The document discusses scenario-based design, which involves creating narrative descriptions of envisioned usage scenarios to guide the development of a system. Key points:
- Scenarios describe settings, actors, goals, actions, events, and objects to vividly capture potential human-computer interactions without detailing interfaces.
- A simple example contrasts three scenarios of a club member interacting online in different ways.
- Scenarios are useful early in design to explore possibilities and focus on usability rather than committing to specific solutions or interfaces.