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Carmen Ortega Hernáez
Cristina Olarte Pascual
Facultad de Ciencias Empresariales
Grado en Administración y Dirección de Empresas
2014-2015
Título
Director/es
Facultad
Titulación
Departamento
TRABAJO FIN DE GRADO
Curso Académico
Communication in crowdfunding: a case study of
success
Autor/es
© El autor
© Universidad de La Rioja, Servicio de Publicaciones, 2015
publicaciones.unirioja.es
E-mail: publicaciones@unirioja.es
Communication in crowdfunding: a case study of success, trabajo fin de grado
de Carmen Ortega Hernáez, dirigido por Cristina Olarte Pascual (publicado por la
Universidad de La Rioja), se difunde bajo una Licencia
Creative Commons Reconocimiento-NoComercial-SinObraDerivada 3.0 Unported.
Permisos que vayan más allá de lo cubierto por esta licencia pueden solicitarse a los
titulares del copyright.
GRADO
FACUL
O EN ADM
Comm
C
LTAD DE C
TRABA
MINISTRA
munica
a case
Autor: Dª
Tutor: Dr
CURSO A
CIENCIAS
AJO FIN DE
ACIÓN Y
ation in
study o
ª Carmen O
ra. Cristina
ACADÉMI
EMPRESA
E GRADO
Y DIRECC
crowd
of succ
Ortega Herná
Olarte-Pasc
ICO 2014-
ARIALES
CIÓN DE
funding
ess
áez
cual
-2015
EMPRES
g:
SAS
2
ACKNOWLEDGEMENTS 
I would like to express my appreciation to a number of people who have helped me in the
process of writing this paper.
I wish to express my sincere gratitude to my mentor, Professor Cristina Olarte-Pascual,
who has always supported me, not only on the academic regard but also on the personal
when I needed it.
I also thank Professor Yolanda Sierra for working with Cristina and me as a team at every
moment.
Finally I acknowledge the people who mean the world to me: my parents and my best
friend Jonas. I extend my thanks to some of my friends, especially to Adriana – thank you
for keeping us laughing until the end.
“Failure to meet your fundraising goal and the failure of
your creative project are two completely different things”
(Briggman, 2014).
“Capture their hearts and minds, then their wallets
will follow”. Harold Sumption (Burnett, 2012).
   
3
TABLE OF CONTENTS 
ABSTRACT/	RESUMEN																																																																																																																																	5	
	
A. 		INTRODUCTION																																																																																																																						5	
	
B.1	THEORETICAL	FRAMEWORK																																																																																													6	
1.	 CROWDFUNDING	 6	
1.1.	 DEFINITION	&	HISTORY	 6	
1.2.	 MODELS	 8	
1.2.1.	 DONATIONS	 9	
1.2.2.	 REWARDS	 9	
1.2.3.	 LENDING	(CROWDLENDING)	 10	
1.2.4.	 EQUITY		(CROWDINVESTING)	 10	
1.3.	 MOTIVATIONS	 11	
1.3.1.	 FOR	PROJECTS	OWNERS	 11	
1.3.2.	 FOR	PROJECTS	BACKERS	 12	
2.	 COMMUNICATION	 13	
2.1.	 FACTORS	OF	PERSUASION	 13	
2.2.	 ELEMENTS	OF	COMMUNICATION	 17	
2.2.1.	 VERBAL	MESSAGES	 17	
2.2.2.	 NONVERBAL	MESSAGES	 18	
2.2.3.	 PARAVERBAL	LANGUAGE	 19	
B.2	EMPIRICAL	FRAMEWORK																																																																																																	19	
1.	 OBJECTIVES	 19	
2.	 METHODOLOGY	 20	
3.	 RESULTS	 23	
3.1.	 COMMUNICATION	COMPARISON	 23	
3.1.1.	 SALES	VIDEO	 23	
3.1.2.	 SALES	PAGE	 30	
	
C. CONCLUSIONS	&	RECOMMENDATIONS																																																																								37	
	
D. REFERENCES																																																																																																																												43	
	
ANNEXES																																																																																																																																																									46	
ANNEX	1:	FAILED	CAMPAIGN	VIDEO	TRANSCRIPT	 46	
ANNEX	2:	SUCCESSFUL	CAMPAIGN	VIDEO	TRANSCRIPT	 47	
ANNEX	3:	KICKSTARTER	PROJECT’S	TOP	PAGE	APPEARANCE	 48
4
ABSTRACT 
	
This final degree project explains what crowdfunding is, presents its historical evolution
and describes the four existent crowdfunding models. This paper defines the factors of
communication which, according to different authors, influence and persuade the receiver
in the decision making process. In the empirical part of the paper the two different
campaigns launched for funding the The Coolest Cooler project on Kickstarter are
compared to one another on the basis of the case study method. Campaign one did not
succeed, but campaign two beat the fundraising record of the crowdfunding industry
history. The comparison is done on the basis of the persuasive factors listed on the
theoretical framework. The aim of the comparative analysis is to test the relevance of the
communication strategy for crowdfunding campaigns. The paper concludes emphasizing
the importance of building the campaigns around the potential backers, standing out the
trust, appeal and emotional aspects.
Key words: crowdfunding, financing, communication, Kickstarter, The Coolest Cooler.
	
RESUMEN 
	
Debido a la crisis económica y financiera muchos emprendedores se ven obligados a
recurrir a fuentes de financiación no tradicionales y aprovechar las oportunidades que
brinda Internet. El Crowdfunding se puede definir como una actividad online mediante la
cual se solicita la aportación de dinero para la realización de un proyecto a cambio de una
contraprestación económica, material, de reconocimiento social o de auto-estima. Con el
objetivo de estudiar la importancia que tiene la comunicación en la captación de fondos
se analiza el caso The Coolest Cooler en la plataforma virtual Kickstarter. Este caso
consta de dos campañas, una primera que no consigue la financiación suficiente y la
posterior que, alcanzando la cifra de $13,285,226, batió el récord de captación de fondos
a través de crowdfunding. Esta comparación se hace en base a los factores de persuasión
descritos en la teoría con el fin de probar la importancia de la estrategia de comunicación
para la captación de fondos en las plataformas virtuales de crowdfunding. Los resultados
muestran la importancia de construir las campañas de crowdfunding basado en
recompensas (rewards-based) en torno al potencial contribuyente destacando los aspectos
relativos a las emociones y la confianza.
Palabras clave: crowdfunding,	 financiación,	 comunicación,	 Kickstarter,	 The	 Coolest	
Cooler.
5
A. INTRODUCTION 
The economic and financial crisis has made the financing challenge increasingly difficult
for current ambitious entrepreneurs. While traditional investors were not providing
financing to small but aspiring startups, a new form of financing was emerging from the
crowd’s side. The improvement of the world wide web added to this economic and
financial disaster generated the perfect breeding ground for the emergence of
crowdfunding (Schwienbacher & Lambert, 2010).
Crowdfunding is, as defined by Schwienbacher and Larralde (2010), “an open call,
essentially through the Internet, for the provision of financial resources either in form of
donation or in exchange for some form of reward and/or voting rights in order to support
initiatives for specific purposes”.
This new way of raising funds has found its way into the existent fundraising staus quo. It
is currently becoming a huge industry that makes possible bringing to life projects that
were too risky of crazy for the traditional ways.
This paper defines and analyzes crowdfunding as a fundraising method, presents its
history and describes the four existent models that currently exist.
This paper also presents a set of factors that according to the literarture influence and
persuade people’s actions. On the empirical part of this writing these factors are tested in
the context of the communication strategy of crowdfunding camapaigns.
The Coolest Cooler is the project analyzed on the empirical framework. This project
became the record-breaking Kicksarter campaign by getting a total plegded amount of
$13,285,226. But what makes this more interesting is that another campaign trying to
fund this project was launched before and it did not even met its fundind goal of
$125,000. As the same product was launched at both campaigns, the paper focuses on
how the communication strategy made the project move from unfunded to record-
breaking. The objective is to develop guidelines from the achieved results that will serve
to coming entrepreneurs and startups.
   
1. C
1
	
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CROWDFU
1.1.DEFINIT
Figure 1: Ev
Source: Own e
The two-wo
“the practice
from a large
The earliest
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Pulitzer who
donation a sp
On the other
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As defined
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of donation
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B.1
UNDING 
TION & HI
volution of
elaboration
ords term cr
e of funding
e number of
and one of
s the constr
o published
ponsoring r
r hand, the t
one-word t
asingame, 2
by Schwien
hrough the
or in excha
atives for sp
line crowfu
made use of
ampaign su
concert. Th
rs, 2014). 	
01 when the
1 TH
STORY 
crowdfundi
owd funding
g a venture o
f people” (Pr
the most w
ruction of a
the project
reward (Kaz
term crowdf
term and the
2014).
nbacher and
Internet, fo
ange for som
pecific purp
unding camp
f the e-mail
ucceded rais
he power o
e first crow
HEORETICA
ing over tim
ng has been
or project b
rive, 2012).
well-known
a pedestal f
t on his own
zmark, 2013
funding is a
e two-word
d Larralde
or the provis
me form of
poses”.
paign took p
and online
sing about $
f Internet w
wdfunding pl
AL FRAME
me
around for
by raising m
.
and ambitio
for the Statu
n newspape
3).
a relatively n
one is that
(2010), cro
sion of finan
f reward an
place in 199
e forums to
$60,000 and
was proven
latform, Art
EWORK 
centuries. I
many small a
ous projects
ue of Liber
r offering fo
new one. Th
the latter is
owdfunding
ncial resour
d/or voting
97 when the
o finance th
d the fans w
to unite pe
tistShare, w
It is, by defi
amounts of
s funded usi
rty. It was
for each one
he only diff
s conducted
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rces either i
g rights in o
he fans of th
he U.S tour
were able to
eople for co
was establish
6
finition,
money
ing this
Joseph
e-dollar
ference
on the
en call,
in form
order to
he band
of the
o enjoy
ommon
hed but
7
it was not until 2006 when the term crowdfunding was first publicly recorded from
the words of Fundavlog's founder (Schroter, 2014). 	
Note that crowdfunding is always operated online but it can be conducted on a
platform or on the projects owner’s own initiative.
We have mentioned the World Wide Web as one of the triggers that helped
crowdfunding's development. It played the key role of facilitating access to the
‘crowd’ (Schwienbacher & Lambert, 2010). The WWW enables the inexpensive
distribution of information to the people as well as the interaction with them. As
identified by Lee, De Wester and Park (2008), there are three attributes of the Web
that contribute to the enhancement of entrepreneurs’ practice: openness,
collaboration, and participation.
The other important trigger that helped the development of the crowdfunding industry
was the economic and financial crisis. Within the framework of the entrepreneurs’
failing attempts to obtain loans from banks, support from venture capital funds or
from business angels the concept crowdsourcing emerged. “Crowdsourcing takes
place when a profit oriented firm outsources specific tasks essential for the making or
sale of its product to the general public (the crowd) in the form of an open call over
the Internet” (Kleeman, Voss, & Rieder, 2008).		
	
In crowdfunding campaigns, individuals can voluntarily support the development of a
product/sevice or support a cause providing input in the form of financial support
instead of tasks. Both crowdsourcing and crowdfunding use online social
communities to provide resources to enterprises. There is much of a social element in
the development and growth of the crowdfunding industry.
The increasing curiosity generated by crowdfunding can be graphically reflected
through data from Google Trends (Figure 2). Google Trends is a public web tool of
Google Inc. and it is based on Google Search. The tool reflects how often a specific
term is searched in relation to the total search-volume. The term can be filtered by
region or city of the world and in diverse languages (Adams, 2014).
As the Figure 2 illustrates, the general interest towards crowdfunding has been
increasing sharply since 2010 and it is expected to keep doing so. The three countries
that lead the rank are The Netherlands, Spain and Austria; the top two curious cities
are Berlin and Barcelona (Google Trends, 2015). It must be noted that the US does
not appear in the ranking since the discussed term is more known there and does not
cause as much confusion and curiosity as it still does in Europe.
F
S
T
a
1
T
1
	
C
(B
d
T
F
S
Figure 2: G
Source: Googl
	
The evolutio
an interestin
1).
Table 1: E
1.2.MODEL
Currently, th
Barabas, 20
donors, back
They are dif
Figure 3: Cr
Source: Own e
eneral inter
e Trends 2015
on of the mo
ng picture o
Evolution o
LS 
here are fou
012), each
kers or fund
fferent indus
rowdfundin
elaboration
rest on crow
5
oney raised
of the incre
f the mon
Source: Ra
ur different
of which
ders. They
stries brand
ng models
wdfunding o
d in crowdfu
asing impo
ney raised
amos & Stewa
models of
providing
all have di
ded under th
over time
unding platf
ortance of th
in crowdfu
art, 2014
crowdfundi
different be
fferent char
he same nam
forms worlw
his fundrais
unding plat
ing as ways
enefits to t
racteristics,
me (Hemer,
wide also pr
sing option
tforms wor
s for raising
the corresp
, goals and
2011).
8
rovides
(Table
rldwide
g funds
onding
actors.
F
F
S
	
	
	
	
	
	
Figure 4 rep
Figure 4: Im
Source: Own e
1.2.1. D
An indiv
owes the
altruistic
These re
a symbol
be financ
	
1.2.2. R
There ar
model: s
moment
 SPON
The	
exch
the	 f
fund
back
 PRE‐
13%
15
presents a br
mportance b
elaboration ba
Donations 
vidual prov
e funder the
c nature, bu
ewards are o
lic value for
cial.
Rewards 
re three diff
sponsoring,
this model
NSORING	
sponsorin
hange	for	th
funding	 ca
ders	 appea
ked.	
‐SELLING	
29%
43%
5%
reakdown by
by model of
sed on Masso
ides fundin
e proper rea
ut some kin
often inexpe
r the funded
ferent system
pre-selling
is the most
ng	 system	
heir	econom
ampaign	 su
r	 on	 the	 c
%
y model of
f platform ov
olution, 2013.
ng to a proj
alization of
nd of comp
ensive items
d project (In
ms included
g and simp
used out of
targets	 co
mic	contrib
ucceds.	 The
credits	 of	 t
Donation‐bas
Reward‐base
Lending‐base
Equity‐based
platform.
ver the total
ect and the
the plan. B
pensation f
s advertisin
nvesdor, 20
d under the
ple rewardin
f the four ex
orporation
bution	wou
e	 most	 com
the	 movie,
sed
ed
ed
d
l
e founder o
By definition
for the don
g the projec
14). Those r
rewards-ba
ng (Invesdo
xisting ones
ns	 and	 ind
ld	receive	p
mmon	 exa
	 video‐gam
of the projec
n, a donatio
nators is co
ct or presen
rewards can
ased crowdf
dor, 2014).
s.
dividuals	 t
public	visib
ample	 is	 th
me	 or	 boo
9
ct only
on is of
mmon.
nts with
n never
funding
At the
that	 in	
bility	if	
hat	 the	
k	 they
10
In the pre-selling method the individual ‘buys’ the product form the project's
owner before it has been produced. This method is beneficial for both sides.
On the one hand, the founders of the project get to now that there is an offset
market for the product. On the other hand, the contributors get the product
before and usually at a lower price than (the rest of) the market.
	
 PURE	REWARDS	
	
The pure reward-based crowdfunding model refers to the projects in which the
backers pledge their money for a reward from the campaign founder. The
owner thanks the funders with gifts that are almost always related to the
funded plan. The rewards differ depending on the amount of capital being
pledged - the higher the contribution, the better the reward - stimulating
backers to contribute with higher amounts of money. The pledge-reward
relation is organized in stages. As in the case of the donations, those rewards
can never be financial.
	
1.2.3. Lending (Crowdlending) 
	
Lenders give a loan to the project owner, who will pay it back over time with a set
interest rate. This is the least common model out of the four.
	
1.2.4. Equity (Crowdinvesting) 
	
This system allows companies to sell shares online to investors so they get a
financial return on their investment depending on the project's performance. It is
the only crowdfunding model that offers the backers – actual investors under the
equity-based model – to actively participate in the project, making them able to
vote for product's attributes or even working for the company (Schwienbacher &
Larralde, 2010).
The equity-based model, often defined as crowdinvesting, is a tool to raise money
that can only be used by businesses and not by individuals. It only became legal in
the United States by the pass of the JOBS (Jumpstart Our Business Startups) Act
on April 5, 2012 by the US Government (Prive, 2012). The Act's intention was to
foster funding for small businesses by permitting to the general public to get
company’s equity for their investments. The equity-based model is the most
administratively complex of this industry (Dellorso, 2014).
1
	
B
re
o
	
1.3.MOTIV
Both sides o
easons to b
online fundr
1.3.1. F
Figure 5
Source: Ow
	
	
The mos
money (
financing
tradition
online ca
Getting 
project
(Schwien
can be a
service b
The third
obtaining
On almo
projects’
itself wh
The last
reflect th
a benefic
2010). T
VATIONS 
of the crowd
e part of th
raising mech
or project o
5: Project ow
wn elaboratio
st common
(Willems, 2
g for busin
al funding
an be advan
public  atte
funder to
nbacher &
a powerful m
by making it
d most relev
g feedback
ost every pl
’ posting pa
ho decides if
two mentio
he importan
cial two-wa
The campai
dfunding eq
e Crowdfun
hanism are
owners 
wners’ moti
n	
n motivatio
2013). This
ness venture
institutions
negeous in s
ention is co
place a
Lambert, 2
marketing t
t reachable
vant factor
from poten
atform it is
age. If the p
f leaving op
oned factors
nce of being
ay informati
ign owners
quation, proj
nding platfo
separately d
ivations to f
on for a pr
s way of r
es that are
s or investo
some other w
onsidered th
project on
2010). Posti
tool to raise
by millions
according t
ntial custom
s posible fo
project is n
pinions is or
s, getting at
g able to tes
ion flow (Be
s gather in
ject creators
orms. Their
defined belo
fundraise vi
roject found
aising capi
considered
ors (Prive, 2
ways.
he second m
nline, whet
ing projects
e public aw
s of viewers
to Schwienb
mers about th
r the viewe
not posted o
r is not poss
ttention and
st the projec
elleflamme,
formation a
s and pledg
reasons to
ow.
ia crowdfun
der to crow
tal is a sub
d too risky
2012). But
most relevan
ter on a
s on crowdf
wareness abo
s.
bacher and L
he product o
ers to leave
on a platfor
sible.
d feedback
cts in a pub
, Lambert, &
about the p
gers, have di
participate
nding platfo
wdfund is
bstitute sou
y or crazy
posting a
nt motivatio
platform o
funding pla
out the prod
Lambert (2
or service o
comments
rm it is the
from the vi
blic setting.
& Schwienb
perception
11
ifferent
on this
orms
raising 
urce of
for the
project
on for a
or not
atforms
duct or
010) is
offered.
on the
owner
iewers,
This is
bacher,
of the
product
potential
expectati
product o
1.3.2. F
Figure 6
Source: Ow
	
