Software engineering is defined as the systematic, disciplined and quantifiable approach to software development. It focuses on applying engineering principles and techniques to software in a cost-effective manner. As software grew in size and complexity, an engineering approach became necessary to effectively manage projects. Early approaches included structured programming and design based on control flow and data structures. Modern approaches include object-oriented design and iterative development processes. The software development life cycle typically includes phases for requirements analysis, design, implementation, testing, deployment and maintenance.
The document discusses software engineering and the Unified Software Development Process (USDP). It describes the USDP which includes phases of inception, elaboration, construction, and transition. Each phase involves iterations where requirements, analysis, design, implementation, and testing are done. The goal of each iteration is to produce an executable increment that is tested and evaluated.
This document provides an overview of software engineering. It discusses what software engineering is, common software development process models like waterfall, spiral, agile development, and the Unified Software Development Process (USDP). The USDP follows an iterative approach with phases for inception, elaboration, construction, and transition. Each phase has milestones and the process involves iterations where requirements, design, coding, and testing are done to create executable increments.
The document discusses software life cycle models and their importance in software development. It describes key phases in the software development life cycle like requirements analysis, design, coding, testing and maintenance. It also explains traditional models like waterfall model and their phases. The waterfall model divides the life cycle into sequential phases of feasibility study, requirements, design, coding, testing and maintenance. Adhering to a standardized life cycle model helps ensure a systematic and disciplined approach to software development.
This document discusses the software development life cycle (SDLC) model. It defines the SDLC as a detailed plan for creating, developing, implementing, and eventually retiring software. The SDLC involves phases such as concept development, planning, requirements analysis, design, development, testing, implementation, and maintenance. Two common SDLC models are the waterfall model and iterative model. Following an SDLC is important for health IT systems to ensure software meets needs, integrates properly, and has appropriate documentation for maintenance.
software engineering , its characteristic ,changing nature of software,evolving nature of software,legacy software,generic view of software,process flow ,umbrella activity,CMMI,PROCESS ASSESSMENT ,team and personal software process
SDLC and Software Process Models Introduction pptSushDeshmukh
This document discusses the software development life cycle (SDLC) and different software process models. It describes the SDLC as a sequence of steps from planning to maintenance that helps create high quality software on time. The main phases of the SDLC are planning, requirements analysis, design, implementation, testing, and deployment/maintenance. It then explains the purpose of the SDLC and different software process models, including linear sequential, prototyping, and evolutionary models. For each model it provides an overview of the typical process and when each model is best applied.
This document provides an overview of software engineering and the software development life cycle (SDLC). It discusses the classical waterfall model and its phases: feasibility study, requirements analysis, design, coding/testing, integration/testing, and maintenance. It also covers other SDLC models like prototyping, evolutionary, iterative waterfall, and spiral models. The classical waterfall model is sequential but other iterative models allow for feedback between phases to refine requirements and address issues earlier.
Software is a set of instructions and data structures that enable computer programs to provide desired functions and manipulate information. Software engineering is the systematic development and maintenance of software. It differs from software programming in that engineering involves teams developing complex, long-lasting systems through roles like architect and manager, while programming involves single developers building small, short-term applications. A software development life cycle like waterfall or spiral model provides structure to a project through phases from requirements to maintenance. Rapid application development emphasizes short cycles through business, data, and process modeling to create reusable components and reduce testing time.
The document discusses software engineering and the Unified Software Development Process (USDP). It describes the USDP which includes phases of inception, elaboration, construction, and transition. Each phase involves iterations where requirements, analysis, design, implementation, and testing are done. The goal of each iteration is to produce an executable increment that is tested and evaluated.
This document provides an overview of software engineering. It discusses what software engineering is, common software development process models like waterfall, spiral, agile development, and the Unified Software Development Process (USDP). The USDP follows an iterative approach with phases for inception, elaboration, construction, and transition. Each phase has milestones and the process involves iterations where requirements, design, coding, and testing are done to create executable increments.
The document discusses software life cycle models and their importance in software development. It describes key phases in the software development life cycle like requirements analysis, design, coding, testing and maintenance. It also explains traditional models like waterfall model and their phases. The waterfall model divides the life cycle into sequential phases of feasibility study, requirements, design, coding, testing and maintenance. Adhering to a standardized life cycle model helps ensure a systematic and disciplined approach to software development.
This document discusses the software development life cycle (SDLC) model. It defines the SDLC as a detailed plan for creating, developing, implementing, and eventually retiring software. The SDLC involves phases such as concept development, planning, requirements analysis, design, development, testing, implementation, and maintenance. Two common SDLC models are the waterfall model and iterative model. Following an SDLC is important for health IT systems to ensure software meets needs, integrates properly, and has appropriate documentation for maintenance.
software engineering , its characteristic ,changing nature of software,evolving nature of software,legacy software,generic view of software,process flow ,umbrella activity,CMMI,PROCESS ASSESSMENT ,team and personal software process
SDLC and Software Process Models Introduction pptSushDeshmukh
This document discusses the software development life cycle (SDLC) and different software process models. It describes the SDLC as a sequence of steps from planning to maintenance that helps create high quality software on time. The main phases of the SDLC are planning, requirements analysis, design, implementation, testing, and deployment/maintenance. It then explains the purpose of the SDLC and different software process models, including linear sequential, prototyping, and evolutionary models. For each model it provides an overview of the typical process and when each model is best applied.
This document provides an overview of software engineering and the software development life cycle (SDLC). It discusses the classical waterfall model and its phases: feasibility study, requirements analysis, design, coding/testing, integration/testing, and maintenance. It also covers other SDLC models like prototyping, evolutionary, iterative waterfall, and spiral models. The classical waterfall model is sequential but other iterative models allow for feedback between phases to refine requirements and address issues earlier.
