The document discusses the 80Days project, which aims to develop the foundations for commercially successful digital educational games. It does this by combining adaptive educational technology from the ELEKTRA project with interactive digital storytelling from the INSCAPE project. Some key challenges identified include interfacing adaptive learning, storytelling and game engines, intuitive authoring tools, and reducing production costs. The project explores ways to merge storytelling concepts and learning theories to create engaging game narratives that also support learning.
Blogs 101: Organization and Revenue StreamsErica Swallow
A brief overview of how established blogs (such as Mashable) are organized and how they generate revenue.
This overview was presented to a class of students at LIM College on February 8, 2010.
10 Lesser Known Social Platforms and How Businesses Can Use ThemErica Swallow
As social platforms advance and users adopt new networking and sharing habits based on evolving needs and desires, brands continue to push the envelope in introducing interactive social campaigns using these ever-evolving technologies.
Some of the most innovative brands have already begun to experiment with lesser known social platforms to cater to targeted audiences and test the grounds with new types of advertising models. Many of these campaigns are pure trial-and-error efforts to see what works and what doesn’t works, and there certainly aren’t any one-size-fits-all solutions out there.
At the Social Marketers Summit in Prague, I recently spoke on 10 of the most intriguing, but lesser known, location-based, Q&A, press and microblogging social platforms out there and how more businesses can start using them.
Applying Best Practices in Digital Marketing to Drive Social Change #SIS13Adam Hirsch
Presentation for a workshop I led at the Social Innovation Summit (NYC).
This deck focuses on an interactive session around a "A Digital Marketing and Communications Timeline Worksheet"
and
5 Digital Marketing Trends To Jump On (Before It’s too late)
*This deck can be viewed alone, but really is meant for attendees of the session who heard the "talk track" as a take home.
Six Social Media Tips for Traditional MediaErica Swallow
This presentation on "6 Social Media Tips for Traditional Media" was presented by Erica Swallow on Friday, June 25, 2010 at Social Media Brasil (http://www.socialmediabrasil.com.br/), the largest social media conference in Brazil.
The presentation cover six tips that online publishers should consider when implementing a new social media strategy or improving upon an existing strategy.
Questions? Find Erica on Twitter at http://twitter.com/ericaswallow.
Blogs 101: Organization and Revenue StreamsErica Swallow
A brief overview of how established blogs (such as Mashable) are organized and how they generate revenue.
This overview was presented to a class of students at LIM College on February 8, 2010.
10 Lesser Known Social Platforms and How Businesses Can Use ThemErica Swallow
As social platforms advance and users adopt new networking and sharing habits based on evolving needs and desires, brands continue to push the envelope in introducing interactive social campaigns using these ever-evolving technologies.
Some of the most innovative brands have already begun to experiment with lesser known social platforms to cater to targeted audiences and test the grounds with new types of advertising models. Many of these campaigns are pure trial-and-error efforts to see what works and what doesn’t works, and there certainly aren’t any one-size-fits-all solutions out there.
At the Social Marketers Summit in Prague, I recently spoke on 10 of the most intriguing, but lesser known, location-based, Q&A, press and microblogging social platforms out there and how more businesses can start using them.
Applying Best Practices in Digital Marketing to Drive Social Change #SIS13Adam Hirsch
Presentation for a workshop I led at the Social Innovation Summit (NYC).
This deck focuses on an interactive session around a "A Digital Marketing and Communications Timeline Worksheet"
and
5 Digital Marketing Trends To Jump On (Before It’s too late)
*This deck can be viewed alone, but really is meant for attendees of the session who heard the "talk track" as a take home.
Six Social Media Tips for Traditional MediaErica Swallow
This presentation on "6 Social Media Tips for Traditional Media" was presented by Erica Swallow on Friday, June 25, 2010 at Social Media Brasil (http://www.socialmediabrasil.com.br/), the largest social media conference in Brazil.
The presentation cover six tips that online publishers should consider when implementing a new social media strategy or improving upon an existing strategy.
Questions? Find Erica on Twitter at http://twitter.com/ericaswallow.
Mashable Case-Study - Media & Advertising for the Connected GenerationKirsty Donovan
The Chief Strategy Officer at Mashable gives an overview of their humble beginnings, as well as how they used technology & social media to create valuable content that was shareable. For the full video to go with the slides, follow this link: http://bit.ly/1TvrIlc
Introduction to Intalio|Create, the most modern application to build applications rapidly for deployment in public clouds, private clouds and behind-the-firewall.
