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Flowers or a Robot Army?
 Encouraging Awareness &
 Activity with Personal,
     Mobile Displays

                     馬瑱賢


                           1
Reference

 Sunny Consolvo, Predrag Klasnja, David W. McDonald,
 Daniel Avrahami, Jon Froehlich, Louis LeGrand, Ryan
 Libby, Keith Mosher, James A. Landay “Flowers or a
 Robot Army? Encouraging Awareness & Activity with
 Personal, Mobile Displays” Proceedings of the 10th
 international conference on Ubiquitous computing




                                                        2
Outline

 Introduction
 Related Work
 The UbiFit System
 The Three-Month Field Experiment
 Discussion
 Result




                                     3
Introduction

 Mobile phones are becoming increasingly common for
  individuals to carry or wear small, personal displays.
 These always-available displays could be used to
  increase an individual‟s awareness about various
  elements of daily life.
 Awareness about one‟s own behavior is particularly
  useful if one is trying to change behaviors or habits.
 individuals are self-monitoring to change behavior



                                                           4
Introduction

 conducted a three-month field experiment of the system,
  UbiFit, with 28 participants over the winter holiday
  season
 encourage self-monitoring and behavior change through
  (1) the use of stylized representations of behavior
  (2) mobile phones




                                                            5
Related Work

 (1) stylized representations of behavior in nonmobile
 settings to encourage individuals to change their
 behavior
  Breakaway
  Fish„n‟Steps
 (2) mobile phone applications that encourage self-
 monitoring and increase of physical activity
  Houston
  Healthy lifestyle coach



                                                          6
The UbiFit System

 UbiFit targets individuals who have recognized the
  need to incorporate regular physical activity into their
  everyday lives but have not yet done so, at least not
  consistently.
 Consists of three components:
  (1) a glanceable display
  (2) an interactive application
  (3) a fitness device.




                                                             7
UbiFit’s Glanceable Display

 The glanceable display is a stylized, aesthetic image
  that resides on the background screen of the
  individual‟s mobile phone.
 Different types of flowers represent the types of
  activities that the ACSM suggests
  Cardiovascular training (cardio)
  Strength training
  Flexibility training
  Walking



                                                          8
UbiFit’s Glanceable Display

 UbiFit‟s display represents one week‟s worth of
 activities, and goals are set and attained on a per-week
 basis
  Upon meeting a weekly goal: a large butterfly
  three smaller butterflies represent recent goal attainments
  Yellow butterflies : primary weekly goal
  White butterflies : alternate weekly goal was met
 At the end of each week, the display resets to an empty
 garden.


                                                                 9
UbiFit’s Interactive Application

 The interactive application includes details about
 activities inferred by the fitness device and a journal to
 add, edit, or delete information about activities.
  View a daily list of activities performed today and any prior
   day
  Add, edit, or delete activities for today and yesterday
  View progress toward the weekly goal(s)
  Add a comment to the daily activity list
 If the individual has not manually journaled for two
 days, a prompt asks if she has anything to add.


                                                                   10
UbiFit’s Fitness Device

 To automatically infer and transmit information about
  several types of physical activities to the glanceable
  display and interactive application.
 UbiFit employs the Mobile Sensing Platform (MSP)
 The MSP is a pager-sized, battery powered computer
  with sensors chosen to facilitate a wide range of mobile
  sensing applications.
 UbiFit only uses two to infer physical activities in real
  time: the 3-d accelerometer and barometer
 four times per second over Bluetooth
                                                              11
The Three-Month Field Experiment

 The intent of this experiment was systematically
  explore the effectiveness of the glanceable display and
  fitness device components through the use of
  experimental conditions.
 The field experiment was conducted over the winter
  holiday season that is notorious for physical inactivity.




                                                              12
Study Design

 The field experiment included three in-person sessions
 and 12 weeks of in situ use of three versions of UbiFit
  (1) Full System (which included the glanceable display,
   interactive application, and fitness device)
  (2) No Fitness Device (glanceable display and interactive
   application only)
  (3) No Glanceable Display (interactive application and fitness
   device only)




