This document discusses a competition and secret recipes for success. It makes predictions about leadership and technical expertise being important factors. It asks if there are any questions.
Zach Rygwelski reviewed a company that connects people to local businesses. It was founded in 2004 and went public in 2012. While the company has seen strong revenue growth in recent years, adding features like hygiene scores, the review predicted it may struggle long-term due to increased competition from larger companies that could render its services obsolete.
This company published fantasy games and popularized card games in the 1990s, most notably Dungeons and Dragons, Magic: The Gathering, and Pokemon cards. Founded near Seattle in the mid-1990s, it started with "The Primal Order" but then set up a new company focused on "Magic" after lawsuits, selling over 2.5 million Magic cards as it took off and expanded into video games on the Xbox and mobile apps as well as online versions of its card games.
This document provides an app review of the puzzle video game "Creature Feep" which was designed by an independent studio called Creature Feep. The game uses water physics puzzles and an original character. It was downloaded over 1 million times in its first month, topped charts on app stores, and won a 2012 Apple Design Award. The game has been financially successful as one of Disney's largest revenue streams from gaming.
This document discusses a content creation platform that has grown significantly in users and content. The platform now has 680,000 users who have uploaded over 250,000 photos, showing the platform's impact in enabling the sharing of user-generated content.
Andrew Milgrom is doing well with his company. They received $1 million in seed funding in February 2011. The company plans to charge customers between $45-225 per month or $450-2,250 per year. They had over 1,000 new signups in January 2013. The company is a lean, strong fighting machine. They are founded in May 2011, seeded in February 2012, and are still going strong. The company is on fire with data integration and analytics capabilities. They provide cloud-based data storage that is accessible anywhere and anytime without new software releases. Their data analytics capabilities give insights across multiple companies and help when entering new markets. Their main competition on the ground is AdvanceWare and Quickbooks
This document summarizes a proposal for a new bike sharing system called Smart Bikes - Dumb Racks. It outlines the benefits of bike sharing, the current limitations, and their solution of using smart bikes that can be locked to any bike rack. It provides details on company formation, revenue model, 5-year forecasts, potential customers, needed partners, team members and advisors, next steps, and how readers can support the project.
Company presentation - Blackberry (Kyle Gordon)kgmaize
Research in Motion (RIM) is a Canadian telecommunications company founded in 1984 by Mike Lazaridis. They released their first device in 1999 and the first BlackBerry smartphone in 2003. RIM has experienced fluctuating financial success in recent years, with net income peaking at $3.4 billion in 2011. They recently launched the BlackBerry 10 operating system in an attempt to compete with Android and iOS devices, releasing two new phones, the Z10 and Q10. However, competition from Apple and Android has been intense, and RIM's future success is uncertain.
League of Legends (LoL) was founded in 2006 and launched in 2009. It was valued at $250 million in 2011 after receiving $400 million from Tencent Holdings. LoL is estimated to earn $25-50 million in the coming year. It has over 70 million registered players as of 2012. LoL's success is attributed to its free-to-play model, frequent bi-weekly patches, and large champion selection between 40-110 champions. It has seen tremendous eSports growth, with world championship finals viewership increasing from 1.6 million in 2010 to 8.2 million in 2012.
Zach Rygwelski reviewed a company that connects people to local businesses. It was founded in 2004 and went public in 2012. While the company has seen strong revenue growth in recent years, adding features like hygiene scores, the review predicted it may struggle long-term due to increased competition from larger companies that could render its services obsolete.
This company published fantasy games and popularized card games in the 1990s, most notably Dungeons and Dragons, Magic: The Gathering, and Pokemon cards. Founded near Seattle in the mid-1990s, it started with "The Primal Order" but then set up a new company focused on "Magic" after lawsuits, selling over 2.5 million Magic cards as it took off and expanded into video games on the Xbox and mobile apps as well as online versions of its card games.
This document provides an app review of the puzzle video game "Creature Feep" which was designed by an independent studio called Creature Feep. The game uses water physics puzzles and an original character. It was downloaded over 1 million times in its first month, topped charts on app stores, and won a 2012 Apple Design Award. The game has been financially successful as one of Disney's largest revenue streams from gaming.
This document discusses a content creation platform that has grown significantly in users and content. The platform now has 680,000 users who have uploaded over 250,000 photos, showing the platform's impact in enabling the sharing of user-generated content.
