SlideShare a Scribd company logo
Designing Ambient Persuasive Expressions  
      to Mo6vate Desirable Lifestyle



                Tatsuo Nakajima 
 Department of Computer Science and Engineering 
               Waseda University




Distributed and Ubiquitous Compu3ng Lab.
•  Sen6ent Ar6facts 
   –  Embedding intelligence in daily objects. 
       •  AwareMirror(Pervasive 2005), FedNet(Ubicomp 2008) 
•  Persuasive Technologies 
   –  How to change human behavior to change the user’s undesirable 
      habits ? 
       •  Virtual Aquarium, Mona Liza Bookshelf(DIS 2008), EcoIsland 
•  Mobile Interac6on 
   –  How to interact on mobile devices ? 
       •  Vidgets(ICMI 2005), UbiPay 
       •  Mobility‐oriented pedestrian naviga6on(Mobiquitous 2008) 
•  SoYware Infrastructure for Complex Embedded Systems 
   –  How to build complex smart appliances ? 
       •  Mul6 personali6es/Real‐6me/Parallelism/Reliability/Dynamic Quality Control) 
                                                                                         2 
Distributed and Ubiquitous Compu3ng Lab.




                                                                                               3 




                     Research Mo3va3on 
•  Our daily lives become more complex and stressful, and we 
   like to use our 6me for more exi6ng ac6vi6es because our 
   daily lives become busier every year!! 
     –  Commu6ng, Working, Finding something, Paper work, Many boring 
        mee6ng 
•  Some ac6vi6es do not return appropriate feedback quickly to 
   mo6vate to do the ac6vi6es!! It is not easy to mo6vate these 
   ac6vi6es. 
     –  Health, Sustainability, Cleaning in public spaces 
•  Public spaces and facili6es tend                                                              
   to deteriorate quickly in a process                                                                                        
   called the tragedy of the common. 
     –  Garrea Hardin, Science, 1968 
•  Our approach mo6vates to do                                                                     
   these daily ac6vi6es by reflec6ng                                                          
   a user’s current behavior                                                                            
   on ambient displays. 
Recent Lifestyle in Urban Areas 
             In the morning and evening of Tokyo




               Ambient Lifestyle Feedback System  
                      for BeDer Lifestyle




                                   Daily Ac6vi6es 


Aquarium, Picture, Foliage 
plant 
                         Beaer Lifestyle 
Basic Framework
•  Interac(on Management                                                                  
   (Passive observa(on) 
     –  Smart daily objects 
•  Persuasive Expression                                                               
   (Ambient Feedback) 
     –  Aquarium, Picture,                                                                                   
        Foliage plant
•  Feedback Control(Emo(onal Engagement)
     –  Posi(ve reinforcement: encouraging a user’s behavior by providing a 
        favourable s6mulus in response to it
     –  Nega(ve reinforcement: encouraging a user’s behavior by removing an averse 
        s6mulus in response to it
     –  Posi(ve punishment: disencouraging a user’s behavior by providing an averse 
        s6mulus in response to it
     –  Nega(ve punishment: disencouraging a user’s behavior by removing a 
        favourable s6mulus in response to it




              Case Study 1: Virtual Aquarium 
                   Personal Well‐being
•  Toothbrushing… 
     –  It is important for our health lives.
            •  In the morning and evening
            •  Everyday
            •  Sufficient  amount of 6me
     –  But, brushing is not usually fun
            •  Give up to brush a sufficient amount of 6me.
            •  Skipping to brush a user’s tooth
•  The advantage of our approach
     –  The 6me for tooth brushing will be more pleasurable 
     –  It support to con6nue to brush a user’s tooth.
Immediate Feedback




                                          Accumulated Feedback




           Basic Design Decisions
•  Persuasive Expressions 
   –  Metaphor 
      •  Cleanness: Aquarium and Teeth 
   –  Psychological Incen6ves 
      •  Dancing fishes, Glowing fishes. 
•  Feedback Control 
   –  Immediate feedback 
      •  Posi6ve: Dancing, Nega6ve: Dirty Aquarium 
   –  Accumulated feedback 
      •  Posi6ve: Growing, Nega6ve: Sickness 
•  Interac6on Management 
   –  Automa6c Sensing(Wireless sensors) 
Virtual Aquarium: User Study
•  Some comments from users 
  –  It is natural to put a virtual aquarium in a lavatory. 
  –  The miss of sensors frustrate players. Players feel disgust at 
     no response even though they are doing tooth brushing well. 
  –  When a user could not brush his teeth at home, he was 
     frustrated by having to neglect the system. 
  –  Families became interested to see the status of the aquarium 
     and this mo6vate to con6nue to play 
     the game. 
  –  For almost of users, the existence of 
     the aquarium becomes unconscious. 
  –  Users feel that their tooth become 
     clean if the aquarium is clean up 