Software is a set of instructions and data structures that enable computer programs to provide desired functions and manipulate information. Software engineering is the systematic development and maintenance of software. It differs from software programming in that engineering involves teams developing complex, long-lasting systems through roles like architect and manager, while programming involves single developers building small, short-term applications. A software development life cycle like waterfall or spiral model provides structure to a project through phases from requirements to maintenance. Rapid application development emphasizes short cycles through business, data, and process modeling to create reusable components and reduce testing time.
The document discusses various aspects of managing software projects and processes. It covers tasks that a project manager would be responsible for, including planning, scheduling, directing teams, and monitoring progress. It also discusses different software development models like the waterfall model and agile development. Project managers play an important role in planning projects, estimating costs and schedules, and building effective teams to complete software work.
The document discusses various software development life cycle (SDLC) models including waterfall, iterative waterfall, V-shaped, prototyping, evolutionary, spiral, RAD, iterative enhancement, and agile models. It provides details on the phases and activities involved in classical waterfall model such as feasibility study, requirements analysis, design, coding, testing, integration, and maintenance. The advantages of waterfall model include being linear, systematic and having proper documentation, while the disadvantages are the inability to accommodate changes and detect errors late in the process. Iterative models allow for feedback loops to catch errors earlier.
This document discusses the scope of software engineering. It begins by defining software and engineering. It then explains that software engineering aims to produce software that meets client needs, is fault-free, delivered on time and budget, and is easy to modify. It discusses why software engineering is needed due to past software failures. The document then covers various aspects of software engineering including historical, economic, and maintenance aspects. It also discusses common software engineering roles and development team members. Finally, it provides an overview of different software development lifecycle models.
Life cycle models cccccccccccccccccccccccccccccccccccccccccccccccc.pdfSohamChatterjee47
The document discusses different software life cycle models. It begins by defining a software life cycle as a series of stages a software product goes through, including feasibility study, requirements analysis, design, coding, testing and maintenance. It then explains that a software life cycle model identifies activities, precedence of activities and divides the life cycle into phases to guide a systematic development process. Some common models discussed are waterfall, iterative waterfall, V-model, prototyping and incremental development.
This document discusses various process models for software engineering:
- The waterfall model defines sequential phases of requirements, design, implementation, testing, and maintenance. It is inflexible to change.
- Iterative models allow repetition of phases to incrementally develop software. The incremental model delivers functionality in increments.
- Evolutionary models like prototyping and spiral development use iterative evaluation and refinement of prototypes to evolve requirements and manage risk.
- Other models include component-based development, formal methods, aspect-oriented development, and the Unified Process with iterative development of use cases. Personal and team software processes focus on self-directed teams, planning, metrics, and process improvement.
A CASE Lab Report - Project File on "ATM - Banking System"joyousbharat
A CASE Lab Report - Project File on "ATM - Banking System"
The software to be designed will control a simulated automated teller machine
(ATM) having a magnetic stripe reader for reading an ATM card, a keyboard and
display for interaction with the customer, a slot for depositing envelopes, a
dispenser for cash (in multiples of $20), a printer for printing customer receipts, and
a key-operated switch to allow an operator to start or stop the machine. The ATM
will communicate with the bank's computer over an appropriate communication
link. (The software on the latter is not part of the requirements for this problem.)
This document provides an overview of software project planning and estimation. It discusses the key aspects of project planning including defining the product, process, project, and people. It emphasizes the importance of understanding stakeholders and structuring an effective software development team. The document also covers estimating resources, costs, schedules, and risks. It presents different estimation techniques including problem-based decomposition, function point analysis, and process-based and use case-based approaches. Finally, it introduces various project metrics and empirical estimation models that can be used to plan and control a software project.
The document provides information on the Software Engineering course for the second semester of the B.Tech IT program in 2008-2009. It includes the syllabus, topics to be covered in each lecture, and slides on various topics like the introduction to software engineering, the changing nature of software, software myths, a generic view of the software process, the Capability Maturity Model Integration (CMMI), and personal and team process models.
The document discusses SDLC (Systems Development Life Cycle) and e-business. It begins by defining key terms like system, information system, and problem identification. It then explains various phases of SDLC like planning, analysis, design, implementation, testing and maintenance. It also discusses different SDLC models like waterfall, iterative and agile. The document also covers topics like requirements analysis, feasibility study, design and testing. Finally, it provides definitions of business, commerce and e-business and discusses how ICT technologies help in integrating business processes and enabling e-business.
This document provides an overview of a software engineering course. The course objectives are to understand how to build complex software systems while dealing with change, produce high-quality software on time, and acquire both technical and managerial knowledge. The main topics covered include the software process, project management, system models, requirements analysis, design principles, verification and validation, testing techniques, and quality assurance. Recommended textbooks are also listed.
This document discusses various prescriptive software process models. It begins by describing a generic process framework that includes communication, planning, modeling, construction, and deployment. It then covers traditional models like the waterfall model and incremental model. Specialized models discussed include component-based development and formal methods. Finally, it describes the unified process model, which is iterative and incremental.
The document discusses software requirement engineering. It outlines the objective of requirement engineering as understanding issues, processes, elicitation and specification techniques. It describes requirement engineering as identifying user needs and bridging them to software capabilities. The key tasks are inception, elicitation, elaboration, negotiation, specification, validation and management. Requirements errors are most costly if found late, so requirement engineering aims to establish a solid foundation early in development.
This document provides an overview of various software engineering process models, including:
- Waterfall model which divides the software development life cycle into sequential phases like requirements, design, implementation, testing and maintenance.
- Iterative waterfall model which allows for feedback loops between phases to catch errors earlier.
- Prototyping model which involves building prototypes to refine requirements before development.
- Incremental/evolutionary model which develops the system in modules through successive versions.
- Spiral model which represents the software process as iterative loops to progressively develop and test the product.