Andrew Milgrom is doing well with his company. They received $1 million in seed funding in February 2011. The company plans to charge customers between $45-225 per month or $450-2,250 per year. They had over 1,000 new signups in January 2013. The company is a lean, strong fighting machine. They are founded in May 2011, seeded in February 2012, and are still going strong. The company is on fire with data integration and analytics capabilities. They provide cloud-based data storage that is accessible anywhere and anytime without new software releases. Their data analytics capabilities give insights across multiple companies and help when entering new markets. Their main competition on the ground is AdvanceWare and Quickbooks
This document summarizes a proposal for a new bike sharing system called Smart Bikes - Dumb Racks. It outlines the benefits of bike sharing, the current limitations, and their solution of using smart bikes that can be locked to any bike rack. It provides details on company formation, revenue model, 5-year forecasts, potential customers, needed partners, team members and advisors, next steps, and how readers can support the project.
Company presentation - Blackberry (Kyle Gordon)kgmaize
Research in Motion (RIM) is a Canadian telecommunications company founded in 1984 by Mike Lazaridis. They released their first device in 1999 and the first BlackBerry smartphone in 2003. RIM has experienced fluctuating financial success in recent years, with net income peaking at $3.4 billion in 2011. They recently launched the BlackBerry 10 operating system in an attempt to compete with Android and iOS devices, releasing two new phones, the Z10 and Q10. However, competition from Apple and Android has been intense, and RIM's future success is uncertain.
League of Legends (LoL) was founded in 2006 and launched in 2009. It was valued at $250 million in 2011 after receiving $400 million from Tencent Holdings. LoL is estimated to earn $25-50 million in the coming year. It has over 70 million registered players as of 2012. LoL's success is attributed to its free-to-play model, frequent bi-weekly patches, and large champion selection between 40-110 champions. It has seen tremendous eSports growth, with world championship finals viewership increasing from 1.6 million in 2010 to 8.2 million in 2012.
The document discusses the personal genetic testing company 23andMe. It provides an overview of 23andMe's $99 genetic profile product, how it works using microarray technology rather than full genome sequencing, its revenue model and funding history. The document also summarizes 23andMe's competitive advantages in scale and personalized displays, growth in new users, and predicts its continued success as costs decrease over time.
U-M EECS 441 - Company Presentation - NetflixMax Seiden
Netflix is a subscription video streaming service that also produces its own original content. It launched in 1997 as a DVD rental service by mail and transitioned to online streaming around 2008. Netflix has had a huge impact on the media industry through its recommendation system and by becoming a major original content producer, though investors remain cautious about its profitability. The document examines Netflix's history and influence as well as its strategy around original programming.
Reddit is a social news and entertainment website where users can post content and discuss topics through "subreddits". It has grown significantly since its founding in 2005, reaching over 37 billion pageviews and 400 million unique visitors in 2012 through its large community and personalization features like voting and content customization. While Reddit relies primarily on advertising revenue, it has been profitable with a estimated net worth between $50 million to $700 million. The future of Reddit looks promising as long as it can continue innovating and avoid disruption from competitors.
Belly is a loyalty and rewards program that allows customers to earn points for purchases that can be redeemed for products or unique rewards. It works through either a physical card or smartphone app for customers and an iPad app at cash registers for businesses. The company has raised over $12 million in funding since 2011 from investors like Lightbank and Andreeseen Horowitz to compete with other loyalty programs like Punch Cards, Flock Tag, and Swipely.
Chevy Hungerford is a social gaming company founded in 2007 that had $1.4 billion in estimated revenue for 2011. It started with 8 people and became the #1 Facebook app developer in 2009 by focusing on social gaming and buying out other companies. While its most popular games now have over 70 million monthly users, it faces competition from other top social gaming companies like the maker of Candy Crush Saga.
Valve is a $2-4 billion company known for its digital distribution platform Steam. It holds 50-70% of PC download sales and is more profitable per employee than Google or Apple. Valve's success is attributed to strong sales revenue from Steam, its 70/30 revenue sharing model with developers, cloud storage of games, and an organizational structure that promotes creativity. While Valve has faced jokes about its inability to count to 3 based on sequel release gaps, it is predicted to continue succeeding due to private ownership, diversified profits, and an engaged community.
The New York Times Company's core purpose is to enhance society through high-quality news and information. It has seen a decrease in print advertising revenue but an increase in digital subscribers. The Times has a history dating back to 1835 and was a "newspaper of record", gaining credibility through reputable journalism practices.
The document discusses the history and success of the multiplayer online battle arena game League of Legends, which was founded in 2006 and has grown tremendously over the past decade. Some key points are that League of Legends has an extremely replayable team-based gameplay, uses a free-to-play business model that has generated over $1.6 billion in revenue, and has helped establish esports as a mainstream spectator activity with over 100 million monthly players worldwide. The document attributes League of Legends' success to its focus on continual player-focused development and putting player experience first.
