SlideShare a Scribd company logo
SOLVE EDUCATION:
an education game app
that facilitates self
learning
•
•
•
Source:
61M children of primary
school age
60M adolescents of
lower secondary
school age
142M youth of upper
secondary school age
Countries with the largest out-of school numbers
India
61M
Indonesia
8M
Brazil
2M
Mexico
3M
Sudan
3M
Ethiopia
6M
Myanmar
2M
Pakistan
22M
THE CHALLENGE: 263M OUT OF
SCHOOL GLOBALLY
THE CHALLENGE: LACK OF
QUALITY EDUCATION IN
SCHOOLS
•
THE CHALLENGE: OTHER
REGIONAL STATISTICS
2016 Annual Poverty Indicators Survey,
•
•
•
SE!’S SOLUTION: PROVIDE FUN &
QUALITY EDUCATION FOR ALL
Game designers,
educators and tech
researchers in one
team
Educating with the
focus on employability,
and towards a secure
future
Equipping users with
relevant skills, and
linking them up with
employment
Fun, addictive and
educational platform,
focusing on literacy &
numerical skills
Smartphone
penetration to reach
70% globally by 2020
Opportunity to provide
access to quality
education
SMART PHONE PENETRATION TO
REACH 70% IN 2020
Source: 10th
Annual Cisco Visual Netowrking Index (VNI) 2016
Latest technology to deliver best
self-learning opportunity
Latest trend and technology
leveraged ...
... to deliver best gaming and
educational experience in
smartphone
Game psychology Big data
Social media Artificial intelligence
Meta game
"The fun"
Mini game
"The study"
Meta game increases user retention
of the application
Meta game and mini game to
ensure stickiness of the platform
Meta game is "The fun" Mini game is "The study"
Speaking game
Writing game
3 Es: Education with the focus of
employability, towards a secure future
Educate
"Achieve basic level in
Mathematics and
English"
Enable
"Achieve professional
level in Mathematics
and English"
Empower
"Equip with skills
relevant to job
requirement"
Literacy (English)
Numerical (Math)
Literacy (TOEFL)
Numerical (Math)
Business Process
Outsourcing
Hospitality, etc
High quality education for all
•
•
•
FEEDBACK FROM BETA
USERS
Meet Sarah, currently at
beginning level…
Sarah (in pink) is a shy, soft spoken young lady. She is
16 years old, and grew up in the slums of Jakarta.
Her household income is below $11 per week. She
hopes to be a doctor one day.
Meet Rizki, now at
intermediate level…
Rizki is a jovial and
outspoken young man, he is
16 years old, and grew up in
the slums of Jakarta.
His household income is
below $11 per week (less
than Rp150,000).
His dream is to become an
engineer.
Timeline: Start in Indonesia, then
roll out in Southeast Asia
Our aspiration is to serve quality and fun education
globally
January 2017 August 2017
Official launch
Target: Throughout
Indonesia
September
2017
Refined version
tested to 10,000
users
Target: Indonesia,
Vietnam,
Philippines
December 2017
Next phrase roll
out to another
10,000 users
Target: Indonesia,
Vietnam,
Philippines
March 2018
Start roll out
across Southeast
Asia
Target: All
Southeast Asia
Beta version tested
to 100 users
Target: Jakarta
and Bandung,
Indonesia
Board of Directors
Successful entrepreneurs, technology and financial experts
Chief Executive Officer
•
Board of Director
• Senior Partner at
Boston Consulting
Group (BCG)
Chairman
• Founder of
•
• Founder
of
Bukalapak.com
• • Chief Executive Officer
of Stoqo.com
• of
MatahariMall.com
•
HOW YOU CAN CONTRIBUTE
Donate to us
All funds will go into software
development and research, and
will enable us to build better
and faster.
Outsource to us
Are there any entry level
jobs that your company
needs to get done? Give
our students a chance –
engage them!
Be our ambassador
Be our extended Public
Relations team! Increase
awareness of the current state
of education, and also what
SE! is doing
Volunteer with us
Help us with web
development, writing, social
media management,
community building, etc.
