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Market developments and business models in the music industry
Who benefits? Who suffers?
Eurosonic-Noorderslag, Groningen, January 12th 2012
Andra Leurdijk & Ottilie Nieuwenhuis
2
Main questions
How have digitisation and the internet affected the value network
and business models in the music industry?
 Who benefits? Who suffers?
3
Creation & production
Recording, mixing, mastering, editing
and producing is no longer attached to
time and space
Lower production costs
Artists can be more autonomous
4
Surroundings of the Nilento
recording studio in Sweden
Distribution costs declining to zero
5
Consumption
6
More choice, easier search and access, personalisation
Listen anywhere and anytime to favourite music, adjusted to a
personal profile
More active role in sharing, promoting,
distributing, reviewing and remixing
music
New value chain music industry: new roles & more playersDigital
E-retailers
Telco’s
ICT companies, online service providers
Artists
Concert Promotion Companies
Consumers
Traditional Players New Players
Physical
Record
companies
Media
(Radio, A&R)
Physical retailers
Creation
Marketing,
Promotion
Distribution Consumption
Production
Editing
Consumers
7
Record companies
Device Manufacturers
Artists
Development in global consumer sales for physical
and digital recorded music (2005 – 2015*)
Source: PWC, 2011
-
5,000
10,000
15,000
20,000
25,000
2006 2007 2008 2009 2010 2011 2012 2013 2014 2015
Digital recorded music Physical recorded music
*Figures 2011-2015 are expected sales for recorded music
8
Rise in digital sales does not
compensate loss in physical sales
0
100
200
300
400
500
600
700
800
millionUSdollars
loss in physical sales 2006-
2010
growth in digital sales
2006-2010
Source: IFPI
Change in physical and digital sales
Change in US
Million dollars
United
Kingdom
Germany France Spain Italy
Nether-
lands
Switzer-
land
Belgium
physical sales -684.6 -288.1 -484.9 -208.4 -205.6 -55.8 -83.3 -44.5
digital sales 245.7 104 70.5 18.5 11 12.4 18.3 3.5
difference -438.9 -184.1 -414.4 -189.9 -194.6 -43.4 -65 -41
9
7
13
18
28
10
6
12
6 Operating income
Royalties - artist
Royalties - composer
Acquistion costs
Marketing and promotion
Selling, General &
Administrative expenses
Sales and distribution
Manufacturing
New costs: digital
storage, network
capacity, security
software, DRM
Changes in cost structure of the music industry
10
Source: Aris & Bughin (2009) based on McKinsey analysis
Decreasing costs:
distribution, trans
portation, storage
and shops
Unaffected costs:
acquisition, creati
on, promotion, roy
alties
The ‘full’ picture: three main revenue streams
11
Music
Publishing
Sound
Recording
Live
Performances
Sales of performance rights
12
0
20
40
60
80
100
120
millionUSdollars
2006
2010
Source: IFPI RIN (2011)
Digital performance rights in the US rose 60%
in 2010 to $249 million (PWC, 2011).
Business models Services Options for users
Single song downloads
Users download and buy single
songs at fixed price per song.
Membership
Users pay for limited download
quota per month or other fixed
period.
Membership ‘all-you-can-
eat’
Unlimited access to catalogue.
Users get temporary license to listen
to music.
Ad based model
Music is streamed, users are unable
to make own playlist (but do have
ways to personalize by liking or
disliking played songs.
Bundling
Access to music catalogue in
combination with other media
products, such as mobile phones,
iPods or in combination with mobile
subscriptions
Cloud Services
Users can download music and
store this in a personal box ‘in the
cloud’
13
Few large
and
successful
ones
Many
failed
initiatives
Many still
trying
Streaming services: the new hope for the future?
 Spotify: streaming service and online music store
 Freemium and subscription model
 Facebook account needed to sign up
14
Subscription model Price / Month Description
Spotify (Free) 0 Online ad-supported desktop version
Unlimited 4,99 Online ad-free desktop version
Premium 9,99 Premium service, mobile and offline
Single tracks 10 tracks 15 tracks 40 tracks 100 tracks
Price €1.59 €9.99 €12.99 €30.00 €60.00
Price per track €1.59 €0.99 €0.87 €0.75 €0.60
Spotify: main challenges
15
 Since the introduction of the Spotify-Facebook partnership
(September 2011), the number of users grew from 3,0 million to
7,4 million monthly active users (November 2011)
In 2009, the service lost 16,6 million pounds, in
2010 this loss amounted to 26,5 million; mainly
due to high expenses (royalties)
Lessons so far……
Economies of scale still matter
Feasibility relies on favourable license deals or joint ventures with
major record companies.
