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Business Value of
Evolutionary Design
USING LEAN&AGILE ROADMAPS,UXMAPS,&DESIGN
CYCLES TO CREATE INNOVATIVE PRODUCTS &SERVICES
DR. DAVID F. RICO, PMP, CSEP, EBAS, BAF, FCP, FCT, ACP, CSM, SAFE, DEVOPS
Website: http://davidfrico.com ● LinkedIn: http://linkedin.com/in/davidfrico ● Twitter: @dr_david_f_rico
Agile Cost of Quality: http://www.davidfrico.com/agile-vs-trad-coq.pdf
DevOps Return on Investment (ROI): http://davidfrico.com/rico-devops-roi.pdf
Dave’s NEW Business Agility Video: http://www.youtube.com/watch?v=hTvtsAkL8xU
Dave’s NEWER Scaled Agile Framework SAFe 4.5 Video: http://youtu.be/1TAuCRq5a34
Dave’s NEWEST Development Operations Security Video: http://youtu.be/qrWRoXSS9bs
Dave’s BRAND-NEW ROI of Lean Thinking Principles Video: http://youtu.be/wkMfaPAxO6E
DoD Fighter Jets versus Amazon Web Services: http://davidfrico.com/dod-agile-principles.pdf
Principles of Collaborative Contracting: http://davidfrico.com/collaborative-contract-principles.pdf
Principles of Lean Organizational Leadership: http://davidfrico.com/lean-leadership-principles.pdf
Principles of Evolutionary Architecture: http://davidfrico.com/evolutionary-architecture-principles.pdf
Principles of CI, CD, & DevOps - Development Operations: http://davidfrico.com/devops-principles.pdf
Author Background
 Gov’t contractor with 37+ years of IT experience
 B.S. Comp. Sci., M.S. Soft. Eng., & D.M. Info. Sys.
 Large gov’t projects in U.S., Far/Mid-East, & Europe
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
 Career systems & software engineering methodologist
 Lean-Agile, Six Sigma, CMMI, ISO 9001, DoD 5000
 NASA, USAF, Navy, Army, DISA, & DARPA projects
 Published seven books & numerous journal articles
 Intn’l keynote speaker, 270 talks to 120,000 people
 Specializes in metrics, models, & cost engineering
 Cloud Computing, SOA, Web Services, FOSS, etc.
 Professor at 7 Washington, DC-area universities
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Evolutionary Design—C. Darwin
4
Sheldon, F. T. et al. (1992). Reliability measurement: From theory to practice. IEEE Software, 9(4), 13-20
Johnson, J. (2002). ROI: It's your job. Extreme Programming 2002 Conference, Alghero, Sardinia, Italy.
 Requirements defects are #1 reason projects fail
 Traditional projects specify too many requirements
 More than 65% of requirements are never used at all
Other 7%
Requirements
47%
Design
28%
Implementation
18%
Defects
Always 7%
Often 13%
Sometimes
16%
Rarely
19%
Never
45%
Waste

Traditional Design—Defects-Waste
 E·volve (ĭ-vŏlv′) Grow, unfold, & expand in a gradual
fashion over time; To iteratively & incrementally adapt
 An architecture and design approach based on principles
of lean-agile thinking and product development flow
 Highly just-enough, just-in-time, and emergent form of
new product & service development, test, and operation
 Supports agile values such as collaboration, teamwork,
working products/services, and responding to change
 Sense and response framework with an intense focus on
design thinking and rapid business experimentation
 Maximizes BUSINESS VALUE of organizations, portfolios,
and projects by utterly delighting customers & end-users
5

Rico, D. F. (2019). Evolutionary architecture: 24 principles of emergent, organic, and highly-adaptive design.
Retrieved September 3, 2019, from http://davidfrico.com/evolutionary-architecture-principles.pdf
Evolutionary Design—What is it?
Network
Computer
Operating System
Middleware
Applications
APIs
GUI
 New requirements implemented in slices vs. layers
 User needs with higher business value are done first
 Reduces cost & risk while increasing business success
6Shore, J. (2011). Evolutionary design illustrated. Norwegian Developers Conference, Oslo, Norway.
Agile Traditional
1 2 3• Faster
• Early ROI
• Lower Costs
• Fewer Defects
• Manageable Risk
• Better Performance
• Smaller Attack Surface
Late •
No Value •
Cost Overruns •
Very Poor Quality •
Uncontrollable Risk •
Slowest Performance •
More Security Incidents •
Seven Wastes
1. Rework
2. Motion
3. Waiting
4. Inventory
5. Transportation
6. Overprocessing
7. Overproduction
MINIMIZES MAXIMIZES
• JIT, Just-enough architecture
• Early, in-process system V&V
• Fast continuous improvement
• Scalable to systems of systems
• Maximizes successful outcomes
• Myth of perfect architecture
• Late big-bang integration tests
• Year long improvement cycles
• Breaks down on large projects
• Undermines business success

Evolutionary Design—How it works?


 


7
Traditional vs. Evolutionary Design Cumulative Flow
Work(Story,Point,Task)orEffort(Week,Day,Hour)
Time Unit (Roadmap, Release, Iteration, Month, Week, Day, Hour, etc.)
Work(Story,Point,Task)orEffort(Week,Day,Hour)
Time Unit (Roadmap, Release, Iteration, Month, Week, Day, Hour, etc.)
TRADITIONAL DESIGN Cumulative Flow
 Late big design up front increases WIP backlog
 Evolutionary design principles reduce WIP backlog
 Improves workflow and reduces WIP and lead times
Anderson, D. J. (2004). Agile management for software engineering. Upper Saddle River, NJ: Pearson Education.
Anderson, D. J. (2010). Kanban: Successful evolutionary change for your technology business. Sequim, WA: Blue Hole Press.

Evolutionary Design—Results
 
EVOLUTIONARY DESIGN Cumulative Flow
8
 Methods to reduce new product & service “scope”
 “Key” is smallest possible scope with greatest value
 Reduces size, cost, risk, time, failure, & obsolescence
INCREASES TESTABILITY, QUALITY, RELIABILITY, SECURITY, MORALE, MAINTAINABILITY, & SUCCESS
Denne, M., & Cleland-Huang, J. (2004). Software by numbers: Low-risk, high-return development. Santa Clara, CA: Sun Microsystems.
Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation. New York, NY: Crown Publishing.
Patton, J. (2014). User story mapping: Discover the whole story, build the right product. Sebastopol, CA: O'Reilly Media.
Layton, M. C., & Maurer, R. (2011). Agile project management for dummies. Hoboken, NJ: Wiley Publishing.
Krause, L. (2014). Microservices: Patterns and applications. Paris, France: Lucas Krause.

MINIMUM
MARKETABLE FEATURE
- MMF -
 Advantage
 Difference
 Revenue
 Profit
 Savings
 Brand
 Loyalty
MINIMUM
VIABLE PRODUCT
- MVP -
 Goal
 Process
 Features
 Priorities
 Story Map
 Timelines
 Architecture
STORY MAP
OR IMPACT MAP
- SM or IM -
 Goal
 Actors
 Impacts
 Deliverables
 Measures
 Milestones
 Timelines
VISION
STATEMENT
- VS -
 For <customer>
 Who <needs it>
 The <product>
 Is a <benefit>
 That <customer>
 Unlike <other>
 Ours <different>
MICRO-
SERVICE
- MS -
 Purpose
 Automated
 Unique
 Independent
 Resilient
 Ecosystem
 Consumer
Evolutionary Design—Techniques


9
 Term coined by Eric Ries in “Lean Startup” (2011)
 Absolutely smallest possible new product or service
 Rapidly collect and measure greatest possible feedback
Ambler, S. (2018). Defining mvp, mmf, mmp, and mmr. Retrieved March 2, 2020, from https://bit.ly/3ajUaCb
Blank, S. (2013). Why the lean startup changes everything. Retrieved March 2, 2020, from https://bit.ly/2uSEwic
Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses. New York, NY: Crown Books.
Kniberg, H. (2016). Making sense of minimum viable product (MVP): Why I prefer earliest testable, usable, and lovable. Retrieved March 2, 2020 from https://bit.ly/3akYGjS

