Gamification can lead to addiction through engagement factors like intrigue, rewards, status, community, and challenge. Gamification keeps users engaged by providing intriguing content and storylines, rewarding accomplishments, recognizing status, fostering community, and presenting increasing challenges. Ultimately, people are motivated differently, but gamification aims to engage users through a chance to "win" via these various factors.
Gamification can lead to addiction through engagement factors like intrigue, rewards, status, community, and challenge. Gamification keeps users engaged by providing intriguing content and storylines, rewarding accomplishments, recognizing status, fostering community, and presenting increasing challenges. Ultimately, people are motivated differently, but gamification aims to engage users through a chance to "win" via these various factors.