      Case Study 2: Mona Lisa Bookshelf 
         Well‐Organized Public Space 
                                    Public bookshelf or toilet tend  
                                    to deteriorate quickly in a process  
                                    called the tragedy of the common 
                                       Garrea Hardin, Science, 1968 

                                    Public space management:
                                         Cleaning, Energy Saving
Immediate Feedback




                     Accumulated Feedback




             Basic Design Decision
 •  Persuasive Expressions 
    –  Metaphor 
       •  Beauty: Bookshelf and Mona Lisa 
    –  Psychological Incen6ves 
       •  Young/old Mona Lisa, Broken pictures 
 •  Feedback Control 
    –  Immediate feedback 
       •  Nega6ve: Missing pieces, Unordered Picture 
    –  Accumulated feedback 
       •  Posi6ve: Young, Nega6ve: Old 
 •  Interac6on Management 
    –  Automa6c Sensing(Visual Tags)
Case Study 4: EcoIsland 
  Social Collabora3on for Sustainability
•  Sustainability is important in our current daily life. 
•  EcoIsland encourages users to save our environments 
   by less energy consuming ac6vi6es.  
•  Using economical and social concepts as incen6ve. 
Basic Design Decision
•  Persuasive Expression 
   –  Metaphor: Sinking a user’s family’s island. 
•  Feedback Control 
   –  Social incen6ves 
       •  Coopera6on with a family and compe66on with other families 
   –  Economical incen6ves 
       •  EcoPoint: Decora6ng island with virtual goods 
           –  Acquiring EcoPoint by desirable sustainable behavior. 
           –  Acquiring EcoPoint by emission trading. 

•  Interac6on Management 
   –  Need to Monitor Various ac6vi6es 
   –  User repor6ng




              EcoIsland: User Study
•  Six Japanese families: 20 persons, age 15‐58, male 12, female 8. 
   –  First week: only one member uses EcoIsland. 
   –  Second week: all members use EcoIsland. 
       •  Surveying ques6onnaire asking behavior modifica6on. 
•  Some User’s Comments 
   –  Sinking island contributes to change their behavior. 
   –  EcoPoint encourages a user to decorate his/her island. 
       •  Does not encourage intrinsic mo6va6on. 
   –  Emission trading is not effec6ve in a short‐term study. 
   –  5 out of 6 families reported more ac6ons in the second week.  
   –  Speech bubbles are not useful because texts in the bubbles are too 
      small to read. 
   –  A list used for repor6ng is useful to know which ac6vi6es are effec6ve 
      for reducing CO2 emission.
Making the Meaning of  
                 Ambient Persuasive Expression
•  Choosing a presenta6on metaphor is important. 
   –  Does a user need to learn the meaning of metaphors ? 
       •  The meaning should be understood easily. 
            –  Clean aquarium and teeth 
            –  Well‐organized Mona Lisa and bookshelf 
•  Incen6ves sa6sfying human needs. 
   –  Shapes that come with pre‐aaached meanings are more capable 
      of evoking emo6onal engagement. 
            Physical incen6ves 
       • 
            Psychological Incen6ves 
       • 
            Social Incen6ves 
       • 
            Economical Incen6ves 
       • 
•  Ambient or Remarkable 
   –  Need to be ambient, but persuasive 