One of t
with the
interests
belief, in
backers
Pim Beti
platform
of a com
with the
Accordin
about so
book A S
motivate
motivati
-
-
p
-
th
Other es
project.
financed
or service b
l customers
ion, spreadi
or service.
or project b
6: Backers’
wn elaboratio
the essentia
eir money i
and goals.
nterest, or p
(Stengel, 20
ist, a crowd
ms, supports
mmunity, si
initiative (W
ng to Lam
ocial reputat
Snapshot in
e crowdfun
ons are the
Identificati
Satisfactio
preferences.
Gratificatio
he contribut
ssential fun
The return
d and its rew
by the mark
are willing
ing informa
backers 
motivations
n	
al motivatio
is the sense
The motiva
passion wit
014).
dfunding ex
the idea th
ince they ac
Willems, 20
bert & Sch
tion and enj
n Crowdfund
nders other
following:
ion feeling o
on from bei
on from the
tion to an im
nder's motiv
would diff
wards system
ket. They al
g to pay. At
ation and inc
s to pledge
ons that mo
e of belong
ation is the
th the proje
xpert and cr
hat individu
ctually are, a
013).
hwienbache
njoy taking p
ding, Heme
than the p
of the backe
ing and fee
e accompli
mportant so
vation is th
ffer dependi
m (Willems,
lso get info
the same ti
creasing con
projects on
ove individu
ging to a g
feeling of
ect’s creato
reator of on
als fund pro
and thus the
er (2010), c
part in the
er (2011) na
physical co
ers with the
eling part o
shment of t
cial mission
he return th
ing on the
, 2013).
rmation abo
ime, the cam
nsumer awa
crowdfund
uals to cont
group of pe
affinity driv
or and with
e of the old
ojects becau
ey have a pe
crowdfunde
success of
ames a num
ompensation
project's fu
of a commu
the backed
n.
hey will ge
type of pro
out how mu
mpaign is c
areness arou
ding platform
tribute to p
eople with
ven by a co
h the other
dest crowdf
use they fee
ersonal conn
ers are con
the project.
mber of facto
ns. Among
under and it
unity with
project an
et for backi
oject that is
12
uch the
reating
und the
ms
projects
shared
ommon
project
funding
el  part 
nection
ncerned
. In his
ors that
g those
s goal.
shared
d from
ing the
s being
13
On his master's thesis research, Harms (2007) studied the incentives that moved
potential project donors to actually participate in the financing. He classified those
intentions to participate in a crowdfunding project into five value categories and
tested them. The value categories are the following: financial, functional, social,
epistemic and emotional. His conclusion was that gaining economic value was
one of the driving forces with the strongest significance.
The motivations of the funders have been studied from a geographic perspective
too (Agrawal, Catalini & Goldfarb, 2011). According to the study's results,
funders are not more concerned with projects created geographically closer to
them but they do show differences in their funding criteria. The distant funders’
motivation to contribute with a project will grow when its funding goal is not far
from being reached. For local funders, the funding goal percentage already being
reached does not affect their aim to fund a project.
2. COMMUNICATION 
2.1. FACTORS OF PERSUASION 
	
As supported by Etan Mollick in his article The dynamics of crowdfunding: An
exploratory study	 (2013), the most relevant factor that determines a project success
depends on the nature of projects themselves. The potential funders evaluate the
quality of the product/service, the project owner and team, and the likelihood of
success.
We consider now this affirmation supported by crowdfunding experts: “failure to
meet your fundraising goal and the failure of your creative project are two completely
different things” (Briggman, 2014).
So, leaving aside the essence of the projects themselves, communication is what
determines whether fundraising goals will be reached.
This paper’s section provides a theoretical basis on the elements of communication
that affect individuals on their engagement to fund crowdfunding projects –main
focus on rewards-based model.
	
“Capture their hearts and minds, then their wallets will follow”, Harold
Sumption (Burnett, 2012).
This quote is the basis of emotional marketing. Harold Sumption is the founder of the
International Fundraising Congress. He supports the idea that funders need an
emotionally constraining motivation to engage and it will be later when they will look
for a logical rationalization to underpin their emotional move (Burnett, 2012).
T
a
D
c
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The emotion
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Further anal
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lysis is req
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voted our a
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Neuromarke
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nly cares ab
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nnected (20
bodies and
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14
ygdalas
Antonio
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f being
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15
Source:	Own	elaboration	based	on	Renvoise	&	Morin,	2007	and	Cialdini,	1987.	
Contrast 
	
Neuroscientists state that novelty awakes the rewards centre of our brains (Dooley,
2012). Consumers are novelty-seekers and we find new products or services
attractive. According to Dr. Bianca Wittman, our attraction for new things comes
from the release of dopamine, the neurotransmitter that is released when an
innovative decision is taken (Wittmann, Daw, Seymour, & Raymond, 2008).
Tangibility 
	
The old brain prefers tangible concepts over abstract ones. It prefers ideas that are
simple and concrete (Georges, Bayle-Tourtoulou, & Badoc, 2014). Studies have
concluded that there is a positive correlation with tangibility and generosity (Cryder
& Loewenstein , 2011). Potential backers are more likely to fund a project when they
are given concrete information about how their money will be used to make a
difference. Tangibility increases the perception that one’s involvement will make a
difference. Furthermore, tangibility deepens the emotional receptivity.
Beginning and ending 
	
Our old brain puts more interest on what appears at beginnings and endings so it is on
those parts of the speech, video, or text where the key information should be stated.
In marketing it is essential to leave a mighty first impression for the message to be
approved (Corcoran, 2014). The first impression becomes the filter for how what is to
follow is going to be perceived.
It is interesting to mention here the results achieved by Kahneman and Redelmeier in
their study Memories of Colonoscopy: A randomized trial (2002). According to them,
in the majority of life’s aspects we tend to ingnore most concrete moments, disregard
its total duration and overvalue the final. The following graphs are the result of their
study. Patient B, disregarding the duration of the intervention, remembered it as less
painful as patient A did as the latter’s intervention ended with higher pain intensity.
This is relevant in the context of marketing and crowdfunding because consumers
will have the tendency to remember the impression left by the ending of a video or an
ad, as opposed to the impression the middle part left on them.
Figure	8:	Memories	of	Colonoscopy	pain	intensity
S
V
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Source:	Everts
Visual estim
Visual stimu
brain respon
Words are in
The core me
connection w
Emotions 
t has been
emotions an
get people t
with the cam
Secondly, w
Persuasion (
Social proof
People are l
other similar
do it as well
Liking 
ndividuals
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muli: one im
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nds rapidly
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essage shou
with the pot
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to take acti
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we focus ou
(1987), wer
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likely to tak
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are more li
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Renvoise &
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of influence'
potential b
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The Psychol
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16
imitive
2014).
d brand
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2
	
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t is import
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People like
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else.
2.2.ELEME
Communica
messages an
Figure	9:	T
Source:	O
2.2.1. V
The wor
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NTS OF CO
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Verbal mess
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ecial. They
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OMMUNICA
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sages 
oose and o
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like the fee
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ATION 
three com
s (MVC, 20
munication
Windle	&	Wa
our use of
ders that th
at he/she is
etails but no
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mponents: v
013) (Windle
arren,	2014	a
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ot falling int
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nd	MVC,	201
age are key
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n, 2014).
 
13.	
ey in the k
17
ross as
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hat few
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nverbal
kind of
18
communicative ambience we are creating (Windle & Warren, 2014). The
connotations associated with the chosen words affect the mindset of the listener.
The message must be brief, concise and organized. The information must be
relevant. The speaker must choose the vocabulary of the speech depending on the
receptor. Jargon should be avoided; the message has to be easy to understand for
the listener. “Make everything as simple as possible, but not simpler” (Einstein).
2.2.2. Nonverbal messages 
The nonverbal messages are the ones we send through our body language: facial
expression, gestures, body posture, and the spacial distance.	 When we are
communicating, our bodies are transmitting a message that is as powerful as the
words we are saying (MVC, 2013). As stated in the book Silent Messages (1971)
by Professor Albert Mehrabian, nonverbal communication accounts for 55% of
what others perceive and understand from our message. We always communicate
through our body language; we cannot avoid it. It is through nonverbal messages
that we communicate our emotions. Although we know now that these
percentages are not true in every situation, what Mehrabian’s study demonstrates
is that body language is an essential part of our interaction and communication
with others (MVC, 2013).	
Facial expression 
The face is the most expressive part of our bodies. It is the conveyor that
transports our emotional information to the outside world. The eyes are especially
revealing; they are the windows to the soul. Through the face we often give away
our emotions before we say how we feel (Windle & Warren, 2014). In business
conversations it is essential to keep our facial expressions positive; a natural smile
helps the other speaker to relax. Eye contact it is a good way to show that you are
listening and interested in what they are saying. Smiles, frowns, a raised eyebrow
o to chew one’s lips are examples of facial expression on the speaker that mean
different feeling and thoughts (MVC, 2013).
Postures and gestures 
The posture of our body can create a feeling of rejection or openness. Negative
body language causes a negative impact and constrains progress. The way of
standing, sitting or the position of the legs, arms, feet and hands talk about the
speaker’s personality and state of mind (MVC, 2013).
19
2.2.3. Paraverbal language: It is how we say something, not what we say. 
Paraverbal language is how we say something, not what we say and it is
transmitted through the tone, pitch and pacing of our voices (MVC, 2013).
According to Professor Mehrabian (1971) it about 38% of what others perceive
and understand from the message. Paraverbal language is so important because
the way things are said can change their meaning.
The Pitch 
Pitch can be defined as the key of the voice; it is the vibration’s rate of the vocal
folds (MVC, 2013) (Reiman, 2013). As this rate changes, the sound of the voice
varies; the more vibrations the higer the voice will sound. To keep the listener
interested it is important to vary the pitch of the voice.
The Speed 
The speed at which you speak affects the ability to communicate. It is important
to communicate the message at a moderate pace because it would be easier to
understand for the listener and it helps him/her to focus on the information.
The Tone 
Tone refers to the combination of different pitches to produce a frame of mind.
Speed can also produce an effect on your tone.
 
B.2 EMPIRICAL FRAMEWORK 
1. OBJECTIVES 
	
The following comparative analysis aims to reaffirm the power of communication in
business, especially when seeking for financing.
The study aims to check which factors of the communication strategy of a rewards- based
crowdfunding campaign would move it from failed to successful.
It is expected that the conclusions reached can serve as guidelines for communication
strategies of upcoming fundraising attempts, particulartly for rewards-based
crowdfunding campaigns and the, maybe necessary, re-launches.
20
2. METHODOLOGY 
	
We adopted a qualitative approach, since it is the suggested to examine a circumstance
about which little is known. The qualitative methodoloy, versus probability sampling,
eases the deliberated selection of those cases that are considered as crucial in order to
evaluate a theory (Carazo, 2006).
The methodoly adopted is the case study method, one of the tyoes of the qualitative
approach. The case study method emphasizes not only on the construction of new
theories but also incorporates existent theories, which reveals a mixture of induction and
deduction. The contemporary case study method is conceibed as a reserach strategy with
the aim of understanding the current dynamics in specific contexts (Carazo, 2006).
The matter of generalizing from the study of a particular case study is not a statistical
generalization but an analytical one: it uses the results of a case study or several ones to
illustrate or generalize a theory. The credibility of the conclusions obtained from a case
study relies on the quality of the conducted investigation and on the objectivity of the
researcher on investigation’s elaboration (Carazo, 2006).
The empirical part of this report focuses on making a comparative analysis of the
communication of two crowdfunding campaigns. For making this comparison we have
considered two campaigns on the platform Kickstarter from the same project: an initially
unfunded campaign and its improved mega-successful re-launch. We are talking about
The Coolest Cooler, a project hunting for funds on Kickstarter. After the failure of his
first attempt, Ryan Grepper, the product creator, did not surrender but launched the
highest funded Kickstarter so far, at $13,285,226. (See Annex 3 for as Kickstarter project
page overview)
For each of the campaigns the sales video and the sales page are are separately analyzed.
 The sales video analysis includes a study of the scripts and of the film content.
This film content analizes comparatively each of the product features.
 On the sales page analysis section the structure followed for the incorporation
of each part of the sales page elements is analyzed. The sales page contents is
discussed, especially the differences on the rewards and the insertion of FAQs
on the campaign two.
All the images that appear throughout this paper have been retrieved from Kickstarter.
The URLs of both two campaigns are provided in Table 2.
Both campaigns launched for the The Coolest Cooler project are classified on the basis of
the criteria exposed on section 1 of the theoretical framework section on Table 10.
Figu
	
Sourc
	
Mr. G
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ication strat
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hat amount
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unding goal
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21
	
g of his
d it the
00, but
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with a
urprise,
ooking
Tabl
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NITS OF AN
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nical inform
CAL
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e
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ration
goal
money
y % over
g goal
tained
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t
NALYSIS
tudied
uses on the c
ot exactly
compariso
ention them
modern vin
ds (Grepper
In addition
es and a kni
is a relevan
n Hemisphe
g summer. U
the time of
mation of the
The Coo
Blender, M
26/ No
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$
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U
Sales video
https://www.kick
epper/the-coo
music-and-so
Video scri
Sales pa
contents an
communica
alike, their
on execution
m here for t
ntage look
r, 2014). It
to the origi
fe, wider w
nt factor on
ere). The su
Undoubtedl
the year it c
e two campa
olest: Cooler
Music and So
More
ovember/ 20
ecember/ 201
31 days
$125,000
$102,188
81.75%
(<100%)
$0
Unfunded
o 1 and sales
kstarter.com/proj
olest-cooler-with-
o-much?ref=nav_
ript, video co
age organizat
nd offered re
ation strateg
r differenc
n. Altough
the readers’
for a mor
does not i
inal features
wheels, and a
n this analy
uccess of th
ly, the reade
could be enj
aigns and un
with
o Much
13
13
page 1
ects/ryangr
blender-
_search
S
http
er
ontent.
tion,
ewards.
V
p
gy of both c
ces are not
h disregardi
’ knowledg
re targeted
include the
s, the new v
a USB charg
ysis. Campa
he second c
ers would b
joyed.
nits for its a
COOLES
21st Centu
Actua
8/ Ju
30/ Au
5
$5
$13
26
(>
$13
F
Sales video 2
ps://www.kickstar
r/coolest-cooler-2
actually?
ideo script, v
page organiza
offere
campaigns.
t being co
ing their di
ge: the seco
marketing
optional g
version also
ger.
ign one wa
campaign is
be more incl
analysis
ST COOLER
ury Cooler th
ally Cooler
uly/ 2014
ugust/ 2014
52 days
50,000
3,285,226
6,570%
>100%)
3,285,226
Funded
2 and sales p
rter.com/projects
21st-century-cool
?ref=nav_search
video conten
ation, conten
ed rewards.
Even thoug
onsidered f
ifferences f
ond version
approach,
grill option
o included b
as launched
s greatly rel
lined to pled
22
R:
hat's
page 2
s/ryangrepp
ler-thats-
nt. Sales
nts and
gh both
for the
for the
of the
as per
due to
built-in
during
lated to
dge for
23
While being aware of the power of networking for the success of crowdfunding plans,
this report is not analyzing off-site information. This study is based on data taken
exclusively from Kickstarter. Nevertheless, some interesting facts about the social
networks used by The Coolest team are mentioned in this paper.
3. RESULTS 
	
3.1.COMMUNICATION COMPARISON 
	
This comparison deals with the fundraising factors (Figure 7) affected by every
communication amendment in the second campaign, in order to more clearly show
the link between the theoretical and empirical parts of this writing.
3.1.1. Sales video 
	
Firstly, it is important to mention specifics about the video: length and quality.
Video one is an unprofessionally produced video with a duration of three minutes
and thirtysix seconds. Video two was professionally produced and it is three
minutes and twentyone seconds long. The fifteen-seconds reduction of the video
can be considered as not connected to the intentions of this paper. Contrarily, the
professional latests video production changed the viewers’ perception of the
project and it is here considered as key for the huge campaign success.
The improvement of the video’s quality was related to the later success of the
campaign. In the following subdivision we have analyzed the video script and
content.
3.1.1.1. Script (verbal message) 
	