Awards and recognitions:
Global Learning Challenge Top 3
finalists 2017
Global Challenge finalist 2017: Youth, Skills & the
Workforce of the Future
Future Makers 2017 grantee
You might have seen us on:
Solve Education!

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Solve Education!

  • 1. SOLVE EDUCATION: an education game app that facilitates self learning
  • 3. Source: 61M children of primary school age 60M adolescents of lower secondary school age 142M youth of upper secondary school age Countries with the largest out-of school numbers India 61M Indonesia 8M Brazil 2M Mexico 3M Sudan 3M Ethiopia 6M Myanmar 2M Pakistan 22M THE CHALLENGE: 263M OUT OF SCHOOL GLOBALLY
  • 4. THE CHALLENGE: LACK OF QUALITY EDUCATION IN SCHOOLS •
  • 5. THE CHALLENGE: OTHER REGIONAL STATISTICS 2016 Annual Poverty Indicators Survey,
  • 7. SE!’S SOLUTION: PROVIDE FUN & QUALITY EDUCATION FOR ALL Game designers, educators and tech researchers in one team Educating with the focus on employability, and towards a secure future Equipping users with relevant skills, and linking them up with employment Fun, addictive and educational platform, focusing on literacy & numerical skills Smartphone penetration to reach 70% globally by 2020 Opportunity to provide access to quality education
  • 8. SMART PHONE PENETRATION TO REACH 70% IN 2020 Source: 10th Annual Cisco Visual Netowrking Index (VNI) 2016
  • 9. Latest technology to deliver best self-learning opportunity Latest trend and technology leveraged ... ... to deliver best gaming and educational experience in smartphone Game psychology Big data Social media Artificial intelligence Meta game "The fun" Mini game "The study" Meta game increases user retention of the application
  • 10. Meta game and mini game to ensure stickiness of the platform Meta game is "The fun" Mini game is "The study" Speaking game Writing game
  • 11. 3 Es: Education with the focus of employability, towards a secure future Educate "Achieve basic level in Mathematics and English" Enable "Achieve professional level in Mathematics and English" Empower "Equip with skills relevant to job requirement" Literacy (English) Numerical (Math) Literacy (TOEFL) Numerical (Math) Business Process Outsourcing Hospitality, etc High quality education for all
  • 14. Meet Sarah, currently at beginning level… Sarah (in pink) is a shy, soft spoken young lady. She is 16 years old, and grew up in the slums of Jakarta. Her household income is below $11 per week. She hopes to be a doctor one day.
  • 15. Meet Rizki, now at intermediate level… Rizki is a jovial and outspoken young man, he is 16 years old, and grew up in the slums of Jakarta. His household income is below $11 per week (less than Rp150,000). His dream is to become an engineer.
  • 16. Timeline: Start in Indonesia, then roll out in Southeast Asia Our aspiration is to serve quality and fun education globally January 2017 August 2017 Official launch Target: Throughout Indonesia September 2017 Refined version tested to 10,000 users Target: Indonesia, Vietnam, Philippines December 2017 Next phrase roll out to another 10,000 users Target: Indonesia, Vietnam, Philippines March 2018 Start roll out across Southeast Asia Target: All Southeast Asia Beta version tested to 100 users Target: Jakarta and Bandung, Indonesia
  • 17. Board of Directors Successful entrepreneurs, technology and financial experts Chief Executive Officer • Board of Director • Senior Partner at Boston Consulting Group (BCG) Chairman • Founder of • • Founder of Bukalapak.com • • Chief Executive Officer of Stoqo.com • of MatahariMall.com •
  • 18. HOW YOU CAN CONTRIBUTE Donate to us All funds will go into software development and research, and will enable us to build better and faster. Outsource to us Are there any entry level jobs that your company needs to get done? Give our students a chance – engage them! Be our ambassador Be our extended Public Relations team! Increase awareness of the current state of education, and also what SE! is doing Volunteer with us Help us with web development, writing, social media management, community building, etc.
  • 19. Awards and recognitions: Global Learning Challenge Top 3 finalists 2017 Global Challenge finalist 2017: Youth, Skills & the Workforce of the Future Future Makers 2017 grantee
  • 20. You might have seen us on: