- Badminton originated over 2,000 years ago from ancient Greek and Indian games involving a shuttlecock. It was called "Poona" in 18th century India.
- The modern game of badminton developed in the 1800s at Badminton House in Gloucestershire, England, and takes its name from this location.
- The International Badminton Federation (now Badminton World Federation) was formed in 1934 and badminton became an Olympic sport in 1992.
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Badminton_2.pptx
1.
2. Origins and History of Badminton
• The origins of the game of
badminton date back at least
2,000 years to the game of
battledore and shuttlecock
played in ancient Greece,
China, and India.
4. • The game was called
“Poona” in India during the
18th century.
5. • Badminton took its name
from Badminton House in
Gloucestershire, the
ancestral home of the Duke
of Beaufort, where the sport
was played in the last
century.
14. • Badminton is a racket game
played by two (singles) or
four (doubles) players on a
rectangular court.
15. • The objective of the game is
simple, that is to hit the
shuttle over the net so that it
lands in your opponent’s
court before it can be
returned.
16. • You can hit the shuttle fast,
slow, high, flat or low. You
can smash it with maximum
power or use the most
delicate touch shots.
19. • Badminton rackets can be
made from several types of
materials. Depending on
the material selection, this
can result in different
combinations of racket
weight, balance points and
string tensions.
BADMINTON
RACKET
32. PLASTIC
• Plastic shuttle is heavier,
flies differently but lasts a
lot longer than the feather,
ideal for school groups,
outside use and beginners.
33. FEATHERED
• Feather shuttle is used for
most official tournaments.
It is much lighter and
players are able to hit a
wider range of shots but
the feathers break easily
and the shuttle will not last
as long as the plastic.
52. Rules
Each organization is allowed 1 singles and 1 doubles team.
A student may compete in both.
A player must wait until his opponent is ready before
serving. If the opponent attempts a return then he is ruled
having been ready.
53. The feet of both players must remain in a
stationary position until the serve is made.
Your feet can not be touching the line at this
time.
54. It is not a fault if you miss the shuttle while serving.
56. A player cannot hold his racket near the net to ward
off a downward stroke by his opponent or to interfere
with his racket.
57. Faults
The shuttle, at the instant
of being hit is higher than
the servers waist or the
head of the racket is
higher than the servers
racket hand.
58. The shuttle does not
land in the correct
service court.
59. The server's feet are
not in the service
court or if the feet of
the receiver are not
in the court
diagonally opposite
the server.
62. A serve or shot that lands outside the court
boundaries, passes under or through the net, touches
any other obstructions or a players body or clothing.
The boundary and service lines are considered in
play.
63. The shuttle in play is
struck before it
crosses the net to the
striker's side of the
net. You may follow
through over the net.
64. A player touching
the net or its
supports with his
body or racket while
the shuttle is in play.
66. Scoring system
•A match consists of the best of 3 games of 21 points.
•Every time there is a serve – there is a point scored.
•The side winning a rally adds a point to its score.
•At 20 all, the side which gains a 2 point lead first, wins
that game.
•At 29 all, the side scoring the 30th point, wins that game.
• The side winning a game serves first in the next game.
The side winning a game serves first in the next game.
67. Interval and Change of Ends
A 1 minute interval between each game is allowed.
In the third game, players change ends when the
leading score reaches 11 points.
68. singles
At the beginning of the game (0-0) and when the server’s score
is even, the server serves from the right service court. When the
server’s score is odd, the server serves from the left service
court.
If the server wins a rally, the server scores a point and then
serves again from the alternate service court.
If the receiver wins a rally, the receiver scores a point and
becomes the new server. They serve from the appropriate
service court – left if their score is odd, and right if it is even.
69. Doubles
A side has only one ‘set’.
The service passes consecutively to the players as shown in the
diagram.
At the beginning of the game and when the score is even, the
server serves from the right service court. When it is odd, the
server serves from the left court.
If the serving side wins a rally, the serving side scores a point
and the same server serves again from the alternate service
court.
70. If the receiving side wins a rally, the receiving side scores a
point. The receiving side becomes the new serving side.
The players do not change their respective service courts
until they win a point when their side is serving.
If players commit an error in the service court, the error is
corrected when the mistake is discovered.
In a double match between A & B against C & D. A & B
won the toss and decided to serve. A to serve to C. A shall be
the initial server while C shall be the initial receivers.
71. Note that this means:
The order of server depends on the score odd or even same
as in singles.
The servicing side changes the service courts only when a
point is scored. In all other cases, the players continue to
stay in their respective service court from where they
played previous rally. This shall guarantee alternate server.