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The document outlines the participation of an artificial intelligence team in the AIIDE 2010 Starcraft competition, detailing various tournament battles and accomplishments in micro-management strategies. It highlights the use of an open-source C++ framework, BWAPI, which allows AI modules to engage in non-cheating gameplay using real-time AI algorithms. Future goals include developing a comprehensive macro-manager AI that employs reinforcement learning to fully play the game.









