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Боян Бончев
проф. към кат. Софтуерни технологии, ФМИ-СУ
Marie Curie Fellow at Brainstorm Multimedia, Spain
23 февруари, 2016
Определяне на стил на играене
чрез адаптивна 3D видео-игра
- проект ADAPTIMES
(ADAPTIve player-centric serious video gaMES)
• Финансиран по PEOPLE MARIE CURIE ACTIONS, Intra-
European Fellowship (IEF), Call: FP7-PEOPLE-2013-IEF
• Цел на изследването: как могат да се ползват
Познавателните способности,
Психо-емоционалните процеси и
Стиловете на играене
с цел постигане на ефективна адаптивност спрямо
поведението на играча в сериозните (приложните) видео-
игри за обучение
• Хост: Brainstorm Multimedia S.L. , Spain
• Продължителност: 08‘2014 – 07‘2016
• Повече информация - http://adaptimes.eu/
Проект ADAPTIMES
(ADAPTIve player-centric serious video gaMES)
Research findings will address behavioral patterns,
ADAPTIMES концептуална мисловна карта
Psycho-emotional status and playing style
Модел на адаптивността
Работен процес
Rush for Gold - адаптивна 3D видео-игра
за определяне на стил на играене
Rush for Gold
See http://www.brainstorm.es/products/estudio/
• Игрова механика и динамика: Python
• Графика: 3D Max
• Разработена с Brainstorm eStudio
Rush for Gold – управление на адаптацията
• На база на резултатност в игровия процес:
– Намерени скрити кюлчета
– Уцелени летящи кюлчета
– Решени логически ребуси
• На база на емоции - снимка на лицето на играча и
анализ на лицеви изражения (опционално)
• Адаптивно се варира трудността на задачите:
– Местоположение на скритите кюлчета
– Скорост, траектория и обсег на поражения на летящите
кюлчета
– Трудност на логическите ребуси
• Адаптивно се варира осветеността и яркостта на
обектите
Rush for Gold -
https://www.youtube.com/watch?v=uKNK36wOG8s
Rush for Gold -
https://www.youtube.com/watch?v=uKNK36wOG8s
In the entrance room player starts with 100 points
Използване на стила на игра – в Pro-Effect
(entrepreneurship education video game)
• Видео-игра:
– Място: каб. 214А, блок 2 на СУ в района на БАН
– ФМИ
– Време на игровата сесия: 15-20 мин
– Резултат: определен стил на играене
• Онлайн анкета -
https://www.surveymonkey.com/r/playstyle
– Време за попълване: 5-6 мин за стил на играене или
10-15 мин (стилове на играене и учене и личностни
х-ки)
– Резултат
Търсим доброволци за опитните
изпитания (23.02 - 02.03.2016)
• Адаптивни видео игри
– Използване на трасиране на погледа
– На база на следене на кожно съпротивление
– Чрез разпознаване на емоциите на играча
• Образователни видео-игри
• Приложни видео-игри за културно-
историческо наследство
• Управление на семантиката на съдържанието
във видео-игри
Теми за дипломни работи в областта
на видео-игрите
• Въпроси и
• Предложения?
Благодаря за вниманието!
http://adaptimes.eu/
e-mail:bbontchev@gmail.com, 0888 98 89 48

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Recognition of playing styles by playing adaptive 3D video games in ADAPTIMES (ADAPTIve player-centric serious video gaMES)

  • 1. Боян Бончев проф. към кат. Софтуерни технологии, ФМИ-СУ Marie Curie Fellow at Brainstorm Multimedia, Spain 23 февруари, 2016 Определяне на стил на играене чрез адаптивна 3D видео-игра - проект ADAPTIMES (ADAPTIve player-centric serious video gaMES)
  • 2. • Финансиран по PEOPLE MARIE CURIE ACTIONS, Intra- European Fellowship (IEF), Call: FP7-PEOPLE-2013-IEF • Цел на изследването: как могат да се ползват Познавателните способности, Психо-емоционалните процеси и Стиловете на играене с цел постигане на ефективна адаптивност спрямо поведението на играча в сериозните (приложните) видео- игри за обучение • Хост: Brainstorm Multimedia S.L. , Spain • Продължителност: 08‘2014 – 07‘2016 • Повече информация - http://adaptimes.eu/ Проект ADAPTIMES (ADAPTIve player-centric serious video gaMES) Research findings will address behavioral patterns,
  • 3. ADAPTIMES концептуална мисловна карта Psycho-emotional status and playing style
  • 6. Rush for Gold - адаптивна 3D видео-игра за определяне на стил на играене
  • 7. Rush for Gold See http://www.brainstorm.es/products/estudio/ • Игрова механика и динамика: Python • Графика: 3D Max • Разработена с Brainstorm eStudio
  • 8. Rush for Gold – управление на адаптацията • На база на резултатност в игровия процес: – Намерени скрити кюлчета – Уцелени летящи кюлчета – Решени логически ребуси • На база на емоции - снимка на лицето на играча и анализ на лицеви изражения (опционално) • Адаптивно се варира трудността на задачите: – Местоположение на скритите кюлчета – Скорост, траектория и обсег на поражения на летящите кюлчета – Трудност на логическите ребуси • Адаптивно се варира осветеността и яркостта на обектите
  • 9. Rush for Gold - https://www.youtube.com/watch?v=uKNK36wOG8s
  • 10. Rush for Gold - https://www.youtube.com/watch?v=uKNK36wOG8s
  • 11.
  • 12. In the entrance room player starts with 100 points Използване на стила на игра – в Pro-Effect (entrepreneurship education video game)
  • 13. • Видео-игра: – Място: каб. 214А, блок 2 на СУ в района на БАН – ФМИ – Време на игровата сесия: 15-20 мин – Резултат: определен стил на играене • Онлайн анкета - https://www.surveymonkey.com/r/playstyle – Време за попълване: 5-6 мин за стил на играене или 10-15 мин (стилове на играене и учене и личностни х-ки) – Резултат Търсим доброволци за опитните изпитания (23.02 - 02.03.2016)
  • 14. • Адаптивни видео игри – Използване на трасиране на погледа – На база на следене на кожно съпротивление – Чрез разпознаване на емоциите на играча • Образователни видео-игри • Приложни видео-игри за културно- историческо наследство • Управление на семантиката на съдържанието във видео-игри Теми за дипломни работи в областта на видео-игрите
  • 15. • Въпроси и • Предложения? Благодаря за вниманието! http://adaptimes.eu/ e-mail:bbontchev@gmail.com, 0888 98 89 48