                       Feedback Control
 •  Balancing posi6ve and nega6ve feedback 
    –  Boring and Helplessness 
 •  Two levels of Feedback Control 
    –  Short‐term feedback 
            •  Using various incen6ves 
    –  Long‐term feedback 
            •  Showing short‐term and long‐term goals. 
            •  Showing the effec6veness of behavior modifica6on 
 •  Changing feedback strategies according to each 
    phases on behavior modifica6on. 
    –  Changing the balance of posi6ve and nega6ve feedbacks. 
    –  Developing Intrinsic and extrinsic mo6va6on.
Interac3on Management
•  Explicit interac6on to specify a user’s ac6vi6es by her. 
   –   High value incen6ves are necessary to let a user to no6fy which 
      ac6vity she is doing now. 
   –  A user needs to concentrate to no6fy her ac6vi6es. 
       •  Lightweight interac6on is necessary. 
   –  It is not easy to analyze human behavior implicitly 
      and completely.  
       •  How to balance between implicit and explicit interac6on ? 
   –  We need to consider the balance between implicit and explicit 
      interac6on. 
•  How to avoid a user’s chea6ng sensors ? 
   –  It is also important to give incen6ves not cheat sensors. 
       •  Explaining the Important to achieve the goal and to change 
          undesirable habits. 




    Adding End‐User Configurability
•  Persuasive systems will be used in different situa6ons and 
   cultures. 
   –  Sensing and presenta6ons can be changed by end‐users without knowing 
      technical issues and long 6me learning. 
•  A common infrastructure is necessary to develop configurable 
   persuasive systems easily. 
   –  A feeling to use the system easily is more important than actual usability. 
   –  Document‐based configurable middleware(Ubicomp 2008). 
   –  Social networks are also important infrastructures for suppor6ng co‐
      crea6on. 
•  The persuasiveness will become more strong if a user has 
   empathy on persuasive expressions. 
   –  Virtual Pets, Friends and families’ photos. 
   –  A user defined persuasive expressions.
Other Ongoing Ac3vi3es 
•  Pervasive Deployment 
    –  Using pervasive displays in public spaces to show 
       feedback informa6on and integra6ng with 
       adver6sements. 
    –  Using the systems without learning how to use them. 
•  Moral/Cultural Effects 
    –  Is it acceptable to change a user’s behavior ? 




            Thank you!! 

            Ta suo Nakajjima 
            tatsuo@dcl.info.waseda.ac.jp 

More Related Content

Viewers also liked

Literacy
LiteracyLiteracy
Ichiro Satoh
Ichiro SatohIchiro Satoh
Ichiro Satoh
Persuasive
 
Portland, OR area Real Estate Summary Sept 2013
Portland, OR area Real Estate Summary Sept 2013Portland, OR area Real Estate Summary Sept 2013
Portland, OR area Real Estate Summary Sept 2013
Bill McKee
 
Rules For Radicals Slide Summary For Afp Final
Rules For Radicals Slide Summary For Afp FinalRules For Radicals Slide Summary For Afp Final
Rules For Radicals Slide Summary For Afp Final
Bill McKee
 
Attribuzione Causale1
Attribuzione Causale1Attribuzione Causale1
Attribuzione Causale1psociale
 
Attribuzione Causale2
Attribuzione Causale2Attribuzione Causale2
Attribuzione Causale2psociale
 
Literacy
LiteracyLiteracy
Platform Description
Platform DescriptionPlatform Description
Platform Description
Plarent Ymeri
 

Viewers also liked (8)

Literacy
LiteracyLiteracy
Literacy
 
Ichiro Satoh
Ichiro SatohIchiro Satoh
Ichiro Satoh
 
Portland, OR area Real Estate Summary Sept 2013
Portland, OR area Real Estate Summary Sept 2013Portland, OR area Real Estate Summary Sept 2013
Portland, OR area Real Estate Summary Sept 2013
 
Rules For Radicals Slide Summary For Afp Final
Rules For Radicals Slide Summary For Afp FinalRules For Radicals Slide Summary For Afp Final
Rules For Radicals Slide Summary For Afp Final
 
Attribuzione Causale1
Attribuzione Causale1Attribuzione Causale1
Attribuzione Causale1
 
Attribuzione Causale2
Attribuzione Causale2Attribuzione Causale2
Attribuzione Causale2
 
Literacy
LiteracyLiteracy
Literacy
 
Platform Description
Platform DescriptionPlatform Description
Platform Description
 

Similar to Tatsuo Nakajima

Rr Announcement Ppt
Rr Announcement PptRr Announcement Ppt
Rr Announcement Ppt
Bill Krull
 
'Living Laboratories': Rethinking Ecological Designs and Experimentation in H...
'Living Laboratories': Rethinking Ecological Designs and Experimentation in H...'Living Laboratories': Rethinking Ecological Designs and Experimentation in H...
'Living Laboratories': Rethinking Ecological Designs and Experimentation in H...
Ed Chi
 