Ryan Grepper, the creator of the Coolest was the speaker on the sales video
for both launched campaigns. The complete transcription of his speeches for
each video can be found on Annexes 1 and 2.
Video one begins highlighting the only thing that regular coolers do, and the
only thing people would expect them to do: keep the drinks cold. Contrarily,
video two is telling us why normal coolers are not as suitable for their function
as they could: boring, unresisting and annoying to carry.
When describing regular coolers they have moved from saying that they do
just what they are supposed to do, to say why they are annoying for the user.
They are letting the viewer see that there is room for improvement.
24
Furthermore, they should be built in a way that when you are going out to
have fun, they are not becoming a pain for the user.
Then, the features description started with the built-in blender. The blender
description is pretty much identical on both sales videos. They improved the
content by the addition in campaign number two of the benefits you can obtain
from it: “You’re already carrying around a cooler full of ice and tasty
beverages, why not blend them up and become a summer time hero anytime,
anywhere”. The Coolest team was then focusing on selling the benefits you
can get from having a blender than on the feature itself.
The introduction of the removable Bluetooth speaker follows. The number
two continued maintaining the fun-oriented tone of the speech: “And what is a
party without music?” It also alludes to the comfort of being able to use the
speaker from 30 feet away. One does not want to leave the conversation with
friends to go to the cooler to fix the music. It is, again, about fun, good
company and comfort. On the other side, number one says that regular coolers
do not have an option for integrated speakers.
Then the successful campaign video goes with the presentation of the
waterproof USB charger, which did not exist in the original cooler. By saying:
“maybe you have an iPhone and wanna use it after two in the afternoon”, they
got closer to the viewer by taking an everyday-problem we all have (and that
gets even worse when outdoors), low battery, and making fun of it while
giving a solution.
The built-into-the-lid lights are next. The successful video keeps the festive
ambiance up: “The party doesn’t stop just because the sun goes down and you
shouldn’t have to freeze your fingers searching endlessly for your favorite
drink.”
The last comparable attribute is the bottle-opener. It is introduced in a very
different way in both videos. It changed from “And is it too much to ask that a
cooler comes with a bottle-opener?” to “And, how many hours of your life
have you lost looking for a bottle-opener?” For the re-launched campaign is
not just focusing on the feature itself anymore, but underlining why it is useful
for the listener: saving time through convenience.
To conclude, the transcriptions of Grepper asking the viewers to put money
into his projects are compared.
‐ In campaign one he said: “The biggest problem with the cooler right
now is that I’ve got the only prototype. That is when you come in, the
Kickstarter community. See, if we can reach our goal up here, you can
‐
3.1.1
 F
Sales
the r
shots
the b
Choo
the p
repre
enjoy
Cool
frien
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were
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In the se
expensiv
all the c
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campaig
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1.2. The f
Film conten
s video one
re-launched
s, the places
background.
osing the ri
product is
esent real l
ying the Co
lers are com
nds. In shor
ext of leisur
ge 1 contain
e chosen to
uccessful an
ge	1:	Backg
O
e too. We a
rs”.
econd video
ve tooling to
components
nd get all th
er five hun
gn with just
ple in the w
film  
t  
e was not a
video was
s where it w
.
ight backgro
perceived
live scenar
oolest.
mmonly ass
rt, these fo
re activities
ns screensh
show the d
nd failed vi
ground	com
ONE
all can. Thin
o we heared
o pay for all
at a volum
he gear we a
ndred dolla
a hundred
world to hav
professiona
professiona
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ound for th
and assess
rios where
sociated wi
ood and be
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hots taken f
differences i
ideo campai
mparison	
nk of all tho
: “But to mo
l the Cooles
me discount
are packing
ars. Well, b
and eighty
ve a cooler t
al productio
ally made, a
ed and even
he sales vid
sed by the
the spectat
ith good we
everage con
from both v
in the scena
igns.
ose cool pla
ove to the n
st parts and
t. If you are
g in the Coo
by backing
dollars you
that’s actua
on. Contrari
as can be se
the clothin
deo has a bi
viewers.
tor would
eather, holi
ntainers are
videos. The
ario/backgro
TWO
aces you co
next stage re
d the capital
re about to
olest it wou
g this Kick
u can be one
ally cool.”
rily, the film
een by the p
ng of the pe
ig impact o
The backg
visualize h
idays, famil
e thought o
e included
ound select
25
ould go
equires
l to buy
go out
uld cost
kstarter
e of the
ming of
product
ople in
on how
grounds
himself
ly, and
of in a
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tion for
In the
peopl
The im
by a
blend
playin
The r
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him a
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Imag
The f
back
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Secon
chanc
In vid
it, sta
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e original ca
le are seated
mage on th
lake. In the
der. In the
ng in the wa
re-launched
ooler can b
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their people
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s worth talk
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ing image o
ers excited w
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alone sitting
ge	2:	Video	
O
first feeling
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sales video
ndly, the pro
ce to create
deo one the
arting the n
nt, smooth
touch of the
ampaign, th
d on a blank
e right is co
e foregroun
backgroun
ater.
video repre
be enjoyed.
nces they w
e.
paragraphs
king about.
o  introduct
of a group o
with an app
they would
g in a park
introducti
ONE
g a viewer g
This impre
and page or
oduct intro
a first impr
Coolest is
noisy blend
panning up
e profession
he video wa
ket, talking
ompletely d
nd people a
nd, we see
esents a mo
The found
would enjoy
contain a
tion, shown
of friends ha
pealing scen
like to be p
next to his
on	compar
gets when w
ession is go
r click back
oduction is
ression of th
introduced
der that com
p and then o
nally made n
s shot in the
and wearing
different. Th
re preparin
e people w
ore appealin
ders are loo
y thanks to
chronologi
n in Image
aving fun ar
nario where
part of. Whe
creation, w
rison	
watching a
oing to dete
k to the Kick
highly imp
he product o
by Grepper
mes with i
out to the fr
new video is
e backgarde
g thick cloth
he chosen s
g a cocktai
wearing swi
ng festive en
oking to sel
the product
ical order a
2, video tw
round the C
they can p
en we play v
which does n
TWO
video of a
rmine if th
kstarter men
ortant: foun
on the viewe
r, who is se
t. Video tw
ont of the C
s visible her
en of a hous
hes.
scenario is a
il in the Co
imming-sui
nvironment
ll the view
t: joyful mo
analysis of
wo started
Coolest. He
picture them
video one it
not seem as
project the
hey keep wa
nu.	
nders have ju
ers’ minds.
eated alone
wo starts w
Coolest. Th
re. See Imag
26
se. The
a beach
oolest’s
its and
t where
ers the
oments
f video
with a
got the
mselves,
t is just
s much
ey may
atching
ust one
next to
with an
e high-
ge 3.
Imag
After
one. T
the pr
film q
On b
attribu
highli
Video
two s
provid
Imag
Image
speak
the ac
impro
outdo
Anoth
presen
bottle
works
ge	3:	Produ
O
the produc
The benefit
roduct shoo
quality.	
oth videos
ute via voic
ighting: the
o one prese
howes user
de.
ge	4:	Blueto
O
es containe
ker introduc
ctual speak
oved video
oors with fri
her example
nting benef
e opener. In
s as did on v
uct	introduc
ONE
ct presentati
t-focused in
ots of the a
they show
ce over. Wh
feature itse
nts some of
rs enjoying
ooth	speake
ONE
ed in Imag
ction of both
kers and vid
shows the f
iends can br
e also captu
fits over pro
n video two,
video one, b
ction	comp
ion, all the
ntention of v
attributes in
the produc
hat made the
elf or the be
f the featur
the possibil
er	introduc
ge 4 are sc
h two differ
deo two ha
fun that bei
ring.
ures how fo
oduct featur
, they not o
but also a si
parison	
product fe
video two s
n both video
ct in use w
e difference
enefits it giv
es as just p
lities those
ction	comp
creenshots
rent videos
as kids dan
ing able to
for the proje
res themsel
only showed
ituation rela
TWO
atures are i
stands out w
os, leaving a
while Grepp
here was w
ves the user.
product attri
bring and t
arison	
TWO
taken durin
. Video one
cing around
play your m
ect relaunch
ves: the int
d the opener
ated with ne
introduced
when we co
aside its im
per describe
what the vid
.
ibutes while
the value th
ing the Blu
e shows a v
d the coole
music when
h they focu
tro of the at
er itself and
eeding one.
27
one by
ompare
mproved
es each
deo was
e video
hat they
uetooth
view of
er. The
n going
used on
ttached
how it
Imag
The i
betwe
perce
Imag
On b
drink
adva
Vide
scena
On th
comm
back
In co
prov
launc
The
with
video
ge	5:	Bottle
O
mages capt
een the sce
ption of the
ge	6:	Scena
O
both videos
king a smoo
antage; it is
eo two prov
ario: a sunn
he crucial m
munication
ker only bec
ontrast, in c
iding the C
ch.
final  video
just a black
o two.
e	opener	int
ONE
tured for Im
enario and
e characteris
rio	suitabil
ONE
s they show
othy right o
uncommon
vides a shoo
ny beach day
moment of a
differences
ame part of
campaign n
Coolest to t
o  screens p
k screen. W
troduction	
mage 5 aim
the introdu
stic’s utility
lity	compar
w how the
on the track
n that one ta
ot of the ble
y.
asking  for  p
s as well. In
f the project
number two
their suppo
present rem
We observe,
compariso
to reflect h
uced featur
y.
rison	
blender co
k on video
akes a coole
ender on a m
pledgers fo
n campaign
t when mon
o Grepper a
orters exclus
markable dis
in contrast,
on	
TWO
how importa
e is. It aff
TWO
ould be enj
one cannot
er to go for
more appea
or the projec
one the vie
ney for fund
asking for m
sively and
ssimilitudes
, an enagagi
ant the conn
fects the vi
joyed. The
ot be a conv
r a run in th
aling and co
ct there wer
ewer and po
ding was nee
money was
before its
s. Video on
ing final sc
28
nection
iewers’
jogger
vincing
he park.
ommon
e some
otential
eded.
s about
market
ne ends
reen in
Imag
The
ask f
team
at the
The
prov
camp
Imag
 S
The b
Cons
facto
	
The
instru
inter
This
the v
settin
ge	7:	Final	
O
Coolest tea
for help to
m is asking f
e viewers’ d
request for
es. The fir
paign’s vide
ge	8:	Proje
ON
Sound 
background
sequently, t
or in the late
song is C
umental ve
fere the eas
melody co
video to ev
ng to be enj
video	scre
ONE
m is asking
spread the
for shares a
disposal.
r project sh
rst campaig
eo added up
ects’	Facebo
NE
d music use
the music u
er success o
Celeste by
ersion of it
sy understan
mplements
voque a sum
oyed.
en	compar
g the viewer
eir word an
aiming to m
haring actua
gn’s video
p to 389,547
ook	shares	
d for the vi
utilized for
of the produ
Ezra Vine
t. This back
nding of the
and compl
mmery and
rison	
rs to share th
d not for a
ake possibl
ally worked
was shared
7 shares.
compariso
TWO
deos of bot
the sales v
ct.
e. For the
kground so
e video spea
etes the pic
d relaxed at
TWO
heir promot
a monetary
e for them
d as the evi
d 831 time
on	
h campaign
ideo has no
videos tha
ound on the
aker.
ctures and sc
tmosphere,
tional video
contributio
to put the C
idence in Im
es. The re-
ns is the sam
ot been a re
ay have us
he video do
cenarios sh
the Cooles
29
o. They
on. The
Coolest
mage 8
-launch
me one.
elevant
sed the
oes not
own in
st ideal
30
3.1.2. SALES PAGE 
	
The most significant difference between the failing and the winning campaign,
besides the sales video, was the scheme followed on their sales page. Note that the
URLs for accesing the sales pages of both campaigns are provided in Table 2. But
before starting a comparison between them it is important to mention some details
about the quality of the texts.
None of the campaigns contained any grammatical nor ortographic mistakes. This
is a relevant factor to consider since it shows the preparedness of the publishers
and their effort put into the campaign. Project owners may lose credibility in the
viewer’s eyes due to the existence of errors in their publication.
We can find punctuation examples that are not grammatically correct but that we
have considered as valid for their emphatical function. We are referring to cases
like the following: ?!, ;)…
In addition there are some differences in the writing style between those two
campaigns as well. In general we can say that for campaign two the funders have
easened the lecture by synthesizing tedious paragraphs. Also, they have presented
the project in a way that the potential backers would feel part of the project and
not as simple money givers. These differences would be presented in detail in the
coming sales page organisation comparison.
Table 3 shows the structure followed on the sales page of both campaigns. The
sections written in red highlight when the structure followed on the two
campaigns was different. For the analyzing the sales page content the structure of
sales page two is followed.
Only the information that originally appeared on the sales page is considered here
– updates are not studied.
Table	3:	Sales	page	structure	of	the	campaigns	comparison		
SALES PAGE STRUCTURE
ONE TWO
1. Introductory paragraph 1. Introductory paragraph
2. Product description 2. Product description
3. Features description 3. Features bullet list	
4. The story: evolution & planning 4. Rewards
5. Rewards 5. Features description
6. Features bullet list 6. The story: evolution & planning
7. Risks & challenges 7. Risks & challenges
8. FAQ=0 8. FAQ=25
31
Source:	Own	elaboration	
We can begin comparing the titles given to both campaigns. We did not include
the element title on the previous table since it is a constituent that has to be always
on top of the sales page by website’ default.
Nevertheless, we are analyzing it by reason of its importance for the campaign
success. The heading together with the picture appearing on the main page of the
platform is their letter of introduction to their potential backers.
ONE: The Coolest: Cooler with Blender, Music and So Much More
TWO: COOLEST COOLER: 21st Century Cooler that's Actually Cooler
The one given to the second campaign contains the new name assigned to the
improved relaunched product. Its name is a word play and it is written in capital
letters; this is an attention catcher for the platform viewers. The heading of the
successful campaign, unlike the failing one, makes reference to the coolness of the
product instead to the features it contains (blender, music and more…). For the
relaunched campaign they decided to focus on benefits before features.
We find the first big difference in their introductory paragraphs.
ONE: Why can’t my cooler blend DRINKS, play MUSIC, carry GEAR, and
GRILL food?! Here's the perfect tool for all your tailgate & outdoor fun!
TWO: The COOLEST is a portable party disguised as a cooler, bringing
blended drinks, music and fun to any outdoor occasion.
The introductory paragraph is followed by a brief description  of  the  product in
both campaigns.	
	
The failed campaign description gives the reader the feeling of a big annoying
product that you would have to carry around. This impression is given by the long
enumeration of features.
Contrarily, the winning campaign description gives the potential backers just the
opposite impression. The description starts with a catching subheading: A 21st
Century Cooler? It's about time! And, after making fun of old coolers, this
essential statement follows: The COOLEST cooler is 60 quarts of AWESOME
packed with so much fun you'll look for excuses to get outside more often. In just a
sentence they are emphazising that the product is upgraded with cool features
even thought its size is not excessive. Key terms of that statement are Coolest
(double meaning), awesome and fun; packed references its numerous
characteristics wrapped in its comfortable size.
32
In the product definition of the successful campaign the project owners mentioned
the product’s most appreciated three features for the crowd, fun-regards. But this
time more than just mentioning their existence, as they did on the failed
launching, they told the readers the benefits those features can provide them.
ONE: The 'Coolest' is the world’s first portable party cooler with a built-in
ice-crushing blender, Bluetooth speakers to stream your music, in-cooler
lighting, and adjustable tie-downs to help carry all your stuff.
TWO: Maybe you want to use the built-in ice-crushing blender to whip up
some margaritas or smoothies on your next boat trip or tailgate?
Maybe you just want to always have music on hand with the waterproof
bluetooth speaker or want to recharge your electronics with the built
in USB charger?
There were some big changes regarding the product  features  bullet  list. For the
re-launch they reconsidered not only when to include this list, but also its
appearance.
As Table 3 presents, campaign one immediately after the product description each
of its features were tediously described. A bullet list presenting the characteristics
of the product was provided almost at the bottom of the sales page.
By contrast, for campaign two it was right after the product description when an
easy-to-read bullet list was included. Then, after the presentation of the list of
rewards, each of those features was described in about a paragraph.
This means that the relaunch provided the readers with an easy-to-digest general
outlook of the product attributes at the beggining of the sales page, right after its
desciption. Potential backers could quickly understand what they were getting
even skipping the sales video. At the original campaign one needed to scroll
almost all the way down to get a simple-to-understand scheme of those traits.
The new list of features was also easier to understand; it included small and
simple representaive illustrations and its content just got right to the point (Image
9).
The rewards offered varied on the two projects. For contrasting both campaigns
we are going to consider the information written in the kickstarter pledge and the
one on the right side of that web page separately. They drive us to different
conclusions.
First we are contrasting the in-text rewards info. Table 3 shows that the
introduct
the page
Campaig
after the
Campaig
hit with t
the prod
keep them
Image	9
 18 vo
capa
 Rech
playe
hour
from
 High
 Virtu
reces
 Built
 Fully
in 36
 60 qu
large
 Rein
The pote
contribut
in the su
without t
As ment
and enga
the offer
the right
	
tion of the
.
gn one show
features de
gn two show
the prizes s
duct descrip
m reading t
9:	Product	f
ON
olt battery pow
able of 60+ bat
hargeable, rem
er capable of o
rs per charge, w
m up to 50 feet
h strength, lock
ually unbreaka
ssed and wate
t in bottle-top
y customizabl
6 colors choice
uart, hard side
er than my pro
nforced, easy r
ential backe
tion after u
uccess of an
the existenc
ioned on th
agement. Fo
red rewards
(Table 10)
rewards in
wed the rew
scriptions, p
wed the ince
crolling jus
tion and th
the publicati
features	lis
NE
wered, full siz
tches per char
movable Bluet
operating for
while streamin
away
king bungee t
able LED ligh
rproof in the l
opener
e color skins,
es
ed, rolling coo
ototype)
rolling wheels
ers want to
understandin
initiative th
ce of compe
he theory, vi
or both laun
on their sa
.
each camp
wards almos
product evo
entives for
st a little bit
he presentati
ion.
st	comparis
ze blender,
rge
tooth music
over 8
ng music
tie-down
hting
lid
available
oler (20%
s
know the c
ng the prod
hey like but
ensation.
isual stimul
nches the Co
ales page pre
paign was in
st at the end
olution and
pledging ea
down. Rea
ion of its fe
son	
compensatio
duct. Potent
t in most ca
lation is key
oolest team
eventing the
ncluded at d
d of the text
project plan
arly on the s
aders can fin
features, and
TW
on offered
ial backers
ses they wo
y in getting
decided to
e user from
different po
t. They are
nning.
sales page;
nd them righ
d this will h
WO
in return fo
enjoy takin
ould not con
people’s at
include ima
m having to
33
oints of
placed
we get
ht after
help to
or their
ng part
ntribute
ttention
ages of
look to
Image	110:	Offered
O
	rewards	c
ONE
omparisonn	
TWO
34
35
Image 10 reflects the appearance of both campaigns rewards presentation. The
first attention catcher is the simplicity and straightforward interpretation of
campaign 2. They made the rewards look like coupons with a white background,
actual pictures of the incentives, big numbers and short texts. This second
campaign provided a rewards picture that readers could understand at a glance.
The provision of actual pictures of the rewards inspired readers to pledge. The
backers could see the exact compensation they would get and not just a, perhaps
misleading, drawing. This is another way that the Coolest team increased their
perception of reliability in the readers’ eyes	
We now compare the rewards’ information that figures on the space provided at
the right side of the page (See Annex 3). Not only the rewards have changed, but
also the communication style used to make them more appealing for the potential
supporters.
The highest pledge level for which a reward was offered was reduced from
$7,500+ (campaign one) to $2,000+ (campaign two). Also, the offered
compensations were more physical than on the first attempt: no inventor or
marketing training was offered but many more coolers, even a ten-units package.
The rewards were more related to the backed product.
The detailed description  of  every  cooler’s  feature was also modified for the
campaign relaunch. As we have already mentioned, some changes on the
Coolest’s features were made, but they are not being considered for the purposes
of this paper.
The biggest improvement was not on the texts that describe the attributes but on
the associated illustrative pictures. This is ‘an image is worth a thousand words’
moment. They provided explanatory images and GIFs showing the actual
functioning of those features. As we mentioned in the rewards section, humans are
very visual and better images can change our whole perception of things.
For	 campaign	 two  the  story of the project was cut down to a third of the length
of campaign 1. For the relaunch he is skipping unnecessary filler content on the
plan description and easens its understanding. This increases the founders’
credibility and leads potential backers to believe in the accuracy of estimated
delivery date of the rewards, among other things.
Even though the monthly-based scheme is almost identical in both campaigns,
other parts of the story summary improved – especially on their tone. The re-
launch gave a more defined and optimistic project development standpoint.
36
On campaign one Grepper seemed not to have tied all the loose ends on his
development and manufacturing plan for sentences like “We are close but we still
need your help to optimize our design for manufacturability with help from our
preferred and highly-renowned industrial design firm”.
For campaign two Grepper created the impression of having more established
procedures; he already had partnered with an experienced company and seems to
have a ready-for-implementation plan: “We want you to have your COOLEST as
soon as possible.”
In this section he also let the reader know that he has experience developing and
bringing products to the market. Unlike in the campaign one, in the second he
names one project he successfully brought to the market, the Jello-shot catapult.
The provision of a reference project that the potential backers can check increases
the funder trust.
Campaign 1 came across as valuing the inventor’s aspirations as higher than the
consumer satisfaction. It stated: “This is where you come in. If we can reach our
investment goal of $125,000, then we can bring the ‘Coolest’…” or “We are close
but we still need your help to pay for blow-molding and injection molding tooling,
a very expensive one-time cost.”
The risk and challenges section was barely modified.
The Frequently Asked Questions (FAQ) section on campaign two assembles the
most frequent questions collected from campaign one. There are 25 solved
relevant questions about every issue related with the project.
   
