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Soul and Vibe Interactive Inc.
1660 South Hwy. 100, Suite 500
St. Louis Park, MN 55416
(888) 399-3757
www.soulandvibe.com
Executive Summary
Soul and Vibe is a developer and publisher of video games for consoles including the Xbox 360® video game and
entertainment system from Microsoft (NASDAQ:MSFT) and the PlayStation® 3 computer entertainment system from
Sony (NYSE:SNE), mobile devices running on Apple iOS, Android, and Windows platforms, and on PCs, Macs, and social
networks such as Facebook. Consumer spending on console, mobile, and computer games topped $56 B in 2010 and is
projected to reach $82B by 2015. The Company’s latest game, Timeless Gems, is an innovative “match-3” puzzler that’s
wrapped in a board game. Your favorite storybooks like Alice’s Adventures in Wonderland and The Wonderful Wizard of
Oz come alive! Soul and Vibe also has several strategic and valuable contractual agreements, including a licensing
agreement with General Mills (NYSE:GIS) to publish sports games based on the Wheaties brand and games-related
content based on cereal and food-product mascots like Lucky the Leprechaun, the Trix Rabbit, Count Chocula,
Frankenberry, and more. Soul and Vibe is one of only an estimated 60 companies in the world licensed by Microsoft to
publish content on the Xbox platform. Sony has also licensed Soul and Vibe to publish content on the PlayStation
platform. Soul and Vibe was founded, and is led, by an industry veteran who has launched over 200 video games.
Company Statistics
Ticker: SOUL (OTCQB)
State of Incorporation: Nevada
Price (2/28/14): $0.48
52 Week Range: $0.17 - $4.89
Avg. Volume (90 day): 545,172
Shares Outstanding: 17.7 M
Market Cap: $8.5 M
Information compiled from Yahoo Finance
Timeless Gems is now available worldwide on
Facebook and as a Beta on Apple iOS and
Android devices in Canada and Netherlands
Video Game Industry Highlights
• Annual industry growth of 9% projected by
Business Insights.
• Mobile games are the fastest-growing segment
of the market, with revenue set to nearly double
between 2013 and 2015 from $13.2 billion to $22
billion. – Gartner Inc.
Company Highlights
• Revenue generation anticipated in Q1, 2014.
• Product pipeline based on licensed-brands,
proprietary IP, and acquired games slated for
2014 – 2015.
• Reaching profitability by 2015 through direct-to-
consumer sales of games, games-related
content, and monetized “consumables.”
Investment Catalysts
$56 Billion Digital Game Market
PricewaterhouseCoopers (“PwC”) reports consumer spending on console, mobile,
and personal computer game software topped $56 billion in 2010 and is projected to
reach $82 billion by 2015. This revenue represents more than 2X the size of the
music industry and nearly 3/5 the size of the entire film industry. Sales channels are
expanding and opening to new entrants, as direct-to-consumer digital downloads and
digital-aggregation methods are augmenting traditional retail sales. DFC Intelligence
estimates worldwide revenue from online games will reach $35 billion by 2017. Soul
and Vibe’s founder is executing a multi-billion dollar business opportunity with Soul
and Vibe Interactive Inc.
Launch of Timeless Gems, a highly-addictive, “match-3” game
Soul and Vibe recently launched Timeless Gems, an innovative “match-3” puzzler
that’s wrapped in a board game. Your favorite storybooks come alive! Timeless
Gems is available worldwide on Facebook and a Beta version is available on Apple
iOS and Android mobile devices in Canada and the Netherlands. Game Informer, one
of the games industry’s most influential publications said Timeless Gems is “a gem of
a “match-3” game” and that it has “the charm and gameplay chops to bring in people
for whom Candy Crush is starting to go stale.” Candy Crush, played by over 15.5
million people worldwide each day on Facebook, is currently the number one “match-
3” game in the world. It generates annual revenues of approximately $481 million.