Join the yGen club
Join the yGen clubJoin the yGen club
Join the yGen club
AliciaCurtis
 
Social Media Very Simple Overview What Is It How Did It Start What Does It Do
Social Media   Very Simple Overview What Is It How Did It Start What Does It DoSocial Media   Very Simple Overview What Is It How Did It Start What Does It Do
Social Media Very Simple Overview What Is It How Did It Start What Does It Do
Kristin McCullough
 
Creating a Winning Life Sciences Innovation Strategy in an Era of Scarcity
Creating a Winning Life Sciences Innovation Strategy in an Era of ScarcityCreating a Winning Life Sciences Innovation Strategy in an Era of Scarcity
Creating a Winning Life Sciences Innovation Strategy in an Era of Scarcity
Steve Brown
 
Case Study in Arabic English Web
Case Study in Arabic English WebCase Study in Arabic English Web
Case Study in Arabic English Web
Anas Tawileh
 
Authentic Advocacy, Cause Marketing, Digital, Social Media, Swarms, Case Studies
Authentic Advocacy, Cause Marketing, Digital, Social Media, Swarms, Case StudiesAuthentic Advocacy, Cause Marketing, Digital, Social Media, Swarms, Case Studies
Authentic Advocacy, Cause Marketing, Digital, Social Media, Swarms, Case Studies
MediaSauce
 
Workforcecamp: An Introduction to Policy, Strategy, Implementation
Workforcecamp: An Introduction to Policy, Strategy, ImplementationWorkforcecamp: An Introduction to Policy, Strategy, Implementation
Workforcecamp: An Introduction to Policy, Strategy, Implementation
Kristin Wolff
 
Rogel_Ixda_11_02_09
Rogel_Ixda_11_02_09Rogel_Ixda_11_02_09
Rogel_Ixda_11_02_09
lr79
 
Mac309 Cult Of Amateur
Mac309 Cult Of AmateurMac309 Cult Of Amateur
Mac309 Cult Of Amateur
Rob Jewitt
 
GIPA
GIPAGIPA
GIPA
ESUG
 
Social Computing Tools and Social Technography
Social Computing Tools and Social TechnographySocial Computing Tools and Social Technography
Social Computing Tools and Social Technography
Kiran Budhrani
 
Transforming Contexts: UC DAAP talk, May 8, 2009
Transforming Contexts: UC DAAP talk, May 8, 2009Transforming Contexts: UC DAAP talk, May 8, 2009
Transforming Contexts: UC DAAP talk, May 8, 2009
Peter Jones
 
Web 2.0 Marketing in Higher Education
Web 2.0 Marketing in Higher EducationWeb 2.0 Marketing in Higher Education
Web 2.0 Marketing in Higher Education
skornegay
 
Mac281 Wikinomics Seminar
Mac281 Wikinomics SeminarMac281 Wikinomics Seminar
Mac281 Wikinomics Seminar
Rob Jewitt
 
The New Face of Learning? (full version)
The New Face of Learning? (full version)The New Face of Learning? (full version)
The New Face of Learning? (full version)
Judith Christian-Carter
 
Social Media Primer for Health Care Executives
Social Media Primer for Health Care ExecutivesSocial Media Primer for Health Care Executives
Social Media Primer for Health Care Executives
Steve Brown
 
Advocare Business Plan
Advocare Business PlanAdvocare Business Plan
Advocare Business Plan
Andy Hosier
 
Internet and Society: Internet Use And Digital Divide
Internet and Society: Internet Use And Digital DivideInternet and Society: Internet Use And Digital Divide
Internet and Society: Internet Use And Digital Divide
James Stewart
 
Pond Owners Manual
Pond Owners ManualPond Owners Manual
Pond Owners Manual
Aquascape Inc
 

Similar to Tatsuo Nakajima (20)

Rr Announcement Ppt
Rr Announcement PptRr Announcement Ppt
Rr Announcement Ppt
 
'Living Laboratories': Rethinking Ecological Designs and Experimentation in H...
'Living Laboratories': Rethinking Ecological Designs and Experimentation in H...'Living Laboratories': Rethinking Ecological Designs and Experimentation in H...
'Living Laboratories': Rethinking Ecological Designs and Experimentation in H...
 
