Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
T'12_robotics_Robocalypse
1.
2.
3. # PROBLEM STATEMENT
• The objective is to make a wired/wireless,
manually controlled bot that can immobilize
the opponent’s bot in a one on one
competition.
4. BOT SPECIFICATIONS
• The bot should not exceed the dimension
750mm x 750mm x 1000mm (l x b x h) at any
point during the match. External device used
for control are not included in the size
constraint.
• The weight of bot should not exceed 35kg.
The weight
• of adapters and the remote controller will not
be included in this constraint.
5. Mobility
• All robots must have easily visible and controlled mobility in order to
compete.
• Methods of mobility include:
• Rolling (wheels, tracks or the whole robot).
• Walking (linear actuated legs with no rolling or cam operated motion).
• Shuffling (rotational cam operated legs)
• Ground effect air cushions (hovercrafts)
• Jumping and hopping is not allowed.
• Flying (airfoil using, helium balloons, ornithopters, etc.) is NOT allowed.
6. Bot control requirements
1. Bot can be controlled wirelessly or with wires.
2. In case of wired bot, wires should be stacked into a single
unit and should be slack at every moment of the
competition.
3. All the robots with wireless control should be able to
change frequencies (if required) or coded channels to
prevent any radio conflicts , it may be changed before the
start of the race to avoid frequency interference with
other teams.
4. Remote controls available in market can also be used.
7. POWER SOURCE
1. 220V ac will be supplied and can be directly
used to run the bots. The current usage at
any point of time must not exceed 10 amps.
2. The machine can be powered electrically
only. Use of an IC engine in any form is not
allowed. On board batteries if used, must be
sealed, immobilized-electrolyte types (such as
gel cells, lithium, NiCad, NiMH, or dry cells).
8. WEAPONS
# Robots can have any kind of magnetic weapons, cutters, flippers,
saws, lifting devices, spinning hammers etc. as weapons with
following exceptions and limitations:
• Liquid projectiles.
• Any kind of inflammable liquid.
• Flame-based weapons.
• Any kind of explosive or intentionally ignited solid or potentially
ignitable solid.
• Nets, tape, glue, or any other entanglement device.
• High power magnets or electromagnets or heating devices.
• Radio jamming, tazers, tesla coils, or any other high-voltage device.
• Tethered or un-tethered projectiles.
• Spinning weapons which do not come in contact with the arena at
any point of time are allowed.
9. • Criteria for Victory
• A robot is declared victorious if its opponent is
immobilized.
• A robot will be declared immobile if it cannot display
linear motion of at least one inch in a timed period of
30 seconds. A bot with one side of its drive train
disabled will not be counted out if it can demonstrate
some degree of controlled movement.
• In case both the robots remain mobile after the end of
the round then the winner will be decided subjectively.
• A robot that is deemed unsafe by the judges after the
match has begun will be disqualified and therefore
declared the loser. The match will be immediately
halted and the opponent will be awarded a win.
10. • Points will be given on the basis of aggression, damage, control and strategy
• Aggression – Aggression is judged by the frequency, severity, boldness and
effectiveness of attacks deliberately initiated by the robot against its opponent. If a
robot appears to have accidentally attacked an opponent, that act will not be
considered Aggression.
Control – Control means a robot is able to attack an opponent at its weakest point,
use its weapons in the most effective way, avoid Arena Hazards, and minimize the
damage caused by the opponent or its weapons.
Damage – Through deliberate action, a robot either directly, or indirectly using the
Arena Hazards, reduces the functionality, effectiveness or defensibility of an
opponent. Damage is not considered relevant if a robot inadvertently harms itself.
Also, if a pressure vessel or a rapidly spinning device on a robot fragments, any
damage to the opponent will not be considered "deliberate".
Strategy – The robot exhibits a combat plan that exploits the robot's strengths
against the weaknesses of its opponent. Strategy is also defined as a robot
exhibiting a deliberate defense plan that guards its weaknesses against the
strengths of the opponent. Strategy can also involve using the Arena Hazards to
gain an advantage.
11. General Rules
• If there is any kind of ambiguity in selection of weapon systems,
please clarify the same with the event organizers to avoid further
confusion.
• If the organizers doubt the safety of viewers due to a particular bot,
then that team might be denied participation.
• Each team should be having maximum 6 members. Students of
different institutions are allowed to constitute a team.
• The organizer's reserve the right to change any rule at any time as
they deem fit.
• Change in rules if any will highlighted on the website and notified to
the registered teams.
• Violation of any rule may lead to disqualification.
• Judge’s decision shall be treated as final and binding on all.