37
C. CONCLUSIONS & RECOMMENDATIONS 
In these times of strong competition in business it may seem impossible for a small
entrepreneur to get the capital required to set up his dreamed startup or carry out his
project. The funding challenge might get even harder for those who live in those
countries that have not emerged from economic and financial crisis yet.
Those startups with no luck looking for bank loans or for support from business angels or
venture capital funds might have found crowdfunding as their only possibility for making
their projects a reality. This new way of financing makes it possible to realize innovative
projects that seemed too risky for the traditional investors finance.
There is an increasing interest in this fundraising alternative from the crowd’s side, as
reflected by Google Trends data among other indicators (Figure 2). There is also an
increase in the number of crowdfunding online platforms available for its four different
models – donations, rewards, lending and equity.
So now that entrepreneurs are aware of this funding possibility at their disposal, this
question may arise in their minds: How can I make the most of this fundraising
opportunity? This paper answers this question focusing just on the communication
strategies – meaning how to communicate the project to the crowd in the most engaging
way.
To answer this question this paper analyzed a very particular project: The Coolest Cooler.
This project was seeking funds on the most used rewards-based crowdfunding platform in
the world, Kickstarter. This project particularity lies in the fact that two different
crowdfunding campaigns were launched by its creator to finance its attainment: the first
one did not succeed – did not make it to at least its funding goal – and the second one
made it to record-holder on the crowdfunding industry by obtaining $13,285,226.
The communication strategy of these two different campaigns – the unsuccessful and the
record-breaking one – were insightfully compared. The differences found between them
have then been classified on the basis of the ten key factors of persuasion discussed in the
theory.
Table 4 displays remarkable findings regarding each factor on campaigns one and two
and the improvement made towards what, according to theory, persuasive communication
should be like. Every of the ten factors has been classified under a broader category:
Emotions (pink), Appeal (green) or Trust (blue). And there are two factors that do not
appear on the table – social proof and liking, since no results could be achieved from the
data analyzed in this paper.
38
Table	4:	Summary	of	conclusions	
	
FACTORS	OF	
FUNDRAISING	
	
CAMPAIGN	ONE CAMPAIGN	TWO IMPROVEMENTS
	
	 Video content and transcript
* Asking for $:
“This is where you come in. If
we can reach our investment
goal of $125,000, then we can
bring the ‘Coolest’…”
* Final screen: In black
(Image 7)
* Asking for $:
“We want you to have your
COOLEST as soon as
possible.”
* Final screen (Image 7)
YOUR Coolest
	
* Asking for $: From
funding Grepper’s goal to
deliver the product to the
backers asap.
* Final screen:
Share > back project: so
YOU (pledger) can get
YOUR Coolest asap.
Sales page
* Sales page structure (see
Table 3)
* Rewards:
“…can find a reward level
that helps us meet our goal…”
* Sales page structure (see
Table 3)
* Rewards:
“…for just a hundred and
eighty dollars you can be one
of the first people in the world
with a cooler that’s actually
cool.”
* Sales page structure:
Info structured according
to potential backer
interests: main info-
rewards-detailed info
* Rewards: Backing not
to meet Grepper’s goal
but to finance a project
created for and because
of the potential backers
	 Video content and transcript
* Background: Grepper
talking to the camera,
surrounded by few people
*Features: descriptive (“…this
18 volts battery powered
blender”)
* Asking for $ (see I. SELF-
CENTERED)
*Final screen: (see I. SELF-
CENTERED)
* Background: Family &
friends enjoying while
Grepper talking via voice
over. Smiles.
*Features: how they benefit
the user :using emotive
content (…”become a summer
time hero anytime,
anywhere.”)
* Asking for $: (see I. SELF-
CENTERED)
*Final screen: (see I. SELF-
CENTERED)
* Background: good
company at fun settings
*Features: Benefits
enjoyed on fun settings
with good company >
characteristics
* Asking for $: (see I.
SELF-CENTERED)
*Final screen: (see I.
SELF-CENTERED)
Video content and transcript
* Asking for $: “…I’ve got the
only prototype. […] if we can
reach our goal up here, you
can have one too. We all can”.
* Asking for $: “…by backing
this Kickstarter campaign for
just a hundred and eighty
dollars you can be one of the
first people in the world with a
cooler that’s actually cool.”
* Asking for money:
Offer the pledger to be
one of the firsts ones to
enjoy the product and
cheaper than price market
(exclusive).
I.	SELF‐CENTERED	
																													EMOTIONS	
VI.	EMOTIONS	
X.	SCARCITY	&	
EXCLUSIVITY
39
	
	
Sales	page
	 *	Rewards:	Most	offered	on	a	
limited	number.	
*	Rewards:	Most	offered	on	a	
limited	number.	
*Rewards:	SAME.	
Limited	amount	
(scarce)	
Preselling:	be	the	first	
Coolest	owners	and	at	a	
cheaper	price	
(exclusive)	
	
	
Video content and transcript
*Video intro: immutable
useless cooler design lead to
The Coolest creation
*Features: For each one they
say the needs normal coolers
don’t cover and The Coolest
does.
	
* Video intro: immutable
cooler design lead to The
Coolest creation
*Features: For each one they
say the needs normal coolers
don’t cover and The Coolest
does.
	
* Video intro; SAME:
The Coolest is a radical
change in the industry
*Features; SAME: stress
the needs The Coolest
covers that traditional
coolers don’t
	
Sales page
* Product description:
Enumerates many Coolest’s
features
*Product description: Why
normal coolers aren’t cool.
Coolest’s most valued features
and how they bring the fun
*Product description:
Mentions normal coolers’
defects before describing
The Coolest.
	 Video content and transcript
* Video intro: Grepper is
alone in his garden with The
Coolest
* Product intro: Grepper alone
in a garden activates the
Coolest’s noise blender
(Image 3)
* Final screen: In black
(Image 7)
	
* Video intro: Bbq with
friends and the Coolest
* Product intro: Elegant and
smooth panning up and out
The Coolest and Grepper via
voice over (Image 3)
*Final screen: Engaging
screen asks for video share>
project funding	
* Video intro: appealing
scenario with good
company.
* Product intro: Get a
good first impression.
Simple and elegant
shoots.
* Final screen: Engages
to share the campaign.
Successful: see Image 8 	
Sales page
* Title: introduces some of the
product features
	
* Title: word game *	Title:	Attention	
catcher	word	game
	 Video content and transcript
* Background: Park, cold,
winter clothes
* Product intro: Grepper alone
on a garden. Noisy blender.
*Features: shows the attribute
* Background: lake beach,
sunny, summer clothes, bbq
* Product intro: Elegant a
nd smooth panning up and out
the Coolest
* Features: shows the
* Background: summery
scenarios. Cooler shots >
Grepper shots
* Product intro: Aesthetic
and simple presentation.
* Features: show them
II.	CONTRAST	
	
APPEAL		
IV.	BEGINNING	
&	ENDING
40
and its functioning. attribute, its functioning and it
being enjoyed at an
appropriate setting.
being used at a scenario
where useful and/or
desirable: benefits >
features.
	
Sales page
* Features’ bullet list: Some
long descriptions, even though
they were previously
described. (See Image 9)
* Rewards: Represented by
drawings. Long texts. Small
numbers (pledge amount).
Colorful backgrounds hinder
reading.
*Features description: text+
pictures
*Features’ bullet list: small
drawing of each feature with
concrete description. (See
Image 9)
* Rewards: Actual pictures of
the rewards. Not much text.
Big numbers. White
background.
* Features description: text +
pictures + GIFs
* Features’ bullet list:
Easy to understand
enumeration.
* Rewards: Actual
pictures make it more
trustable. Bigger number
and less text for an easy
at-a-glance
understanding.
* Features description:
more representative
pictures + GIFs.
	
	
Sales page
* Story: Monthly plan in case
of campaign success. Seems
unready: “We are close but we
still need your help to […].”
*Story: Monthly plan in case
of campaign success. Seems
ready for implementation.
* Story: The plan is
presented as ready to
implement. The on-time
deliver of the rewards
seems more feasible.
	 Video content and transcript
&
Sales page
* Asking for $ & Story:
Talks about his previous
experience: “I create products
for a living…”
Partnership with a veteran
company but the design still to
be optimized with them: “We
are close but we still need
your help to […].”
* Asking for $ & Story:
Talks about his previous
experience and mentions a
product he successfully
marketed:“I invent lots of
things, but other than my
Jello-shot catapult very few
have brought so much fun to
my life. ;)”
Partnership with a veteran
company: their strategy seems
planned: “We want you to
have your COOLEST as soon
as possible. Here’s our plan to
achieve that: […].”
* Asking for $ & Story:
Previous experience more
trustable by mentioning
one of his successful
projects.
Plan with partners is
ready to be implemented:
on-time delivery of
rewards.
	
Source:	Own	elaboration	
	
The classification of the factors of persuasion under three broader categories – Emotions,
Appeal and Trust – makes it easier to expound the recommendations that emerge from
the above analysis. The general recommendations that are offered below are primarily
V.	VISUAL	
ESTIMULI	IX.	AUTHORITY	
TRUST	
III.	TANGIBILITY
41
addressed to entrepreneurs who want to use a rewards-based crowdfunding platform to
finance their projects or startups.
1. EMOTIONS
Entrepreneurs need to focus their campaign on the value they provide. Value means how
the product/service they offer will improve the quality of the life of its consumer.
When Grepper relaunched his campaign with a focus on the value the Coolest provides,
he was eventually successful. The more an entrepreneur can market the core benefits of a
product in his campaign instead of just a list of features, the easier it will be to reach
funding goals. These core benefits relate to emotional rather than physical needs of the
consumer. Grepper changed his campaign from a description of product features to a
campaign of emotions connected to the Coolest. Consumers were able to relate to these
emotional scenarios and were more willing to financially contribute.
When looking for financing through crowdfunding, the focus should lie on what can be
added or taken away to improve the quality of someone else’s life, rather than one’s own.
It has much to do with making the backers feel special for offering them exclusive
products/services.
2. APPEAL
Project owners should engage their potential backers by presenting them an innovative
product/service that is going to benefit their needs. They should emphasize those
advantages and that nothing else before was as satisfying as their product/service.
The scenarios chosen for the video must represent an idyllic place where their product
can be enjoyed. The people who appear in the video, their mood and appearance should
be planned to represent what that particular product is going to bring to the pledger’s life.
When Grepper relaunched his campaign the video was filmed on a summery day at the
beach barbequing with a lot of friends and not at a park during winter.
There is only one chance to make a good first impression. The title of the project, the
introduction of the video and the introduction of the product are crucial for the viewer to
feel attracted to the project at the platform’s main page and keep checking the rest of the
content.
3. TRUST
The entrepreneur, for the potential backers to trust him and his project a detailed plan
about its execution must be provided. In the rewards-based crowdfunding industry the on-
time delivery of the rewards to the backers it is often an issue, so the plan, including the
delivery dates, must be presented.
42
The project owner should let the potential backers know about his previous experience in
business, especially on the field related to the project in question. The viewers must also
know if there is a team behind the project (who they are and what they do for the project),
or if the entrepreneur is partnering with or outsourcing from other companies. The
allusions to the experience must be concrete, providing the names or access to successful
projects previously executed.
For the elaboration of this analytical paper I faced the following constraints: first, I have
considered the two coolers offered in both campaigns exactly alike when they are not.
Also, this paper did not perform an off-the page study. The data considered on these
pages had been all taken from the Kickstarter’s sales page of both campaigns. Part of the
communication strategy carried out by the Coolest team was off Kickstarter; this directly
leads to the recommendations for further research.
Future study should focus on the scope and importance that off-the-platform variables
have for the success of crowdfunding campaigns. It might be especially interesting to
analyze the role and reach of the social media. This future research suggestion might
complete our analysis by providing conclusion and recommendations about both factors
social proof and liking.
	
	
   
43
D. REFERENCES 
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Action: How to Talk and Sell to the Brain.
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46
ANNEXES 
Annex 1: Failed campaign video transcript 
This insulated box has been called cooler for over sixty years. But what’s it really cooler
than? We demand innovation from every other category but all this box does is two
things: keeps the drinks cold – doesn’t let the Mayonnaise kill anyone.
When I get time to get outdoors with my family and friends I wanna make sure
everything is as much fun as possible. That’s why I decided the cooler wasn’t cool
enough so I created the Coolest.
The Coolest is a complete refresh of what a portable cooler can be. The first big
improvement is this 18 volts battery powered blender. You don’t realize the number of
places you could really go for a blended drink or smoothie until you have one built in the
lid of your cooler.
And did you know that less than no percent of coolers come with a bluetooth speaker
built right in? Well, the Coolest changes all that. This handy, rechargeable, loud speaker
uses the latest bluetooth technology to connect any smartphone and stream wireless
music for over 8 hours per charge…. At this size, I would have thought the sound would
be tiny, but speaker technology has also come a long way and big sound can come from
small packages.
Now, it is hard enough to make the time, to plan an outing, so I wanted to make sure that
the Coolest eliminated all those annoying little shortfalls that I have noticed with other
coolers over the years.
I have tried various other ways of getting my gear to my destination in one trip but it has
always been a challenge. And I love that you can get a cooler with wheels but I hate that
it refuses to carry anything else. It is like having a friend with a pick-up who won’t help
you move. That’s why I have designed the Coolest with an adjustable locking bungee so
you can get all of your gear to and from the car to your site in one trip.
And how about those late nights when you’re elbow deep in ice-water hopelessly
searching for one last whatever. Well, the Coolest has you covered with this simple
flashlight built into the lid.
And is it too much to ask that a cooler come with a bottle-opener? My grandpa’s cooler
did, so does the Coolest.
The biggest problem with the Coolest right now is that I’ve got the only prototype. That’s
where you come in, Kickstarter community. See, if we can reach our goal up here, you
can have one too. We all can. Think of all the Coolest places you could use yours.
Hi! I am Ryan Grepper, full-time inventor, product developer and advocate for inventor
education. I have licensed over a half dozen products and I have also successfully brought
to market two products that I manufactured, sourced and designed on my own. With the
Coolest I’ve already done the heavy lifting. I have lined up suppliers and back-up
suppliers for every component but every new product comes with its own challenges and
that’s where I’m gonna need your help.
Manufacturing a large product like this requires expensive tooling to create the molds for
the cooler body and the cooler lid and they require a level of expert knowledge to be done
correctly. To address this, I have contracted with an experienced engineering firm who
can take the Coolest design and create the most durable best insolated and highest quality
Coolest possible.
Now I wouldn’t be her asking for your support and trust if I wasn’t prepared to deliver.
You see, I also educate and train other inventors on how to get their products to market.
47
So you might say my professional reputation is on the line. In fact, I am documenting my
entire Kickstarter process so I can share with others what I am learning so they can
Kickstart their own projects. But none of this is possible without your support. Take a
look over here and see if you can find a reward level that helps us meet our goal, so we
can make the Coolest idea, the Coolest product.
	
Annex 2: Successful campaign video transcript 
That is the sound of a cooler coming down of the shelf. It’s the sound of imminent fun.
So, why haven’t cooler designs changed in almost fifty years? Boring coolers are boring,
break easily and are a pain to get to and from your destination. I wanted a cooler that was
really well built yet had so much fun build into it that I would look for excuses to get out
and enjoy it. So, I created the Coolest. The Coolest is a complete redesign of what a
cooler can be. First, you got this 18V rechargeable blender. You don’t realize the number
of places you could really go for a blended cocktail or smoothie until you got a blender
built right into the lid. You’re already carrying around a cooler full of ice and tasty
beverages, why not blend them up and become a summer time hero anytime, anywhere.
And what’s a party without music? The Coolest comes with a removable bluetooth
speaker that connects to any smartphone to wirelessly stream music from up to thirty feet
away. It’s amazing where speaker technology has come in the last few years. You can
skip songs and adjust the volume right from your phone, and this little box can really put
out some sound.
And, since you have this 18V battery for the blender, why not get the most out of it?
Maybe your camera battery is low, or maybe you have an iPhone and wanna use it after
two in the afternoon. Recharge your gear wherever you are with this this waterproof usb
charger.
The party doesn’t stop just because the sun goes down and you shouldn’t have to freeze
your fingers searching endlessly for your favorite drink. The Coolest has waterproof LED
lights embedded in the lid so you can easily find what you are looking for with the push
of a button.
One of the biggest hassles of outdoor fun is hauling your gear back and forth from the car
and I’ve experimented with various ways to solve the problem.
I love coolers with wheels but I hate that they refuse to help carry anything else. The
Coolest has you covered with locking tie-down bungees so you can carry all your stuff in
just one trip.
And what about getting organized to go out in the first place? The Coolest helps out
almost like a picnic basket, to make sure you always have a few key essentials with built-
in storage for reusable plates/ cutting boards and this awesome rust-proof ceramic knife.
Plus, the removable divider gives you a whole new level of flexible packing options. You
can pull the drain plug on one side and your Coolest can stay dry and cool just like your
refrigerator. Say good-bye to soggy sandwiches.
Regular cooler tires are flimsy and sink right into the sand. We designed the Coolest
wheels to be twice as wide to ride twice as easily.
And, how many hours of your life have you lost looking for a bottle-opener? My
grandpas’ cooler had one, so does the Coolest.
I create products for a living and to manufacture the Coolest I’ve lined up a world-class
sourcing company with years of experience making top-shelf products and they are
standing by to coordinate all the stages of production and logistics. Just to make sure that
not only you get your Coolest on time but is the highest quality Coolest we can possibly
make.
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48
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  2
En estos tiempos de crisis económica en los que la competencia en el mundo de los
negocios se ha multiplicado, el encontrar financiación para llevar a cabo proyectos y crear
empresas puede verse como un imposible para muchos emprendedores. Gracias al
desarrollo de Internet, esos emprendedores sin suerte en su búsqueda de capital han
encontrado en el crowdfunding su único camino para financiar la realización de sus
proyectos.
El crowdfunding se puede definir como una actividad online mediante la cual se solicita
la aportación de dinero para la realización de un proyecto a cambio de una
contraprestación económica, material, de reconocimiento social o de auto-estima
(Estelles, 2013).
El interés por este método de financiación ha crecido en los últimos años (Google Trends,
2015). Las cifras, además, demuestran que su peso cada vez es mayor habiendo pasado de
recaudar 0,53 billones de dólares en el año 2009 a recaudar 6,1 en 2013(Ramos &
Stewart, 2014).
Existen cuatro modelos de crowdfunding para obtener financiación: donaciones,
recompensas, préstamos e inversiones (Barabas, 2012). Estos modelos son tan distintos
entre sí que algunos los consideran como industrias distintas catalogadas bajo un mismo
nombre (Hemer, 2011). A continuación se mencionan los rasgos más representativos de
cada modelo y el porcentaje que representan sobre el total del uso del crowdfunding
(Massolution, 2013):
 Donaciones (29%): provisión de financiación de manera altruista.
 Recompensas (43%):
o Las recompensas simples son aquellos artículos materiales que se consiguen
por apoyar el proyecto.
o Patrocinios a cambio de visibilidad pública (por ejemplo, aparecer en los
créditos de la película que se ha ayudado a financiar).
o Pre-venta: provisión de financiación para costear la posterior producción.
 Préstamos (13%), a devolver en un momento del tiempo determinado a cierto tipo de
interés.
 Inversión/financiación participativa (15%): participaciones cuya rentabilidad
dependerá del rendimiento del proyecto (Schwienbacher & Larralde, 2010).
Cada una de las dos partes participantes en el proceso de crowdfunding tiene distintos
incentivos para intervenir. Por un lado, los creadores de los proyectos buscan uno o
varios de los siguientes resultados: financiación, visibilidad pública y/o obtención de
feedback (Willems, 2013; Schwienbacher & Lambert, 2010). Por otro lado aquellos que
contribuyen económicamente lo hacen por el retorno prometido a cambio y/o por el
sentimiento de pertenencia a una comunidad de individuos con intereses y pasiones
comunes (Stengel, 2014; Willems, 2013).
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TFE000813