Minimum Viable Product—MVP
10

Curedale, R. (2016). Service blueprints: The tool for service innovation. Topanga, CA: Design Community College.
Angrave, J. (2020). The journey mapping playbook: A practical guide to preparing, facilitating, and sharing the value of customer journey mapping. Boston, MA: de Gruyter.
Szabo, P. W. (2017). User experience mapping: Enhance UX with user story map, journey map, and diagrams. Birmingham, UK: Packt Publishing
Patton, J., & Economy, P. (2014). User story mapping: Discover the whole story, build the right product. Sebastopol, CA: Oreilly Media, Inc.
Young, I. (2008). Mental models: Aligning design strategy with human behavior. Brooklyn, NY: Rosenfeld Media.
Adzick, G. (2012). Impact mapping: Making a big impact with software products and projects. Woking, Surrey, UK: Provoking Thoughts Ltd.
Parrish, R., Manning, H., Stearns, C., & Murphy, M. (2015). How to map your customer experience ecosystem. Cambridge, MA: Forrester Research.
 Numerous models of roadmapping techniques
 Based on lean-agile thinking principles & methods
 Capture scope, goals, features, timelines, value, etc.
Evolutionary Design—Roadmaps
BUSINESS MODEL
- 2004 -
• Key Partners
• Key Activities
• Key Resources
• Value Proposition
• Customer Relation
• Segment-Channels
• Costs & Revenues
LEAN CANVAS
- 2010 -
• Problem
• Solution
• Key Metrics
• Value Proposition
• Advantage
• Segment-Channel
• Costs & Revenue
NOW NEXT LATER
- 2010 -
• Near-term
• Priorities
• Tangibles
• Features
• Product versions
• Releases
• Timeframes
GOAL-OBJECTIVE
- 2013 -
• Quarters
• Dates
• Releases
• Versions
• Goals
• Features
• Metrics
FUZZY TIME
- 2018 -
• In-Progress
• Soon
• Future
• Completed
• Features
• Stickiness
• Integrations & I/S
PRODUCT
- 2018 -
• Timeframes
• Themes
• Features
• Objectives
• Dependencies
• Customers
• Revenue & Profit
OKR
- 2019 -
• Vision & Mission
• Goals & Objectives
• Strategy & Tactics
• Action Plans
• Key Results
• Themes
• Timeframes
11
 Created by Alexander Osterwalder circa 2004
 Strategic planning model based on 9 building blocks
 Outlines roadmap for business, portfolio, and product
Business Model Canvas
Osterwalder, A., & Pigneur, Y. (2010). Business model generation: A handbook for visionaries, game changers, and challengers. Hoboken, NJ: John Wiley & Sons.
Van Waasdijk, R. (2018). Business model design: Innovate your business model from a strategic perspective. Retrieved March 3, 2020, from https://bit.ly/2ImqgB7
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 Created by Ash Maurya for lean startups in 2010
 Highly simplified version of business model canvas
 Focuses on market, solution, & measurable outcomes
Maurya, A. (2010). Running lean: Iterate from plan a to a plan that works. Sebastopol, CA: O'Reilly Media, Inc.
Mullen, S. (2016). An introduction to lean canvas. Retrieved March 3, 2020, from https://bit.ly/2PHsHlS

Lean Canvas
13
 Created by Simon Cast & Janna Bastow (2010)
 Establishes direction while allowing for flexibility
 Simple 1-page product roadmap without milestones
Now Next Later Roadmap
Bastow, J. (2019). The birth of the modern roadmap. Retrieved March 3, 2020, from https://bit.ly/2vpN40h
Schuurman, R. (2017). Tips for agile product roadmaps & product roadmap examples. Retrieved March 2, 2020, from https://bit.ly/3cqaZNH
Now Next Later
Release 1.0
Release 1.1
Release 1.2
Release 2.0
• Rider news
• Actual standings
• Some other feature
• In-App ads
• Feedback button
• Live races
• Live standings
• Favorite rider view
• Add Formula1 race
• Live F1 standings
• Ad updates
• Add more races
• Live standings
• More Ad updates
• User selection
• Betting-gambling
• Online banking
14
 Attributed to Roman Pichler circa 2013
 Basic idea is to establish business goals first
 1-page roadmap with goals, features, and outcomes
Schuurman, R. (2017). Tips for agile product roadmaps & product roadmap examples. Retrieved March 2, 2020, from https://bit.ly/3cqaZNH

Goal Oriented Roadmap
Date
Name
Goal
Features
Metrics
January 1st April 1st July 1st October 1st
Release 1.0 Release 1.1 Release 1.2 Release 2.0
MotoGP App Idea
validation in a small
market segment
• Rider news
• Actual standings
• Some other feature
Expanding the user
bases for the current
version of the App
Retention of current
users of the MotoGP
App
Entering new market
segments by adding
Formula1
• 50 new users
• DAU >= 20
• DAM => 2 min
• In-App ads
• Feedback button
• 100 new users
• DAU >= 50
• DAM => 2 min
• Live races
• Live standings
• Favorite rider view
• 100 new users
• DAU >= 100
• DAM => 10 min
• Add Formula1 race
• Live F1 standings
• Ad updates
• 200 new users
• DAU >= 200
• DAM => 20 min
15
 Variation of now-next-later roadmap by Roadmunk
 Pseudo-Kanban without WIP limits or pull-backlogs
 Shows current, next, future, and completed capabilities
Nanji, L. (2018). Agile roadmapping: A not-boring guide for real-world product managers. Toronto, CA: Roadmunk.

Fuzzy Time Roadmap
16
 Modern roadmaps created by Lombardo (2018)
 Combine OKRs, canvases, themes, now-next-later
 Theme and feature-based roadmap to achieve OKRs
Product Roadmap
Who Timeframe 1st Half 2nd Half Next Year Future Yrs.
Engineers
Theme Indestructible Hose Flower Management Green Evenness Extensibility
Features
• 20-40’ Lengths
• No-lead connections
• No-kink armor
• Super flexibility
• EZPlace stakes
• Low-pressure mode
• Microfine sprinkler
• Dispersion mgt
• Rain sensor
• Industrial/Farming
components
Business Objectives
• Increase unit sales
• Decrease returns
• Decrease defects
• Double selling price • Increase brand value • Expand marketshare
Development Stage • Preproduction • Prototype • Discovery • Concept
Infrastructure • Santa Fe Plant • New Mesa Plant • Cincinnati Plant • Future Plant
Dependencies/Risks • Key personnel • Untested material • 2nd plant required • Global competition
Market
Product Volume • 100K Units • 1M Units • 4M Units • 10M Units
Markets • Santa Fe & Phoenix • Southwest & NE • U.S. & Canada • Pro Market
Sales Events • Partner Showcases • Lawn & Garden Show • Hardware Show • Manufacturing Event
Execs
Confidence Levels • 90% • 75% • 50% • 25%
Market Sizes • $200 million • $2 billion • $4 billion • $7 billion
Revenues/Profits • $5 million/$0.7 mil. • $50 million/$2 mil. • $200 million/$15 mil. • $500 million/$50 mil.
Lombardo, C. T., McCarthy, B., Ryan, E., & Connors, M. (2018). Product roadmaps relaunched: How to set direction while embracing uncertainty. Sebastopol, CA: O'Reilly Media.
17
 Simple OKR roadmap created by Tim O’Malley (2019)
 Can be based on a hierarchy of corporate-level OKRs
 Combines critical OKRs into simple prioritized timeline
OKR Roadmap
O'Malley, P. (2019). Roadmap element 4: Objectives. Retrieved March 3, 2020, from https://bit.ly/3aojRS3
Doerr, J. (2018). Measure what matters: How google, bono, and the gates foundation rock the world with okrs. New York, NY: Portfolio/Penguin.
Niven, P. R., & Lamore, B. (2016). Objectives and key results: Driving focus, alignment, and engagement with okrs. Hoboken, NJ: John Wiley & Sons.
Gray, D. (2019). Objectives + key results (OKR) leadership: How to apply silicon valley's secret sauce to your career, team, or organization. Butte, CO: Action Learning.
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Miscellaneous Roadmaps I
Mitra, M. (2019). 4 product roadmap examples: And how to choose the right one for you. Retrieved March 3, 2020, from http://bit.ly/38qUk9H
Feature-Driven Roadmap Objective-Driven Roadmap
Time-Based Roadmap Now-Next-Later Roadmap
19
Miscellaneous Roadmaps II
Hymann, L. (2019). 8 product roadmap variations you should try. Retrieved March 3, 2020, from http://bit.ly/39lPP13
NowNextLater
KPIorOKR
70%20%10%
Feature
Theme
Valuevs.Cplx
Problem
Hybrid
20

