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Game:
The Explorer
UNIVERSIDAD POLITECNICA DE TECAMAC
MEMBERS:
BRANDON AXEL BLANCAS VAZQUEZ
JESUS IAN GARCIA FLORES
CARLOS IVAN LOPEZ MARTINEZ
LEONARDO GARCIA ORTEGA
DIANA JAZMIN LAZARO RAMIREZ
4thFOUR-MONTH
PERIOD
TOPICS
01
03 04
02
Introduction Graphics engine
Development Items
and Versions
scenes
05 Conclusions
Introduction
01 The game is set on planet 134340
meets a young girl named Vivian
who since childhood dreamed of being a
great explorer, so with only 20
years she launches to fulfill that dream
traveling
to different planets to find gold for
to be able to continue exploring, but his
main
target is the greatest treasure and this is
find on planet defender
Graphics engine
02
The engine that was used was unity since it
is one of the free engines and can be used
such as personal, business and student and
gives you different features depending on
the way you want to use it.
Development Items and Versions
03 • To develop this project, scenes were
created and different imports of
• textures to be able to create and
advance with the project
• Version 0.0 (terrain creation).
• Version 0.1 (import terrain physics).
• Version 0.2 (character import).
• Version 0.3 (character physics).
• Version 0.4 (import of enemies).
Development Items and Versions
03 • Version0.5 (close range enemy import).
• Version 0.6 (close range enemy physics).
• Version 0.7 (long distance enemy
physics).
• Version 0.8 (high tier enemy tokens).
• Version 0.9 (implementation of tax
puzzles and switches).
• Version 1.0 (jump pad physics).
Development Items and Versions
03 • Version 1.1 (attack physics and attack distance zone
of character and enemies).
• Version 1.2 (implementation of menu and its
actions).
• Version 1.3 (implementation of text area
information).
• Version 1.4 (terrain, character and enemy
interaction physics).
• Version 1.5 (demo).
• Version 1.6 (level1).
• Version 1.7 (level 2).
• Final version (demo level interaction, level 1 and 2)
scenes
04
This scene shows the display of the options
menu to enter the
game which will be set with sound, fixed
camera, game title and menu
of options
In the options menu you will have the
options to modify the volume (general,
music and effects).
The option of the controls which we can
see which are the movement and
attack
scenes
04
This scene shows the start of the
game which will have a checkpoint of
appearance and the character will
have no utensils or tools with the
passage of the
Intuitive gameplay You will also have
the option to restart the level you are
on
in the options menu.
scenes
04
life regeneration
scenes
04
life regeneration
scenes
04
(Combat zone with high
and medium grade
hostile life forms).
scenes
04
(final area to pass the
level).
Conclusions
What I learned in this game began first in how
to make the terrain, the size of the
terrain, how to create the mountains, add color,
textures and how they were imported
consequently to import the characters and put
them in motion.
We learned how objects move, what
coordinates and depth are.
Also how to place text bars and how to interact
CREDITS: This presentation template was created by Slidesgo, and
includes icons by Flaticon, and infographics & images by Freepik
Thanks!

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The Explorator.pptx

  • 1. Game: The Explorer UNIVERSIDAD POLITECNICA DE TECAMAC MEMBERS: BRANDON AXEL BLANCAS VAZQUEZ JESUS IAN GARCIA FLORES CARLOS IVAN LOPEZ MARTINEZ LEONARDO GARCIA ORTEGA DIANA JAZMIN LAZARO RAMIREZ 4thFOUR-MONTH PERIOD
  • 2. TOPICS 01 03 04 02 Introduction Graphics engine Development Items and Versions scenes 05 Conclusions
  • 3. Introduction 01 The game is set on planet 134340 meets a young girl named Vivian who since childhood dreamed of being a great explorer, so with only 20 years she launches to fulfill that dream traveling to different planets to find gold for to be able to continue exploring, but his main target is the greatest treasure and this is find on planet defender
  • 4. Graphics engine 02 The engine that was used was unity since it is one of the free engines and can be used such as personal, business and student and gives you different features depending on the way you want to use it.
  • 5. Development Items and Versions 03 • To develop this project, scenes were created and different imports of • textures to be able to create and advance with the project • Version 0.0 (terrain creation). • Version 0.1 (import terrain physics). • Version 0.2 (character import). • Version 0.3 (character physics). • Version 0.4 (import of enemies).
  • 6. Development Items and Versions 03 • Version0.5 (close range enemy import). • Version 0.6 (close range enemy physics). • Version 0.7 (long distance enemy physics). • Version 0.8 (high tier enemy tokens). • Version 0.9 (implementation of tax puzzles and switches). • Version 1.0 (jump pad physics).
  • 7. Development Items and Versions 03 • Version 1.1 (attack physics and attack distance zone of character and enemies). • Version 1.2 (implementation of menu and its actions). • Version 1.3 (implementation of text area information). • Version 1.4 (terrain, character and enemy interaction physics). • Version 1.5 (demo). • Version 1.6 (level1). • Version 1.7 (level 2). • Final version (demo level interaction, level 1 and 2)
  • 8. scenes 04 This scene shows the display of the options menu to enter the game which will be set with sound, fixed camera, game title and menu of options In the options menu you will have the options to modify the volume (general, music and effects). The option of the controls which we can see which are the movement and attack
  • 9. scenes 04 This scene shows the start of the game which will have a checkpoint of appearance and the character will have no utensils or tools with the passage of the Intuitive gameplay You will also have the option to restart the level you are on in the options menu.
  • 12. scenes 04 (Combat zone with high and medium grade hostile life forms).
  • 13. scenes 04 (final area to pass the level).
  • 14. Conclusions What I learned in this game began first in how to make the terrain, the size of the terrain, how to create the mountains, add color, textures and how they were imported consequently to import the characters and put them in motion. We learned how objects move, what coordinates and depth are. Also how to place text bars and how to interact
  • 15. CREDITS: This presentation template was created by Slidesgo, and includes icons by Flaticon, and infographics & images by Freepik Thanks!