  • 1. Carmen Ortega Hernáez Cristina Olarte Pascual Facultad de Ciencias Empresariales Grado en Administración y Dirección de Empresas 2014-2015 Título Director/es Facultad Titulación Departamento TRABAJO FIN DE GRADO Curso Académico Communication in crowdfunding: a case study of success Autor/es
  • 2. © El autor © Universidad de La Rioja, Servicio de Publicaciones, 2015 publicaciones.unirioja.es E-mail: publicaciones@unirioja.es Communication in crowdfunding: a case study of success, trabajo fin de grado de Carmen Ortega Hernáez, dirigido por Cristina Olarte Pascual (publicado por la Universidad de La Rioja), se difunde bajo una Licencia Creative Commons Reconocimiento-NoComercial-SinObraDerivada 3.0 Unported. Permisos que vayan más allá de lo cubierto por esta licencia pueden solicitarse a los titulares del copyright.
  • 3. GRADO FACUL O EN ADM Comm C LTAD DE C TRABA MINISTRA munica a case Autor: Dª Tutor: Dr CURSO A CIENCIAS AJO FIN DE ACIÓN Y ation in study o ª Carmen O ra. Cristina ACADÉMI EMPRESA E GRADO Y DIRECC crowd of succ Ortega Herná Olarte-Pasc ICO 2014- ARIALES CIÓN DE funding ess áez cual -2015 EMPRES g: SAS
  • 4. 2 ACKNOWLEDGEMENTS  I would like to express my appreciation to a number of people who have helped me in the process of writing this paper. I wish to express my sincere gratitude to my mentor, Professor Cristina Olarte-Pascual, who has always supported me, not only on the academic regard but also on the personal when I needed it. I also thank Professor Yolanda Sierra for working with Cristina and me as a team at every moment. Finally I acknowledge the people who mean the world to me: my parents and my best friend Jonas. I extend my thanks to some of my friends, especially to Adriana – thank you for keeping us laughing until the end. “Failure to meet your fundraising goal and the failure of your creative project are two completely different things” (Briggman, 2014). “Capture their hearts and minds, then their wallets will follow”. Harold Sumption (Burnett, 2012).    
  • 5. 3 TABLE OF CONTENTS  ABSTRACT/ RESUMEN 5 A. INTRODUCTION 5 B.1 THEORETICAL FRAMEWORK 6 1. CROWDFUNDING 6 1.1. DEFINITION & HISTORY 6 1.2. MODELS 8 1.2.1. DONATIONS 9 1.2.2. REWARDS 9 1.2.3. LENDING (CROWDLENDING) 10 1.2.4. EQUITY (CROWDINVESTING) 10 1.3. MOTIVATIONS 11 1.3.1. FOR PROJECTS OWNERS 11 1.3.2. FOR PROJECTS BACKERS 12 2. COMMUNICATION 13 2.1. FACTORS OF PERSUASION 13 2.2. ELEMENTS OF COMMUNICATION 17 2.2.1. VERBAL MESSAGES 17 2.2.2. NONVERBAL MESSAGES 18 2.2.3. PARAVERBAL LANGUAGE 19 B.2 EMPIRICAL FRAMEWORK 19 1. OBJECTIVES 19 2. METHODOLOGY 20 3. RESULTS 23 3.1. COMMUNICATION COMPARISON 23 3.1.1. SALES VIDEO 23 3.1.2. SALES PAGE 30 C. CONCLUSIONS & RECOMMENDATIONS 37 D. REFERENCES 43 ANNEXES 46 ANNEX 1: FAILED CAMPAIGN VIDEO TRANSCRIPT 46 ANNEX 2: SUCCESSFUL CAMPAIGN VIDEO TRANSCRIPT 47 ANNEX 3: KICKSTARTER PROJECT’S TOP PAGE APPEARANCE 48
  • 6. 4 ABSTRACT  This final degree project explains what crowdfunding is, presents its historical evolution and describes the four existent crowdfunding models. This paper defines the factors of communication which, according to different authors, influence and persuade the receiver in the decision making process. In the empirical part of the paper the two different campaigns launched for funding the The Coolest Cooler project on Kickstarter are compared to one another on the basis of the case study method. Campaign one did not succeed, but campaign two beat the fundraising record of the crowdfunding industry history. The comparison is done on the basis of the persuasive factors listed on the theoretical framework. The aim of the comparative analysis is to test the relevance of the communication strategy for crowdfunding campaigns. The paper concludes emphasizing the importance of building the campaigns around the potential backers, standing out the trust, appeal and emotional aspects. Key words: crowdfunding, financing, communication, Kickstarter, The Coolest Cooler. RESUMEN  Debido a la crisis económica y financiera muchos emprendedores se ven obligados a recurrir a fuentes de financiación no tradicionales y aprovechar las oportunidades que brinda Internet. El Crowdfunding se puede definir como una actividad online mediante la cual se solicita la aportación de dinero para la realización de un proyecto a cambio de una contraprestación económica, material, de reconocimiento social o de auto-estima. Con el objetivo de estudiar la importancia que tiene la comunicación en la captación de fondos se analiza el caso The Coolest Cooler en la plataforma virtual Kickstarter. Este caso consta de dos campañas, una primera que no consigue la financiación suficiente y la posterior que, alcanzando la cifra de $13,285,226, batió el récord de captación de fondos a través de crowdfunding. Esta comparación se hace en base a los factores de persuasión descritos en la teoría con el fin de probar la importancia de la estrategia de comunicación para la captación de fondos en las plataformas virtuales de crowdfunding. Los resultados muestran la importancia de construir las campañas de crowdfunding basado en recompensas (rewards-based) en torno al potencial contribuyente destacando los aspectos relativos a las emociones y la confianza. Palabras clave: crowdfunding, financiación, comunicación, Kickstarter, The Coolest Cooler.
  • 7. 5 A. INTRODUCTION  The economic and financial crisis has made the financing challenge increasingly difficult for current ambitious entrepreneurs. While traditional investors were not providing financing to small but aspiring startups, a new form of financing was emerging from the crowd’s side. The improvement of the world wide web added to this economic and financial disaster generated the perfect breeding ground for the emergence of crowdfunding (Schwienbacher & Lambert, 2010). Crowdfunding is, as defined by Schwienbacher and Larralde (2010), “an open call, essentially through the Internet, for the provision of financial resources either in form of donation or in exchange for some form of reward and/or voting rights in order to support initiatives for specific purposes”. This new way of raising funds has found its way into the existent fundraising staus quo. It is currently becoming a huge industry that makes possible bringing to life projects that were too risky of crazy for the traditional ways. This paper defines and analyzes crowdfunding as a fundraising method, presents its history and describes the four existent models that currently exist. This paper also presents a set of factors that according to the literarture influence and persuade people’s actions. On the empirical part of this writing these factors are tested in the context of the communication strategy of crowdfunding camapaigns. The Coolest Cooler is the project analyzed on the empirical framework. This project became the record-breaking Kicksarter campaign by getting a total plegded amount of $13,285,226. But what makes this more interesting is that another campaign trying to fund this project was launched before and it did not even met its fundind goal of $125,000. As the same product was launched at both campaigns, the paper focuses on how the communication strategy made the project move from unfunded to record- breaking. The objective is to develop guidelines from the achieved results that will serve to coming entrepreneurs and startups.    
  • 8. 1. C 1 F S T “ fr T m P d O b In A e o s T M b th g It CROWDFU 1.1.DEFINIT Figure 1: Ev Source: Own e The two-wo “the practice from a large The earliest method was Pulitzer who donation a sp On the other between the nternet (Bla As defined essentially th of donation upport initi The first onl Marillion m band. The c he band in goals (Sawe t was in 200 B.1 UNDING  TION & HI volution of elaboration ords term cr e of funding e number of and one of s the constr o published ponsoring r r hand, the t one-word t asingame, 2 by Schwien hrough the or in excha atives for sp line crowfu made use of ampaign su concert. Th rs, 2014). 01 when the 1 TH STORY  crowdfundi owd funding g a venture o f people” (Pr the most w ruction of a the project reward (Kaz term crowdf term and the 2014). nbacher and Internet, fo ange for som pecific purp unding camp f the e-mail ucceded rais he power o e first crow HEORETICA ing over tim ng has been or project b rive, 2012). well-known a pedestal f t on his own zmark, 2013 funding is a e two-word d Larralde or the provis me form of poses”. paign took p and online sing about $ f Internet w wdfunding pl AL FRAME me around for by raising m . and ambitio for the Statu n newspape 3). a relatively n one is that (2010), cro sion of finan f reward an place in 199 e forums to $60,000 and was proven latform, Art EWORK  centuries. I many small a ous projects ue of Liber r offering fo new one. Th the latter is owdfunding ncial resour d/or voting 97 when the o finance th d the fans w to unite pe tistShare, w It is, by defi amounts of s funded usi rty. It was for each one he only diff s conducted g is “an ope rces either i g rights in o he fans of th he U.S tour were able to eople for co was establish 6 finition, money ing this Joseph e-dollar ference on the en call, in form order to he band of the o enjoy ommon hed but
  • 9. 7 it was not until 2006 when the term crowdfunding was first publicly recorded from the words of Fundavlog's founder (Schroter, 2014). Note that crowdfunding is always operated online but it can be conducted on a platform or on the projects owner’s own initiative. We have mentioned the World Wide Web as one of the triggers that helped crowdfunding's development. It played the key role of facilitating access to the ‘crowd’ (Schwienbacher & Lambert, 2010). The WWW enables the inexpensive distribution of information to the people as well as the interaction with them. As identified by Lee, De Wester and Park (2008), there are three attributes of the Web that contribute to the enhancement of entrepreneurs’ practice: openness, collaboration, and participation. The other important trigger that helped the development of the crowdfunding industry was the economic and financial crisis. Within the framework of the entrepreneurs’ failing attempts to obtain loans from banks, support from venture capital funds or from business angels the concept crowdsourcing emerged. “Crowdsourcing takes place when a profit oriented firm outsources specific tasks essential for the making or sale of its product to the general public (the crowd) in the form of an open call over the Internet” (Kleeman, Voss, & Rieder, 2008). In crowdfunding campaigns, individuals can voluntarily support the development of a product/sevice or support a cause providing input in the form of financial support instead of tasks. Both crowdsourcing and crowdfunding use online social communities to provide resources to enterprises. There is much of a social element in the development and growth of the crowdfunding industry. The increasing curiosity generated by crowdfunding can be graphically reflected through data from Google Trends (Figure 2). Google Trends is a public web tool of Google Inc. and it is based on Google Search. The tool reflects how often a specific term is searched in relation to the total search-volume. The term can be filtered by region or city of the world and in diverse languages (Adams, 2014). As the Figure 2 illustrates, the general interest towards crowdfunding has been increasing sharply since 2010 and it is expected to keep doing so. The three countries that lead the rank are The Netherlands, Spain and Austria; the top two curious cities are Berlin and Barcelona (Google Trends, 2015). It must be noted that the US does not appear in the ranking since the discussed term is more known there and does not cause as much confusion and curiosity as it still does in Europe.
  • 10. F S T a 1 T 1 C (B d T F S Figure 2: G Source: Googl The evolutio an interestin 1). Table 1: E 1.2.MODEL Currently, th Barabas, 20 donors, back They are dif Figure 3: Cr Source: Own e eneral inter e Trends 2015 on of the mo ng picture o Evolution o LS  here are fou 012), each kers or fund fferent indus rowdfundin elaboration rest on crow 5 oney raised of the incre f the mon Source: Ra ur different of which ders. They stries brand ng models wdfunding o d in crowdfu asing impo ney raised amos & Stewa models of providing all have di ded under th over time unding platf ortance of th in crowdfu art, 2014 crowdfundi different be fferent char he same nam forms worlw his fundrais unding plat ing as ways enefits to t racteristics, me (Hemer, wide also pr sing option tforms wor s for raising the corresp , goals and 2011). 8 rovides (Table rldwide g funds onding actors.
  • 11. F F S Figure 4 rep Figure 4: Im Source: Own e 1.2.1. D An indiv owes the altruistic These re a symbol be financ 1.2.2. R There ar model: s moment  SPON The exch the f fund back  PRE‐ 13% 15 presents a br mportance b elaboration ba Donations  vidual prov e funder the c nature, bu ewards are o lic value for cial. Rewards  re three diff sponsoring, this model NSORING sponsorin hange for th funding ca ders appea ked. ‐SELLING 29% 43% 5% reakdown by by model of sed on Masso ides fundin e proper rea ut some kin often inexpe r the funded ferent system pre-selling is the most ng system heir econom ampaign su r on the c % y model of f platform ov olution, 2013. ng to a proj alization of nd of comp ensive items d project (In ms included g and simp used out of targets co mic contrib ucceds. The credits of t Donation‐bas Reward‐base Lending‐base Equity‐based platform. ver the total ect and the the plan. B pensation f s advertisin nvesdor, 20 d under the ple rewardin f the four ex orporation bution wou e most com the movie, sed ed ed d l e founder o By definition for the don g the projec 14). Those r rewards-ba ng (Invesdo xisting ones ns and ind ld receive p mmon exa video‐gam of the projec n, a donatio nators is co ct or presen rewards can ased crowdf dor, 2014). s. dividuals t public visib ample is th me or boo 9 ct only on is of mmon. nts with n never funding At the that in bility if hat the k they
  • 12. 10 In the pre-selling method the individual ‘buys’ the product form the project's owner before it has been produced. This method is beneficial for both sides. On the one hand, the founders of the project get to now that there is an offset market for the product. On the other hand, the contributors get the product before and usually at a lower price than (the rest of) the market.  PURE REWARDS The pure reward-based crowdfunding model refers to the projects in which the backers pledge their money for a reward from the campaign founder. The owner thanks the funders with gifts that are almost always related to the funded plan. The rewards differ depending on the amount of capital being pledged - the higher the contribution, the better the reward - stimulating backers to contribute with higher amounts of money. The pledge-reward relation is organized in stages. As in the case of the donations, those rewards can never be financial. 1.2.3. Lending (Crowdlending)  Lenders give a loan to the project owner, who will pay it back over time with a set interest rate. This is the least common model out of the four. 1.2.4. Equity (Crowdinvesting)  This system allows companies to sell shares online to investors so they get a financial return on their investment depending on the project's performance. It is the only crowdfunding model that offers the backers – actual investors under the equity-based model – to actively participate in the project, making them able to vote for product's attributes or even working for the company (Schwienbacher & Larralde, 2010). The equity-based model, often defined as crowdinvesting, is a tool to raise money that can only be used by businesses and not by individuals. It only became legal in the United States by the pass of the JOBS (Jumpstart Our Business Startups) Act on April 5, 2012 by the US Government (Prive, 2012). The Act's intention was to foster funding for small businesses by permitting to the general public to get company’s equity for their investments. The equity-based model is the most administratively complex of this industry (Dellorso, 2014).
  • 13. 1 B re o 1.3.MOTIV Both sides o easons to b online fundr 1.3.1. F Figure 5 Source: Ow The mos money ( financing tradition online ca Getting  project (Schwien can be a service b The third obtaining On almo projects’ itself wh The last reflect th a benefic 2010). T VATIONS  of the crowd e part of th raising mech or project o 5: Project ow wn elaboratio st common (Willems, 2 g for busin al funding an be advan public  atte funder to nbacher & a powerful m by making it d most relev g feedback ost every pl ’ posting pa ho decides if two mentio he importan cial two-wa The campai dfunding eq e Crowdfun hanism are owners  wners’ moti n n motivatio 2013). This ness venture institutions negeous in s ention is co place a Lambert, 2 marketing t t reachable vant factor from poten atform it is age. If the p f leaving op oned factors nce of being ay informati ign owners quation, proj nding platfo separately d ivations to f on for a pr s way of r es that are s or investo some other w onsidered th project on 2010). Posti tool to raise by millions according t ntial custom s posible fo project is n pinions is or s, getting at g able to tes ion flow (Be s gather in ject creators orms. Their defined belo fundraise vi roject found aising capi considered ors (Prive, 2 ways. he second m nline, whet ing projects e public aw s of viewers to Schwienb mers about th r the viewe not posted o r is not poss ttention and st the projec elleflamme, formation a s and pledg reasons to ow. ia crowdfun der to crow tal is a sub d too risky 2012). But most relevan ter on a s on crowdf wareness abo s. bacher and L he product o ers to leave on a platfor sible. d feedback cts in a pub , Lambert, & about the p gers, have di participate nding platfo wdfund is bstitute sou y or crazy posting a nt motivatio platform o funding pla out the prod Lambert (2 or service o comments rm it is the from the vi blic setting. & Schwienb perception 11 ifferent on this orms raising  urce of for the project on for a or not atforms duct or 010) is offered. on the owner iewers, This is bacher, of the
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  • 15. 13 On his master's thesis research, Harms (2007) studied the incentives that moved potential project donors to actually participate in the financing. He classified those intentions to participate in a crowdfunding project into five value categories and tested them. The value categories are the following: financial, functional, social, epistemic and emotional. His conclusion was that gaining economic value was one of the driving forces with the strongest significance. The motivations of the funders have been studied from a geographic perspective too (Agrawal, Catalini & Goldfarb, 2011). According to the study's results, funders are not more concerned with projects created geographically closer to them but they do show differences in their funding criteria. The distant funders’ motivation to contribute with a project will grow when its funding goal is not far from being reached. For local funders, the funding goal percentage already being reached does not affect their aim to fund a project. 2. COMMUNICATION  2.1. FACTORS OF PERSUASION  As supported by Etan Mollick in his article The dynamics of crowdfunding: An exploratory study (2013), the most relevant factor that determines a project success depends on the nature of projects themselves. The potential funders evaluate the quality of the product/service, the project owner and team, and the likelihood of success. We consider now this affirmation supported by crowdfunding experts: “failure to meet your fundraising goal and the failure of your creative project are two completely different things” (Briggman, 2014). So, leaving aside the essence of the projects themselves, communication is what determines whether fundraising goals will be reached. This paper’s section provides a theoretical basis on the elements of communication that affect individuals on their engagement to fund crowdfunding projects –main focus on rewards-based model. “Capture their hearts and minds, then their wallets will follow”, Harold Sumption (Burnett, 2012). This quote is the basis of emotional marketing. Harold Sumption is the founder of the International Fundraising Congress. He supports the idea that funders need an emotionally constraining motivation to engage and it will be later when they will look for a logical rationalization to underpin their emotional move (Burnett, 2012).
  • 16. T a D c g p (D F h w w F C c p to S T o fi T F The emotion and the hipp Damasio sup considered t good also r propensity o Damasio, 2 Further anal have a great with the fac work of diff First, we dev Christophe M charge of ta particular ac o incite this Self‐centere The fundrai owner, indiv financed. Th This is becau Figure 7: F ns are creat pocamus are pported, bo to be though regulates o of the peopl 003). lysis is req ter influenc ctors that w ferent author voted our a Morin. Acc aking action ction (i.e. fu s 'old brain'. ed   sing campa vidual or or he focal poi use the 'old undraising ted in our m e in charge o dy and min hts that prod our emotion le giving fu quired to un ce on the po ould raise t rs for its de attention to ording to th ns (2007). unding your aign appeal rganization, nt of the cro brain' is sel g factors minds, in ce of controlli nd are irretr duce respon ns. Emotion unds, leavin nderstand w otential don the fundrais evelopment. the book N hese authors So, if one r project) yo l has to be is just the rowdfunding lfish and on ertain parts ng our emo rievably con nses in our b ns drive m ng aside the which the fa nor's mind. sing appeal Neuromarke s the 'old br wants to e ou have to c about the means used g campaign nly cares ab of our brain otional mem nnected (20 bodies and more than a e factor of d actors and The follow (Figure 7) ting by Patr rain' is the p engage indi consider the potential d d to achieve drive thus out itself. ns: the amy mories. As A 003). Emotio feeling phy anything el disposable i emotions a wing is a ch . I focused rick Renvoi part of the b ividuals to e following donor. The e the goal o has to be b 14 ygdalas Antonio ons are ysically lse the income are that hecklist on the ise and brain in take a stimuli project f being ackers.