- Agile models like Scrum and XP which emphasize adaptive planning, evolutionary development, team collaboration and frequent delivery of working software.
The document discusses software engineering and provides definitions and explanations of key concepts. It defines software, engineering, and software engineering. It explains that software engineering uses scientific principles and methods to develop reliable and efficient software products. The document also summarizes different software life cycle models including waterfall, incremental, prototyping, spiral and agile models. It explains the various phases in the software development life cycle such as requirements gathering, design, coding, testing etc.
The document discusses various topics related to software development life cycles including waterfall, agile, scrum frameworks. It describes roles in scrum like product owner, scrum master, development team. It also covers 3-tier architecture, MVC pattern, coding best practices, testing strategies and source control.
1. The document discusses various software engineering process models including waterfall, prototyping, RAD, incremental, and spiral models. It describes the key phases and advantages/disadvantages of each.
2. It also covers system engineering and how software engineering occurs as part of developing larger systems. Business process engineering and product engineering are introduced for developing information systems and products respectively.
3. Key aspects of developing computer-based systems are outlined including the elements of software, hardware, people, databases, documentation and procedures.
Software Engineering (An Agile View of Process)ShudipPal
1) Agile processes emphasize self-organizing teams, communication, embracing change, and rapid delivery of working software. Several agile process models were created to address these principles, including Extreme Programming (XP), Adaptive Software Development (ASD), Dynamic Systems Development Method (DSDM), Scrum, and Crystal.
2) The Manifesto for Agile Software Development values individuals and interactions, working software, customer collaboration, and responding to change over processes, tools, documentation, contracts, and plans.
3) Successful agile processes deliver working software frequently, emphasize collaboration between customers and developers, and can adapt to changing requirements through incremental development.
This document provides an overview of wireless networking and satellite communication technologies. It discusses various topics including satellite parameters and configurations, capacity allocation using frequency division and time division multiple access, wireless systems standards, cordless systems, wireless local loop, and mobile IP and WAP protocols. Examples of satellite orbits like GEO, MEO, and LEO are described along with their advantages and disadvantages. Frequency bands and impairment factors for satellite communication are also summarized.
Repeaters amplify signals and hubs connect multiple devices in a star topology within a single collision domain. Switches forward frames based on MAC addresses, creating multiple collision domains and full-duplex connections. Routers connect different networks and forward packets based on IP addresses. Modems convert between digital and analog signals to transmit data over telephone or cable lines. VPNs create secure private networks across public networks using encryption. Common network cabling includes coaxial cable, twisted pair cable, and fiber optic cable.
The document discusses various aspects of managing software projects and processes. It covers tasks that a project manager would be responsible for, including planning, scheduling, directing teams, and monitoring progress. It also discusses different software development models like the waterfall model and agile development. Project managers play an important role in planning projects, estimating costs and schedules, and building effective teams to complete software work.
The document discusses various software development life cycle (SDLC) models including waterfall, iterative waterfall, V-shaped, prototyping, evolutionary, spiral, RAD, iterative enhancement, and agile models. It provides details on the phases and activities involved in classical waterfall model such as feasibility study, requirements analysis, design, coding, testing, integration, and maintenance. The advantages of waterfall model include being linear, systematic and having proper documentation, while the disadvantages are the inability to accommodate changes and detect errors late in the process. Iterative models allow for feedback loops to catch errors earlier.
This document discusses the scope of software engineering. It begins by defining software and engineering. It then explains that software engineering aims to produce software that meets client needs, is fault-free, delivered on time and budget, and is easy to modify. It discusses why software engineering is needed due to past software failures. The document then covers various aspects of software engineering including historical, economic, and maintenance aspects. It also discusses common software engineering roles and development team members. Finally, it provides an overview of different software development lifecycle models.
Life cycle models cccccccccccccccccccccccccccccccccccccccccccccccc.pdfSohamChatterjee47
The document discusses different software life cycle models. It begins by defining a software life cycle as a series of stages a software product goes through, including feasibility study, requirements analysis, design, coding, testing and maintenance. It then explains that a software life cycle model identifies activities, precedence of activities and divides the life cycle into phases to guide a systematic development process. Some common models discussed are waterfall, iterative waterfall, V-model, prototyping and incremental development.
This document discusses various process models for software engineering:
- The waterfall model defines sequential phases of requirements, design, implementation, testing, and maintenance. It is inflexible to change.
- Iterative models allow repetition of phases to incrementally develop software. The incremental model delivers functionality in increments.
- Evolutionary models like prototyping and spiral development use iterative evaluation and refinement of prototypes to evolve requirements and manage risk.
- Other models include component-based development, formal methods, aspect-oriented development, and the Unified Process with iterative development of use cases. Personal and team software processes focus on self-directed teams, planning, metrics, and process improvement.
A CASE Lab Report - Project File on "ATM - Banking System"joyousbharat
A CASE Lab Report - Project File on "ATM - Banking System"
The software to be designed will control a simulated automated teller machine
(ATM) having a magnetic stripe reader for reading an ATM card, a keyboard and
display for interaction with the customer, a slot for depositing envelopes, a
dispenser for cash (in multiples of $20), a printer for printing customer receipts, and
a key-operated switch to allow an operator to start or stop the machine. The ATM
will communicate with the bank's computer over an appropriate communication
link. (The software on the latter is not part of the requirements for this problem.)
This document provides an overview of software project planning and estimation. It discusses the key aspects of project planning including defining the product, process, project, and people. It emphasizes the importance of understanding stakeholders and structuring an effective software development team. The document also covers estimating resources, costs, schedules, and risks. It presents different estimation techniques including problem-based decomposition, function point analysis, and process-based and use case-based approaches. Finally, it introduces various project metrics and empirical estimation models that can be used to plan and control a software project.
