This document describes a Jenga game activity used to demonstrate the benefits of test-driven development. The activity involves building a 3-story Jenga tower with blocks, some of which contain defects. Participants undergo three iterations with different testing procedures: in the first, defects are found after building; in the second, defects are found every 10 blocks; in the third, defects are known for each individual block. The goal is to understand how rework effort decreases when testing occurs earlier in the development cycle rather than later.