Licensed Publisher for Xbox and PlayStation Branded Hardware
Soul and Vibe is one of only an estimated 60 companies in the world approved by
Microsoft as a publisher of content for the Xbox platform. Approximately $18.5B+
worth of Xbox 360 games have sold since 2005. In January 2014, Microsoft
announced it had sold 4M units of its new Xbox One® console during holiday 2013.
Combined sales of Xbox 360 and Xbox One consoles outsold every other gaming
platform during December 2013. The Company is licensed to develop and publish
games, companion “apps,” and content on other Microsoft platforms including
Windows 8, Windows Live, and Windows Phone. Soul and Vibe is also a licensed
developer and publisher for Sony’s PlayStation platform. $Approximately $38B+ worth
of PlayStation 3 games have sold since 2006. In February 2014, Sony announced it
had sold 6M units of its new PlayStation 4 console, worldwide.
Agreements for Game Content with Globally Recognized Brands
Soul and Vibe negotiated and executed a cross-promotional license agreement with
General Mills to develop and publish games and games-related content on its IP and
is currently in negotiations with other globally recognized brands for similar
agreements. The General Mills license is the first of its kind in the industry; General
Mills IPs have not been previously licensed to 3
rd
parties for video and computer
games. The Company will create Wheaties branded sports-themed games. The
Company is also licensed to develop and publish game-related content that includes
virtual apparel and costumes for Avatars based on General Mills mascots such as
Lucky the Leprechaun, the Trix Rabbit, Count Chocula, Frankenberry, Boo Berry, the
Green Giant, the Honey Nut Cheerios Bee, the Pillsbury Dough Boy, and many more.
Management & Advisors
Peter Anthony Chiodo, CEO | President
Peter Anthony Chiodo (“Tony”) is an award-winning
23+ year veteran of the video and computer game
industry. He has released over 200 games. He
produced/co-designed the critically acclaimed
Stoked: Big Air snowboarding series for Xbox 360
and the 1,000,000 unit-selling Summer Sports:
Paradise Island for Wii. He served as Director of
Product Development for Destineer Games where
he developed commercial games as well as
"serious games" training tools and simulations for
the U. S. Marine Corps and various branches of the
U.S. Federal Government. He was also a Program
Manager at Microsoft Corporation, where he led
internal teams from engine and game prototype to
project green light and release for the original Xbox.
Chiodo is responsible for negotiating and executing
the Company’s key agreements with Microsoft,
Sony, General Mills, and unannounced partners.
Jamie King, Advisor
Co-Founder and VP of Product Development at
Rockstar Games, the video game developer and
publisher best known for the multi-million unit
selling game franchises such as Grand Theft Auto,
Max Payne, Red Dead and Manhunt. King was also
Director of Development at Take Two Interactive,
one of the largest publicly traded video game
publishers.
Michael Bolden, Advisor
A strategy-oriented executive, currently serving as
Development Director at Larva Game Studios
where he leads a team of 50 artists and
programmers and manages the development of
original intellectual property (IP). Bolden was
behind the launch of Beyond Digital, a multimedia
studio that launched Critical Moves USA, one of the
largest motion capture stages in the Midwest.
Erik Stein, Advisor
Co-Founder of Gameblend Studios, former Hasbro
Interactive Producer, and technical expert. Stein
has an extensive background in design and
production management and has produced video
games based on top-tier licensed-brands that
include Star Wars, Lord of the Rings, Playskool,
and Trivial Pursuit.
Scott Balaban, Advisor
Co-Founder of Gameblend Studios and former
Hasbro Interactive Senior Game and Toy Designer,
who has expertise integrating software-based digital
game play with physical toys. Balaban has created
immersive experiences around proprietary IP and
top-tier licensed brands that include Star Wars,
Harry Potter, Lord of the Rings, The Princess Bride,
and several Nickelodeon and Disney properties.
Investor Relations Contact:
Andrew Haag
IRTH Communications
Phone: +1-866-976-4784
soul@irthcommunications.com
Disclaimer: This fact sheet contains forward-looking statements
within the meaning of Section 27A of the Securities Act of 1933
and Section 21E of the Securities Exchange Act of 1934. Such
statements are valid only as of today, and we disclaim any
obligation to update this information. Actual results may differ
significantly from management’s expectations.