The document provides information on the Software Engineering course for the second semester of the B.Tech IT program in 2008-2009. It includes the syllabus, topics to be covered in each lecture, and slides on various topics like the introduction to software engineering, the changing nature of software, software myths, a generic view of the software process, the Capability Maturity Model Integration (CMMI), and personal and team process models.
The document discusses SDLC (Systems Development Life Cycle) and e-business. It begins by defining key terms like system, information system, and problem identification. It then explains various phases of SDLC like planning, analysis, design, implementation, testing and maintenance. It also discusses different SDLC models like waterfall, iterative and agile. The document also covers topics like requirements analysis, feasibility study, design and testing. Finally, it provides definitions of business, commerce and e-business and discusses how ICT technologies help in integrating business processes and enabling e-business.
This document provides an overview of a software engineering course. The course objectives are to understand how to build complex software systems while dealing with change, produce high-quality software on time, and acquire both technical and managerial knowledge. The main topics covered include the software process, project management, system models, requirements analysis, design principles, verification and validation, testing techniques, and quality assurance. Recommended textbooks are also listed.
This document discusses various prescriptive software process models. It begins by describing a generic process framework that includes communication, planning, modeling, construction, and deployment. It then covers traditional models like the waterfall model and incremental model. Specialized models discussed include component-based development and formal methods. Finally, it describes the unified process model, which is iterative and incremental.
The document discusses software requirement engineering. It outlines the objective of requirement engineering as understanding issues, processes, elicitation and specification techniques. It describes requirement engineering as identifying user needs and bridging them to software capabilities. The key tasks are inception, elicitation, elaboration, negotiation, specification, validation and management. Requirements errors are most costly if found late, so requirement engineering aims to establish a solid foundation early in development.
This document provides an overview of various software engineering process models, including:
- Waterfall model which divides the software development life cycle into sequential phases like requirements, design, implementation, testing and maintenance.
- Iterative waterfall model which allows for feedback loops between phases to catch errors earlier.
- Prototyping model which involves building prototypes to refine requirements before development.
- Incremental/evolutionary model which develops the system in modules through successive versions.
- Spiral model which represents the software process as iterative loops to progressively develop and test the product.
- Agile models like Scrum and XP which emphasize adaptive planning, evolutionary development, team collaboration and frequent delivery of working software.
The document discusses software engineering and provides definitions and explanations of key concepts. It defines software, engineering, and software engineering. It explains that software engineering uses scientific principles and methods to develop reliable and efficient software products. The document also summarizes different software life cycle models including waterfall, incremental, prototyping, spiral and agile models. It explains the various phases in the software development life cycle such as requirements gathering, design, coding, testing etc.
The document discusses various topics related to software development life cycles including waterfall, agile, scrum frameworks. It describes roles in scrum like product owner, scrum master, development team. It also covers 3-tier architecture, MVC pattern, coding best practices, testing strategies and source control.
1. The document discusses various software engineering process models including waterfall, prototyping, RAD, incremental, and spiral models. It describes the key phases and advantages/disadvantages of each.
2. It also covers system engineering and how software engineering occurs as part of developing larger systems. Business process engineering and product engineering are introduced for developing information systems and products respectively.
3. Key aspects of developing computer-based systems are outlined including the elements of software, hardware, people, databases, documentation and procedures.
Software Engineering (An Agile View of Process)ShudipPal
1) Agile processes emphasize self-organizing teams, communication, embracing change, and rapid delivery of working software. Several agile process models were created to address these principles, including Extreme Programming (XP), Adaptive Software Development (ASD), Dynamic Systems Development Method (DSDM), Scrum, and Crystal.
2) The Manifesto for Agile Software Development values individuals and interactions, working software, customer collaboration, and responding to change over processes, tools, documentation, contracts, and plans.
3) Successful agile processes deliver working software frequently, emphasize collaboration between customers and developers, and can adapt to changing requirements through incremental development.
This document provides an overview of wireless networking and satellite communication technologies. It discusses various topics including satellite parameters and configurations, capacity allocation using frequency division and time division multiple access, wireless systems standards, cordless systems, wireless local loop, and mobile IP and WAP protocols. Examples of satellite orbits like GEO, MEO, and LEO are described along with their advantages and disadvantages. Frequency bands and impairment factors for satellite communication are also summarized.
Repeaters amplify signals and hubs connect multiple devices in a star topology within a single collision domain. Switches forward frames based on MAC addresses, creating multiple collision domains and full-duplex connections. Routers connect different networks and forward packets based on IP addresses. Modems convert between digital and analog signals to transmit data over telephone or cable lines. VPNs create secure private networks across public networks using encryption. Common network cabling includes coaxial cable, twisted pair cable, and fiber optic cable.
This document discusses artificial intelligence and is presented by Krishnajith J with a roll number of 70 and registration number 20151106. It covers an introduction, terminologies, types of AI, advancements around the globe in health, and a conclusion.
Supply chain management involves planning and managing the flow of goods and services from raw materials to end customers. The key objectives are to improve customer value and satisfaction while achieving profitability. SCM has evolved from independent departments to integrated internal and external networks. It encompasses functions like procurement, production, distribution, and returns. Challenges to effective SCM include increasing product variety, shorter product lifecycles, demanding customers, globalization, and difficulty executing new strategies.
This document discusses key concepts related to software design, including:
1. The design process focuses on determining system modules and their specifications and interconnections at both the module and detailed logic levels.
2. Object-oriented design models the problem domain using concepts like classes, objects, and relationships to make the design easier to produce and understand.
3. Modularization criteria like coupling and cohesion aim to produce loosely coupled and highly cohesive modules to improve qualities like modifiability and understandability.
The document discusses software requirements and requirement analysis. It defines a software requirement as conditions needed by users or that systems must possess. Requirement analysis involves understanding the problem domain through meetings with clients. The output is a Software Requirements Specification (SRS) document that describes what the software should do without describing how. The SRS must be correct, complete, unambiguous, verifiable and consistent. It is structured with sections for introduction, detailed requirements and more. Data flow diagrams are used during analysis to show the flow of data through processes in a system.