The Chicago Cubs had a long history as "lovable losers" due to poor ownership that did not prioritize winning. From 1945-2009, this period was known as the "Dark Ages" for the Cubs. In 2009, the Ricketts family purchased the Cubs and made winning the top priority. After several losing seasons under new management, the Cubs won their first World Series title in 108 years in 2016. The value of the Cubs franchise has grown significantly since the new ownership focused on strategic patience and investing in the team.
Nintendo has experienced both financial success and losses in recent years, with net income in 2013, 2015, and 2016 but a net loss in 2014. While revenue has been decreasing, Nintendo has a large cash reserve of over $4 billion. Nintendo's business model focuses on quality content rather than hardware specs, targeting everyone with family-friendly games. Their history shows innovation with consoles like the NES, DS, and Wii but also failures like the Wii U. Their "secret sauce" is appealing to both casual and hardcore gamers with simple, fun games.
Daniel faghihnia company report section 2 twitchdaniel f
- Twitch is a streaming platform where viewers can donate money to streamers, with Twitch taking a commission. Viewers can also donate "Bits" for cheering.
- Twitch started as Justin.tv in 2005 before focusing on game streaming in 2011. It was acquired by Amazon for $970 million in 2014.
- Twitch has become a unique and major platform in the gaming industry with a large, dedicated fan base. Events like Twitch Plays Pokemon and League of Legends esports tournaments have seen huge viewership numbers.
This document outlines the business model of Flamingo Automotive, an auto repair shop founded by Nick Lamping with a mission to be more honest, open, and transparent than typical mechanics. It has succeeded through its different culture that prioritizes customers and employees, diversifying its business lines beyond repairs into dealerships, leasing, and restoration. The business has grown steadily and remains stable by developing local loyalty through its culture and adapting to changing customer needs.
The document discusses the fitness tracking company Fitbit. It outlines Fitbit's history of developing wireless activity trackers and mobile apps to help users track daily activity metrics like steps, meals, and sleep cycles. Financial data shows Fitbit's revenue and profits growing significantly between 2014-2016. While Fitbit currently has a large share of the fitness tracker market, the document predicts Fitbit may face challenges integrating across platforms and competing against larger companies, and may need to be acquired or merge with another company to survive.
Hulu began as an interactive recording service called Calabash in 2008. It had financial struggles early on, with an $80 million shortfall in 2011, but revenue grew to $1.6 billion by 2015. Recent developments include acquiring CBS shows, plans to launch live TV streaming in 2017, and the Yahoo! View partnership. Sources of information include articles from Fortune, TechCrunch, Business Insider, and Deadline.
HTC is a Taiwanese technology company known for its smartphones and virtual reality headsets. While HTC saw success early in the smartphone market, its financials have declined since 2011 as it lost market share. However, HTC is still generally profitable and has opportunities in augmented reality and virtual reality markets where it is a leader with its Vive headset.
Zipcar is a car sharing service that allows users to rent vehicles by the hour or day. Members pay an annual fee of $70 plus hourly rates of $8.50 per hour or daily rates of $59. Zipcar has over 1 million members across 500 cities in 9 countries, with a fleet of 10,000 vehicles. The document outlines Zipcar's approach, history, competitors, and future outlook which includes increasing their fleet size and adding more hybrid and electric vehicles.
The document discusses the personal genetic testing company 23andMe. It provides an overview of 23andMe's $99 genetic profile product, how it works using microarray technology rather than full genome sequencing, its revenue model and funding history. The document also summarizes 23andMe's competitive advantages in scale and personalized displays, growth in new users, and predicts its continued success as costs decrease over time.
U-M EECS 441 - Company Presentation - NetflixMax Seiden
Netflix is a subscription video streaming service that also produces its own original content. It launched in 1997 as a DVD rental service by mail and transitioned to online streaming around 2008. Netflix has had a huge impact on the media industry through its recommendation system and by becoming a major original content producer, though investors remain cautious about its profitability. The document examines Netflix's history and influence as well as its strategy around original programming.
Reddit is a social news and entertainment website where users can post content and discuss topics through "subreddits". It has grown significantly since its founding in 2005, reaching over 37 billion pageviews and 400 million unique visitors in 2012 through its large community and personalization features like voting and content customization. While Reddit relies primarily on advertising revenue, it has been profitable with a estimated net worth between $50 million to $700 million. The future of Reddit looks promising as long as it can continue innovating and avoid disruption from competitors.
Belly is a loyalty and rewards program that allows customers to earn points for purchases that can be redeemed for products or unique rewards. It works through either a physical card or smartphone app for customers and an iPad app at cash registers for businesses. The company has raised over $12 million in funding since 2011 from investors like Lightbank and Andreeseen Horowitz to compete with other loyalty programs like Punch Cards, Flock Tag, and Swipely.
