Super Bowl Advertising and the Games Within the GameMichael Hunter
A look into why companies do Super Bowl ads, some standout historical ones, and the digital marketing that surrounds the pre-, during-, and post-game ads of the present.
Sorry, but for copyright reasons we do not allow the content o.docxrafbolet0
Sorry, but for copyright reasons we do not allow the content of this site to be printed.
All rights reserved. No part of the content on this site may be reproduced, printed, stored in a retrieval system, or transmitted,
in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written
permission of Kaplan Publishing.
Page 1 of 1
2/11/2015http://kfknowledgebank.kaplan.co.uk/KFKB/Wiki%20Pages/Expected%20...
33l OCTOBER 2007 l International Journal of Sports Marketing & Sponsorship
CASE
STUDY
Super Bowl: a case study of buzz marketing
Keywords
Super Bowl
event marketing
internet advertising
buzz marketing
word of mouth
advertising tools
Executive summary
When it comes to American football, the Super Bowl is
the premier game of the National Football League
(NFL) in the United States. The Super Bowl is
annually the nation’s highest-rated TV programme and
the most watched single-day sporting event. A great
deal of excitement revolves around the game, the half-
time show and the advertisements. The game tends to
have high Nielsen television ratings and on average
80–90 million Americans are tuned into the Super
Bowl at any given moment (Associated Press, 2007).
With consumers more broadband- and wireless-
connected, Super Bowl has become an entertainment
and social extravaganza in its own right, and has
emerged as ‘must watch’ television.
But what happens when the few TV programmes
that traditionally attracted millions of people fall prey
to competition? Despite the hype surrounding the
2006 Winter Olympics, the Games proved no match
for television’s gold medal-winning American Idol.
Given that the sporting environment is moving in
Abstract
In the US, the Super Bowl is annually the nation’s
highest-rated TV programme and the most watched
single-day sporting event. But could the Super Bowl,
like other sporting events that traditionally attracted
millions of people, fall prey to competition? This case
study argues that despite the increasing fragmentation
of viewing audiences, Super Bowl is an event in itself.
The case describes the marketing and social
environment encompassing the Super Bowl, and
addresses the metamorphosis that has helped it
maintain its competitive edge. The study concludes
with a discussion of buzz marketing as a complete
solution for maintaining competitiveness in today’s
sporting environment.
Iris Mohr
Associate Professor, Marketing Department, Tobin College of Business
St John’s University, 8000 Utopia Parkways, Jamaica, NY 11439, US
Tel: +1 718 990 7307
Email: [email protected]
Peer reviewed
34 International Journal of Sports Marketing & Sponsorship l OCTOBER 2007 l
CA
SE
ST
UD
Y
Super Bowl: a case study of buzz marketing
unexpected directions, is it possible that the American
Idol phenomenon could happen to Super Bowl? This
case argues that unlike the Olympics, Super Bowl is
not only about competition between TV networks, the
game itself or about.
With the stadium seats empty and Patriot's parades in full swing, Super Bowl XLIX is officially complete.
For marketers, that means the numbers are in.
With a historic viewership of 114.5 million viewers, the 2015 Super Bowl was the most-watched in history.
115 ads and 265 million Facebook interactions, we've compiled all the most up-to-the-moment numbers from the big game in the world of marketing and social media.
33l OCTOBER 2007 l International Journal of Sports Marketing &.docxgilbertkpeters11344
33l OCTOBER 2007 l International Journal of Sports Marketing & Sponsorship
CASE
STUDY
Super Bowl: a case study of buzz marketing
Keywords
Super Bowl
event marketing
internet advertising
buzz marketing
word of mouth
advertising tools
Executive summary
When it comes to American football, the Super Bowl is
the premier game of the National Football League
(NFL) in the United States. The Super Bowl is
annually the nation’s highest-rated TV programme and
the most watched single-day sporting event. A great
deal of excitement revolves around the game, the half-
time show and the advertisements. The game tends to
have high Nielsen television ratings and on average
80–90 million Americans are tuned into the Super
Bowl at any given moment (Associated Press, 2007).
With consumers more broadband- and wireless-
connected, Super Bowl has become an entertainment
and social extravaganza in its own right, and has
emerged as ‘must watch’ television.
But what happens when the few TV programmes
that traditionally attracted millions of people fall prey
to competition? Despite the hype surrounding the
2006 Winter Olympics, the Games proved no match
for television’s gold medal-winning American Idol.
Given that the sporting environment is moving in
Abstract
In the US, the Super Bowl is annually the nation’s
highest-rated TV programme and the most watched
single-day sporting event. But could the Super Bowl,
like other sporting events that traditionally attracted
millions of people, fall prey to competition? This case
study argues that despite the increasing fragmentation
of viewing audiences, Super Bowl is an event in itself.
The case describes the marketing and social
environment encompassing the Super Bowl, and
addresses the metamorphosis that has helped it
maintain its competitive edge. The study concludes
with a discussion of buzz marketing as a complete
solution for maintaining competitiveness in today’s
sporting environment.
