and
oself.x <= x.x + x.width and
oself.y <= x.y + x.height
if oGameState.value > 0
oGameState.value-=10
ok
ogame.remove(oself.nindex)
checkgameover(oGame)
ok
}
}
}
ok
}
}
next
text {
size = 30
file = "fonts/pirulen.ttf"
text = "Destroy All Enemies!"
nstep = 3
color = GE_COLOR_GREEN
x = 100 y=50
direction = ge_direction_incvertical
point = 500
}
text {
animate = false
point = 400
size = 30
file = "fonts/pirulen.ttf"
text = "Score : " + oGameState.score
x = 500 y=10
state = func oGame,oSelf { oSelf { text = "Score : " + oGameState.score } }
}
text {
animate = false
point = 400
size = 30
file = "fonts/pirulen.ttf"
text = "Energy : " + oGameState.value
x = 500 y=50
state = func oGame,oSelf { oSelf { text = "Energy : " + oGameState.value } }
}
text {
animate = false
point = 400
size = 30
file = "fonts/pirulen.ttf"
text = "Level : " + oGameState.level
x = 500 y=90
}
}
47.27. Stars Fighter Game 378
2. Ring Documentation, Release 1.3
func checkwin ogame
if oGameState.gameresult return ok
if oGameState.enemies = 0
oGameState.gameresult = true
oGame {
if oGameState.level < 30
text {
point = 400
size = 30
file = "fonts/pirulen.ttf"
text = "Level Completed!"
nStep = 3
x = 500 y=10
state = func ogame,oself {
if oself.y >= 400
ogame.shutdown = true
oGameState.level++
oGameState.enemies = oGameState.level
oGameState.gameresult = false
ok
}
}
else
text {
point = 400
size = 30
nStep = 3
file = "fonts/pirulen.ttf"
text = "You Win !!!"
x = 500 y=10
state = func ogame,oself {
if oself.y >= 400
ogame.shutdown = true
oGameState.value = 0
ok
}
}
ok
}
ok
func checkgameover ogame
if oGameState.gameresult return ok
if oGameState.value <= 0
oGameState.gameresult = true
oGame {
text {
point = 400
size = 30
nStep = 3
file = "fonts/pirulen.ttf"
text = "Game Over !!!"
x = 500 y=10
state = func ogame,oself {
if oself.y >= 400
ogame.shutdown = true
ok
47.27. Stars Fighter Game 379
3. Ring Documentation, Release 1.3
}
}
}
showfire(oGame,oGame.aObjects[oGameState.PlayerIndex].x+40,
oGame.aObjects[oGameState.PlayerIndex].y+40)
oGame.aObjects[oGameState.PlayerIndex].enabled = false
oGame.remove(oGameState.PlayerIndex)
ok
func showfire oGame,nX,nY
oGame {
animate {
file = "images/fire.png"
x = nX
y = nY
framewidth = 40
height = 42
nStep = 3
transparent = true
state = func oGame,oSelf {
oSelf {
nStep--
if nStep = 0
nStep = 3
if frame < 13
frame++
else
frame=1
oGame.remove(oself.nIndex)
ok
ok
}
}
}
}
class gamestate
score = 0
level = 1
enemies = 1
value = 100
playerindex = 2
gameresult = false
startplay=false
Screen Shot:
47.27. Stars Fighter Game 380
4. Ring Documentation, Release 1.3
47.28 Flappy Bird 3000 Game
The Flappy Bird 3000 Game source code
# The Ring Standard Library
# Game Engine for 2D Games
# 2016, Mahmoud Fayed <msfclipper@yahoo.com>
oGameState = NULL
Load "gameengine.ring"
func main
oGame = New Game
while true
oGameState = New GameState
oGame {
47.28. Flappy Bird 3000 Game 381
5. Ring Documentation, Release 1.3
title = "Flappy Bird 3000"
sprite
{
file = "images/fbback.png"
x = 0 y=0 width=800 height = 600 scaled = true animate = false
keypress = func ogame,oself,nKey {
if nkey = key_esc or nKey = GE_AC_BACK
ogame.shutdown()
but nKey = key_space
oGameState.startplay=true
ogame.shutdown=true
ok
}
mouse = func ogame,oself,nType,aMouseList {
if nType = GE_MOUSE_UP
cFunc = oself.keypress
call cFunc(oGame,oSelf,Key_Space)
ok
}
}
text {
animate = false
size = 35
file = "fonts/pirulen.ttf"
text = "Flappy Bird 3000"
x = 150 y=50
}
text {
animate = false
size = 25
file = "fonts/pirulen.ttf"
text = "Version 1.0"
x = 280 y=100
}
text {
animate = false
size = 16
file = "fonts/pirulen.ttf"
text = "(C) 2016, Mahmoud Fayed"
x = 245 y=140
}
text {
animate = false
size = 25
file = "fonts/pirulen.ttf"
text = "To Win Get Score = 3000"
x = 150 y=270
}
text {
animate = false
size = 25
file = "fonts/pirulen.ttf"
text = "Press Space to start"
x = 190 y=470
}
text {
47.28. Flappy Bird 3000 Game 382
6. Ring Documentation, Release 1.3