Curedale, R. (2016). Service blueprints: The tool for service innovation. Topanga, CA: Design Community College.
Angrave, J. (2020). The journey mapping playbook: A practical guide to preparing, facilitating, and sharing the value of customer journey mapping. Boston, MA: de Gruyter.
Szabo, P. W. (2017). User experience mapping: Enhance UX with user story map, journey map, and diagrams. Birmingham, UK: Packt Publishing
Patton, J., & Economy, P. (2014). User story mapping: Discover the whole story, build the right product. Sebastopol, CA: Oreilly Media, Inc.
Young, I. (2008). Mental models: Aligning design strategy with human behavior. Brooklyn, NY: Rosenfeld Media.
Adzick, G. (2012). Impact mapping: Making a big impact with software products and projects. Woking, Surrey, UK: Provoking Thoughts Ltd.
Parrish, R., Manning, H., Stearns, C., & Murphy, M. (2015). How to map your customer experience ecosystem. Cambridge, MA: Forrester Research.
 Numerous models of UX mapping techniques
 Based on lean-agile thinking principles & methods
 Capture lifecycles, problems, pain points, features, etc.
Evolutionary Design—UX Maps
SERVICE
- 1984 -
• User Perspective
• Multi-Layered
• Lifecycle Stages
• Near Term
• Simplified View
• End-to-End
• Less Popular
JOURNEY
- 1992 -
• User Perspective
• Multi-Layered
• Lifecycle Stages
• Long Term
• Simplified View
• Pain Points
• Popular
EXPERIENCE
- 1998 -
• User Perspective
• Multi-Layered
• Lifecycle Stages
• Near Term
• Simplified View
• Pain Points
• Popular
STORY
- 2005 -
• User Perspective
• Multi-Layered
• Lifecycle Stages
• Near Term
• Simplified View
• End-to-End
• Popular
MENTAL
- 2008 -
• User Perspective
• Multi-Layered
• Lifecycle Stages
• Near Term
• Simplified View
• End-to-End
• Popular
IMPACT
- 2012 -
• User Perspective
• Multi-Layered
• Lifecycle Stages
• Near Term
• Simplified View
• Value Point
• Popular
ECOSYSTEM
- 2013 -
• User Perspective
• Multi-Layered
• Lifecycle Stages
• Long Term
• Simplified View
• End-to-End
• Popular
21
 Created by Lynn Shostack of Bankers Trust (1984)
 Simple input-output charts for service product design
 Illustrates key customer transactions and service layers
Shostack, L. (1984). Designing services that deliver. Harvard Business Review, 62(1), 133-139.
Kalakota, R., & Robinson, M. (2003). Services blueprint: Roadmap for execution. Boston, MA: Pearson Education.
Curedale, R. (2016). Service blueprints: The tool for service innovation. Topanga, CA: Design Community College.
Fitzpatrick, D. (2019). Service blueprint. Retrieved February 19, 2020, from http://openpracticelibrary.com/practice/service-blueprint

Service Blueprint
22
 Created by Chip Bell and Ron Zemke in 1992
 High-level lifecycle of major customer experiences
 Depicts major pain points encountered along the way
Journey Map
Bell, C. R., & Zemke, R. (1992). Managing knock your socks off service. New York, NY: Amacom.
Tincher, J., & Newton, N. (2019). How hard it is to be your customer: Using journey mapping to drive customer focused change. Ithaca, NY: Paramount Market Publishing.
Angrave, J. (2020). The journey mapping playbook: A practical guide to preparing, facilitating, and sharing the value of customer journey mapping. Boston, MA: de Gruyter.
Brebion, A. (2018). How a customer journey may can help you improve user experience. Retrieved February 19, 2020, from http://www.abtasty.com/blog/customer-journey-map
23
 Created by Oxford Corporate Consultants in 1998
 Map of customer experience with product or service
 Depicts major unknowns and areas for improvements
Experience Map
Temkin, B. (2009). Lego's building block for good experiences. Retrieved February 19, 2020, from https://bit.ly/2V48me3
Szabo, P. W. (2017). User experience mapping: Enhance UX with user story map, journey map, and diagrams. Birmingham, UK: Packt Publishing
Kalbach, J. (2016). Mapping experiences: A complete guide to creating value through journeys, blueprints, and diagrams. Sebastopol, CA: O'Reilly Media, Inc.
Curedale, R. (2018). Mapping methods 2: Guide to experience maps, journey maps, service blueprints, affinity diagrams, empathy maps, and business model canvas. Topanga, CA: DCG.
24

Story Map
Patton, J. (2005). It's all in how you slice it. Better Software Magazine, 2(1), 16-22.
Patton, J., & Economy, P. (2014). User story mapping: Discover the whole story, build the right product. Sebastopol, CA: Oreilly Media, Inc.
Overeem, B. (2015). The user story mapping game. Retrieved February 19, 2020, from http://www.barryovereem.com/the-user-story-mapping-game
Patton, J. (2020). User story mapping: Story mapping is a better way to work with agile user stories. Retrieved February 19, 2020, from https://bit.ly/2wz5b49
 Created by Jeff Patton of Thoughtworks in 2005
 Simple mapping of major features and user stories
 Visual functional depiction of user’s application needs
25
 Created by Indi Young in current form in 2008
 Simple end-user model of how a system works
 Mapping of end-user needs to system functions
Mental Map
Eizans, D. (2012). Evolving mental models. Retrieved February 19, 2020, from https://bit.ly/2HETF9q
McClellan, K. (2019). A primer on mental models. Retrieved February 19, 2020, from https://bit.ly/2SGTn8f
Davis, B. (2017). What is a customer mental model? Retrieved February 19, 2020, from https://bit.ly/2SI4y0M
Young, I. (2008). Mental models: Aligning design strategy with human behavior. Brooklyn, NY: Rosenfeld Media.
26
 Created by Gojko Adzic of United Kingdom in 2012
 Simple goal-oriented model of product or service
 Maps goals, roles, impacts, and deliverables
Impact Map
Adzick, G. (2012). Impact mapping: Making a big impact with software products and projects. Woking, Surrey, UK: Provoking Thoughts Ltd.
Tarnowski, M. (2016). Impact mapping: How to use it. Retrieved February 19, 2020, from https://www.plays-in-business.com/impact-mapping
Kaszuba, D. (2019). Step-by-step: An agile product validation process using impact mapping. Retrieved February 19, 2020, from https://bit.ly/39U7fSF
Mirgaleev, I. (2018). Impact mapping for software developers: Solve the right business problems. Retrieved February 19, 2020, from https://bit.ly/2HAhPBY
27
 Created by designer Andy Polaine circa 2013
 Synthetic model of Product and its environment
 Defines all of the entities, flows, and relationships
Ecosystem Map
Szabo, P. W. (2017). From hexagons to ecosystem maps. Retrieved February 19, 2020, from https://bit.ly/2SHX6Ta
Polaine, A., Lovlie, L., & Reason, B. (2013). Service design: From insight to implementation. Brooklyn, NY: Rosenfeld Media.
Parrish, R., Manning, H., Stearns, C., & Murphy, M. (2015). How to map your customer experience ecosystem. Cambridge, MA: Forrester Research.
Meirelles, I. (2013). Design for information: An introduction to the histories, theories, and best practices behind effective information visualizations. Beverly, MA: Rockport.
28
Ecosystem Map II
Walker, C. (2020). Social sciences ecosystem map. Retrieved February 19, 2020, from https://bit.ly/38Z75tb
29
Ecosystem Map III
Jones, P. (2015). Future evolution of canadian governance in the digital era. Retrieved February 19, 2020, from http://bit.ly/2T6M1Ka
30

Fowler, M. (1999). Refactoring: Improving the design of existing code. Boston, MA. Addison-Wesley.
Schwaber, K., & Beedle, M. (2001). Agile software development with scrum. Upper Saddle River, NJ: Prentice-Hall.
Palmer, S. R., & Felsing, J. M. (2002). A practical guide to feature driven development. Upper Saddle River, NJ: Prentice-Hall.
Pressman, A. (2019). Design thinking: A guide to creative problem solving for everyone. New York, NY: Routledge.
Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses. New York, NY: Crown Books.
Schrage, M. (2014). The innovator's hypothesis: How cheap experiments are worth more than good ideas. Boston, MA: MIT Press.
Knapp, J. (2016). Sprint: Solve big problems and test new ideas in just five days. New York, NY: Simon & Schuster.
 Numerous models of design cycle techniques
 Based on lean-agile thinking principles & methods
 Capture roles, needs, problems, solutions, scale, etc.
Evolutionary Design—Design Cycles
REFACTORING
- 1990 -
• User story
• Test driven design
• Just enough code
• Refactor software
• One unit at a time
• Onepiece workflow
• Emergent design
SCRUM
- 1993 -
• Market features
• Product backlog
• Daily standups
• 14-30 day sprints
• Product demos
• Retrospective
• Shippable product
FDD
- 1997 -
• Object-oriented
• Feature list
• Incremental plan
• Feature slices
• Code features
• Code inspections
• Iterate over design
DESIGN THINKING
- 2008 -
• User Perspective
• Empathy
• Define problem
• Ideate solutions
• Prototype solutions
• Market testing
• Rinse-n-repeat
LEAN STARTUP
- 2013 -
• Lean canvas
• Lean objectives
• Rapid development
• Measure results
• Pivot and adapt
• Identify solution
• Scale up and grow
5X5 X-TEAMS
- 2014 -
• Form small team
• Develop hypothesis
• Small experiments
• Inexpensive model
• Measure results
• Learning focus
• Five-day cycles
DESIGN SPRINTS
- 2016 -
• Perspective
• Identify problem
• Create designs
• Select solutions
• Build prototypes
• Measure results
• Build new product
Refactoring
 Term coined by William Opdyke in 1990
 Process of coding and testing one story at time
 Evolve architecture and design in one-piece-workflow
31Fowler, M. (1999). Refactoring: Improving the design of existing code. Boston, MA. Addison-Wesley.


