The document discusses how media producers define their target audiences through audience research. It explains that audience research is done to estimate the size of the audience and understand what the audience wants. Different types of research discussed include quantitative research using statistics, qualitative research through surveys and interviews, socio-economic research on economic groups, psychographics analyzing lifestyle profiles, geodemographics on regional identities, and demographics on attributes like age and gender. Understanding these audience characteristics helps media producers decide how to market and tailor their products.
Risk assessment form - Working to a briefelliotnjones
This risk assessment document evaluates potential hazards and risks associated with activities in an office setting and identifies precautions to minimize risks. It assesses risks of back strain from sitting improperly, food or drink spills that could scold or damage computers, and tripping over chairs or tables left in the way. Precautions include sitting comfortably, keeping food and drink in a separate room, and ensuring chairs are tucked under desks and tables are not in the way when not in use. The document is to be reviewed periodically and signed by the reviewer.
The document is a letter brief from the New Jersey Attorney General arguing against a motion in limine to bar certain witnesses from testifying in the Abbott v. Burke school funding case. The brief argues that testimony from state officials about New Jersey's fiscal situation and how state education aid was allocated in FY 2011 is highly relevant to determining whether the funding level was constitutional. Excluding this evidence would prevent the state from providing critical context and leave an incomplete record for the court's review. The special master should allow the testimony to give the state a full opportunity to prove that funding was adequate despite budget cuts due to the state's fiscal problems.
The document provides background on characters and a setting for a radio drama about an altercation at a local pub in London. It introduces three characters - an unknown man who keeps to himself, and two regulars at the pub. It then describes a scene where one of the regulars confronts the unknown man about where he's from, which leads to a fight between the unknown man and both regulars. The budget for the 5-minute radio drama is £1666 to cover voice actors, a foley artist, script writer, studio costs, and equipment/props.
The document defines and provides examples of various audio production terms and effects, including reverb, echo, panning, cross fading, pitch bend, looping, reversing, and the Doppler effect. Reverb adds ambience to make a track sound like it is in a room, echo repeats a sound softly, and panning moves a sound between stereo channels. Cross fading and fading are used to transition smoothly between tracks or the beginning and end of a track. Pitch bend varies the pitch of a sound continuously, and reversing plays a track backwards. Looping repeats a track, while the Doppler effect describes the change in frequency of a sound source as it moves toward or away from a listener.
The Hereford Commission seeks a photographer to create an exhibition celebrating the history and cultural significance of Hereford cattle. The deadline for proposals is March 1, 2010. The selected photographer will receive a £3,000 fee plus a production budget to develop new work and archive material for the 2010 Hereford Photography Festival from October 22-November 27. The exhibition has potential for national and international tours.
A formal production brief is a written document that precisely outlines the goals and details of a project without unnecessary information. It is aimed at businesses. If given a formal brief to create a radio show, one would communicate with the target audience, find out deadlines, and use time management skills to complete it on schedule. Commission briefs are used by broadcasters like the BBC to hire production companies and produce programs within a set timeframe and budget. Competition briefs are similar to tenders but provide less detail, allowing many firms to submit entries for a job.
The document discusses how media producers define their target audiences through audience research. It explains that audience research is done to estimate the size of the audience and understand what the audience wants. Different types of research discussed include quantitative research using statistics, qualitative research through surveys and interviews, socio-economic research on economic groups, psychographics analyzing lifestyle profiles, geodemographics on regional identities, and demographics on attributes like age and gender. Understanding these audience characteristics helps media producers decide how to market and tailor their products.
Risk assessment form - Working to a briefelliotnjones
This risk assessment document evaluates potential hazards and risks associated with activities in an office setting and identifies precautions to minimize risks. It assesses risks of back strain from sitting improperly, food or drink spills that could scold or damage computers, and tripping over chairs or tables left in the way. Precautions include sitting comfortably, keeping food and drink in a separate room, and ensuring chairs are tucked under desks and tables are not in the way when not in use. The document is to be reviewed periodically and signed by the reviewer.
