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1.Design &Strategy
2.ConceptingMethods
3.ProductPlanningMethods
4.User Research& ValidationMethods
5.UI Design Methods
Copyrights Salzer Technologies 2015 2
Copyrights Salzer Technologies 2015 3
Copyrights Salzer Technologies 2015 4
Blue Print
A map that displays all the touch points of the consumer
with yourbrand,as well as the keyinternalprocesses
involved init. Useful to visualize the path followed by
consumersacross multiple channelsand how youcould
improvethe flow.
Copyrights Salzer Technologies 2015 5
ConsumerJourney Map
A diagram that explores themultiple (sometimes invisible)
steps taken byconsumers as theyengage with the service.
Allows designers to framethe consumer's motivations and
needs ineach step of the journey,creating design solutions
that are appropriate for each.
Copyrights Salzer Technologies 2015 6
User Stories
A breakdown of each user task that can beaccomplished
within theproduct experience. Reminds the team of the
motivations that drive thetarget audience to use each
feature, as well as the path that theywill taketo do so.
Copyrights Salzer Technologies 2015 7
Personas
A relatable snapshot of the target audiencethat highlights
demographics, behaviors, needs and motivations through
the creation of a fictional character.Personas makeit easier
for designers to createempathy with consumersthroughout
the design process.
Copyrights Salzer Technologies 2015 8
Stakeholders Interviews
Scripts for interviewing keystakeholders in a project, both
internaland external, to gather insights about their goals. It
helps prioritize features and define keyperformance
indicators (KPIs).
Copyrights Salzer Technologies 2015 9
Key Performance Indicators
Pre-established criteria to measure progress toward strategic
goals orthe maintenanceof operational goals. KPIs help
informdesign decisions along the way and measure results
of the UXefforts.
Copyrights Salzer Technologies 2015 10
Copyrights Salzer Technologies 2015 11
Brainstorming
Thecollective process of generatingconstraint-freeideas
that respond to a given creative brief. Allows the team to
visualize a broad rangeof design solutions before deciding
which one to stick with.
Copyrights Salzer Technologies 2015 12
ConsumerJourney Map
A diagram that explores themultiple (sometimes invisible) steps
taken by consumers as theyengage with the service. Allows
designers to frame the consumer's motivations and needs in
each step of the journey,creating design solutions that are
appropriate for each.
Copyrights Salzer Technologies 2015 13
Storyboards
A comic strip that illustrates the series of actions that consumers
need to takewhile using theproduct. Translates functionalities
into real-lifesituations, helping designers create empathywith
the consumerwhile having a first look at the product scope.
Copyrights Salzer Technologies 2015 14
User Flow
A visual representation of the user's flow to complete tasks
within theproduct. It's the user perspective of thesite
organization, makingit easier to identify whichsteps could be
improved or redesigned.
Copyrights Salzer Technologies 2015 15
TaskAnalysis
A breakdown of the required information and actions needed
to achievea task. Helps designers and developers understand
the currentsystem and its information flows. Makesit
possible to allocate tasks appropriately within the new
system.
Copyrights Salzer Technologies 2015 16
Copyrights Salzer Technologies 2015 17
ContentAudit
Theactivity of listing all content available on a website. This
list will come in handyat various stages of the project: see the
big picture,define the content strategy and checkthe details
of each page.
Copyrights Salzer Technologies 2015 18
Heuristic Analysis
A thoroughanalysis of a product that highlights good and bad
practices, using known interaction design principles as
guidelines. Helps youvisualize the currentstate of the product
interms of usability, efficiency, and effectiveness of the
experience.
Copyrights Salzer Technologies 2015 19
Sitemap
One of themost iconic IAdeliverables, consists of a diagram
of the website's pages organized hierarchically.Itmakesit
easy to visualize the basic structureand navigation of a
website.
Copyrights Salzer Technologies 2015 20
Use CasesandScenarios
A comprehensive list of scenarios that happen when users are
interacting with theproduct: logged in, not logged in, first visit
etc. Ensures that all possible actions are thoroughlyconsidered,
as well as the system behavior in each scenario.