Iris Mohr
Associate Professor, Marketing Department, Tobin College of Business
St John’s University, 8000 Utopia Parkways, Jamaica, NY 11439, US
Tel: +1 718 990 7307
Email: [email protected]
Peer reviewed
34 International Journal of Sports Marketing & Sponsorship l OCTOBER 2007 l
CA
SE
ST
UD
Y
Super Bowl: a case study of buzz marketing
unexpected directions, is it possible that the American
Idol phenomenon could happen to Super Bowl? This
case argues that unlike the Olympics, Super Bowl is
not only about competition between TV networks, the
game itself or about the specific ads, but about the
social dimension of the event – the parties, gatherings
and betting – which made it a shared national
experience. The game and its ancillary festivities
constitute Super Bowl Sunday, which over the years
has become likened to an unofficial American national
holiday. This case study describes the marketing and
social environment encompassing the Super Bowl
sporting event, and addresses its metamorphosis over
the years, which has helped.
The document discusses how digital and social media are changing how people watch sports. It notes that while in-home viewing is still prime, platforms allow fans to interact with thousands online simultaneously. Examples show how leagues like the NBA and teams like Barcelona are partnering with companies to enhance the digital experience. Trends include replacing stadium experiences with interactive online/mobile options, focusing on individual athletes over teams, and using apps to access content on any device.
The Super Bowl and 2014 Sochi Winter Olympics will take place only days apart. Last year's Super Bowl had over 108.5 million viewers, generating $1.85 billion in ad sales over the past decade from over 130 companies. The 2012 London Summer Olympics had 219.4 million American viewers over its 5,535 hours of coverage. Both events generated many tweets, with the Super Bowl getting 24.1 million and the London Olympics over 150 million. The question is which brand, the Super Bowl or the Olympics, has stronger brand metrics and is ultimately more preferred according to the Brand Asset Valuance Consultants data.
The document discusses different generations in the workforce and an incentive platform for rewarding employees. It notes that there are currently four generations co-existing in the workforce for the first time, with each generation having distinct life influences, work tendencies, values, and behaviors. The incentive platform proposes rewarding employees with over 30 million digital products that can be downloaded, including ebooks, music, movies, games, travel booking, and mobile recharging in over 12 languages without logistics. The platform aims to integrate seamlessly into companies' existing portals with personalized branding.
Super Bowl Advertising and the Games Within the GameMichael Hunter
A look into why companies do Super Bowl ads, some standout historical ones, and the digital marketing that surrounds the pre-, during-, and post-game ads of the present.
Sorry, but for copyright reasons we do not allow the content o.docxrafbolet0
Sorry, but for copyright reasons we do not allow the content of this site to be printed.
All rights reserved. No part of the content on this site may be reproduced, printed, stored in a retrieval system, or transmitted,
in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written
permission of Kaplan Publishing.
Page 1 of 1
2/11/2015http://kfknowledgebank.kaplan.co.uk/KFKB/Wiki%20Pages/Expected%20...
33l OCTOBER 2007 l International Journal of Sports Marketing & Sponsorship
CASE
STUDY
Super Bowl: a case study of buzz marketing
Keywords
Super Bowl
event marketing
internet advertising
buzz marketing
word of mouth
advertising tools
Executive summary
When it comes to American football, the Super Bowl is
the premier game of the National Football League
(NFL) in the United States. The Super Bowl is
annually the nation’s highest-rated TV programme and
the most watched single-day sporting event. A great
deal of excitement revolves around the game, the half-
time show and the advertisements. The game tends to
have high Nielsen television ratings and on average
80–90 million Americans are tuned into the Super
Bowl at any given moment (Associated Press, 2007).
With consumers more broadband- and wireless-
connected, Super Bowl has become an entertainment
and social extravaganza in its own right, and has
emerged as ‘must watch’ television.
But what happens when the few TV programmes
that traditionally attracted millions of people fall prey
to competition? Despite the hype surrounding the
2006 Winter Olympics, the Games proved no match
for television’s gold medal-winning American Idol.
Given that the sporting environment is moving in
Abstract
In the US, the Super Bowl is annually the nation’s
highest-rated TV programme and the most watched
single-day sporting event. But could the Super Bowl,
like other sporting events that traditionally attracted
millions of people, fall prey to competition? This case
study argues that despite the increasing fragmentation
of viewing audiences, Super Bowl is an event in itself.
The case describes the marketing and social
environment encompassing the Super Bowl, and
addresses the metamorphosis that has helped it
maintain its competitive edge. The study concludes
with a discussion of buzz marketing as a complete
solution for maintaining competitiveness in today’s
sporting environment.
Iris Mohr
Associate Professor, Marketing Department, Tobin College of Business
St John’s University, 8000 Utopia Parkways, Jamaica, NY 11439, US
Tel: +1 718 990 7307
Email: [email protected]
Peer reviewed
34 International Journal of Sports Marketing & Sponsorship l OCTOBER 2007 l
CA
SE
ST
UD
Y
Super Bowl: a case study of buzz marketing
unexpected directions, is it possible that the American
Idol phenomenon could happen to Super Bowl? This
case argues that unlike the Olympics, Super Bowl is
not only about competition between TV networks, the
game itself or about.
