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Interactive Music Presentation - Future Music Camp 2010digitalmusictrends
A presentation on the evolution of Interactive Music - the companies that operate in the field and the possible influence of music interactivity in the future of the music industry.
The current revolution in the music industry represents great opportunities and challenges for music recommendation systems. Recommendation systems are now central to music streaming platforms, which are rapidly increasing in listenership and becoming the top source of revenue for the music industry. It is increasingly more common for a music listener to simply access music than to purchase and own it in a personal collection. In this scenario, recommendation calls no longer for a one-shot recommendation for the purpose of a track or album purchase, but for a recommendation of a listening experience, comprising a very wide range of challenges, such as sequential recommendation, or conversational and contextual recommendations. Recommendation technologies now impact all actors in the rich and complex music industry ecosystem (listeners, labels, music makers and producers, concert halls, advertisers, etc.).
Lesson Slides for G322b Institutions & Audiences - The Music Industry
Slide background image taken from: http://evolver.fm/wp-content/uploads/2011/01/youtube_music_service_google.png
In this slide deck, I summarize and discuss the history of Spotify as told by the researchers and authors behind the book "Spotify Teardown: Inside the Black Box of Streaming Music" by Maria Eriksson, Rasmus Fleischer, Anna Johansson, Pelle Snickars and Patrick Vonderau (published by MIT Press).
Interactive Music Presentation - Future Music Camp 2010digitalmusictrends
A presentation on the evolution of Interactive Music - the companies that operate in the field and the possible influence of music interactivity in the future of the music industry.
The current revolution in the music industry represents great opportunities and challenges for music recommendation systems. Recommendation systems are now central to music streaming platforms, which are rapidly increasing in listenership and becoming the top source of revenue for the music industry. It is increasingly more common for a music listener to simply access music than to purchase and own it in a personal collection. In this scenario, recommendation calls no longer for a one-shot recommendation for the purpose of a track or album purchase, but for a recommendation of a listening experience, comprising a very wide range of challenges, such as sequential recommendation, or conversational and contextual recommendations. Recommendation technologies now impact all actors in the rich and complex music industry ecosystem (listeners, labels, music makers and producers, concert halls, advertisers, etc.).
Lesson Slides for G322b Institutions & Audiences - The Music Industry
Slide background image taken from: http://evolver.fm/wp-content/uploads/2011/01/youtube_music_service_google.png
In this slide deck, I summarize and discuss the history of Spotify as told by the researchers and authors behind the book "Spotify Teardown: Inside the Black Box of Streaming Music" by Maria Eriksson, Rasmus Fleischer, Anna Johansson, Pelle Snickars and Patrick Vonderau (published by MIT Press).
Summary of research to implement Spotify in Belgium.
Key is advertising based social music.
Expert and consumer research!
See full research 'Thesis Social Music'.
A presentation by SUI GENERIS GROUP
ATTY. ALDER K. DELLORO
MR. LUDOVICO K. DELLORO
ATTY. ANTON CARLO E. ESPINO
MS. AUREN GALANG
MR. CARLO MARTIN
MS. MARIA THERESA MIJARES
MR. ALBERT ONG
REP. WILLIAM IRWIN TIENG
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Summary of research to implement Spotify in Belgium.
Key is advertising based social music.
Expert and consumer research!
See full research 'Thesis Social Music'.
A presentation by SUI GENERIS GROUP
ATTY. ALDER K. DELLORO
MR. LUDOVICO K. DELLORO
ATTY. ANTON CARLO E. ESPINO
MS. AUREN GALANG
MR. CARLO MARTIN
MS. MARIA THERESA MIJARES
MR. ALBERT ONG
REP. WILLIAM IRWIN TIENG
This was the first-ever made presentation deck made for Ohdio back in late 2011. Note the name "Ohdioo" which was an early iteration. We finally built another deck that we presented to labels for the first licensing negotiation. Note that we didn't have any real market research on the target consumer, mainly assumptions.
Lecture given on the International Business School in Hungary, Budapest in 2011. Changes of the Music Industry - New Ways of Music Consumption
Edited by Andras Bodrogi - New Media Manager and Consultant
The presentation contains three major points:
1. How to plan a podcast.
2. How to record a podcast.
3. How to post and advertise your podcast.
Presented by Heather Marie Wells at SEMC 2007 and AMA 2008.
This session will introduce you to the basics of podcasting -- the process of publishing and distributing audio files over the Web. We’ll discuss how to record your content, how to distribute your podcasts via RSS on your WordPress website, and how to subscribe to podcasts using iTunes or other podcast aggregators. Educational uses of podcasting within Extension will be emphasized.
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)Peter Samis
A variant of this presentation, titled "Knowledge on Demand, Knowledge in Hand: Visitor-centered mobile multimedia," was delivered on 3 October 2008 at the conference "Knowledge in Demand '08" in Bern, Switzerland.