Copyrights Salzer Technologies 2015 21
Metrics Analysis
Numbersprovided by an analytics tool or yourown database
about how the user interacts with yourproduct: clicks, navigation
time, search queriesetc. Metrics can also "uncoverthe
unexpected", surfacing behaviors that are not explicit in user
tests.
Copyrights Salzer Technologies 2015 22
Copyrights Salzer Technologies 2015 23
Usability Test
A one-to-oneinterview research in which the useris asked to
perform a series of tasks in a prototype or a product. Validates
and collects feedback of flows, design and features.
Copyrights Salzer Technologies 2015 24
A/BTest
Offering alternative versions of your product to different users
and comparing the results to find out whichone performs better.
Great for optimizing funnels and landingpages.
Copyrights Salzer Technologies 2015 25
Eye tracking
A technology that analyzes the user's eye movements across the
interface. Provides data about what keeps users interested onthe
screen and how their reading flow could be optimized by design.
Copyrights Salzer Technologies 2015 26
Copyrights Salzer Technologies 2015 27
Sketches
A quick wayof visualizing a new interface by using paper and pen.
Sketchesare useful to validate product concepts and design
approaches both with team members and users.
Copyrights Salzer Technologies 2015 28
Wireframes
A visual guide that represents the page structure,as well as its
hierarchyand key elements. Useful to discuss ideas with team
members and clients, and to assist thework of designers and
developers.
Copyrights Salzer Technologies 2015 29
Prototypes
A prototype is a simulation of the website navigation and features,
commonlyusing clickablewireframes or layouts. It's a quickand
dirty way to test and validate a product before fully developing it.
Copyrights Salzer Technologies 2015 30
PatternLibrary
A hands-onlibrarythat provides examples (and code) of
interaction design patterns to beused across the website. Itnot
only promotes consistency, but also makesit easier improve
elements as needed.
Copyrights Salzer Technologies 2015 31
For Enquiries on UXand UI,Please write to
yuvakumarp@salzertechnologies.com

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Salzer UX UI offerings

  • 1.
  • 2. 1.Design &Strategy 2.ConceptingMethods 3.ProductPlanningMethods 4.User Research& ValidationMethods 5.UI Design Methods Copyrights Salzer Technologies 2015 2
  • 4. Copyrights Salzer Technologies 2015 4 Blue Print A map that displays all the touch points of the consumer with yourbrand,as well as the keyinternalprocesses involved init. Useful to visualize the path followed by consumersacross multiple channelsand how youcould improvethe flow.
  • 5. Copyrights Salzer Technologies 2015 5 ConsumerJourney Map A diagram that explores themultiple (sometimes invisible) steps taken byconsumers as theyengage with the service. Allows designers to framethe consumer's motivations and needs ineach step of the journey,creating design solutions that are appropriate for each.
  • 6. Copyrights Salzer Technologies 2015 6 User Stories A breakdown of each user task that can beaccomplished within theproduct experience. Reminds the team of the motivations that drive thetarget audience to use each feature, as well as the path that theywill taketo do so.
  • 7. Copyrights Salzer Technologies 2015 7 Personas A relatable snapshot of the target audiencethat highlights demographics, behaviors, needs and motivations through the creation of a fictional character.Personas makeit easier for designers to createempathy with consumersthroughout the design process.
  • 8. Copyrights Salzer Technologies 2015 8 Stakeholders Interviews Scripts for interviewing keystakeholders in a project, both internaland external, to gather insights about their goals. It helps prioritize features and define keyperformance indicators (KPIs).
  • 9. Copyrights Salzer Technologies 2015 9 Key Performance Indicators Pre-established criteria to measure progress toward strategic goals orthe maintenanceof operational goals. KPIs help informdesign decisions along the way and measure results of the UXefforts.
  • 11. Copyrights Salzer Technologies 2015 11 Brainstorming Thecollective process of generatingconstraint-freeideas that respond to a given creative brief. Allows the team to visualize a broad rangeof design solutions before deciding which one to stick with.
