Delivered at Casual Connect Europe 2016 Whilst mobile, Steam and VR have been attracting lots of attention in our world of largely saturated markets, the recurring pattern is that any disruption produces a very limited set of winners. As a profitable incumbent of notable size, Gameforge has come to understand that it is wise not to get distracted from your core competencies by these so-called megatrends. Experimenting may be a valuable side activity, however, it appears paramount to continue doing what you do best, focus on retaining your existing users and expand gradually.