This document summarizes Naoya Iwamoto's research publications from 2014 to 2016 related to character animation and dance generation. It lists several papers published in conferences such as Pacific Graphics and SIGGRAPH on topics like multi-layer lattice models for character deformation, authoring systems for dance choreography using motion retrieval and synthesis, and automatic facial animation of dancing characters based on music and emotion. It also describes Iwamoto's work on a real-time dance animation authoring system for live performance and techniques for accelerating hair simulation.