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STATE
OF
PHYGITAL
1
2021
STATE OF
PHYGITAL
W W W. L E TA .V C / P H Y G I TA L
2021
STATE
OF
PHYGITAL
2
2021
Photo by Masaru Suzuki
Digital has become huge for each of us, but in most cases, it is
still separated from the physical world. Digital is tightly
intertwined with the physical, you can hardly imagine any
physical object operating without a digital component today.
However, digital serves rather as an invisible hand, while we
believe it should be vice versa – any physical object from
parcel box to largest real estate shall be constructed and
utilized in accordance with the digital use-cases that can be
applied to these physical objects.
Despite its rapid growth in recent decades, the digital
economy still accounts for less than 6% of the total
economy,[1] while offline dominates heavily. However, with
the rise of digital natives we estimate digital will reach at least
50% of the world GDP within the next 15-25 years — that’s a
whopping $100-200 trillion upside.
On the other hand, we can see that the digital economy is
under a huge threat itself as it will very shortly reach its full
capacity in terms of user penetration worldwide. As of Apr
2021, 4.8 billion people around the world use the internet
(60%+ of population), with 330 million new users added over
the past 12 months[2] (that’s 990,000 new users each day!). In
the UK 95% of population already use Internet,[3] 93% in South
Korea, 90% in Germany and Netherlands, 86% in France, 78%
in North America. If this trend continues, we will have 100% of
the world population using the Internet in just over 10 years.
What will happen then? The digital economy will start
cannibalizing itself unless it expands offline.
An average global internet user spends almost 6 hours online
each day (3.6 hours on mobile, 2 hours on desktop/laptop and
0.7 hours on other connected devices)[3]. Given that on
average a person sleeps for 8 hours a day, we have up to 10
more hours as an upside to be captured and utilized by
Phygital.
We see Phygital as the philosophy of a new world order, where
Phygital essentially enables the close integration of the virtual
environment (digital) into real human life (physical).
Phygital is an innovation that creates an industry and
subsequent new technologies, making it an especially
important category. Some innovations are more transient and
come and go very quickly, but the ones that really matter are
the ones that generate whole new industries.
In this report, we will cover all things Phygital, paying special
attention to the modern technology enablers such as
Augmented Reality (AR), as well as showcasing the numerous
use-cases of Phygital, some of which are already deployed,
while others will soon be possible due to innovation in
hardware, electronics and software development.
Foreword
Physical world around us today is very different from the one 50 years ago – all due to technology innovation.
It is hard to imagine how the world will look like in 10 years, though we can make educated guesses based on
the technologies that exist today and the trends where we see the tech is going.
STATE
OF
PHYGITAL
3
2021
Thedigitaleconomywill
startcannibalizingitself
unlessitexpandsoffline.
Photo by Raychel Sanner
S t a t e o f P hy g i t a l 2 0 2 1
l e t a .v c / p hy g i t a l
STATE
OF
PHYGITAL
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2021
Foreword
6. Factors That Facilitate The Paradigm Shift
7. Technological Revolutions: From Agricultural To Phygital
9. The World Economy Is Sick, Phygital Is The Vaccine
10. World’s Largest Economic Sectors Status Quo
12. Technological Breakthroughs 1970 – 2021
14. Internet In Its Today’s Form Harms And Spoils Masses
15. What Is (actually) Phygital?
17. Impact of Phygital on World’s Largest Economic Sectors
19. Phygital Use Cases
36. AR/VR Patents Outlook
37. Augmented Reality Penetration 2021
38. Technologies that form the basis of Phygital
39. Phygital Hardware & Software Challenges
40. Phygital Market Predictions 2021-2022
About Authors
Disclaimer
Definitions
References
TableofContents
STATE
OF
PHYGITAL
5
2021
WeseePhygitalasthe
philosophyofanewworld
order,wherePhygital
essentiallyenablestheclose
integrationofthevirtual
environment(digital)intoreal
humanlife(physical).
Photo by Rita Chou
State of Phygital 2021
leta.vc/phygital
STATE
OF
PHYGITAL
6
2021
FactorsThatFacilitateTheParadigmShift
We are living in extremely exciting times.
Due to a combination of various critical
factors that emerged in a single moment
in time, we experience an unprecedented
level of technological progress as never
seen before.
At the same time, due to the influx of
information, most people confuse basic
improvements and pseudo-innovation
fundamental paradigm shifts, missing
broader picture of where we as humanity
stand in terms of stages of technological
development and what will be next.
While it is widely accepted that we are
currently in a period of the “Third
Industrial Revolution”, or sometimes
called “Information Revolution”, which
started in 1975 with the shift from
analogue to digital electronics, we
believe that we have already surpassed
stage and are standing on the verge of
next one, which is Phygital.
wide-spread
popularity and
access to high-
quality engineering
education worldwide
Internet
penetration
accelerated
network
bandwidth
innovation in computer &
electronics hardware
(microprocessors,
semiconductors, quantum
computing, optics, storage,
mobile & wearable devices, etc)
globalization and
streamline of
worldwide supply
chain and logistics
software
development
advances
rapidly decreasing
costs to manufacture
electronic components
R&D resources and
budgets consolidated
within largest
corporations and
countries
Intensified
competition and
fight for market
share and
consumer dollars
increasing demand
for tools &
technologies that
boost productivity,
satisfaction and well-
being
increased need for
means of remote
communication
and collaboration
raising purchasing
power of population
and tolerance to
adoption of new
technologies
Today’s technological and macroeconomic factors that lead to the paradigm shift
STATE
OF
PHYGITAL
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2021
TechnologicalRevolutions:
FromAgricultural
ToPhygital
1650 1780 1810 1875 1900
Agricultural
Industrial
Steam engine
Heavy
engineering
Automobile
Science
Information
Phygital
Photo by Mihály Köles Photo by Museums Victoria Photo by Ant Rozetsky
Photo by Sherry Chen Photo by National Cancer Institute Photo by Markus Spiske
Photo by Cosmin Serban on Unsplash
1940 1975 2021
2021
Eon Reality
Source of photo
STATE
OF
PHYGITAL
8
2021
Photo by Steve Halama
Phygitalisan
innovationthat
createsanindustry
andsubsequentnew
technologies,making
itanespecially
important
category.
State of Phygital 2021
leta.vc/phygital
STATE
OF
PHYGITAL
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2021
5.57%
4.03%
3.03%
2.63%
2.86% 2.81%
1960s 1970s 1980s 1990s 2000s 2010s
TheWorldEconomyIsSick,
PhygitalIsTheVaccine
Given the amount of technological
breakthroughs in the recent decades
from IT and biology to manufacturing
and science, which are considerably
improving the way we work and live,
how come we see the world GDP (one of
the major indicators of the world’s
wellbeing) has been plateauing in the
past 4 decades?[4] (as seen on the graph
on the left).
Same goes for GDP Per Capita — the
growth has slowed down in the past
decades,[5] which is quite surprising
seeing great developments in almost all
aspects of our daily lives.
In order to find answers to the
questions above, let’s briefly analyze 2
things: what are the largest economic
sectors that contribute the most to the
growth (or decline) of the world GDP
and what is their current respective
state?
5.80%
11.87%
5.55%
3.46%
5.83%
2.11%
1960s 1970s 1980s 1990s 2000s 2010s
Average Annual World GDP Growth
Average Annual GDP Per Capita Growth
STATE
OF
PHYGITAL
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World’sLargestEconomicSectorsStatusQuo
Financial Services. Between 2.5 and 3 billion
adults transact exclusively in cash, of which 1.7
billion remain completely unbanked without an
account at a financial institution or through a
mobile money provider[6]; between 500 million
and 1 billion people rely exclusively on retail
agent network instead of established financial
institutions; prohibitive regulation; proliferation
of financial crime and fraud (according to PwC
50%+ of all companies globally experience
annually, $42Bn is the total fraud losses
reported in 2020 alone)[7]; existing financial
architecture isn’t coping with fast transforming
economy and business models.
Construction. In OECD countries (leading 38
developed countries) an average labor
productivity in construction has been declining
since 1987 for 1% annually (meaning less
output for the same amount of work)[8]. In
specific construction sectors the decline looks
as follows: -1.2% in single-family residential
construction (RC),
-1.3% in multiple-family RC, +0.7% in industrial
building construction. As a result, global need
for infrastructure and housing will be hard to
meet. At the same time, the sector employs
over 7% of the world’s working population.