IB Business and Management (Standard Level)
All material taken from the IB Business and Management Textbook:
"Business and Management", Paul Hoang, IBID Press, Victoria, 2007
Leveraging A Wiki To Enhance Virtual Collaboration In The Emergency DomainConnie White
In a crisis situation, critical success factors include good preparedness, the availability of
trustworthy information and reliable people, and the responders' ability to improvise with the available, functioning tools. Wikis can be used as collaborative group support systems to support these activities, especially for communities of practice that must operate as high reliability organizations. The advantages of using a wiki are especially beneficial in volatile environments, such as those in the emergency domain, where critical real-time decision making is required. An international wiki - emergenciWiki.org - has been created and is being used by both practitioners and academics. The conclusions include that wiki features and functionality, which are important for safetycritical work, should add a minimum of bureaucratic overhead while helping to establish trust and a sense of purpose and community among the users, strengthening each individual user's accountability for their actions, or easing the evaluation of information reliability. (*note emergenciWiki.org project is over)
Crowdfunding: De bank buitenspel?
Keynote presentatie tijdens innovatiesessie Rabobank Nederland over de kansen voor banken en financiele instellingen met crowdfunding.
- Algemene introductie van Crowdfunding
- Voorbeelden in binnen- en buitenland
- Omvang van de markt
- Businessmodellen
- Succesvolle campagnes
- Wet en regelgeving rond crowdfunding
- Kansen voor banken met Crowdfunding
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Mashable Case-Study - Media & Advertising for the Connected GenerationKirsty Donovan
The Chief Strategy Officer at Mashable gives an overview of their humble beginnings, as well as how they used technology & social media to create valuable content that was shareable. For the full video to go with the slides, follow this link: http://bit.ly/1TvrIlc
Introduction to Intalio|Create, the most modern application to build applications rapidly for deployment in public clouds, private clouds and behind-the-firewall.
IB Business and Management (Standard Level)
All material taken from the IB Business and Management Textbook:
"Business and Management", Paul Hoang, IBID Press, Victoria, 2007
Leveraging A Wiki To Enhance Virtual Collaboration In The Emergency DomainConnie White
In a crisis situation, critical success factors include good preparedness, the availability of
trustworthy information and reliable people, and the responders' ability to improvise with the available, functioning tools. Wikis can be used as collaborative group support systems to support these activities, especially for communities of practice that must operate as high reliability organizations. The advantages of using a wiki are especially beneficial in volatile environments, such as those in the emergency domain, where critical real-time decision making is required. An international wiki - emergenciWiki.org - has been created and is being used by both practitioners and academics. The conclusions include that wiki features and functionality, which are important for safetycritical work, should add a minimum of bureaucratic overhead while helping to establish trust and a sense of purpose and community among the users, strengthening each individual user's accountability for their actions, or easing the evaluation of information reliability. (*note emergenciWiki.org project is over)
Crowdfunding: De bank buitenspel?
Keynote presentatie tijdens innovatiesessie Rabobank Nederland over de kansen voor banken en financiele instellingen met crowdfunding.
- Algemene introductie van Crowdfunding
- Voorbeelden in binnen- en buitenland
- Omvang van de markt
- Businessmodellen
- Succesvolle campagnes
- Wet en regelgeving rond crowdfunding
- Kansen voor banken met Crowdfunding
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
Steg08 80 Days Sharenet
1. 80Days: Melding Adaptive Educational Technology
and Adaptive, Interactive (Digital) Storytelling
in Digital Educational Games
Dr. Stefan Göbel Dr. Michael D. Kickmeier-Rust
Digital Storytelling Prof. Dr. Dietrich Albert
www.zgdv.de/distel ? Dept. of Psychology
stefan.goebel@zgdv.de University of Graz
+49(0)6151.155.632
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(1)
Structure
Level 0: State-of-the Art Game-Based Learning, ELEKTRA
Level 1: 80Days – Motivation, goals
Level 2: Interactive Digital Storytelling,
INSCAPE
Level 3: 80Days – Status, results
& challenges
Discussion
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(2)
1
2. LEVEL 01
Ready?
GO!
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(3)
80Days – Motivation and goals
80Days strives for the (re-)evolution of educational
technology based on computer games.
The long-term vision is to make learning as appealing as
gaming, or in other words, to utilize a certain amount of
time that is spent on gaming for learning.
The European research project 80Days – inspired by Jules
Verne‘s novel „Around the world in eighty days“ – aims at
developing the necessary psycho-pedagogical and
technological foundations for (also commercially)
successful digital educational games (DEG‘s).
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(4)
2
3. 80Days – Motivation and goals
ELEKTRA results (external perspective)
– Profound theory, methods and concepts
– Prototype DEG
Possible improvements
– Evaluation/Benefit?
– Usability & user experience, economy
– Content creation, authoring?
