17. Jibbing is technical riding on non-standard surfaces,
usually performing tricks. The word "jib" is both a noun
and a verb, depending on the usage of the word. As a
noun: a jib includes metal rails, boxes, benches,
concrete ledges, walls, vehicles, rocks and logs. As a
verb: to jib is referring to the action of jumping, sliding
or riding on top of objects other than snow. It is directly
influenced by grinding a skateboard. Jibbing is a
freestyle snowboarding technique of riding. Typically
jibbing occurs in a snowboard resort park but can also
be done in urban environments.
19. Freeriding communicates the concept of dynamically altering various snowboarding
styles in a fluid motion, such that the combination becomes a style unto itself.
Freeriding incorporates various aspects of snowboarding into a style that adapts to the
variations and challenges of natural terrain, and eschews man-made features such as
jumps, rails, half-pipes, or groomed snow. To master freeriding is to seamlessly merge
these aspects of other snowboarding disciplines such as freestyle and alpine
snowboarding into an all-around style - giving you the freedom to make the most of
whatever terrain comes your way. Whereas freestyle snowboarding relies on the use
of man-made terrain such as jumps, rails and half-pipes, and alpine snowboarding is
done on groomed snow - the focus of freeriding is on utilising the random flow of
natural terrain. Although similar tricks may be performed in freeride competition as in
freestyle competition, the major defining difference is that utilises natural terrain, not
man-made features such as the terrain parks used in slopestyle competition.
Freeride equipment generally comprises a stiffer boot/binding combination and a
stiffer, directional snowboard. Since the freeride style may encounter many different
types of snow conditions, such as ice and deep powder, a stiffer setup is
recommended to maintain stability in deeper snow and at higher speeds.
21. Freestyle snowboarding is any riding that includes performing tricks. In freestyle, the rider utilizes natural and
man-made features such as rails, jumps, boxes, logs, rocks, and innumerable others to perform tricks. It is a
popular all-inclusive concept that distinguishes the creative aspects of snowboarding, in contrast to a style like
alpine snowboarding.
Man made features are sometimes made to resemble street riding conditions such as a metal handrail and
concrete starcaise. The term "box" refers to an object with a slick top, usually of polyethylene(HDPE) plastic, that
the rider can slide on with the base of their board. Like big freestyle features, boxes come in a variety of shapes,
sizes, and difficulty levels. The intent of freestyle is to use these features to perform a number of aerial or jib
tricks. This most commonly refers to tricks done on boxes, rails, or even trees.
The equipment used in freestyle is usually a soft boot with a twin tipped board for better balance while riding
regular or switch, though free-ride equipment is often used successfully. The most common binding stance used
in freestyle is called "duck foot", in which the trailing foot has a negative degree of arc setup while the leading
foot is in the positive range i.e. +12°/-9°. Freestyle riders who specialize in jibbing often use boards that are
shorter than usual, with softer flex and filed down edges. Shorter length enables the board to be rotated faster,
and a softer flex requires less energy for a rider to press a feature. Reverse camber boards, or better known as
rocker boards, are most often used as freestyle boards due to their softer flex and inverted 'camber' design.
Pressing refers to a type of jib where the rider leans heavily toward the nose or tail of their board- causing the
opposite end of their board to lift off of the feature they are sliding on. This trick is typically done for added style.
Freestyle also includes halfpipe tricks. A halfpipe (or "pipe") is a trench-like half-tube made of snow. Tricks
performed may be rotations such as a 360° (a full turn) in the air, or an off-axis spin like a "McTwist". Tricks can be
modified while hitting different features.
23. Sometimes called freecarving, this takes place on hard packed snow or groomed runs and
focuses on carving linked turns, much like surfing or longboarding. Little or no jumping takes
place in this discipline. Alpine Snowboarding consists of a small portion of the general
snowboard population, that has a well connected social community and its own specific
board manufacturers. Alpine Snowboard equipment is a ski-like hardshell boot and plate
binding system with a true directional snowboard that is stiffer and narrower to manage
linking turns with greater forces and speed. Shaped skis can thank these "freecarve"
snowboards for the cutting-edge technology leading to their creation. Highlights of alpine
snowboarding includes a unique sensation felt through each carved turn. A skilled alpine
snowboarder can link numerous turns into a run placing their body very close to the ground
each turn, similar to a motogp turn or waterski carve. Depending on factors including
stiffness, turning radius and personality this can be done slowly or fast. Carvers make
perfect half-circles out of each turn, changing edges when the snowboard is perpendicular
to the fall line and starting every turn on the downhill edge. Carving on a snowboard is like
riding a roller coaster, because the board will lock into a turn radius and provide what feels
like multiple Gs of acceleration.
