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COMM3304



                                 Research Essay



                           Student ID: 20910329

              Student Name: Siti Aisyah Bagarib



                            Question Number: 1
  “[Play] is a significant function – that is to say, there is some sense to it. In play there is

something ‘at play’ which transcends the immediate needs of life and imparts meaning to the

                   action. All play means something.” (Huizinga). Discuss.

                                       Word Count: 1910




                                                1
“[Play] is a significant function – that is to say, there is some sense to it. In play there is

  something ‘at play’ which transcends the immediate needs of life and imparts meaning to the

                      action. All play means something.” (Huizinga). Discuss.



                                              Introduction

       Johan Huizinga is a Dutch cultural historian and one of the greatest scholars of play (Salen

& Zimmerman, 2004). In his most influential theoretical work, Homo Ludens, he investigates the

role of play in human civilisation. He states that animals play just like men but men play at a higher

level than the simpler forms of animal play. Huizinga writes that the ability of even animals to

embark in a form of play shows that play is more than just a physiological experience or a

psychological intuitive imperative?. Since essentially animals play too, play goes beyond any

rational nexus.

       So what is play? How is play significant? Many attempts to define and explain what play is

and to determine its implications have been inconclusive because play can take on so many forms.

To some people play means an outlet for relaxation. To some, to play means to engage in folly

while others take play as a serious affair.



       “[Play] is a significant function – that is to say, there is some sense to it. In play there is

something ‘at play’ which transcends the immediate needs of life and imparts meaning to the action.

All play means something.”



       In The Definition of Play and The Classification of Games, Roger Caillois who is the former

student of Huizinga, criticizes some concepts made in Homo Ludens. Despite his several criticisms,

Caillois' definition of play is similar to Huizinga's definition (Henricks, 2010). Both of them

emphasize the central role of play in human culture. Therefore I will be using these two texts by

Huizinga and Caillois as touchstones for this essay.

       First I will start of by listing points on why the essay statement is true. play is significant???

                                                    2
Some will agree with Huizinga's statement that play “is a significant function – that is to say, there

is some sense to it. In play there is something ‘at play’ which transcends the immediate needs of life

and imparts meaning to the action. All play means something.”. I will start of the essay by listing

down these points. We will be looking at play in terms of language, civilizing functions and game

play.

        In the next section I will list down points that refute Huizinga's statement and finally

followed by my conclusion regarding the topic based on the points I have highlighted.



                                          Supporting Points

               Huizinga has outlined in his book that play has a kind of omnipresence. It is

important but it is not clear why we do it, for play is irrational and we are rational beings. Children

play for physical, cognitive and emotional and social development (Ginsburg, 2007). Even animals

play therefore they are more than mere rational beings.

        Huizinga discussed the role of play as essential within the context of a culture. He

establishes play as a cultural foundation. We are only concerned with higher forms of meaningful

play.

        The functions of higher forms of play are derived from two basic aspects. The first is to

contest for something and the other is the representation of something. Here we will take a look at

the term play expressed in three aspects: language, civilizing functions and in rituals. The contesting

for is expressed in language and gameplay and the representation of is expressed in civilizing

functions.




                                                   3
Play in Language

        According to Freidrich Hegel, we can only understand something passively, which is to say

that something can only come into existence if it is not identifiably something else (Hegel, 1894).

The word play cannot be conceived if other things cannot be identified as 'not playing'. Therefore

play must also have preceded language as the very nature of language is brought about by language.

        Language is an interactive discourse on how we learn and form new concepts, communities

and identities. The term ‘language-games’ was coined by Ludwig Wittgensteinian to express games

of language-skill played between two or more speakers. In order for one to master a language, one

has to master the 'rules of language', just as in games (Bohman, 2007). Rules are needed within

games to create order. We play by breaking rules but abide the rules of the game in order to play it.

Once the game rules are broke, the game is ruined. (Huizinga, 1955)



Play in Civilizing Functions

        “Play is the root of all productive activity in the world” (Hans, 1981). Children play for

physical, cognitive and emotional and social development (Ginsburg, 2007). Huizinga writes that

there is no civilisation if there is no play. Play never stops playing. It is possible to imagine a world

of play without man but it is impossible to imagine a world of man where play does not exist. Even

for activities aiming at the satisfaction of basic needs, for example hunting, takes on the play-form

(Huizinga, 1955). Play goes beyond biological instinct and can be characterized as a social function.

