This document appears to be a presentation on mechanized ramification and Hoare logic given by Wang Shengyi at the National University of Singapore on April 17, 2015. It provides an overview of the speaker's work on mechanizing semantic libraries using separation logic in Coq. It also discusses related work on Hoare logic, including Hoare triples and rules. Examples are given to demonstrate the use of Hoare logic to reason about programs, including reversing a linked list. Loop invariants are discussed for the linked list reversal example.
This document summarizes the history and evolution of the zombie genre in cinema. It begins with early influential films from the 1920s-1940s that helped establish tropes of the genre. George Romero is credited with beginning the modern zombie film with Night of the Living Dead in 1968, setting conventions like flesh-eating zombies and survival in an enclosed space. The genre then expanded with Italian zombie films and comedic takes in the 2000s, as well as fictional depictions of "real" zombies.
Progressive rock began in 1969 with King Crimson's album "In the Court of the Crimson King" and attempted to extend the boundaries of rock music through complex arrangements, virtuosic musicianship, innovative technology, and influences from genres like classical, jazz, and psychedelia. Key pioneering prog bands of the 1970s included King Crimson, Genesis, Emerson Lake & Palmer, and Rush. While prog waned in popularity in the late 1970s, it maintained a cult following and saw a resurgence in the 1980s with bands like Marillion gaining mainstream success. Prog continues today with classic bands, new acts, and the use of modern technology.
This document provides guidance on creating and pitching a media studies advanced portfolio containing a music video, digipack, and advertisement for a music genre. It instructs the student to produce graphs and analyze research on their chosen sub-genre, storyboard and create drafts of the projects, gather feedback, and create a multimedia director's pitch justifying and evidencing all creative choices through research, feedback, and examples. The director's pitch should pitch each product using evidence from research and prior work to defend video, packaging, and advertising design decisions.
The document discusses determining a target audience for a music video, CD packaging, and advertisement. It describes analyzing demographic and psychographic characteristics to identify who would be interested in the artist and genre. Primary research like surveys and secondary research on online channels and sales patterns should be used to understand the target audience. With this information, the main target audience and how to appeal to them can be defined. Finally, draft designs for the video, packaging, and advert should reflect the research findings and target audience.
This document provides questions to guide reflection on research into music videos, digipacks, and adverts. It asks the reader to consider common elements across the media that establish genre, express artist attitude and reputation, and represent the artist's brand. Key areas of focus are genre characteristics, branding, and how elements denote and connote meaning.
This document outlines assignments due in September, including:
1. Deconstructing two music advertisements to analyze how genre and branding are shown.
2. Researching an artist within the chosen genre, including their biography, discography, label, influence, and how they represent the genre.
3. Drawing research conclusions about common themes in packaging, advertising, and videos within the genre, and how the chosen artist relates to these findings.
This document appears to be a presentation on mechanized ramification and Hoare logic given by Wang Shengyi at the National University of Singapore on April 17, 2015. It provides an overview of the speaker's work on mechanizing semantic libraries using separation logic in Coq. It also discusses related work on Hoare logic, including Hoare triples and rules. Examples are given to demonstrate the use of Hoare logic to reason about programs, including reversing a linked list. Loop invariants are discussed for the linked list reversal example.
This document summarizes the history and evolution of the zombie genre in cinema. It begins with early influential films from the 1920s-1940s that helped establish tropes of the genre. George Romero is credited with beginning the modern zombie film with Night of the Living Dead in 1968, setting conventions like flesh-eating zombies and survival in an enclosed space. The genre then expanded with Italian zombie films and comedic takes in the 2000s, as well as fictional depictions of "real" zombies.
Progressive rock began in 1969 with King Crimson's album "In the Court of the Crimson King" and attempted to extend the boundaries of rock music through complex arrangements, virtuosic musicianship, innovative technology, and influences from genres like classical, jazz, and psychedelia. Key pioneering prog bands of the 1970s included King Crimson, Genesis, Emerson Lake & Palmer, and Rush. While prog waned in popularity in the late 1970s, it maintained a cult following and saw a resurgence in the 1980s with bands like Marillion gaining mainstream success. Prog continues today with classic bands, new acts, and the use of modern technology.
This document provides guidance on creating and pitching a media studies advanced portfolio containing a music video, digipack, and advertisement for a music genre. It instructs the student to produce graphs and analyze research on their chosen sub-genre, storyboard and create drafts of the projects, gather feedback, and create a multimedia director's pitch justifying and evidencing all creative choices through research, feedback, and examples. The director's pitch should pitch each product using evidence from research and prior work to defend video, packaging, and advertising design decisions.