With the stadium seats empty and Patriot's parades in full swing, Super Bowl XLIX is officially complete.
For marketers, that means the numbers are in.
With a historic viewership of 114.5 million viewers, the 2015 Super Bowl was the most-watched in history.
115 ads and 265 million Facebook interactions, we've compiled all the most up-to-the-moment numbers from the big game in the world of marketing and social media.
33l OCTOBER 2007 l International Journal of Sports Marketing &.docxgilbertkpeters11344
33l OCTOBER 2007 l International Journal of Sports Marketing & Sponsorship
CASE
STUDY
Super Bowl: a case study of buzz marketing
Keywords
Super Bowl
event marketing
internet advertising
buzz marketing
word of mouth
advertising tools
Executive summary
When it comes to American football, the Super Bowl is
the premier game of the National Football League
(NFL) in the United States. The Super Bowl is
annually the nation’s highest-rated TV programme and
the most watched single-day sporting event. A great
deal of excitement revolves around the game, the half-
time show and the advertisements. The game tends to
have high Nielsen television ratings and on average
80–90 million Americans are tuned into the Super
Bowl at any given moment (Associated Press, 2007).
With consumers more broadband- and wireless-
connected, Super Bowl has become an entertainment
and social extravaganza in its own right, and has
emerged as ‘must watch’ television.
But what happens when the few TV programmes
that traditionally attracted millions of people fall prey
to competition? Despite the hype surrounding the
2006 Winter Olympics, the Games proved no match
for television’s gold medal-winning American Idol.
Given that the sporting environment is moving in
Abstract
In the US, the Super Bowl is annually the nation’s
highest-rated TV programme and the most watched
single-day sporting event. But could the Super Bowl,
like other sporting events that traditionally attracted
millions of people, fall prey to competition? This case
study argues that despite the increasing fragmentation
of viewing audiences, Super Bowl is an event in itself.
The case describes the marketing and social
environment encompassing the Super Bowl, and
addresses the metamorphosis that has helped it
maintain its competitive edge. The study concludes
with a discussion of buzz marketing as a complete
solution for maintaining competitiveness in today’s
sporting environment.
Iris Mohr
Associate Professor, Marketing Department, Tobin College of Business
St John’s University, 8000 Utopia Parkways, Jamaica, NY 11439, US
Tel: +1 718 990 7307
Email: [email protected]
Peer reviewed
34 International Journal of Sports Marketing & Sponsorship l OCTOBER 2007 l
CA
SE
ST
UD
Y
Super Bowl: a case study of buzz marketing
unexpected directions, is it possible that the American
Idol phenomenon could happen to Super Bowl? This
case argues that unlike the Olympics, Super Bowl is
not only about competition between TV networks, the
game itself or about the specific ads, but about the
social dimension of the event – the parties, gatherings
and betting – which made it a shared national
experience. The game and its ancillary festivities
constitute Super Bowl Sunday, which over the years
has become likened to an unofficial American national
holiday. This case study describes the marketing and
social environment encompassing the Super Bowl
sporting event, and addresses its metamorphosis over
the years, which has helped.
The document discusses how digital and social media are changing how people watch sports. It notes that while in-home viewing is still prime, platforms allow fans to interact with thousands online simultaneously. Examples show how leagues like the NBA and teams like Barcelona are partnering with companies to enhance the digital experience. Trends include replacing stadium experiences with interactive online/mobile options, focusing on individual athletes over teams, and using apps to access content on any device.
The Super Bowl and 2014 Sochi Winter Olympics will take place only days apart. Last year's Super Bowl had over 108.5 million viewers, generating $1.85 billion in ad sales over the past decade from over 130 companies. The 2012 London Summer Olympics had 219.4 million American viewers over its 5,535 hours of coverage. Both events generated many tweets, with the Super Bowl getting 24.1 million and the London Olympics over 150 million. The question is which brand, the Super Bowl or the Olympics, has stronger brand metrics and is ultimately more preferred according to the Brand Asset Valuance Consultants data.
The document discusses different generations in the workforce and an incentive platform for rewarding employees. It notes that there are currently four generations co-existing in the workforce for the first time, with each generation having distinct life influences, work tendencies, values, and behaviors. The incentive platform proposes rewarding employees with over 30 million digital products that can be downloaded, including ebooks, music, movies, games, travel booking, and mobile recharging in over 12 languages without logistics. The platform aims to integrate seamlessly into companies' existing portals with personalized branding.
A dynamic professional sports marketer, Ray Katz has served in various executive positions in leading companies such as The Leverage Agency, Source1 Sports, Optimum Sports, and NFL Properties Inc. Having been featured in various media outlets, Ray Katz recently appeared on Bloomberg’s “Street Smart” segment to discuss Super Bowl ads.
This document outlines a proposal to create a documentary film about the journey of Haiti's homeless football team to the 2011 Homeless World Cup in Paris. The film would follow the team from Haiti and highlight the personal stories of the players to show how the tournament changes lives. If sponsored, the film would be distributed through film festivals and streaming services to promote the Homeless World Cup and the positive impact it has on participants. The proposal provides details on distribution plans, film style, the production team, and goals of telling personal stories and legacy of the event.
