3. • Skinput is a technology which uses the surface of the
skin as an input device.
• To capture this acoustic information, they developed
a wearable armband that is non- invasive and easily
removable.
• It was developed by Chris Harrison, Densely Tan,
and Dan Morris of the Microsoft Research's'
Computational User Experiences Group(MRCUEG)
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4. Skinput allows the user to simply tap their skin in order
to control audio devices, play games, make phone call.
It uses the sensors to determine where the user taps on
their skin.
Its first public appearance was at Microsoft's Tech Fest
2010
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5. It listens to vibrations in your body.
Skinput also responds to the various hand gestures.
The arm is an instrument. Arm band detects the
acoustic signals and convert them to electronic signals
which easily enable the users to perform simple tasks
as browsing through a mobile phone menu, making
calls, controlling portable music players, etc..
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6. Skinput, the system is a combination of two
technologies:
the ability to detect the ultra low frequency sound the
'Pico' projectors
Pico projector applies the use of projector in a hand
held device.
An acoustic detector detects the ultra low frequency
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8. A very small projector, basically used in gadgets The
system comprises three main parts:
The Laser light source
The Combiner optics
The Scanning mirror
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9. Study of sound waves inside living body.
When a finger taps the skin, several distinct forms of
acoustic energy are produced.
* Longitudinal Waves
* Transverse Waves
These waves form the integral part of the whole
concept of skinput.
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10. 10
Transverse wave propagation: Finger impacts displace the
skin, creating transverse waves (ripples). The sensor is
activated as the wave passes underneath it.
Longitudinal wave propagation: Finger impacts create
longitudinal (compressive) waves that cause internal
skeletal structures to vibrate
11. • These signals need to be sensed and worked upon.
• This is done by wearing the wave sensor arm band.
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12. • In Skinput, a keyboard, menu, or other graphics are
beamed onto a user's palm and forearm from a pico
projector embedded in an armband.
• An acoustic detector in the armband then determines
which part of the display is activated by the user's
touch.
• Their software matches sound frequencies to specific
skin locations, allowing the system to determine which
"skin button" the user pressed.
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15. IMPLEMENTATION ON PARALYZED PERSON OR
PHYSICALLY DISABLE PERSON.
• If a person is paralyzed or physically disable we can
implement this technology. The feature of skinput
technology provides a projected graphical interface on
the skin, so the person who is paralyzed or physically
disable they can use it easily like making a call, playing
game, control music player application etc.
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16. Through the help of Skinput technology we can
implement in education system like we can use
calculator or browsing through a mobile phone etc...
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17. 17
• Through Skinput we can play games with just the movement of
our hands. This will introduce a totally new era of gaming.
18. We can turn our arm into a cellphone It will be
possible to make calls by just typing numbers that flash
on your
forearm [6]. All other functions can also be performed
using Skinput. We can also increase or decrease the
volume or
change the track of our music players like the i-pod
without actually touching the gadget.
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19. Easy to work.
No worry about keypad.
No interaction with the gadget.
Can be used without visual contact.
Naturally portable.
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20. This technology only works on direct skin exposure .
We cannot use on full sleeves shirt.
The visibility of the projection of the buttons on the
skin can be reduced if the user has a tattoo location on
their arm
The arm band currently bulky.
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22. Skinput allows the human body as an input surface.
It describes a novel, wearable bio-acoustic sensing
array that we built into an armband in order to detect
and localize finger taps on the forearm and hand.
This system performs well even when the body is in
motion
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