A strong example of play is expressed in rituals. The close relationship between play and rituals is

argued to not only show that play is primary to rituals but also that rituals are reconceptualized as

play.

        Representation means to display before an audience. Representation turns into a

performance once it displays something out of the ordinary cast to spur admiration. The ritual bears

all the essential characteristics of play in that it transports its participants to another world. RR

Marett talks about this element of imagination being operative in all primitive religions. Meaning to

say that the subject uses terms and expressions that are collected as documents of belief without

                                                     4
working them out into a consistent theory (Marrett, 2003).

        The consciousness of play being only pretend does not prevent regarding it with utmost

seriousness, immersion and “a devotion that passes into rapture and, temporarily at least,

completely abolishes that troublesome ‘only’ feeling.” (Huizinga, 1955).



Game Play

        To start this section off, I give you a quote by Plato that goes “You can discover more about

a person in an hour of play than in a year of conversation.” (Plato, 360 B.C.) √

        Huizinga states that play not only creates order, it is order. All play and games come with

rules affixed in order for them to function. These rules are what uphold the temporary world

determined by play (Salen & Zimmerman, 2003).

        Play exists in its own special space and time can be started and paused at any time. Huizinga

coined the term magic circle. The magic circle goes beyond a physical component. One enters the

magic circle once they begin a game and as long as players maintain a illusory attitude, play is fun

and enchanting (Caillois, year, pg. no?). Those who do not have that state of mind would upset

other players and disrupt the game. These people are called spoiled-sports. A spoiled sport is not the

same as a cheater as the latter still acknowledges the magic circle in spite of false-playing, however

a spoiled-sport shatters the illusion of the play-world (Huizinga, 1955).



                                              Refuting Points

Play is Irrational

        Curiously enough, Johan Huizinga, the one who quoted “All play means something” also

states that play as irrational. It is neither logical in it's being, that is to say play is important but we

do not know why we do it, nor is logic a necessary component in play. Animals and children play

illogically but play in adults often remains illogical too. For instance language-based games such as

pun, internet memes and jokes (Dawkins, 1989). To “get” the punchline is not to follow through

rule-based reasoning. “It is more like grasping a gestalt. ” Hector Rodriguez writes in The

                                                      5
International Journal of Computer Games and Research (Rodriguez, 2006).

        Play is also irrational in a sense that there is a crave for meaninglessness√. Salen and

Zimmerman mentions this in their book Rules of Play, Game Design Fundamentals that there is

meaning to be found in embarking in the meaninglessness (Järvinen, 2004).



Play is Unproductive

               Roger Caillous is a French intellectual is widely cited in the field of ludology,

primarily from his book Les Jeux et les Hommes (Man, Play and Games). In his book, he

establishes six criteria that define human play. He classified that play is free in that it is a voluntary

act, separate within the limits of space and time, uncertain in outcome and player initiative, non-

productive in creating new elements of any kind, rule-guided and that play is an unreality against

real life.

        Productivity means something other than than the production of physical good. Caillois

suggests that gambling does not produce anything. From an economic viewpoint, this is problematic

since gambling is in fact a huge industry (Juul, 2003).

        Play is non-seriousness (Huizinga, 1955). This does not mean that play is not serious and

frivolous, it means that play can take on serious forms and players can take playing very seriously.

However the materiality of that play is highly dubious. Whether it be being a good piano player or

getting the highest score for pinball, the achievements of serious players who do well in the game

that they play are only recognized and relevant to that specific play-community.



Fun is Relative

        Central to all the different ways of how people engage play is the element of fun (Huizinga,

1955). However not everyone experiences the fun in play. Csikszentmihalyi started research on a

concept called Flow to account for the pleasures found by immersion in everyday activities.

        The focus of his research is to understand the process by which certain behaviours make life

enjoyable. He found that the experience of flow occurs when there is a harmonization between the

                                                     6
individual's skill and the difficulty of the task at hand. When there is a disproportion between

individual skill and the difficulty of the task, the flow state may be prevented and this in turn would

decrease pleasure in immersing in that activity (Csikszentmihalyi, 1997).

       A person who likes solving puzzles would enjoy the Rubick's Cube but someone who

derives pleasure from creating something would find the Rubick's Cube incredibly frustrating and

would rather paint a picture.



                                               Conclusion

 “‘Life must be lived as play, playing certain games, making sacrifices, singing and dancing, and

 then a man will be able to propitiate the gods, and defend himself against his enemies, and win in

                                 the contest.’” – Plato (Plato's Laws, )

       Play is irrational. From its mismatch with the flow of reason to the unproductivity of play

yet humans continue to spend countless hours immersing themselves in play, even developing new

forms of play.