CN 5151(15) Module I part 1.3 21072020.pdfADARSHN40
This document provides an overview of computer networks and wireless local area networks (WLANs). It discusses the TCP/IP model and layers, Ethernet protocols, wired and wireless LAN architectures and their differences. Wireless LAN characteristics like attenuation, interference and multipath propagation are described. The document also covers wireless LAN access control using CSMA/CA, the IEEE 802.11 project, services like BSS and ESS. Key components of a WLAN like the MAC sublayer, DCF, PCF, and common LAN connecting devices are summarized.
Video Conferencing
❏ IPTV
❏ Online Gaming
❏ Software Distribution
❏ Stock Quote Distribution
❏ News Feeds
Broadcasting:
● One source and all destinations on the subnet.
● The relationship is one to all.
● The destination address is a special broadcast address.
CN 5151(15) Module II part 2 13082020.pdfADARSHN40
The document provides information about computer networks and the network layer. It discusses network layer services like packetizing, routing, and forwarding. It also covers IPV4 addressing including address space, classful and classless addressing, subnetting, and special addresses. The network layer protocols Internet Protocol (IP) and Dynamic Host Configuration Protocol (DHCP) are explained. IP topics include the datagram format, fragmentation, and auxiliary protocols. DHCP is described as a client-server protocol that dynamically assigns IP addresses and other network parameters to hosts.
The document discusses network layer services and performance. It describes the key services as packetizing, routing, forwarding and other services like error control, flow control and congestion control. It then discusses various delays in network layer performance like transmission delay, propagation delay, processing delay and queuing delay. The total delay a packet experiences is the sum of these delays across all the devices and routers between source and destination.
4th Modern Marketing Reckoner by MMA Global India & Group M: 60+ experts on W...Social Samosa
The Modern Marketing Reckoner (MMR) is a comprehensive resource packed with POVs from 60+ industry leaders on how AI is transforming the 4 key pillars of marketing – product, place, price and promotions.
State of Artificial intelligence Report 2023kuntobimo2016
Artificial intelligence (AI) is a multidisciplinary field of science and engineering whose goal is to create intelligent machines.
We believe that AI will be a force multiplier on technological progress in our increasingly digital, data-driven world. This is because everything around us today, ranging from culture to consumer products, is a product of intelligence.
The State of AI Report is now in its sixth year. Consider this report as a compilation of the most interesting things we’ve seen with a goal of triggering an informed conversation about the state of AI and its implication for the future.
We consider the following key dimensions in our report:
Research: Technology breakthroughs and their capabilities.
Industry: Areas of commercial application for AI and its business impact.
Politics: Regulation of AI, its economic implications and the evolving geopolitics of AI.
Safety: Identifying and mitigating catastrophic risks that highly-capable future AI systems could pose to us.
Predictions: What we believe will happen in the next 12 months and a 2022 performance review to keep us honest.
The Building Blocks of QuestDB, a Time Series Databasejavier ramirez
Talk Delivered at Valencia Codes Meetup 2024-06.
Traditionally, databases have treated timestamps just as another data type. However, when performing real-time analytics, timestamps should be first class citizens and we need rich time semantics to get the most out of our data. We also need to deal with ever growing datasets while keeping performant, which is as fun as it sounds.
It is no wonder time-series databases are now more popular than ever before. Join me in this session to learn about the internal architecture and building blocks of QuestDB, an open source time-series database designed for speed. We will also review a history of some of the changes we have gone over the past two years to deal with late and unordered data, non-blocking writes, read-replicas, or faster batch ingestion.
06-04-2024 - NYC Tech Week - Discussion on Vector Databases, Unstructured Data and AI
Discussion on Vector Databases, Unstructured Data and AI
https://www.meetup.com/unstructured-data-meetup-new-york/
This meetup is for people working in unstructured data. Speakers will come present about related topics such as vector databases, LLMs, and managing data at scale. The intended audience of this group includes roles like machine learning engineers, data scientists, data engineers, software engineers, and PMs.This meetup was formerly Milvus Meetup, and is sponsored by Zilliz maintainers of Milvus.
Global Situational Awareness of A.I. and where its headedvikram sood
You can see the future first in San Francisco.
Over the past year, the talk of the town has shifted from $10 billion compute clusters to $100 billion clusters to trillion-dollar clusters. Every six months another zero is added to the boardroom plans. Behind the scenes, there’s a fierce scramble to secure every power contract still available for the rest of the decade, every voltage transformer that can possibly be procured. American big business is gearing up to pour trillions of dollars into a long-unseen mobilization of American industrial might. By the end of the decade, American electricity production will have grown tens of percent; from the shale fields of Pennsylvania to the solar farms of Nevada, hundreds of millions of GPUs will hum.
The AGI race has begun. We are building machines that can think and reason. By 2025/26, these machines will outpace college graduates. By the end of the decade, they will be smarter than you or I; we will have superintelligence, in the true sense of the word. Along the way, national security forces not seen in half a century will be un-leashed, and before long, The Project will be on. If we’re lucky, we’ll be in an all-out race with the CCP; if we’re unlucky, an all-out war.
Everyone is now talking about AI, but few have the faintest glimmer of what is about to hit them. Nvidia analysts still think 2024 might be close to the peak. Mainstream pundits are stuck on the wilful blindness of “it’s just predicting the next word”. They see only hype and business-as-usual; at most they entertain another internet-scale technological change.
Before long, the world will wake up. But right now, there are perhaps a few hundred people, most of them in San Francisco and the AI labs, that have situational awareness. Through whatever peculiar forces of fate, I have found myself amongst them. A few years ago, these people were derided as crazy—but they trusted the trendlines, which allowed them to correctly predict the AI advances of the past few years. Whether these people are also right about the next few years remains to be seen. But these are very smart people—the smartest people I have ever met—and they are the ones building this technology. Perhaps they will be an odd footnote in history, or perhaps they will go down in history like Szilard and Oppenheimer and Teller. If they are seeing the future even close to correctly, we are in for a wild ride.