The document is a letter brief from the New Jersey Attorney General arguing against a motion in limine to bar certain witnesses from testifying in the Abbott v. Burke school funding case. The brief argues that testimony from state officials about New Jersey's fiscal situation and how state education aid was allocated in FY 2011 is highly relevant to determining whether the funding level was constitutional. Excluding this evidence would prevent the state from providing critical context and leave an incomplete record for the court's review. The special master should allow the testimony to give the state a full opportunity to prove that funding was adequate despite budget cuts due to the state's fiscal problems.
The document provides background on characters and a setting for a radio drama about an altercation at a local pub in London. It introduces three characters - an unknown man who keeps to himself, and two regulars at the pub. It then describes a scene where one of the regulars confronts the unknown man about where he's from, which leads to a fight between the unknown man and both regulars. The budget for the 5-minute radio drama is £1666 to cover voice actors, a foley artist, script writer, studio costs, and equipment/props.
The document defines and provides examples of various audio production terms and effects, including reverb, echo, panning, cross fading, pitch bend, looping, reversing, and the Doppler effect. Reverb adds ambience to make a track sound like it is in a room, echo repeats a sound softly, and panning moves a sound between stereo channels. Cross fading and fading are used to transition smoothly between tracks or the beginning and end of a track. Pitch bend varies the pitch of a sound continuously, and reversing plays a track backwards. Looping repeats a track, while the Doppler effect describes the change in frequency of a sound source as it moves toward or away from a listener.
The Hereford Commission seeks a photographer to create an exhibition celebrating the history and cultural significance of Hereford cattle. The deadline for proposals is March 1, 2010. The selected photographer will receive a £3,000 fee plus a production budget to develop new work and archive material for the 2010 Hereford Photography Festival from October 22-November 27. The exhibition has potential for national and international tours.
A formal production brief is a written document that precisely outlines the goals and details of a project without unnecessary information. It is aimed at businesses. If given a formal brief to create a radio show, one would communicate with the target audience, find out deadlines, and use time management skills to complete it on schedule. Commission briefs are used by broadcasters like the BBC to hire production companies and produce programs within a set timeframe and budget. Competition briefs are similar to tenders but provide less detail, allowing many firms to submit entries for a job.
The document defines and provides examples of several audio effects terms: reverb, which is the persistence of sound in a space after the original sound is removed like an echo; distortion, which is the alteration of the original sound characteristics like used by punk bands; effects pedals, which allow musicians to modify their instrument sound like in the Foo Fighters track "Generator"; pitch bend, a synthesizer control to vary pitch continuously; and delay, which records an input signal and plays it back after a period of time.
Elliot provides a detailed yet spoiler-free review of the critically acclaimed video game Bioshock Infinite. While his audio quality could use improvement, he thoroughly analyzes different aspects of the game's storyline, characters, and gameplay. The review gives viewers a good understanding of Bioshock Infinite without revealing too much, helping them decide whether to purchase the game. Though new to reviewing, Elliot demonstrates strong analytical skills and his review provides a useful overview for those interested in Bioshock Infinite.
The document proposes a video game review of Bioshock: Infinite for Vibe Productions. The reviewer will create a 10-15 minute review detailing the game's characters, storyline, weapons, combat, settings and more. Footage will be recorded using screen recording software and edited down while the reviewer narrates in front of a green screen. Research found that video game reviews are not widely produced on YouTube but are in demand. The target audience is 18+ due to the game's violent content. The goal is to produce an informative yet entertaining review on par with popular reviewer Angry Joe.
Elliot Jones proposes creating a 10-15 minute video game review of BioShock: Infinite to show gameplay and content in order to help people decide if the game is worth buying. He will record gameplay footage using screen recording software and edit it down while recording himself discussing various aspects of the game in front of a green screen. The review will have an 18+ age rating to match the game. Research showed that while text reviews are common, video reviews are less frequent but in high demand, with only a few known for their quality, information, and entertainment.