Commercial Real Estate. If construction
productivity were to catch up with the total
economy, the industry’s value added could rise
by $1.6 trillion a year. That would meet about
half of the world’s annual infrastructure needs
or boost global GDP by 2% according to
McKinsey[9]. In comparison, productivity in
manufacturing, retail and agriculture has grown
by as much as 1,500% since the 1950s, but
productivity in construction has barely
increased at all. The industry is extensively
regulated, very dependent on public-sector
demand, and highly cyclical. Informality and
corruption distort the market.
E-commerce. Do you think eCommerce is huge?
It has become very important indeed, though it
still accounts for only 20% from total retail
sales[10]. What are some of the top eCommerce
challenges on top of severe competition, low
margins and monopolization of the industry?
Logistics, distribution and other offline-related
operations, as well as lack of visibility in the
whole supply chain, which result in $1 trillion
loss annually for the whole industry[11]. No
matter how much you invest in digital
experience and improve your mobile or Web
app, when offline simply can’t keep up with the
increased volumes.
Life and Health Insurance. The World Health
Organization estimates a projected shortfall of
18 million health workers by 2030[12], mainly in
low-income countries, where the majority of
population resides in densely populated areas,
which might become hotbeds for new deadly
diseases and epidemics. All due to inadequate
healthcare spend in the past 5 decades, which
averaged 5% of total GDP spend in developed
countries (same as for military spend, for
example)[13]
Information Technology. Information
Technology (IT) has grown 2.5 times faster than
global GDP over the past 15 years.[14] IT
outpaced the value-add contributions of goods-
producing industries to gross domestic output
for the first time in 2018 and is now on track to
overtake services-producing industries which
are still dominant.[15]
Food Industry. To give you the taste of how bad
things have become in the food industry, let us
present you just one number as a means of
characterizing the current state of food sector:
690 million — which is the number of people
around the world who don’t have enough to
eat—and the number continues to rise,
according to United Nations.[16]
Oil and Gas. With the current speed of global
natural gas & oil consumption the gas reserves
will last for the next 50 to 55 years and oil
reserves will last for 40 to 45 more years
according to the Energy Information
Administration (EIA).[17] The market is likely to
continue decreasing due to the growing
popularity of electric cars and solar energy.
Automobile Manufacturing. 14 million people
are employed in Europe in the automotive
industry, 8 million in the US, as well as 5
million in China.[18] At the same time, an
industry’s current average cash runway of the
largest OEMs is less than 2 months (meaning
they have cash on hand for less than 2 months
of operating expenses), which is quite
horrifying. Such a working capital/liquidity
deficit might result in a huge social & economic
crisis given the complexity and its
interconnections to upstream (e.g. steel,
chemicals, textiles) and downstream industries
(e.g. repair, mobility services).
Telecommunication. According to EY, telecom
industry’s revenue between 2010 and 2020 was
growing at a compound rate of just 0.4%,
mainly due to OTT players (WhatsApp,
Facebook, WeChat) luring traffic away from
telcos.[19]
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2.5x times
S t a t e o f P h y g i t a l 2 0 2 1
l e t a . v c / p h y g i t a l Photo by Craig Cooper
faster Information
Technology has been
growing as compared
to the global GDP in
the past 15 years.
Photo by Eleonora Albasi
STATE
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PHYGITAL
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TechnologicalBreakthroughs1970-2021
To give you a taste of how far ahead IT has gone in a mere 30 years of its existence as compared to hundreds and even thousands of years of
existence of other industries, let’s look at the table below which showcases some of the technological breakthroughs in IT and technology over the
past 30-50 years. Also please bear in mind that NONE of the things below were existent a mere 60-70 years or so ago other than in fiction books.
Computing efficiency
Number of watts needed per million instructions per second (Watts per MIPS)
Processing power (Moore’s Law)
Speed and capability of computers increases every 2 years
Computational capacity for supercomputers
Number of floating-point operations (FLOPS) carried out per second
RAM capacity
Random-access memory (RAM) - Computer memory typically used to store working data and
machine code
Flash memory
Non-volatile storage chip can keep stored data and information even when the power is off
Generation of semiconductor manufacturing process
Minimum size and spacing for features on each layer of the chip
Cost of computers
Brand-new personal computer costs
Hard drive capacity
Where all files and folders are physically located
Digital camera resolution
Camera that captures photographs in digital memory
Display resolution
Number of horizontal and vertical pixels on a display screen
Internet speed
Rate at which information is transferred from one place on the internet to another
5W per MIPS
2,300 transistors on a
microprocessor
124 billion (1993)
1-bit
256 Kb
20,000 nm
$95,000 for HP 3000
($610,000 today)
0.01 GB
10,000 pixels
160 × 200 pixels
50 Kbps (1984)
56 Kbps (WWW 1993)
1970s*
0.00001W per MIPS
39.5 billion transistors on
a microprocessor
442,000 trillion
128 Gb
8 Tb
5 nm
$1,000
20 TB
80,000 megapixels
30,720x17,280 pixels
(32K)
178 terabits per second
(Tbps) (178,000 Gbps)
2021*
x 500,000
x 17.2M
x 3.6M
x 1.024*10^12
x 8×10^9
x 4M
x 610
x 2M
x 8M
x 16.6k
x 3.2Bn
Improvement over
1970-2021**
* Our World in Data, 2021 (https://ourworldindata.org/technological-progress)
** LETA Capital estimate
STATE
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PHYGITAL
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SimilarToWhatPenicillinAndInsulinDidFor
HumanitySince20th Century,PhygitalWill
TreatMostEconomicDiseasesofthe21st
Century.
What have we learned from the aforementioned stats
on the previous slides? One thing is for sure: the world
economy is sick. Most of the legacy economic sectors
completely stuck in the old way of doing things.
But the world has radically transformed in the past 30
years with the arrival of the Internet and computing.
Legacy sectors in the way they were created and
managed for ages are not suited for the sweeping
progress of the IT sector, which is now the driving force
of the world economy. If not for Information technology
and innovation, we wouldn’t be able to discover new
opportunities as we do today.
At the same time, IT in its current form, can’t solve
most of the fundamental issues of the largest economic
sectors, having an inert placebo effect, rather than a full
therapeutic effect. Similar to how Penicillin or Insulin
drugs discovery in the 20th century saved and
lives of the whole generations worldwide, Phygital is
to bring a whole lot of new experience and innovation
the 21st century and years to come.
Photo by Harry Cunningham
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PHYGITAL
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InternetInItsToday’sFormHarms
AndSpoilsMasses
The current model of Internet proves to be more harmful for users in the long run, rather than beneficial. There is now whole generations of people (Gen Z and
beyond) who’ve been hooked on the online-only activities since the very early age, being cultivated by the major online platforms to spend as much time being
online as possible, which is not natural for any human being, thus resulting in physical and mental problems early on.
Children who were cyberbullied are 3x
more likely to contemplate suicide
compared to their peers.[23]
People all over the world experience
various health-related issues such as
depression, anxiety and sleep quality and
blame the Internet platforms for
aggravating the situation with the adverse
factors such as bullying, fear of missing out,
body image and more.
As a result, sadly enough, Internet in its
existing form gradually transforms from
the most powerful facilitator to a killing
machine.
Phygital, on the other hand, thanks to its
combination of physical and digital, has a
much more organic and natural effect on
humans, providing seamless experience
and being as powerful and convenient as a
purely digital interface.
3X
55%
30%
6X
of 18-44 year-olds feel anxious if they
haven’t checked Facebook in the last 2
hours.[24]
of cases where children blocked
aggressors, the perpetrators quickly
found them again.[25]
Fake news spreads six times faster than
true news.[26]
STATE
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PHYGITAL
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WhatIs(actually)
Phygital?
The term “Phygital” has been around for quite some time, though it is
perceived completely wrong and in a very unfairly narrow sense.
In most cases “Phygital” is monopolized today by either omnichannel
marketing, retail strategy or online-to-offline customer experience
meanings. In fact, it is much more powerful and relates to every human
being on Earth, as well as every corporation and the government.
So, what’s the big deal with Phygital? And why should anyone care
about it?