Join the yGen club
Join the yGen clubJoin the yGen club
Join the yGen club
 
Social Media Very Simple Overview What Is It How Did It Start What Does It Do
Social Media   Very Simple Overview What Is It How Did It Start What Does It DoSocial Media   Very Simple Overview What Is It How Did It Start What Does It Do
Social Media Very Simple Overview What Is It How Did It Start What Does It Do
 
Creating a Winning Life Sciences Innovation Strategy in an Era of Scarcity
Creating a Winning Life Sciences Innovation Strategy in an Era of ScarcityCreating a Winning Life Sciences Innovation Strategy in an Era of Scarcity
Creating a Winning Life Sciences Innovation Strategy in an Era of Scarcity
 
Case Study in Arabic English Web
Case Study in Arabic English WebCase Study in Arabic English Web
Case Study in Arabic English Web
 
Authentic Advocacy, Cause Marketing, Digital, Social Media, Swarms, Case Studies
Authentic Advocacy, Cause Marketing, Digital, Social Media, Swarms, Case StudiesAuthentic Advocacy, Cause Marketing, Digital, Social Media, Swarms, Case Studies
Authentic Advocacy, Cause Marketing, Digital, Social Media, Swarms, Case Studies
 
Workforcecamp: An Introduction to Policy, Strategy, Implementation
Workforcecamp: An Introduction to Policy, Strategy, ImplementationWorkforcecamp: An Introduction to Policy, Strategy, Implementation
Workforcecamp: An Introduction to Policy, Strategy, Implementation
 
Rogel_Ixda_11_02_09
Rogel_Ixda_11_02_09Rogel_Ixda_11_02_09
Rogel_Ixda_11_02_09
 
Mac309 Cult Of Amateur
Mac309 Cult Of AmateurMac309 Cult Of Amateur
Mac309 Cult Of Amateur
 
GIPA
GIPAGIPA
GIPA
 
Social Computing Tools and Social Technography
Social Computing Tools and Social TechnographySocial Computing Tools and Social Technography
Social Computing Tools and Social Technography
 
Transforming Contexts: UC DAAP talk, May 8, 2009
Transforming Contexts: UC DAAP talk, May 8, 2009Transforming Contexts: UC DAAP talk, May 8, 2009
Transforming Contexts: UC DAAP talk, May 8, 2009
 
Web 2.0 Marketing in Higher Education
Web 2.0 Marketing in Higher EducationWeb 2.0 Marketing in Higher Education
Web 2.0 Marketing in Higher Education
 
Mac281 Wikinomics Seminar
Mac281 Wikinomics SeminarMac281 Wikinomics Seminar
Mac281 Wikinomics Seminar
 
The New Face of Learning? (full version)
The New Face of Learning? (full version)The New Face of Learning? (full version)
The New Face of Learning? (full version)
 
Social Media Primer for Health Care Executives
Social Media Primer for Health Care ExecutivesSocial Media Primer for Health Care Executives
Social Media Primer for Health Care Executives
 
Advocare Business Plan
Advocare Business PlanAdvocare Business Plan
Advocare Business Plan
 
Internet and Society: Internet Use And Digital Divide
Internet and Society: Internet Use And Digital DivideInternet and Society: Internet Use And Digital Divide
Internet and Society: Internet Use And Digital Divide
 
Pond Owners Manual
Pond Owners ManualPond Owners Manual
Pond Owners Manual
 

Recently uploaded

20240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 202420240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 2024
Matthew Sinclair
 
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
SOFTTECHHUB
 
“Building and Scaling AI Applications with the Nx AI Manager,” a Presentation...
“Building and Scaling AI Applications with the Nx AI Manager,” a Presentation...“Building and Scaling AI Applications with the Nx AI Manager,” a Presentation...
“Building and Scaling AI Applications with the Nx AI Manager,” a Presentation...
Edge AI and Vision Alliance
 
Full-RAG: A modern architecture for hyper-personalization
Full-RAG: A modern architecture for hyper-personalizationFull-RAG: A modern architecture for hyper-personalization
Full-RAG: A modern architecture for hyper-personalization
Zilliz
 
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfObservability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Paige Cruz
 
National Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practicesNational Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practices
Quotidiano Piemontese
 
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
Neo4j
 
Artificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopmentArtificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopment
Octavian Nadolu
 
Essentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FMEEssentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FME
Safe Software
 
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfUnlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Malak Abu Hammad
 