       Whether or not we see the importance, significance and sense in play, my opinion is in

agreement with Huizinga's statement. All play means something whether it works by our primitive

subconscious, whether it manifests itself in language or whether civilizations develop from it.

       Roger Caillios says that play is free, separate, uncertain, non-productive, rule-guided and

that play is not reality. People play differently and for different reasons. This fact alone shows that

all play means something. Animals play may be to develop muscular skills and and help reduce

stress. People play to have fun although the idea of fun remains subjective.

       During my research while writing this essay, I came across significantly more evidence to

support rather than refute “[Play] is a significant function – that is to say, there is some sense to it.

In play there is something ‘at play’ which transcends the immediate needs of life and imparts

meaning to the action. All play means something.”




                                                     7
Reference list:

        Bohman K., Kimberly (2007). Reading Games: An Aesthetics of Play. USA: Scholarly

Series. http://www.dalkeyarchive.com/book/?GCOI=15647100488350 (accessed 10 December

2011)

        Caillois, Roger (2006). “The Definition of Play and The Classification of Games.” The

Game Design Reader: A Rules of Play Anthology. Ed. Katie Salen and Eric Zimmerman.

Cambridge, MA: MIT, 2006. 122-55. Print.

        Dawkins, Richard (1989). The Selfish Gene (2 ed.). Oxford University Press, p 192.

http://books.google.com.sg/books?id=WkHO9HI7koEC&pg=PA192&redir_esc=y (accessed 10

December 2011)

        Ginsburg, Kenneth. R. (2007). “The Importance of Play in Promoting Healthy Child

Development and Maintaining Strong Parent-Child Bonds”. PEDIATRICS 119 (1).

http://aappolicy.aappublications.org/cgi/content/full/pediatrics;119/1/182 (accessed 10 December

2011)

        Hans, James S. (1981) The Play of The World. Amherst: University of Massachusetts Press.

http://www.questia.com/library/book/the-play-of-the-world-by-james-s-hans.jsp (accessed 10

December 2011)

        Hegel, Georg Wilhelm Friedrich (1874). The Logic. Encyclopaedia of the Philosophical

Sciences. 2nd Edition. London: Oxford University Press.

        Henricks, Thomas S. (2010). 'Caillois's Man, Play and Games: An Appreciation and

Evaluation'. American Journal of PLAY.

http://www.journalofplay.org/sites/www.journalofplay.org/files/pdf-articles/3-2-article-cailloiss-

man-play-and-games.pdf (accessed 10 December 2011)

        Huizinga, Johan (1955). Homo Ludens: A Study of the Play-Element in Culture, p 46.

Boston: Beacon Press.

        Järvinen, Aki (2004). 'A Meaningful Read: Rules of Play reviewed', The International

Journal of Computer Game Research 4(1). http://www.gamestudies.org/0401/jarvinen/ (accessed 10

                                                  8
December 2011)

         Juul, Jesper (2003). 'The Game, the Player, the World: Looking for a Heart of Gamenes'. In

Level Up: Digital Games Research Conference Proceedings, edited by Marinka Copier and Joost

Raessens, p 30-45. Utrecht: Utrecht University.

http://ocw.metu.edu.tr/file.php/85/ceit706/week3_new/JesperJuul_GamePlayerWorld.pdf (accessed

10 December 2011)

         Marett, R. R. (2003). 'Progress in Prehistoric Times', Psychology and Folklore. Kessinger

Publishing.

         Rodriguez, Hector (2006). The Playful and the Serious: An approximation to Huizinga's

Homo Ludens. The International Journal of Computer Game Research, 6 (1).

http://www.gamestudies.org/0601/articles/rodriges (accessed 10 December 2011)

         Salen, Katie, Zimmerman, S. (2004). Rules of Play: Game Design Fundamentals. MIT

Press. http://www.ebook3000.com/dictionary/Rules-of-Play--Game-Design-

Fundamentals_54568.html (accessed 10 December 2011)

         Thorn, Matthew (2004). 'Girls And Women Getting Out Of Hand: The Pleasure And Politics

Of Japan's Amateur Comics Community' Fanning the Flames: Fans and Consumer Culture in

Contemporary Japan William, State University of New York Press. http://matt-

thorn.com/shoujo_manga/outofhand/index.php (accessed 10 December 2011)



This is generally a well-written and informed essay. Your discussion demonstrates that you have a
good understanding of Huizinga’s ideas, and that you are comfortable analysing complex theories.
However, there are quite few issues/ideas/concepts that required more unpacking; often you write
two or three sentence paragraphs that establish a topic (sentence) but they do not provide sufficient
analysis of the topic, or they fail to develop the point.