The document outlines a video game review of Bioshock: Infinite. It will discuss various aspects of the game like story, weapons, companions, gameplay, value and graphics. The reviewer will play through the 10-12 hour game, record gameplay footage, and cut it down to the most significant parts to discuss. A face cam of the reviewer will be over the gameplay footage. The reviewer chose to do a video review because it can help people decide if they want to buy the game by showing gameplay and story, which written reviews cannot do. The reviewer is very interested in video games and looking at different parts of the games. Vibe Productions should invest in the reviewer because video reviews are important for customers to decide if a
Elliot's Reviews provides a detailed review of the video game BioShock Infinite that gives viewers an understanding of important aspects of the game without spoilers. While the audio quality is initially poor, it is later fixed. The review covers different elements of the game thoroughly but does not discuss all weapons, powers, or characters. Overall the review is informative for those considering playing the game but lacks some depth when compared to more established reviewers.
This review summarizes Elliot's first review of the critically acclaimed video game Bioshock Infinite. While Elliot demonstrates a good grasp of reviewing concepts, the summary notes his review lacks in production quality compared to more established reviewers. The review provides insight into the storyline and gameplay without spoilers, highlighting Bioshock Infinite's striking setting and remarkable characters.
Proposal for video game review for vibe productionselliotnjones
Elliot Jones proposes creating a 10-15 minute video game review of BioShock: Infinite to show gameplay and content to help viewers decide if the game is worth purchasing. He will record gameplay footage using screen recording software and edit it down to highlight key aspects like characters, story, weapons, and setting. Elliot will record himself discussing these aspects in front of a green screen, composited over the gameplay. His goal is to produce a high quality, informative yet entertaining review for an audience of 18+ due to the graphic nature of the game. Research showed that while text reviews are common, few create video reviews of the production value Elliot aims for.
The document provides an overview of audience research for the video game industry. It discusses that audience research is important to understand the estimated size and preferences of the target audience. The two main types of research discussed are quantitative research, which uses statistics and numbers, and qualitative research, which uses methods like interviews, questionnaires and focus groups. It also outlines different sources for primary research, such as conducting interviews and surveys, and secondary research, such as using industry magazines, books and online sources. Finally, it discusses how audience research is vital for understanding the different target audiences for various video game genres and platforms in order to effectively market and advertise games.
The document provides an overview of audience research methods for the video game industry. It discusses that audience research is important to understand the estimated size and preferences of the target audience. The two main types of research are quantitative and qualitative research. Quantitative research involves statistical data from sources like viewing records and surveys. Qualitative research comes from sources like interviews, focus groups, and questionnaires. Both primary and secondary research methods are described. Primary involves collecting own data through interviews and surveys. Secondary research uses existing information from sources like magazines, books, and online. The goal of audience research is to understand the audience, market, and help with production decisions.
The document discusses ideas for creating a video game review or advertisement. Idea #1 involves filming gameplay footage while talking about the game in front of a green screen to overlay the footage. Idea #2 is a longer video game review highlighting key aspects of the game. Research was also conducted through surveys and interviews to determine what information audiences want from a review, such as gameplay footage and whether the graphics are good. Competitors in the video game review space were also analyzed.
The media has significant influence over audiences and can shape public opinion and attitudes. It can spread information and ideas rapidly through various platforms like the internet, television, newspapers, and social media. How the media portrays and publicizes different topics, like news stories, products, or video games, can impact how the audience perceives and responds to them. For example, positive reviews of Bioshock: Infinite from major publications likely contributed to its commercial success, while negative attention around bugs in Dead Island may have initially hurt its sales. However, any publicity, even bad publicity, can still spread awareness of a product. The mass media aims to maximize viewership and discussion of stories, but this can sometimes amplify or distort events
The document analyzes and compares advertisements for the Nintendo Wii and PlayStation 3 consoles. It finds that the Wii ad targets families by featuring a celebrity playing games with his family, showing how the console can bring people together. In contrast, the PS3 ad provides technical specifications and details about its capabilities, targeting "tech heads and gamers." A survey showed respondents found the Wii ad more inspiring and likely to make them purchase the console, while the PS3 ad was viewed as more informative.