                                                                    13
Participants

 Twenty-eight individuals who were recruited by a market
  research agency participated in the three-month field
  experiment of UbiFit (15 female/13 male, aged 25 to 54).
 All were regular mobile phone users who wanted to
  increase their physical activity.
 Participants were randomly assigned to one of the three
  experimental conditions as follows:
   Full System condition (5 female/5 male)
   No Fitness Device condition (6 female/3 male)
   No Glanceable Display condition (4 female/5 male).
 Eighteen participants set an alternate weekly goal at the
  second session
                                                              14
Result

 performed both quantitative analyses of activity levels
  over the course of the study and a qualitative analysis
  of interview data
 analysis of activity level :
  the total weekly duration of cardio and walking activities
   (Activity Duration)
  the total number of weekly activities, including cardio,
   walking, flexibility, and strength training (Activity Count)




                                                                  15
Effectiveness of the glanceable display

 examining the effect of the availability of the
  Glanceable Display on Activity Duration and Activity
  Count
  participants without the glanceable display that decreased over
   time
  participants who had the glanceable display maintained, on
   average, their activity duration
  A similar trend was found for the effect of this interaction on
   Activity Count although it did not reach statistical significance
 participants who used the glanceable display thought
  that it was an essential component of the system

                                                                       16
The glanceable display vs. turkey,
         pie, and football
 analysis of the effects of activity levels over weeks that
  contained a holiday
  Activity Duration significantly decreased over Holiday Weeks
   for participants who did not have the Glanceable Display
  Activity Duration over Holiday Weeks remained as high as
   during non-holiday weeks for participants who had the
   Glanceable Display




                                                                  17
Frequency and variety of activity

 Over the three months of the field experiment, 1792
  were recorded.
 total number of activities per participant ranged from
  12 to 176, with a mean of 61.1, SD=38.29
 The average number of activities for each participant
  per week ranged from 2.83 to 8, with a mean of 5.04,
  SD=1.2
 walking was the most frequently recorded activity,
  followed by cardio, flexibility, and then strength
  training


                                                           18
Others

 Weight change over the winter holiday season
 Effect of other contextual variables
  the fitness device did not have the same effect as the
   glanceable display
 Metaphors for the glanceable display
  fish- or animal-related themes, sports themes, car themes,
   celestial themes, and forest-related themes, robot theme




                                                                19
Discussion

 participants recorded 60 distinct kinds of activity across
  the five activity types
 itness device did not show the same type of significant
  effects on activity levels as the glanceable display




                                                               20
Conclusion

 This work is novel as it examined the use of a stylized,
  aesthetic representation of behavior on a personal,
  mobile display with the aim of encouraging self-
  monitoring and behavior change.
 Experiment showed that participants who had the
  glanceable display were able to maintain their physical
  activity level over time and on holiday weeks, while the
  level of physical activity for participants in the
  condition who did not have the glanceable display
  dropped significantly.