Scrum
Schwaber, K., & Beedle, M. (2001). Agile software development with scrum. Upper Saddle River, NJ: Prentice-Hall.
 Created by Jeff Sutherland at Easel in 1993
 Product backlog comprised of prioritized features
 Iterative sprint-to-sprint, adaptive, & emergent model
32
33
 Created by Jeff De Luca at Nebulon in 1997
 Begins with an object-oriented design model
 Create plan for incrementally building design
Feature Driven Development—FDD
Palmer, S. R., & Felsing, J. M. (2002). A practical guide to feature driven development. Upper Saddle River, NJ: Prentice-Hall.
Develop an
Overall Model
Build a
Features List
Plan by
Feature
Design by
Feature
Build by
Feature
Iteration
34
 Popularized by Tim Brown of IDEO in 2008
 Customer or end-user focused design process
 Design model that begins with customer pain points
Meredith, C. (2019). The five stages of design thinking. Retrieved March 2, 2020, from https://bit.ly/3crqN2A
Pressman, A. (2019). Design thinking: A guide to creative problem solving for everyone. New York, NY: Routledge.
Lewrick, M., Link, P., & Leifer, L. (2018). The design thinking playbook: Mindful digital transformation of teams, products, services, businesses, and ecosystems. Hoboken, NJ: John Wiley & Sons.
Kelly, T., & Littman, J. (2005). The ten faces of innovation: IDEO's strategies for beating the devil's advocate and driving creativity throughout your organization. New York, NY: Currency Books.

Design Thinking
35
 Created by Eric Ries of Catalyst circa 2013
 Customer requirements exist as tacit knowledge
 Iterate over canvas, MVP, customers, and company
Blank, S. (2013). Why the lean startup changes everything. Harvard Business Review, 91(5): 63-72.
Gardner, O. (2015). Awesome lean optimization diagram. Retrieved March 2, 2020, from https://bit.ly/38kQBdn
Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses. New York, NY: Crown Books.

Lean Startup
Discovery Validation Customer Creation
& Company Building
Iterate Over Canvas Iterate Over MVP Iterate Over Firm Design

Perform simple
experiments
quickly

Conduct quick
experiments
cheaply

Seek results
that speak for
themselves

Focus on
insights more
than results
36
 Created by Michael Schrage of MIT in 2014
 All design requirements exist as tacit knowledge
 Uncover design knowledge with small experiments
Schrage, M. (2014). The innovator's hypothesis: How cheap experiments are worth more than good ideas. Boston, MA: MIT Press.
Bland, D. J., & Osterwalder, A. (2020). Testing business ideas: Field guide for rapid experimentation. Hoboken, NJ: John Wiley & Sons.
Thomke, S. H. (2020). Experimentation works: The surprising power of business experiments. Boston, MA: Harvard Business Review Press.

5x5 X-Teams

Form simple
business
hypotheses
 Diverse team of 5 people
 Short five-day timeframe
 Five $5,000 experiments
37
 Created by Jake Knapp of Google in 2016
 Top-down executive entrepreneur-driven model
 One-week process to design new product or service
Knapp, J. (2016). Sprint: Solve big problems and test new ideas in just five days. New York, NY: Simon & Schuster.
Chin, D. (2018). Make meaningful progress via remote design sprints: Webinar recap. Retrieved March 2, 2020, from https://bit.ly/2vx0VSo
Banfield, R., Lombardo, C. T., & Wax, T. (2016). Design sprint: A practical guidebook for building great digital products. Sebastopol, CA: O’Reilly Media, Inc.

Design Sprint
 Framework by Dean Leffingwell of Rally in 2007
 Newest version leaner, meaner, lighter, and simpler
 Lightweight enterprise framework for evolutionary design
38
Leffingwell, D. (2007). Scaling software agility: Best practices for large enterprises. Boston, MA: Pearson Education.

Scaled Agile Framework—SAFe 5.0
39
 Evolutionary design economics are emerging
 ROI ranges from $17M to $195M with minor costs
 Benefits from cost savings, revenue, and availability
Forsgren, N., Humble, J., & Kim, G. (2017). Forecasting the value of devops transformations: Measuring roi of devops. Portland, OR: DevOps Research.
Rico, D. F. (2017). Devops return on investment (ROI) calculator. Retrieved August 29, 2017, from http://davidfrico.com/devops-roi.xls

Evolutionary Design—Business Value
40
 Recent study of evolutionary design economics
 Results from firms like Amazon, Google, Apple, etc.
 Firms applying evolutionary design outperform others
Thomke, S. H. (2020). Experimentation works: The surprising power of business experiments. Boston, MA: Harvard Business Review Press.

Evolutionary Design—Business Value
41Kim, G., Debois, P., Willis, J., & Humble, J. The devops handbook: How to create world-class agility, reliability, and security
in technology organizations. Portland, OR: IT Revolution Press.

 


 Everything begins with lean thinking principles
 Next step is smaller portfolios & simpler designs
 Final step is modular interfaces & E2E automation
Five Keys to Evolutionary Design






 Lean DOES NOT mean deliver it now and fixing it later
 Lightweight, yet disciplined approach to development
 Reduced cost, risk, & waste while improving quality
42
Rico, D. F. (2012). What’s really happening in agile methods: Its principles revisited? Retrieved June 6, 2012, from http://davidfrico.com/agile-principles.pdf
Rico, D. F. (2012). The promises and pitfalls of agile methods. Retrieved February 6, 2013 from, http://davidfrico.com/agile-pros-cons.pdf
Rico, D. F. (2012). How do lean & agile intersect? Retrieved February 6, 2013, from http://davidfrico.com/agile-concept-model-3.pdf
What How Result
Flexibility Use lightweight, yet disciplined processes and artifacts Low work-in-process
Customer Involve customers early and often throughout development Early feedback
Prioritize Identify highest-priority, value-adding business needs Focus resources
Descope Descope complex programs by an order of magnitude Simplify problem
Decompose Divide the remaining scope into smaller batches Manageable pieces
Iterate Implement pieces one at a time over long periods of time Diffuse risk
Leanness Architect and design the system one iteration at a time JIT waste-free design
Swarm Implement each component in small cross-functional teams Knowledge transfer
Collaborate Use frequent informal communications as often as possible Efficient data transfer
Test Early Incrementally test each component as it is developed Early verification
Test Often Perform system-level regression testing every few minutes Early validation
Adapt Frequently identify optimal process and product solutions Improve performance

















Evolutionary Design Summary
43
Evolutionary Design—A. Einstein
Evolutionary Design Resources
 Guides to lean-agile evolutionary design principles
 Illustrate key principles of just-in-time architectures
 Keys to apply lean-thinking to product development
44

Knapp, J. (2016). Sprint: Solve big problems and test new ideas in just five days. New York, NY: Simon & Schuster.
Kalbach, J. (2016). Mapping experiences: A complete guide to creating value through journeys, blueprints, and diagrams. Sebastopol, CA: O'Reilly Media, Inc.
Lewrick, M., Link, P., & Leifer, L. (2018). The design thinking playbook: Mindful digital transformation of teams, products, services, businesses, and ecosystems. Hoboken, NJ: John Wiley & Sons.
Lombardo, C. T., McCarthy, B., Ryan, E., & Connors, M. (2018). Product roadmaps relaunched: How to set direction while embracing uncertainty. Sebastopol, CA: O'Reilly Media, Inc.
Bland, D. J., & Osterwalder, A. (2020). Testing business ideas: Field guide for rapid experimentation using 44 experiments to find your path to scale. Hoboken, NJ: John Wiley & Sons.
Rico, D. F. (2019). Evolutionary architecture: 24 principles of emergent, organic, and highly-adaptive design. Retrieved September 3, 2019, from http://davidfrico.com/evolutionary-architecture-principles.pdf
EVOLUTIONARY DESIGN VIDEOS
• http://davidfrico.com/lean-startup.htm
• http://davidfrico.com/design-sprints.htm
• http://davidfrico.com/evolutionary-architecture-resources.htm
Dave’s PROFESSIONAL CAPABILITIES
45
Software
Quality
Mgt.
Technical
Project
Mgt.
Software
Development
Methods
Leadership &
Org. Change
Cost Estimates
& Scheduling
Acquisition &
Contracting
Portfolio &
Program Mgt.
Strategy &
Roadmapping
Lean, Kanban,
& Six Sigma
Modeling &
Simulations
Big Data,
Cloud, NoSQL
Workflow
Automation
Metrics,
Models, & SPC
BPR, IDEF0,
& DoDAF
DoD 5000,
TRA, & SRA
PSP, TSP, &
Code Reviews
CMMI &
ISO 9001
Innovation
Management
Statistics, CFA,
EFA, & SEM
Evolutionary
Design
Systems
Engineering
Valuation — Cost-Benefit Analysis, B/CR, ROI, NPV, BEP, Real Options, etc.
Lean-Agile — Scrum, SAFe, Continuous Integration & Delivery, DevOpsSec, etc.
STRENGTHS – Lean & Agile Thinking • 360 Leadership Assessments • Executive & Agile Coaching • Enterprise Business Agility • Agile Acquisition Contracts • Scaled
Agile Framework (SAFe) • DevOps + Security (DevOpsSec) • Cloud Computing/Amazon Web Svcs. • Portfolio, Program, & Project Mgt. • 5x5x5 Innovation & Marketing
Sprints • Strategic Planning & Technology Roadmaps • Program Increment & Big Room Planning • Emergent & Evolutionary Microservices • Exploratory MVP, MVA, &
MMF Experiments • Lean Startup Product-Focused Value Streams • Performance Metrics, Measures & Dashboards
● Data mining. Metrics, benchmarks, & performance.
● Simplification. Refactoring, refinement, & streamlining.
● Assessments. Audits, reviews, appraisals, & risk analysis.
● Coaching. Diagnosing, debugging, & restarting stalled projects.
● Business cases. Cost, benefit, & return-on-investment (ROI) analysis.
● Communications. Executive summaries, white papers, & lightning talks.
● Strategy & tactics. Program, project, task, & activity scoping, charters, & plans.
PMP, CSEP,
EBAS, BAF, FCP,
FCT, ACP, CSM,
DEVOPS, &
SAFE
37+ YEARS
IN IT
INDUSTRY

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ROI of Evolutionary Design to Rapidly Create Innovatively New Products & Services

  • 1. Business Value of Evolutionary Design USING LEAN&AGILE ROADMAPS,UXMAPS,&DESIGN CYCLES TO CREATE INNOVATIVE PRODUCTS &SERVICES DR. DAVID F. RICO, PMP, CSEP, EBAS, BAF, FCP, FCT, ACP, CSM, SAFE, DEVOPS Website: http://davidfrico.com ● LinkedIn: http://linkedin.com/in/davidfrico ● Twitter: @dr_david_f_rico Agile Cost of Quality: http://www.davidfrico.com/agile-vs-trad-coq.pdf DevOps Return on Investment (ROI): http://davidfrico.com/rico-devops-roi.pdf Dave’s NEW Business Agility Video: http://www.youtube.com/watch?v=hTvtsAkL8xU Dave’s NEWER Scaled Agile Framework SAFe 4.5 Video: http://youtu.be/1TAuCRq5a34 Dave’s NEWEST Development Operations Security Video: http://youtu.be/qrWRoXSS9bs Dave’s BRAND-NEW ROI of Lean Thinking Principles Video: http://youtu.be/wkMfaPAxO6E DoD Fighter Jets versus Amazon Web Services: http://davidfrico.com/dod-agile-principles.pdf Principles of Collaborative Contracting: http://davidfrico.com/collaborative-contract-principles.pdf Principles of Lean Organizational Leadership: http://davidfrico.com/lean-leadership-principles.pdf Principles of Evolutionary Architecture: http://davidfrico.com/evolutionary-architecture-principles.pdf Principles of CI, CD, & DevOps - Development Operations: http://davidfrico.com/devops-principles.pdf
  • 2. Author Background  Gov’t contractor with 37+ years of IT experience  B.S. Comp. Sci., M.S. Soft. Eng., & D.M. Info. Sys.  Large gov’t projects in U.S., Far/Mid-East, & Europe 2   Career systems & software engineering methodologist  Lean-Agile, Six Sigma, CMMI, ISO 9001, DoD 5000  NASA, USAF, Navy, Army, DISA, & DARPA projects  Published seven books & numerous journal articles  Intn’l keynote speaker, 270 talks to 120,000 people  Specializes in metrics, models, & cost engineering  Cloud Computing, SOA, Web Services, FOSS, etc.  Professor at 7 Washington, DC-area universities
  • 4. 4 Sheldon, F. T. et al. (1992). Reliability measurement: From theory to practice. IEEE Software, 9(4), 13-20 Johnson, J. (2002). ROI: It's your job. Extreme Programming 2002 Conference, Alghero, Sardinia, Italy.  Requirements defects are #1 reason projects fail  Traditional projects specify too many requirements  More than 65% of requirements are never used at all Other 7% Requirements 47% Design 28% Implementation 18% Defects Always 7% Often 13% Sometimes 16% Rarely 19% Never 45% Waste  Traditional Design—Defects-Waste
  • 5.  E·volve (ĭ-vŏlv′) Grow, unfold, & expand in a gradual fashion over time; To iteratively & incrementally adapt  An architecture and design approach based on principles of lean-agile thinking and product development flow  Highly just-enough, just-in-time, and emergent form of new product & service development, test, and operation  Supports agile values such as collaboration, teamwork, working products/services, and responding to change  Sense and response framework with an intense focus on design thinking and rapid business experimentation  Maximizes BUSINESS VALUE of organizations, portfolios, and projects by utterly delighting customers & end-users 5  Rico, D. F. (2019). Evolutionary architecture: 24 principles of emergent, organic, and highly-adaptive design. Retrieved September 3, 2019, from http://davidfrico.com/evolutionary-architecture-principles.pdf Evolutionary Design—What is it?
  • 6. Network Computer Operating System Middleware Applications APIs GUI  New requirements implemented in slices vs. layers  User needs with higher business value are done first  Reduces cost & risk while increasing business success 6Shore, J. (2011). Evolutionary design illustrated. Norwegian Developers Conference, Oslo, Norway. Agile Traditional 1 2 3• Faster • Early ROI • Lower Costs • Fewer Defects • Manageable Risk • Better Performance • Smaller Attack Surface Late • No Value • Cost Overruns • Very Poor Quality • Uncontrollable Risk • Slowest Performance • More Security Incidents • Seven Wastes 1. Rework 2. Motion 3. Waiting 4. Inventory 5. Transportation 6. Overprocessing 7. Overproduction MINIMIZES MAXIMIZES • JIT, Just-enough architecture • Early, in-process system V&V • Fast continuous improvement • Scalable to systems of systems • Maximizes successful outcomes • Myth of perfect architecture • Late big-bang integration tests • Year long improvement cycles • Breaks down on large projects • Undermines business success  Evolutionary Design—How it works?      
  • 7. 7 Traditional vs. Evolutionary Design Cumulative Flow Work(Story,Point,Task)orEffort(Week,Day,Hour) Time Unit (Roadmap, Release, Iteration, Month, Week, Day, Hour, etc.) Work(Story,Point,Task)orEffort(Week,Day,Hour) Time Unit (Roadmap, Release, Iteration, Month, Week, Day, Hour, etc.) TRADITIONAL DESIGN Cumulative Flow  Late big design up front increases WIP backlog  Evolutionary design principles reduce WIP backlog  Improves workflow and reduces WIP and lead times Anderson, D. J. (2004). Agile management for software engineering. Upper Saddle River, NJ: Pearson Education. Anderson, D. J. (2010). Kanban: Successful evolutionary change for your technology business. Sequim, WA: Blue Hole Press.  Evolutionary Design—Results   EVOLUTIONARY DESIGN Cumulative Flow
  • 8. 8  Methods to reduce new product & service “scope”  “Key” is smallest possible scope with greatest value  Reduces size, cost, risk, time, failure, & obsolescence INCREASES TESTABILITY, QUALITY, RELIABILITY, SECURITY, MORALE, MAINTAINABILITY, & SUCCESS Denne, M., & Cleland-Huang, J. (2004). Software by numbers: Low-risk, high-return development. Santa Clara, CA: Sun Microsystems. Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation. New York, NY: Crown Publishing. Patton, J. (2014). User story mapping: Discover the whole story, build the right product. Sebastopol, CA: O'Reilly Media. Layton, M. C., & Maurer, R. (2011). Agile project management for dummies. Hoboken, NJ: Wiley Publishing. Krause, L. (2014). Microservices: Patterns and applications. Paris, France: Lucas Krause.  MINIMUM MARKETABLE FEATURE - MMF -  Advantage  Difference  Revenue  Profit  Savings  Brand  Loyalty MINIMUM VIABLE PRODUCT - MVP -  Goal  Process  Features  Priorities  Story Map  Timelines  Architecture STORY MAP OR IMPACT MAP - SM or IM -  Goal  Actors  Impacts  Deliverables  Measures  Milestones  Timelines VISION STATEMENT - VS -  For <customer>  Who <needs it>  The <product>  Is a <benefit>  That <customer>  Unlike <other>  Ours <different> MICRO- SERVICE - MS -  Purpose  Automated  Unique  Independent  Resilient  Ecosystem  Consumer Evolutionary Design—Techniques  
  • 9. 9  Term coined by Eric Ries in “Lean Startup” (2011)  Absolutely smallest possible new product or service  Rapidly collect and measure greatest possible feedback Ambler, S. (2018). Defining mvp, mmf, mmp, and mmr. Retrieved March 2, 2020, from https://bit.ly/3ajUaCb Blank, S. (2013). Why the lean startup changes everything. Retrieved March 2, 2020, from https://bit.ly/2uSEwic Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses. New York, NY: Crown Books. Kniberg, H. (2016). Making sense of minimum viable product (MVP): Why I prefer earliest testable, usable, and lovable. Retrieved March 2, 2020 from https://bit.ly/3akYGjS  Minimum Viable Product—MVP
  • 10. 10  Curedale, R. (2016). Service blueprints: The tool for service innovation. Topanga, CA: Design Community College. Angrave, J. (2020). The journey mapping playbook: A practical guide to preparing, facilitating, and sharing the value of customer journey mapping. Boston, MA: de Gruyter. Szabo, P. W. (2017). User experience mapping: Enhance UX with user story map, journey map, and diagrams. Birmingham, UK: Packt Publishing Patton, J., & Economy, P. (2014). User story mapping: Discover the whole story, build the right product. Sebastopol, CA: Oreilly Media, Inc. Young, I. (2008). Mental models: Aligning design strategy with human behavior. Brooklyn, NY: Rosenfeld Media. Adzick, G. (2012). Impact mapping: Making a big impact with software products and projects. Woking, Surrey, UK: Provoking Thoughts Ltd. Parrish, R., Manning, H., Stearns, C., & Murphy, M. (2015). How to map your customer experience ecosystem. Cambridge, MA: Forrester Research.  Numerous models of roadmapping techniques  Based on lean-agile thinking principles & methods  Capture scope, goals, features, timelines, value, etc. Evolutionary Design—Roadmaps BUSINESS MODEL - 2004 - • Key Partners • Key Activities • Key Resources • Value Proposition • Customer Relation • Segment-Channels • Costs & Revenues LEAN CANVAS - 2010 - • Problem • Solution • Key Metrics • Value Proposition • Advantage • Segment-Channel • Costs & Revenue NOW NEXT LATER - 2010 - • Near-term • Priorities • Tangibles • Features • Product versions • Releases • Timeframes GOAL-OBJECTIVE - 2013 - • Quarters • Dates • Releases • Versions • Goals • Features • Metrics FUZZY TIME - 2018 - • In-Progress • Soon • Future • Completed • Features • Stickiness • Integrations & I/S PRODUCT - 2018 - • Timeframes • Themes • Features • Objectives • Dependencies • Customers • Revenue & Profit OKR - 2019 - • Vision & Mission • Goals & Objectives • Strategy & Tactics • Action Plans • Key Results • Themes • Timeframes