20240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 202420240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 2024
Matthew Sinclair
 
RESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for studentsRESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for students
KAMESHS29
 
Presentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of GermanyPresentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of Germany
innovationoecd
 
20 Comprehensive Checklist of Designing and Developing a Website
20 Comprehensive Checklist of Designing and Developing a Website20 Comprehensive Checklist of Designing and Developing a Website
20 Comprehensive Checklist of Designing and Developing a Website
Pixlogix Infotech
 
A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...
sonjaschweigert1
 
Communications Mining Series - Zero to Hero - Session 1
Communications Mining Series - Zero to Hero - Session 1Communications Mining Series - Zero to Hero - Session 1
Communications Mining Series - Zero to Hero - Session 1
DianaGray10
 
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...
Zilliz
 
Removing Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software FuzzingRemoving Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software Fuzzing
Aftab Hussain
 
Uni Systems Copilot event_05062024_C.Vlachos.pdf
Uni Systems Copilot event_05062024_C.Vlachos.pdfUni Systems Copilot event_05062024_C.Vlachos.pdf
Uni Systems Copilot event_05062024_C.Vlachos.pdf
Uni Systems S.M.S.A.
 
20240609 QFM020 Irresponsible AI Reading List May 2024
20240609 QFM020 Irresponsible AI Reading List May 202420240609 QFM020 Irresponsible AI Reading List May 2024
20240609 QFM020 Irresponsible AI Reading List May 2024
Matthew Sinclair
 

Recently uploaded (20)

20240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 202420240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 2024
 
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!
 
“Building and Scaling AI Applications with the Nx AI Manager,” a Presentation...
“Building and Scaling AI Applications with the Nx AI Manager,” a Presentation...“Building and Scaling AI Applications with the Nx AI Manager,” a Presentation...
“Building and Scaling AI Applications with the Nx AI Manager,” a Presentation...
 
Full-RAG: A modern architecture for hyper-personalization
Full-RAG: A modern architecture for hyper-personalizationFull-RAG: A modern architecture for hyper-personalization
Full-RAG: A modern architecture for hyper-personalization
 
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfObservability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
 
National Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practicesNational Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practices
 
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
 
Artificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopmentArtificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopment
 
Essentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FMEEssentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FME
 
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfUnlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
 
20240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 202420240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 2024
 
RESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for studentsRESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for students
 
Presentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of GermanyPresentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of Germany
 
20 Comprehensive Checklist of Designing and Developing a Website
20 Comprehensive Checklist of Designing and Developing a Website20 Comprehensive Checklist of Designing and Developing a Website
20 Comprehensive Checklist of Designing and Developing a Website
 
A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...
 
Communications Mining Series - Zero to Hero - Session 1
Communications Mining Series - Zero to Hero - Session 1Communications Mining Series - Zero to Hero - Session 1
Communications Mining Series - Zero to Hero - Session 1
 
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...
 
Removing Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software FuzzingRemoving Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software Fuzzing
 
Uni Systems Copilot event_05062024_C.Vlachos.pdf
Uni Systems Copilot event_05062024_C.Vlachos.pdfUni Systems Copilot event_05062024_C.Vlachos.pdf
Uni Systems Copilot event_05062024_C.Vlachos.pdf
 
20240609 QFM020 Irresponsible AI Reading List May 2024
20240609 QFM020 Irresponsible AI Reading List May 202420240609 QFM020 Irresponsible AI Reading List May 2024
20240609 QFM020 Irresponsible AI Reading List May 2024
 