animate = false
size = 20
file = "fonts/pirulen.ttf"
text = "Press Esc to Exit"
x = 260 y=510
}
animate {
file = "images/fbbird.png"
x = 200
y = 200
framewidth = 20
scaled = true
height = 50
width = 50
nStep = 3
transparent = true
animate = true
direction = ge_direction_random
state = func oGame,oSelf {
oSelf {
nStep--
if nStep = 0
nStep = 3
if frame < 3
frame++
else
frame=1
ok
ok
if x <= 0 x=0 ok
if y <= 0 y=0 ok
if x >= 750 x= 750 ok
if y > 550 y=550 ok
}
}
}
Sound {
file = "sound/music2.wav"
}
}
if oGameState.startplay
oGame.refresh()
playstart(oGame)
oGame.refresh()
ok
end
func playstart oGame
oGame {
FPS = 60
FixedFPS = 120
Title = "Flappy Bird 3000"
Sprite {
47.28. Flappy Bird 3000 Game 383
7. Ring Documentation, Release 1.3
file = "images/fbback.png"
x = 0 y=0 width=800 height = 600 scaled = true animate = false
keypress = func ogame,oself,nKey {
if nkey = key_esc or nKey = GE_AC_BACK
ogame.shutdown()
ok
}
}
Map {
blockwidth = 80
blockheight = 80
aMap = [
[0,0,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,3,0,0,0,1,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0]
]
newmap(aMap)
aImages = ["images/fbwall.png","images/fbwallup.png",
"images/fbwalldown.png"]
state = func oGame,oSelf {
if oGameState.gameresult = false
px = oGame.aObjects[3].x
py = oGame.aObjects[3].y
oSelf {
x -= 3
if x < - 2100
x = 0
newmap(aMap)
ok
nCol = getcol(px,0)
if nCol=11 or nCol=15 or nCol=19 or nCol=23 or nCol=27
if nCol != oGameState.lastcol
oGameState.lastcol = nCol
oGameState.Score += 100
oGame { Sound {
once = true
file = "sound/sfx_point.wav"
} }
checkwin(oGame)
ok
ok
}
if oSelf.getvalue(px+40,py) != 0 or
oSelf.getvalue(px+40,py+40) != 0 or
oSelf.getvalue(px,py) != 0 or
oSelf.getvalue(px,py+40) != 0
oGameState.gameresult = true
oGame {
text {
point = 550
size = 30
nStep = 3
47.28. Flappy Bird 3000 Game 384
8. Ring Documentation, Release 1.3
file = "fonts/pirulen.ttf"
text = "Game Over !!!"
x = 500 y=10
state = func ogame,oself {
if oself.y >= 550
ogame.shutdown = true
ok
if oself.y = 90
ogame {
Sound {
once = true
file = "sound/sfx_die.wav"
}
}
ok
}
}
Sound {
once = true
file = "sound/sfx_hit.wav"
}
}
ok
ok
}
}
animate {
file = "images/fbbird.png"
x = 10
y = 10
framewidth = 20
scaled = true
height = 50
width = 50
nStep = 3
transparent = true
state = func oGame,oSelf {
oSelf {
nStep--
if nStep = 0
nStep = 3
if frame < 3
frame++
else
frame=1
ok
ok
}
if not oGameState.playerwin
oGameState.down --
if oGameState.down = 0
oGameState.down = 3
oself {
y += 25
if y > 550 y=550 ok
}
47.28. Flappy Bird 3000 Game 385
9. Ring Documentation, Release 1.3
ok
ok
}
keypress = func ogame,oself,nKey {
if oGameState.gameresult = false
oself {
if nkey = key_space
y -= 55
oGameState.down = 60
if y<=0 y=0 ok
ok
}
ok
}
mouse = func ogame,oself,nType,aMouseList {
if nType = GE_MOUSE_UP
cFunc = oself.keypress
call cFunc(oGame,oSelf,Key_Space)
ok
}
}
text {
animate = false
point = 400
size = 30
file = "fonts/pirulen.ttf"
text = "Score : " + oGameState.score
x = 500 y=10
state = func oGame,oSelf {
oSelf { text = "Score : " + oGameState.score }
}
}
}
func newmap aMap
aV = [
[1,1,3,0,0,2,1,1],
[1,3,0,0,0,2,1,1],
[1,1,1,3,0,2,1,1],
[1,1,1,3,0,0,0,0],
[0,0,0,0,2,1,1,1],
[0,0,2,1,1,1,1,1],
[0,0,0,2,1,1,1,1],
[1,1,1,3,0,2,1,1],
[1,1,1,1,1,3,0,0],
[3,0,0,2,1,1,1,1],
[3,0,0,2,3,0,0,2]
]
for x = 10 to 24 step 4
aVar = aV[ (random(10)+1) ]
for y = 1 to 8
aMap[y][x] = aVar[y]
next
next
47.28. Flappy Bird 3000 Game 386
10. Ring Documentation, Release 1.3
func checkwin ogame
if oGameState.score = 3000
oGameState.gameresult = true
oGameState.playerwin = true
oGame {
text {
point = 400
size = 30
nStep = 3
file = "fonts/pirulen.ttf"
text = "You Win !!!"
x = 500 y=10
state = func ogame,oself {
if oself.y >= 400
ogame.shutdown = true
oGameState.value = 0
ok
}
}
}
ok
Class GameState
down = 3
gameresult = false
Score = 0
startplay=false
lastcol = 0
playerwin = false
Screen Shot:
47.28. Flappy Bird 3000 Game 387