The answer is plain and simple and is pictured on the right: you can
think of Phygital as an evolution of everything that has been
computing, AR, VR and is set to dramatically change the way we live,
work, communicate, travel, study, entertain and much more.
As a result, all physical objects in the future will be Phygital, i.e.
powered by a set of breakthroughs (AR, IoT, M2M, etc.), while online
environments (Social media, eCommerce, etc.) that exist today in the
digital form only, will finally merge with physical objects not just as an
add-on, but rather as an integral part of it.
This will lead to a dramatic redistribution of wealth and assets,
disrupting the offline world and acting as a gateway to the offline
economy for today’s digital enterprises.
Phygital
$200tn**
$84tn*
Physical
$9tn*
Digital
$34Bn*
AR / VR
* Global Market Size in 2020, $US trillion
** Upside potential in the next 5-10 years, LETA Capital estimate, $US trillion
STATE
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PHYGITAL
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Phygitalisanevolutionofeverything
thathasbeendevelopedincomputing,
AR,VRandenablesthecloseintegration
ofthevirtualenvironment(digital)into
realhumanlife(physical).
S t a t e o f P h y g i t a l 2 0 2 1
l e t a . v c / p h y g i t a l Photo by mkobr61
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Potential Impact of Phygital on World’s
Largest Economic Sectors
Financial
services
Construction
Commercial Real
Estate
E-Commerce
Insurance
Information
Technology
Food
Telecom
$23tr
$30tr
$13tr
$20tr
$10tr
$18tr
$9tr
$25tr
$8tr
$15tr
$5tr
$21tr
$5tr
$7tr $6tr
$3tr
$8tr
$2tr
$10tr
* Global Market Size 2021, US$ trillion
(Yahoo Finance, 2021 [21])
** Upside potential for each market segment upon
implementation of Phygital, US$ trillion
(LETA Capital estimate based on OECD’s report
“Digitalisation and productivity: a story of
complementarities”, 2019 [22])
**
*
$5tr
Oil & Gas
Automotive
Similar to the effect of the digitalization on legacy sectors and systems, Phygital is poised to bring enormous boost in efficiency and productivity across all the major economic
sectors. Given that the essence of Phygital is the combination of multiple technologies, the upside is estimated to be disproportionately greater as compared to the effect
from the digitalization.
STATE
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PHYGITAL
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Phygitalrevolutionwillleadtoa
dramaticredistributionofwealthand
assets,primarilydisruptingtheoffline
worldandactingasagatewaytothe
offlineeconomyfortoday’sdigital
enterprises.
Photo by Raychel Sanner on
S t a t e o f P h y g i t a l 2 0 2 1
l e t a . v c / p h y g i t a l Photo by Frederik Schönfeldt
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PhygitalUseCases
But what makes us so confident that the Phygital revolution is around the corner? It is the numerous
existing use-cases of AR and XR that we see taking place globally and the amount of interest that AR & XR
attract among both individual users and businesses.
It is hardly possible to predict today how huge AR specifically and Phygital in general will become after
dedicated mass market AR headsets will gain popularity.
Below you can find examples of companies that already implemented Phygital technologies into their
products or processes (Phygital Implementation slides), as well as examples of the corresponding use
cases across different sectors and some of the vendors that provide Phygital services.
Please note, that the information below is for information purposes only and doesn’t constitute an offer
or investment advice.
Among the companies which already implemented Phygital (AR, VR, XR and other complementing
technologies) are some of the largest and most well-known organizations globally.
In addition, you will find below a few live examples of AR that you can try out yourself (Phygital Use Case
slides). All you need to do is to scan QR code with the camera of your smartphone, go to your mobile
browser and then either point the camera at the picture on the slide (Marker) or point the camera at any
flat surface (SLAM). And Voila! You can see and experience the magic of AR right from your mobile
browser thanks to the technology of WebAR. For a better experience we advice you to print out the
Marker’s slides so that you could see AR in action from the horizontal flat area.
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• Safety training
• L&D, training
• Workplace manuals
• Real-Time Information
• Team Collaboration
• Progress capture
• Digital twin
• Project presentation
• Project Planning
• Remote Maintenance
• Data overlay on sites
• Human errors reduction
• On Job Site Inspection
• AR for BIM
• Equipment Monitoring
• Clash & errors detection
• Utility infrastructure locates
• Modifying Projects
Clients Phygital Vendors
Use Cases
PhygitalImplementation:Construction
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Marker’s scenes
1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
2. Point camera to the picture
Powered by
PhygitalUseCase:Construction
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Clients Phygital Vendors
Use Cases
• Virtual fitting room
• Visualize product catalogs
• View product information
• Warehouse space optimization
• Combine B&M and eComm
• Enhance brand recognition
• Gamification
• Search for deals around you
• Educate customers about products
• Encourage interaction with the brand
• Collect information on consumers
• Object visualization at home
• Personalized product offering
• Omnichannel experience
• Post-purchase consumption
• Try before you buy
• Bring customers into the store
• AR advertising
• Product Configurator
• In-Store Navigation
PhygitalImplementation:Retail
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Powered by
PhygitalUseCase:Retail
1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
2. Point camera to the picture
Marker’s scenes
STATE
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Clients Phygital Vendors
Use Cases
• Dentistry
• Training nurses
• Medical imaging
• Medical education
• MRI evaluation
• Vein detection
• Remote surgical expertise
• Pharma marketing
• Clinical researchers
• Virtual patient care
• Remote guidance
• Physical therapy
• Surgery virtualization
• Patient rehabilitation
• Enhanced telemedicine
• Medical device maintenance
• Visualize medical data
• Navigation in hospitals
• Advanced diagnosis
• Collaboration between physicians
PhygitalImplementation:Healthcare
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SLAM scenes
Powered by
PhygitalUseCase:Healthcare
1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
2. Point camera to the floor or
your table
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2. Point camera to the picture
Powered by
PhygitalUseCase:Education
Marker’s scenes
1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
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Powered by
PhygitalUseCase:Fashion
Marker’s scenes
2. Point camera to the picture
1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
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Powered by
Powered by
2. Point camera to the picture
1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
PhygitalUseCase:Travel
Marker’s scenes
STATE
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PHYGITAL
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Powered by
PhygitalUseCase:Gaming/Toys-to-life
Marker’s scenes
2. Point camera to the picture
1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
STATE
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PHYGITAL
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1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
2. Point camera to the picture
Powered by
Phygital UseCase:Space
Marker’s scenes
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Powered by
1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
2. Point camera to the picture
Phygital UseCase:Space
Marker’s scenes
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Powered by
2. Point camera to the floor or
your table
PhygitalUseCase:E-Commerce
SLAM scenes
1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
STATE
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Powered by
PhygitalUseCase:Food
SLAM scenes
2. Point camera to the floor or
your table
1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
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Powered by
PhygitalUseCase:PipeRepairs
SLAM scenes
2. Point camera to the floor or
your table
1. Scan with your mobile camera to
see live AR effects
3. Or click and watch here
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Photo: https://www.christianheadlines.com
Quote: http://www.independent.co.uk
Augmented reality promises to be as
influential to our society as the
smart phone
— Tim Cook, CEO of Apple
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PHYGITAL
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AR/VRPatentsOutlook
5,400
6,500
8,600
10,200
13,600 14,300
18,700
26,600
32,100
35,000
37,000
2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020
AR and VR patent applications per year worldwide*
* Aggregate from USPTO, CNIPA, KIPO, JPO, EPO, WIPO; 2021
** Statista (https://www.statista.com/statistics/963685/worldwide-augmented-virtual-reality-patent-top-owners/)
Leading global AR/VR patent owners and
amount of patents owned**
10,100 5,050 5,950
4,600 3,100 1,900
2,300 3,300 2,000
1,400 1,100 2,000
STATE
OF
PHYGITAL
37
2021
AugmentedRealityPenetration2021
3.5 billion
total number of smartphones
globally*
3.1 billion
total number of devices globally
that support WebAR
1.3 billion
total number of ARkit devices
(iOS)
0.9 billion
total number of ARCore devices
(Android)
0.8 billion
total number of active AR mobile
consumers worldwide
0.5 billion
total number of Snap lenses
* https://artillry.co/intelligence/
STATE
OF
PHYGITAL
38
2021
TechnologiesThatFormTheBasisOfPhygital
Augmented & Mixed Reality
(headsets, lenses)
IoT, Smart
Sensors, Robotics
5G, 6GHz Wi-Fi
Human-machine
interfaces, Digital
Twins
Wearables, Beacons
Brain Computer
Interface, Whole brain
emulation
Cyber Physical
Systems, Smart
Infrastructure
Machine Learning,
Artificial intelligence, Big
Data
AR, XR accessories to
deepen the experience
STATE
OF
PHYGITAL
39
2021
PhygitalHardware&SoftwareChallenges
Transition from smartphone-first to AR glasses-first mobile computing.