The World Cup takes place in Brazil from 12th June- 13th July 2014 and will be a key event for a range of advertisers, the football enthusiast, and the majority of the nation.
Along with the official sponsors and partners, other advertisers can also benefit from one of the world’s major sporting events, and all the excitement and attention that surrounds it.
This document details how Out-of-Home, as a broadcast medium, complements World Cup TV coverage, taps into the mood of the nation and social buzz, and capitalises on the change in consumer behaviour associated with the World Cup.
2014 World Cup Social Media Advertising Guide Brand Networks
Netting 3.2 billion viewers during the 2010 games, the World Cup is the most widely viewed sporting event in existence.
While all eyes will soon be upon Brazil, that's not all they'll be focused on. Social media and TV use continue to converge, as more people are active on the second screen now than ever before. This is especially true for televised sporting events. According to a recent study, people watching sports are 30% more likely to use social media while tuning in than other socially connected TV viewers.
What does this mean for World Cup advertisers? A huge opportunity to score with Facebook and Twitter. To help advertisers set up their social strategy, we've compiled a free guide that breaks down who's going to be tuning into the games this year, and how to best reach them.
Guide to the explosive growth of sport in china 2016Mailman Group
The document discusses the explosive growth of sports in China across 5 key areas:
1) Digital platforms like WeChat and Weibo are hugely popular among sports fans in China and are innovating features like live streaming.
2) Paywalls for premium sports content on IPTV platforms are becoming established with fans increasingly willing to pay for subscriptions.
3) Billions of dollars have been invested in domestic sports through government initiatives and private funds, as well as in overseas clubs and leagues.
4) The Chinese Super League has seen rapid growth and is outspending foreign leagues on transfers, while working to expand its international reach.
5) Chinese fans take great national pride in their domestic teams and athletes
1) Television has had a huge financial impact on sports, driving up the cost of broadcasting rights tremendously since the BBC paid £15,000 for the 1948 Olympics rights.
2) American television networks alone spend around $20 billion annually on sports rights, with deals for events like the Super Bowl costing billions.
3) This influx of money has changed sports by making top athletes among the highest paid entertainers and influencing decisions about league structures and schedules to maximize television exposure and revenue.
The document discusses the global audience and impact of the 2010 FIFA World Cup. Some key points:
1) The World Cup is the #1 ranked TV sport worldwide, drawing large audiences across countries like the UK, South Africa, Spain, and Netherlands.
2) Younger audiences especially engaged with the tournament through online streaming and social media, indicating growth in digital consumption of sports.
3) Major brands saw opportunities through sponsorship but had to be consistent, relevant and tactical to gain benefits in crowded markets during the high-interest event.
The document discusses events from 2011 and predictions for 2012 related to the Super Bowl. In 2011, the Green Bay Packers won Super Bowl XLV which had the largest television viewership ever with 163 million people tuning in. It also discusses the 2011 Volkswagen "The Force" Super Bowl commercial which received nearly 50 million views. For 2012, it predicts that over 100 million people in the US alone will watch the game live and that all 70 commercial spots costing an average of $3.5 million each have been sold, totaling around $250 million in ad revenue. It also notes that the Super Bowl will have its first social media command center to monitor online activity.
Not that the world needs another presentation on social media, but am posting this overview given to the Masters in Sports Management program at the University of Northern Denmark nonetheless. It provides an overview of the growth of social platforms, the impact this has had on the traditional sports media landscape, the imperative for teams and leagues to change to match the tastes of the next generation of sports consumers, and what sports properties must consider when developing a social media strategy.
The document discusses the growth of eSports and its opportunities for business. It notes that eSports has 148 million enthusiasts globally, is a multi-billion dollar industry, and is growing rapidly in viewership and revenue. Major brands and investors are getting involved in eSports through team ownership and sponsorships. The document predicts continued professionalization and mainstream acceptance of eSports in 2017 and beyond.
YMS London 2015: Paris Davies, Pitch International - The Rise of eSports: A g...Voxburner
eSports refers to competitive video gaming. It has grown into a sizable industry that is on track to surpass the music and film industries, driven by millions of fans. The eSports universe ranges from casual gamers to full-time professional players. Major eSports events draw tens of millions of online viewers. The UK eSports sector is approaching the scale of countries like the US and South Korea, with almost 50% of the UK population being regular gamers and over 5 million being eSports fans. eSports presents opportunities for brands to engage with its large, social, and valuable audience, especially younger males.
"An Audience That's All To Play For" - given at MRG Conference in 2010Kantar Media UK
The document discusses the global audience and impact of the 2010 FIFA World Cup:
1) The World Cup has the largest global TV audience of any sport with billions watching worldwide.
2) Fan engagement was high across countries like South Africa, Spain, and the Netherlands which saw record audiences.
3) The US final audience of 23.8 million was the most ever for a soccer game.
4) New technologies like streaming, social media, and smartphones expanded the audience beyond traditional TV and engaged younger fans.
The document discusses the global audience and impact of the 2010 FIFA World Cup:
1) The World Cup has the largest global TV audience of any sport event, reaching billions of viewers worldwide.