  • 17. 15 Source: Own elaboration based on Renvoise & Morin, 2007 and Cialdini, 1987. Contrast  Neuroscientists state that novelty awakes the rewards centre of our brains (Dooley, 2012). Consumers are novelty-seekers and we find new products or services attractive. According to Dr. Bianca Wittman, our attraction for new things comes from the release of dopamine, the neurotransmitter that is released when an innovative decision is taken (Wittmann, Daw, Seymour, & Raymond, 2008). Tangibility  The old brain prefers tangible concepts over abstract ones. It prefers ideas that are simple and concrete (Georges, Bayle-Tourtoulou, & Badoc, 2014). Studies have concluded that there is a positive correlation with tangibility and generosity (Cryder & Loewenstein , 2011). Potential backers are more likely to fund a project when they are given concrete information about how their money will be used to make a difference. Tangibility increases the perception that one’s involvement will make a difference. Furthermore, tangibility deepens the emotional receptivity. Beginning and ending  Our old brain puts more interest on what appears at beginnings and endings so it is on those parts of the speech, video, or text where the key information should be stated. In marketing it is essential to leave a mighty first impression for the message to be approved (Corcoran, 2014). The first impression becomes the filter for how what is to follow is going to be perceived. It is interesting to mention here the results achieved by Kahneman and Redelmeier in their study Memories of Colonoscopy: A randomized trial (2002). According to them, in the majority of life’s aspects we tend to ingnore most concrete moments, disregard its total duration and overvalue the final. The following graphs are the result of their study. Patient B, disregarding the duration of the intervention, remembered it as less painful as patient A did as the latter’s intervention ended with higher pain intensity. This is relevant in the context of marketing and crowdfunding because consumers will have the tendency to remember the impression left by the ending of a video or an ad, as opposed to the impression the middle part left on them. Figure 8: Memories of Colonoscopy pain intensity
  • 18. S V V b W T c E It e g w S P S P o d L In p d th Source: Everts Visual estim Visual stimu brain respon Words are in The core me connection w Emotions  t has been emotions an get people t with the cam Secondly, w Persuasion ( Social proof People are l other similar do it as well Liking  ndividuals process pote depends on hrough a vi s, 2012 muli: one im ulation is ke nds rapidly n the new br essage shou with the pot n proven b nd then they to take acti mpaign. we focus ou (1987), wer f  likely to tak r individual . are more li ential funde the particul deo. Physic mage reveals ey in getting to visual cu rain’s doma uld be delive tential backe y research y try to just on (i.e. pro ur attention re he identif ke their lea ls are suppo ikely to say rs consider lar person w cal appearan s more than g people’s a ues or phys ain and are t ered visuall ers. that indiv tify them ra ovide financ n to Cialdin fied several ad from oth orting a part y yes to pe which kind who commu nce and clot n a thousan attention an siology, not trivial in bu ly to strengt viduals mak ationally (R cing) their ni’s book In 'weapons o hers. If the ticular camp eople they d of firm or unicates the thing are im nd words.  nd engagem t to words uying/backin then the em ke decision Renvoise & emotions sh nfluence: T of influence' potential b paign, they like. In the individul a message is mportant fact ment. Our pr (Corcoran, ng process. motional and ns based on Morin, 200 hould be en The Psychol '. backers kno are more li e decision m asks for fund s, especially tors. 16 imitive 2014). d brand n their 07). To ngaged logy of ow that kely to making ding. It y if it is
  • 19. A It e c ja S P o e 2 C m F Authority   t is import experts on th concrete lan argon since Scarcity and People like others would else. 2.2.ELEME Communica messages an Figure 9: T Source: O 2.2.1. V The wor tant for the he concerne nguage, be s it could lim d exclusivity to feel spe d have a cer NTS OF CO ation is ma nd paraverba he element wn elaborati Verbal mess rds we cho e viewers/li ed area and specific and mit the unde y  ecial. They rtain produc OMMUNICA ade up of al messages ts of comm on based on W sages  oose and o isteners/read knows wha d provide de erstanding. like the fee ct or benefi ATION  three com s (MVC, 20 munication Windle & Wa our use of ders that th at he/she is etails but no eling of ex it or getting mponents: v 013) (Windle arren, 2014 a the langua he founders talking abo ot falling int clusiveness g that produc verbal mes e & Warren nd MVC, 201 age are key s come acr out. It is key nto using too s it gives th uct before an ssages, non n, 2014).   13. ey in the k 17 ross as y to use o much hat few nybody nverbal kind of
  • 20. 18 communicative ambience we are creating (Windle & Warren, 2014). The connotations associated with the chosen words affect the mindset of the listener. The message must be brief, concise and organized. The information must be relevant. The speaker must choose the vocabulary of the speech depending on the receptor. Jargon should be avoided; the message has to be easy to understand for the listener. “Make everything as simple as possible, but not simpler” (Einstein). 2.2.2. Nonverbal messages  The nonverbal messages are the ones we send through our body language: facial expression, gestures, body posture, and the spacial distance. When we are communicating, our bodies are transmitting a message that is as powerful as the words we are saying (MVC, 2013). As stated in the book Silent Messages (1971) by Professor Albert Mehrabian, nonverbal communication accounts for 55% of what others perceive and understand from our message. We always communicate through our body language; we cannot avoid it. It is through nonverbal messages that we communicate our emotions. Although we know now that these percentages are not true in every situation, what Mehrabian’s study demonstrates is that body language is an essential part of our interaction and communication with others (MVC, 2013). Facial expression  The face is the most expressive part of our bodies. It is the conveyor that transports our emotional information to the outside world. The eyes are especially revealing; they are the windows to the soul. Through the face we often give away our emotions before we say how we feel (Windle & Warren, 2014). In business conversations it is essential to keep our facial expressions positive; a natural smile helps the other speaker to relax. Eye contact it is a good way to show that you are listening and interested in what they are saying. Smiles, frowns, a raised eyebrow o to chew one’s lips are examples of facial expression on the speaker that mean different feeling and thoughts (MVC, 2013). Postures and gestures  The posture of our body can create a feeling of rejection or openness. Negative body language causes a negative impact and constrains progress. The way of standing, sitting or the position of the legs, arms, feet and hands talk about the speaker’s personality and state of mind (MVC, 2013).
  • 21. 19 2.2.3. Paraverbal language: It is how we say something, not what we say.  Paraverbal language is how we say something, not what we say and it is transmitted through the tone, pitch and pacing of our voices (MVC, 2013). According to Professor Mehrabian (1971) it about 38% of what others perceive and understand from the message. Paraverbal language is so important because the way things are said can change their meaning. The Pitch  Pitch can be defined as the key of the voice; it is the vibration’s rate of the vocal folds (MVC, 2013) (Reiman, 2013). As this rate changes, the sound of the voice varies; the more vibrations the higer the voice will sound. To keep the listener interested it is important to vary the pitch of the voice. The Speed  The speed at which you speak affects the ability to communicate. It is important to communicate the message at a moderate pace because it would be easier to understand for the listener and it helps him/her to focus on the information. The Tone  Tone refers to the combination of different pitches to produce a frame of mind. Speed can also produce an effect on your tone.   B.2 EMPIRICAL FRAMEWORK  1. OBJECTIVES  The following comparative analysis aims to reaffirm the power of communication in business, especially when seeking for financing. The study aims to check which factors of the communication strategy of a rewards- based crowdfunding campaign would move it from failed to successful. It is expected that the conclusions reached can serve as guidelines for communication strategies of upcoming fundraising attempts, particulartly for rewards-based crowdfunding campaigns and the, maybe necessary, re-launches.
  • 22. 20 2. METHODOLOGY  We adopted a qualitative approach, since it is the suggested to examine a circumstance about which little is known. The qualitative methodoloy, versus probability sampling, eases the deliberated selection of those cases that are considered as crucial in order to evaluate a theory (Carazo, 2006). The methodoly adopted is the case study method, one of the tyoes of the qualitative approach. The case study method emphasizes not only on the construction of new theories but also incorporates existent theories, which reveals a mixture of induction and deduction. The contemporary case study method is conceibed as a reserach strategy with the aim of understanding the current dynamics in specific contexts (Carazo, 2006). The matter of generalizing from the study of a particular case study is not a statistical generalization but an analytical one: it uses the results of a case study or several ones to illustrate or generalize a theory. The credibility of the conclusions obtained from a case study relies on the quality of the conducted investigation and on the objectivity of the researcher on investigation’s elaboration (Carazo, 2006). The empirical part of this report focuses on making a comparative analysis of the communication of two crowdfunding campaigns. For making this comparison we have considered two campaigns on the platform Kickstarter from the same project: an initially unfunded campaign and its improved mega-successful re-launch. We are talking about The Coolest Cooler, a project hunting for funds on Kickstarter. After the failure of his first attempt, Ryan Grepper, the product creator, did not surrender but launched the highest funded Kickstarter so far, at $13,285,226. (See Annex 3 for as Kickstarter project page overview) For each of the campaigns the sales video and the sales page are are separately analyzed.  The sales video analysis includes a study of the scripts and of the film content. This film content analizes comparatively each of the product features.  On the sales page analysis section the structure followed for the incorporation of each part of the sales page elements is analyzed. The sales page contents is discussed, especially the differences on the rewards and the insertion of FAQs on the campaign two. All the images that appear throughout this paper have been retrieved from Kickstarter. The URLs of both two campaigns are provided in Table 2. Both campaigns launched for the The Coolest Cooler project are classified on the basis of the criteria exposed on section 1 of the theoretical framework section on Table 10.
  • 23. Figu Sourc Mr. G coole Cool Whe ende polic Half coole at the for. ure 10: The ce: Own elabo Grepper nee er prototype lest. n campaign d up just g cy Ryan Gre f a year late er communi e end of the e Coolest cla oration eded money e, and it w n one was l getting an 8 eeper did no er (8/Jul/20 ication strat e funding p assification y for a large was not a co aunched (2 1.75% of th ot get a penn 14), our en tegy. His ne period of 54 n in base of er-scale ma onventional 6/Nov/2013 hat amount ny from ple ntrepreneur ewly set fun 4 days, he g the theore anufacturing l cooler, wh 3) it set a fu . Due to th edges. re-launched nding goal w got the 26,5 tical frame g and marke hich is why unding goal e ‘all-or-no d his defeat was $50,000 70% of wh ework et launching y he named l of $125,0 othing’ Kick ted project 0. To his su hat he was l 21 g of his d it the 00, but kstarter with a urprise, ooking
  • 24. Tabl F Ple (al UN This coole comm analy Cool Grep safet stora The winte its la a coo le 2: Techn TECHNIC INFORMA Name Launching Funding de Project dur Funding g Pledged m edged mone the funding Money obt ll-or-nothing Result NITS OF AN Elements st paper focu ers are no munication ysis, we me lest has a m pper’s word ty matters. I age for plate seasonality er (Northern aunch during oler during t nical inform CAL ATION e g date adline ration goal money y % over g goal tained g policy) t NALYSIS tudied uses on the c ot exactly compariso ention them modern vin ds (Grepper In addition es and a kni is a relevan n Hemisphe g summer. U the time of mation of the The Coo Blender, M 26/ No 26/ De $ $ ( U Sales video https://www.kick epper/the-coo music-and-so Video scri Sales pa contents an communica alike, their on execution m here for t ntage look r, 2014). It to the origi fe, wider w nt factor on ere). The su Undoubtedl the year it c e two campa olest: Cooler Music and So More ovember/ 20 ecember/ 201 31 days $125,000 $102,188 81.75% (<100%) $0 Unfunded o 1 and sales kstarter.com/proj olest-cooler-with- o-much?ref=nav_ ript, video co age organizat nd offered re ation strateg r differenc n. Altough the readers’ for a mor does not i inal features wheels, and a n this analy uccess of th ly, the reade could be enj aigns and un with o Much 13 13 page 1 ects/ryangr blender- _search S http er ontent. tion, ewards. V p gy of both c ces are not h disregardi ’ knowledg re targeted include the s, the new v a USB charg ysis. Campa he second c ers would b joyed. nits for its a COOLES 21st Centu Actua 8/ Ju 30/ Au 5 $5 $13 26 (> $13 F Sales video 2 ps://www.kickstar r/coolest-cooler-2 actually? ideo script, v page organiza offere campaigns. t being co ing their di ge: the seco marketing optional g version also ger. ign one wa campaign is be more incl analysis ST COOLER ury Cooler th ally Cooler uly/ 2014 ugust/ 2014 52 days 50,000 3,285,226 6,570% >100%) 3,285,226 Funded 2 and sales p rter.com/projects 21st-century-cool ?ref=nav_search video conten ation, conten ed rewards. Even thoug onsidered f ifferences f ond version approach, grill option o included b as launched s greatly rel lined to pled 22 R: hat's page 2 s/ryangrepp ler-thats- nt. Sales nts and gh both for the for the of the as per due to built-in during lated to dge for
  • 25. 23 While being aware of the power of networking for the success of crowdfunding plans, this report is not analyzing off-site information. This study is based on data taken exclusively from Kickstarter. Nevertheless, some interesting facts about the social networks used by The Coolest team are mentioned in this paper. 3. RESULTS  3.1.COMMUNICATION COMPARISON  This comparison deals with the fundraising factors (Figure 7) affected by every communication amendment in the second campaign, in order to more clearly show the link between the theoretical and empirical parts of this writing. 3.1.1. Sales video  Firstly, it is important to mention specifics about the video: length and quality. Video one is an unprofessionally produced video with a duration of three minutes and thirtysix seconds. Video two was professionally produced and it is three minutes and twentyone seconds long. The fifteen-seconds reduction of the video can be considered as not connected to the intentions of this paper. Contrarily, the professional latests video production changed the viewers’ perception of the project and it is here considered as key for the huge campaign success. The improvement of the video’s quality was related to the later success of the campaign. In the following subdivision we have analyzed the video script and content. 3.1.1.1. Script (verbal message)  Ryan Grepper, the creator of the Coolest was the speaker on the sales video for both launched campaigns. The complete transcription of his speeches for each video can be found on Annexes 1 and 2. Video one begins highlighting the only thing that regular coolers do, and the only thing people would expect them to do: keep the drinks cold. Contrarily, video two is telling us why normal coolers are not as suitable for their function as they could: boring, unresisting and annoying to carry. When describing regular coolers they have moved from saying that they do just what they are supposed to do, to say why they are annoying for the user. They are letting the viewer see that there is room for improvement.
  • 26. 24 Furthermore, they should be built in a way that when you are going out to have fun, they are not becoming a pain for the user. Then, the features description started with the built-in blender. The blender description is pretty much identical on both sales videos. They improved the content by the addition in campaign number two of the benefits you can obtain from it: “You’re already carrying around a cooler full of ice and tasty beverages, why not blend them up and become a summer time hero anytime, anywhere”. The Coolest team was then focusing on selling the benefits you can get from having a blender than on the feature itself. The introduction of the removable Bluetooth speaker follows. The number two continued maintaining the fun-oriented tone of the speech: “And what is a party without music?” It also alludes to the comfort of being able to use the speaker from 30 feet away. One does not want to leave the conversation with friends to go to the cooler to fix the music. It is, again, about fun, good company and comfort. On the other side, number one says that regular coolers do not have an option for integrated speakers. Then the successful campaign video goes with the presentation of the waterproof USB charger, which did not exist in the original cooler. By saying: “maybe you have an iPhone and wanna use it after two in the afternoon”, they got closer to the viewer by taking an everyday-problem we all have (and that gets even worse when outdoors), low battery, and making fun of it while giving a solution. The built-into-the-lid lights are next. The successful video keeps the festive ambiance up: “The party doesn’t stop just because the sun goes down and you shouldn’t have to freeze your fingers searching endlessly for your favorite drink.” The last comparable attribute is the bottle-opener. It is introduced in a very different way in both videos. It changed from “And is it too much to ask that a cooler comes with a bottle-opener?” to “And, how many hours of your life have you lost looking for a bottle-opener?” For the re-launched campaign is not just focusing on the feature itself anymore, but underlining why it is useful for the listener: saving time through convenience. To conclude, the transcriptions of Grepper asking the viewers to put money into his projects are compared. ‐ In campaign one he said: “The biggest problem with the cooler right now is that I’ve got the only prototype. That is when you come in, the Kickstarter community. See, if we can reach our goal up here, you can
  • 27. ‐ 3.1.1  F Sales the r shots the b Choo the p repre enjoy Cool frien conte Imag were the s Imag have one with you In the se expensiv all the c today an you ove campaig first peop 1.2. The f Film conten s video one re-launched s, the places background. osing the ri product is esent real l ying the Co lers are com nds. In shor ext of leisur ge 1 contain e chosen to uccessful an ge 1: Backg O e too. We a rs”. econd video ve tooling to components nd get all th er five hun gn with just ple in the w film   t   e was not a video was s where it w . ight backgro perceived live scenar oolest. mmonly ass rt, these fo re activities ns screensh show the d nd failed vi ground com ONE all can. Thin o we heared o pay for all at a volum he gear we a ndred dolla a hundred world to hav professiona professiona was recorde ound for th and assess rios where sociated wi ood and be . hots taken f differences i ideo campai mparison nk of all tho : “But to mo l the Cooles me discount are packing ars. Well, b and eighty ve a cooler t al productio ally made, a ed and even he sales vid sed by the the spectat ith good we everage con from both v in the scena igns. ose cool pla ove to the n st parts and t. If you are g in the Coo by backing dollars you that’s actua on. Contrari as can be se the clothin deo has a bi viewers. tor would eather, holi ntainers are videos. The ario/backgro TWO aces you co next stage re d the capital re about to olest it wou g this Kick u can be one ally cool.” rily, the film een by the p ng of the pe ig impact o The backg visualize h idays, famil e thought o e included ound select 25 ould go equires l to buy go out uld cost kstarter e of the ming of product ople in on how grounds himself ly, and of in a images tion for
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  • 30. Imag The i betwe perce Imag On b drink adva Vide scena On th comm back In co prov launc The with video ge 5: Bottle O mages capt een the sce ption of the ge 6: Scena O both videos king a smoo antage; it is eo two prov ario: a sunn he crucial m munication ker only bec ontrast, in c iding the C ch. final  video just a black o two. e opener int ONE tured for Im enario and e characteris rio suitabil ONE s they show othy right o uncommon vides a shoo ny beach day moment of a differences ame part of campaign n Coolest to t o  screens p k screen. W troduction mage 5 aim the introdu stic’s utility lity compar w how the on the track n that one ta ot of the ble y. asking  for  p s as well. In f the project number two their suppo present rem We observe, compariso to reflect h uced featur y. rison blender co k on video akes a coole ender on a m pledgers fo n campaign t when mon o Grepper a orters exclus markable dis in contrast, on TWO how importa e is. It aff TWO ould be enj one cannot er to go for more appea or the projec one the vie ney for fund asking for m sively and ssimilitudes , an enagagi ant the conn fects the vi joyed. The ot be a conv r a run in th aling and co ct there wer ewer and po ding was nee money was before its s. Video on ing final sc 28 nection iewers’ jogger vincing he park. ommon e some otential eded. s about market ne ends reen in