                                                             21

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Flowers Or A Robot Army Ppt

  • 1. Flowers or a Robot Army? Encouraging Awareness & Activity with Personal, Mobile Displays 馬瑱賢 1
  • 2. Reference  Sunny Consolvo, Predrag Klasnja, David W. McDonald, Daniel Avrahami, Jon Froehlich, Louis LeGrand, Ryan Libby, Keith Mosher, James A. Landay “Flowers or a Robot Army? Encouraging Awareness & Activity with Personal, Mobile Displays” Proceedings of the 10th international conference on Ubiquitous computing 2
  • 3. Outline  Introduction  Related Work  The UbiFit System  The Three-Month Field Experiment  Discussion  Result 3
  • 4. Introduction  Mobile phones are becoming increasingly common for individuals to carry or wear small, personal displays.  These always-available displays could be used to increase an individual‟s awareness about various elements of daily life.  Awareness about one‟s own behavior is particularly useful if one is trying to change behaviors or habits.  individuals are self-monitoring to change behavior 4
  • 5. Introduction  conducted a three-month field experiment of the system, UbiFit, with 28 participants over the winter holiday season  encourage self-monitoring and behavior change through (1) the use of stylized representations of behavior (2) mobile phones 5
  • 6. Related Work  (1) stylized representations of behavior in nonmobile settings to encourage individuals to change their behavior Breakaway Fish„n‟Steps  (2) mobile phone applications that encourage self- monitoring and increase of physical activity Houston Healthy lifestyle coach 6
  • 7. The UbiFit System  UbiFit targets individuals who have recognized the need to incorporate regular physical activity into their everyday lives but have not yet done so, at least not consistently.  Consists of three components: (1) a glanceable display (2) an interactive application (3) a fitness device. 7
  • 8. UbiFit’s Glanceable Display  The glanceable display is a stylized, aesthetic image that resides on the background screen of the individual‟s mobile phone.  Different types of flowers represent the types of activities that the ACSM suggests Cardiovascular training (cardio) Strength training Flexibility training Walking 8
  • 9. UbiFit’s Glanceable Display  UbiFit‟s display represents one week‟s worth of activities, and goals are set and attained on a per-week basis Upon meeting a weekly goal: a large butterfly three smaller butterflies represent recent goal attainments Yellow butterflies : primary weekly goal White butterflies : alternate weekly goal was met  At the end of each week, the display resets to an empty garden. 9
  • 10. UbiFit’s Interactive Application  The interactive application includes details about activities inferred by the fitness device and a journal to add, edit, or delete information about activities. View a daily list of activities performed today and any prior day Add, edit, or delete activities for today and yesterday View progress toward the weekly goal(s) Add a comment to the daily activity list  If the individual has not manually journaled for two days, a prompt asks if she has anything to add. 10
  • 11. UbiFit’s Fitness Device  To automatically infer and transmit information about several types of physical activities to the glanceable display and interactive application.  UbiFit employs the Mobile Sensing Platform (MSP)  The MSP is a pager-sized, battery powered computer with sensors chosen to facilitate a wide range of mobile sensing applications.  UbiFit only uses two to infer physical activities in real time: the 3-d accelerometer and barometer  four times per second over Bluetooth 11
  • 12. The Three-Month Field Experiment  The intent of this experiment was systematically explore the effectiveness of the glanceable display and fitness device components through the use of experimental conditions.  The field experiment was conducted over the winter holiday season that is notorious for physical inactivity. 12
  • 13. Study Design  The field experiment included three in-person sessions and 12 weeks of in situ use of three versions of UbiFit (1) Full System (which included the glanceable display, interactive application, and fitness device) (2) No Fitness Device (glanceable display and interactive application only) (3) No Glanceable Display (interactive application and fitness device only) 13
  • 14. Participants  Twenty-eight individuals who were recruited by a market research agency participated in the three-month field experiment of UbiFit (15 female/13 male, aged 25 to 54).  All were regular mobile phone users who wanted to increase their physical activity.  Participants were randomly assigned to one of the three experimental conditions as follows:  Full System condition (5 female/5 male)  No Fitness Device condition (6 female/3 male)  No Glanceable Display condition (4 female/5 male).  Eighteen participants set an alternate weekly goal at the second session 14
  • 15. Result  performed both quantitative analyses of activity levels over the course of the study and a qualitative analysis of interview data  analysis of activity level : the total weekly duration of cardio and walking activities (Activity Duration) the total number of weekly activities, including cardio, walking, flexibility, and strength training (Activity Count) 15
  • 16. Effectiveness of the glanceable display  examining the effect of the availability of the Glanceable Display on Activity Duration and Activity Count participants without the glanceable display that decreased over time participants who had the glanceable display maintained, on average, their activity duration A similar trend was found for the effect of this interaction on Activity Count although it did not reach statistical significance  participants who used the glanceable display thought that it was an essential component of the system 16
  • 17. The glanceable display vs. turkey, pie, and football  analysis of the effects of activity levels over weeks that contained a holiday Activity Duration significantly decreased over Holiday Weeks for participants who did not have the Glanceable Display Activity Duration over Holiday Weeks remained as high as during non-holiday weeks for participants who had the Glanceable Display 17
  • 18. Frequency and variety of activity  Over the three months of the field experiment, 1792 were recorded.  total number of activities per participant ranged from 12 to 176, with a mean of 61.1, SD=38.29  The average number of activities for each participant per week ranged from 2.83 to 8, with a mean of 5.04, SD=1.2  walking was the most frequently recorded activity, followed by cardio, flexibility, and then strength training 18
  • 19. Others  Weight change over the winter holiday season  Effect of other contextual variables the fitness device did not have the same effect as the glanceable display  Metaphors for the glanceable display fish- or animal-related themes, sports themes, car themes, celestial themes, and forest-related themes, robot theme 19
  • 20. Discussion  participants recorded 60 distinct kinds of activity across the five activity types  itness device did not show the same type of significant effects on activity levels as the glanceable display 20
  • 21. Conclusion  This work is novel as it examined the use of a stylized, aesthetic representation of behavior on a personal, mobile display with the aim of encouraging self- monitoring and behavior change.  Experiment showed that participants who had the glanceable display were able to maintain their physical activity level over time and on holiday weeks, while the level of physical activity for participants in the condition who did not have the glanceable display dropped significantly. 21