2) Fan engagement was high across multiple countries, with record audiences in South Africa, Spain, Netherlands, and the United States.
3) The World Cup audience extended beyond TV to online streaming and social media, with a large increase in online traffic, tweets, Facebook posts, and smartphone use during matches.
4) Sponsorship opportunities around the World Cup are significant but competitive, with brand awareness and favorable perceptions increasing for sponsors who executed relevant and consistent campaigns.
Catch any of the Olympics this summer?
Miss the commentary on the coverage?
Scan the social media platforms for trends and insights?
FLTR Olympics is the first of our monthly FLTR reports, which will represent our filter, or take, on what’s important, particularly as it relates to how brands and technology connect with people.
“Faster, Higher, Stronger”—the Olympic motto—could very well encapsulate the insights we gained from what became the largest brand and technology spectacle to date.
How to Generate Add to Calendar Link using Cal.etYared Ayalew
Cal.et is a free tool that helps you create “Add to Calendar” links for your events. It supports popular calendar platforms like Google, Apple, Outlook, Yahoo, and Office365. Users can generate short, shareable URLs, customize event details, and even create QR codes for easy access. It’s ideal for embedding event links in emails, websites, and social media, making it easier for participants to save event information directly to their calendars.
A dynamic professional sports marketer, Ray Katz has served in various executive positions in leading companies such as The Leverage Agency, Source1 Sports, Optimum Sports, and NFL Properties Inc. Having been featured in various media outlets, Ray Katz recently appeared on Bloomberg’s “Street Smart” segment to discuss Super Bowl ads.
This document outlines a proposal to create a documentary film about the journey of Haiti's homeless football team to the 2011 Homeless World Cup in Paris. The film would follow the team from Haiti and highlight the personal stories of the players to show how the tournament changes lives. If sponsored, the film would be distributed through film festivals and streaming services to promote the Homeless World Cup and the positive impact it has on participants. The proposal provides details on distribution plans, film style, the production team, and goals of telling personal stories and legacy of the event.
The World Cup takes place in Brazil from 12th June- 13th July 2014 and will be a key event for a range of advertisers, the football enthusiast, and the majority of the nation.
Along with the official sponsors and partners, other advertisers can also benefit from one of the world’s major sporting events, and all the excitement and attention that surrounds it.
This document details how Out-of-Home, as a broadcast medium, complements World Cup TV coverage, taps into the mood of the nation and social buzz, and capitalises on the change in consumer behaviour associated with the World Cup.
2014 World Cup Social Media Advertising Guide Brand Networks
Netting 3.2 billion viewers during the 2010 games, the World Cup is the most widely viewed sporting event in existence.
While all eyes will soon be upon Brazil, that's not all they'll be focused on. Social media and TV use continue to converge, as more people are active on the second screen now than ever before. This is especially true for televised sporting events. According to a recent study, people watching sports are 30% more likely to use social media while tuning in than other socially connected TV viewers.
What does this mean for World Cup advertisers? A huge opportunity to score with Facebook and Twitter. To help advertisers set up their social strategy, we've compiled a free guide that breaks down who's going to be tuning into the games this year, and how to best reach them.
Guide to the explosive growth of sport in china 2016Mailman Group
The document discusses the explosive growth of sports in China across 5 key areas:
1) Digital platforms like WeChat and Weibo are hugely popular among sports fans in China and are innovating features like live streaming.
2) Paywalls for premium sports content on IPTV platforms are becoming established with fans increasingly willing to pay for subscriptions.
3) Billions of dollars have been invested in domestic sports through government initiatives and private funds, as well as in overseas clubs and leagues.
4) The Chinese Super League has seen rapid growth and is outspending foreign leagues on transfers, while working to expand its international reach.
5) Chinese fans take great national pride in their domestic teams and athletes
1) Television has had a huge financial impact on sports, driving up the cost of broadcasting rights tremendously since the BBC paid £15,000 for the 1948 Olympics rights.
2) American television networks alone spend around $20 billion annually on sports rights, with deals for events like the Super Bowl costing billions.
3) This influx of money has changed sports by making top athletes among the highest paid entertainers and influencing decisions about league structures and schedules to maximize television exposure and revenue.
The document discusses the global audience and impact of the 2010 FIFA World Cup. Some key points:
1) The World Cup is the #1 ranked TV sport worldwide, drawing large audiences across countries like the UK, South Africa, Spain, and Netherlands.
2) Younger audiences especially engaged with the tournament through online streaming and social media, indicating growth in digital consumption of sports.
3) Major brands saw opportunities through sponsorship but had to be consistent, relevant and tactical to gain benefits in crowded markets during the high-interest event.
The document discusses events from 2011 and predictions for 2012 related to the Super Bowl. In 2011, the Green Bay Packers won Super Bowl XLV which had the largest television viewership ever with 163 million people tuning in. It also discusses the 2011 Volkswagen "The Force" Super Bowl commercial which received nearly 50 million views. For 2012, it predicts that over 100 million people in the US alone will watch the game live and that all 70 commercial spots costing an average of $3.5 million each have been sold, totaling around $250 million in ad revenue. It also notes that the Super Bowl will have its first social media command center to monitor online activity.
