SlideShare a Scribd company logo
Battlefield AI Demo
Sketch v1.0
Battlefield is divided into Units; Player's and Enemy's
This is the behavior-tree for a single Army Unit (ex: 100 soldier)
Each unit runs this tree once it's commanded (In a multi-tier system) to:
-Guard a location, Attack another unit
The multi-tier system will isA use influence-maps for higher level decision
making.
Combat Groups
• When the fire starts between two opposite units, a
combat group is initialized.
• Any additional army unit that attacks/joins any unit of the
group is added to the combat group.
• Through combat group you can get relevant information
about the dominating team.
• Using the above it helps to decided when to retreat and
when to defend.
Behaviors
• SelectEnemy(int radius):
Selects an enemy's army unit that falls within radius of the unit
if in Guarding/Attacking state.
• Un/RegisterCombatGroup:
-Based on the two units a new Combat Group is
initialzed.
-If you're attacking a unit that's already in a group, the attacking
unit is added to the current combat group.
-The same goes for the unregisteration.
• HaveEnoughPower:
Using info from the combat group, helps estimating
whether the unit will survive the attack or not.
Behaviors
• Chase:
Chases the target enemy Unit for a certain limit (can
be time or distance)
• Navigate (NavigationType):
-Navigate(Escaping) mentioned here, increases the
unit speed and decreases it's defensive level in turn.
-Other types of navigation is implemented but not
mentioned here.
Behaviors
• Chase:
Chases the target enemy Unit for a certain limit (can
be time or distance)
• Navigate (NavigationType):
-Navigate(Escaping) mentioned here, increases the
unit speed and decreases it's defensive level in turn.
-Other types of navigation is implemented but not
mentioned here.

More Related Content

Featured

Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
Kurio // The Social Media Age(ncy)
 
Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them wellGood Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
Saba Software
 

Featured (20)

Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search Intent
 
How to have difficult conversations
How to have difficult conversations How to have difficult conversations
How to have difficult conversations
 
Introduction to Data Science
Introduction to Data ScienceIntroduction to Data Science
Introduction to Data Science
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best Practices
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project management
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
 
Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...
Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...
Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...
 
12 Ways to Increase Your Influence at Work
12 Ways to Increase Your Influence at Work12 Ways to Increase Your Influence at Work
12 Ways to Increase Your Influence at Work
 
ChatGPT webinar slides
ChatGPT webinar slidesChatGPT webinar slides
ChatGPT webinar slides
 
More than Just Lines on a Map: Best Practices for U.S Bike Routes
More than Just Lines on a Map: Best Practices for U.S Bike RoutesMore than Just Lines on a Map: Best Practices for U.S Bike Routes
More than Just Lines on a Map: Best Practices for U.S Bike Routes
 
Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka G...
Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka G...Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka G...
Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka G...
 
Barbie - Brand Strategy Presentation
Barbie - Brand Strategy PresentationBarbie - Brand Strategy Presentation
Barbie - Brand Strategy Presentation
 
Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them wellGood Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
 

RTS_AI Demo Show

  • 1. Battlefield AI Demo Sketch v1.0 Battlefield is divided into Units; Player's and Enemy's This is the behavior-tree for a single Army Unit (ex: 100 soldier) Each unit runs this tree once it's commanded (In a multi-tier system) to: -Guard a location, Attack another unit The multi-tier system will isA use influence-maps for higher level decision making.
  • 2.
  • 3. Combat Groups • When the fire starts between two opposite units, a combat group is initialized. • Any additional army unit that attacks/joins any unit of the group is added to the combat group. • Through combat group you can get relevant information about the dominating team. • Using the above it helps to decided when to retreat and when to defend.
  • 4. Behaviors • SelectEnemy(int radius): Selects an enemy's army unit that falls within radius of the unit if in Guarding/Attacking state. • Un/RegisterCombatGroup: -Based on the two units a new Combat Group is initialzed. -If you're attacking a unit that's already in a group, the attacking unit is added to the current combat group. -The same goes for the unregisteration. • HaveEnoughPower: Using info from the combat group, helps estimating whether the unit will survive the attack or not.
  • 5. Behaviors • Chase: Chases the target enemy Unit for a certain limit (can be time or distance) • Navigate (NavigationType): -Navigate(Escaping) mentioned here, increases the unit speed and decreases it's defensive level in turn. -Other types of navigation is implemented but not mentioned here.
  • 6. Behaviors • Chase: Chases the target enemy Unit for a certain limit (can be time or distance) • Navigate (NavigationType): -Navigate(Escaping) mentioned here, increases the unit speed and decreases it's defensive level in turn. -Other types of navigation is implemented but not mentioned here.