Telehealth and Mental Health offers opportunities to expand access to mental healthcare. New technologies now allow for telehealth applications like mobile health apps for symptom tracking, counseling, and treatment progress monitoring. Online video game therapy is also being used to help those with conditions like ADHD, anxiety, and autism by providing engaging activities that can inhibit hyperactivity. Telehealth benefits vulnerable groups as well, such as geriatric patients who have risks of isolation, non-compliance, and limited care access, which can lead to earlier nursing home placement.
2. Telehealth in terms of mental health is
still a young field
•Allows the reach of medical care to expand further
•Continual innovations in technology allow for newer applications in
the medical field
3. Within telehealth is mobile health which
offers a world of opportunity
•Software apps in smart phones allow for usages like…
◦ symptom assessment
◦ psychoeducation
◦ telecounseling
◦ resource location
◦ tracking of treatment progress
•Patients with PTSD report high satisfaction due to greater
effectiveness
4. Online video game therapy helps those
with ADHD, anxiety, autism, and more
5. For children with ADHD, video games
have multiple uses
•Children can struggle to express themselves in talk therapy
•Cognitively demanding video games can inhibit some hyperactivity
◦ Intrinsically motivating games can be effective so long as they do not involve
high working memory or distractions
6. Geriatric patients benefit greatly from
telehealth
•Common problems by elderly patients include:
◦ Medication noncompliance
◦ Isolation
◦ Limited access to medical care and services
•These patients may have more risks against safety and independent
functioning which can lead to living in nursing homes sooner
9. Sources
•Online Video Game Therapy for Mental Health Concerns: A Review By Nathan
Wilkinson, Rebecca P. Ang, and Dion H. Goh
•An Evaluation Framework for a Rural Home-Based Telerehabilitation Network by George
Demiris, Cheryl L. Shigaki, and Laura H. Schopp
•mHealth for mental health: Integrating smartphone technology in behavioral healthcare
by David D. Luxton, Russell A. McCann, Nigel E. Bush, Matthew C. Mishkind, and Greg
M. Reger
•Addressing the Mental Health Needs of the Rural Underserved: Findings from a
Multiple Case Study of a Behavioral Telehealth Project by Richard J. Bischoff, Cody S.
Hollist, Craig W. Smith, and Paul Flack
•Attitudes Toward Medical and Mental Health Care Delivered Via Telehealth Applications
Among Rural and Urban Primary Care Patients by Anouk L. Grubaugh, PhD, Gregory D.
Cain, MS, Jon D. Elhai, PhD, Sarah L. Patrick, PhD, and B. Christopher Frueh, PhD
Editor's Notes
1-in other words increasing accessibility, for example in rural areas, reaching patients who cannot make the trip to see a physician easily like the elderly, handicapped, or maybe those with agoraphobia and severe anxiety
2-which is what I’ll be focusing on today
So when talking about technology we all have consider smart phones and they’ve been incredibly versatile when used in behavioral health care
-PTSD-who are more likely to require specialized services and attention, b/c avoidance and social isolation is core to it which also directly serves as a barrier to patient ability to receive help
They offer unique ways for therapists to interact with patients who are special needs, young, or elderly. Despite literature suggesting video games contribute to violent behaviors from adolescents but some researchers are exploring how video games can curb violence instead. Such interventions are still fairly new though and definitive conclusions have yet to be made about them.
http://isp.sagepub.com.libproxy.lib.unc.edu/content/54/4/370.full.pdf+html
-so video games allow for indirect communication and another way for children to express themselves without words
1- for maybe depression, anxiety, other mood disorders which become more and more common especially over the age of 55
Isolation: which can have negative effects on such disorders
limited access due to being unable to reach those services b/c of distance (being rural) or unable to have transportation
And to conclude…Mental health is still an oft neglected field but telehealth can present easier, more effective, and inexpensive ways to improve health quality and outcomes