Tatsuo Nakajima

  • 1. Designing Ambient Persuasive Expressions   to Mo6vate Desirable Lifestyle Tatsuo Nakajima  Department of Computer Science and Engineering  Waseda University Distributed and Ubiquitous Compu3ng Lab. •  Sen6ent Ar6facts  –  Embedding intelligence in daily objects.  •  AwareMirror(Pervasive 2005), FedNet(Ubicomp 2008)  •  Persuasive Technologies  –  How to change human behavior to change the user’s undesirable  habits ?  •  Virtual Aquarium, Mona Liza Bookshelf(DIS 2008), EcoIsland  •  Mobile Interac6on  –  How to interact on mobile devices ?  •  Vidgets(ICMI 2005), UbiPay  •  Mobility‐oriented pedestrian naviga6on(Mobiquitous 2008)  •  SoYware Infrastructure for Complex Embedded Systems  –  How to build complex smart appliances ?  •  Mul6 personali6es/Real‐6me/Parallelism/Reliability/Dynamic Quality Control)  2 
  • 2. Distributed and Ubiquitous Compu3ng Lab. 3  Research Mo3va3on  •  Our daily lives become more complex and stressful, and we  like to use our 6me for more exi6ng ac6vi6es because our  daily lives become busier every year!!  –  Commu6ng, Working, Finding something, Paper work, Many boring  mee6ng  •  Some ac6vi6es do not return appropriate feedback quickly to  mo6vate to do the ac6vi6es!! It is not easy to mo6vate these  ac6vi6es.  –  Health, Sustainability, Cleaning in public spaces  •  Public spaces and facili6es tend                                                               to deteriorate quickly in a process                                                                                         called the tragedy of the common.  –  Garrea Hardin, Science, 1968  •  Our approach mo6vates to do                                                                      these daily ac6vi6es by reflec6ng                                                           a user’s current behavior                                                                             on ambient displays. 
  • 3. Recent Lifestyle in Urban Areas  In the morning and evening of Tokyo Ambient Lifestyle Feedback System   for BeDer Lifestyle Daily Ac6vi6es  Aquarium, Picture, Foliage  plant  Beaer Lifestyle 
  • 4. Basic Framework •  Interac(on Management                                                                   (Passive observa(on)  –  Smart daily objects  •  Persuasive Expression                                                                (Ambient Feedback)  –  Aquarium, Picture,                                                                                    Foliage plant •  Feedback Control(Emo(onal Engagement) –  Posi(ve reinforcement: encouraging a user’s behavior by providing a  favourable s6mulus in response to it –  Nega(ve reinforcement: encouraging a user’s behavior by removing an averse  s6mulus in response to it –  Posi(ve punishment: disencouraging a user’s behavior by providing an averse  s6mulus in response to it –  Nega(ve punishment: disencouraging a user’s behavior by removing a  favourable s6mulus in response to it Case Study 1: Virtual Aquarium  Personal Well‐being •  Toothbrushing…  –  It is important for our health lives. •  In the morning and evening •  Everyday •  Sufficient  amount of 6me –  But, brushing is not usually fun •  Give up to brush a sufficient amount of 6me. •  Skipping to brush a user’s tooth •  The advantage of our approach –  The 6me for tooth brushing will be more pleasurable  –  It support to con6nue to brush a user’s tooth.
  • 5. Immediate Feedback Accumulated Feedback Basic Design Decisions •  Persuasive Expressions  –  Metaphor  •  Cleanness: Aquarium and Teeth  –  Psychological Incen6ves  •  Dancing fishes, Glowing fishes.  •  Feedback Control  –  Immediate feedback  •  Posi6ve: Dancing, Nega6ve: Dirty Aquarium  –  Accumulated feedback  •  Posi6ve: Growing, Nega6ve: Sickness  •  Interac6on Management  –  Automa6c Sensing(Wireless sensors) 
  • 6. Virtual Aquarium: User Study •  Some comments from users  –  It is natural to put a virtual aquarium in a lavatory.  –  The miss of sensors frustrate players. Players feel disgust at  no response even though they are doing tooth brushing well.  –  When a user could not brush his teeth at home, he was  frustrated by having to neglect the system.  –  Families became interested to see the status of the aquarium  and this mo6vate to con6nue to play  the game.  –  For almost of users, the existence of  the aquarium becomes unconscious.  –  Users feel that their tooth become  clean if the aquarium is clean up  Case Study 2: Mona Lisa Bookshelf  Well‐Organized Public Space  Public bookshelf or toilet tend   to deteriorate quickly in a process   called the tragedy of the common     Garrea Hardin, Science, 1968  Public space management: Cleaning, Energy Saving
