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Applying

GAME
THINKING
in Consumer Apps

Ricardo Leon
ricardo @pactica.com
!1
Games can extend far
beyond entertainment

!2
!3
Encourage a desire
behavior

!4
!5
Reach an objective

!6
!7
What is a game?

!8
!9
!10
Players not users

0
!11
!12
Humans have a natural
desire to play

1
!13
!14
Humans have a
capacity to pretend

2
!15
!16
A game has rules that
dictate how to play

3
!17
!18
A game has a particular
goal that a player needs
to achieve

4
!19
!20
Play

Pretend
PLAYER

Goals

Rules
!21
Playing is enjoyment

Play
!22
fun

capture attention &
motivate participation

!23
hard fun

provides the opportunity to
challenge, mastery, and feelings of
accomplishments

people fun

provides the excuse to hang
around with friends

fun

capture attention &
motivate participation

serious fun

purposely play changes how players think,
feel, behave, or make a difference in the
real world

easy fun

inspires exploration and
role play

* Nicole Lazzaro, XeoDesign: 4Keys 2Fun
!24
Playing is more
interesting when you
make meaningful choices

!25
!26
Players are always
free to quit

!27
!28
Magic Circle
Physical space for playing

Johan Huizinga

Pretend
!29
Magic Circle

Real World

!30
Inside the magic circle,
real-world events have
special meanings

!31
!32
!33
!34
!35
Playing games can be an
immersive experience

!36
!37
The magic circle is a place
of dreams and fantasy

!38
!39
!40
A story drives everything

!41
make me
care

make me
follow

make me
a promise

make me
wonder

ted | andrew staton

!42
The Player Journey
Progression from novice to expert


Goals
!43
get players into the game as
quickly and easily as possible

Onboarding

!44
!45
provide training wheels and increase
difficulty through progression

Scaffolding

!46
!47
Frequent encouragement and
visualize performance

Feedback

!48
!49
Stipulate positive feelings by
offering unexpected rewards the user

Variable Rewards

!50
!51
get to the point where player has
conquer and achieve a real skill

Pathway to Mastery

!52
!53
Framework
Define the context

Rules
!54
Rules have to be clear
to the players

!55
!56
!57
!58
Players agree to the rules,
but can redefine them

!59
!60
!61
Play

Pretend
PLAYER

Goals

Rules
!62
Players

Behaviors

Objective

!63
ricardo@pactica.com

!64

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The Right Way to Apply Game Thinking in Consumer Apps