  • 12. Copyrights Salzer Technologies 2015 12 ConsumerJourney Map A diagram that explores themultiple (sometimes invisible) steps taken by consumers as theyengage with the service. Allows designers to frame the consumer's motivations and needs in each step of the journey,creating design solutions that are appropriate for each.
  • 13. Copyrights Salzer Technologies 2015 13 Storyboards A comic strip that illustrates the series of actions that consumers need to takewhile using theproduct. Translates functionalities into real-lifesituations, helping designers create empathywith the consumerwhile having a first look at the product scope.
  • 14. Copyrights Salzer Technologies 2015 14 User Flow A visual representation of the user's flow to complete tasks within theproduct. It's the user perspective of thesite organization, makingit easier to identify whichsteps could be improved or redesigned.
  • 15. Copyrights Salzer Technologies 2015 15 TaskAnalysis A breakdown of the required information and actions needed to achievea task. Helps designers and developers understand the currentsystem and its information flows. Makesit possible to allocate tasks appropriately within the new system.
  • 17. Copyrights Salzer Technologies 2015 17 ContentAudit Theactivity of listing all content available on a website. This list will come in handyat various stages of the project: see the big picture,define the content strategy and checkthe details of each page.
  • 18. Copyrights Salzer Technologies 2015 18 Heuristic Analysis A thoroughanalysis of a product that highlights good and bad practices, using known interaction design principles as guidelines. Helps youvisualize the currentstate of the product interms of usability, efficiency, and effectiveness of the experience.
  • 19. Copyrights Salzer Technologies 2015 19 Sitemap One of themost iconic IAdeliverables, consists of a diagram of the website's pages organized hierarchically.Itmakesit easy to visualize the basic structureand navigation of a website.
  • 20. Copyrights Salzer Technologies 2015 20 Use CasesandScenarios A comprehensive list of scenarios that happen when users are interacting with theproduct: logged in, not logged in, first visit etc. Ensures that all possible actions are thoroughlyconsidered, as well as the system behavior in each scenario.
  • 21. Copyrights Salzer Technologies 2015 21 Metrics Analysis Numbersprovided by an analytics tool or yourown database about how the user interacts with yourproduct: clicks, navigation time, search queriesetc. Metrics can also "uncoverthe unexpected", surfacing behaviors that are not explicit in user tests.
  • 23. Copyrights Salzer Technologies 2015 23 Usability Test A one-to-oneinterview research in which the useris asked to perform a series of tasks in a prototype or a product. Validates and collects feedback of flows, design and features.
  • 24. Copyrights Salzer Technologies 2015 24 A/BTest Offering alternative versions of your product to different users and comparing the results to find out whichone performs better. Great for optimizing funnels and landingpages.
  • 25. Copyrights Salzer Technologies 2015 25 Eye tracking A technology that analyzes the user's eye movements across the interface. Provides data about what keeps users interested onthe screen and how their reading flow could be optimized by design.
  • 27. Copyrights Salzer Technologies 2015 27 Sketches A quick wayof visualizing a new interface by using paper and pen. Sketchesare useful to validate product concepts and design approaches both with team members and users.
  • 28. Copyrights Salzer Technologies 2015 28 Wireframes A visual guide that represents the page structure,as well as its hierarchyand key elements. Useful to discuss ideas with team members and clients, and to assist thework of designers and developers.
  • 29. Copyrights Salzer Technologies 2015 29 Prototypes A prototype is a simulation of the website navigation and features, commonlyusing clickablewireframes or layouts. It's a quickand dirty way to test and validate a product before fully developing it.
  • 30. Copyrights Salzer Technologies 2015 30 PatternLibrary A hands-onlibrarythat provides examples (and code) of interaction design patterns to beused across the website. Itnot only promotes consistency, but also makesit easier improve elements as needed.
  • 31. Copyrights Salzer Technologies 2015 31 For Enquiries on UXand UI,Please write to yuvakumarp@salzertechnologies.com