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The Explorator.pptx
1. Game:
The Explorer
UNIVERSIDAD POLITECNICA DE TECAMAC
MEMBERS:
BRANDON AXEL BLANCAS VAZQUEZ
JESUS IAN GARCIA FLORES
CARLOS IVAN LOPEZ MARTINEZ
LEONARDO GARCIA ORTEGA
DIANA JAZMIN LAZARO RAMIREZ
4thFOUR-MONTH
PERIOD
3. Introduction
01 The game is set on planet 134340
meets a young girl named Vivian
who since childhood dreamed of being a
great explorer, so with only 20
years she launches to fulfill that dream
traveling
to different planets to find gold for
to be able to continue exploring, but his
main
target is the greatest treasure and this is
find on planet defender
4. Graphics engine
02
The engine that was used was unity since it
is one of the free engines and can be used
such as personal, business and student and
gives you different features depending on
the way you want to use it.
5. Development Items and Versions
03 • To develop this project, scenes were
created and different imports of
• textures to be able to create and
advance with the project
• Version 0.0 (terrain creation).
• Version 0.1 (import terrain physics).
• Version 0.2 (character import).
• Version 0.3 (character physics).
• Version 0.4 (import of enemies).
6. Development Items and Versions
03 • Version0.5 (close range enemy import).
• Version 0.6 (close range enemy physics).
• Version 0.7 (long distance enemy
physics).
• Version 0.8 (high tier enemy tokens).
• Version 0.9 (implementation of tax
puzzles and switches).
• Version 1.0 (jump pad physics).
7. Development Items and Versions
03 • Version 1.1 (attack physics and attack distance zone
of character and enemies).
• Version 1.2 (implementation of menu and its
actions).
• Version 1.3 (implementation of text area
information).
• Version 1.4 (terrain, character and enemy
interaction physics).
• Version 1.5 (demo).
• Version 1.6 (level1).
• Version 1.7 (level 2).
• Final version (demo level interaction, level 1 and 2)
8. scenes
04
This scene shows the display of the options
menu to enter the
game which will be set with sound, fixed
camera, game title and menu
of options
In the options menu you will have the
options to modify the volume (general,
music and effects).
The option of the controls which we can
see which are the movement and
attack
9. scenes
04
This scene shows the start of the
game which will have a checkpoint of
appearance and the character will
have no utensils or tools with the
passage of the
Intuitive gameplay You will also have
the option to restart the level you are
on
in the options menu.
14. Conclusions
What I learned in this game began first in how
to make the terrain, the size of the
terrain, how to create the mountains, add color,
textures and how they were imported
consequently to import the characters and put
them in motion.
We learned how objects move, what
coordinates and depth are.
Also how to place text bars and how to interact
15. CREDITS: This presentation template was created by Slidesgo, and
includes icons by Flaticon, and infographics & images by Freepik
Thanks!