Main service providers often have another, different core business
Connection between music services and social media becomes
increasingly important for talent spotting, distribution, marketing and
sales of music
16
Who suffers? Who benefits?
Artists
Record companies
Retailers
Consumers
New intermediaries
17
Conclusion / Discussion
How much do indies and artists benefit from the new intermediaries?
Will the music industry increasingly depend on new aggregators /
intermediaries such as Apple, Facebook, Amazon?
Should these new intermediaries invest in original music production?
18
Thank you!
andra.leurdijk@tno.nl
19
REST slides
20
Business models: strong and weak points
Single song downloads:
 A large catalogue is required
 DRM is required to prevent piracy
Membership ‘all-you-can-eat’
 Large numbers of users are required to be successful
 Cooperation with social media can add members
 Relies on favourable license deals or joint ventures with major music
companies
21
Business models: strong and weak points
Cloud services:
 Large amounts of storage capacity and bandwidth are needed
 The stored content needs to be well secured
 DRM is required to prevent piracy
 The software needs to be compatible with different types of devices
(or vice versa)
22
23
Strengths Weaknesses Opportunities Threats
Production
Large variety of national
artists and vibrant popular
music cultures
Music industry leans towards
strong promotion of big stars
Talent scouting and talent
development remains a
professional skill needed by
many musicians in order to
succeed in the market
Lower costs for production
tools, enable SMEs to enter
the market and for artists to
manage (more parts of) music
production themselves
Uncertainty about who will finance
investments in music production
Aggregation & distribution
One of the successful new
online distributors located
in Europe
Few national artists are sold
outside their country of
origin
Music retail shops closing
down
Establishing links between
online music service providers
and social networks, mobile
phone operators and device
manufacturers for promotion
and distribution of music
More options for less well
known artists to reach (niche)
audiences
Legacy distribution models through
record companies and retail
increasingly under pressure
Business models
A lot of experimentation
with new business models
Music industry slow to
respond to digital
innovations and the changes
in business models this
requires
Increasing willingness to pay
for digital music
Contextual services, offering
extra features, are a USP for
music providers
Development of revenue
sharing deals or license
contracts which are beneficial
for artists, record companies
Decrease in overall revenues for
music industry
Number of firms, employees and labour
productivity in EU 27 music industry, 1995-2007
24
1995 2007
Number of firms 4,982 11,833
Number of employees 15,407 21,023
Average number of employees
per firm
3,09 1,78
Labour productivity 44,8 67,3
Source: Eurostat
Labour productivity is the amount of goods and services that a worker
produces in a given amount of time.
The European music industry
Share of EU members states in total value added of the music
publishing industry in EU27 (2007)
25
France
27%
United
Kingdom
23%
Germany
17%
Italy
6%
Sweden
5%
Netherlands
4%
Other
countries
18%
Total value added in
2007: 943 million euro
Source: Eurostat
Sales of performance rights
26
0
20
40
60
80
100
120
millionUSdollars
2006
2010
Source: IFPI RIN (2011)
Digital performance rights in the US rose 60
percent in 2010 to $249 million (PWC, 2011).
Sales of performance rights
27
0
20
40
60
80
100
120
millionUSdollars
2006
2010
Source: IFPI RIN (2011)
Digital performance rights in the US rose 60
percent in 2010 to $249 million (PWC, 2011).
1. Consumers surplus, because access to large amount of music
2. Wider platform for artists
Leading to a raise of interest in live performances.
28
Source: OECD (2010), WAN (2010)
Positive effects of filesharing
Impact of digitization
Decline of physical music since the late nineties
Music consumption shifted to online
Traditional business models are disrupted
Overall decline of revenues
But also:
Cheaper and easier availability of digital music on different devices for
consumers
More possibilities for artists to produce and distribute their
music, independent of intermediaries
29
Eurostat definition of sound recording and music
publishing
30
Sound recording Music publishing Related activities
Production of original
(sound) master recordings
(tapes, CDs)
Sound recording services
activities in a studio or
elsewhere
Production of taped (i.e.
non-live) radio
programming, audio for
film, television etc.
Acquiring and registering
copyrights for musical
compositions
Promoting, authorizing and
using these compositions
in recordings, radio,
television, motion pictures,
live performances, print
and other media.