Multiple Products, Platforms & Revenues Streams
Soul and Vibe releases cross-platform compatible games and games-related content
on consoles, mobile devices, and computers. The Company’s mobile games are
revenue generating marketing vehicles for its console and computer releases. Soul
and Vibe increases its revenue opportunities, broadens awareness and customers for
each game franchise, amortizes development and marketing expenses, and reduces
risk by releasing games across multiple platforms. The Company’s diverse product
mix includes broad-appeal genres: sports, action, puzzle, virtual pet, hunting, and
battle.
Games Released and in Development
Developing Proprietary Games and Copyrighted IP
The Company currently has several proprietary games at various stages of
development, each of which can generate copyrighted intellectual property (“IP”)
assets and additional revenue streams beyond games sales. Franchise opportunities
exist in creating characters and story lines that can be leveraged into merchandising
and licensing opportunities.
“Last Day on Earth” and “Grimwhiskers” with Larva Game Studios
Soul and Vibe has established a partnership agreement with Larva Game Studios to
develop two new video game properties for the Soul and Vibe label. The games
include Soul and Vibe's original IP Grimwhiskers, and Larva Game Studios' original
IP Last Day On Earth, both targeting teen and older audiences. Larva Game Studios
is one of the largest and fastest growing game developers in Mexico, and specializes
in console and PC game development, mobile game and app development, and art
outsourcing. Soul and Vibe will produce, publish, market, and manage distribution of
the titles.
Last Day On Earth is set in the year 2022,
and the Earth as a whole faces a looming
catastrophe at the hands of an alien
invasion. Last Day On Earth blends the
gripping action of a third-person shooter with
the strategic building and defending
gameplay of a tower defense game.
Grimwhiskers takes players into the heart
of the Caribbean with a band of misfit
pirates on a quest to recover their most
prized possession. Set against a backdrop
of voodoo and magical lore, Grimwhiskers
will be developed for consoles, mobile
devices, and personal computers.
	
  
Distribution
Most of Soul and Vibe’s games will be digitally distributed. This lowers the cost of
bringing products to market. It directs sales, marketing, and promotional efforts
toward the consumer, and encourages “impulse buy” consumer tendencies.
Games Previously Launched by CEO

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Soul and Vibe Interactive Inc. Fact Sheet (ROTH Conference 2014)

  • 1. Soul and Vibe Interactive Inc. 1660 South Hwy. 100, Suite 500 St. Louis Park, MN 55416 (888) 399-3757 www.soulandvibe.com Executive Summary Soul and Vibe is a developer and publisher of video games for consoles including the Xbox 360® video game and entertainment system from Microsoft (NASDAQ:MSFT) and the PlayStation® 3 computer entertainment system from Sony (NYSE:SNE), mobile devices running on Apple iOS, Android, and Windows platforms, and on PCs, Macs, and social networks such as Facebook. Consumer spending on console, mobile, and computer games topped $56 B in 2010 and is projected to reach $82B by 2015. The Company’s latest game, Timeless Gems, is an innovative “match-3” puzzler that’s wrapped in a board game. Your favorite storybooks like Alice’s Adventures in Wonderland and The Wonderful Wizard of Oz come alive! Soul and Vibe also has several strategic and valuable contractual agreements, including a licensing agreement with General Mills (NYSE:GIS) to publish sports games based on the Wheaties brand and games-related content based on cereal and food-product mascots like Lucky the Leprechaun, the Trix Rabbit, Count Chocula, Frankenberry, and more. Soul and Vibe is one of only an estimated 60 companies in the world licensed by Microsoft to publish content on the Xbox platform. Sony has also licensed Soul and Vibe to publish content on the PlayStation platform. Soul and Vibe was founded, and is led, by an industry veteran who has launched over 200 video games. Company Statistics Ticker: SOUL (OTCQB) State