Not that the world needs another presentation on social media, but am posting this overview given to the Masters in Sports Management program at the University of Northern Denmark nonetheless. It provides an overview of the growth of social platforms, the impact this has had on the traditional sports media landscape, the imperative for teams and leagues to change to match the tastes of the next generation of sports consumers, and what sports properties must consider when developing a social media strategy.
The document discusses the growth of eSports and its opportunities for business. It notes that eSports has 148 million enthusiasts globally, is a multi-billion dollar industry, and is growing rapidly in viewership and revenue. Major brands and investors are getting involved in eSports through team ownership and sponsorships. The document predicts continued professionalization and mainstream acceptance of eSports in 2017 and beyond.
YMS London 2015: Paris Davies, Pitch International - The Rise of eSports: A g...Voxburner
eSports refers to competitive video gaming. It has grown into a sizable industry that is on track to surpass the music and film industries, driven by millions of fans. The eSports universe ranges from casual gamers to full-time professional players. Major eSports events draw tens of millions of online viewers. The UK eSports sector is approaching the scale of countries like the US and South Korea, with almost 50% of the UK population being regular gamers and over 5 million being eSports fans. eSports presents opportunities for brands to engage with its large, social, and valuable audience, especially younger males.
"An Audience That's All To Play For" - given at MRG Conference in 2010Kantar Media UK
The document discusses the global audience and impact of the 2010 FIFA World Cup:
1) The World Cup has the largest global TV audience of any sport with billions watching worldwide.
2) Fan engagement was high across countries like South Africa, Spain, and the Netherlands which saw record audiences.
3) The US final audience of 23.8 million was the most ever for a soccer game.
4) New technologies like streaming, social media, and smartphones expanded the audience beyond traditional TV and engaged younger fans.
The document discusses the global audience and impact of the 2010 FIFA World Cup:
1) The World Cup has the largest global TV audience of any sport event, reaching billions of viewers worldwide.
2) Fan engagement was high across multiple countries, with record audiences in South Africa, Spain, Netherlands, and the United States.
3) The World Cup audience extended beyond TV to online streaming and social media, with a large increase in online traffic, tweets, Facebook posts, and smartphone use during matches.
4) Sponsorship opportunities around the World Cup are significant but competitive, with brand awareness and favorable perceptions increasing for sponsors who executed relevant and consistent campaigns.
Catch any of the Olympics this summer?
Miss the commentary on the coverage?
Scan the social media platforms for trends and insights?
FLTR Olympics is the first of our monthly FLTR reports, which will represent our filter, or take, on what’s important, particularly as it relates to how brands and technology connect with people.
“Faster, Higher, Stronger”—the Olympic motto—could very well encapsulate the insights we gained from what became the largest brand and technology spectacle to date.
Similar to Super Bowl Ads - The Digital Game Within the Game (Within the Game) (20)
How to Generate Add to Calendar Link using Cal.etYared Ayalew
Cal.et is a free tool that helps you create “Add to Calendar” links for your events. It supports popular calendar platforms like Google, Apple, Outlook, Yahoo, and Office365. Users can generate short, shareable URLs, customize event details, and even create QR codes for easy access. It’s ideal for embedding event links in emails, websites, and social media, making it easier for participants to save event information directly to their calendars.
From Subreddits To Search: Maximizing Your Brand's Impact On RedditSearch Engine Journal
The search landscape is undergoing a seismic shift, and Reddit is at the epicenter. Google's Helpful Content Update and its $60 million deal with Reddit, coupled with OpenAI's partnership, have catapulted Reddit's real-time content to unprecedented heights.
Check out this insightful webinar exploring the newfound importance of Reddit in the digital marketing landscape. Learn how these changes make Reddit an essential platform for getting your brand and content in front of evolving search audiences.
You’ll hear:
- The evolution of Reddit as a major influencer on SERPS over the years.
- The impact of recent changes and partnerships on Reddit’s place in search.
- A comprehensive look at Reddit, how it works, and how to approach it.
- Unique engagement opportunities presented by Reddit.
With Brent Csutoras, a Reddit expert with over 18 years of experience on the platform, we’ll delve into the intricacies of Reddit's communities, known as Subreddits, and how to leverage their power without compromising authenticity or violating community guidelines in the age of AI-driven search experiences.
Don't miss this opportunity to stay ahead of the curve and leverage Reddit for your brand's success.
The advent of AI offers marketers unprecedented opportunities to craft personalized and engaging customer experiences, evolving customer engagements from one-sided conversations to interactive dialogues. By leveraging AI, companies can now engage in meaningful dialogues with customers, gaining deep insights into their preferences and delivering customized solutions.
Susan will present case studies illustrating AI's application in enhancing customer interactions across diverse sectors. She'll cover a range of AI tools, including chatbots, voice assistants, predictive analytics, and conversational marketing, demonstrating how these technologies can be woven into marketing strategies to foster personalized customer connections.
Participants will learn about the advantages and hurdles of integrating AI in marketing initiatives, along with actionable advice on starting this transformation. They will understand how AI can automate mundane tasks, refine customer data analysis, and offer personalized experiences on a large scale.
