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The field of sketching interface design in regards
to video game is relatively young and has not been investigated in great depth. Freepad is a custom paper-based MIDI musical interface. We describe an extension to Freepad that supports user customization for real time strategy games. Using only a webcam, a pen and a sheet of paper, players can design their own interface by drawing shapes and linking them to simple or complex actions in the game. In an user study, we use this extended Freepad to explore the potential of sketching interfaces in strategy video games. Our results indicate that using Freepad improves the efficiency of players and their enjoyment in this kind of games.
Learn to earn games allow people to gain knowledge as well as earn money. L2E games built by our experts at Mobiloitte will help you make an impactin the high-revenue education industry.Because ofits market-oriented features and functionalities, a large audience might be attracted by our solution. You can deploy our learn to games in your courses and curriculum.
https://www.mobiloitte.com/blockchain/learn-to-earn-app-development/
Embark on a thrilling journey through the gaming universe with our article, "Unlocking the Wonders: A Deep Dive into the Top 3 Mobile Games." Discover the captivating graphics, immersive gameplay, and community engagement that set these games apart. Dive into trends, explore the impact on social connections and skill development, and glimpse into the future of mobile gaming. Find your perfect game match and stay ahead in the ever-evolving world of mobile gaming.
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2. Entice gamers to spend more money.
3. Give you greater understanding of your gamer and their motivations.
4. Empower advocates for your game.
5. Encourage new gamers to try your game.
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2. Entice gamers to spend more money.
3. Give you greater understanding of your gamer and their motivations.
4. Empower advocates for your game.
5. Encourage new gamers to try your game.
This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.
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For more research and webinars on game studies, game design, game-based learning, and gamification, visit the Metagame Book Club:
http://bit.ly/metagamebookclub
Essential Guide to game content development for those who think they have a great game idea, but don't know what to begin with.
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pre-production - idea development, plot overview, how to staff your game development team and schedule game production,
production - game development stages, insights from real-life game development cases
Personalisation as the key to optimising your game's revenue & LTV.GameCamp
What are good and bad approach towards personalisation based on the data? How to use personalisation to improve LTV in mobile games. Good examples of personalisation in mobile games.
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- State of skill Gaming industry in US and outside US
- Market Size on Mobile
- Top companies
- Cross over with casual Games
- Opportunities for Big and Small Studios
- Challenges - Regulations, Compliances, Technical, Operational expenses, User Acquisition.
Game Pill // Smash Ball Presentation Deck 2021Game Pill Inc.
We are an experienced and driven group of digital creators, working alongside industry leading partners. Our talented team of artists, programmers, and designers strive to create the innovative gaming worlds of tomorrow.
Based in Toronto, Canada, our teams are experienced, proudly international, and diverse.
We are Game Pill: We do what we love so you love what we do!
Art Services
-----------------
+ 2D and 3D Concept Art
+ 3D Modeling
+ Texturing
+ UI/UX Design
+ 2D and 3D Animation
+ Rigging and Skinning
+ 3D Printing and Toy Mold Prototyping
Game Dev Services
----------------------------
+ Co-Dev - Programming and Design
+ Prototyping - Digital Grey Box, Vertical Slice
+ Game Concept - High Level and Moment-to-Moment Design
+ Game Design Documentation and Presentation
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A Franchise Hub will:
1. Increase frequency of game play.
2. Entice gamers to spend more money.
3. Give you greater understanding of your gamer and their motivations.
4. Empower advocates for your game.
5. Encourage new gamers to try your game.
This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.
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1. Increase frequency of game play.
2. Entice gamers to spend more money.
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4. Empower advocates for your game.
5. Encourage new gamers to try your game.
This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
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Slides from 2017 DevLearn "Play to Learn" workshop that teaches learning game design to corporate instructional designers and training professionals. Presented by Sharon Boller, president of Bottom-Line Performance, in Las Vegas, NV on October 24, 2017. Includes a series of slides that feature a variety of game development tools, such as Construct2, Unity, Unreal, Game Salad, and Knowledge Guru.
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We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
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Resistance Girls.pptx
1. Here is where your presentation begins
Resistance Girls
2. Game: Our Deve
lopment Roadmap
01.
Introduction
Introducing the Game:
A Thrilling P2E Card
Game Experience
04.
Development Plan
Building a Successful
02.
Project Summary
Enhancing Player E
ngagement: A P2E
Card Game with Ec
onomic Value
05.
Technology Stack
Boosting Efficiency and
Performance with our
Technology Stack
03.
Project goals
Providing Players with
Economic Value and P
articipation Incentives:
A P2E Card Game
06.
Our team
A Collaboration of
Passionate Experts
Table of contents
6. Project Summary
1.Our project aims to develop a card game set in
the medieval era called "Resistance Girls.
2.This game features charming young girls
resenting various social classes such as kings,
nobles, knights, and commoners.
3. Each card possesses unique abilities and
strengths, offering players a dynamic gameplay
experience.
Resistance
Girls Card
7. Project Summary
In the game, players engage in strategic
battles where different cards can win or
lose based on their unique characteristics.
By making strategic choices and combining
different cards, players can dominate the
game and achieve victory.
8. How to Play Game?
Buy Ticket
Players purchase bronze, silver,
gold tickets composed of medie
val-themed girls as NFTs
Pay Ticket
Players pay the required
tickets for each room
and enter the game
Play Game
Players proceed with the
game according to the
predetermined rules
Receive Ticke
ts, Points
The winner confiscates the
loser's tickets, points as their
prize.