  • 11. 11  Created by Alexander Osterwalder circa 2004  Strategic planning model based on 9 building blocks  Outlines roadmap for business, portfolio, and product Business Model Canvas Osterwalder, A., & Pigneur, Y. (2010). Business model generation: A handbook for visionaries, game changers, and challengers. Hoboken, NJ: John Wiley & Sons. Van Waasdijk, R. (2018). Business model design: Innovate your business model from a strategic perspective. Retrieved March 3, 2020, from https://bit.ly/2ImqgB7
  • 12. 12  Created by Ash Maurya for lean startups in 2010  Highly simplified version of business model canvas  Focuses on market, solution, & measurable outcomes Maurya, A. (2010). Running lean: Iterate from plan a to a plan that works. Sebastopol, CA: O'Reilly Media, Inc. Mullen, S. (2016). An introduction to lean canvas. Retrieved March 3, 2020, from https://bit.ly/2PHsHlS  Lean Canvas
  • 13. 13  Created by Simon Cast & Janna Bastow (2010)  Establishes direction while allowing for flexibility  Simple 1-page product roadmap without milestones Now Next Later Roadmap Bastow, J. (2019). The birth of the modern roadmap. Retrieved March 3, 2020, from https://bit.ly/2vpN40h Schuurman, R. (2017). Tips for agile product roadmaps & product roadmap examples. Retrieved March 2, 2020, from https://bit.ly/3cqaZNH Now Next Later Release 1.0 Release 1.1 Release 1.2 Release 2.0 • Rider news • Actual standings • Some other feature • In-App ads • Feedback button • Live races • Live standings • Favorite rider view • Add Formula1 race • Live F1 standings • Ad updates • Add more races • Live standings • More Ad updates • User selection • Betting-gambling • Online banking
  • 14. 14  Attributed to Roman Pichler circa 2013  Basic idea is to establish business goals first  1-page roadmap with goals, features, and outcomes Schuurman, R. (2017). Tips for agile product roadmaps & product roadmap examples. Retrieved March 2, 2020, from https://bit.ly/3cqaZNH  Goal Oriented Roadmap Date Name Goal Features Metrics January 1st April 1st July 1st October 1st Release 1.0 Release 1.1 Release 1.2 Release 2.0 MotoGP App Idea validation in a small market segment • Rider news • Actual standings • Some other feature Expanding the user bases for the current version of the App Retention of current users of the MotoGP App Entering new market segments by adding Formula1 • 50 new users • DAU >= 20 • DAM => 2 min • In-App ads • Feedback button • 100 new users • DAU >= 50 • DAM => 2 min • Live races • Live standings • Favorite rider view • 100 new users • DAU >= 100 • DAM => 10 min • Add Formula1 race • Live F1 standings • Ad updates • 200 new users • DAU >= 200 • DAM => 20 min
  • 15. 15  Variation of now-next-later roadmap by Roadmunk  Pseudo-Kanban without WIP limits or pull-backlogs  Shows current, next, future, and completed capabilities Nanji, L. (2018). Agile roadmapping: A not-boring guide for real-world product managers. Toronto, CA: Roadmunk.  Fuzzy Time Roadmap
  • 16. 16  Modern roadmaps created by Lombardo (2018)  Combine OKRs, canvases, themes, now-next-later  Theme and feature-based roadmap to achieve OKRs Product Roadmap Who Timeframe 1st Half 2nd Half Next Year Future Yrs. Engineers Theme Indestructible Hose Flower Management Green Evenness Extensibility Features • 20-40’ Lengths • No-lead connections • No-kink armor • Super flexibility • EZPlace stakes • Low-pressure mode • Microfine sprinkler • Dispersion mgt • Rain sensor • Industrial/Farming components Business Objectives • Increase unit sales • Decrease returns • Decrease defects • Double selling price • Increase brand value • Expand marketshare Development Stage • Preproduction • Prototype • Discovery • Concept Infrastructure • Santa Fe Plant • New Mesa Plant • Cincinnati Plant • Future Plant Dependencies/Risks • Key personnel • Untested material • 2nd plant required • Global competition Market Product Volume • 100K Units • 1M Units • 4M Units • 10M Units Markets • Santa Fe & Phoenix • Southwest & NE • U.S. & Canada • Pro Market Sales Events • Partner Showcases • Lawn & Garden Show • Hardware Show • Manufacturing Event Execs Confidence Levels • 90% • 75% • 50% • 25% Market Sizes • $200 million • $2 billion • $4 billion • $7 billion Revenues/Profits • $5 million/$0.7 mil. • $50 million/$2 mil. • $200 million/$15 mil. • $500 million/$50 mil. Lombardo, C. T., McCarthy, B., Ryan, E., & Connors, M. (2018). Product roadmaps relaunched: How to set direction while embracing uncertainty. Sebastopol, CA: O'Reilly Media.
  • 17. 17  Simple OKR roadmap created by Tim O’Malley (2019)  Can be based on a hierarchy of corporate-level OKRs  Combines critical OKRs into simple prioritized timeline OKR Roadmap O'Malley, P. (2019). Roadmap element 4: Objectives. Retrieved March 3, 2020, from https://bit.ly/3aojRS3 Doerr, J. (2018). Measure what matters: How google, bono, and the gates foundation rock the world with okrs. New York, NY: Portfolio/Penguin. Niven, P. R., & Lamore, B. (2016). Objectives and key results: Driving focus, alignment, and engagement with okrs. Hoboken, NJ: John Wiley & Sons. Gray, D. (2019). Objectives + key results (OKR) leadership: How to apply silicon valley's secret sauce to your career, team, or organization. Butte, CO: Action Learning.
  • 18. 18 Miscellaneous Roadmaps I Mitra, M. (2019). 4 product roadmap examples: And how to choose the right one for you. Retrieved March 3, 2020, from http://bit.ly/38qUk9H Feature-Driven Roadmap Objective-Driven Roadmap Time-Based Roadmap Now-Next-Later Roadmap
  • 19. 19 Miscellaneous Roadmaps II Hymann, L. (2019). 8 product roadmap variations you should try. Retrieved March 3, 2020, from http://bit.ly/39lPP13 NowNextLater KPIorOKR 70%20%10% Feature Theme Valuevs.Cplx Problem Hybrid
  • 20. 20  Curedale, R. (2016). Service blueprints: The tool for service innovation. Topanga, CA: Design Community College. Angrave, J. (2020). The journey mapping playbook: A practical guide to preparing, facilitating, and sharing the value of customer journey mapping. Boston, MA: de Gruyter. Szabo, P. W. (2017). User experience mapping: Enhance UX with user story map, journey map, and diagrams. Birmingham, UK: Packt Publishing Patton, J., & Economy, P. (2014). User story mapping: Discover the whole story, build the right product. Sebastopol, CA: Oreilly Media, Inc. Young, I. (2008). Mental models: Aligning design strategy with human behavior. Brooklyn, NY: Rosenfeld Media. Adzick, G. (2012). Impact mapping: Making a big impact with software products and projects. Woking, Surrey, UK: Provoking Thoughts Ltd. Parrish, R., Manning, H., Stearns, C., & Murphy, M. (2015). How to map your customer experience ecosystem. Cambridge, MA: Forrester Research.  Numerous models of UX mapping techniques  Based on lean-agile thinking principles & methods  Capture lifecycles, problems, pain points, features, etc. Evolutionary Design—UX Maps SERVICE - 1984 - • User Perspective • Multi-Layered • Lifecycle Stages • Near Term • Simplified View • End-to-End • Less Popular JOURNEY - 1992 - • User Perspective • Multi-Layered • Lifecycle Stages • Long Term • Simplified View • Pain Points • Popular EXPERIENCE - 1998 - • User Perspective • Multi-Layered • Lifecycle Stages • Near Term • Simplified View • Pain Points • Popular STORY - 2005 - • User Perspective • Multi-Layered • Lifecycle Stages • Near Term • Simplified View • End-to-End • Popular MENTAL - 2008 - • User Perspective • Multi-Layered • Lifecycle Stages • Near Term • Simplified View • End-to-End • Popular IMPACT - 2012 - • User Perspective • Multi-Layered • Lifecycle Stages • Near Term • Simplified View • Value Point • Popular ECOSYSTEM - 2013 - • User Perspective • Multi-Layered • Lifecycle Stages • Long Term • Simplified View • End-to-End • Popular
