The psychology of game serious 6
Subject : Space and Behavior
This course explores the psychology behind the game ,and others through six content units over seven weeks.
遊戲心理學 The psychology of game - Class 2-2 Exploration of humanity in gameplayFAUST CHOU
The psychology of game serious 2
Subject : Exploration of humanity in game play
This course explores the psychology behind the game ,and others through six content units over seven weeks.
遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychologyFAUST CHOU
The psychology of game serious 4
Subject : Game mechanics and psychology
This course explores the psychology behind the game ,and others through six content units over seven weeks.
遊戲心理學 The psychology behinds the game - Class 3FAUST CHOU
The psychology of game serious 3
Subject : The psychology behinds the game
This course explores the psychology behind the game ,and others through six content units over seven weeks.
Introduce the VR/AR Technologies and some trends might effect the Medical industry:
Surgery education & training
Can determine level of competence before operating on a patient
Trainee can return to the same procedure several times
Can duplicate the operative field and thereby enhance training
Reduce the need for expensive animal training models
遊戲心理學 The psychology of game - Class 2-2 Exploration of humanity in gameplayFAUST CHOU
The psychology of game serious 2
Subject : Exploration of humanity in game play
This course explores the psychology behind the game ,and others through six content units over seven weeks.
遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychologyFAUST CHOU
The psychology of game serious 4
Subject : Game mechanics and psychology
This course explores the psychology behind the game ,and others through six content units over seven weeks.
遊戲心理學 The psychology behinds the game - Class 3FAUST CHOU
The psychology of game serious 3
Subject : The psychology behinds the game
This course explores the psychology behind the game ,and others through six content units over seven weeks.
Introduce the VR/AR Technologies and some trends might effect the Medical industry:
Surgery education & training
Can determine level of competence before operating on a patient
Trainee can return to the same procedure several times
Can duplicate the operative field and thereby enhance training
Reduce the need for expensive animal training models
How VR AR can be used in Policy Advocacy engagement 政策行銷 如何運用VR AR技術進行政策行銷FAUST CHOU
Policy Advocacy engagement
Presents the case for why brands should engage now especially for the policy advocacy field, including brand impact ,survey results and evidence of media interest, and shows the
amazing impact a good VR experience can have on consumers and brand perception.
The psychology of game lecture 2-1 the beginning of the game 遊戲心理學-系列二之一遊戲的起源FAUST CHOU
The psychology of game serious 2-1
Subject : Exploration of the beginning of the game
This course explores the psychology behind the game ,and others through six content units over seven weeks.
VR AR technologies in industrial application 產業應用發展介紹 1-2 產業應用FAUST CHOU
Introduce the variety usage of AR VR in different industrial fields , from education,military,entertainment,travel,medical,marketing,real estate,engineering,art,cultural,and government,and sample study cases
Introduce the VR and AR technology and industry value chain , on going applications in verity industries , global VR AR market overview , and some Indicators Examples
The rise of VR AR - Lessons from the Pokemon`goFAUST CHOU
From the study of the wild success of the the viral, augmented reality (AR) game" Pokémon Go", lead to the coming trends of the Rising technology _ Virtual Reality and Augmented Reality
An introduction of Game licensing business , including the processing procedure , construction of quotation , negotiation logic and strategy , preparation before staring the game licensing business
This material was made for the class of Multimedia design ,to give a quick cap and overview of game design concept and introduction ,try to get them understanding about the game design position and requirement
Mobile entertainment markets opportunities and forecasts 2007-2012FAUST CHOU
This PPT material was made by 2007 ,it is the Mobile market analysis report at 2007 when I was served at III ,based on the technology development and market trends , and the cellular market growth ,point out the China and SEA region will be the biggies mobile game market , put forward some far-reaching recommendations about the regulation and control policy for the
Taiwan goverment
The Game profile of Soul of magic ,developed by Lager Network Technologies , the leading Online Game developer and publisher based at Taiwan , with excellent performance and tracked record
The Game profile of King of king III developed by Lager Network Technologies , the leading Online Game developer and publisher based at Taiwan , with excellent performance and tracked record
The Game profile of Fantasy online developed by Lager Network Technologies , the leading Online Game developer and publisher based at Taiwan , with excellent performance and tracked record
A Briefing of the Taiwan digital content industry ,including the production value analysis and shows the strength of the Taiwan digital content industry as the Gateway for the China market
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
How VR AR can be used in Policy Advocacy engagement 政策行銷 如何運用VR AR技術進行政策行銷FAUST CHOU
Policy Advocacy engagement
Presents the case for why brands should engage now especially for the policy advocacy field, including brand impact ,survey results and evidence of media interest, and shows the
amazing impact a good VR experience can have on consumers and brand perception.
The psychology of game lecture 2-1 the beginning of the game 遊戲心理學-系列二之一遊戲的起源FAUST CHOU
The psychology of game serious 2-1
Subject : Exploration of the beginning of the game
This course explores the psychology behind the game ,and others through six content units over seven weeks.
VR AR technologies in industrial application 產業應用發展介紹 1-2 產業應用FAUST CHOU
Introduce the variety usage of AR VR in different industrial fields , from education,military,entertainment,travel,medical,marketing,real estate,engineering,art,cultural,and government,and sample study cases
Introduce the VR and AR technology and industry value chain , on going applications in verity industries , global VR AR market overview , and some Indicators Examples
The rise of VR AR - Lessons from the Pokemon`goFAUST CHOU
From the study of the wild success of the the viral, augmented reality (AR) game" Pokémon Go", lead to the coming trends of the Rising technology _ Virtual Reality and Augmented Reality
An introduction of Game licensing business , including the processing procedure , construction of quotation , negotiation logic and strategy , preparation before staring the game licensing business
This material was made for the class of Multimedia design ,to give a quick cap and overview of game design concept and introduction ,try to get them understanding about the game design position and requirement
Mobile entertainment markets opportunities and forecasts 2007-2012FAUST CHOU
This PPT material was made by 2007 ,it is the Mobile market analysis report at 2007 when I was served at III ,based on the technology development and market trends , and the cellular market growth ,point out the China and SEA region will be the biggies mobile game market , put forward some far-reaching recommendations about the regulation and control policy for the
Taiwan goverment
The Game profile of Soul of magic ,developed by Lager Network Technologies , the leading Online Game developer and publisher based at Taiwan , with excellent performance and tracked record
The Game profile of King of king III developed by Lager Network Technologies , the leading Online Game developer and publisher based at Taiwan , with excellent performance and tracked record
The Game profile of Fantasy online developed by Lager Network Technologies , the leading Online Game developer and publisher based at Taiwan , with excellent performance and tracked record
A Briefing of the Taiwan digital content industry ,including the production value analysis and shows the strength of the Taiwan digital content industry as the Gateway for the China market
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Unit 8 - Information and Communication Technology (Paper I).pdf
遊戲心理學 The psychology of game - Class 6 _space and Behavior
1. Curriculum Material : Psychology of Game @2013 ,All rights reserved
遊戲心理學
系列課程六 : 空間與行為
LECTURE : THE PSYCHOLOGY OF GAME
SERIOUS 6 : Space and Behavior