  • 31. Imag The ask f team at the The prov camp Imag  S The b Cons facto The instru inter This the v settin ge 7: Final O Coolest tea for help to m is asking f e viewers’ d request for es. The fir paign’s vide ge 8: Proje ON Sound  background sequently, t or in the late song is C umental ve fere the eas melody co video to ev ng to be enj video scre ONE m is asking spread the for shares a disposal. r project sh rst campaig eo added up ects’ Facebo NE d music use the music u er success o Celeste by ersion of it sy understan mplements voque a sum oyed. en compar g the viewer eir word an aiming to m haring actua gn’s video p to 389,547 ook shares d for the vi utilized for of the produ Ezra Vine t. This back nding of the and compl mmery and rison rs to share th d not for a ake possibl ally worked was shared 7 shares. compariso TWO deos of bot the sales v ct. e. For the kground so e video spea etes the pic d relaxed at TWO heir promot a monetary e for them d as the evi d 831 time on h campaign ideo has no videos tha ound on the aker. ctures and sc tmosphere, tional video contributio to put the C idence in Im es. The re- ns is the sam ot been a re ay have us he video do cenarios sh the Cooles 29 o. They on. The Coolest mage 8 -launch me one. elevant sed the oes not own in st ideal
  • 32. 30 3.1.2. SALES PAGE  The most significant difference between the failing and the winning campaign, besides the sales video, was the scheme followed on their sales page. Note that the URLs for accesing the sales pages of both campaigns are provided in Table 2. But before starting a comparison between them it is important to mention some details about the quality of the texts. None of the campaigns contained any grammatical nor ortographic mistakes. This is a relevant factor to consider since it shows the preparedness of the publishers and their effort put into the campaign. Project owners may lose credibility in the viewer’s eyes due to the existence of errors in their publication. We can find punctuation examples that are not grammatically correct but that we have considered as valid for their emphatical function. We are referring to cases like the following: ?!, ;)… In addition there are some differences in the writing style between those two campaigns as well. In general we can say that for campaign two the funders have easened the lecture by synthesizing tedious paragraphs. Also, they have presented the project in a way that the potential backers would feel part of the project and not as simple money givers. These differences would be presented in detail in the coming sales page organisation comparison. Table 3 shows the structure followed on the sales page of both campaigns. The sections written in red highlight when the structure followed on the two campaigns was different. For the analyzing the sales page content the structure of sales page two is followed. Only the information that originally appeared on the sales page is considered here – updates are not studied. Table 3: Sales page structure of the campaigns comparison SALES PAGE STRUCTURE ONE TWO 1. Introductory paragraph 1. Introductory paragraph 2. Product description 2. Product description 3. Features description 3. Features bullet list 4. The story: evolution & planning 4. Rewards 5. Rewards 5. Features description 6. Features bullet list 6. The story: evolution & planning 7. Risks & challenges 7. Risks & challenges 8. FAQ=0 8. FAQ=25
  • 33. 31 Source: Own elaboration We can begin comparing the titles given to both campaigns. We did not include the element title on the previous table since it is a constituent that has to be always on top of the sales page by website’ default. Nevertheless, we are analyzing it by reason of its importance for the campaign success. The heading together with the picture appearing on the main page of the platform is their letter of introduction to their potential backers. ONE: The Coolest: Cooler with Blender, Music and So Much More TWO: COOLEST COOLER: 21st Century Cooler that's Actually Cooler The one given to the second campaign contains the new name assigned to the improved relaunched product. Its name is a word play and it is written in capital letters; this is an attention catcher for the platform viewers. The heading of the successful campaign, unlike the failing one, makes reference to the coolness of the product instead to the features it contains (blender, music and more…). For the relaunched campaign they decided to focus on benefits before features. We find the first big difference in their introductory paragraphs. ONE: Why can’t my cooler blend DRINKS, play MUSIC, carry GEAR, and GRILL food?! Here's the perfect tool for all your tailgate & outdoor fun! TWO: The COOLEST is a portable party disguised as a cooler, bringing blended drinks, music and fun to any outdoor occasion. The introductory paragraph is followed by a brief description  of  the  product in both campaigns. The failed campaign description gives the reader the feeling of a big annoying product that you would have to carry around. This impression is given by the long enumeration of features. Contrarily, the winning campaign description gives the potential backers just the opposite impression. The description starts with a catching subheading: A 21st Century Cooler? It's about time! And, after making fun of old coolers, this essential statement follows: The COOLEST cooler is 60 quarts of AWESOME packed with so much fun you'll look for excuses to get outside more often. In just a sentence they are emphazising that the product is upgraded with cool features even thought its size is not excessive. Key terms of that statement are Coolest (double meaning), awesome and fun; packed references its numerous characteristics wrapped in its comfortable size.
  • 34. 32 In the product definition of the successful campaign the project owners mentioned the product’s most appreciated three features for the crowd, fun-regards. But this time more than just mentioning their existence, as they did on the failed launching, they told the readers the benefits those features can provide them. ONE: The 'Coolest' is the world’s first portable party cooler with a built-in ice-crushing blender, Bluetooth speakers to stream your music, in-cooler lighting, and adjustable tie-downs to help carry all your stuff. TWO: Maybe you want to use the built-in ice-crushing blender to whip up some margaritas or smoothies on your next boat trip or tailgate? Maybe you just want to always have music on hand with the waterproof bluetooth speaker or want to recharge your electronics with the built in USB charger? There were some big changes regarding the product  features  bullet  list. For the re-launch they reconsidered not only when to include this list, but also its appearance. As Table 3 presents, campaign one immediately after the product description each of its features were tediously described. A bullet list presenting the characteristics of the product was provided almost at the bottom of the sales page. By contrast, for campaign two it was right after the product description when an easy-to-read bullet list was included. Then, after the presentation of the list of rewards, each of those features was described in about a paragraph. This means that the relaunch provided the readers with an easy-to-digest general outlook of the product attributes at the beggining of the sales page, right after its desciption. Potential backers could quickly understand what they were getting even skipping the sales video. At the original campaign one needed to scroll almost all the way down to get a simple-to-understand scheme of those traits. The new list of features was also easier to understand; it included small and simple representaive illustrations and its content just got right to the point (Image 9). The rewards offered varied on the two projects. For contrasting both campaigns we are going to consider the information written in the kickstarter pledge and the one on the right side of that web page separately. They drive us to different conclusions. First we are contrasting the in-text rewards info. Table 3 shows that the
  • 35. introduct the page Campaig after the Campaig hit with t the prod keep them Image 9  18 vo capa  Rech playe hour from  High  Virtu reces  Built  Fully in 36  60 qu large  Rein The pote contribut in the su without t As ment and enga the offer the right tion of the . gn one show features de gn two show the prizes s duct descrip m reading t 9: Product f ON olt battery pow able of 60+ bat hargeable, rem er capable of o rs per charge, w m up to 50 feet h strength, lock ually unbreaka ssed and wate t in bottle-top y customizabl 6 colors choice uart, hard side er than my pro nforced, easy r ential backe tion after u uccess of an the existenc ioned on th agement. Fo red rewards (Table 10) rewards in wed the rew scriptions, p wed the ince crolling jus tion and th the publicati features lis NE wered, full siz tches per char movable Bluet operating for while streamin away king bungee t able LED ligh rproof in the l opener e color skins, es ed, rolling coo ototype) rolling wheels ers want to understandin initiative th ce of compe he theory, vi or both laun on their sa . each camp wards almos product evo entives for st a little bit he presentati ion. st comparis ze blender, rge tooth music over 8 ng music tie-down hting lid available oler (20% s know the c ng the prod hey like but ensation. isual stimul nches the Co ales page pre paign was in st at the end olution and pledging ea down. Rea ion of its fe son compensatio duct. Potent t in most ca lation is key oolest team eventing the ncluded at d d of the text project plan arly on the s aders can fin features, and TW on offered ial backers ses they wo y in getting decided to e user from different po t. They are nning. sales page; nd them righ d this will h WO in return fo enjoy takin ould not con people’s at include ima m having to 33 oints of placed we get ht after help to or their ng part ntribute ttention ages of look to
  • 37. 35 Image 10 reflects the appearance of both campaigns rewards presentation. The first attention catcher is the simplicity and straightforward interpretation of campaign 2. They made the rewards look like coupons with a white background, actual pictures of the incentives, big numbers and short texts. This second campaign provided a rewards picture that readers could understand at a glance. The provision of actual pictures of the rewards inspired readers to pledge. The backers could see the exact compensation they would get and not just a, perhaps misleading, drawing. This is another way that the Coolest team increased their perception of reliability in the readers’ eyes We now compare the rewards’ information that figures on the space provided at the right side of the page (See Annex 3). Not only the rewards have changed, but also the communication style used to make them more appealing for the potential supporters. The highest pledge level for which a reward was offered was reduced from $7,500+ (campaign one) to $2,000+ (campaign two). Also, the offered compensations were more physical than on the first attempt: no inventor or marketing training was offered but many more coolers, even a ten-units package. The rewards were more related to the backed product. The detailed description  of  every  cooler’s  feature was also modified for the campaign relaunch. As we have already mentioned, some changes on the Coolest’s features were made, but they are not being considered for the purposes of this paper. The biggest improvement was not on the texts that describe the attributes but on the associated illustrative pictures. This is ‘an image is worth a thousand words’ moment. They provided explanatory images and GIFs showing the actual functioning of those features. As we mentioned in the rewards section, humans are very visual and better images can change our whole perception of things. For campaign two  the  story of the project was cut down to a third of the length of campaign 1. For the relaunch he is skipping unnecessary filler content on the plan description and easens its understanding. This increases the founders’ credibility and leads potential backers to believe in the accuracy of estimated delivery date of the rewards, among other things. Even though the monthly-based scheme is almost identical in both campaigns, other parts of the story summary improved – especially on their tone. The re- launch gave a more defined and optimistic project development standpoint.
  • 38. 36 On campaign one Grepper seemed not to have tied all the loose ends on his development and manufacturing plan for sentences like “We are close but we still need your help to optimize our design for manufacturability with help from our preferred and highly-renowned industrial design firm”. For campaign two Grepper created the impression of having more established procedures; he already had partnered with an experienced company and seems to have a ready-for-implementation plan: “We want you to have your COOLEST as soon as possible.” In this section he also let the reader know that he has experience developing and bringing products to the market. Unlike in the campaign one, in the second he names one project he successfully brought to the market, the Jello-shot catapult. The provision of a reference project that the potential backers can check increases the funder trust. Campaign 1 came across as valuing the inventor’s aspirations as higher than the consumer satisfaction. It stated: “This is where you come in. If we can reach our investment goal of $125,000, then we can bring the ‘Coolest’…” or “We are close but we still need your help to pay for blow-molding and injection molding tooling, a very expensive one-time cost.” The risk and challenges section was barely modified. The Frequently Asked Questions (FAQ) section on campaign two assembles the most frequent questions collected from campaign one. There are 25 solved relevant questions about every issue related with the project.    
  • 39. 37 C. CONCLUSIONS & RECOMMENDATIONS  In these times of strong competition in business it may seem impossible for a small entrepreneur to get the capital required to set up his dreamed startup or carry out his project. The funding challenge might get even harder for those who live in those countries that have not emerged from economic and financial crisis yet. Those startups with no luck looking for bank loans or for support from business angels or venture capital funds might have found crowdfunding as their only possibility for making their projects a reality. This new way of financing makes it possible to realize innovative projects that seemed too risky for the traditional investors finance. There is an increasing interest in this fundraising alternative from the crowd’s side, as reflected by Google Trends data among other indicators (Figure 2). There is also an increase in the number of crowdfunding online platforms available for its four different models – donations, rewards, lending and equity. So now that entrepreneurs are aware of this funding possibility at their disposal, this question may arise in their minds: How can I make the most of this fundraising opportunity? This paper answers this question focusing just on the communication strategies – meaning how to communicate the project to the crowd in the most engaging way. To answer this question this paper analyzed a very particular project: The Coolest Cooler. This project was seeking funds on the most used rewards-based crowdfunding platform in the world, Kickstarter. This project particularity lies in the fact that two different crowdfunding campaigns were launched by its creator to finance its attainment: the first one did not succeed – did not make it to at least its funding goal – and the second one made it to record-holder on the crowdfunding industry by obtaining $13,285,226. The communication strategy of these two different campaigns – the unsuccessful and the record-breaking one – were insightfully compared. The differences found between them have then been classified on the basis of the ten key factors of persuasion discussed in the theory. Table 4 displays remarkable findings regarding each factor on campaigns one and two and the improvement made towards what, according to theory, persuasive communication should be like. Every of the ten factors has been classified under a broader category: Emotions (pink), Appeal (green) or Trust (blue). And there are two factors that do not appear on the table – social proof and liking, since no results could be achieved from the data analyzed in this paper.
  • 40. 38 Table 4: Summary of conclusions FACTORS OF FUNDRAISING CAMPAIGN ONE CAMPAIGN TWO IMPROVEMENTS Video content and transcript * Asking for $: “This is where you come in. If we can reach our investment goal of $125,000, then we can bring the ‘Coolest’…” * Final screen: In black (Image 7) * Asking for $: “We want you to have your COOLEST as soon as possible.” * Final screen (Image 7) YOUR Coolest * Asking for $: From funding Grepper’s goal to deliver the product to the backers asap. * Final screen: Share > back project: so YOU (pledger) can get YOUR Coolest asap. Sales page * Sales page structure (see Table 3) * Rewards: “…can find a reward level that helps us meet our goal…” * Sales page structure (see Table 3) * Rewards: “…for just a hundred and eighty dollars you can be one of the first people in the world with a cooler that’s actually cool.” * Sales page structure: Info structured according to potential backer interests: main info- rewards-detailed info * Rewards: Backing not to meet Grepper’s goal but to finance a project created for and because of the potential backers Video content and transcript * Background: Grepper talking to the camera, surrounded by few people *Features: descriptive (“…this 18 volts battery powered blender”) * Asking for $ (see I. SELF- CENTERED) *Final screen: (see I. SELF- CENTERED) * Background: Family & friends enjoying while Grepper talking via voice over. Smiles. *Features: how they benefit the user :using emotive content (…”become a summer time hero anytime, anywhere.”) * Asking for $: (see I. SELF- CENTERED) *Final screen: (see I. SELF- CENTERED) * Background: good company at fun settings *Features: Benefits enjoyed on fun settings with good company > characteristics * Asking for $: (see I. SELF-CENTERED) *Final screen: (see I. SELF-CENTERED) Video content and transcript * Asking for $: “…I’ve got the only prototype. […] if we can reach our goal up here, you can have one too. We all can”. * Asking for $: “…by backing this Kickstarter campaign for just a hundred and eighty dollars you can be one of the first people in the world with a cooler that’s actually cool.” * Asking for money: Offer the pledger to be one of the firsts ones to enjoy the product and cheaper than price market (exclusive). I. SELF‐CENTERED EMOTIONS VI. EMOTIONS X. SCARCITY & EXCLUSIVITY
  • 41. 39 Sales page * Rewards: Most offered on a limited number. * Rewards: Most offered on a limited number. *Rewards: SAME. Limited amount (scarce) Preselling: be the first Coolest owners and at a cheaper price (exclusive) Video content and transcript *Video intro: immutable useless cooler design lead to The Coolest creation *Features: For each one they say the needs normal coolers don’t cover and The Coolest does. * Video intro: immutable cooler design lead to The Coolest creation *Features: For each one they say the needs normal coolers don’t cover and The Coolest does. * Video intro; SAME: The Coolest is a radical change in the industry *Features; SAME: stress the needs The Coolest covers that traditional coolers don’t Sales page * Product description: Enumerates many Coolest’s features *Product description: Why normal coolers aren’t cool. Coolest’s most valued features and how they bring the fun *Product description: Mentions normal coolers’ defects before describing The Coolest. Video content and transcript * Video intro: Grepper is alone in his garden with The Coolest * Product intro: Grepper alone in a garden activates the Coolest’s noise blender (Image 3) * Final screen: In black (Image 7) * Video intro: Bbq with friends and the Coolest * Product intro: Elegant and smooth panning up and out The Coolest and Grepper via voice over (Image 3) *Final screen: Engaging screen asks for video share> project funding * Video intro: appealing scenario with good company. * Product intro: Get a good first impression. Simple and elegant shoots. * Final screen: Engages to share the campaign. Successful: see Image 8 Sales page * Title: introduces some of the product features * Title: word game * Title: Attention catcher word game Video content and transcript * Background: Park, cold, winter clothes * Product intro: Grepper alone on a garden. Noisy blender. *Features: shows the attribute * Background: lake beach, sunny, summer clothes, bbq * Product intro: Elegant a nd smooth panning up and out the Coolest * Features: shows the * Background: summery scenarios. Cooler shots > Grepper shots * Product intro: Aesthetic and simple presentation. * Features: show them II. CONTRAST APPEAL IV. BEGINNING & ENDING
  • 42. 40 and its functioning. attribute, its functioning and it being enjoyed at an appropriate setting. being used at a scenario where useful and/or desirable: benefits > features. Sales page * Features’ bullet list: Some long descriptions, even though they were previously described. (See Image 9) * Rewards: Represented by drawings. Long texts. Small numbers (pledge amount). Colorful backgrounds hinder reading. *Features description: text+ pictures *Features’ bullet list: small drawing of each feature with concrete description. (See Image 9) * Rewards: Actual pictures of the rewards. Not much text. Big numbers. White background. * Features description: text + pictures + GIFs * Features’ bullet list: Easy to understand enumeration. * Rewards: Actual pictures make it more trustable. Bigger number and less text for an easy at-a-glance understanding. * Features description: more representative pictures + GIFs. Sales page * Story: Monthly plan in case of campaign success. Seems unready: “We are close but we still need your help to […].” *Story: Monthly plan in case of campaign success. Seems ready for implementation. * Story: The plan is presented as ready to implement. The on-time deliver of the rewards seems more feasible. Video content and transcript & Sales page * Asking for $ & Story: Talks about his previous experience: “I create products for a living…” Partnership with a veteran company but the design still to be optimized with them: “We are close but we still need your help to […].” * Asking for $ & Story: Talks about his previous experience and mentions a product he successfully marketed:“I invent lots of things, but other than my Jello-shot catapult very few have brought so much fun to my life. ;)” Partnership with a veteran company: their strategy seems planned: “We want you to have your COOLEST as soon as possible. Here’s our plan to achieve that: […].” * Asking for $ & Story: Previous experience more trustable by mentioning one of his successful projects. Plan with partners is ready to be implemented: on-time delivery of rewards. Source: Own elaboration The classification of the factors of persuasion under three broader categories – Emotions, Appeal and Trust – makes it easier to expound the recommendations that emerge from the above analysis. The general recommendations that are offered below are primarily V. VISUAL ESTIMULI IX. AUTHORITY TRUST III. TANGIBILITY