  • 21. 21  Created by Lynn Shostack of Bankers Trust (1984)  Simple input-output charts for service product design  Illustrates key customer transactions and service layers Shostack, L. (1984). Designing services that deliver. Harvard Business Review, 62(1), 133-139. Kalakota, R., & Robinson, M. (2003). Services blueprint: Roadmap for execution. Boston, MA: Pearson Education. Curedale, R. (2016). Service blueprints: The tool for service innovation. Topanga, CA: Design Community College. Fitzpatrick, D. (2019). Service blueprint. Retrieved February 19, 2020, from http://openpracticelibrary.com/practice/service-blueprint  Service Blueprint
  • 22. 22  Created by Chip Bell and Ron Zemke in 1992  High-level lifecycle of major customer experiences  Depicts major pain points encountered along the way Journey Map Bell, C. R., & Zemke, R. (1992). Managing knock your socks off service. New York, NY: Amacom. Tincher, J., & Newton, N. (2019). How hard it is to be your customer: Using journey mapping to drive customer focused change. Ithaca, NY: Paramount Market Publishing. Angrave, J. (2020). The journey mapping playbook: A practical guide to preparing, facilitating, and sharing the value of customer journey mapping. Boston, MA: de Gruyter. Brebion, A. (2018). How a customer journey may can help you improve user experience. Retrieved February 19, 2020, from http://www.abtasty.com/blog/customer-journey-map
  • 23. 23  Created by Oxford Corporate Consultants in 1998  Map of customer experience with product or service  Depicts major unknowns and areas for improvements Experience Map Temkin, B. (2009). Lego's building block for good experiences. Retrieved February 19, 2020, from https://bit.ly/2V48me3 Szabo, P. W. (2017). User experience mapping: Enhance UX with user story map, journey map, and diagrams. Birmingham, UK: Packt Publishing Kalbach, J. (2016). Mapping experiences: A complete guide to creating value through journeys, blueprints, and diagrams. Sebastopol, CA: O'Reilly Media, Inc. Curedale, R. (2018). Mapping methods 2: Guide to experience maps, journey maps, service blueprints, affinity diagrams, empathy maps, and business model canvas. Topanga, CA: DCG.
  • 24. 24  Story Map Patton, J. (2005). It's all in how you slice it. Better Software Magazine, 2(1), 16-22. Patton, J., & Economy, P. (2014). User story mapping: Discover the whole story, build the right product. Sebastopol, CA: Oreilly Media, Inc. Overeem, B. (2015). The user story mapping game. Retrieved February 19, 2020, from http://www.barryovereem.com/the-user-story-mapping-game Patton, J. (2020). User story mapping: Story mapping is a better way to work with agile user stories. Retrieved February 19, 2020, from https://bit.ly/2wz5b49  Created by Jeff Patton of Thoughtworks in 2005  Simple mapping of major features and user stories  Visual functional depiction of user’s application needs
  • 25. 25  Created by Indi Young in current form in 2008  Simple end-user model of how a system works  Mapping of end-user needs to system functions Mental Map Eizans, D. (2012). Evolving mental models. Retrieved February 19, 2020, from https://bit.ly/2HETF9q McClellan, K. (2019). A primer on mental models. Retrieved February 19, 2020, from https://bit.ly/2SGTn8f Davis, B. (2017). What is a customer mental model? Retrieved February 19, 2020, from https://bit.ly/2SI4y0M Young, I. (2008). Mental models: Aligning design strategy with human behavior. Brooklyn, NY: Rosenfeld Media.
  • 26. 26  Created by Gojko Adzic of United Kingdom in 2012  Simple goal-oriented model of product or service  Maps goals, roles, impacts, and deliverables Impact Map Adzick, G. (2012). Impact mapping: Making a big impact with software products and projects. Woking, Surrey, UK: Provoking Thoughts Ltd. Tarnowski, M. (2016). Impact mapping: How to use it. Retrieved February 19, 2020, from https://www.plays-in-business.com/impact-mapping Kaszuba, D. (2019). Step-by-step: An agile product validation process using impact mapping. Retrieved February 19, 2020, from https://bit.ly/39U7fSF Mirgaleev, I. (2018). Impact mapping for software developers: Solve the right business problems. Retrieved February 19, 2020, from https://bit.ly/2HAhPBY
  • 27. 27  Created by designer Andy Polaine circa 2013  Synthetic model of Product and its environment  Defines all of the entities, flows, and relationships Ecosystem Map Szabo, P. W. (2017). From hexagons to ecosystem maps. Retrieved February 19, 2020, from https://bit.ly/2SHX6Ta Polaine, A., Lovlie, L., & Reason, B. (2013). Service design: From insight to implementation. Brooklyn, NY: Rosenfeld Media. Parrish, R., Manning, H., Stearns, C., & Murphy, M. (2015). How to map your customer experience ecosystem. Cambridge, MA: Forrester Research. Meirelles, I. (2013). Design for information: An introduction to the histories, theories, and best practices behind effective information visualizations. Beverly, MA: Rockport.
  • 28. 28 Ecosystem Map II Walker, C. (2020). Social sciences ecosystem map. Retrieved February 19, 2020, from https://bit.ly/38Z75tb
  • 29. 29 Ecosystem Map III Jones, P. (2015). Future evolution of canadian governance in the digital era. Retrieved February 19, 2020, from http://bit.ly/2T6M1Ka
  • 30. 30  Fowler, M. (1999). Refactoring: Improving the design of existing code. Boston, MA. Addison-Wesley. Schwaber, K., & Beedle, M. (2001). Agile software development with scrum. Upper Saddle River, NJ: Prentice-Hall. Palmer, S. R., & Felsing, J. M. (2002). A practical guide to feature driven development. Upper Saddle River, NJ: Prentice-Hall. Pressman, A. (2019). Design thinking: A guide to creative problem solving for everyone. New York, NY: Routledge. Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses. New York, NY: Crown Books. Schrage, M. (2014). The innovator's hypothesis: How cheap experiments are worth more than good ideas. Boston, MA: MIT Press. Knapp, J. (2016). Sprint: Solve big problems and test new ideas in just five days. New York, NY: Simon & Schuster.  Numerous models of design cycle techniques  Based on lean-agile thinking principles & methods  Capture roles, needs, problems, solutions, scale, etc. Evolutionary Design—Design Cycles REFACTORING - 1990 - • User story • Test driven design • Just enough code • Refactor software • One unit at a time • Onepiece workflow • Emergent design SCRUM - 1993 - • Market features • Product backlog • Daily standups • 14-30 day sprints • Product demos • Retrospective • Shippable product FDD - 1997 - • Object-oriented • Feature list • Incremental plan • Feature slices • Code features • Code inspections • Iterate over design DESIGN THINKING - 2008 - • User Perspective • Empathy • Define problem • Ideate solutions • Prototype solutions • Market testing • Rinse-n-repeat LEAN STARTUP - 2013 - • Lean canvas • Lean objectives • Rapid development • Measure results • Pivot and adapt • Identify solution • Scale up and grow 5X5 X-TEAMS - 2014 - • Form small team • Develop hypothesis • Small experiments • Inexpensive model • Measure results • Learning focus • Five-day cycles DESIGN SPRINTS - 2016 - • Perspective • Identify problem • Create designs • Select solutions • Build prototypes • Measure results • Build new product
  • 31. Refactoring  Term coined by William Opdyke in 1990  Process of coding and testing one story at time  Evolve architecture and design in one-piece-workflow 31Fowler, M. (1999). Refactoring: Improving the design of existing code. Boston, MA. Addison-Wesley.  
  • 32. Scrum Schwaber, K., & Beedle, M. (2001). Agile software development with scrum. Upper Saddle River, NJ: Prentice-Hall.  Created by Jeff Sutherland at Easel in 1993  Product backlog comprised of prioritized features  Iterative sprint-to-sprint, adaptive, & emergent model 32
  • 33. 33  Created by Jeff De Luca at Nebulon in 1997  Begins with an object-oriented design model  Create plan for incrementally building design Feature Driven Development—FDD Palmer, S. R., & Felsing, J. M. (2002). A practical guide to feature driven development. Upper Saddle River, NJ: Prentice-Hall. Develop an Overall Model Build a Features List Plan by Feature Design by Feature Build by Feature Iteration
  • 34. 34  Popularized by Tim Brown of IDEO in 2008  Customer or end-user focused design process  Design model that begins with customer pain points Meredith, C. (2019). The five stages of design thinking. Retrieved March 2, 2020, from https://bit.ly/3crqN2A Pressman, A. (2019). Design thinking: A guide to creative problem solving for everyone. New York, NY: Routledge. Lewrick, M., Link, P., & Leifer, L. (2018). The design thinking playbook: Mindful digital transformation of teams, products, services, businesses, and ecosystems. Hoboken, NJ: John Wiley & Sons. Kelly, T., & Littman, J. (2005). The ten faces of innovation: IDEO's strategies for beating the devil's advocate and driving creativity throughout your organization. New York, NY: Currency Books.  Design Thinking
