Technology in the U.S. Title Impact on Learning Technology Push/Pull Organizational Structure Motivation Technology Support Meta-Analysis  Kulick  &  Svin - Kachala Meta-Analysis ACOT & W. Virginia Wenglinsky  Technology Impact Conclusions
Kevin Sonstebo ED633
 
 
Research shows this (organizational structure) does affect instruction in meaningful ways.  Susan Stodolsky and Pamela Grossman, examined teachers’ conceptions of their subject matter and how that related to course content, sequences, grouping of students, and achievement. Based on 400 teachers in 16 public and private high schools in CA Identified: the way that teachers view their content dictates technologies they incorporate in the instructional phases  Must make  Creative   use of new technologies that have been tested and found effective.
Fact – mankind has still been having the same motivational requirements since his/her existence. Type of Learning System -ARCS  - attention, relevance, confidence, and satisfaction. Empirical research confirm validity in regards to lower drop-out rates Pedagogical activities are planned and applied in order to reach certain goals. Research shows that motivation messages for students provides 3 times more chance of success Research indications to motivation Keller and Suzuki (2004) state, “technology offers many innovative features that can be used to make instruction more appealing to learners.
Mixed methods case study (2005) Third grade students, total of 22, with several on IEPs for LD and SPL services Participatory Technology  Made learning more fun Various Technologies Made learning more interesting and they paid more attention Results suggest use of technologies in group participation increases engagement
Kulick’s  Meta-Analysis Study  Svin-Kachala’s  Students learn more in less time with computers On average, computer-based instruction scored at the 64 th  percentile on tests of achievement compared with those w/o computers at 50 th . On a study of meta-analysis by nine different studies from 1978-88 show a percentile gain from 9-22% in many different aspects from elementary to college education.  Students in technology rich environments experience positive effects on achievement in all major subject areas. There is achievement in regular and special education students Level of effectiveness influenced by student population, software design, educator’s role and student access
INITIATIVE  Apple Classrooms of Tomorrow  (ACOT)  West Virginia’s Basic Skills / Computer Education   Statewide   New learning experience requiring higher reasons and problem solving Positive impact on student attitude Changes teacher view of cooperative group work  More involvement with skills higher test scores Teachers believed it assisted and their comfort level grew as well Girls and boys didn’t differ in achievement
 
 

Technology Ed633

  • 1.
    Technology in theU.S. Title Impact on Learning Technology Push/Pull Organizational Structure Motivation Technology Support Meta-Analysis Kulick & Svin - Kachala Meta-Analysis ACOT & W. Virginia Wenglinsky Technology Impact Conclusions
  • 2.
  • 3.
  • 4.
  • 5.
    Research shows this(organizational structure) does affect instruction in meaningful ways. Susan Stodolsky and Pamela Grossman, examined teachers’ conceptions of their subject matter and how that related to course content, sequences, grouping of students, and achievement. Based on 400 teachers in 16 public and private high schools in CA Identified: the way that teachers view their content dictates technologies they incorporate in the instructional phases Must make Creative use of new technologies that have been tested and found effective.
  • 6.
    Fact – mankindhas still been having the same motivational requirements since his/her existence. Type of Learning System -ARCS - attention, relevance, confidence, and satisfaction. Empirical research confirm validity in regards to lower drop-out rates Pedagogical activities are planned and applied in order to reach certain goals. Research shows that motivation messages for students provides 3 times more chance of success Research indications to motivation Keller and Suzuki (2004) state, “technology offers many innovative features that can be used to make instruction more appealing to learners.
  • 7.
    Mixed methods casestudy (2005) Third grade students, total of 22, with several on IEPs for LD and SPL services Participatory Technology Made learning more fun Various Technologies Made learning more interesting and they paid more attention Results suggest use of technologies in group participation increases engagement
  • 8.
    Kulick’s Meta-AnalysisStudy Svin-Kachala’s Students learn more in less time with computers On average, computer-based instruction scored at the 64 th percentile on tests of achievement compared with those w/o computers at 50 th . On a study of meta-analysis by nine different studies from 1978-88 show a percentile gain from 9-22% in many different aspects from elementary to college education. Students in technology rich environments experience positive effects on achievement in all major subject areas. There is achievement in regular and special education students Level of effectiveness influenced by student population, software design, educator’s role and student access
  • 9.
    INITIATIVE AppleClassrooms of Tomorrow (ACOT) West Virginia’s Basic Skills / Computer Education Statewide New learning experience requiring higher reasons and problem solving Positive impact on student attitude Changes teacher view of cooperative group work More involvement with skills higher test scores Teachers believed it assisted and their comfort level grew as well Girls and boys didn’t differ in achievement
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Editor's Notes

  • #2 Hyperlinks
  • #3 Title Slide
  • #4 -Elaborate on Main Points -Center bubble is main focus -The success of technology for our youth and their education and the impact.
  • #5 Pull = Classroom requirements cause pull of technology to them -classroom assignments (i.e. word processing/internet) Push = Technology causes user to set new goals and utilize new options (i.e. using the technology because there is no other way to accomplish the task, collaborative interaction)   -Definition of this technology aspect would be addressed. -Pull/Push of technology increases the student learning overall and results in increase in regards to learning, testing results, and impact on society.
  • #6 -The core technology is – instruction. -Technology has many different options -Use of them is creative in nature. -I.e. Basic programs (Excel or Word Processing - many available tools that aren’t explored)
  • #7 -Motivation is an individual’s willingness to perform required behaviors in order to attain their goals. -ARCS = motivational type of learning system -identified as a key system in success. -Affects the issue of drop-out by high school students -Identified concern of the nation -2006 9.3% of HS students dropped out -Lowest drop out rate in ‘06 was IA -Pedagogical activity remains the core of education -Must be adjusted to reach technological goals -The use of technology must be reinforced by positive messages -I.e. Use of computer based communication, phones, texting, etc..
  • #8 -This Mixed Methods Case Study -Technology Support for Whole Class Engagement. Swan, Kratcoski, van ‘t Hooft, Campbell and Miller. -Conducted for purpose of investigating the effects of technologies designed for whole class use on engagement. -Participatory technology - being able to utilize the technology in class work and projects. -Utilization of technology in classroom included a document camera, wireless writing pads, and student response system. -Participation Technology and Various Technology -Increased student attention and made learning fun. -Results of study suggest use of technologies in group participation =Increased engagement and achievement by the student population.
  • #9 -Positive aspects in case studies.
  • #10 -Identify the positive findings with the audience
  • #11 -This study -Conducted on both the fourth and eight graders at the same time. -Both groups research subjects showed a 15 week advance over peers in mathematics achievement when utilizing the technology -High use order shown to be positive in student achievement. include simulation and professional development graders
  • #12 Conclusion of those 5 case study reviews -Overall description of the complete study -Positive gains across the spectrum in all reviewed studies -5 points of interest. -With these we show that there is documented success in our student’s achievement -Therefore = Technology is a positive aspect in our nation’s educational realm.