Distributing sound
recordings to wholesalers,
retailers or directly to the
public*
Publishing of music and
sheet books
Not included:
Reproduction from master
copies of music or other
sound recordings, see
1820
wholesale of recorded
audio tapes and disks, see
4649
Live performances
* Units engaged in these activities may own the copyright or act as administrator of the music
copyrights on behalf of the copyright owners.

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Developments and business models in the music industry @ Noorderslag 2012

  • 1. Market developments and business models in the music industry Who benefits? Who suffers? Eurosonic-Noorderslag, Groningen, January 12th 2012 Andra Leurdijk & Ottilie Nieuwenhuis
  • 2. 2
  • 3. Main questions How have digitisation and the internet affected the value network and business models in the music industry?  Who benefits? Who suffers? 3
  • 4. Creation & production Recording, mixing, mastering, editing and producing is no longer attached to time and space Lower production costs Artists can be more autonomous 4 Surroundings of the Nilento recording studio in Sweden
  • 6. Consumption 6 More choice, easier search and access, personalisation Listen anywhere and anytime to favourite music, adjusted to a personal profile More active role in sharing, promoting, distributing, reviewing and remixing music
  • 7. New value chain music industry: new roles & more playersDigital E-retailers Telco’s ICT companies, online service providers Artists Concert Promotion Companies Consumers Traditional Players New Players Physical Record companies Media (Radio, A&R) Physical retailers Creation Marketing, Promotion Distribution Consumption Production Editing Consumers 7 Record companies Device Manufacturers Artists
  • 8. Development in global consumer sales for physical and digital recorded music (2005 – 2015*) Source: PWC, 2011 - 5,000 10,000 15,000 20,000 25,000 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 Digital recorded music Physical recorded music *Figures 2011-2015 are expected sales for recorded music 8 Rise in digital sales does not compensate loss in physical sales
  • 9. 0 100 200 300 400 500 600 700 800 millionUSdollars loss in physical sales 2006- 2010 growth in digital sales 2006-2010 Source: IFPI Change in physical and digital sales Change in US Million dollars United Kingdom Germany France Spain Italy Nether- lands Switzer- land Belgium physical sales -684.6 -288.1 -484.9 -208.4 -205.6 -55.8 -83.3 -44.5 digital sales 245.7 104 70.5 18.5 11 12.4 18.3 3.5 difference -438.9 -184.1 -414.4 -189.9 -194.6 -43.4 -65 -41 9
  • 10. 7 13 18 28 10 6 12 6 Operating income Royalties - artist Royalties - composer Acquistion costs Marketing and promotion Selling, General & Administrative expenses Sales and distribution Manufacturing New costs: digital storage, network capacity, security software, DRM Changes in cost structure of the music industry 10 Source: Aris & Bughin (2009) based on McKinsey analysis Decreasing costs: distribution, trans portation, storage and shops Unaffected costs: acquisition, creati on, promotion, roy alties
  • 11. The ‘full’ picture: three main revenue streams 11 Music Publishing Sound Recording Live Performances
  • 12. Sales of performance rights 12 0 20 40 60 80 100 120 millionUSdollars 2006 2010 Source: IFPI RIN (2011) Digital performance rights in the US rose 60% in 2010 to $249 million (PWC, 2011).
  • 13. Business models Services Options for users Single song downloads Users download and buy single songs at fixed price per song. Membership Users pay for limited download quota per month or other fixed period. Membership ‘all-you-can- eat’ Unlimited access to catalogue. Users get temporary license to listen to music. Ad based model Music is streamed, users are unable to make own playlist (but do have ways to personalize by liking or disliking played songs. Bundling Access to music catalogue in combination with other media products, such as mobile phones, iPods or in combination with mobile subscriptions Cloud Services Users can download music and store this in a personal box ‘in the cloud’ 13 Few large and successful ones Many failed initiatives Many still trying
  • 14. Streaming services: the new hope for the future?  Spotify: streaming service and online music store  Freemium and subscription model  Facebook account needed to sign up 14 Subscription model Price / Month Description Spotify (Free) 0 Online ad-supported desktop version Unlimited 4,99 Online ad-free desktop version Premium 9,99 Premium service, mobile and offline Single tracks 10 tracks 15 tracks 40 tracks 100 tracks Price €1.59 €9.99 €12.99 €30.00 €60.00 Price per track €1.59 €0.99 €0.87 €0.75 €0.60
  • 15. Spotify: main challenges 15  Since the introduction of the Spotify-Facebook partnership (September 2011), the number of users grew from 3,0 million to 7,4 million monthly active users (November 2011) In 2009, the service lost 16,6 million pounds, in 2010 this loss amounted to 26,5 million; mainly due to high expenses (royalties)
  • 16. Lessons so far…… Economies of scale still matter Feasibility relies on favourable license deals or joint ventures with major record companies. Main service providers often have another, different core business Connection between music services and social media becomes increasingly important for talent spotting, distribution, marketing and sales of music 16