Chevy Hungerford is a social gaming company founded in 2007 that had $1.4 billion in estimated revenue for 2011. It started with 8 people and became the #1 Facebook app developer in 2009 by focusing on social gaming and buying out other companies. While its most popular games now have over 70 million monthly users, it faces competition from other top social gaming companies like the maker of Candy Crush Saga.
Valve is a $2-4 billion company known for its digital distribution platform Steam. It holds 50-70% of PC download sales and is more profitable per employee than Google or Apple. Valve's success is attributed to strong sales revenue from Steam, its 70/30 revenue sharing model with developers, cloud storage of games, and an organizational structure that promotes creativity. While Valve has faced jokes about its inability to count to 3 based on sequel release gaps, it is predicted to continue succeeding due to private ownership, diversified profits, and an engaged community.
The New York Times Company's core purpose is to enhance society through high-quality news and information. It has seen a decrease in print advertising revenue but an increase in digital subscribers. The Times has a history dating back to 1835 and was a "newspaper of record", gaining credibility through reputable journalism practices.
The document discusses the history and success of the multiplayer online battle arena game League of Legends, which was founded in 2006 and has grown tremendously over the past decade. Some key points are that League of Legends has an extremely replayable team-based gameplay, uses a free-to-play business model that has generated over $1.6 billion in revenue, and has helped establish esports as a mainstream spectator activity with over 100 million monthly players worldwide. The document attributes League of Legends' success to its focus on continual player-focused development and putting player experience first.
The Chicago Cubs had a long history as "lovable losers" due to poor ownership that did not prioritize winning. From 1945-2009, this period was known as the "Dark Ages" for the Cubs. In 2009, the Ricketts family purchased the Cubs and made winning the top priority. After several losing seasons under new management, the Cubs won their first World Series title in 108 years in 2016. The value of the Cubs franchise has grown significantly since the new ownership focused on strategic patience and investing in the team.
Nintendo has experienced both financial success and losses in recent years, with net income in 2013, 2015, and 2016 but a net loss in 2014. While revenue has been decreasing, Nintendo has a large cash reserve of over $4 billion. Nintendo's business model focuses on quality content rather than hardware specs, targeting everyone with family-friendly games. Their history shows innovation with consoles like the NES, DS, and Wii but also failures like the Wii U. Their "secret sauce" is appealing to both casual and hardcore gamers with simple, fun games.
Daniel faghihnia company report section 2 twitchdaniel f
- Twitch is a streaming platform where viewers can donate money to streamers, with Twitch taking a commission. Viewers can also donate "Bits" for cheering.
- Twitch started as Justin.tv in 2005 before focusing on game streaming in 2011. It was acquired by Amazon for $970 million in 2014.
- Twitch has become a unique and major platform in the gaming industry with a large, dedicated fan base. Events like Twitch Plays Pokemon and League of Legends esports tournaments have seen huge viewership numbers.
This document outlines the business model of Flamingo Automotive, an auto repair shop founded by Nick Lamping with a mission to be more honest, open, and transparent than typical mechanics. It has succeeded through its different culture that prioritizes customers and employees, diversifying its business lines beyond repairs into dealerships, leasing, and restoration. The business has grown steadily and remains stable by developing local loyalty through its culture and adapting to changing customer needs.
The document discusses the fitness tracking company Fitbit. It outlines Fitbit's history of developing wireless activity trackers and mobile apps to help users track daily activity metrics like steps, meals, and sleep cycles. Financial data shows Fitbit's revenue and profits growing significantly between 2014-2016. While Fitbit currently has a large share of the fitness tracker market, the document predicts Fitbit may face challenges integrating across platforms and competing against larger companies, and may need to be acquired or merge with another company to survive.
Hulu began as an interactive recording service called Calabash in 2008. It had financial struggles early on, with an $80 million shortfall in 2011, but revenue grew to $1.6 billion by 2015. Recent developments include acquiring CBS shows, plans to launch live TV streaming in 2017, and the Yahoo! View partnership. Sources of information include articles from Fortune, TechCrunch, Business Insider, and Deadline.
HTC is a Taiwanese technology company known for its smartphones and virtual reality headsets. While HTC saw success early in the smartphone market, its financials have declined since 2011 as it lost market share. However, HTC is still generally profitable and has opportunities in augmented reality and virtual reality markets where it is a leader with its Vive headset.
Zipcar is a car sharing service that allows users to rent vehicles by the hour or day. Members pay an annual fee of $70 plus hourly rates of $8.50 per hour or daily rates of $59. Zipcar has over 1 million members across 500 cities in 9 countries, with a fleet of 10,000 vehicles. The document outlines Zipcar's approach, history, competitors, and future outlook which includes increasing their fleet size and adding more hybrid and electric vehicles.