of Incorporation: Nevada Price (2/28/14): $0.48 52 Week Range: $0.17 - $4.89 Avg. Volume (90 day): 545,172 Shares Outstanding: 17.7 M Market Cap: $8.5 M Information compiled from Yahoo Finance Timeless Gems is now available worldwide on Facebook and as a Beta on Apple iOS and Android devices in Canada and Netherlands Video Game Industry Highlights • Annual industry growth of 9% projected by Business Insights. • Mobile games are the fastest-growing segment of the market, with revenue set to nearly double between 2013 and 2015 from $13.2 billion to $22 billion. – Gartner Inc. Company Highlights • Revenue generation anticipated in Q1, 2014. • Product pipeline based on licensed-brands, proprietary IP, and acquired games slated for 2014 – 2015. • Reaching profitability by 2015 through direct-to- consumer sales of games, games-related content, and monetized “consumables.” Investment Catalysts $56 Billion Digital Game Market PricewaterhouseCoopers (“PwC”) reports consumer spending on console, mobile, and personal computer game software topped $56 billion in 2010 and is projected to reach $82 billion by 2015. This revenue represents more than 2X the size of the music industry and nearly 3/5 the size of the entire film industry. Sales channels are expanding and opening to new entrants, as direct-to-consumer digital downloads and digital-aggregation methods are augmenting traditional retail sales. DFC Intelligence estimates worldwide revenue from online games will reach $35 billion by 2017. Soul and Vibe’s founder is executing a multi-billion dollar business opportunity with Soul and Vibe Interactive Inc. Launch of Timeless Gems, a highly-addictive, “match-3” game Soul and Vibe recently launched Timeless Gems, an innovative “match-3” puzzler that’s wrapped in a board game. Your favorite storybooks come alive! Timeless Gems is available worldwide on Facebook and a Beta version is available on Apple iOS and Android mobile devices in Canada and the Netherlands. Game Informer, one of the games industry’s most influential publications said Timeless Gems is “a gem of a “match-3” game” and that it has “the charm and gameplay chops to bring in people for whom Candy Crush is starting to go stale.” Candy Crush, played by over 15.5 million people worldwide each day on Facebook, is currently the number one “match- 3” game in the world. It generates annual revenues of approximately $481 million. Licensed Publisher for Xbox and PlayStation Branded Hardware Soul and Vibe is one of only an estimated 60 companies in the world approved by Microsoft as a publisher of content for the Xbox platform. Approximately $18.5B+ worth of Xbox 360 games have sold since 2005. In January 2014, Microsoft announced it had sold 4M units of its new Xbox One® console during holiday 2013. Combined sales of Xbox 360 and Xbox One consoles outsold every other gaming platform during December 2013. The Company is licensed to develop and publish games, companion “apps,” and content on other Microsoft platforms including Windows 8, Windows Live, and Windows Phone. Soul and Vibe is also a licensed developer and publisher for Sony’s PlayStation platform. $Approximately $38B+ worth of PlayStation 3 games have sold since 2006. In February 2014, Sony announced it had sold 6M units of its new PlayStation 4 console, worldwide. Agreements for Game Content with Globally Recognized Brands Soul and Vibe negotiated and executed a cross-promotional license agreement with General Mills to develop and publish games and games-related content on its IP and is currently in negotiations with other globally recognized brands for similar agreements. The General Mills license is the first of its kind in the industry; General Mills IPs have not been previously licensed to 3 rd parties for video and computer games. The Company will create Wheaties branded sports-themed games. The Company is also licensed to develop and publish game-related content that includes virtual apparel and costumes for Avatars based on General Mills mascots such as Lucky the Leprechaun, the Trix Rabbit, Count Chocula, Frankenberry, Boo Berry, the Green Giant, the Honey Nut Cheerios Bee, the Pillsbury Dough Boy, and many more.
