4. 产品开发过程中(理论
上)推荐的具体用户研究
方法
Planning Requirements Design Implementation Test & Measure Post Release
Concept FBRD Specs Checklist Review
Lead user study User surveys Design guidelines Style guides Performance testing Data analysis
Stakeholder meeting Interviews Paper prototyping Rapid prototyping Diagnostic evaluation Subjective
(Brainstorming) assessment
Competitor analysis Contextual inquiry Heuristic evaluation Cognitive walkthrough User surveys
Data analysis Field study Parallel design A/B testing Remote
User observation evaluation
Secondary research Focus group Storyboarding
Persona Wizard of Oz
Evaluating existing Interface design
system patterns
Card sorting
Affinity
diagramming
Scenarios of use
(User diary)
Task analysis
(from The Persona Lifecycle: Keeping People in Mind Throughout Product Design )
11. 国际标准:ISO Ergonomics Technical
Committee
ISO organisation
TC 159 Ergonomics
SC 1 SC 3 SC 4 SC 5
Ergonomic Anthropometry Ergonomics of Ergonomics of t
guiding principles and biomechanics human system interaction he physical environment
WG 1 WG 2 WG 3 WG 5 WG 6 WG 8
Fundamentals of controls Visual Display Control, workplace Software ergonomics and Human centred design process Ergonomic design
and signalling methods Requirements and environmental human computer dialogues for interactive systems of control centres
(resting) Calle •org
b requirements Jan Gulliksen Tomas Berns, Calle •org
b
WG5 (Software ergonomics and HC dialogues) Activities:
ISO 9241 - Software ergonomics for office work with visual
display terminals
ISO 14073 - Multimedia user interface design
ISO 16071 - Guidance on accessibility of human-computer
interfaces
WG6 (Human centred design process) Activities:
ISO 13407 - Human centred design process of interactive
systems
ISO 16982 - Usability methods supporting human centred design
ISO 18529 - Human centred lifecycle process descriptions
(Usability maturity model)
14. 活动目标
我们的客户是什么样的?
买家
卖家
供应链
他们是怎样进行国际贸易的?
他们是怎样使用网站的?
Jane F. Ivanov
Member: Mr. Zhou President, Eve Alexander Maternity/Nursing Lingerie
Company: Zhejiang Dale Garments Co., Ltd. Location: USA Industry: Apparel Member since 2005
26. 在线用户测试:
Automated simple task tests
Task 2 of 4: Where would you go to sign up for email notifications of the latest products?
Task 3 of 4: How to find out the supplier's contact information?
把需要测试的交互化解成简单
Task 4 of 4: How to check out more information about a product you are interested in?
的基本页面任务操作来测试或
验证设计方案:
(可用在线测试工具Chalkmark或使用国际
站在线问卷系统和鼠标点击分布系统定制)
48. 通过数据了解B2B搜索行为模式
Ideas:
Explore
Entrepreneurs
Searches
Categories &
Filters
Specific Needs:
Narrow Down
Agent & Traders
Searches & Inquiries
Filters Phone calls
IMs, etc.
Short list
Long list
53. 例:那个版本更好?
A won in this A/B test, with 16.8% increasing revenue.
A: Low-to-high
pricing
B: High-to-low
pricing
http://www.reedge.com/products-services/products/ab-testing?#contenttabbed
57. 结合第三方数据:
user lifestyle
B: Upscale America
College-educated couples and families living 人群收入:高低
in the metropolitan sprawl earning upscale
incomes providing them with large homes and
very comfortable and active lifestyles
Affluent Suburbia Aspiring Contemporaries
Metro Fringe
Hitwise.com data
58. 以用户原型为表现形式
Personas are
descriptions of a group of
typical users. 用户原型 (Persona)
•Personas ensure
everyone is aiming at
the same user
•As design options are
created, each one can
be very rapidly tested
by asking
“Would Mohamed need
this?”
“Would Alice
understand how to use
this?”
60. Kaizen
Continuous Improvement
Kaizen (Japanese for "improvement" or
"change for the better") refers to a
改善
philosophy or practices that focus upon
continuous improvement of processes in
manufacturing, engineering, supporting
business processes, and management.
It has been applied in healthcare,
government, banking, and many other
industries. When used in the business
sense and applied to the workplace,
kaizen refers to activities that
continually improve all functions, and
involves all employees from the CEO to
the assembly line workers.
http://en.wikipedia.org/wiki/Kaizen
Editor's Notes
解决问题,优缺点,资源需求
概念 <--> 行为人工 <--> 自动http://www.slideshare.net/boltpeters/remote-research-at-ixd10Concept FeedbackChalkmarkClickheatClickTaleClixpyCrazy EggGoogle AnalyticsGoogle Website OptimizerEthnio recruiting tool only nowFeng-GUIFive Second TestFeedback Armypanel&toolLoop11 toolMechanical TurkMoraeOpen Hallway toolSimple Mouse TrackingUsabilla toolUserFlyUserTesting.companel&toolTrymyui.com provide panelist using OpenHallway toolUserbilitytest.com tool
given an intent / opportunity to click in the current user activity, the mouse is much more likely to be close to the eye. This is a basic rationality that says "If I might click, I might as well keep the mouse close to my eyes." Where there's no potential to click, either because the user is in an evaluative mode or the content of interest is devoid of links, the mouse and eye diverge. The scientific literature is closing in on this interpretation with results which show that mouse prediction is predictive of gaze, sometimes. How this partial mapping can best be turned into value is to be determined