Release of a mass-market end user device (near-eye display device, likely in the form of AR glasses) with the appropriate
characteristics: wide viewing angle cones (field of view), long-lasting battery life, proper panel resolution, comfortable form factor,
advanced imaging performance, brightness and resolution density among others.
The latter two tackle the issue of displaying AR objects in bright light or outdoor daylight, when the picture in glasses
does not provide a sufficient level of quality.
Vergence-accommodation conflict (VAC): instead of a stereo sensation when viewing 3D objects in real life, AR glasses use
fixed display plane where different rendered contents for each eye is adopted, which leads to visual fatigue and discomfort,
sabotages stereo acuity, and distorts perceived depth.
Improving the quality of spatial tracking (SLAM) to ensure that 3D objects perfectly fit into any space in a very fast and invisible for
the end user manner.
Independence of tracking quality from lighting conditions, movements and external shaking: overall subjects stability is not
lost, there is no shaking of objects and their displacements.
Enhancement of device performance, which can be solved by transferring all processing to the cloud via 5G (now processing mainly
takes place on the edge device (smartphone), which causes restrictions in use.
STATE
OF
PHYGITAL
40
2021
PhygitalMarketPredictions2021-2022
Facebook will have
50,000 employees in its
division working on AR
& VR (from 10,000
today)
Apple releases a visual
search feature, AR
walking and other AR
enhancements.
Apple releases a feature
of creating 3D models
from a single photo
among other AR
enhancements.
Release of a consumer AR
device from major
technology players
(Facebook, Apple,
Samsung)
Many other companies
release mass-market AR
glasses (DAQRI, ROCID,
Meta, EPSON, LENOVO,
VUZIX, GLASS, RealWear,
Unreal, etc.)
Proliferation of 5G, which
reaches 1 billion users by
the end of 2022
WebAR becomes truly
mass-market, similar to
what Wix did to website
development.
More and more businesses
apply AR and Phygital to their
core offering, fast
democratization of the
technology.
STATE
OF
PHYGITAL
41
2021
AboutAuthors
LETA Capital
LETA Capital is a venture capital firm investing in
Russian-speaking IT founders globally at late Seed,
Series A and early growth stages.
LETA’s investments cover a wide range of software
startups focused on international markets. Our
portfolio spans 40 companies including InDriver,
Novakid, 365Scores, Buddy.ai among others.
LETA Capital is founded by a serial IT entrepreneur
Alexander Chachava. To learn about LETA Capital
investment approach feel free to read our Manifesto.
For more visit https://en.leta.vc/.
Devar
Devar is a Phygital company founded by Anna Belova and
Andrey Komissarov. It has been creating augmented reality
products and services for their creation for more than 5
years. The company's main mission is to bring the Internet
into the real world.
As a tech company DEVAR uses its own Artificial Vision
technology stack. Today the company's IP portfolio includes
more than 15 patents in the US, South Korea, Europe, China,
India and Russia.
Phygital products by DEVAR are translated into 25 languages
and are sold in more than 40 countries. Its services and
technologies are already used in 150 countries.
For more visit https://devar.org/.
Photo by Alex Glebov
STATE
OF
PHYGITAL
42
2021
This report provides general information for reference purposes only. Readers should not use this report as a replacement for legal, tax,
accounting, or consulting advice that is specific to the facts and circumstances of their business. We encourage readers to consult with
appropriate advisors before acting on any of the information contained in this report. The contents of this report may not be reused,
reprinted, or redistributed without the expressed written consent of Leta Capital and Devar.
The information on this document is provided for information purposes only. It does not constitute any offer, recommendation or
solicitation to any person to enter into any transaction or adopt any hedging, trading or investment strategy, nor does it constitute any
prediction of likely future movement in rates or prices or any representation that any such future movements will not exceed those
shown in any illustration. Users of this document should seek advice regarding the appropriateness of investing in any securities, financial
instruments or investment strategies referred to in this document and should understand that statements regarding future prospects
may not be realized. Opinion, Projections and estimates are subject to change without notice.
Neither Leta Capital nor Devar is an investment adviser, and is purporting to provide you with investment, legal or tax advice. Neither
Leta Capital nor Devar accepts any liability and can be liable for any loss or damage arising directly or indirectly (including special,
incidental or consequential loss or damage) from your use of this document, howsoever arising, and including any loss, damage or
expense arising from, but not limited to, any defect, error, imperfection, fault, mistake or inaccuracy with this document, its contents or
associated services, or due to any unavailability of the document or any thereof or due to any contents or associated services.
Disclaimer
STATE
OF
PHYGITAL
43
2021
Augmented Reality (AR) - interactive experience of a real-world environment that overlays digital content and information onto the physical world
by using the camera on a smartphone or Snapchat lenses. A system that incorporates three basic features: a combination of real and virtual
worlds, real-time interaction, and accurate 3D registration of virtual and real objects.
Extended Reality (XR) - umbrella term that covers all of the various technologies that enhance our senses, whether they’re providing additional
information about the actual world or creating totally unreal, simulated worlds for us to experience. It includes Virtual Reality (VR), Augmented
Reality (AR) and Mixed Reality (MR).
GDP (Gross domestic product) - a monetary measure of the market value of all the final goods and services produced in a specific time period.
GDP Per Capita - measures the average income earned per person in a given area in a specified year.
Mixed Reality (MR) - combines elements of both AR and VR, where real-world and digital objects interact. Example: Microsoft’s HoloLens.
OECD (The Organisation for Economic Co-operation and Development) - an intergovernmental economic organisation with 38 member countries,
founded in 1961 to stimulate economic progress and world trade.
Phygital – set of technologies which enables the close integration of the virtual environment (digital) into real human life (physical).
Virtual reality (VR) - implies a complete immersion experience that shuts out the physical world.
World Health Organization (WHO) - a specialized agency of the United Nations responsible for international public health.
