2. Down the Rabbit Hole
• One day, Alice is sitting by the river bank with her older sister,
feeling bored; her sister's book has no pictures or conversation.
Suddenly, a white rabbit appears and looks worried, proclaims that
it is very late, and pulls a pocket watch out of its waistcoat. She
follows the rabbit, hopping right down a deep rabbit hole after
him.
• She fall in a hallway. The hallway is lined with doors, but all of
them are locked. Sudenly a table appears and Alice finds a key,
but it is far too small for any of the locks. Alice goes back to the
table, where a little bottle has appeared. The label says "DRINK
ME," and after checking to see if it marked "poison," Alice drinks
it all. She shrinks to a size small enough for the door, but she soon
realizes that she has left the key on top of the glass table. She is
now to short to reach it; seeing her dilemma and fooling foolish
for her mistake, she begins to cry. But she then finds a piece of
cake, on which is a little slip of paper that says "EAT ME." Alice
eats, and waits for the results.
3. The Pool of Tears
• As the cake takes effect, Alice finds herself growing larger. Now,
getting through the door to the garden will be more difficult than ever,
and Alice begins to cry again until cause a flood. Then the door gives
Alice a bottle of poison that makes Alice become small again.
• She sees a mouse swimming through the little sea, and tries to talk to
him, but she unintentionally offends and frightens the creature by
talking about her cat. The mouse can talk. Alice offends him again by
bringing up a dog that kills rats, and the mouse seems to be swimming
away, but when Alice calls out to him and apologizes, the mouse swims
back and tells her to swim to shore with him. He promises to tell her his
story, after which she will understand why he hates and fears cats. They
swim towards the shore, and Alice finds herself swimming at the head
of a curious party of animals who have fallen in the water: a Duck, a
Dodo, a Lory, an Eaglet, and a few other animals.
4. A Caucus Race and a Long Tale
• The animals and Alice make it to the shore, wet and grouchy. The
mouse tries to dry them off by telling a dry story. The Dodo
suggests another method of getting dry, as everyone seems to be
as wet as over.
• She asks the mouse to tell his tale, and he begins. But Alice is
transfixed by the mouse's tale, and she looks at it as he speaks.
Alice is quite upset, and admits that she wishes that Dinah were
with her. Alice feels quite lonely, and begins to cry again. Soon,
she hears the sound of little footsteps coming towards her.
5. The Rabbit Sends in a Little Bill
• The White Rabbit sees Alice and mistakes her for his maid.
When he orders her back to his home to fetch his gloves and
fan, she hurries off without correcting him. In the White
Rabbit's house, she finds a tiny bottle and try to drink again.
Suddenly, she has grown so large that she can barely fit in the
house. Finally, Alice eats one of cakes, and it shrinks her down
to the size of the little animals; she runs as fast as she can out of
the house and beyond. As she runs away, she sees Bill (who is a
lizard) being supported by two guinea pigs.
• She finds herself in a dense forest, and she decides to search for
something to restore her to her normal size, after which she will
go and find that lovely garden. She saw giant flowers and
blades of grass, Alice searches for something to eat or drink
that will restore her to her full size. She comes upon a
mushroom, on which is sitting a blue caterpillar smoking a
hookah.
6. Advice From a Caterpillar
• The caterpillar and Alice have a conversation in which the very
mellow Caterpillar gives important advice to the irritable Alice:
she must keep her temper. Alice expresses a wish to be larger.
After a while he crawls off through the grass, telling her that
one side of the mushroom will make her grow taller, and the
other side will make her grow shorter.
• Alice eats from each of the mushroom bits, using them to
balance each other, until she brings herself to her normal size.
She feels strange to be her correct size again, but she is pleased
that one part of her plan is now complete. She resolves to go
find the garden, but she comes across a charming miniature
house. Alice wants to go inside, and she considerately opts not
to frighten them with her normal size; she eats mushroom until
she is nine inches high.