The workshop contains three major points:
1. How to plan a podcast.
2. How to record a podcast.
3. How to post and advertise your podcast.
It also contains hands on experience with:
1. Writing policy for your podcast.
2. Writing a draft for an introduction episode.
3. Recording audio with the equipment discussed.
4. Editing the audio recorded in the workshop.
Presented by Heather Marie Wells for AMA 2008
Presentation about media recommendation systems principles collaborative filtering and content based filtering and examples of recommendation services for music and video more at www.dsp-ip.com
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The influence of intelligent technology on the way we discover and experience music - 2018
1. Technology and Music Listening Experience
fgouyon
Pandora
The influence of “intelligent” technology on
the way we discover and experience music
Fabien Gouyon
Principal Scientist, Pandora
March 2018
2. Technology and Music Listening Experience
fgouyon
Technological
innovation
Music
Business
User
eXperience
Music Listening
Experiences
3. Technology and Music Listening Experience
fgouyon
Music industry is growing again
Transition Physical → Streaming:
Streaming now represents more than all
other revenue sources combined
This is just the beginning...
Music Listening
Experiences
4. Technology and Music Listening Experience
fgouyon
Discovery Consumption
RADIO
Vinyls
Cassette
CDs
Digital downloads
On-demand
Terrestrial radio
Satellite radio
STREAMING
Internet radio
Music Listening
Experiences
5. Technology and Music Listening Experience
fgouyon
From discover+own to access
“Access”?, “Experience”?... still TBD
→ The place of streaming competition &
innovation
Shaping people’s relation to music
Recommend what? Recommend how?
Product must balance repetition,
interactivity, novelty, popularity, diversity,
etc., at all times
Music Listening
Experiences
6. Technology and Music Listening Experience
fgouyon
Time spent listening
Revenue
(US, Source: Edison Research,
2016)
(World, Source: IFPI,
2017)
Music Listening
Experiences
7. Technology and Music Listening Experience
fgouyon
Requires some knowledge of:
- Listener
- Context
- Intent
Business model
ad-supported subscription
Intent
implicit explicit
...
Interactivity +
-
e.g. playlists
e.g. radio
Music Listening
Experiences
8. Technology and Music Listening Experience
fgouyon
Pandora
Plus
- Un-limited personalized
radio stations
- Un-limited personalized radio
stations
- No ads
- Un-limited skips & replay
- Offline (un-limited)
- Full on-demand
- Customizable playlists
$9.99
$0
- Un-limited personalized radio
stations
- No ads
- Un-limited skips & replay
- Offline (limited)
Ad-supported Premium
$4.99
Pandora UX
9. Technology and Music Listening Experience
fgouyon
Personalized Radio Stations
Constant music flow
→ What’s the best next track?
Why it works? Data:
- Music knowledge
- Radio programming expertise
- Scaling up with Data Science:
- 12+B stations created by 74+M MAUs
- 85+B thumbs
Pandora UX
10. Technology and Music Listening Experience
fgouyon
Different data types/algorithms:
- Collaborative filtering
- Personalized filtering
- Editorial
- Curatorial
- Content-based
- Human labelling
- Machine listening
Watch out for
- Biases (popularity, similarity, etc.)
- Musical bubbles
Music Genome Project ®
All About Data
11. Technology and Music Listening Experience
fgouyon
Editorial/
Curatorial
Content-
Based
Collaborative
filtering
Personalized
Filtering
Machine Learning
Station
User Data
e.g. 80+ algorithms @
All About Data
Optimization
12. Technology and Music Listening Experience
fgouyon
Editorial/
Curatorial
Content-
Based
Collaborative
filtering
Personalized
Filtering
Machine Learning
Station
User Data
Learn balance between
Exploit vs. Explore
e.g. 80+ algorithms @
All About Data
13. Technology and Music Listening Experience
fgouyon
All About Data
(CF-based recommendations,
Last.fm data, [Celma, 2010])
• Limited reach of some reco. algorithms:
• Typical caveat of collaborative
filtering-based algorithms
• Coldplay, Drake, etc. vs.
“Working-class” musicians (long-tail)
• Relevance for streaming services:
• Radio typically plays 10’s artists per
week
• Streaming has the potential to play
100k’s artists per week
14. Technology and Music Listening Experience
fgouyon
(Not just music consumption) Most of music industry is
being disrupted by technological innovation, e.g.:
- Creation
- Rights monitoring → return for creators
- Marketing & monetization
Trends. “More is better”:
- User: Hyper-personalization and contextualization
- Content: More audio content (Ads, News, Podcasts,..)
- Interaction: Voice-based
Beyond
15. Technology and Music Listening Experience
fgouyon
- How to ethically shape attention?
- Towards “well-spent” engagement. Difficult because:
- "All-you-can-consume” nature of modern media
- Extremely fast-paced scientific and technological
developments
- Very competitive and dynamic music streaming industry
- Empower users in technological evolution
- Software dev./Design methodology?
- Complement race towards latest technological trend,
business metrics, etc.
Beyond
Some challenges
16. Technology and Music Listening Experience
fgouyon
Pandora
Music Listening
Experiences
Beyond
All About Data
Pandora UX