73/100




                                                  9

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Siti aisyah bagarib re%28marked%29

  • 1. COMM3304 Research Essay Student ID: 20910329 Student Name: Siti Aisyah Bagarib Question Number: 1 “[Play] is a significant function – that is to say, there is some sense to it. In play there is something ‘at play’ which transcends the immediate needs of life and imparts meaning to the action. All play means something.” (Huizinga). Discuss. Word Count: 1910 1
  • 2. “[Play] is a significant function – that is to say, there is some sense to it. In play there is something ‘at play’ which transcends the immediate needs of life and imparts meaning to the action. All play means something.” (Huizinga). Discuss. Introduction Johan Huizinga is a Dutch cultural historian and one of the greatest scholars of play (Salen & Zimmerman, 2004). In his most influential theoretical work, Homo Ludens, he investigates the role of play in human civilisation. He states that animals play just like men but men play at a higher level than the simpler forms of animal play. Huizinga writes that the ability of even animals to embark in a form of play shows that play is more than just a physiological experience or a psychological intuitive imperative?. Since essentially animals play too, play goes beyond any rational nexus. So what is play? How is play significant? Many attempts to define and explain what play is and to determine its implications have been inconclusive because play can take on so many forms. To some people play means an outlet for relaxation. To some, to play means to engage in folly while others take play as a serious affair. “[Play] is a significant function – that is to say, there is some sense to it. In play there is something ‘at play’ which transcends the immediate needs of life and imparts meaning to the action. All play means something.” In The Definition of Play and The Classification of Games, Roger Caillois who is the former student of Huizinga, criticizes some concepts made in Homo Ludens. Despite his several criticisms, Caillois' definition of play is similar to Huizinga's definition (Henricks, 2010). Both of them emphasize the central role of play in human culture. Therefore I will be using these two texts by Huizinga and Caillois as touchstones for this essay. First I will start of by listing points on why the essay statement is true. play is significant??? 2
  • 3. Some will agree with Huizinga's statement that play “is a significant function – that is to say, there is some sense to it. In play there is something ‘at play’ which transcends the immediate needs of life and imparts meaning to the action. All play means something.”. I will start of the essay by listing down these points. We will be looking at play in terms of language, civilizing functions and game play. In the next section I will list down points that refute Huizinga's statement and finally followed by my conclusion regarding the topic based on the points I have highlighted. Supporting Points Huizinga has outlined in his book that play has a kind of omnipresence. It is important but it is not clear why we do it, for play is irrational and we are rational beings. Children play for physical, cognitive and emotional and social development (Ginsburg, 2007). Even animals play therefore they are more than mere rational beings. Huizinga discussed the role of play as essential within the context of a culture. He establishes play as a cultural foundation. We are only concerned with higher forms of meaningful play. The functions of higher forms of play are derived from two basic aspects. The first is to contest for something and the other is the representation of something. Here we will take a look at the term play expressed in three aspects: language, civilizing functions and in rituals. The contesting for is expressed in language and gameplay and the representation of is expressed in civilizing functions. 3
  • 4. Play in Language According to Freidrich Hegel, we can only understand something passively, which is to say that something can only come into existence if it is not identifiably something else (Hegel, 1894). The word play cannot be conceived if other things cannot be identified as 'not playing'. Therefore play must also have preceded language as the very nature of language is brought about by language. Language is an interactive discourse on how we learn and form new concepts, communities and identities. The term ‘language-games’ was coined by Ludwig Wittgensteinian to express games of language-skill played between two or more speakers. In order for one to master a language, one has to master the 'rules of language', just as in games (Bohman, 2007). Rules are needed within games to create order. We play by breaking rules but abide the rules of the game in order to play it. Once the game rules are broke, the game is ruined. (Huizinga, 1955) Play in Civilizing Functions “Play is the root of all productive activity in the world” (Hans, 1981). Children play for physical, cognitive and emotional and social development (Ginsburg, 2007). Huizinga writes that there is no civilisation if there is no