  • 17. Who suffers? Who benefits? Artists Record companies Retailers Consumers New intermediaries 17
  • 18. Conclusion / Discussion How much do indies and artists benefit from the new intermediaries? Will the music industry increasingly depend on new aggregators / intermediaries such as Apple, Facebook, Amazon? Should these new intermediaries invest in original music production? 18
  • 21. Business models: strong and weak points Single song downloads:  A large catalogue is required  DRM is required to prevent piracy Membership ‘all-you-can-eat’  Large numbers of users are required to be successful  Cooperation with social media can add members  Relies on favourable license deals or joint ventures with major music companies 21
  • 22. Business models: strong and weak points Cloud services:  Large amounts of storage capacity and bandwidth are needed  The stored content needs to be well secured  DRM is required to prevent piracy  The software needs to be compatible with different types of devices (or vice versa) 22
  • 23. 23 Strengths Weaknesses Opportunities Threats Production Large variety of national artists and vibrant popular music cultures Music industry leans towards strong promotion of big stars Talent scouting and talent development remains a professional skill needed by many musicians in order to succeed in the market Lower costs for production tools, enable SMEs to enter the market and for artists to manage (more parts of) music production themselves Uncertainty about who will finance investments in music production Aggregation & distribution One of the successful new online distributors located in Europe Few national artists are sold outside their country of origin Music retail shops closing down Establishing links between online music service providers and social networks, mobile phone operators and device manufacturers for promotion and distribution of music More options for less well known artists to reach (niche) audiences Legacy distribution models through record companies and retail increasingly under pressure Business models A lot of experimentation with new business models Music industry slow to respond to digital innovations and the changes in business models this requires Increasing willingness to pay for digital music Contextual services, offering extra features, are a USP for music providers Development of revenue sharing deals or license contracts which are beneficial for artists, record companies Decrease in overall revenues for music industry
  • 24. Number of firms, employees and labour productivity in EU 27 music industry, 1995-2007 24 1995 2007 Number of firms 4,982 11,833 Number of employees 15,407 21,023 Average number of employees per firm 3,09 1,78 Labour productivity 44,8 67,3 Source: Eurostat Labour productivity is the amount of goods and services that a worker produces in a given amount of time.
  • 25. The European music industry Share of EU members states in total value added of the music publishing industry in EU27 (2007) 25 France 27% United Kingdom 23% Germany 17% Italy 6% Sweden 5% Netherlands 4% Other countries 18% Total value added in 2007: 943 million euro Source: Eurostat
  • 26. Sales of performance rights 26 0 20 40 60 80 100 120 millionUSdollars 2006 2010 Source: IFPI RIN (2011) Digital performance rights in the US rose 60 percent in 2010 to $249 million (PWC, 2011).
  • 27. Sales of performance rights 27 0 20 40 60 80 100 120 millionUSdollars 2006 2010 Source: IFPI RIN (2011) Digital performance rights in the US rose 60 percent in 2010 to $249 million (PWC, 2011).
  • 28. 1. Consumers surplus, because access to large amount of music 2. Wider platform for artists Leading to a raise of interest in live performances. 28 Source: OECD (2010), WAN (2010) Positive effects of filesharing
  • 29. Impact of digitization Decline of physical music since the late nineties Music consumption shifted to online Traditional business models are disrupted Overall decline of revenues But also: Cheaper and easier availability of digital music on different devices for consumers More possibilities for artists to produce and distribute their music, independent of intermediaries 29
  • 30. Eurostat definition of sound recording and music publishing 30 Sound recording Music publishing Related activities Production of original (sound) master recordings (tapes, CDs) Sound recording services activities in a studio or elsewhere Production of taped (i.e. non-live) radio programming, audio for film, television etc. Acquiring and registering copyrights for musical compositions Promoting, authorizing and using these compositions in recordings, radio, television, motion pictures, live performances, print and other media. Distributing sound recordings to wholesalers, retailers or directly to the public* Publishing of music and sheet books Not included: Reproduction from master copies of music or other sound recordings, see 1820 wholesale of recorded audio tapes and disks, see 4649 Live performances * Units engaged in these activities may own the copyright or act as administrator of the music copyrights on behalf of the copyright owners.