  • 2. Management & Advisors Peter Anthony Chiodo, CEO | President Peter Anthony Chiodo (“Tony”) is an award-winning 23+ year veteran of the video and computer game industry. He has released over 200 games. He produced/co-designed the critically acclaimed Stoked: Big Air snowboarding series for Xbox 360 and the 1,000,000 unit-selling Summer Sports: Paradise Island for Wii. He served as Director of Product Development for Destineer Games where he developed commercial games as well as "serious games" training tools and simulations for the U. S. Marine Corps and various branches of the U.S. Federal Government. He was also a Program Manager at Microsoft Corporation, where he led internal teams from engine and game prototype to project green light and release for the original Xbox. Chiodo is responsible for negotiating and executing the Company’s key agreements with Microsoft, Sony, General Mills, and unannounced partners. Jamie King, Advisor Co-Founder and VP of Product Development at Rockstar Games, the video game developer and publisher best known for the multi-million unit selling game franchises such as Grand Theft Auto, Max Payne, Red Dead and Manhunt. King was also Director of Development at Take Two Interactive, one of the largest publicly traded video game publishers. Michael Bolden, Advisor A strategy-oriented executive, currently serving as Development Director at Larva Game Studios where he leads a team of 50 artists and programmers and manages the development of original intellectual property (IP). Bolden was behind the launch of Beyond Digital, a multimedia studio that launched Critical Moves USA, one of the largest motion capture stages in the Midwest. Erik Stein, Advisor Co-Founder of Gameblend Studios, former Hasbro Interactive Producer, and technical expert. Stein has an extensive background in design and production management and has produced video games based on top-tier licensed-brands that include Star Wars, Lord of the Rings, Playskool, and Trivial Pursuit. Scott Balaban, Advisor Co-Founder of Gameblend Studios and former Hasbro Interactive Senior Game and Toy Designer, who has expertise integrating software-based digital game play with physical toys. Balaban has created immersive experiences around proprietary IP and top-tier licensed brands that include Star Wars, Harry Potter, Lord of the Rings, The Princess Bride, and several Nickelodeon and Disney properties. Investor Relations Contact: Andrew Haag IRTH Communications Phone: +1-866-976-4784 soul@irthcommunications.com Disclaimer: This fact sheet contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. Such statements are valid only as of today, and we disclaim any obligation to update this information. Actual results may differ significantly from management’s expectations. Multiple Products, Platforms & Revenues Streams Soul and Vibe releases cross-platform compatible games and games-related content on consoles, mobile devices, and computers. The Company’s mobile games are revenue generating marketing vehicles for its console and computer releases. Soul and Vibe increases its revenue opportunities, broadens awareness and customers for each game franchise, amortizes development and marketing expenses, and reduces risk by releasing games across multiple platforms. The Company’s diverse product mix includes broad-appeal genres: sports, action, puzzle, virtual pet, hunting, and battle. Games Released and in Development Developing Proprietary Games and Copyrighted IP The Company currently has several proprietary games at various stages of development, each of which can generate copyrighted intellectual property (“IP”) assets and additional revenue streams beyond games sales. Franchise opportunities exist in creating characters and story lines that can be leveraged into merchandising and licensing opportunities. “Last Day on Earth” and “Grimwhiskers” with Larva Game Studios Soul and Vibe has established a partnership agreement with Larva Game Studios to develop two new video game properties for the Soul and Vibe label. The games include Soul and Vibe's original IP Grimwhiskers, and Larva Game Studios' original IP Last Day On Earth, both targeting teen and older audiences. Larva Game Studios is one of the largest and fastest growing game developers in Mexico, and specializes in console and PC game development, mobile game and app development, and art outsourcing. Soul and Vibe will produce, publish, market, and manage distribution of the titles. Last Day On Earth is set in the year 2022, and the Earth as a whole faces a looming catastrophe at the hands of an alien invasion. Last Day On Earth blends the gripping action of a third-person shooter with the strategic building and defending gameplay of a tower defense game. Grimwhiskers takes players into the heart of the Caribbean with a band of misfit pirates on a quest to recover their most prized possession. Set against a backdrop of voodoo and magical lore, Grimwhiskers will be developed for consoles, mobile devices, and personal computers.   Distribution Most of Soul and Vibe’s games will be digitally distributed. This lowers the cost of bringing products to market. It directs sales, marketing, and promotional efforts toward the consumer, and encourages “impulse buy” consumer tendencies. Games Previously Launched by CEO