  • 35. 35  Created by Eric Ries of Catalyst circa 2013  Customer requirements exist as tacit knowledge  Iterate over canvas, MVP, customers, and company Blank, S. (2013). Why the lean startup changes everything. Harvard Business Review, 91(5): 63-72. Gardner, O. (2015). Awesome lean optimization diagram. Retrieved March 2, 2020, from https://bit.ly/38kQBdn Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses. New York, NY: Crown Books.  Lean Startup Discovery Validation Customer Creation & Company Building Iterate Over Canvas Iterate Over MVP Iterate Over Firm Design
  • 36.  Perform simple experiments quickly  Conduct quick experiments cheaply  Seek results that speak for themselves  Focus on insights more than results 36  Created by Michael Schrage of MIT in 2014  All design requirements exist as tacit knowledge  Uncover design knowledge with small experiments Schrage, M. (2014). The innovator's hypothesis: How cheap experiments are worth more than good ideas. Boston, MA: MIT Press. Bland, D. J., & Osterwalder, A. (2020). Testing business ideas: Field guide for rapid experimentation. Hoboken, NJ: John Wiley & Sons. Thomke, S. H. (2020). Experimentation works: The surprising power of business experiments. Boston, MA: Harvard Business Review Press.  5x5 X-Teams  Form simple business hypotheses  Diverse team of 5 people  Short five-day timeframe  Five $5,000 experiments
  • 37. 37  Created by Jake Knapp of Google in 2016  Top-down executive entrepreneur-driven model  One-week process to design new product or service Knapp, J. (2016). Sprint: Solve big problems and test new ideas in just five days. New York, NY: Simon & Schuster. Chin, D. (2018). Make meaningful progress via remote design sprints: Webinar recap. Retrieved March 2, 2020, from https://bit.ly/2vx0VSo Banfield, R., Lombardo, C. T., & Wax, T. (2016). Design sprint: A practical guidebook for building great digital products. Sebastopol, CA: O’Reilly Media, Inc.  Design Sprint
  • 38.  Framework by Dean Leffingwell of Rally in 2007  Newest version leaner, meaner, lighter, and simpler  Lightweight enterprise framework for evolutionary design 38 Leffingwell, D. (2007). Scaling software agility: Best practices for large enterprises. Boston, MA: Pearson Education.  Scaled Agile Framework—SAFe 5.0
  • 39. 39  Evolutionary design economics are emerging  ROI ranges from $17M to $195M with minor costs  Benefits from cost savings, revenue, and availability Forsgren, N., Humble, J., & Kim, G. (2017). Forecasting the value of devops transformations: Measuring roi of devops. Portland, OR: DevOps Research. Rico, D. F. (2017). Devops return on investment (ROI) calculator. Retrieved August 29, 2017, from http://davidfrico.com/devops-roi.xls  Evolutionary Design—Business Value
  • 40. 40  Recent study of evolutionary design economics  Results from firms like Amazon, Google, Apple, etc.  Firms applying evolutionary design outperform others Thomke, S. H. (2020). Experimentation works: The surprising power of business experiments. Boston, MA: Harvard Business Review Press.  Evolutionary Design—Business Value
  • 41. 41Kim, G., Debois, P., Willis, J., & Humble, J. The devops handbook: How to create world-class agility, reliability, and security in technology organizations. Portland, OR: IT Revolution Press.       Everything begins with lean thinking principles  Next step is smaller portfolios & simpler designs  Final step is modular interfaces & E2E automation Five Keys to Evolutionary Design      
  • 42.  Lean DOES NOT mean deliver it now and fixing it later  Lightweight, yet disciplined approach to development  Reduced cost, risk, & waste while improving quality 42 Rico, D. F. (2012). What’s really happening in agile methods: Its principles revisited? Retrieved June 6, 2012, from http://davidfrico.com/agile-principles.pdf Rico, D. F. (2012). The promises and pitfalls of agile methods. Retrieved February 6, 2013 from, http://davidfrico.com/agile-pros-cons.pdf Rico, D. F. (2012). How do lean & agile intersect? Retrieved February 6, 2013, from http://davidfrico.com/agile-concept-model-3.pdf What How Result Flexibility Use lightweight, yet disciplined processes and artifacts Low work-in-process Customer Involve customers early and often throughout development Early feedback Prioritize Identify highest-priority, value-adding business needs Focus resources Descope Descope complex programs by an order of magnitude Simplify problem Decompose Divide the remaining scope into smaller batches Manageable pieces Iterate Implement pieces one at a time over long periods of time Diffuse risk Leanness Architect and design the system one iteration at a time JIT waste-free design Swarm Implement each component in small cross-functional teams Knowledge transfer Collaborate Use frequent informal communications as often as possible Efficient data transfer Test Early Incrementally test each component as it is developed Early verification Test Often Perform system-level regression testing every few minutes Early validation Adapt Frequently identify optimal process and product solutions Improve performance                  Evolutionary Design Summary
  • 44. Evolutionary Design Resources  Guides to lean-agile evolutionary design principles  Illustrate key principles of just-in-time architectures  Keys to apply lean-thinking to product development 44  Knapp, J. (2016). Sprint: Solve big problems and test new ideas in just five days. New York, NY: Simon & Schuster. Kalbach, J. (2016). Mapping experiences: A complete guide to creating value through journeys, blueprints, and diagrams. Sebastopol, CA: O'Reilly Media, Inc. Lewrick, M., Link, P., & Leifer, L. (2018). The design thinking playbook: Mindful digital transformation of teams, products, services, businesses, and ecosystems. Hoboken, NJ: John Wiley & Sons. Lombardo, C. T., McCarthy, B., Ryan, E., & Connors, M. (2018). Product roadmaps relaunched: How to set direction while embracing uncertainty. Sebastopol, CA: O'Reilly Media, Inc. Bland, D. J., & Osterwalder, A. (2020). Testing business ideas: Field guide for rapid experimentation using 44 experiments to find your path to scale. Hoboken, NJ: John Wiley & Sons. Rico, D. F. (2019). Evolutionary architecture: 24 principles of emergent, organic, and highly-adaptive design. Retrieved September 3, 2019, from http://davidfrico.com/evolutionary-architecture-principles.pdf EVOLUTIONARY DESIGN VIDEOS • http://davidfrico.com/lean-startup.htm • http://davidfrico.com/design-sprints.htm • http://davidfrico.com/evolutionary-architecture-resources.htm
  • 45. Dave’s PROFESSIONAL CAPABILITIES 45 Software Quality Mgt. Technical Project Mgt. Software Development Methods Leadership & Org. Change Cost Estimates & Scheduling Acquisition & Contracting Portfolio & Program Mgt. Strategy & Roadmapping Lean, Kanban, & Six Sigma Modeling & Simulations Big Data, Cloud, NoSQL Workflow Automation Metrics, Models, & SPC BPR, IDEF0, & DoDAF DoD 5000, TRA, & SRA PSP, TSP, & Code Reviews CMMI & ISO 9001 Innovation Management Statistics, CFA, EFA, & SEM Evolutionary Design Systems Engineering Valuation — Cost-Benefit Analysis, B/CR, ROI, NPV, BEP, Real Options, etc. Lean-Agile — Scrum, SAFe, Continuous Integration & Delivery, DevOpsSec, etc. STRENGTHS – Lean & Agile Thinking • 360 Leadership Assessments • Executive & Agile Coaching • Enterprise Business Agility • Agile Acquisition Contracts • Scaled Agile Framework (SAFe) • DevOps + Security (DevOpsSec) • Cloud Computing/Amazon Web Svcs. • Portfolio, Program, & Project Mgt. • 5x5x5 Innovation & Marketing Sprints • Strategic Planning & Technology Roadmaps • Program Increment & Big Room Planning • Emergent & Evolutionary Microservices • Exploratory MVP, MVA, & MMF Experiments • Lean Startup Product-Focused Value Streams • Performance Metrics, Measures & Dashboards ● Data mining. Metrics, benchmarks, & performance. ● Simplification. Refactoring, refinement, & streamlining. ● Assessments. Audits, reviews, appraisals, & risk analysis. ● Coaching. Diagnosing, debugging, & restarting stalled projects. ● Business cases. Cost, benefit, & return-on-investment (ROI) analysis. ● Communications. Executive summaries, white papers, & lightning talks. ● Strategy & tactics. Program, project, task, & activity scoping, charters, & plans. PMP, CSEP, EBAS, BAF, FCP, FCT, ACP, CSM, DEVOPS, & SAFE 37+ YEARS IN IT INDUSTRY