25. Competitors perform tricks while descending a course, moving
around, over, across, up, or down terrain features. The course is full
of obstacles including boxes, rails, jumps, jibs (includes anything the
board or rider can slide across). Slope-style contests consists of
choosing your own line in a terrain park using a variety of boxes, jibs
and jumps. To win a slope-style contest one must pick the best and
most difficult line in the terrain park and have a smooth flowing line
of tricks performed on the obstacles. Overall impression is also a
huge factor in winning a slope-style contest. The rider who lands the
hardest tricks will not always win over the rider who lands easier
tricks.
27. Big air competitions are contests where riders perform tricks after
launching off a man made jump built specifically for the event.
Competitors perform tricks in the air, aiming to attain sizable height
and distance, all while securing a clean landing. Many competitions
also require the rider to do a trick to win the prize. Not all
competitions call for a trick to win the gold; some intermittent
competitions are based solely on height and distance of the launch
of the snowboarder. One of the first snowboard competitions
where Travis Rice attempted and landed a "double back flip
backside 180" took place at the 2006 Red Bull Gap Session.
29. The half-pipe is a semi-circular ditch dug into the
mountain or purpose built ramp made up of snow,
with walls between eight and twenty-three feet
(7.0 m). Competitors perform tricks while going from
one side to the other and while in the air above the
sides of the pipe.
31. Boardercross, also known as "Boarder X" and "Snowboard X", is a very
popular but relatively recent winter sport, starting in the 1980s and earning
its place as an official Winter Olympic sport in the 2006 Turin games. In
Boardercross, several riders (usually 4 to 6) race down a course similar to a
motorcycle motocross track (with jumps, berms and other obstacles
constructed out of snow on a downhill course). Unlike traditional head-to-head
races, competitors use the same terrain, sometimes resulting in
accidental collisions.
Competitions involve a series of heats, traditionally with the first 2 riders in
each heat advancing to the next round. The overall winner is the rider that
finishes first in the final round. Due to the head-to-head nature of the sport
and the constant possibility of collisions, it is touted as one of the most
volatile and unpredictable of the Olympic snow sports.
33. A big mountain contest is one that takes place in open terrain, and
challenges riders to find their way down the mountain with the
most style and difficulty. Big mountain events usually take place in
powder snow conditions in closed off areas of resorts or in the
backcountry. There are a number of big mountain events in
Europe, the United States and in New Zealand and this aspect of
snowboarding competition is quickly rising in popularity.
Snowboarders consider Alaska the pinnacle of this style of riding,
being featured in some of the most popular snowboarding videos
and has given rise to one of the sport's most popular events,
Tailgate Alaska, a yearly gathering of riders on Alaska's Thompson
Pass.
35. A rail jam is a jib contest. Riders perform tricks on rails,
boxes, pipes, wall rides, and several other creative
features. Rail jams are done in a small area, usually with
two or three choices of features for the rider to hit on a
run. They are sometimes done in an urban setting, due to
the relatively small amount of snow required. Scoring is
done in the "jam" format, where every rider can take as
many runs as time allows, usually around an hour; prizes
are typically awarded for best overall and best trick in the
male and female category.
37. In Snowboarding Racing, riders must complete a downhill course constructed of a series
of turning indicators (gates) placed in the snow at prescribed distances apart. A gate
consists of a tall pole, and a short pole, connected by a triangular panel. The racer must
pass around the short side of the gate. There are 3 main formats used in snowboard
racing including; single person, parallel courses or multiple people on the course at the
same time (SBX).
Olympic Snowboard Racing Disciplines include Parallel Giant Slalom (PGS) and Parallel
Slalom (PSL). Additional Snowboard Race include; Giant Slalom, Slalom, Triple Slalom,
Super G and Banked Slalom.
Parallel slalom, boarders race downhill through sets of gates that force extremely tight
and quick turns requiring plenty of technical skill while racing against an opponent in the
other course. Parallel Giant slalom uses a much longer course with gates set further apart
resulting in even higher speeds, while racing against an opponent on a similar course
place parallel to the other course. Super G is the fastest of all, with speeds of up to
45 mph (72 km/h).