Definitions
STATE
OF
PHYGITAL
44
2021
References
1. https://hbr.org/2019/11/how-should-we-measure-the-digital-
economy
2. https://datareportal.com/social-media-users
3. https://ourworldindata.org/internet
4. https://www.macrotrends.net/countries/WLD/world/gdp-growth-
rate
5. https://www.macrotrends.net/countries/WLD/world/gdp-per-
capita
6. https://www.worldbank.org/en/topic/financialinclusion/publicatio
n/digital-financial-inclusion
7. https://globalfindex.worldbank.org/sites/globalfindex/files/chapter
s/2017%20Findex%20full%20report_chapter2.pdf
8. https://www.oecd-ilibrary.org/employment/data/oecd-
productivity-statistics_pdtvy-data-en
9. https://www.mckinsey.com/~/media/McKinsey/Business%20Functi
ons/Operations/Our%20Insights/Reinventing%20construction%20t
hrough%20a%20productivity%20revolution/MGI-Reinventing-
Construction-Executive-summary.pdf
10. https://www.grandviewresearch.com/industry-analysis/e-
commerce-market
11. https://www.reutersevents.com/supplychain/supply-
chain/climbing-costs-e-commerce
12. https://www.businesswire.com/news/home/20190625005862/en/
The-11.9-Trillion-Global-Healthcare-Market-Key-Opportunities-
Strategies-2014-2022---ResearchAndMarkets.com
13. https://www.healthsystemtracker.org/chart-collection/health-
spending-u-s-compare-countries/#item-
spendingcomparison_1980s-average-annual-growth-rate-in-
health-consumption-expenditures-per-capita
14. https://www.marketsandmarkets.com/telecom-and-IT-market-
research-113.html
15. https://www.brookings.edu/research/trends-in-the-information-
technology-sector/
16. https://www.un.org/en/global-issues/food
17. https://onepetro.org/IPTCONF/proceedings-abstract/20IPTC/1-
20IPTC/D011S009R002/154555
18. https://www.accenture.com/_acnmedia/PDF-121/Accenture-
COVID-19-Impact-Automotive-Industry.pdf
19. https://www.consultancy.uk/news/13649/facebook-whatsapp-
mount-increasing-threat-to-traditional-telecoms
20. https://www.bondcap.com/report/itr19
21. https://finance.yahoo.com/news/10-biggest-industries-world-
2021-150703784.html
22. https://www.oecd.org/economy/growth/digitalisation-
productivity-and-inclusiveness/
23. https://jamanetwork.com/journals/jamapediatrics/fullarticle/1840
250
24. https://honestdata.com/facebook-addiction
25. https://www.thorn.org/resources-and-research/
26. https://science.sciencemag.org/content/359/6380/1146.full
Most icons and infographics are used from icons8, most photos are from unsplash

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State of Phygital 2021

  • 1. STATE OF PHYGITAL 1 2021 STATE OF PHYGITAL W W W. L E TA .V C / P H Y G I TA L 2021
  • 2. STATE OF PHYGITAL 2 2021 Photo by Masaru Suzuki Digital has become huge for each of us, but in most cases, it is still separated from the physical world. Digital is tightly intertwined with the physical, you can hardly imagine any physical object operating without a digital component today. However, digital serves rather as an invisible hand, while we believe it should be vice versa – any physical object from parcel box to largest real estate shall be constructed and utilized in accordance with the digital use-cases that can be applied to these physical objects. Despite its rapid growth in recent decades, the digital economy still accounts for less than 6% of the total economy,[1] while offline dominates heavily. However, with the rise of digital natives we estimate digital will reach at least 50% of the world GDP within the next 15-25 years — that’s a whopping $100-200 trillion upside. On the other hand, we can see that the digital economy is under a huge threat itself as it will very shortly reach its full capacity in terms of user penetration worldwide. As of Apr 2021, 4.8 billion people around the world use the internet (60%+ of population), with 330 million new users added over the past 12 months[2] (that’s 990,000 new users each day!). In the UK 95% of population already use Internet,[3] 93% in South Korea, 90% in Germany and Netherlands, 86% in France, 78% in North America. If this trend continues, we will have 100% of the world population using the Internet in just over 10 years. What will happen then? The digital economy will start cannibalizing itself unless it expands offline. An average global internet user spends almost 6 hours online each day (3.6 hours on mobile, 2 hours on desktop/laptop and 0.7 hours on other connected devices)[3]. Given that on average a person sleeps for 8 hours a day, we have up to 10 more hours as an upside to be captured and utilized by Phygital. We see Phygital as the philosophy of a new world order, where Phygital essentially enables the close integration of the virtual environment (digital) into real human life (physical). Phygital is an innovation that creates an industry and subsequent new technologies, making it an especially important category. Some innovations are more transient and come and go very quickly, but the ones that really matter are the ones that generate whole new industries. In this report, we will cover all things Phygital, paying special attention to the modern technology enablers such as Augmented Reality (AR), as well as showcasing the numerous use-cases of Phygital, some of which are already deployed, while others will soon be possible due to innovation in hardware, electronics and software development. Foreword Physical world around us today is very different from the one 50 years ago – all due to technology innovation. It is hard to imagine how the world will look like in 10 years, though we can make educated guesses based on the technologies that exist today and the trends where we see the tech is going.
  • 3. STATE OF PHYGITAL 3 2021 Thedigitaleconomywill startcannibalizingitself unlessitexpandsoffline. Photo by Raychel Sanner S t a t e o f P hy g i t a l 2 0 2 1 l e t a .v c / p hy g i t a l
  • 4. STATE OF PHYGITAL 4 2021 Foreword 6. Factors That Facilitate The Paradigm Shift 7. Technological Revolutions: From Agricultural To Phygital 9. The World Economy Is Sick, Phygital Is The Vaccine 10. World’s Largest Economic Sectors Status Quo 12. Technological Breakthroughs 1970 – 2021 14. Internet In Its Today’s Form Harms And Spoils Masses 15. What Is (actually) Phygital? 17. Impact of Phygital on World’s Largest Economic Sectors 19. Phygital Use Cases 36. AR/VR Patents Outlook 37. Augmented Reality Penetration 2021 38. Technologies that form the basis of Phygital 39. Phygital Hardware & Software Challenges 40. Phygital Market Predictions 2021-2022 About Authors Disclaimer Definitions References TableofContents
  • 6. STATE OF PHYGITAL 6 2021 FactorsThatFacilitateTheParadigmShift We are living in extremely exciting times. Due to a combination of various critical factors that emerged in a single moment in time, we experience an unprecedented level of technological progress as never seen before. At the same time, due to the influx of information, most people confuse basic improvements and pseudo-innovation fundamental paradigm shifts, missing broader picture of where we as humanity stand in terms of stages of technological development and what will be next. While it is widely accepted that we are currently in a period of the “Third Industrial Revolution”, or sometimes called “Information Revolution”, which started in 1975 with the shift from analogue to digital electronics, we believe that we have already surpassed stage and are standing on the verge of next one, which is Phygital. wide-spread popularity and access to high- quality engineering education worldwide Internet penetration accelerated network bandwidth innovation in computer & electronics hardware (microprocessors, semiconductors, quantum computing, optics, storage, mobile & wearable devices, etc) globalization and streamline of worldwide supply chain and logistics software development advances rapidly decreasing costs to manufacture electronic components R&D resources and budgets consolidated within largest corporations and countries Intensified competition and fight for market share and consumer dollars increasing demand for tools & technologies that boost productivity, satisfaction and well- being increased need for means of remote communication and collaboration raising purchasing power of population and tolerance to adoption of new technologies Today’s technological and macroeconomic factors that lead to the paradigm shift
  • 7. STATE OF PHYGITAL 7 2021 TechnologicalRevolutions: FromAgricultural ToPhygital 1650 1780 1810 1875 1900 Agricultural Industrial Steam engine Heavy engineering Automobile Science Information Phygital Photo by Mihály Köles Photo by Museums Victoria Photo by Ant Rozetsky Photo by Sherry Chen Photo by National Cancer Institute Photo by Markus Spiske Photo by Cosmin Serban on Unsplash 1940 1975 2021 2021 Eon Reality Source of photo
  • 8. STATE OF PHYGITAL 8 2021 Photo by Steve Halama Phygitalisan innovationthat createsanindustry andsubsequentnew technologies,making itanespecially important category. State of Phygital 2021 leta.vc/phygital
  • 9. STATE OF PHYGITAL 9 2021 5.57% 4.03% 3.03% 2.63% 2.86% 2.81% 1960s 1970s 1980s 1990s 2000s 2010s TheWorldEconomyIsSick, PhygitalIsTheVaccine Given the amount of technological breakthroughs in the recent decades from IT and biology to manufacturing and science, which are considerably improving the way we work and live, how come we see the world GDP (one of the major indicators of the world’s wellbeing) has been plateauing in the past 4 decades?[4] (as seen on the graph on the left). Same goes for GDP Per Capita — the growth has slowed down in the past decades,[5] which is quite surprising seeing great developments in almost all aspects of our daily lives. In order to find answers to the questions above, let’s briefly analyze 2 things: what are the largest economic sectors that contribute the most to the growth (or decline) of the world GDP and what is their current respective state? 5.80% 11.87% 5.55% 3.46% 5.83% 2.11% 1960s 1970s 1980s 1990s 2000s 2010s Average Annual World GDP Growth Average Annual GDP Per Capita Growth
  • 10. STATE OF PHYGITAL 10 2021 World’sLargestEconomicSectorsStatusQuo Financial Services. Between 2.5 and 3 billion adults transact exclusively in cash, of which 1.7 billion remain completely unbanked without an account at a financial institution or through a mobile money provider[6]; between 500 million and 1 billion people rely exclusively on retail agent network instead of established financial institutions; prohibitive regulation; proliferation of financial crime and fraud (according to PwC 50%+ of all companies globally experience annually, $42Bn is the total fraud losses reported in 2020 alone)[7]; existing financial architecture isn’t coping with fast transforming economy and business models. Construction. In OECD countries (leading 38 developed countries) an average labor productivity in construction has been declining since 1987 for 1% annually (meaning less output for the same amount of work)[8]. In specific construction sectors the decline looks as follows: -1.2% in single-family residential construction (RC), -1.3% in multiple-family RC, +0.7% in industrial building construction. As a result, global need for infrastructure and housing will be hard to meet. At the same time, the sector employs over 7% of the world’s working population. Commercial Real Estate. If construction productivity were to catch up with the total economy, the industry’s value added could rise by $1.6 trillion a year. That would meet about half of the world’s annual infrastructure needs or boost global GDP by 2% according to McKinsey[9]. In comparison, productivity in manufacturing, retail and agriculture has grown by as much as 1,500% since the 1950s, but productivity in construction has barely increased at all. The industry is extensively regulated, very dependent on public-sector demand, and highly cyclical. Informality and corruption distort the market. E-commerce. Do you think eCommerce is huge? It has become very important indeed, though it still accounts for only 20% from total retail sales[10]. What are some of the top eCommerce challenges on top of severe competition, low margins and monopolization of the industry? Logistics, distribution and other offline-related operations, as well as lack of visibility in the whole supply chain, which result in $1 trillion loss annually for the whole industry[11]. No matter how much you invest in digital experience and improve your mobile or Web app, when offline simply can’t keep up with the increased volumes. Life and Health Insurance. The World Health Organization estimates a projected shortfall of 18 million health workers by 2030[12], mainly in low-income countries, where the majority of population resides in densely populated areas, which might become hotbeds for new deadly diseases and epidemics. All due to inadequate healthcare spend in the past 5 decades, which averaged 5% of total GDP spend in developed countries (same as for military spend, for example)[13] Information Technology. Information Technology (IT) has grown 2.5 times faster than global GDP over the past 15 years.[14] IT outpaced the value-add contributions of goods- producing industries to gross domestic output for the first time in 2018 and is now on track to overtake services-producing industries which are still dominant.[15] Food Industry. To give you the taste of how bad things have become in the food industry, let us present you just one number as a means of characterizing the current state of food sector: 690 million — which is the number of people around the world who don’t have enough to eat—and the number continues to rise, according to United Nations.[16] Oil and Gas. With the current speed of global natural gas & oil consumption the gas reserves will last for the next 50 to 55 years and oil reserves will last for 40 to 45 more years according to the Energy Information Administration (EIA).[17] The market is likely to continue decreasing due to the growing popularity of electric cars and solar energy. Automobile Manufacturing. 14 million people are employed in Europe in the automotive industry, 8 million in the US, as well as 5 million in China.[18] At the same time, an industry’s current average cash runway of the largest OEMs is less than 2 months (meaning they have cash on hand for less than 2 months of operating expenses), which is quite horrifying. Such a working capital/liquidity deficit might result in a huge social & economic crisis given the complexity and its interconnections to upstream (e.g. steel, chemicals, textiles) and downstream industries (e.g. repair, mobility services). Telecommunication. According to EY, telecom industry’s revenue between 2010 and 2020 was growing at a compound rate of just 0.4%, mainly due to OTT players (WhatsApp, Facebook, WeChat) luring traffic away from telcos.[19]
  • 11. STATE OF PHYGITAL 11 2021 2.5x times S t a t e o f P h y g i t a l 2 0 2 1 l e t a . v c / p h y g i t a l Photo by Craig Cooper faster Information Technology has been growing as compared to the global GDP in the past 15 years. Photo by Eleonora Albasi
  • 12. STATE OF PHYGITAL 12 2021 TechnologicalBreakthroughs1970-2021 To give you a taste of how far ahead IT has gone in a mere 30 years of its existence as compared to hundreds and even thousands of years of existence of other industries, let’s look at the table below which showcases some of the technological breakthroughs in IT and technology over the past 30-50 years. Also please bear in mind that NONE of the things below were existent a mere 60-70 years or so ago other than in fiction books. Computing efficiency Number of watts needed per million instructions per second (Watts per MIPS) Processing power (Moore’s Law) Speed and capability of computers increases every 2 years Computational capacity for supercomputers Number of floating-point operations (FLOPS) carried out per second RAM capacity Random-access memory (RAM) - Computer memory typically used to store working data and machine code Flash memory Non-volatile storage chip can keep stored data and information even when the power is off Generation of semiconductor manufacturing process Minimum size and spacing for features on each layer of the chip Cost of computers Brand-new personal computer costs Hard drive capacity Where all files and folders are physically located Digital camera resolution Camera that captures photographs in digital memory Display resolution Number of horizontal and vertical pixels on a display screen Internet speed Rate at which information is transferred from one place on the internet to another 5W per MIPS 2,300 transistors on a microprocessor 124 billion (1993) 1-bit 256 Kb 20,000 nm $95,000 for HP 3000 ($610,000 today) 0.01 GB 10,000 pixels 160 × 200 pixels 50 Kbps (1984) 56 Kbps (WWW 1993) 1970s* 0.00001W per MIPS 39.5 billion transistors on a microprocessor 442,000 trillion 128 Gb 8 Tb 5 nm $1,000 20 TB 80,000 megapixels 30,720x17,280 pixels (32K) 178 terabits per second (Tbps) (178,000 Gbps) 2021* x 500,000 x 17.2M x 3.6M x 1.024*10^12 x 8×10^9 x 4M x 610 x 2M x 8M x 16.6k x 3.2Bn Improvement over 1970-2021** * Our World in Data, 2021 (https://ourworldindata.org/technological-progress) ** LETA Capital estimate
  • 13. STATE OF PHYGITAL 13 2021 SimilarToWhatPenicillinAndInsulinDidFor HumanitySince20th Century,PhygitalWill TreatMostEconomicDiseasesofthe21st Century. What have we learned from the aforementioned stats on the previous slides? One thing is for sure: the world economy is sick. Most of the legacy economic sectors completely stuck in the old way of doing things. But the world has radically transformed in the past 30 years with the arrival of the Internet and computing. Legacy sectors in the way they were created and managed for ages are not suited for the sweeping progress of the IT sector, which is now the driving force of the world economy. If not for Information technology and innovation, we wouldn’t be able to discover new opportunities as we do today. At the same time, IT in its current form, can’t solve most of the fundamental issues of the largest economic sectors, having an inert placebo effect, rather than a full therapeutic effect. Similar to how Penicillin or Insulin drugs discovery in the 20th century saved and lives of the whole generations worldwide, Phygital is to bring a whole lot of new experience and innovation the 21st century and years to come. Photo by Harry Cunningham
  • 14. STATE OF PHYGITAL 14 2021 InternetInItsToday’sFormHarms AndSpoilsMasses The current model of Internet proves to be more harmful for users in the long run, rather than beneficial. There is now whole generations of people (Gen Z and beyond) who’ve been hooked on the online-only activities since the very early age, being cultivated by the major online platforms to spend as much time being online as possible, which is not natural for any human being, thus resulting in physical and mental problems early on. Children who were cyberbullied are 3x more likely to contemplate suicide compared to their peers.[23] People all over the world experience various health-related issues such as depression, anxiety and sleep quality and blame the Internet platforms for aggravating the situation with the adverse factors such as bullying, fear of missing out, body image and more. As a result, sadly enough, Internet in its existing form gradually transforms from the most powerful facilitator to a killing machine. Phygital, on the other hand, thanks to its combination of physical and digital, has a much more organic and natural effect on humans, providing seamless experience and being as powerful and convenient as a purely digital interface. 3X 55% 30% 6X of 18-44 year-olds feel anxious if they haven’t checked Facebook in the last 2 hours.[24] of cases where children blocked aggressors, the perpetrators quickly found them again.[25] Fake news spreads six times faster than true news.[26]
  • 15. STATE OF PHYGITAL 15 2021 WhatIs(actually) Phygital? The term “Phygital” has been around for quite some time, though it is perceived completely wrong and in a very unfairly narrow sense. In most cases “Phygital” is monopolized today by either omnichannel marketing, retail strategy or online-to-offline customer experience meanings. In fact, it is much more powerful and relates to every human being on Earth, as well as every corporation and the government. So, what’s the big deal with Phygital? And why should anyone care about it? The answer is plain and simple and is pictured on the right: you can think of Phygital as an evolution of everything that has been computing, AR, VR and is set to dramatically change the way we live, work, communicate, travel, study, entertain and much more. As a result, all physical objects in the future will be Phygital, i.e. powered by a set of breakthroughs (AR, IoT, M2M, etc.), while online environments (Social media, eCommerce, etc.) that exist today in the digital form only, will finally merge with physical objects not just as an add-on, but rather as an integral part of it. This will lead to a dramatic redistribution of wealth and assets, disrupting the offline world and acting as a gateway to the offline economy for today’s digital enterprises. Phygital $200tn** $84tn* Physical $9tn* Digital $34Bn* AR / VR * Global Market Size in 2020, $US trillion ** Upside potential in the next 5-10 years, LETA Capital estimate, $US trillion
  • 17. STATE OF PHYGITAL 17 2021 Potential Impact of Phygital on World’s Largest Economic Sectors Financial services Construction Commercial Real Estate E-Commerce Insurance Information Technology Food Telecom $23tr $30tr $13tr $20tr $10tr $18tr $9tr $25tr $8tr $15tr $5tr $21tr $5tr $7tr $6tr $3tr $8tr $2tr $10tr * Global Market Size 2021, US$ trillion (Yahoo Finance, 2021 [21]) ** Upside potential for each market segment upon implementation of Phygital, US$ trillion (LETA Capital estimate based on OECD’s report “Digitalisation and productivity: a story of complementarities”, 2019 [22]) ** * $5tr Oil & Gas Automotive Similar to the effect of the digitalization on legacy sectors and systems, Phygital is poised to bring enormous boost in efficiency and productivity across all the major economic sectors. Given that the essence of Phygital is the combination of multiple technologies, the upside is estimated to be disproportionately greater as compared to the effect from the digitalization.
  • 19. STATE OF PHYGITAL 19 2021 PhygitalUseCases But what makes us so confident that the Phygital revolution is around the corner? It is the numerous existing use-cases of AR and XR that we see taking place globally and the amount of interest that AR & XR attract among both individual users and businesses. It is hardly possible to predict today how huge AR specifically and Phygital in general will become after dedicated mass market AR headsets will gain popularity. Below you can find examples of companies that already implemented Phygital technologies into their products or processes (Phygital Implementation slides), as well as examples of the corresponding use cases across different sectors and some of the vendors that provide Phygital services. Please note, that the information below is for information purposes only and doesn’t constitute an offer or investment advice. Among the companies which already implemented Phygital (AR, VR, XR and other complementing technologies) are some of the largest and most well-known organizations globally. In addition, you will find below a few live examples of AR that you can try out yourself (Phygital Use Case slides). All you need to do is to scan QR code with the camera of your smartphone, go to your mobile browser and then either point the camera at the picture on the slide (Marker) or point the camera at any flat surface (SLAM). And Voila! You can see and experience the magic of AR right from your mobile browser thanks to the technology of WebAR. For a better experience we advice you to print out the Marker’s slides so that you could see AR in action from the horizontal flat area.
  • 20. STATE OF PHYGITAL 20 2021 • Safety training • L&D, training • Workplace manuals • Real-Time Information • Team Collaboration • Progress capture • Digital twin • Project presentation • Project Planning • Remote Maintenance • Data overlay on sites • Human errors reduction • On Job Site Inspection • AR for BIM • Equipment Monitoring • Clash & errors detection • Utility infrastructure locates • Modifying Projects Clients Phygital Vendors Use Cases PhygitalImplementation:Construction
  • 21. STATE OF PHYGITAL 21 2021 Marker’s scenes 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here 2. Point camera to the picture Powered by PhygitalUseCase:Construction
  • 22. STATE OF PHYGITAL 22 2021 Clients Phygital Vendors Use Cases • Virtual fitting room • Visualize product catalogs • View product information • Warehouse space optimization • Combine B&M and eComm • Enhance brand recognition • Gamification • Search for deals around you • Educate customers about products • Encourage interaction with the brand • Collect information on consumers • Object visualization at home • Personalized product offering • Omnichannel experience • Post-purchase consumption • Try before you buy • Bring customers into the store • AR advertising • Product Configurator • In-Store Navigation PhygitalImplementation:Retail
  • 23. STATE OF PHYGITAL 23 2021 Powered by PhygitalUseCase:Retail 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here 2. Point camera to the picture Marker’s scenes
  • 24. STATE OF PHYGITAL 24 2021 Clients Phygital Vendors Use Cases • Dentistry • Training nurses • Medical imaging • Medical education • MRI evaluation • Vein detection • Remote surgical expertise • Pharma marketing • Clinical researchers • Virtual patient care • Remote guidance • Physical therapy • Surgery virtualization • Patient rehabilitation • Enhanced telemedicine • Medical device maintenance • Visualize medical data • Navigation in hospitals • Advanced diagnosis • Collaboration between physicians PhygitalImplementation:Healthcare
  • 25. STATE OF PHYGITAL 25 2021 SLAM scenes Powered by PhygitalUseCase:Healthcare 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here 2. Point camera to the floor or your table
  • 26. STATE OF PHYGITAL 26 2021 2. Point camera to the picture Powered by PhygitalUseCase:Education Marker’s scenes 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here
  • 27. STATE OF PHYGITAL 27 2021 Powered by PhygitalUseCase:Fashion Marker’s scenes 2. Point camera to the picture 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here
  • 28. STATE OF PHYGITAL 28 2021 Powered by Powered by 2. Point camera to the picture 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here PhygitalUseCase:Travel Marker’s scenes
  • 29. STATE OF PHYGITAL 29 2021 Powered by PhygitalUseCase:Gaming/Toys-to-life Marker’s scenes 2. Point camera to the picture 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here
  • 30. STATE OF PHYGITAL 30 2021 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here 2. Point camera to the picture Powered by Phygital UseCase:Space Marker’s scenes
  • 31. STATE OF PHYGITAL 31 2021 Powered by 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here 2. Point camera to the picture Phygital UseCase:Space Marker’s scenes
  • 32. STATE OF PHYGITAL 32 2021 Powered by 2. Point camera to the floor or your table PhygitalUseCase:E-Commerce SLAM scenes 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here
  • 33. STATE OF PHYGITAL 33 2021 Powered by PhygitalUseCase:Food SLAM scenes 2. Point camera to the floor or your table 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here
  • 34. STATE OF PHYGITAL 34 2021 Powered by PhygitalUseCase:PipeRepairs SLAM scenes 2. Point camera to the floor or your table 1. Scan with your mobile camera to see live AR effects 3. Or click and watch here
  • 35. STATE OF PHYGITAL 35 2021 Photo: https://www.christianheadlines.com Quote: http://www.independent.co.uk Augmented reality promises to be as influential to our society as the smart phone — Tim Cook, CEO of Apple STATE OF PHYGITAL 2021
  • 36. STATE OF PHYGITAL 36 2021 AR/VRPatentsOutlook 5,400 6,500 8,600 10,200 13,600 14,300 18,700 26,600 32,100 35,000 37,000 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 AR and VR patent applications per year worldwide* * Aggregate from USPTO, CNIPA, KIPO, JPO, EPO, WIPO; 2021 ** Statista (https://www.statista.com/statistics/963685/worldwide-augmented-virtual-reality-patent-top-owners/) Leading global AR/VR patent owners and amount of patents owned** 10,100 5,050 5,950 4,600 3,100 1,900 2,300 3,300 2,000 1,400 1,100 2,000
  • 37. STATE OF PHYGITAL 37 2021 AugmentedRealityPenetration2021 3.5 billion total number of smartphones globally* 3.1 billion total number of devices globally that support WebAR 1.3 billion total number of ARkit devices (iOS) 0.9 billion total number of ARCore devices (Android) 0.8 billion total number of active AR mobile consumers worldwide 0.5 billion total number of Snap lenses * https://artillry.co/intelligence/
  • 38. STATE OF PHYGITAL 38 2021 TechnologiesThatFormTheBasisOfPhygital Augmented & Mixed Reality (headsets, lenses) IoT, Smart Sensors, Robotics 5G, 6GHz Wi-Fi Human-machine interfaces, Digital Twins Wearables, Beacons Brain Computer Interface, Whole brain emulation Cyber Physical Systems, Smart Infrastructure Machine Learning, Artificial intelligence, Big Data AR, XR accessories to deepen the experience
  • 39. STATE OF PHYGITAL 39 2021 PhygitalHardware&SoftwareChallenges Transition from smartphone-first to AR glasses-first mobile computing. Release of a mass-market end user device (near-eye display device, likely in the form of AR glasses) with the appropriate characteristics: wide viewing angle cones (field of view), long-lasting battery life, proper panel resolution, comfortable form factor, advanced imaging performance, brightness and resolution density among others. The latter two tackle the issue of displaying AR objects in bright light or outdoor daylight, when the picture in glasses does not provide a sufficient level of quality. Vergence-accommodation conflict (VAC): instead of a stereo sensation when viewing 3D objects in real life, AR glasses use fixed display plane where different rendered contents for each eye is adopted, which leads to visual fatigue and discomfort, sabotages stereo acuity, and distorts perceived depth. Improving the quality of spatial tracking (SLAM) to ensure that 3D objects perfectly fit into any space in a very fast and invisible for the end user manner. Independence of tracking quality from lighting conditions, movements and external shaking: overall subjects stability is not lost, there is no shaking of objects and their displacements. Enhancement of device performance, which can be solved by transferring all processing to the cloud via 5G (now processing mainly takes place on the edge device (smartphone), which causes restrictions in use.