Nintendo aimed their Wii advertising at families, showing games that do not require great skill and that everyone can enjoy together. The Wii appeals to casual gamers looking for exercise and social interaction rather than hardcore gamers seeking relaxation. PlayStation 3 advertising targets hardcore gamers interested in hardware specifications and how games are progressing technologically. Nintendo Wii ads feature celebrities like Jamie Redknapp and his family having fun playing Wii sports together at home to make the product appealing and encourage fans to emulate their idols.
Once there was a little monkey named Kiki Marieelliotnjones
Kiki Marie took her allowance to buy a wiener dog magnet that she loved, but real wiener dogs started sticking to it as she walked near a river, becoming too heavy for her to carry. Hearing alligators trapped in rapids, Kiki used her strength and the magnetism of the dogs to throw them across the river and form a bridge for the alligators to cross to safety, earning her a blue ribbon from the king of All Alligators for saving them.
The document discusses several images on album covers by a band. The images seem to tell a narrative across the albums. The first image shows a man at a typewriter, perhaps struggling to write lyrics. The second shows a man with a baseball bat and chains, representing a fight or struggle. The third shows a silhouette of a man shouting and surrounded by vines and animals, feeling lost but seeing a light. The fourth shows a man trapped in an hourglass as time runs out, unable to live in the present. These images seem to portray personal struggles and lessons about overcoming difficulties and living in the moment.
The document defines and provides examples of different styles, conventions, and techniques used in music videos. Some of the key styles discussed include popular music genres, in-concert footage, animation, narrative videos, and surrealist videos. Conventions covered are lyric interpretation, extending or consolidating a song's meaning, and allusions. Techniques outlined are cutting to the beat, miming/lip syncing, and using multiple images.
The document appears to be a collection of poems or lyrics exploring themes of social unrest, addiction, and societal issues. The pieces reference topics like peaceful protest, class war, reasons and excuses, nostalgia, poverty, exile, rules, habits, and more. Overall, the selections provide a critical look at various human conditions and struggles.
Enter Shikari are a British post-hardcore band formed in 2003 that combines various genres like post-hardcore, metalcore, alternative metal, electronica, dubstep, and drum and bass. They are signed to their own independent label Ambush Reality. The music video for their song "Warm Smiles do not make you welcome here" shows the band being cloned in a factory and then facing off against their clones, representing how artists are pressured to constantly replicate themselves. The video skillfully uses lighting, camera work and shots to distinguish the real band from the lifeless clones and highlight their energetic live performances.
Trash Talk is an American hardcore punk band formed in 2005 in Sacramento, California. They have toured extensively internationally and in festivals, gaining recognition. The band has worked with several record labels but started their own label called Trash Talk Collective. In 2012 they signed to Odd Future Records, the first non-hip hop artist on the label, and released their album "119" through various partners.
The document defines and provides examples of several audio effects terms: reverb, which is the persistence of sound in a space after the original sound is removed like an echo; distortion, which is the alteration of the original sound characteristics like used by punk bands; effects pedals, which allow musicians to modify their instrument sound like in the Foo Fighters track "Generator"; pitch bend, a synthesizer control to vary pitch continuously; and delay, which records an input signal and plays it back after a period of time.
Elliot provides a detailed yet spoiler-free review of the critically acclaimed video game Bioshock Infinite. While his audio quality could use improvement, he thoroughly analyzes different aspects of the game's storyline, characters, and gameplay. The review gives viewers a good understanding of Bioshock Infinite without revealing too much, helping them decide whether to purchase the game. Though new to reviewing, Elliot demonstrates strong analytical skills and his review provides a useful overview for those interested in Bioshock Infinite.
