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The future of cultural work
                                   7 June 2010
                                   London, Open University




Shaping new cultural roles: relationships
between creators and industry

      Gemma San Cornelio, Ruth Pagès, Antoni Roig,
         Universitat Oberta de Catalunya (UOC)
Index




1) Context: creative practices and new media
2) Art and industry: creativity and innovation
3) Mediators, two case studies:Origin and
   conditions
4) Analysis of case studies
5) Conclusions
Framework: creative practices and
   participation in new media



   Convergence culture (Jenkins)
     Creative industries (Hartley)     industries    artists
    Co-creativity (Banks, Deuze)




                                       Publics,
                          Free labor   prosumers
                                       independent
                      Creative class
                                       creators
Institutionalization of the bohemia
Industries and artists
Relationships between art and industry



 Need
Need for       Creativity
             Creativity as         Collaboration
                                  Collaboration
 for
growth         and talent
             Innovation            Art &
                                  Art & Industry
 growth       as                   Industry
              Innovation




             Conceptualizations of both creativity
             and innovation shape the structure of
             such relationships
Romantic, misterious connotations

                    originality (novelty,
                    uniqueness)
                    effectivity
                    non-conventional
                    personality
 CREATIVITY
                Runco, 2007
                   'building or producing
                   something from nothing'

                              Boden, 1994
Risks and price to be paid

                     •Price to be paid
                     •Self-destruction
                     •Faustic pact (Gardner)
                     • Risks and resignations

 CREATIVITY         Sternberg & O'Hara, 2005

                   Like stock Investment:
                    buy low and sell high
                    Sternberg, O'Hara & Lubart 1997
Creative destruction




                 New Bussiness

 INNOVATION      destroy old ones

                    Schumpeter 1950

                                 Essential to
                                 capitalism
Models of collaboration between artists
and industries


  MEDIA LAB     RESEARCH         MEDIATORS
               CONCEPTS         STUDY CASE
    MODEL         MODEL           MODEL



   Residence   Institutes and    Between
                 Universities
   programs                       Art and
                                  Industry
Mediators: two case studies in Spain




Talent Factory/ Disonancias
Origins and context
Talent Factory                         Disonancias

•   Program    boosted     by the
    Digitalent Foundation (funded      •   Private company: Grupo Xabide
    by different institutions and          + local governments
    private companies).
                                       •   Connect artists with companies
•   „Talent Factory‟ selects               (industry in a wide sense).
    independent creators (talents)     •   Divergentes 2005 (too artistic!)
    to work in their facilities in a
    personal project. Since 2008.      •   Now artists don‟t do
                                           autonomous artistic projects 
•   The resulting product –a demo-         Work on industry‟s demands
    will be sold to the companies
    that collaborate with the          •   4 editions / 40 projects+
    program in order to be             •   Conexiones improbables (new
    produced.                              programm)
•   3 projects (2 in progress)
Conditions of collaboration
Conditions of collaboration
Talent Factory                       Disonancias

1)   CALL FOR PROJECTS               1)   CALL FOR COMPANIES
     (ADRESSED TO CREATORS)
                                     2)   CALL FOR ARTISTS
2)   PROJECTS AND “TALENTS”               (PROPOSING
     ARE CHOSEN                           SOLUTIONS/PROJECTS FOR
3)   COLLABORATION BEGINS                 COMPANIES)
                                     3)   COLLABORATION BEGINS

•    3 months initially, currently   •    9 month alliance (virtual +
     more                                 physical stay of 20 days minimum
•    Working regularly in the             in the companies)
     Digitalent facilities           •    Joint meetings at the beginning
•    Several meetings during the     •    Joint meetings at the end
     process (not systematized)           (Spanish tour)
•    Addressed to contents //
                                     •    Addressed to companies //
     Focused on the results in the        Focused on methodology and
     digital industry                     process
Aims and exploitation
Aims and bussiness
Talent Factory                               Disonancias

•   Feeding industries. Commercial           •   Committed to society (priority of
    outcome for creative projects ->             projects socially-oriented)
    legitimization as mediators and
    agents of change.                        •   Collaborative, multidisciplinary,
                                                 international vision, hybrid process
                                                 of research
•   Scale economy to creativity (interest
    in handling an important amount of       •   Target: Prototype/idea/process
    projects, so distributing fixed costs)       responds to the needs of the
                                                 company
•   Systematization of every step in the
    creative process (wish to obtain an      •   Create a culture of innovation in the
    ISO license).                                industry. Influence in the conceptual
                                                 and methodological framework.
•   „Radar‟/ „Interest maps‟: it is not      •   Connected to European Networks of
    clear what is „happening‟ on the             similar projects. “Tillt Europe-
    Internet.                                    Creative Clash”
Exploitation of projects
Talent Factory                                Disonancias