  • 40. STATE OF PHYGITAL 40 2021 PhygitalMarketPredictions2021-2022 Facebook will have 50,000 employees in its division working on AR & VR (from 10,000 today) Apple releases a visual search feature, AR walking and other AR enhancements. Apple releases a feature of creating 3D models from a single photo among other AR enhancements. Release of a consumer AR device from major technology players (Facebook, Apple, Samsung) Many other companies release mass-market AR glasses (DAQRI, ROCID, Meta, EPSON, LENOVO, VUZIX, GLASS, RealWear, Unreal, etc.) Proliferation of 5G, which reaches 1 billion users by the end of 2022 WebAR becomes truly mass-market, similar to what Wix did to website development. More and more businesses apply AR and Phygital to their core offering, fast democratization of the technology.
  • 41. STATE OF PHYGITAL 41 2021 AboutAuthors LETA Capital LETA Capital is a venture capital firm investing in Russian-speaking IT founders globally at late Seed, Series A and early growth stages. LETA’s investments cover a wide range of software startups focused on international markets. Our portfolio spans 40 companies including InDriver, Novakid, 365Scores, Buddy.ai among others. LETA Capital is founded by a serial IT entrepreneur Alexander Chachava. To learn about LETA Capital investment approach feel free to read our Manifesto. For more visit https://en.leta.vc/. Devar Devar is a Phygital company founded by Anna Belova and Andrey Komissarov. It has been creating augmented reality products and services for their creation for more than 5 years. The company's main mission is to bring the Internet into the real world. As a tech company DEVAR uses its own Artificial Vision technology stack. Today the company's IP portfolio includes more than 15 patents in the US, South Korea, Europe, China, India and Russia. Phygital products by DEVAR are translated into 25 languages and are sold in more than 40 countries. Its services and technologies are already used in 150 countries. For more visit https://devar.org/. Photo by Alex Glebov
  • 42. STATE OF PHYGITAL 42 2021 This report provides general information for reference purposes only. Readers should not use this report as a replacement for legal, tax, accounting, or consulting advice that is specific to the facts and circumstances of their business. We encourage readers to consult with appropriate advisors before acting on any of the information contained in this report. The contents of this report may not be reused, reprinted, or redistributed without the expressed written consent of Leta Capital and Devar. The information on this document is provided for information purposes only. It does not constitute any offer, recommendation or solicitation to any person to enter into any transaction or adopt any hedging, trading or investment strategy, nor does it constitute any prediction of likely future movement in rates or prices or any representation that any such future movements will not exceed those shown in any illustration. Users of this document should seek advice regarding the appropriateness of investing in any securities, financial instruments or investment strategies referred to in this document and should understand that statements regarding future prospects may not be realized. Opinion, Projections and estimates are subject to change without notice. Neither Leta Capital nor Devar is an investment adviser, and is purporting to provide you with investment, legal or tax advice. Neither Leta Capital nor Devar accepts any liability and can be liable for any loss or damage arising directly or indirectly (including special, incidental or consequential loss or damage) from your use of this document, howsoever arising, and including any loss, damage or expense arising from, but not limited to, any defect, error, imperfection, fault, mistake or inaccuracy with this document, its contents or associated services, or due to any unavailability of the document or any thereof or due to any contents or associated services. Disclaimer
  • 43. STATE OF PHYGITAL 43 2021 Augmented Reality (AR) - interactive experience of a real-world environment that overlays digital content and information onto the physical world by using the camera on a smartphone or Snapchat lenses. A system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. Extended Reality (XR) - umbrella term that covers all of the various technologies that enhance our senses, whether they’re providing additional information about the actual world or creating totally unreal, simulated worlds for us to experience. It includes Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). GDP (Gross domestic product) - a monetary measure of the market value of all the final goods and services produced in a specific time period. GDP Per Capita - measures the average income earned per person in a given area in a specified year. Mixed Reality (MR) - combines elements of both AR and VR, where real-world and digital objects interact. Example: Microsoft’s HoloLens. OECD (The Organisation for Economic Co-operation and Development) - an intergovernmental economic organisation with 38 member countries, founded in 1961 to stimulate economic progress and world trade. Phygital – set of technologies which enables the close integration of the virtual environment (digital) into real human life (physical). Virtual reality (VR) - implies a complete immersion experience that shuts out the physical world. World Health Organization (WHO) - a specialized agency of the United Nations responsible for international public health. Definitions
  • 44. STATE OF PHYGITAL 44 2021 References 1. https://hbr.org/2019/11/how-should-we-measure-the-digital- economy 2. https://datareportal.com/social-media-users 3. https://ourworldindata.org/internet 4. https://www.macrotrends.net/countries/WLD/world/gdp-growth- rate 5. https://www.macrotrends.net/countries/WLD/world/gdp-per- capita 6. https://www.worldbank.org/en/topic/financialinclusion/publicatio n/digital-financial-inclusion 7. https://globalfindex.worldbank.org/sites/globalfindex/files/chapter s/2017%20Findex%20full%20report_chapter2.pdf 8. https://www.oecd-ilibrary.org/employment/data/oecd- productivity-statistics_pdtvy-data-en 9. https://www.mckinsey.com/~/media/McKinsey/Business%20Functi ons/Operations/Our%20Insights/Reinventing%20construction%20t hrough%20a%20productivity%20revolution/MGI-Reinventing- Construction-Executive-summary.pdf 10. https://www.grandviewresearch.com/industry-analysis/e- commerce-market 11. https://www.reutersevents.com/supplychain/supply- chain/climbing-costs-e-commerce 12. https://www.businesswire.com/news/home/20190625005862/en/ The-11.9-Trillion-Global-Healthcare-Market-Key-Opportunities- Strategies-2014-2022---ResearchAndMarkets.com 13. https://www.healthsystemtracker.org/chart-collection/health- spending-u-s-compare-countries/#item- spendingcomparison_1980s-average-annual-growth-rate-in- health-consumption-expenditures-per-capita 14. https://www.marketsandmarkets.com/telecom-and-IT-market- research-113.html 15. https://www.brookings.edu/research/trends-in-the-information- technology-sector/ 16. https://www.un.org/en/global-issues/food 17. https://onepetro.org/IPTCONF/proceedings-abstract/20IPTC/1- 20IPTC/D011S009R002/154555 18. https://www.accenture.com/_acnmedia/PDF-121/Accenture- COVID-19-Impact-Automotive-Industry.pdf 19. https://www.consultancy.uk/news/13649/facebook-whatsapp- mount-increasing-threat-to-traditional-telecoms 20. https://www.bondcap.com/report/itr19 21. https://finance.yahoo.com/news/10-biggest-industries-world- 2021-150703784.html 22. https://www.oecd.org/economy/growth/digitalisation- productivity-and-inclusiveness/ 23. https://jamanetwork.com/journals/jamapediatrics/fullarticle/1840 250 24. https://honestdata.com/facebook-addiction 25. https://www.thorn.org/resources-and-research/ 26. https://science.sciencemag.org/content/359/6380/1146.full Most icons and infographics are used from icons8, most photos are from unsplash