The document proposes a video game review of Bioshock: Infinite for Vibe Productions. The reviewer will create a 10-15 minute review detailing the game's characters, storyline, weapons, combat, settings and more. Footage will be recorded using screen recording software and edited down while the reviewer narrates in front of a green screen. Research found that video game reviews are not widely produced on YouTube but are in demand. The target audience is 18+ due to the game's violent content. The goal is to produce an informative yet entertaining review on par with popular reviewer Angry Joe.
Elliot Jones proposes creating a 10-15 minute video game review of BioShock: Infinite to show gameplay and content in order to help people decide if the game is worth buying. He will record gameplay footage using screen recording software and edit it down while recording himself discussing various aspects of the game in front of a green screen. The review will have an 18+ age rating to match the game. Research showed that while text reviews are common, video reviews are less frequent but in high demand, with only a few known for their quality, information, and entertainment.
The document outlines a video game review of Bioshock: Infinite. It will discuss various aspects of the game like story, weapons, companions, gameplay, value and graphics. The reviewer will play through the 10-12 hour game, record gameplay footage, and cut it down to the most significant parts to discuss. A face cam of the reviewer will be over the gameplay footage. The reviewer chose to do a video review because it can help people decide if they want to buy the game by showing gameplay and story, which written reviews cannot do. The reviewer is very interested in video games and looking at different parts of the games. Vibe Productions should invest in the reviewer because video reviews are important for customers to decide if a
Elliot's Reviews provides a detailed review of the video game BioShock Infinite that gives viewers an understanding of important aspects of the game without spoilers. While the audio quality is initially poor, it is later fixed. The review covers different elements of the game thoroughly but does not discuss all weapons, powers, or characters. Overall the review is informative for those considering playing the game but lacks some depth when compared to more established reviewers.
This review summarizes Elliot's first review of the critically acclaimed video game Bioshock Infinite. While Elliot demonstrates a good grasp of reviewing concepts, the summary notes his review lacks in production quality compared to more established reviewers. The review provides insight into the storyline and gameplay without spoilers, highlighting Bioshock Infinite's striking setting and remarkable characters.
Proposal for video game review for vibe productionselliotnjones
Elliot Jones proposes creating a 10-15 minute video game review of BioShock: Infinite to show gameplay and content to help viewers decide if the game is worth purchasing. He will record gameplay footage using screen recording software and edit it down to highlight key aspects like characters, story, weapons, and setting. Elliot will record himself discussing these aspects in front of a green screen, composited over the gameplay. His goal is to produce a high quality, informative yet entertaining review for an audience of 18+ due to the graphic nature of the game. Research showed that while text reviews are common, few create video reviews of the production value Elliot aims for.
The document provides an overview of audience research for the video game industry. It discusses that audience research is important to understand the estimated size and preferences of the target audience. The two main types of research discussed are quantitative research, which uses statistics and numbers, and qualitative research, which uses methods like interviews, questionnaires and focus groups. It also outlines different sources for primary research, such as conducting interviews and surveys, and secondary research, such as using industry magazines, books and online sources. Finally, it discusses how audience research is vital for understanding the different target audiences for various video game genres and platforms in order to effectively market and advertise games.
The document provides an overview of audience research methods for the video game industry. It discusses that audience research is important to understand the estimated size and preferences of the target audience. The two main types of research are quantitative and qualitative research. Quantitative research involves statistical data from sources like viewing records and surveys. Qualitative research comes from sources like interviews, focus groups, and questionnaires. Both primary and secondary research methods are described. Primary involves collecting own data through interviews and surveys. Secondary research uses existing information from sources like magazines, books, and online. The goal of audience research is to understand the audience, market, and help with production decisions.
The document discusses ideas for creating a video game review or advertisement. Idea #1 involves filming gameplay footage while talking about the game in front of a green screen to overlay the footage. Idea #2 is a longer video game review highlighting key aspects of the game. Research was also conducted through surveys and interviews to determine what information audiences want from a review, such as gameplay footage and whether the graphics are good. Competitors in the video game review space were also analyzed.