The document discusses determining a target audience for a music video, CD packaging, and advertisement. It describes analyzing demographic and psychographic characteristics to identify who would be interested in the artist and genre. Primary research like surveys and secondary research on online channels and sales patterns should be used to understand the target audience. With this information, the main target audience and how to appeal to them can be defined. Finally, draft designs for the video, packaging, and advert should reflect the research findings and target audience.
This document provides questions to guide reflection on research into music videos, digipacks, and adverts. It asks the reader to consider common elements across the media that establish genre, express artist attitude and reputation, and represent the artist's brand. Key areas of focus are genre characteristics, branding, and how elements denote and connote meaning.
This document outlines assignments due in September, including:
1. Deconstructing two music advertisements to analyze how genre and branding are shown.
2. Researching an artist within the chosen genre, including their biography, discography, label, influence, and how they represent the genre.
3. Drawing research conclusions about common themes in packaging, advertising, and videos within the genre, and how the chosen artist relates to these findings.
The document discusses targeting audiences for music without relying on stereotypes. It notes that music genres have wide, diverse fan bases across ages, races, and gender. Researchers should consider various ways audiences find and experience music, such as through radio, TV, concerts, or recommendations, and look for patterns related to these groups. The document advocates an open-minded approach without strict assumptions.
This document provides guidance on deconstructing examples of a chosen genre by consulting videos and slideshows to analyze how different media formats are combined using denote and connote techniques.
This document provides guidelines for researching a chosen artist, suggesting going multi-media to research the artist's history, release history, and brand image in order to structure it similarly to previous genre research.
This document provides guidance on tasks for researching music videos within a chosen genre, including summarizing key characteristics of music videos, deconstructing four music videos within the genre using Goodwin's formula without deconstructing a video by the chosen artist, and using mixed media for two of the four deconstructions. The tasks must be completed individually by July 6th under the Research and Planning tab.
This document provides guidance for two assignments. Students must produce a genre research slideshow and email it to Mr. Scargill by June 24th, 2012. They must also reproduce the first two minutes of a professional music video for their blog, embedding the original first, and ensuring they book any needed equipment. The music video reproduction is due by June 27th, 2012 and guidance is provided on consistency with prior assignments and equipment booking.
Introduction to deconstructing music videosscargman
This document summarizes different types of music videos and their characteristics. It identifies three main types: videos where the artist lip syncs to the song, videos that tell the story of the song, and videos that interpret the song through a narrative. Effective music videos generally reflect the genre of music, have visuals that relate to the music and lyrics, use close-ups of the artist to build their brand, and may reference looking or other media.
Progressive rock began in 1969 with King Crimson's album "In the Court of the Crimson King" and attempted to extend the boundaries of rock music through complex arrangements, virtuosic musicianship, and influences from genres like classical music and jazz. Key bands from 1969-1978 included King Crimson, Genesis, Emerson, Lake & Palmer, and Rush. Progressive rock faced a backlash in the late 1970s but has since seen a revival with bands new and old continuing to push musical and technical boundaries.
The document discusses issues related to targeting audiences in the media industry. It addresses topics of gender stereotypes in gaming, lack of regulation of mature games, and debates around violence in gaming. Specifically, it notes stereotypical portrayals of women in games, issues with age ratings and enforcement, and arguments from both sides about the impact of violent video game content.
This document discusses different issues around targeting audiences in the video game and media industries. It provides information on video game rating systems like PEGI and how they classify games based on their content for different age groups. It also describes differences between casual and serious gamers, with casual gamers typically playing easier, family-oriented games while serious gamers seek out realistic, competitive multiplayer titles. One issue highlighted is how to satisfy both types of audiences. Additionally, a study is discussed showing that many parents allow their children to play games rated above their age, despite classification systems, which can cause problems when targeting audiences.
This document provides guidance on answering a question about how personal experiences with media consumption illustrate wider industry patterns and trends. It advises the writer to introduce the video game industry and case study being discussed, then describe over several paragraphs how trends like increased violence and demands for realistic graphics seen across games are also reflected in the writer's own gameplay experiences like with Dead Island. The writer should analyze both trends and recurring patterns they notice to demonstrate how the industry and their personal consumption are linked.
This document provides guidance on preparing for the G322 TV Drama and Representation exam. It outlines the structure and requirements of the exam, including discussing camera work, sound, mise-en-scene, editing, and representation in responses. It also defines key terminology and gives examples of drama genres and keywords that could be discussed. The document then shifts to discussing the video game section of the exam, focusing on the processes of production, distribution, and exhibition for case study examples. It provides context on synergistic marketing and technological convergence in the industry.