Let me tell you what we see.
STATATHON: Unleashing the Power of Statistics in a 48-Hour Knowledge Extravag...sameer shah
"Join us for STATATHON, a dynamic 2-day event dedicated to exploring statistical knowledge and its real-world applications. From theory to practice, participants engage in intensive learning sessions, workshops, and challenges, fostering a deeper understanding of statistical methodologies and their significance in various fields."
1. Software Engineering
An engineering approach to develop software.
• It focuses systematic and cost-effective techniques to
software development.
Software engineering is defined as the systematic,
disciplined & quantifiable approach to the
development, operation, maintenance and retirement
of software.
1
3. Why Study Software Engineering?
• To acquire skills to develop large software products.
• Can effectively handle complexity in a software
development problem.
• Learn techniques of:
– specification, design, interface development,
testing, project management, etc.
• To acquire skills to be a better programmer.
3
4. Software Crisis
4
• Software products:
-fail to meet user requirements.
-frequently crash.
-expensive.
-difficult to alter, debug, and enhance.
-often delivered late.
-use resources non-optimally.
5. Programs versus Software Products
11
1)Usually small in size
2)Author himself is
sole user
3)Single developer
4)Lacks proper
documentation
5)Lacks proper
User nterface
6)Adhoc(exploratory)
development
Large
Large number of
users
Team of developers
Well documented &
User-manual prepared
Well-designed
interface
Systematic
development
6. Emergence of Software Engineering
1) Early Computer Programming (1950s):
– Programs were being written in assembly
language.
– Programs were limited to about a few hundreds
of lines of assembly code.
– Every programmer developed his own style of
writing programs:
• according to his intuition (exploratory
programming – build and fix).
6
7. 2) High-Level Language Programming
(Early 60s)
- High-level languages such as FORTRAN,
ALGOL, and COBOL were introduced:
This reduced software development efforts
greatly.
- Software development style was still
exploratory.
- Typical program sizes were limited to a few
thousands of lines of source code.
7
8. 3) Control Flow-Based Design (late 60s)
- Size and complexity of programs increased
further:
– exploratory programming style proved to be
insufficient.
- Programmers found:
– very difficult to write cost-effective and
correct programs.
– programs written by others are very difficult
to understand and maintain.
8
9. Control Flow-Based Design (late 60s)
• To cope up with this problem, experienced
programmers advised:
``Pay particular attention to the design of the
program's control structure.‘’
• A program's control structure indicates:
– the sequence in which the program's
instructions are executed.
9
10. Control Flow-Based Design (late 60s)
• To help design programs having good control
structure:
– flow charting technique was developed.
• Using flow charting technique:
– one can represent and design a program's
control structure.
• Usually one understands a program:
- by mentally simulating the program's
execution sequence.
10
11. Control Flow-Based Design (Late 60s)
11
• But, soon it was conclusively proved:
only three programming constructs are
sufficient to express any programming
logic:
𝗌sequence (e.g. a=0;b=5;)
𝗌selection (e.g.if(c=true) k=5 else m=5;)
𝗌iteration (e.g. while(k>0) k=j-k;)
12. Control-flow Based Design (Late 60s)
• Everyone accepted:
-it is possible to solve any
programming problem without
using GO TO statements.
-This formed the basis of
StructuredProgramming
methodology. 26
13. Structured programs
13
• Structured programs are:
-Easier to read and understand,
-easier to maintain,
-require less effort and time for
development.
14. 4) Data Structure Oriented Design (Early 70s)
It gives more attention to the design of data
structures of a program than to the design of its
control structure.
• Techniques which emphasize
– designing the data structure
– derive program structure from it
14
15. Data Structure Oriented Design (Early 70s)
• Example of data structure-oriented design
technique:
– Jackson's Structured Programming(JSP)
methodology
In JSP methodology:
a program's data structures are first designed
using notations for
sequence, selection, and iteration.
Then data structure design is used :
to derive the program structure.
15
16. 5) Data Flow-Oriented Design (Late 70s)
• In Data flow-oriented technique
– the data items input to a system must first be
identified
– processing required on the data items to
produce the required outputs should be
determined.
• Data flow technique identifies:
– different processing stations (functions) in a
system
– the items (data) that flow between processing
stations.
16
17. Data Flow-Oriented Design (Late 70s)
• Data flow technique is a generic technique:
– can be used to model the working of any
system.
• A major advantage of the data flow technique
is its simplicity.
17
18. Data Flow Model of a Car
Assembly Unit
Fit
Engine
Paint
& Test
Fit
Wheels
Chassis Store Wheel Store
Engine Store DoorStore
Car
18
Partly
Assembled
Car
Assembled
Car
Chassis with
Engine
Fit
Doors
19. 6) Object-Oriented Design (80s)
• In Object-oriented technique:
– natural objects (such as employees, pay-
roll-register, etc.) occurring in a problem are
first identified.
• Relationships among objects:
– such as composition, reference, and
inheritance are determined.
• Each object essentially acts as
– a data hiding (or data abstraction) entity.
19
20. Object-Oriented Design (80s)
• Object-Oriented Techniques have gained wide
acceptance:
– Simplicity
– Reuse possibilities
– Lower development time and cost
– More robust code
– Easy maintenance
20
21. Evolution of Design Techniques
Object-Oriented
Ad hoc
Data flow-based
Data structure- based
Control flow-
based
21
22. Software Process
A process is the sequence of steps executed to achieve a
goal.
To satisfy different goals while developing software, multiple
processes are needed.
Many of these do not concern software engineering, but they
have impact on software development.