The media has significant influence over audiences and can shape public opinion and attitudes. It can spread information and ideas rapidly through various platforms like the internet, television, newspapers, and social media. How the media portrays and publicizes different topics, like news stories, products, or video games, can impact how the audience perceives and responds to them. For example, positive reviews of Bioshock: Infinite from major publications likely contributed to its commercial success, while negative attention around bugs in Dead Island may have initially hurt its sales. However, any publicity, even bad publicity, can still spread awareness of a product. The mass media aims to maximize viewership and discussion of stories, but this can sometimes amplify or distort events
The document analyzes and compares advertisements for the Nintendo Wii and PlayStation 3 consoles. It finds that the Wii ad targets families by featuring a celebrity playing games with his family, showing how the console can bring people together. In contrast, the PS3 ad provides technical specifications and details about its capabilities, targeting "tech heads and gamers." A survey showed respondents found the Wii ad more inspiring and likely to make them purchase the console, while the PS3 ad was viewed as more informative.
Nintendo aimed their Wii advertising at families, showing games that do not require great skill and that everyone can enjoy together. The Wii appeals to casual gamers looking for exercise and social interaction rather than hardcore gamers seeking relaxation. PlayStation 3 advertising targets hardcore gamers interested in hardware specifications and how games are progressing technologically. Nintendo Wii ads feature celebrities like Jamie Redknapp and his family having fun playing Wii sports together at home to make the product appealing and encourage fans to emulate their idols.
Once there was a little monkey named Kiki Marieelliotnjones
Kiki Marie took her allowance to buy a wiener dog magnet that she loved, but real wiener dogs started sticking to it as she walked near a river, becoming too heavy for her to carry. Hearing alligators trapped in rapids, Kiki used her strength and the magnetism of the dogs to throw them across the river and form a bridge for the alligators to cross to safety, earning her a blue ribbon from the king of All Alligators for saving them.
The document discusses several images on album covers by a band. The images seem to tell a narrative across the albums. The first image shows a man at a typewriter, perhaps struggling to write lyrics. The second shows a man with a baseball bat and chains, representing a fight or struggle. The third shows a silhouette of a man shouting and surrounded by vines and animals, feeling lost but seeing a light. The fourth shows a man trapped in an hourglass as time runs out, unable to live in the present. These images seem to portray personal struggles and lessons about overcoming difficulties and living in the moment.
The document defines and provides examples of different styles, conventions, and techniques used in music videos. Some of the key styles discussed include popular music genres, in-concert footage, animation, narrative videos, and surrealist videos. Conventions covered are lyric interpretation, extending or consolidating a song's meaning, and allusions. Techniques outlined are cutting to the beat, miming/lip syncing, and using multiple images.
The document appears to be a collection of poems or lyrics exploring themes of social unrest, addiction, and societal issues. The pieces reference topics like peaceful protest, class war, reasons and excuses, nostalgia, poverty, exile, rules, habits, and more. Overall, the selections provide a critical look at various human conditions and struggles.
Enter Shikari are a British post-hardcore band formed in 2003 that combines various genres like post-hardcore, metalcore, alternative metal, electronica, dubstep, and drum and bass. They are signed to their own independent label Ambush Reality. The music video for their song "Warm Smiles do not make you welcome here" shows the band being cloned in a factory and then facing off against their clones, representing how artists are pressured to constantly replicate themselves. The video skillfully uses lighting, camera work and shots to distinguish the real band from the lifeless clones and highlight their energetic live performances.
Trash Talk is an American hardcore punk band formed in 2005 in Sacramento, California. They have toured extensively internationally and in festivals, gaining recognition. The band has worked with several record labels but started their own label called Trash Talk Collective. In 2012 they signed to Odd Future Records, the first non-hip hop artist on the label, and released their album "119" through various partners.