play. Play never stops playing. It is possible to imagine a world of play without man but it is impossible to imagine a world of man where play does not exist. Even for activities aiming at the satisfaction of basic needs, for example hunting, takes on the play-form (Huizinga, 1955). Play goes beyond biological instinct and can be characterized as a social function. A strong example of play is expressed in rituals. The close relationship between play and rituals is argued to not only show that play is primary to rituals but also that rituals are reconceptualized as play. Representation means to display before an audience. Representation turns into a performance once it displays something out of the ordinary cast to spur admiration. The ritual bears all the essential characteristics of play in that it transports its participants to another world. RR Marett talks about this element of imagination being operative in all primitive religions. Meaning to say that the subject uses terms and expressions that are collected as documents of belief without 4
  • 5. working them out into a consistent theory (Marrett, 2003). The consciousness of play being only pretend does not prevent regarding it with utmost seriousness, immersion and “a devotion that passes into rapture and, temporarily at least, completely abolishes that troublesome ‘only’ feeling.” (Huizinga, 1955). Game Play To start this section off, I give you a quote by Plato that goes “You can discover more about a person in an hour of play than in a year of conversation.” (Plato, 360 B.C.) √ Huizinga states that play not only creates order, it is order. All play and games come with rules affixed in order for them to function. These rules are what uphold the temporary world determined by play (Salen & Zimmerman, 2003). Play exists in its own special space and time can be started and paused at any time. Huizinga coined the term magic circle. The magic circle goes beyond a physical component. One enters the magic circle once they begin a game and as long as players maintain a illusory attitude, play is fun and enchanting (Caillois, year, pg. no?). Those who do not have that state of mind would upset other players and disrupt the game. These people are called spoiled-sports. A spoiled sport is not the same as a cheater as the latter still acknowledges the magic circle in spite of false-playing, however a spoiled-sport shatters the illusion of the play-world (Huizinga, 1955). Refuting Points Play is Irrational Curiously enough, Johan Huizinga, the one who quoted “All play means something” also states that play as irrational. It is neither logical in it's being, that is to say play is important but we do not know why we do it, nor is logic a necessary component in play. Animals and children play illogically but play in adults often remains illogical too. For instance language-based games such as pun, internet memes and jokes (Dawkins, 1989). To “get” the punchline is not to follow through rule-based reasoning. “It is more like grasping a gestalt. ” Hector Rodriguez writes in The 5
  • 6. International Journal of Computer Games and Research (Rodriguez, 2006). Play is also irrational in a sense that there is a crave for meaninglessness√. Salen and Zimmerman mentions this in their book Rules of Play, Game Design Fundamentals that there is meaning to be found in embarking in the meaninglessness (Järvinen, 2004). Play is Unproductive Roger Caillous is a French intellectual is widely cited in the field of ludology, primarily from his book Les Jeux et les Hommes (Man, Play and Games). In his book, he establishes six criteria that define human play. He classified that play is free in that it is a voluntary act, separate within the limits of space and time, uncertain in outcome and player initiative, non- productive in creating new elements of any kind, rule-guided and that play is an unreality against real life. Productivity means something other than than the production of physical good. Caillois suggests that gambling does not produce anything. From an economic viewpoint, this is problematic since gambling is in fact a huge industry (Juul, 2003). Play is non-seriousness (Huizinga, 1955). This does not mean that play is not serious and frivolous, it means that play can take on serious forms and players can take playing very seriously. However the materiality of that play is highly dubious. Whether it be being a good piano player or getting the highest score for pinball, the achievements of serious players who do well in the game that they play are only recognized and relevant to that specific play-community. Fun is Relative Central to all the different ways of how people engage play is the element of fun (Huizinga, 1955). However not everyone experiences the fun in play. Csikszentmihalyi started research on a concept called Flow to account for the pleasures found by immersion in everyday activities. The focus of his research is to understand the process by which certain behaviours make life enjoyable. He found that the experience of flow occurs when there is a harmonization between the 6