These are nonsoftware processes - Business processes,
social processes, and training processes.
22
23. Software Process
The processes that deal with the technical and
management issues of software development are collectively
called the software process.
There are two major components in a software process—a
development process and a project management
process.
The development process specifies all the engineering
activities that need to be performed.
The management process specifies how to plan and
control these activities so that cost, schedule, quality, and
other objectives are met.
23
24. Software Process
Effective development and project management
processes are the key to achieving the objectives of software
satisfying the user needs, while ensuring high productivity
and quality.
24
25. Software Development Life cycle
A software life cycle is a series of identifiable stages that
a software product undergoes during its lifetime.
Software life cycle is also called Software Development
Life Cycle (SDLC)
The first stage of life cycle is feasibility study.
Subsequent stages are – requirement analysis and
specification, design, coding, testing, and
maintenance.
Each of these stages is called – life cycle phase.
25
26. Life Cycle Model
54
• A software life cycle model (or process
model):
- a descriptive and diagrammatic model of software life
cycle:
- identifies all the activities required for product
development,
- establishes a precedence ordering among the different
activities,
- Divides life cycle into phases.
27. Why Model Life Cycle ?
55
• A written description:
- forms a common understanding of activities among
the softwaredevelopers.
Help in identifying redundancies, inconsistencies,
and omissions in the development process.
- Helps in tailoring a process model for specific
projects.
28. Life Cycle Model (CONT.)
28
• A life cycle model:
defines entry and exit criteria
for every phase.
-
A phase is considered to be
complete only when all its exit
criteria are satisfied.
29. Life Cycle Model (CONT.)
29
• When a software product is being
developed by a team:
- there must be a precise understanding
among team members as to when to do
what,
- otherwise it would lead to chaos
and projectfailure.
31. Phases of Software Development
1. Feasibility study
Aim is to determine whether it would be financially and
technically feasible to develop the product.
It involves analysis of the problem and collection of all
relevant information related to the product
– input data items,
-Types of processing required,
- the output data
-various constraints nvolved
31
32. Phases of Software Development
1. Feasibility study
After data collection, this phase arrives at:
•An abstract problem definition
•Formulation of different strategies for solving problem
•Evaluation of different solution strategies
• examine benefits and shortcomings.
Based on this analysis they pick the best solution
and determine whether the solution is feasible
financially and technically. 32
33. Phases of Software Development
2. Requirement analysis and specification
This phase determines exact requirements of customers
and to document them properly.
1. Requirement gathering and analysis –
To collect all relevant information from the customer regarding
the product to be developed and then analysing the gathered
requirements.
The aim of requirement analysis is:
-To remove the incompleteness and inconsistencies in
requirement.
-Identify all ambiguities and contradictions in the
requirements and resolve them
33
34. Phases of Software Development
. Requirement analysis and specification
2. Requirement specification – The user requirements are
systematically organized into a Software Requirements
Specification(SRS)document/Requirement Specification
Document (RSD),whch is the output of requrement
analysis.
3.Requirement Validation
Ensuring what have been specified in the SRS are
complete and the SRS is of good quality
34
35. Phases of Software Development
3. Design
Design transforms the requirements specified in SRS
document into structure suitable for implementation in
programming language.
During this phase the software architecture is derived
from the SRS document.
Different approaches :
-The traditional design approach
-The object-oriented design approach.
35
36. Phases of Software Development
3. Design
The traditional design approach
Consists of two different activities;
A structured analysis of the SRS is carried out and the
detailed structure of the problem is examined.
The results of structured analysis are transformed into
the software design.
36
37. Phases of Software Development
3. Design
The object-oriented design approach
In this technique, various objects that occur in the
problem domain and the solution domain are
identified first.
The different relationships that exist among these
objects are identified. The object structure is further
refined to obtain the detailed design..
37
38. Phases of Software Development
4. Coding
It translates the software design into source code.
This phase is also called Implementation phase.
Each component of the design is implemented as a
program module.
End-product of this phase is a set of program modules
that have been individually tested
38
39. Phases of Software Development
5. Testing
The aim of testing is to identify all defects in a program.
Testing a program involves providing a program with a set
of test inputs and observing whether the program behaves
as expected.
Unit testing - testing each module, debugging, and
documenting to determine the correct working of all
the individual modules
Integration testing - different modules are integrated.
After each step, the resultant module is tested.
.
39
40. Phases of Software Development
.System testing - System testing is designed to validate a
fully developed system to assure that it meets its requirements
laid out in the SRS document.
System testing usually consists of three different kinds of testing
activities:
α – testing: It is the system testing performed by the
development team.
β – testing: It is the system testing performed by a friendly
set of customers.
Acceptance testing: It is the system testing performed by
the customer after the product delivery to determine whether
to accept or reject the delivered product
40
41. Phases of Software Development
6. Maintenance
Software needs to be maintained because of the defects
remaining in the system. Developing software with zero
defect is not possible.
1. Corrective maintenance – correcting errors that were not
discovered during development.
2. Perfective maintenance – adding functionalities
according to customer’s requirement.
3. Adaptive maintenance – porting the software to work in a
new environment – new computer platform/operating
system
41
42. Life Cycle Models
A life cycle model explains the different activities that
needed to be carried out to develop a software product and
sequencing of these activities.
A process model specifies a general process, usually
- as a set of stages in which a project should be divided,
- the order in which the stages should be executed,
- and any other constraints and conditions on the
execution of stages.
42
43. Life Cycle Models
1. Waterfall Model
2. Prototyping Model
3. Iterative Model
4. Spiral Model
5. Agile Process
43
44. 1. Waterfall Model
The simplest process model is the waterfall model, in this
the phases are organized in a linear order.
In this model, a project begins with feasibility analysis.
Upon successfully demonstrating the feasibility of a project,
the requirements analysis and project planning begins.