7. Pig and Pepper
• As Alice looks at the house and tries to decide what to do next,
a fish dressed as a footman arrives and knocks on the door.
Alice asks why the cat is grinning, and the Duchess responds
that he grins because he is a Cheshire cat. Alice tries to talk to
the Duchess, but the Duchess is quite rude.
• Alice soon runs into the Cheshire cat, whom she asks for
directions. He points the way to the Hatter's home, and to the
March Hare's place, but he warns her that they're both mad.
They talk, the Cheshire cat disappearing and reappearing the
whole while. Alice decides to go the March Hare's place, but
she feels a sense of foreboding when she reaches his home. It is
covered with fear and has two great ears. She uses the
mushroom to rise her height to two feet, but she still feels quite
anxious as she enters.
8. A Mad Tea Party
• Alice finds the March Hare, the Hatter, and the Dormouse sitting all
together at one end of a large table. They contradict Alice at every
turn, correcting her with confusing arguments. Much of the
conversation is about time. The Hatter also tells Alice that Time
stopped working for him about a month ago, when the Queen of
Hearts accused the Hatter of murdering the time. Since then, it's
always been six o'clock, which is why they sit at tea all the time.
• Alice wanders in the woods until she finds a tree with a door in it.
She goes inside, and finds herself in the long hallway again. This
time, she's prepared: she takes the key from the table and unlocks
the door to the garden. She then eats just enough mushroom to step
through the door, and she finds herself in the lovely garden.
9. The Queen's Croquet Ground
• Alice enters the garden and finds three gardeners, shaped
like playing cards, hurriedly painting the white roses of a
rose tree. Alice asks why they are painting the roses red, and
one of the gardeners admits to her that the tree was supposed
to be a red rose tree. If the Queen learned about the error, she
would cut off their heads.
• The procession of the queen arrives. She invites Alice to
play croquet. No one is waiting their turn, and the Queen is
soon in a fury. Alice begins to worry that the Queen's fury
will be turned against her.
10. The Mock Turtle's Story
• She comes to the Mock Turtle, whose eyes are full of tears.
He begins to tell his story. Once, he was a real turtle. He
and the Gryphon digress and talk about the strange school
that they went to at the bottom of the sea. The description is
full of puns. Alice's questions irritate the Gryphon and the
Turtle, who are at times quite disagreeable.
11. The Lobster Quadrille
• The Mock Turtle and the Gryphon talk with non-stop
puns. They talk to Alice about the dances they used to
have: among them was the Lobster Quadrille, a dance
that sounds somewhat like a square dance. They
demonstrate for Alice, without using the lobsters. The
Mock Turtle sings a song about Turtle Soup, tears in
his eyes the whole while.
12. Who Stole the Tarts?
• The King of Hearts is the judge, and the jurors are various
animals, some of whom Alice has already met. The White
Rabbit recites the nursery rhyme about the knave of
hearts stealing tarts from the Queen of Hearts; this is the
accusation against the defendant.
• The first witness is the Hatter. The king threatens the
Hatter all through the cross examination, and that Hatter
becomes more and more nervous. The Cook is the next
witness. She is most uncooperative. The king asks the
queen to conduct the next cross-examination. The White
Rabbit calls the next witness: it's Alice.
13. Alice's Evidence
• Alice gets up, forgetting how large she has grown; she knocks
over the jury box by accident. She puts the box upright again,
and puts all the jurors back into place. Alice speaks up
through the presentation of this evidence. She denies that
there is any meaning in the letter, and she refuses to pipe
down. When the Queen calls out for her beheading, Alice
declares that she is not afraid; after all, they are only a pack of
cards. Suddenly all the cards rise up and fly into her face . . .
• And Alice wakes up, with her head in her older sister's lap.
She has been dreaming. She tells her sister about all of her
strange adventures in Wonderland, and then runs into her
house to have her tea.