This document provides an overview of several audience theories that can be incorporated into responses for course G325. It briefly outlines key concepts from effects theory, uses and gratifications theory, reception theory, postmodern theory, and media 2.0. It also discusses how magazines represent and appeal to different gender audiences. Additional sections cover the active audience perspective, the relationship between media ownership, power structures and messaging, and models of mass media communication including the hypodermic needle model, gatekeeping theory, and uses and gratifications theory.
This document discusses how new technologies and online platforms are changing how information is shared and consumed. Key topics covered include wikinomics, peer production, free creativity, democracy, global thinking, changes in news values from infotainment to blogs and user-generated content, lack of regulation online compared to traditional media, and case studies of how platforms like MySpace, YouTube, Linux, and Open Office are challenging traditional models and representations.
This document provides guidance on preparing for the G322 TV Drama and Representation exam section. It outlines the structure and requirements of the exam questions on camera work, sound, mise-en-scene, editing, and representation. Key terminology is defined for each technical area. Example drama genres and potential clips are listed. Guidance is also provided on the video games section, including discussing the processes of production, distribution, and exhibition with reference to a case study.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
The document discusses targeting audiences for music without relying on stereotypes. It notes that music genres have wide, diverse fan bases across ages, races, and gender. Researchers should consider various ways audiences find and experience music, such as through radio, TV, concerts, or recommendations, and look for patterns related to these groups. The document advocates an open-minded approach without strict assumptions.
This document provides guidance on deconstructing examples of a chosen genre by consulting videos and slideshows to analyze how different media formats are combined using denote and connote techniques.
This document provides guidelines for researching a chosen artist, suggesting going multi-media to research the artist's history, release history, and brand image in order to structure it similarly to previous genre research.
This document provides guidance on tasks for researching music videos within a chosen genre, including summarizing key characteristics of music videos, deconstructing four music videos within the genre using Goodwin's formula without deconstructing a video by the chosen artist, and using mixed media for two of the four deconstructions. The tasks must be completed individually by July 6th under the Research and Planning tab.
This document provides guidance for two assignments. Students must produce a genre research slideshow and email it to Mr. Scargill by June 24th, 2012. They must also reproduce the first two minutes of a professional music video for their blog, embedding the original first, and ensuring they book any needed equipment. The music video reproduction is due by June 27th, 2012 and guidance is provided on consistency with prior assignments and equipment booking.
Introduction to deconstructing music videosscargman
This document summarizes different types of music videos and their characteristics. It identifies three main types: videos where the artist lip syncs to the song, videos that tell the story of the song, and videos that interpret the song through a narrative. Effective music videos generally reflect the genre of music, have visuals that relate to the music and lyrics, use close-ups of the artist to build their brand, and may reference looking or other media.
Progressive rock began in 1969 with King Crimson's album "In the Court of the Crimson King" and attempted to extend the boundaries of rock music through complex arrangements, virtuosic musicianship, and influences from genres like classical music and jazz. Key bands from 1969-1978 included King Crimson, Genesis, Emerson, Lake & Palmer, and Rush. Progressive rock faced a backlash in the late 1970s but has since seen a revival with bands new and old continuing to push musical and technical boundaries.
The document discusses issues related to targeting audiences in the media industry. It addresses topics of gender stereotypes in gaming, lack of regulation of mature games, and debates around violence in gaming. Specifically, it notes stereotypical portrayals of women in games, issues with age ratings and enforcement, and arguments from both sides about the impact of violent video game content.
This document discusses different issues around targeting audiences in the video game and media industries. It provides information on video game rating systems like PEGI and how they classify games based on their content for different age groups. It also describes differences between casual and serious gamers, with casual gamers typically playing easier, family-oriented games while serious gamers seek out realistic, competitive multiplayer titles. One issue highlighted is how to satisfy both types of audiences. Additionally, a study is discussed showing that many parents allow their children to play games rated above their age, despite classification systems, which can cause problems when targeting audiences.
This document provides guidance on answering a question about how personal experiences with media consumption illustrate wider industry patterns and trends. It advises the writer to introduce the video game industry and case study being discussed, then describe over several paragraphs how trends like increased violence and demands for realistic graphics seen across games are also reflected in the writer's own gameplay experiences like with Dead Island. The writer should analyze both trends and recurring patterns they notice to demonstrate how the industry and their personal consumption are linked.