•   Every contractual relation is unique.     1.   Non-commercial, share alike: CC

•   The Factory owns the exclusive            2.   Exclusive granting to company -
    right to sell the project on behalf of         remuneration to artist at fixed rate.
    the talent for a period of a year after
    a model/demo has been produced.           3.   Exclusive granting to company -
                                                   remuneration to artist proportional
                                                   to exploitation income
•   The prospective buyer of the
    idea/project takes charge of the          4.   Exclusive granting to company -
    further expenses of the project.               except transformation. No
                                                   remuneration
•   After the first year deal, the „talent‟
    gets his/her right back to                •    10,000 to 12,000€ (fees for work)
    commercialize the project. In any
    case, the Foundation would obtain
    the 5% of revenues of the Project
    for an unlimited time.
•   12,000€ (fees for work)
Analysis: conceptual and structural issues
Conceptual analysis
Talent Factory                               Disonancias
TALENT AND CREATIVITY                        CREATIVITY AND INNOVATION
•   Attached to “outsiders”. Not related
    to CV or education.                      •   Not the mythical bohemian any
                                                 more
•   Must take place in the digital
    industries                               •   BUT-
•   Come from different areas and must       •   „thinks out of the box‟, „comes with
    be shaped.                                   unconventional ideas‟, „breaks our
•   Creativity as a changing process,            frame of mind‟
    not just an attitude.
•   Search creators beyond artistic          •   Disonance
    purposes. But artists are one of their   •   Systematizing creativity
    targets.                                 •   From non-useful to profitable
•   Don‟t look for „free creativity‟:        •   Technical training, team work, new
    „participatory open environment‟             materials, flexible environments…
•   Monitored process: ideas should
    have the potential to be „enriched‟
•   Segregation of creation and
    production processes.
Structural analysis
•   Need for added value based on innovation.
•   Industry sectors in Spain reticent to innovation -> need for
    transformation. The answer: bringing together creators and industries
    through a mediator agent.

•   Starting point: detection of a lack in the industry -> „problem-solving‟
•   Capturing creativity and ideas to put in an industry logic.
•   Romantic view of talented individuals as outsiders.
•   Distrust on the „inertia‟ of the creative processes -> Creativity nurtured
    trough a strongly directed process (ideas „enriched‟ by the Factory).
    And monitorized in the case of Disonancias.
•   Short periods. No permanent relation.

•   Differentiation between the „creator‟ and the „producers‟.(Talent
    Factory)
•   Emotional engaging (Disonancias), and some long-term relationships.
•   Still to see their impact on economies.
Conclusions and further research




   Ambivalent and contradictory concepts of both creativity, art and
    industry
   Role of artists -> Labour conditions
   Attractive for governments


   Creative processes
   Equal and fair benefits for both parts
Thank you!


gsan_cornelio@uoc.edu

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Shaping new cultural roles: relationships between artists and industry