– Interactive Storytelling, macro adaptivity?
Idea: 80Days = Elektra‘ + Interactive
Digital Storytelling
(INSCAPE‘)
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(5)
GO!
Ready?
LEVEL 02
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(6)
3
4. Interactive Digital Storytelling
Example „Titanic“
Story
– True Story & fiction
Characters
Suspense, dramaturgy
– Story model: 3 act model
– Hollywood (Film) model
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(7)
Interactive Digital Storytelling
Idea
– Stories as instrument for (interactive) transmission of content,
knowledge and incidents (real and fictive)
– Usage of digital, interactive media
Goal
– Fascinate/engage users
– Support authors
Issues
– Cost-benefit ratio: Content, Content Production, Benefit ?
– Evaluation (User Experience) better learning ?
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(8)
4
5. GEIST (engl.: ghost)
Explorative
learning experience
Interactive Digital
Storytelling
– „Propp model“
Technology
– VR/AR
– GEO/GIS/LBS
Content
– Multimedia-DB
(30 years war)
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(9)
Geist
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(10)
5
6. art-E-fact
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(11)
INSCAPE (EU, FP6, IP)
Interactive Storytelling for Creative People
– Simulation & Training, Edutainment, Animation & Cartoons
– iTV, Business & Marketing, Life Performance
14 partners: Research, Technlogy Provider & End-Users
Authoring Tool & run-time system
www.inscapers.com
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(12)
6
7. INSCAPE
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(13)
INSCAPE – Data Integration
Content Production INSCAPE
– Flash, Photoshop, CS3, Mandatory plug-ins Optional plug-ins
Advanced
Blender, 3DS, Maya Core
Creators
– CMS, Archive
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(14)
7
8. Story Control, optimisation
Story Pacing
Strategies + Policies
Story Engine
User interaction
Context
„free scenes“
Narrative Paradox
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(15)
Descriptive Story Format
ICML: INSCAPE ML
Main elements
– ICML_Content
– ICML_Story
– ICML_Strategies
– ICML_Wiring
XML based
– standardisation ?
Web3D (X3D)
+ gaming + learning model
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(16)
8
9. Ready?
GO!
LEVEL 03
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(17)
80Days – Melding ELEKTRA + INSCAPE
INSCAPE
Mandatory plug-ins Optional plug-ins
Advanced
Creators
Core
ELEKTRA: Focus on DEG INSCAPE: Focus on authoring + IS
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(18)
9
10. Challenges, first results and open issues
Interfacing adaptive learning, storytelling and game engine
Theory & Development
High-level architecture
Game Design
Narrative paradox
Intuitive authoring
for non-programmers
Cost reduction
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(19)
80Days – Architecture, high level vs. Elektra
80Days
Elektra
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(20)
10
11. Game Design – Story Model
Story Models discussed: Aristotele, Field, Propp, McKee ..
Hero‘s Journey by J. Campbell/C. Vogler
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(21)
Game Design – Story Model: Hero‘s Journey
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(22)
11
12. Game Design – Story(board)
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(23)
Storytelling & Learning
Melding Storytelling and
Learning concepts
Plot structures (story models)
– Story Plot
Knowledge spaces (CbKST)
– Competency Space
(automatic created) game paths?
– Story Graph
– Rules (Sea of patterns..)
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(24)
12
13. Storytelling & Gaming – Narrative Paradox
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(25)
Insert Coin
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(26)
13
14. Summary
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(27)
Storytelling & Gaming
„I‘m no prophet. But looking back over the past ten years,
and delighting in the improvements in tools for content
creation, I‘m confident tools will become ever more
polished and accessible. And I dream conventions for
game storytelling will evolve and mature… so we don‘t
have to reinvent the wheel every time we get an idea for
a game.“
Quelle: Ken Rolston,
Authoring tools, Big Huge Games,
middleware, GCDC Questionaire 2007
cost reduction..
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
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14
15. References
www.eightydays.eu (80Days project website, overview)
www.inscapers.com (INSCAPE, final release available)
www.zgdv.de ( dept. Digital Storytelling, projects)
www.zgdv.de/GameDays (Science meets Business)
Conferences: TIDSE, Virtual Storytelling, JICIDS
– Int‘l Conference on Technologies in Interactive Digital Storytelling and
Entertainment
– www.zgdv.de/TIDSE06 (also TIDSE03, TIDSE04)
– 2008 first JICICS in Erfurt, merging with Virtual Storytelling conference series
– www.ai.fh-erfurt.de/TIDSE08
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(29)
GAME
OVER
Dr. Stefan Göbel – ZGDV
STEG’08, Maastricht, Sept. 16th, 2008
(30)
15