Attendees will come away with an understanding of AI's potential to redefine marketing, equipped with the knowledge and tactics to leverage AI in staying competitive. The talk aims to motivate professionals to adopt AI in enhancing their CX, driving greater customer engagement, loyalty, and business success.
In this humorous and data-heavy Master Class, join us in a joyous celebration of life honoring the long list of SEO tactics and concepts we lost this year. Remember fondly the beautiful time you shared with defunct ideas like link building, keyword cannibalization, search volume as a value indicator, and even our most cherished of friends: the funnel. Make peace with their loss as you embrace a new paradigm for organic content: Pillar-Based Marketing. Along the way, discover that the results that old SEO and all its trappings brought you weren’t really very good at all, actually.
In this respectful and life-affirming service—erm, session—join Ryan Brock (Chief Solution Officer at DemandJump and author of Pillar-Based Marketing: A Data-Driven Methodology for SEO and Content that Actually Works) and leave with:
• Clear and compelling evidence that most legacy SEO metrics and tactics have slim to no impact on SEO outcomes
• A major mindset shift that eliminates most of the metrics and tactics associated with SEO in favor of a single metric that defines and drives organic ranking success
• Practical, step-by-step methodology for choosing SEO pillar topics and publishing content quickly that ranks fast
Advanced Storytelling Concepts for MarketersEd Shimp
Every marketer knows you’re supposed to tell a story, but do you know how to tell a story? Do you know why you’re supposed to tell a story? Do you even truly know what a story is? While many marketing presentations emphasize the value of mythic storytelling, the nuts and bolts of actually constructing a story are never explored.
The goal of marketing may be to achieve specific KPIs that drive sales, which is very objective, but the top of the marketing funnel requires a softer approach. In our data-driven results-oriented fast-paced world, marketers must quantify results, but those results will never be achieved unless prospects are first approached with humanity.
There is a common misunderstanding that the so-called “soft skills” of marketing such as language and art are unmeasurable and subjective, but while the objective measures of market research are merely 100 years old, the rules of aesthetics have been perfected over the last 2,500 years.
Great story construction is a skill that requires significant knowledge and practice. This presentation will be a review of the ancient art of story construction.
We will discuss:
• Rhetoric – The art of effective communication
• The Socratic Method – You cannot teach, but you can persuade people to learn
• Plato’s Cave – You sell products, but you market ideas
• Aristotle’s Six Dramatic Elements – The secret recipe for marketing stories
This is for senior marketers who are tasked with creating effective narratives or guiding others in the process. By the end of the session, attendees will have gained the knowledge needed to work storytelling into all phases of the buyer’s journey.
Efficient Website Management for Digital Marketing ProsLauren Polinsky
Learn how to optimize website projects, leverage SEO tactics effectively, and implement product-led marketing approaches for enhanced digital presence and ROI.
This session is your key to unlocking the secrets of successful digital marketing campaigns and maximizing your business's online potential.
Actionable tactics you can apply after this session:
- Streamlined Website Management: Discover techniques to streamline website development, manage day-to-day operations efficiently, and ensure smooth project execution.
- Effective SEO Practices: Gain valuable insights into optimizing your website for search engines, improving visibility, and driving organic traffic to your digital assets.
- Leverage Product-Led Marketing: Explore strategies for incorporating product-led marketing principles into your digital marketing efforts, enhancing user engagement and driving conversions.
Don't miss out on this opportunity to elevate your digital marketing game and achieve tangible results!
Conferences like DigiMarCon provide ample opportunities to improve our own marketing programs by learning from others. But just because everyone is jumping on board with the latest idea/tool/metric doesn’t mean it works – or does it? This session will examine the value of today’s hottest digital marketing topics – including AI, paid ads, and social metrics – and the truth about what these shiny objects might be distracting you from.
Key Takeaways:
- How NOT to shoot your digital program in the foot by using flashy but ineffective resources
- The best ways to think about AI in connection with digital marketing
- How to cut through self-serving marketing advice and engage in channels that truly grow your business
Did you know that while 50% of content on the internet is in English, English only makes up 26% of the world’s spoken language? And yet 87% of customers won’t buy from an English only website.
Uncover the immense potential of communicating with customers in their own language and learn how translation holds the key to unlocking global growth. Join Smartling CEO, Bryan Murphy, as he reveals how translation software can streamline the translation process and seamlessly integrate into your martech stack for optimal efficiency. And that's not all – he’ll also share some inspiring success stories and practical tips that will turbocharge your multilingual marketing efforts!
Key takeaways:
1. The growth potential of reaching customers in their native language
2. Tips to streamline translation with software and integrations to your tech stack
3. Success stories from companies that have increased lead generation, doubled revenue, and more with translation
Mindfulness Techniques Cultivating Calm in a Chaotic World.pptxelizabethella096
In today’s fast-paced world, stress and anxiety have become common companions for many. With constant connectivity and an unending stream of information, finding moments of peace can seem like an insurmountable challenge. However, mindfulness techniques offer a beacon of calm amidst the chaos, helping individuals to center themselves and find balance. These practices, rooted in ancient traditions and supported by modern science, are accessible to everyone and can profoundly impact mental and emotional well-being.