  • 43. 41 addressed to entrepreneurs who want to use a rewards-based crowdfunding platform to finance their projects or startups. 1. EMOTIONS Entrepreneurs need to focus their campaign on the value they provide. Value means how the product/service they offer will improve the quality of the life of its consumer. When Grepper relaunched his campaign with a focus on the value the Coolest provides, he was eventually successful. The more an entrepreneur can market the core benefits of a product in his campaign instead of just a list of features, the easier it will be to reach funding goals. These core benefits relate to emotional rather than physical needs of the consumer. Grepper changed his campaign from a description of product features to a campaign of emotions connected to the Coolest. Consumers were able to relate to these emotional scenarios and were more willing to financially contribute. When looking for financing through crowdfunding, the focus should lie on what can be added or taken away to improve the quality of someone else’s life, rather than one’s own. It has much to do with making the backers feel special for offering them exclusive products/services. 2. APPEAL Project owners should engage their potential backers by presenting them an innovative product/service that is going to benefit their needs. They should emphasize those advantages and that nothing else before was as satisfying as their product/service. The scenarios chosen for the video must represent an idyllic place where their product can be enjoyed. The people who appear in the video, their mood and appearance should be planned to represent what that particular product is going to bring to the pledger’s life. When Grepper relaunched his campaign the video was filmed on a summery day at the beach barbequing with a lot of friends and not at a park during winter. There is only one chance to make a good first impression. The title of the project, the introduction of the video and the introduction of the product are crucial for the viewer to feel attracted to the project at the platform’s main page and keep checking the rest of the content. 3. TRUST The entrepreneur, for the potential backers to trust him and his project a detailed plan about its execution must be provided. In the rewards-based crowdfunding industry the on- time delivery of the rewards to the backers it is often an issue, so the plan, including the delivery dates, must be presented.
  • 44. 42 The project owner should let the potential backers know about his previous experience in business, especially on the field related to the project in question. The viewers must also know if there is a team behind the project (who they are and what they do for the project), or if the entrepreneur is partnering with or outsourcing from other companies. The allusions to the experience must be concrete, providing the names or access to successful projects previously executed. For the elaboration of this analytical paper I faced the following constraints: first, I have considered the two coolers offered in both campaigns exactly alike when they are not. Also, this paper did not perform an off-the page study. The data considered on these pages had been all taken from the Kickstarter’s sales page of both campaigns. Part of the communication strategy carried out by the Coolest team was off Kickstarter; this directly leads to the recommendations for further research. Future study should focus on the scope and importance that off-the-platform variables have for the success of crowdfunding campaigns. It might be especially interesting to analyze the role and reach of the social media. This future research suggestion might complete our analysis by providing conclusion and recommendations about both factors social proof and liking.    
  • 45. 43 D. REFERENCES  Agrawal , A. K., Catalini , C., & Goldfarb , A. (2011). The Geography of Crowdfunding. Paper Series, National Bureau of Economic Research. Barabas, R. (2012). Crowdfunding: Trends and Developments Impacting Entertainment Entrepreneurs. NYSBA Entertainment, Arts and Sports Law Journal , 37-40. Belleflamme , P., Lambert, T., & Schwienbacher, A. (2010). Crowdfunding,: An Industrial Organization Perspective . Pariser Konferenz: Digital Business Models: Understanding Strategies. Blasingame, J. (1 de August de 2014). Crowd Funding Is Not New, But Crowdfunding Is. Recuperado el 15 de October de 2014, de Forbes: http://www.forbes.com/sites/jimblasingame/2014/08/01/crowd-funding-is-not-new- but-crowdfunding-is/ Briggman, S. (2014). Ultimate Tips for Relaunching a Kickstarter Campaign. Recuperado el 10 de November de 2014, de Crowd Crux: http://www.crowdcrux.com/ultimate-tips-for-relaunching-a-kickstarter-campaign/ Burnett, K. (2 de June de 2012). The emotional brain. Recuperado el 10 de November de 2014, de Showcase Of Fundraising Innovation and Inspiration: http://sofii.org/article/the-emotional-brain Carazo, P. C. (2006). El método de estudio de caso Estrategia metodológica de la investigación científica. Revista científica Pensamiento y Gestión . Cialdini, R. B. (1987). Influence: The Psychology of Persuasion. Chicago. Corcoran, D. (2014). NeuroMarketing - Top 7 Insights to Unlocking Your Customer's Brain for Instant Sales. Recuperado el 11 de November de 2014, de Business Know- How: http://www.businessknowhow.com/marketing/neuromarketing.htm Consumers with Neuromarketing. Crowdfund Insider. (2013). Recuperado el 30 de October de 2014, de Crowdfund Insider: http://www.crowdfundinsider.com/ Cryder, C., & Loewenstein , G. (2011). The Critical Link Between Tangibility and Generosity. Carnegie Mellon University. Damasio, A. (2003). Looking for Spinoza: Joy, Sorrow, and the Feeling Brain . Dellorso, M. (25 de June de 2014). The Promise -- And Challenges -- Of Equity Crowdfunding. Recuperado el 1 de November de 2014, de Forbes: http://www.forbes.com/sites/groupthink/2014/06/25/the-promise-and-challenges-of- equity-crowdfunding/ Dooley, R. (2012). Brainfluence: 100 Ways to Persuade and Convince Einstein, A. (s.f.). Everts, T. (5 de January de 2012). Web performance today: Colonoscopies, cold water and pain: How our memory works and how this relates to web performance. Recuperado el 1 de November de 2014, de Web performance today: http://www.webperformancetoday.com/2012/01/05/colonoscopies-cold-water-and- pain-how-our-memory-works-and-how-this-relates-to-web-performance/) Georges, P. M., Bayle-Tourtoulou, A. S., & Badoc, M. (2014). Neuromarketing in
  • 46. 44 Action: How to Talk and Sell to the Brain. Google Trends. (1 de February de 2015). Trends: Explore. Recuperado el 1 de February de 2015, de Google: http://www.google.com/trends/explore#q=crowdfunding Grepper, R. (8 de July de 2014). Kickstarter. COOLEST COOLER: 21st Century Cooler that's Actually Cooler: FAQ. Recuperado el 29 de October de 2014, de Kickstarter: https://www.kickstarter.com/projects/ryangrepper/coolest-cooler-21st- century-cooler-thats-actually?ref=nav_search Grepper, r. (8 de July de 2014). Kickstarter: COOLEST COOLER: 21st Century Cooler that's Actually Cooler. Recuperado el 10 de October de 2014, de Kickstarter: https://www.kickstarter.com/projects/ryangrepper/coolest-cooler-21st-century-cooler- thats-actually?ref=nav_search Grepper, R. (26 de November de 2013). Kickstarter: The Coolest: Cooler with Blender, Music and So Much More. Recuperado el 10 de October de 2014, de Kickstarter: https://www.kickstarter.com/projects/ryangrepper/the-coolest-cooler- with-blender-music-and-so-much?ref=nav_search Harms, M. (2007). What Drives Motivation to Participate Financially in a Crowdfunding Community? . Thesis Master in Marketing , Vrije Universiteit Amsterdam. Hemer, J. (2011). A snapshot on crowdfunding. Recuperado el 1 de November de 2014, de http://www.isi.fraunhofer.de/isien/p/publikationen/arbpap_unternehmen_region.php Invesdor. (24 de February de 2014). Donation, reward, lending and equity: putting order into crowdfunding. Recuperado el 1 de Novermber de 2014, de Invesdor: https://www.invesdor.com/finland/en/blog/150 Kazmark, J. (18 de July de 2013). Kickstarter Blog: Kickstarter Before Kickstarter. Recuperado el 15 de October de 2014, de Kickstarter: https://www.kickstarter.com/blog/kickstarter-before-kickstarter Kleeman, F., Voss, G. G., & Rieder, K. (2008). Un(der)paid Innovators: The Commercial Utilization of Consumer Work through Crowdsourcing, Science, Technology & Innovation Studies. Lee, D. H., DeWester, D., & Park, S. (2008). Web 2.0 and Oppurtunities for Small Businesses, Service Businesses. Massolution. (2013). 2013CF- The Crowdfunding Industry Report. Mehrabian, A. (1971). Silent Messages. Belmont: Wadworth Publishing Company. Mollick, E. (13 de August de 2013). The dynamics of crowdfunding: An exploratory study . Journal of Business Venturing . MVC. (2013). Communication Strategies. Training Manual, Moreno Valley College. Prive, T. (27 de November de 2012). What Is Crowdfunding And How Does It Benefit The Economy. Recuperado el 15 de October de 2014, de Forbes: http://www.forbes.com/sites/tanyaprive/2012/11/27/what-is-crowdfunding-and-how- does-it-benefit-the-economy/ Prive, T. (6 de November de 2012). Inside The JOBS Act: Equity Crowdfunding.
  • 47. 45 Recuperado el 1 de November de 2014, de Forbes: http://www.forbes.com/sites/tanyaprive/2012/11/06/inside-the-jobs-act-equity- crowdfunding-2/ Prive, T. (12 de October de 2012). Top 10 Benefits Of Crowdfunding. Recuperado el 2 de November de 2014, de Forbes: http://www.forbes.com/sites/tanyaprive/2012/10/12/top- 10-benefits-of-crowdfunding-2/ Ramos, J., & Stewart, J. (2014). Crowdfunding and the Role of Managers in Ensuring the Sustainability of Crowdfunding Platforms. European Commission. Luxembourg: Publications Office of the European Union, 2014. Redelmeier, D. A., Katz, J., & Kahneman, D. (2002). Memories of colonoscopy: a randomized trial. Reiman, T. (2013). The Human Voice - Pitch. Recuperado el 10 de November de 2014,de Body Language University: http://www.bodylanguageuniversity.com/public/203.cfm Renvoise, P., & Morin, C. (2007). Neuromarketing. Sawers, P. (9 de January de 2014). The past, present and future of crowdfunding. Recuperado el 16 de October de 2014, de The Next Web: http://thenextweb.com/insider/2014/01/09/past-present-future-crowdfunding/ Schroter, W. (13 de May de 2014). The Politics of Crowdfunding. Recuperado el 16 de October de 2014, de Forbes: http://www.forbes.com/sites/wilschroter/2014/05/13/the-politics-of-crowdfunding/ Schwienbacher, A., & Lambert, T. (2010). An Empirical Analysis of Crowdfunding. Schwienbacher , A., & Larralde, B. (2010). Crowdfunding of Small Entrepreneurial Ventures. En A. Schwienbacher, & B. Larralde, Handbook of Entrepreneurial Finance. Schwienbacher , A., & Larralde, B. (2010). Handbook of Entrepreneurial Finance. En A. Schwienbacher, & B. Larralde, Crowdfunding of small entrepreneurial ventures. Stengel, G. (28 de August de 2014). Crowdfunding: Raise Money And Build Your Fan Base. Recuperado el 2 de November de 2014, de Forbes: http://www.forbes.com/sites/geristengel/2014/08/27/crowdfunding-raise-money-and- build-your-fan-base/ Willems, W. (2013). What characteristics of crowdfunding platforms influence the success rate? Master thesis Cultural Economics & Entrepreneurship , Erasmus Universiteit Rotterdam, Rotterdam. Windle, R., & Warren, S. (2014). CADRE. Section4: Communication Skills. Recuperado el 10 de Novermber de 2014, de Direction Service: http://www.directionservice.org/cadre/section4.cfm Wittmann, B. C., Daw, N., Seymour , B., & Raymond , D. J. (2008). Striatal Activity Underlies Novelty-Based Choice in Humans. Cell Press .  
  • 48. 46 ANNEXES  Annex 1: Failed campaign video transcript  This insulated box has been called cooler for over sixty years. But what’s it really cooler than? We demand innovation from every other category but all this box does is two things: keeps the drinks cold – doesn’t let the Mayonnaise kill anyone. When I get time to get outdoors with my family and friends I wanna make sure everything is as much fun as possible. That’s why I decided the cooler wasn’t cool enough so I created the Coolest. The Coolest is a complete refresh of what a portable cooler can be. The first big improvement is this 18 volts battery powered blender. You don’t realize the number of places you could really go for a blended drink or smoothie until you have one built in the lid of your cooler. And did you know that less than no percent of coolers come with a bluetooth speaker built right in? Well, the Coolest changes all that. This handy, rechargeable, loud speaker uses the latest bluetooth technology to connect any smartphone and stream wireless music for over 8 hours per charge…. At this size, I would have thought the sound would be tiny, but speaker technology has also come a long way and big sound can come from small packages. Now, it is hard enough to make the time, to plan an outing, so I wanted to make sure that the Coolest eliminated all those annoying little shortfalls that I have noticed with other coolers over the years. I have tried various other ways of getting my gear to my destination in one trip but it has always been a challenge. And I love that you can get a cooler with wheels but I hate that it refuses to carry anything else. It is like having a friend with a pick-up who won’t help you move. That’s why I have designed the Coolest with an adjustable locking bungee so you can get all of your gear to and from the car to your site in one trip. And how about those late nights when you’re elbow deep in ice-water hopelessly searching for one last whatever. Well, the Coolest has you covered with this simple flashlight built into the lid. And is it too much to ask that a cooler come with a bottle-opener? My grandpa’s cooler did, so does the Coolest. The biggest problem with the Coolest right now is that I’ve got the only prototype. That’s where you come in, Kickstarter community. See, if we can reach our goal up here, you can have one too. We all can. Think of all the Coolest places you could use yours. Hi! I am Ryan Grepper, full-time inventor, product developer and advocate for inventor education. I have licensed over a half dozen products and I have also successfully brought to market two products that I manufactured, sourced and designed on my own. With the Coolest I’ve already done the heavy lifting. I have lined up suppliers and back-up suppliers for every component but every new product comes with its own challenges and that’s where I’m gonna need your help. Manufacturing a large product like this requires expensive tooling to create the molds for the cooler body and the cooler lid and they require a level of expert knowledge to be done correctly. To address this, I have contracted with an experienced engineering firm who can take the Coolest design and create the most durable best insolated and highest quality Coolest possible. Now I wouldn’t be her asking for your support and trust if I wasn’t prepared to deliver. You see, I also educate and train other inventors on how to get their products to market.
  • 49. 47 So you might say my professional reputation is on the line. In fact, I am documenting my entire Kickstarter process so I can share with others what I am learning so they can Kickstart their own projects. But none of this is possible without your support. Take a look over here and see if you can find a reward level that helps us meet our goal, so we can make the Coolest idea, the Coolest product. Annex 2: Successful campaign video transcript  That is the sound of a cooler coming down of the shelf. It’s the sound of imminent fun. So, why haven’t cooler designs changed in almost fifty years? Boring coolers are boring, break easily and are a pain to get to and from your destination. I wanted a cooler that was really well built yet had so much fun build into it that I would look for excuses to get out and enjoy it. So, I created the Coolest. The Coolest is a complete redesign of what a cooler can be. First, you got this 18V rechargeable blender. You don’t realize the number of places you could really go for a blended cocktail or smoothie until you got a blender built right into the lid. You’re already carrying around a cooler full of ice and tasty beverages, why not blend them up and become a summer time hero anytime, anywhere. And what’s a party without music? The Coolest comes with a removable bluetooth speaker that connects to any smartphone to wirelessly stream music from up to thirty feet away. It’s amazing where speaker technology has come in the last few years. You can skip songs and adjust the volume right from your phone, and this little box can really put out some sound. And, since you have this 18V battery for the blender, why not get the most out of it? Maybe your camera battery is low, or maybe you have an iPhone and wanna use it after two in the afternoon. Recharge your gear wherever you are with this this waterproof usb charger. The party doesn’t stop just because the sun goes down and you shouldn’t have to freeze your fingers searching endlessly for your favorite drink. The Coolest has waterproof LED lights embedded in the lid so you can easily find what you are looking for with the push of a button. One of the biggest hassles of outdoor fun is hauling your gear back and forth from the car and I’ve experimented with various ways to solve the problem. I love coolers with wheels but I hate that they refuse to help carry anything else. The Coolest has you covered with locking tie-down bungees so you can carry all your stuff in just one trip. And what about getting organized to go out in the first place? The Coolest helps out almost like a picnic basket, to make sure you always have a few key essentials with built- in storage for reusable plates/ cutting boards and this awesome rust-proof ceramic knife. Plus, the removable divider gives you a whole new level of flexible packing options. You can pull the drain plug on one side and your Coolest can stay dry and cool just like your refrigerator. Say good-bye to soggy sandwiches. Regular cooler tires are flimsy and sink right into the sand. We designed the Coolest wheels to be twice as wide to ride twice as easily. And, how many hours of your life have you lost looking for a bottle-opener? My grandpas’ cooler had one, so does the Coolest. I create products for a living and to manufacture the Coolest I’ve lined up a world-class sourcing company with years of experience making top-shelf products and they are standing by to coordinate all the stages of production and logistics. Just to make sure that not only you get your Coolest on time but is the highest quality Coolest we can possibly make.
  • 50. Short blurb Projec catego (out o 13) Sale vide Sales page (starts As y the n buy o If yo over and e actua Anne ct ory of es eo s) ou can see w next stage re our compon ou are to go five hundre eighty dolla ally cool. ex 3: Kicks we have ou equires expe nents at a vo out today a ed dollars. W ars you can b starter pro r design fin ensive toolin olume disco and get all th Well, by bac be one of th ject’s top p nalized and r ng to pay fo ount. he gear we p cking this K he first peop page appe ready for th or all the Co packed in th Kickstarter c ple in the w earance  he big leagu oolest parts he Coolest i campaign fo orld with a ue. But to m and the cap it would cos or just a hun cooler that’ 48 ove to pital to st you ndred ’s Pro title Num of bac Tot ple mo Fun goa Pro len tim Pro cre info Offe rew from to h ple oject e mber ckers tal dged ney nding al oject gth: me left oject ator o fered wards: m lower higher dges
  • 51. GRADO La FACUL O EN ADM a impor el e C LTAD DE C R TRABA MINISTRA rtancia cro estudio Autora: D Tutora: Dr CURSO A CIENCIAS RESUME AJO FIN DE ACIÓN Y de la c owdfund de un Dª Carmen O ra. Cristina ACADÉMI EMPRESA EN E GRADO Y DIRECC comuni ding: caso de Ortega Hern Olarte-Pasc ICO 2014- ARIALES CIÓN DE cación e éxito náez cual -2015 EMPRES en el SAS
  • 52.   2 En estos tiempos de crisis económica en los que la competencia en el mundo de los negocios se ha multiplicado, el encontrar financiación para llevar a cabo proyectos y crear empresas puede verse como un imposible para muchos emprendedores. Gracias al desarrollo de Internet, esos emprendedores sin suerte en su búsqueda de capital han encontrado en el crowdfunding su único camino para financiar la realización de sus proyectos. El crowdfunding se puede definir como una actividad online mediante la cual se solicita la aportación de dinero para la realización de un proyecto a cambio de una contraprestación económica, material, de reconocimiento social o de auto-estima (Estelles, 2013). El interés por este método de financiación ha crecido en los últimos años (Google Trends, 2015). Las cifras, además, demuestran que su peso cada vez es mayor habiendo pasado de recaudar 0,53 billones de dólares en el año 2009 a recaudar 6,1 en 2013(Ramos & Stewart, 2014). Existen cuatro modelos de crowdfunding para obtener financiación: donaciones, recompensas, préstamos e inversiones (Barabas, 2012). Estos modelos son tan distintos entre sí que algunos los consideran como industrias distintas catalogadas bajo un mismo nombre (Hemer, 2011). A continuación se mencionan los rasgos más representativos de cada modelo y el porcentaje que representan sobre el total del uso del crowdfunding (Massolution, 2013):  Donaciones (29%): provisión de financiación de manera altruista.  Recompensas (43%): o Las recompensas simples son aquellos artículos materiales que se consiguen por apoyar el proyecto. o Patrocinios a cambio de visibilidad pública (por ejemplo, aparecer en los créditos de la película que se ha ayudado a financiar). o Pre-venta: provisión de financiación para costear la posterior producción.  Préstamos (13%), a devolver en un momento del tiempo determinado a cierto tipo de interés.  Inversión/financiación participativa (15%): participaciones cuya rentabilidad dependerá del rendimiento del proyecto (Schwienbacher & Larralde, 2010). Cada una de las dos partes participantes en el proceso de crowdfunding tiene distintos incentivos para intervenir. Por un lado, los creadores de los proyectos buscan uno o varios de los siguientes resultados: financiación, visibilidad pública y/o obtención de feedback (Willems, 2013; Schwienbacher & Lambert, 2010). Por otro lado aquellos que contribuyen económicamente lo hacen por el retorno prometido a cambio y/o por el sentimiento de pertenencia a una comunidad de individuos con intereses y pasiones comunes (Stengel, 2014; Willems, 2013).