The document discusses slicing and playing with HTML by accessing and modifying elements on an HTML page using JavaScript. It explains that every element has an ID that can be used to access it via document.getElementById and then alter or modify the page. The key methods and properties of the DOM tree like getElementById, getElementsByTagName, innerHTML, nodeValue, and more are described for manipulating the content and structure of an HTML page.
The document discusses slicing and playing with HTML by accessing and modifying elements on an HTML page using JavaScript. It explains that every element has an ID that can be used to access it via document.getElementById and then alter or modify the page. The key methods and properties of the DOM tree like getElementById, getElementsByTagName, innerHTML, nodeValue, and more are described for manipulating the content and structure of an HTML page.
This document provides a summary of useful websites for various purposes like web-based coaching, online libraries, downloading free software, practice tests for skills improvement, and learning resources for subjects like English, physics, chemistry, biology, earth science, computer science, math, and commerce. It also lists many websites for finding job opportunities.
This document discusses graphics standards and device independent graphics programming. It describes early graphics APIs like GKS and PHIGS that aimed for portability. OpenGL was successful due to its simple architecture and ability to access hardware acceleration. WebGL is based on OpenGL ES and provides 3D graphics in HTML5 canvas using JavaScript. Different APIs operate at different levels, with lower-level APIs like OpenGL dealing directly with rendering and higher-level APIs handling scene organization.
This document provides a summary of useful websites for various purposes like web-based coaching, online libraries, downloading free software, practice tests for skills improvement, and learning resources for subjects like English, physics, chemistry, biology, earth science, computer science, math, and commerce. It also lists many websites for finding job opportunities.
This document discusses graphics standards and device independent graphics programming. It describes early graphics APIs like GKS and PHIGS that aimed for portability. OpenGL was successful due to its simple architecture and ability to access hardware acceleration. WebGL is based on OpenGL ES and provides 3D graphics in HTML5 canvas using JavaScript. Different APIs operate at different levels, with lower-level APIs like OpenGL dealing directly with rendering and higher-level APIs handling scene organization.