Exit Game
At the end the game, players
review their rewards and co
nclude the game
Play again
If players wish, they
can restart the game
1
2
3
4
5
6
9. Game Rule
●
●
●
The game consists of a total of 9 rounds
There are a total of 9 cards in the game
Player have 3 commoner cards, 2 knight
cards, 2 noble cards, and 2 king cards
●
● Players choose the card they want to play in
each round
And the selected cards is then deducted from
their remaining card count
10. Game Rule
● The selected cards are evaluated according
to the rules, determining the winner and
awarding them 1 point.
● However, if a commoner card defeats a king
card, it is awarded 2 points
● In the event of a tie, both players are awarded
0 points
11. Game Rule
●
●
The game progresses through 9 rounds fol
lowing this approach, and the player with t
he highest score becomes the winner
If both players have the same score, the play
er who has captured more king cards with co
mmoner cards will be awarded the victory
12. Noble Card
There are 2 noble cards, and they can
defeat both the knight and commoner
cards.
Card Introduction
King Card
There are 2 king cards, and they can
defeat both the noble and knight cards.
13. Commoner Card
The commoner card has a special ability
to defeat the king card.
Knight Card
There are 2 knight cards, and they can
defeat the commoner card.
Card Introduction
14. Game Demo
You can replace the image on
the screen with your own work.
Just right-click on it and select
“Replace image”
16. What is our Goals of our Project?
Play-to-Earn
Strategic Gameplay
To provide strategic gameplay
that challenges players to make
tactical decisions and outsmart
their opponents.
The joy of Collecting
To engage and delight players with
exciting gameplay mechanics, cap
tivating card designs, and
To offer play-to-earn opportunities,
immersive story telling allowing
players to earn valuable rewards
through gameplay and NFT acquisition
18. More NFT Tickets
1.Expand the game to mobile
platforms to reach a wider audience.
2.Optimize the user interface and
implement touch gestures for an
enhanced mobile gaming experience.
19. Mobile Platform
1.Expand the game to mobile
platforms to reach a wider audience.
2.Optimize the user interface and
implement touch gestures for an
enhanced mobile gaming experience.
20. Rank System
1.We will assign rankings to players
based on their performance.
2.To incentivize greater participation,
we will reward top-ranking players with
limited edition NFT tickets.
This will encourage users to strive for
higher rankings and enhance their
overall engagement with the game.
21. Strengthen Community
1.Develop features that promote
interaction among players and
enhance community engagement.
2.Introduce leaderboards, challenges,
and friend invitation capabilities to
foster connectivity among players.
22. Improvement and Updated
1.Gather player feedback and provide
regular updates to continuously impro
ve the game.
2.Adjust game balance, fix bugs, and
enhance features to increase player
satisfaction.
24. Our Project Technology Stack : GameLogic
JavaScript
Implemented all the
game logic using
JavaScript.
25. Our Project Technology Stack : Frontend
React
React is used to imple
ment the user interface
(UI) for games built
with JavaScript.
Figma
Created a basic
design in Figma
JavaScript
I have implemented
the game logic using
JavaScript.
26. Our Project Technology Stack :
Smart Contract
Solidity
implemented a smart contract
using Solidity to establish the
interaction between the
frontend and the blockchain.
28. Our Team Members
Choi Oneseok
Frontend & Design
Email : coc1789@naver.com
GitHub : https://github.com/c0c0pang
Number : +82 010-7659-0451
Park Yechan
GameLogic & Design
Email : peter2385@naver.com Git
Hub : https://github.com/Rodesx N
umber : +82 010-7685-9939
29. Our Team Members
SmartContract
Email : twinaudtjr@kw.ac.kr
GitHub : https://github.com/cacaocoffee
Number : +82 010-7424-5508
Kim Myeongseog Cho Hangmin
SmartContract
Email : chm7326@kw.ac.kr
GitHub : https://github.com/ChoHangMin
Number : +82 010-2190-7326
30. Thank you!
If you have a question,
Please send E-mail here
bnbhackton1@gmail.com
31. CopyRight
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
<a href="https://www.flaticon.com/kr/free-icons/-" title="페이지 랭크 아이콘">페이지 랭크 아이콘
제작자: RaftelDesign - Flaticon</a> 랭크 이미지
a href="https://www.flaticon.com/kr/free-icons/" title="핸드폰 아이콘">핸드폰 아이콘 제작자:
PIXARTIST - Flaticon</a> 모바일 이미지
<a href="https://www.flaticon.com/kr/free-icons/" title="엔피트 아이콘">엔피트 아이콘 제작자: wanicon
- Flaticon</a> NFT 이미지
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Flaticon</a> 커뮤니티 이미지
<a href="https://www.flaticon.com/kr/free-icons/-" title="최신 정보 아이콘">최신 정보 아이콘 제작자:
Freepik - Flaticon</a> 업데이트 이미지
<a href="https://www.flaticon.com/kr/free-icons/" title="전략적 아이콘">전략적 아이콘 제작자: Freepik
- Flaticon</a> 전략적 게임
<a href="https://www.flaticon.com/kr/free-icons/" title="돈 아이콘">돈 아이콘 제작자: Freepik -
Flaticon</a>
돈 이미지
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