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TEMBILAND 3D
By: Mohammad Khairi bin Mohamad Roslee
(043917)
SV: DR. WAN AEZWANI BINTI WAN ABU BAKAR
METHODOLOGY
 Game Development Life Cycle (GDLC)
INITIATION
RPG and Simulations game
PRE-PRODUCTION
Game Design and Layout
PRODUCTION
The game assets and source code are made
TESTING
Evaluation of game features, value, concept and design
Some questions the testing should be answer:
1. Is the game still buggy?
2. 2. Is it possible to get stuck in the game?
3. 3. Is there any sign of exploits/glitch?
4. 4. Is the game too easy/hard to beat?
5. 5. Is there any feature missing?
6. 6. Does the game run well on every platform?
BETA
 The beta test is testing cycle
conducted by third party:
● publisher,
● potential buyer
● game reviewer
 Result should be a test report.
Decide whether the game is ready
for shipping.
RELEASE
 Work may seem to be done but it is
not.
● Bugfixing, patching
● Additions, special events
● Marketing
TECHNIQUE
 Third Person  Walkthrough
Camera behind the
character
Player need to explore but
there is guide
FRAMEWORK 1
FRAMEWORK 2
STORYBOARD
STORYBOARD
STORYBOARD
STORYBOARD
PROOF OF CONCEPT

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Tembiland 3d