This document provides guidance on preparing for the G322 TV Drama and Representation exam. It outlines the structure and requirements of the exam, including discussing camera work, sound, mise-en-scene, editing, and representation in responses. It also defines key terminology and gives examples of drama genres and keywords that could be discussed. The document then shifts to discussing the video game section of the exam, focusing on the processes of production, distribution, and exhibition for case study examples. It provides context on synergistic marketing and technological convergence in the industry.
This document provides an overview of several audience theories that can be incorporated into responses for course G325. It briefly outlines key concepts from effects theory, uses and gratifications theory, reception theory, postmodern theory, and media 2.0. It also discusses how magazines represent and appeal to different gender audiences. Additional sections cover the active audience perspective, the relationship between media ownership, power structures and messaging, and models of mass media communication including the hypodermic needle model, gatekeeping theory, and uses and gratifications theory.
This document discusses how new technologies and online platforms are changing how information is shared and consumed. Key topics covered include wikinomics, peer production, free creativity, democracy, global thinking, changes in news values from infotainment to blogs and user-generated content, lack of regulation online compared to traditional media, and case studies of how platforms like MySpace, YouTube, Linux, and Open Office are challenging traditional models and representations.
This document provides guidance on preparing for the G322 TV Drama and Representation exam section. It outlines the structure and requirements of the exam questions on camera work, sound, mise-en-scene, editing, and representation. Key terminology is defined for each technical area. Example drama genres and potential clips are listed. Guidance is also provided on the video games section, including discussing the processes of production, distribution, and exhibition with reference to a case study.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
1. The shift from Producer Centred Media to
Consumer Centred “We Media”
2. What is Media 2.0?
Is it temporal or here to stay?
Origins:
Mid 1980s (rise of the PC)?
2003/04 (rise of Web 2.0)?
Rise of cyber culture: Club Penguin,
Second Life, World of Warcraft, Myspace,
Facebook, Twitter
Difficult to regulate.
3. Ramifications and Consequences
Huge shifts:
analogue to digital media
artefact to broadcast/download
Has media changed or has the audience?
Is this anything new?
“The new media determine a segmented, differentiated audience that, although
massive in terms of numbers, is no longer a mass audience in terms of
simultaneity and uniformity of the message it receives. The new media are no
longer mass media…sending a limited number of messages to a homogeneous
audience. Because of the multiplicity of messages and sources, the audience itself
becomes more selective. The targeted audience tends to choose its messages, so
deepening its segmentation.”
Haitham Sabbah 1985
4. Ramifications and Consequences
We now live in an age of trans-mediality
Migration of content across media forms
Sense of fragmentation
New forms
Computer games, simulations, SfX cinema
New representations
Virtual worlds, interactive multimedia
New relationships between users and technology
New patterns of organisation and production
5. Ramifications and Consequences
Is New Media transforming culture?
Could we infer from the above that changes are technological,
textural, conventional, and therefore cultural
Memes:
Chuck Norris
Rick Roll
Lol Cats
Numa Numa Dance
Star Wars Kid
Hitler
A Meme is a unit of cultural information that is transmitted from
one mind to another . The creation of images or catchphrases
transmitted from person to person by web, email, social
networks is known as an internet meme.
6. Meanings
•Rise of interaction and networking
•Production = less centralised and more
fluid
•Shift from production to produsage, or
consumer to prosumer
•Audience shift from passive to active
7. Meanings
Generation Y, Digital Immigrants,
Google Generation, Screenagers…
Rise of Generation C (Bruns)
Content, Control, Creativity, Celebrity
Intercreativity (Tim Berners-Lee)
Pro-ams
Amateurs working to professional standards
End of the artefact?
End of the artefact as a finished construct?
Mash-ups, etc
8. Some more shifts
Old Media New Media
Controlled by oligopolies •Controlled, potentially, by the
Content scarce user.
Producer controls choice •Content rich
•Consumer needs to filter choice.
• Controlled by produser
• Abundant content
• Produser controls choice
9. Some more shiftsNew Media
Old Media
• Content Creation is difficult and • Content Creation is easy and cheap -
expensive - requires capital to fund anybody can do it
creation - basically the “Hit” game
• Gatekeepers control limited distribution • Distribution is friction free and open -
- in virtually every media market there anyone can post an RSS feed
are 5 top players that control 80% of
distribution
• Bigger audiences are better and more • Small passionate affinities/
valuable communities are WAY more valuable
• The 30 second spot • Word of Mouth
• One-way broadcast model - third party • Two-way - lots of real-time interaction
time delayed back channel
10. The shift
Media 1.0 was about FIND. Media 2.0 is about FILTER