The design starts after the requirements analysis is
complete.
Coding begins after completion of design.
After coding completed, the code is integrated and testing
is done.
After successful completion of testing, the system is
installed.
After this, the operation and maintenance of the system
takes place. 44
46. The idea behind the phases is separation of tasks- each
phase deals with a distinct and separate set of tasks.
The large and complex task of building the software is
broken into smaller tasks of specifying requirements.
Separating the tasks and focusing on a few in a phase gives
a better handle to the engineers and managers in dealing
with the complexity of the problem.
46
1. Waterfall Model
47. The requirements analysis phase is mentioned as
“analysis and planning.”
Planning is a critical activity in software development.
A good plan is based on the requirements of the system and
should be done before later phases begin.
To clearly identify the end of a phase and the beginning of
the next, some certification mechanism has to be employed
at the end of each phase.
This is done by some verification and validation means, that
will ensure that the output of a phase is consistent with its
input. 47
1. Waterfall Model
48. The outputs of the earlier phases are often called work
products and are usually in the form of documents like the
requirements document or design document.
For the coding phase, the output is the code.
The following documents generally produced in each
project:
Requirements document
Project plan
Design documents (architecture, system, detailed)
Test plan and test reports
Final code
Software manuals (e.g., user, installation, etc.) 48
1. Waterfall Model
49. Advantages
1.Simplicity. It is conceptually straightforward and divides
the large task of building a software system into a series of
cleanly divided phases, each phase dealing with a separate
logical concern.
1.It is also easy to administer in a contractual setup - as
each phase is completed and its work product produced,
some amount of money is given by the customer to the
developing organization.
49
1. Waterfall Model
50. Disadvantages
1.The requirements of a system can be frozen before the
design begins.
• Determining the requirements is difficult as the user
does not even know the requirements.
1.Freezing the requirements usually requires choosing the
hardware (a part of the requirements specification).
• If the hardware is selected early, the final software
will use a hardware technology on the limit of
becoming outdated.
50
1. Waterfall Model
51. Disadvantages
3.It follows the “big bang” approach - the entire software is
delivered in one shot at the end.
• This imposes heavy risks, as the user does not know
until the very end what they are getting.
3.It encourages “requirements bloating”. - all requirements
must be specified at the start and only what is specified will
be delivered.
3.It is a document-driven process that requires formal
documents at the end of each phase.
51
1. Waterfall Model
52. 2. Prototyping Model
The goal of a prototyping-based development process is to
counter the first limitation of the waterfall model.
In this, instead of freezing the requirements before design
or coding, a throwaway prototype is built to help understand
the requirements.
This prototype is developed based on the currently known
requirements.
Development of the prototype undergoes design, coding,
and testing phases.
By using this prototype, the client can better understand the
requirements of the desired system.
This results in more stable requirements that change less
frequently. 52
54. The development of the prototype starts when the
preliminary version of the requirements specification
document has been developed.
After the prototype has been developed, the end users and
clients are given an opportunity to use the prototype.
They provide feedback to the developers regarding the
prototype: what is correct, what needs to be modified, what is
missing, what is not needed, etc.
Based on the feedback, the prototype is modified, and the
users and the clients are again allowed to use the system.
This cycle repeats.
54
2. Prototyping Model
55. 3. Iterative Model
The iterative development process model tries to combine
the benefits of both prototyping and the waterfall models.
In this, the software is developed in increments, each
increment adding some functional capability to the system
until the full system is implemented.
In the first step, a simple initial implementation is done for a
subset of the overall problem.
This subset contains some of the key aspects of the
problem that are easy to understand and implement.
55
56. 3. Iterative Model
A project control list is created, that contains all the tasks
that must be performed to obtain the final implementation.
Each step consists of removing the next task from the list,
designing the implementation for the selected task, coding
and testing the implementation, performing an analysis of
the partial system obtained after this step, and updating the
list as a result of the analysis.
These three phases are called the design phase,
implementation phase, and analysis phase.
The process is iterated until the project control list is empty,
at which time the final implementation of the system will be
available.
56
58. 4. Spiral Model
The activities in this model can be organized like a spiral
that has many cycles.
The radial dimension represents the cumulative cost
incurred in accomplishing the steps done so far.
The angular dimension represents the progress made in
completing each cycle of the spiral.
Each cycle in the spiral is split into four sectors:
Objective setting
Risk Assessment and reduction
Development and validation
Planning
58
60. 4. Spiral Model
Objective setting: Each cycle in the spiral begins with
- the identification of objectives for that cycle,
- the different alternatives that are possible for achieving
the objectives, and
- the constraints that exist.
Risk Assessment and Reduction: The next step is to
evaluate these different alternatives based on the objectives
and constraints.
The focus of evaluation is based on the risk awareness for
the project.
Risks reflect the chances that some of the objectives of the
project may not be met. 60
61. 4. Spiral Model
Development and Validation:
The next step is to develop strategies that resolve the
uncertainties and risks. This step may involve activities such
as benchmarking, simulation, and prototyping.
Planning:
Next, the software is developed, keeping in mind the risks.
Finally, the next stage is planned.
The project is reviewed and a decision made whether to
continue with a further cycle of the spiral.
If it is decided to continue, plans are drawn up for the next
phase of the project 61
62. 5. Agile Process
Agile development approaches evolved as a reaction to
documentation based processes, particularly the waterfall
approach.
Agile approaches are based on some common principles,
Working software is the key measure of progress in a
project.
For progress in a project, software should be developed
and delivered rapidly in small increments.
Even late changes in the requirements should be
entertained. 62
63. 5. Agile Process
Face-to-face communication is preferred over
documentation.
Continuous feedback and involvement of customer is
necessary for developing good-quality software.
Simple design which evolves and improves with time is a
better approach than doing an elaborate design for handling
all possible scenarios.
The release dates are decided by teams of talented
individuals.
63