  • 1. The future of cultural work 7 June 2010 London, Open University Shaping new cultural roles: relationships between creators and industry Gemma San Cornelio, Ruth Pagès, Antoni Roig, Universitat Oberta de Catalunya (UOC)
  • 2. Index 1) Context: creative practices and new media 2) Art and industry: creativity and innovation 3) Mediators, two case studies:Origin and conditions 4) Analysis of case studies 5) Conclusions
  • 3. Framework: creative practices and participation in new media Convergence culture (Jenkins) Creative industries (Hartley) industries artists Co-creativity (Banks, Deuze) Publics, Free labor prosumers independent Creative class creators Institutionalization of the bohemia
  • 5. Relationships between art and industry Need Need for Creativity Creativity as Collaboration Collaboration for growth and talent Innovation Art & Art & Industry growth as Industry Innovation Conceptualizations of both creativity and innovation shape the structure of such relationships
  • 6. Romantic, misterious connotations originality (novelty, uniqueness) effectivity non-conventional personality CREATIVITY Runco, 2007 'building or producing something from nothing' Boden, 1994
  • 7. Risks and price to be paid •Price to be paid •Self-destruction •Faustic pact (Gardner) • Risks and resignations CREATIVITY Sternberg & O'Hara, 2005 Like stock Investment: buy low and sell high Sternberg, O'Hara & Lubart 1997
  • 8. Creative destruction New Bussiness INNOVATION destroy old ones Schumpeter 1950 Essential to capitalism
  • 9. Models of collaboration between artists and industries MEDIA LAB RESEARCH MEDIATORS CONCEPTS STUDY CASE MODEL MODEL MODEL Residence Institutes and Between Universities programs Art and Industry
  • 10. Mediators: two case studies in Spain Talent Factory/ Disonancias
  • 11. Origins and context Talent Factory Disonancias • Program boosted by the Digitalent Foundation (funded • Private company: Grupo Xabide by different institutions and + local governments private companies). • Connect artists with companies • „Talent Factory‟ selects (industry in a wide sense). independent creators (talents) • Divergentes 2005 (too artistic!) to work in their facilities in a personal project. Since 2008. • Now artists don‟t do autonomous artistic projects  • The resulting product –a demo- Work on industry‟s demands will be sold to the companies that collaborate with the • 4 editions / 40 projects+ program in order to be • Conexiones improbables (new produced. programm) • 3 projects (2 in progress)
  • 13. Conditions of collaboration Talent Factory Disonancias 1) CALL FOR PROJECTS 1) CALL FOR COMPANIES (ADRESSED TO CREATORS) 2) CALL FOR ARTISTS 2) PROJECTS AND “TALENTS” (PROPOSING ARE CHOSEN SOLUTIONS/PROJECTS FOR 3) COLLABORATION BEGINS COMPANIES) 3) COLLABORATION BEGINS • 3 months initially, currently • 9 month alliance (virtual + more physical stay of 20 days minimum • Working regularly in the in the companies) Digitalent facilities • Joint meetings at the beginning • Several meetings during the • Joint meetings at the end process (not systematized) (Spanish tour) • Addressed to contents // • Addressed to companies // Focused on the results in the Focused on methodology and digital industry process
  • 15. Aims and bussiness Talent Factory Disonancias • Feeding industries. Commercial • Committed to society (priority of outcome for creative projects -> projects socially-oriented) legitimization as mediators and agents of change. • Collaborative, multidisciplinary, international vision, hybrid process of research • Scale economy to creativity (interest in handling an important amount of • Target: Prototype/idea/process projects, so distributing fixed costs) responds to the needs of the company • Systematization of every step in the creative process (wish to obtain an • Create a culture of innovation in the ISO license). industry. Influence in the conceptual and methodological framework. • „Radar‟/ „Interest maps‟: it is not • Connected to European Networks of clear what is „happening‟ on the similar projects. “Tillt Europe- Internet. Creative Clash”
  • 16. Exploitation of projects Talent Factory Disonancias • Every contractual relation is unique. 1. Non-commercial, share alike: CC • The Factory owns the exclusive 2. Exclusive granting to company - right to sell the project on behalf of remuneration to artist at fixed rate. the talent for a period of a year after a model/demo has been produced. 3. Exclusive granting to company - remuneration to artist proportional to exploitation income • The prospective buyer of the idea/project takes charge of the 4. Exclusive granting to company - further expenses of the project. except transformation. No remuneration • After the first year deal, the „talent‟ gets his/her right back to • 10,000 to 12,000€ (fees for work) commercialize the project. In any case, the Foundation would obtain the 5% of revenues of the Project for an unlimited time. • 12,000€ (fees for work)
  • 17. Analysis: conceptual and structural issues
  • 18. Conceptual analysis Talent Factory Disonancias TALENT AND CREATIVITY CREATIVITY AND INNOVATION • Attached to “outsiders”. Not related to CV or education. • Not the mythical bohemian any more • Must take place in the digital industries • BUT- • Come from different areas and must • „thinks out of the box‟, „comes with be shaped. unconventional ideas‟, „breaks our • Creativity as a changing process, frame of mind‟ not just an attitude. • Search creators beyond artistic • Disonance purposes. But artists are one of their • Systematizing creativity targets. • From non-useful to profitable • Don‟t look for „free creativity‟: • Technical training, team work, new „participatory open environment‟ materials, flexible environments… • Monitored process: ideas should have the potential to be „enriched‟ • Segregation of creation and production processes.
  • 19. Structural analysis • Need for added value based on innovation. • Industry sectors in Spain reticent to innovation -> need for transformation. The answer: bringing together creators and industries through a mediator agent. • Starting point: detection of a lack in the industry -> „problem-solving‟ • Capturing creativity and ideas to put in an industry logic. • Romantic view of talented individuals as outsiders. • Distrust on the „inertia‟ of the creative processes -> Creativity nurtured trough a strongly directed process (ideas „enriched‟ by the Factory). And monitorized in the case of Disonancias. • Short periods. No permanent relation. • Differentiation between the „creator‟ and the „producers‟.(Talent Factory) • Emotional engaging (Disonancias), and some long-term relationships. • Still to see their impact on economies.
  • 20. Conclusions and further research  Ambivalent and contradictory concepts of both creativity, art and industry  Role of artists -> Labour conditions  Attractive for governments  Creative processes  Equal and fair benefits for both parts
  • 21.