  • 7. Immediate Feedback Accumulated Feedback Basic Design Decision •  Persuasive Expressions  –  Metaphor  •  Beauty: Bookshelf and Mona Lisa  –  Psychological Incen6ves  •  Young/old Mona Lisa, Broken pictures  •  Feedback Control  –  Immediate feedback  •  Nega6ve: Missing pieces, Unordered Picture  –  Accumulated feedback  •  Posi6ve: Young, Nega6ve: Old  •  Interac6on Management  –  Automa6c Sensing(Visual Tags)
  • 8. Case Study 4: EcoIsland  Social Collabora3on for Sustainability •  Sustainability is important in our current daily life.  •  EcoIsland encourages users to save our environments  by less energy consuming ac6vi6es.   •  Using economical and social concepts as incen6ve. 
  • 9. Basic Design Decision •  Persuasive Expression  –  Metaphor: Sinking a user’s family’s island.  •  Feedback Control  –  Social incen6ves  •  Coopera6on with a family and compe66on with other families  –  Economical incen6ves  •  EcoPoint: Decora6ng island with virtual goods  –  Acquiring EcoPoint by desirable sustainable behavior.  –  Acquiring EcoPoint by emission trading.  •  Interac6on Management  –  Need to Monitor Various ac6vi6es  –  User repor6ng EcoIsland: User Study •  Six Japanese families: 20 persons, age 15‐58, male 12, female 8.  –  First week: only one member uses EcoIsland.  –  Second week: all members use EcoIsland.  •  Surveying ques6onnaire asking behavior modifica6on.  •  Some User’s Comments  –  Sinking island contributes to change their behavior.  –  EcoPoint encourages a user to decorate his/her island.  •  Does not encourage intrinsic mo6va6on.  –  Emission trading is not effec6ve in a short‐term study.  –  5 out of 6 families reported more ac6ons in the second week.   –  Speech bubbles are not useful because texts in the bubbles are too  small to read.  –  A list used for repor6ng is useful to know which ac6vi6es are effec6ve  for reducing CO2 emission.
  • 10. Making the Meaning of   Ambient Persuasive Expression •  Choosing a presenta6on metaphor is important.  –  Does a user need to learn the meaning of metaphors ?  •  The meaning should be understood easily.  –  Clean aquarium and teeth  –  Well‐organized Mona Lisa and bookshelf  •  Incen6ves sa6sfying human needs.  –  Shapes that come with pre‐aaached meanings are more capable  of evoking emo6onal engagement.  Physical incen6ves  •  Psychological Incen6ves  •  Social Incen6ves  •  Economical Incen6ves  •  •  Ambient or Remarkable  –  Need to be ambient, but persuasive  Feedback Control •  Balancing posi6ve and nega6ve feedback  –  Boring and Helplessness  •  Two levels of Feedback Control  –  Short‐term feedback  •  Using various incen6ves  –  Long‐term feedback  •  Showing short‐term and long‐term goals.  •  Showing the effec6veness of behavior modifica6on  •  Changing feedback strategies according to each  phases on behavior modifica6on.  –  Changing the balance of posi6ve and nega6ve feedbacks.  –  Developing Intrinsic and extrinsic mo6va6on.
  • 11. Interac3on Management •  Explicit interac6on to specify a user’s ac6vi6es by her.  –   High value incen6ves are necessary to let a user to no6fy which  ac6vity she is doing now.  –  A user needs to concentrate to no6fy her ac6vi6es.  •  Lightweight interac6on is necessary.  –  It is not easy to analyze human behavior implicitly  and completely.   •  How to balance between implicit and explicit interac6on ?  –  We need to consider the balance between implicit and explicit  interac6on.  •  How to avoid a user’s chea6ng sensors ?  –  It is also important to give incen6ves not cheat sensors.  •  Explaining the Important to achieve the goal and to change  undesirable habits.  Adding End‐User Configurability •  Persuasive systems will be used in different situa6ons and  cultures.  –  Sensing and presenta6ons can be changed by end‐users without knowing  technical issues and long 6me learning.  •  A common infrastructure is necessary to develop configurable  persuasive systems easily.  –  A feeling to use the system easily is more important than actual usability.  –  Document‐based configurable middleware(Ubicomp 2008).  –  Social networks are also important infrastructures for suppor6ng co‐ crea6on.  •  The persuasiveness will become more strong if a user has  empathy on persuasive expressions.  –  Virtual Pets, Friends and families’ photos.  –  A user defined persuasive expressions.
  • 12. Other Ongoing Ac3vi3es  •  Pervasive Deployment  –  Using pervasive displays in public spaces to show  feedback informa6on and integra6ng with  adver6sements.  –  Using the systems without learning how to use them.  •  Moral/Cultural Effects  –  Is it acceptable to change a user’s behavior ?  Thank you!!  Ta suo Nakajjima  tatsuo@dcl.info.waseda.ac.jp