Basic Management Concepts., “Management is the art of getting things done thr...DilanThennakoon
The managers achieve organizational objectives by getting work from
others and not performing in the tasks themselves.
Management is an art and science of getting work done through people.
It is the process of giving direction and controlling the various activities
of the people to achieve the objectives of an organization Management is a universal process in all organized, social and economic activities. Wherever
there is human activity there is management.
Management is a vital aspect of the economic life of man, which is an organized group activity. A
central directing and controlling agency is indispensable for a business concern. The productive
resources –material, labour, capital etc. are entrusted to the organizing skill, administrative ability
and enterprising initiative of the management. Thus, management provides leadership to a
business enterprise. Without able managers and effective managerial leadership the resources of
production remain merely resources and never become production. Management occupies such an
important place in the modern world that the welfare of the people and the destiny of the country
are very much influenced by it.
1.2 MEANING OF MANAGEMENT
Management is a technique of extracting work from others in an integrated and co-ordinated
manner for realizing the specific objectives through productive use of material resources.
Mobilising the physical, human and financial resources and planning their utilization for business
operations in such a manner as to reach the defined goals can be benefited to as management.
1.3 DEFINITION OF MANAGEMENT
Management may be defined in many different ways. Many eminent authors on the subject have
defined the term "management". Some of these definitions are reproduced below:
In the words of George R Terry - "Management is a distinct process consisting of planning,
organising, actuating and controlling performed to determine and accomplish the objectives by the
use of people and resources".
According to James L Lundy - "Management is principally the task of planning, co¬ordinating,
motivating and controlling the efforts of others towards a specific objective",
In the words of Henry Fayol - "To manage is to forecast and to plan, to organise, to command, to
co-ordinate and to control".
According to Peter F Drucker - "Management is a multipurpose organ that manages a business and
manages managers and manages worker and work".
In the words of J.N. Schulze - "Management is the force which leads, guides and directs an
organisation in the accomplishment of a pre-determined object".
In the words of Koontz and O'Donnel - "Management is defined as the creation and maintenance
of an internal environment in an enterprise where individuals working together in groups can
perform efficiently and effectively towards the attainment of group goals".
According to Ordway Tead - "Management is the process and agency which directs and guides the
operations of an organisation in realising of established aim
AI Best Practices for Marketing HUG June 2024Amanda Farrell
During this presentation, the Nextiny marketing team reviews best practices when adopting generative AI into content creation. Join our HUG community to register for more events https://events.hubspot.com/sarasota/
The Strategic Impact of Storytelling in the Age of AI
In the grand tapestry of marketing, where algorithms analyze data and artificial intelligence predicts trends, one essential thread remains constant — the timeless art of storytelling. As we stand on the precipice of a new era driven by AI, join me in unraveling the narrative alchemy that transforms brands from mere entities into captivating tales that resonate across the digital landscape. In this exploration, we will discover how, in the face of advancing technology, the human touch of a well-crafted story becomes not just a marketing tool but the very essence that breathes life into brands and forges lasting connections with our audience.
INTRODUCTION TO SEARCH ENGINE OPTIMIZATION (SEO).pptxGiorgio Chiesa
This presentation is recommended for those who want to know more about SEO. It explains the main theoretical and practical aspects that influence the positioning of websites in search engines.
Boost Your Instagram Views Instantly Proven Free Strategies.pptxInstBlast Marketing
Join Performance Car Exclusive to drive the finest supercars, engineered with advanced materials and cutting-edge technology for peak performance.
https://instblast.com/instagram/free-instagram-views
3. Cost
Has increased nearly every
year, and includes more
than just the air time:
:30 media $5M
Production: $1-5M
Future media: $5M+
TOTAL: $10-15M+
3
Source: Wall Street Journal
7. Benefits
The One Mass U.S.
TV Audience Left
While TV viewing is in
decline, all but 3 of the
20 most-watched shows
ever are Super Bowls.
Source: Wikipedia
7
8. The 2018 Super Bowl
was watched by more
than 3x the number of
people than the top
non-football-related
program. 8
Source: Wall Street Journal
9. Global
Viewership
1. Beijing Olympics Opening Ceremony (2008) 2,000M
2. FIFA World Cup Final (2014) 1,000M
2. Rescue of Chilean Miners (2010) 1,000M
4. First Man on the Moon (1969) 500M
5. Elvis Aloha from Hawaii (1973) 450M
6. Cricket World Cup Semi Final (2011) 400M
7. Royal Wedding: William & Kate (2011) 350M
8. China Spring Festival Gala (2014) 300M
9. JFK’s Funeral (1963) 180M
9
Source: Wikipedia
22. Pre-Game
Nearly half of this year’s
ads have already been
released, press-released,
and social media’d.
22
23. In-Game
Huffington Post
proclaimed that “one of
the most buzz-worthy ads
of the Super Bowl on
Sunday wasn’t even a
commercial – it was a
mere tweet from Oreo
during the blackout.”
Source: TheDrum.com, 2016
23
24. Post-Game
Old Spice’s ”The Man
Your Man Could Smell
Like” ad has 50
million YouTube views,
50% from after its
2011 airing.
24