  • 7. individual's skill and the difficulty of the task at hand. When there is a disproportion between individual skill and the difficulty of the task, the flow state may be prevented and this in turn would decrease pleasure in immersing in that activity (Csikszentmihalyi, 1997). A person who likes solving puzzles would enjoy the Rubick's Cube but someone who derives pleasure from creating something would find the Rubick's Cube incredibly frustrating and would rather paint a picture. Conclusion “‘Life must be lived as play, playing certain games, making sacrifices, singing and dancing, and then a man will be able to propitiate the gods, and defend himself against his enemies, and win in the contest.’” – Plato (Plato's Laws, ) Play is irrational. From its mismatch with the flow of reason to the unproductivity of play yet humans continue to spend countless hours immersing themselves in play, even developing new forms of play. Whether or not we see the importance, significance and sense in play, my opinion is in agreement with Huizinga's statement. All play means something whether it works by our primitive subconscious, whether it manifests itself in language or whether civilizations develop from it. Roger Caillios says that play is free, separate, uncertain, non-productive, rule-guided and that play is not reality. People play differently and for different reasons. This fact alone shows that all play means something. Animals play may be to develop muscular skills and and help reduce stress. People play to have fun although the idea of fun remains subjective. During my research while writing this essay, I came across significantly more evidence to support rather than refute “[Play] is a significant function – that is to say, there is some sense to it. In play there is something ‘at play’ which transcends the immediate needs of life and imparts meaning to the action. All play means something.” 7
  • 8. Reference list: Bohman K., Kimberly (2007). Reading Games: An Aesthetics of Play. USA: Scholarly Series. http://www.dalkeyarchive.com/book/?GCOI=15647100488350 (accessed 10 December 2011) Caillois, Roger (2006). “The Definition of Play and The Classification of Games.” The Game Design Reader: A Rules of Play Anthology. Ed. Katie Salen and Eric Zimmerman. Cambridge, MA: MIT, 2006. 122-55. Print. Dawkins, Richard (1989). The Selfish Gene (2 ed.). Oxford University Press, p 192. http://books.google.com.sg/books?id=WkHO9HI7koEC&pg=PA192&redir_esc=y (accessed 10 December 2011) Ginsburg, Kenneth. R. (2007). “The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent-Child Bonds”. PEDIATRICS 119 (1). http://aappolicy.aappublications.org/cgi/content/full/pediatrics;119/1/182 (accessed 10 December 2011) Hans, James S. (1981) The Play of The World. Amherst: University of Massachusetts Press. http://www.questia.com/library/book/the-play-of-the-world-by-james-s-hans.jsp (accessed 10 December 2011) Hegel, Georg Wilhelm Friedrich (1874). The Logic. Encyclopaedia of the Philosophical Sciences. 2nd Edition. London: Oxford University Press. Henricks, Thomas S. (2010). 'Caillois's Man, Play and Games: An Appreciation and Evaluation'. American Journal of PLAY. http://www.journalofplay.org/sites/www.journalofplay.org/files/pdf-articles/3-2-article-cailloiss- man-play-and-games.pdf (accessed 10 December 2011) Huizinga, Johan (1955). Homo Ludens: A Study of the Play-Element in Culture, p 46. Boston: Beacon Press. Järvinen, Aki (2004). 'A Meaningful Read: Rules of Play reviewed', The International Journal of Computer Game Research 4(1). http://www.gamestudies.org/0401/jarvinen/ (accessed 10 8
  • 9. December 2011) Juul, Jesper (2003). 'The Game, the Player, the World: Looking for a Heart of Gamenes'. In Level Up: Digital Games Research Conference Proceedings, edited by Marinka Copier and Joost Raessens, p 30-45. Utrecht: Utrecht University. http://ocw.metu.edu.tr/file.php/85/ceit706/week3_new/JesperJuul_GamePlayerWorld.pdf (accessed 10 December 2011) Marett, R. R. (2003). 'Progress in Prehistoric Times', Psychology and Folklore. Kessinger Publishing. Rodriguez, Hector (2006). The Playful and the Serious: An approximation to Huizinga's Homo Ludens. The International Journal of Computer Game Research, 6 (1). http://www.gamestudies.org/0601/articles/rodriges (accessed 10 December 2011) Salen, Katie, Zimmerman, S. (2004). Rules of Play: Game Design Fundamentals. MIT Press. http://www.ebook3000.com/dictionary/Rules-of-Play--Game-Design- Fundamentals_54568.html (accessed 10 December 2011) Thorn, Matthew (2004). 'Girls And Women Getting Out Of Hand: The Pleasure And Politics Of Japan's Amateur Comics Community' Fanning the Flames: Fans and Consumer Culture in Contemporary Japan William, State University of New York Press. http://matt- thorn.com/shoujo_manga/outofhand/index.php (accessed 10 December 2011) This is generally a well-written and informed essay. Your discussion demonstrates that you have a good understanding of Huizinga’s ideas, and that you are comfortable analysing complex theories. However, there are quite few issues/ideas/concepts that required more unpacking; often you write two or three sentence paragraphs that establish a topic (sentence) but they do not provide sufficient analysis of the topic, or they fail to develop the point. 73/100 9